1. Added a console command: addlogvar.

2. Colorized console in Linux. The font is different now(harder to read). This change can be reverted you like.
3. Added some CON error messages. If the compact form of {} isn't allowed, say so and I won't do in this style anymore.


git-svn-id: https://svn.eduke32.com/eduke32@892 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hnt_ts 2008-07-23 20:09:22 +00:00
parent d1c4c8d7e2
commit 18deaab4ca
3 changed files with 85 additions and 18 deletions

View file

@ -10528,6 +10528,27 @@ void app_main(int argc,const char **argv)
if (numlumps) initprintf("Using .RTS file '%s'\n",ud.rtsname);
initprintf("Initializing OSD...\n");
OSD_SetFunctions(
#if 1
//#ifndef _WIN32
GAME_drawosdchar,
GAME_drawosdstr,
GAME_drawosdcursor,
GAME_getcolumnwidth,
GAME_getrowheight,
#else
NULL,
NULL,
NULL,
NULL,
NULL,
#endif
GAME_clearbackground,
(int(*)(void))GetTime,
GAME_onshowosd
);
OSD_SetParameters(10,0, 0,12, 4,12);
OSD_SetVersionString(HEAD2, 10,0);
registerosdcommands();

View file

@ -4492,7 +4492,7 @@ static int parse(void)
int q = *insptr++, i = *insptr++;
if (fta_quotes[q] == NULL || redefined_quotes[i] == NULL)
{
OSD_Printf(CON_ERROR "%s %d null quote %d %d\n",line_num,__FILE__,__LINE__,q,i);
OSD_Printf(CON_ERROR "CON_REDEFINEQUOTE: %s %d null quote\n",line_num,q,i);
break;
}
Bstrcpy(fta_quotes[q],redefined_quotes[i]);
@ -4921,6 +4921,7 @@ static int parse(void)
return 1;
case CON_ADDAMMO:
insptr++;
if(!(*insptr<MAX_WEAPONS)){OSD_Printf(CON_ERROR "CON_ADDAMMO: Invalid weapon ID %d\n",line_num,*insptr);insptr+=2;break;}
if (g_player[g_p].ps->ammo_amount[*insptr] >= g_player[g_p].ps->max_ammo_amount[*insptr])
{
killit_flag = 2;
@ -4974,6 +4975,7 @@ static int parse(void)
case CON_ADDWEAPON:
insptr++;
if(!(*insptr<MAX_WEAPONS)){OSD_Printf(CON_ERROR "CON_ADDWEAPON: Invalid weapon ID %d\n",line_num,*insptr);insptr+=2;break;}
if (g_player[g_p].ps->gotweapon[*insptr] == 0)
{
if (!(g_player[g_p].ps->weaponswitch & 1)) addweaponnoswitch(g_player[g_p].ps, *insptr);
@ -5136,18 +5138,22 @@ static int parse(void)
switch (tw)
{
case CON_ACTIVATEBYSECTOR:
if(!(var1<numsectors)){OSD_Printf(CON_ERROR "CON_ACTIVATEBYSECTOR: Invalid sector %d\n",line_num,var1);break;}
activatebysector(var1, var2);
break;
case CON_OPERATESECTORS:
if(!(var1<numsectors)){OSD_Printf(CON_ERROR "CON_OPERATESECTORS: Invalid sector %d\n",line_num,var1);break;}
operatesectors(var1, var2);
break;
case CON_OPERATEACTIVATORS:
if(!(var1<numsectors)){OSD_Printf(CON_ERROR "CON_OPERATEACTIVATORS: Invalid sector %d\n",line_num,var1);break;}
operateactivators(var1, var2);
break;
case CON_SETASPECT:
setaspect(var1, var2);
break;
case CON_SSP:
if(!(var1<MAXSPRITES)){OSD_Printf(CON_ERROR "CON_SSP: Invalid sprite %d\n",line_num,var1);break;}
ssp(var1, var2);
break;
}
@ -5157,10 +5163,14 @@ static int parse(void)
case CON_CANSEESPR:
insptr++;
{
int lVar1 = GetGameVarID(*insptr++,g_i,g_p), lVar2 = GetGameVarID(*insptr++,g_i,g_p);
