Commit graph

2997 commits

Author SHA1 Message Date
terminx
b774cfb9ff Fix http://forums.duke4.net/index.php?s=&showtopic=2961&view=findpost&p=60758
git-svn-id: https://svn.eduke32.com/eduke32@1825 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-05 00:29:27 +00:00
terminx
ec88a5269f Add the svn revision to the version string in Mapster32
git-svn-id: https://svn.eduke32.com/eduke32@1824 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-04 18:47:06 +00:00
terminx
cdd800890f Add a couple more resolutions to the table in baselayer.c and add the compile date and time to eduke32.log
git-svn-id: https://svn.eduke32.com/eduke32@1823 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-04 10:09:12 +00:00
terminx
8c47f34c7c Use svn revision numbers in synthesis build strings
git-svn-id: https://svn.eduke32.com/eduke32@1821 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-04 09:29:03 +00:00
terminx
323008432a Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
git-svn-id: https://svn.eduke32.com/eduke32@1820 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-04 08:50:58 +00:00
plagman
9c60fd054f Slight tweak to the main loop to be more interactive when the game code runs really slow (as opposed to the renderer).
git-svn-id: https://svn.eduke32.com/eduke32@1817 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-03 06:57:42 +00:00
helixhorned
0fbd035e54 New sector selection mode in 2d mode: if RCtrl is pressed when releasing RAlt, then instead of the sector having to be contained in the rectangle, the mouse pointer must be inside a sector to be selected. This way it's easy to select sectors with arbitrary shapes. Set ops work independently of it, too. Also some annoyance fixes with sprite movement.
git-svn-id: https://svn.eduke32.com/eduke32@1816 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-02 21:21:47 +00:00
plagman
4f9699e03b Fix the build with USE_OPENGL=0.
git-svn-id: https://svn.eduke32.com/eduke32@1810 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-27 22:11:39 +00:00
helixhorned
619d3c8c9e Final round of Mapster32 hardening. Going over the limits should now always produce an error message instead of corrupting the data. Also fixes crash in defs.c (thanks for the crashlog, LeoD).
git-svn-id: https://svn.eduke32.com/eduke32@1808 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-27 19:13:44 +00:00
terminx
7f2bf98179 fix monumental fuckup in r1805 that broke pretty much every EDuke32 mod ever
git-svn-id: https://svn.eduke32.com/eduke32@1807 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-27 18:01:49 +00:00
terminx
bcadbd372b MSVC build fix
git-svn-id: https://svn.eduke32.com/eduke32@1806 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-26 23:38:18 +00:00
terminx
a241d80030 fix win32 build
git-svn-id: https://svn.eduke32.com/eduke32@1805 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-25 22:50:59 +00:00
helixhorned
73d6ad1d04 Oops, r1801 crashed Mapster in the undo system. Also less/better automatic wall[].xrepeat resizing on things like attaching a wall to another.
git-svn-id: https://svn.eduke32.com/eduke32@1803 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-25 22:10:25 +00:00
terminx
043bb208b3 Multiplayer improvements
git-svn-id: https://svn.eduke32.com/eduke32@1802 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-25 21:50:19 +00:00
helixhorned
48d15c23c6 Mapster32 cleanup. The biggest visible change should be the more robust editing near the limits (still not perfect though).
git-svn-id: https://svn.eduke32.com/eduke32@1801 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-24 20:40:27 +00:00
helixhorned
71d5dc5e59 Selective auto-correction option for the corruption checker. 'corruptcheck now' will print numbered tags for each warning, which can then be used like this: 'corruptcheck tryfix 20 34-64'. General cleanup; make mapster32 not depend on enet objects.
git-svn-id: https://svn.eduke32.com/eduke32@1799 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-21 23:08:21 +00:00
plagman
177e506e01 DREALMSPAL and TITLEPAL were accidentally swapped with revision 1772.
git-svn-id: https://svn.eduke32.com/eduke32@1798 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-20 06:07:57 +00:00
helixhorned
348474dd14 Mundane Mapster Maintenance Melee, Part 2
git-svn-id: https://svn.eduke32.com/eduke32@1797 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-15 21:02:43 +00:00
helixhorned
ff19c75a78 small fix for drawcircle16z m32script command
git-svn-id: https://svn.eduke32.com/eduke32@1795 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-13 23:26:54 +00:00
helixhorned
8e4def18ba use sprite's cstat bit 2048 for approximately the same effect as spritenoshade; some side-view and other editor tweaks
git-svn-id: https://svn.eduke32.com/eduke32@1793 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-13 21:48:22 +00:00
helixhorned
86eaeaa727 temporarily bump the additional space after wall[] to 1024 walltypes in the editor; display map corruption status in upper left corner in the corrupt case.
git-svn-id: https://svn.eduke32.com/eduke32@1792 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-13 15:15:37 +00:00
helixhorned
2428b11152 More OSX build fixery and printf/scanf cleanup for 64-bit systems
git-svn-id: https://svn.eduke32.com/eduke32@1791 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-12 13:25:24 +00:00
helixhorned
cf9e3fd3f6 * Fix a serious logic mistake with checksectorpointer. Previously, a white wall could 'connect' to a red one, leaving the reverse link intact and creating a situation like this: w_new <-> w <-- w_old.
* Have the corruption checker catch this case among a few other new ones. Rename OSD command 'autocorruptcheck' to simply 'corruptcheck' with options 'corruptcheck <seconds>', 'corruptcheck now' and 'corruptcheck tryfix'.
* When pasting sector selection into valid player space (releasing AltGr), ask whether a surrounding outer loop should be created since this is probably not always desired.

git-svn-id: https://svn.eduke32.com/eduke32@1790 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-10 23:15:02 +00:00
helixhorned
f4b4234ce1 fix some issues with compilation on mac osx; make B, N, M keys behave the same as KP1, KP2, KP3 when pointing at a polymer light (hack around keyboard strangeness)
git-svn-id: https://svn.eduke32.com/eduke32@1789 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-06 22:57:32 +00:00
helixhorned
17a0887086 make [ and ] keys cycle search matches and Alt-[ and Alt-] cycle corrupt places; make Alt behave the same as Shift when panning/resizing textures in 3D mode to work around dead Shift+KP5+KP2/8 combination.
git-svn-id: https://svn.eduke32.com/eduke32@1788 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-05 17:16:15 +00:00
helixhorned
8bf5f5f848 Fix handling of lotag and friends in generic sprite search. Tags like 65535 which are really (int16_t)(-1) are now also found.
git-svn-id: https://svn.eduke32.com/eduke32@1787 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-03 17:44:03 +00:00
terminx
201ed79dcc Oops, missed a segment when applying the patch from bioman by hand
git-svn-id: https://svn.eduke32.com/eduke32@1786 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-31 18:16:11 +00:00
terminx
76e1ac5e08 Patch from bioman to fix an issue with static linking GTK and to correct the alignment of the fullscreen checkbox in the startup window when building with POLYMER=0
git-svn-id: https://svn.eduke32.com/eduke32@1785 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-31 04:13:53 +00:00
plagman
87b71fd3da Hook basepal up to highpal.
git-svn-id: https://svn.eduke32.com/eduke32@1782 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-27 07:05:12 +00:00
plagman
b6dce8a559 Move the new basepal table one step further so that the engine is now aware of it.
git-svn-id: https://svn.eduke32.com/eduke32@1781 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-27 06:35:52 +00:00
helixhorned
f3bf6b542e With the help of Coccinelle, eliminate a few sector[-1] accesses and calculations of &sector[-1] (bound checking code not committed).
git-svn-id: https://svn.eduke32.com/eduke32@1780 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-23 15:30:28 +00:00
terminx
eb2070e9c9 Make audio initialization failures non-fatal
git-svn-id: https://svn.eduke32.com/eduke32@1779 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-23 04:59:04 +00:00
helixhorned
b3cd9a73fe fix non-Polymer build
git-svn-id: https://svn.eduke32.com/eduke32@1778 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-20 21:46:15 +00:00
helixhorned
801845fa3b fix false save failure message and clean up begindrawing/enddrawing pairs
git-svn-id: https://svn.eduke32.com/eduke32@1776 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-20 10:52:33 +00:00
plagman
4a2fd12f4b Manage base palette as IDs instead of passing pointers around ($10 says I broke something). Corresponding engine change will be coming up; this is in prevision of highpal handling of game palettes.
git-svn-id: https://svn.eduke32.com/eduke32@1772 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-17 03:49:34 +00:00
plagman
517bb2aa50 Don't use -rdynamic on platforms that don't necessarily support it.