int lVar1 = GetGameVarID(*insptr++,g_i,g_p), lVar2 = GetGameVarID(*insptr++,g_i,g_p), res;
SetGameVarID(*insptr++, cansee(sprite[lVar1].x,sprite[lVar1].y,sprite[lVar1].z,sprite[lVar1].sectnum,
sprite[lVar2].x,sprite[lVar2].y,sprite[lVar2].z,sprite[lVar2].sectnum), g_i, g_p);
if(!(lVar1<MAXSPRITES)){OSD_Printf(CON_ERROR "CON_CANSEESPR: Invalid sprite %d\n",line_num,lVar1);res=0;}
if(!(lVar1<MAXSPRITES)){OSD_Printf(CON_ERROR "CON_CANSEESPR: Invalid sprite %d\n",line_num,lVar1);res=0;}
else res=cansee(sprite[lVar1].x,sprite[lVar1].y,sprite[lVar1].z,sprite[lVar1].sectnum,
sprite[lVar2].x,sprite[lVar2].y,sprite[lVar2].z,sprite[lVar2].sectnum);
SetGameVarID(*insptr++, res, g_i, g_p);
break;
}
@ -5314,7 +5324,7 @@ static int parse(void)
Bstrcpy(fta_quotes[i],g_player[j].user_name);
else Bsprintf(fta_quotes[i],"%d",j);
}
else OSD_Printf(CON_ERROR "%s %d null quote %d\n",line_num,__FILE__,__LINE__,i);
else OSD_Printf(CON_ERROR "CON_GETPNAME: null quote %d\n",line_num,i);
break;
case CON_QGETSYSSTR:
if (fta_quotes[i] != NULL)
@ -5336,24 +5346,28 @@ static int parse(void)
Bstrcpy(fta_quotes[i],gametype_names[ud.coop]);
break;
default:
OSD_Printf(CON_ERROR "%s %d unknown str ID %d %d\n",line_num,__FILE__,__LINE__,i,j);
OSD_Printf(CON_ERROR "CON_QGETSYSSTR: unknown str ID %d %d\n",line_num,i,j);
}
else OSD_Printf(CON_ERROR "%s %d null quote %d %d\n",line_num,__FILE__,__LINE__,i,j);
else OSD_Printf(CON_ERROR "CON_QGETSYSSTR: null quote %d %d\n",line_num,i,j);
break;
case CON_QSTRCAT:
if (fta_quotes[i] != NULL && fta_quotes[j] != NULL)
Bstrncat(fta_quotes[i],fta_quotes[j],(MAXQUOTELEN-1)-Bstrlen(fta_quotes[i]));
else OSD_Printf(CON_ERROR "%s %d null quote %d %d\n",line_num,__FILE__,__LINE__,i,j);
else OSD_Printf(CON_ERROR "CON_QSTRCAT: null quote %d %d\n",line_num,i,j);
break;
case CON_QSTRCPY:
if (fta_quotes[i] != NULL && fta_quotes[j] != NULL)
Bstrcpy(fta_quotes[i],fta_quotes[j]);
else OSD_Printf(CON_ERROR "%s %d null quote %d %d\n",line_num,__FILE__,__LINE__,i,j);
else OSD_Printf(CON_ERROR "CON_QSTRCPY: null quote %d %d\n",line_num,i,j);
break;
case CON_CHANGESPRITESTAT:
if(!(i<MAXSPRITES)){OSD_Printf(CON_ERROR "CON_CHANGESPRITESTAT: Invalid sprite %d\n",line_num,i);break;}
if(!(j<MAXSTATUS)) {OSD_Printf(CON_ERROR "CON_CHANGESPRITESTAT: Invalid status %d\n",line_num,j);break;}
changespritestat(i,j);
break;
case CON_CHANGESPRITESECT:
if(!(i<MAXSPRITES)){OSD_Printf(CON_ERROR "CON_CHANGESPRITESECT: Invalid sprite %d\n",line_num,i);break;}
if(!(j<numsectors)){OSD_Printf(CON_ERROR "CON_CHANGESPRITESECT: Invalid sector %d\n",line_num,j);break;}
changespritesect(i,j);
break;
}
@ -5533,7 +5547,7 @@ static int parse(void)
break;
}
}
else OSD_Printf(CON_ERROR "CON_DIST/CON_LDIST: error: invalid sprite\n",line_num);
else OSD_Printf(CON_ERROR "CON_DIST/CON_LDIST: invalid sprite\n",line_num);
SetGameVarID(distvar, distx, g_i, g_p);
break;
@ -5870,7 +5884,7 @@ static int parse(void)
int z=65536;
if (fta_quotes[q] == NULL)
{
OSD_Printf(CON_ERROR "%s %d null quote %d\n",line_num,__FILE__,__LINE__,q);