git-svn-id: https://svn.eduke32.com/eduke32@1771 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-16 07:20:11 +00:00
terminx
6420384b6c Sync ENet with latest cvs commit
git-svn-id: https://svn.eduke32.com/eduke32@1769 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-16 04:13:40 +00:00
plagman
ce8291e923 Don't include compat.h from protocol.c and define UNREFERENCED_PARAMETER directly instead to fix the MinGW build.
git-svn-id: https://svn.eduke32.com/eduke32@1767 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-16 03:56:12 +00:00
plagman
15c94e6fa2 Fix all the remaining warnings (except the warn_unused_result stuff, pass -Wno-unused-result).
git-svn-id: https://svn.eduke32.com/eduke32@1766 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-16 03:53:27 +00:00
plagman
8da4e5cc58 Remove some warnings.
git-svn-id: https://svn.eduke32.com/eduke32@1764 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-16 03:33:48 +00:00
helixhorned
51eb2c7cd3 Too much stuff for one commit.
engine:
* sector-like sprite clipping now works with x- xor y-flipped actual sprites

mapster32:
* corruption checker has been hooked up to loading/saving routines to inform/warn the user
* also warn if mouse pointer is over corrupt wall which is shown in pink then: you should not move such a wall!
* faster map loading by deferring polymer_loadboard to 3d mode entrance (also removes some 'glGetTexLevelParameteriv returned GL_FALSE' warnings)
* more logical maphack light handling, the logic is still a bit dodgy though
* some menu and misc. function fixup
* redundancy elimination...

API:
* added consts various for 'char *filename' parameters
* loadboard() now accepts bit 4 for flags (formerly 'fromwhere')

git-svn-id: https://svn.eduke32.com/eduke32@1760 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-16 00:23:39 +00:00
helixhorned
e66bec5e31 Make mapster32 know r_downsize parameter. For best caching performance, this and glusetexcache should be the same as for the game. Highpalookup script can now generate maps equivalent to the current PHRP tint defs.
git-svn-id: https://svn.eduke32.com/eduke32@1754 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-09 18:53:06 +00:00
helixhorned
e745f3abf9 A bunch of mutually unrelated updates.
First, there's a new script for the generation of highpalookup images. Python 2.6, NumPy and PIL are required.
Next, the map corruption checker has been ported to C. This is so that Mapster32 will be able to take decisions more cleverly based on the corruptness of the map. It also catches a few more issues like inconsistent nextwall/nextsector tags now.
Finally, link the executables with --large-address-aware on Windows. This gives a gig more private virtual memory on XP when booting with /3GB. YMMV, but I can play IW2 with Polymer now.

git-svn-id: https://svn.eduke32.com/eduke32@1751 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-03 22:04:20 +00:00
helixhorned
79a52e1bc5 Make deferred polymer model processing not crash; make tile name search case-insensitive.
git-svn-id: https://svn.eduke32.com/eduke32@1750 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-01 18:35:59 +00:00
helixhorned
92223c2c85 Atrributify various function declarations. Right now the attributes used are noreturn, nonnull and format, the latter allowing us to catch silly printf errors. Again, these range from relatively benign to disastrous.
git-svn-id: https://svn.eduke32.com/eduke32@1740 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-19 22:47:10 +00:00
helixhorned
00fbd8267e Strip out most duplicated Makefile stuff into Makefile.common -- this should make configuration and maintenance much less troublesome. Attention to everyone who builds their own Edukes: you may have to re-set some paths like the one to the DirectX SDK.
git-svn-id: https://svn.eduke32.com/eduke32@1739 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-19 22:29:01 +00:00
helixhorned
2fec586906 Revert the four Makefiles to have a base version in case I screw up again...
git-svn-id: https://svn.eduke32.com/eduke32@1738 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-19 18:15:36 +00:00
plagman
a0269f6dac getcwd with NULL gives us memory allocated from the system, so don't try to use nedmalloc to free it.
git-svn-id: https://svn.eduke32.com/eduke32@1737 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-19 02:04:59 +00:00
helixhorned
4a5e89f0dd Fixes former crash in drawline16 and swaps drawpixel with the unsafe variant there; fixes potential sector[-1] access in sliding Star Trek doors; make CC overridable in Makefiles so that other toolchains or static analyzers like scan-build/clang can be used; with its help, fix some issues, some more severe than others.
git-svn-id: https://svn.eduke32.com/eduke32@1736 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-17 14:22:15 +00:00
helixhorned
7bd0e9709a More sensible dragging in side view mode. When pasting walls in 3D mode, match the actual pixel width of the source wall.
git-svn-id: https://svn.eduke32.com/eduke32@1733 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-05 17:39:52 +00:00
terminx
92fc1d3566 Fix digitalnumberz spacing and saving/loading of screen size
git-svn-id: https://svn.eduke32.com/eduke32@1732 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-03 06:50:16 +00:00
helixhorned
639cabc0e6 A week worth of Mapster hacking: first, there is an experimental side view mode toggled with [F3]. Nav keys are {QWAZ}, MMB and RMB. Use with care because it is still in construction. The sector selection routines have been rewritten -- it is now possible to paste the selection into a room and a new inner loop will be added automatically (MickyC's idea). Adds m32script commands drawline16z and drawcircle16z.
git-svn-id: https://svn.eduke32.com/eduke32@1730 1a8010ca-5511-0410-912e-c29ae57300e0
2010-11-27 22:12:24 +00:00
terminx
c0fd65345e remove obsolete CON compile warnings about affecting multiplayer sync, add -nodinput compatibility parameter to work around DirectInput crash issues on certain systems, fix http://forums.duke4.net/index.php?s=&showtopic=2961&view=findpost&p=60752
git-svn-id: https://svn.eduke32.com/eduke32@1729 1a8010ca-5511-0410-912e-c29ae57300e0
2010-11-23 22:30:27 +00:00
helixhorned
07ecd3eede Set union ['] and difference [;] for sector selection in Mapster32; probably fix for crash on clipshape-init; replace tabs in doc/build*.txt with three spaces.
git-svn-id: https://svn.eduke32.com/eduke32@1728 1a8010ca-5511-0410-912e-c29ae57300e0
2010-11-20 16:47:18 +00:00
helixhorned
f3e992b0c8 Use posix_memalign in fork/exec midi player when not using nedmalloc. This fixes compilation in this case for me.
git-svn-id: https://svn.eduke32.com/eduke32@1725 1a8010ca-5511-0410-912e-c29ae57300e0
2010-11-09 21:10:26 +00:00
helixhorned
a38307a54f Fixes quite a few nasty bugs with the new clipping code, including the crash. Clip shapes are now loaded from _clipshape0.map through _clipshape9.map (no break like when loading tiles, just see if each is present). Mapster32: insert some safety code for sprites with sectnum<0. Because this is still a bad thing, have the m32script corruption checker catch this and run it periodically from EVENT_DRAW2DSCREEN. Also draw such sprites in 2D mode with a blood-red color, and make them draggable. Remove set[sector,wall,sprite] commands.
git-svn-id: https://svn.eduke32.com/eduke32@1722 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-31 19:54:03 +00:00
helixhorned
f1caa980d0 Sector-like sprite clipping. Check samples/spriteclip.txt.
git-svn-id: https://svn.eduke32.com/eduke32@1719 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-28 20:17:22 +00:00
plagman
a925d39273 SDL and menu joystick fixes by NY00123 (thanks!).
git-svn-id: https://svn.eduke32.com/eduke32@1716 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-21 02:20:40 +00:00
helixhorned
e0874390ff New aspect determination code for classic/Polymost, controlled with r_usenewaspect and r_screenaspect cvars; print stack traces with SDL/GCC; change signature of app_main in game.c to match declarations found in other places and return different positive values on init error.
git-svn-id: https://svn.eduke32.com/eduke32@1712 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-17 14:49:39 +00:00
helixhorned
cb321a9d76 New CON command 'clipmovenoslide', doing the same as clipmove but stopping at collisions before sliding calculations. Fixes a problem with Mapster32 where names.h was tried to be read before setting up the search path.
git-svn-id: https://svn.eduke32.com/eduke32@1711 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-09 22:59:17 +00:00
helixhorned
036a88736c Mapster32: make sector keep old firstwall when adding inner loop, rewrite setfirstwall to use malloc'ed memory for temp storage instead of end of sector[], reintroduce correct searchwall determination in Polymer mouse picker (intersection of xy projection of aiming ray with wall); added commands to m32script: shiftvarvar[lr], ifhighlighted, ifin3dmode, updatehighlight, sethighlight; coded prototype terrain helper based on isolines and triangle strips.
git-svn-id: https://svn.eduke32.com/eduke32@1710 1a8010ca-5511-0410-912e-c29ae57300e0
2010-09-30 23:05:40 +00:00
helixhorned
bada760c56 Make pointer checking on save disabled by default.