OSD_Printf(CON_ERROR "CON_GAMETEXT: null quote %d\n",line_num,q);
break;
}
if (tw == CON_GAMETEXTZ)z=GetGameVarID(*insptr++,g_i,g_p);
@ -5884,7 +5898,7 @@ static int parse(void)
if (fta_quotes[q] == NULL)
{
OSD_Printf(CON_ERROR "%s %d null quote %d\n",line_num,__FILE__,__LINE__,q);
OSD_Printf(CON_ERROR "CON_MINITEXT: null quote %d\n",line_num,q);
break;
}
minitextshade(x,y,fta_quotes[q],shade,pal,26);
@ -5941,6 +5955,12 @@ static int parse(void)
int sect1=GetGameVarID(*insptr++,g_i,g_p);
int x2=GetGameVarID(*insptr++,g_i,g_p), y2=GetGameVarID(*insptr++,g_i,g_p), z2=GetGameVarID(*insptr++,g_i,g_p);
int sect2=GetGameVarID(*insptr++,g_i,g_p), rvar=*insptr++;
if(!(sect1<numsectors)||!(sect2<numsectors))
{
OSD_Printf(CON_ERROR "CON_CANSEE: Invalid sector\n",line_num);
SetGameVarID(rvar, 0, g_i, g_p);
}
SetGameVarID(rvar, cansee(x1,y1,z1,sect1,x2,y2,z2,sect2), g_i, g_p);
break;
@ -6011,6 +6031,7 @@ static int parse(void)
insptr++;
{
int sectnum = GetGameVarID(*insptr++,g_i,g_p), x = GetGameVarID(*insptr++,g_i,g_p), y = GetGameVarID(*insptr++,g_i,g_p);
if(!(sectnum<numsectors)){OSD_Printf(CON_ERROR "CON_GETCEILZOFSLOPE/CON_SETCEILZOFSLOPE: Invalid sector %d\n",line_num,sectnum);insptr++;break;}
if (tw == CON_GETFLORZOFSLOPE)
{
@ -6321,6 +6342,9 @@ static int parse(void)
g_player[g_p].ps->inven_icon = 7;
g_player[g_p].ps->boot_amount = *insptr;
break;
default:
OSD_Printf(CON_ERROR "CON_ADDINVENTORY: Invalid inventory ID %d\n",line_num,*(insptr-1));
break;
}
insptr++;
break;
@ -6550,8 +6574,8 @@ static int parse(void)
Bsprintf(fta_quotes[dq],tempbuf,var1,var2,var3,var4);
break;
}
if (fta_quotes[sq] == NULL) OSD_Printf(CON_ERROR "%s %d null quote %d\n",line_num,__FILE__,__LINE__,sq);
if (fta_quotes[dq] == NULL) OSD_Printf(CON_ERROR "%s %d null quote %d\n",line_num,__FILE__,__LINE__,dq);
if (fta_quotes[sq] == NULL) OSD_Printf(CON_ERROR "CON_QSPRINTF: null quote %d\n",line_num,sq);
if (fta_quotes[dq] == NULL) OSD_Printf(CON_ERROR "CON_QSPRINTF: null quote %d\n",line_num,dq);
insptr += 4;
break;
}
@ -6597,7 +6621,7 @@ static int parse(void)
}
else
{
OSD_Printf(CON_ERROR "CONLOGVAR: L=%d INVALID ARRAY INDEX\n",line_num,l);
OSD_Printf(CON_ERROR "CON_ADDLOGVAR: L=%d invalid array index\n",line_num,l);
break;
}
}
@ -6610,7 +6634,7 @@ static int parse(void)
{
// invalid varID
insptr++;
OSD_Printf(CON_ERROR "CONLOGVAR: L=%d INVALID VARIABLE\n",line_num,l);
OSD_Printf(CON_ERROR "CON_ADDLOGVAR: L=%d invalid variable\n",line_num,l);
break; // out of switch
}
}
@ -7496,7 +7520,7 @@ static int parse(void)
if (fta_quotes[*insptr] == NULL)
{
OSD_Printf(CON_ERROR "%s %d null quote %d\n",line_num,__FILE__,__LINE__,*insptr);
OSD_Printf(CON_ERROR "CON_QUOTE: null quote %d\n",line_num,*insptr);
insptr++;
break;
}
@ -7518,7 +7542,7 @@ static int parse(void)
if (fta_quotes[i] == NULL)
{
OSD_Printf(CON_ERROR "%s %d null quote %d\n",line_num,__FILE__,__LINE__,i);
OSD_Printf(CON_ERROR "CON_USERQUOTE: null quote %d\n",line_num,i);
break;
}
adduserquote(fta_quotes[i]);

View file

@ -555,6 +555,27 @@ static int osdcmd_setvar(const osdfuncparm_t *parm)
return OSDCMD_OK;
}
static int osdcmd_addlogvar(const osdfuncparm_t *parm)
{
int i;
char varname[256];
if (parm->numparms != 1) return OSDCMD_SHOWHELP;
if (numplayers > 1)
{
OSD_Printf("Command not allowed in multiplayer\n");
return OSDCMD_OK;
}
strcpy(varname,parm->parms[0]);
for (i=0;i<iGameVarCount;i++)
if (aGameVars[i].szLabel != NULL)
if (Bstrcmp(varname, aGameVars[i].szLabel) == 0)
OSD_Printf("%s = %d\n", varname, GetGameVarID(i, g_player[myconnectindex].ps->i, myconnectindex));
return OSDCMD_OK;
}
static int osdcmd_setactorvar(const osdfuncparm_t *parm)
{
int i, varval, ID;
@ -1348,6 +1369,7 @@ int registerosdcommands(void)
OSD_RegisterFunction("restartvid","restartvid: reinitializes the video mode",osdcmd_restartvid);
OSD_RegisterFunction("sensitivity","sensitivity <value>: changes the mouse sensitivity", osdcmd_sensitivity);
OSD_RegisterFunction("addlogvar","addlogvar <gamevar>: prints the value of a gamevar", osdcmd_addlogvar);
OSD_RegisterFunction("setvar","setvar <gamevar> <value>: sets the value of a gamevar", osdcmd_setvar);
OSD_RegisterFunction("setvarvar","setvar <gamevar> <gamevar>: sets the value of a gamevar", osdcmd_setvar);
OSD_RegisterFunction("setactorvar","setactorvar <actorID> <gamevar> <value>: sets the value of a gamevar", osdcmd_setactorvar);