git-svn-id: https://svn.eduke32.com/eduke32@1709 1a8010ca-5511-0410-912e-c29ae57300e0
2010-09-28 21:58:36 +00:00
helixhorned
91250f081c New CON commands:
* sectsetinterpolation <sector>
 * sectclearinterpolation <sector>
 * clipmove <<ret>> <<x>> <<y>> <z> <<sectnum>> <xvect> <yvect> <walldist> <floordist> <ceildist> <clipmask>
 * lineintersect  <x1> <y1> <z1>  <x2> <y2> <z2>  <x3> <y3>  <x4> <y4>  <<intx>> <<inty>> <<intz>> <<ret>>
 * rayintersect <x1> <y1> <z1>  <xv> <yv> <zv>  <x3> <y3>  <x4> <y4>  <<intx>> <<inty>> <<intz>> <<ret>>
 * calchypotenuse <<ret>> <x> <y>
(all except *interpolation also in m32script). Also fixes Sect_ClearInterpolation to be symmetrical to its Set counterpart (shouldnt change anything since it was unused). Added "-conversion YYYYMMDD" switch for keyword-compatibility with old mods.
Mapster32: invisible sprite preview with Quote-i.

git-svn-id: https://svn.eduke32.com/eduke32@1708 1a8010ca-5511-0410-912e-c29ae57300e0
2010-09-27 21:52:04 +00:00
terminx
68801322dc Automatically name savegames based on the map name instead of canceling the save if no name is entered
git-svn-id: https://svn.eduke32.com/eduke32@1707 1a8010ca-5511-0410-912e-c29ae57300e0
2010-09-14 18:19:38 +00:00
helixhorned
fec84e6dbb mapster32 fixes: aiming crash in polymer, more accurate aiming in polymost + calibration/replacement crosshair via "r_preview_mouseaim", 2 other crashes; fix "S" in tile selector, make read-only variable overridable with "script_expertmode", misc. beautifying.
git-svn-id: https://svn.eduke32.com/eduke32@1706 1a8010ca-5511-0410-912e-c29ae57300e0
2010-09-06 23:08:35 +00:00
terminx
a7c95286c2 msvc compile fix
git-svn-id: https://svn.eduke32.com/eduke32@1705 1a8010ca-5511-0410-912e-c29ae57300e0
2010-09-01 02:35:36 +00:00
helixhorned
399a822fd7 Fixes various issues with selecting: sectors and duplicating them many times in a row, sprites and then deleting some of them (also adds set union ['] and difference [;] to RSHIFT); adds the ability to move all selected sprites in the XY plane in 3d mode with SHIFT-LMB and align to the grid in an absolute fashion with CTRL.
git-svn-id: https://svn.eduke32.com/eduke32@1701 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-26 13:50:09 +00:00
helixhorned
7ae2a1071d Tweaks keys for the PR override vars once more. Keyboards are annoying.
git-svn-id: https://svn.eduke32.com/eduke32@1698 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-18 23:21:19 +00:00
helixhorned
917b924a0d Fixes crash in 2d map drawing where sector[-1] was accessed; added commands a2xy and ah2xyz to m32script, coded 2d preview of swinging and sliding doors; added "samprate" setting to configuration, useful if the default one gives jittering/echoey audio
git-svn-id: https://svn.eduke32.com/eduke32@1697 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-17 20:00:44 +00:00
helixhorned
b2988abb54 Search for named tile in tile selector ('S'); various bugfixes (among other things with PR-override vars)
git-svn-id: https://svn.eduke32.com/eduke32@1696 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-16 13:56:49 +00:00
helixhorned
c354695d60 bugfixes; mark tiles in tile selector for later grouping (press SPACE on a tile); a.m32: convert to CRLF and add [xyz]vel query in 3d mode (Alt-KP1), also different keys for Polymer override var tweaking; some CRLF->LF in LF-only files.
git-svn-id: https://svn.eduke32.com/eduke32@1695 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-14 21:32:28 +00:00
helixhorned
5e3d6ca527 Makefile cleanups: fixed building with GCC 3, made tabs into spaces where outside command context; Windows: make startup window stay 3 seconds if there was an error -- this way you won't mistake yourself forgetting to copy game data for a crash *d'oh*
git-svn-id: https://svn.eduke32.com/eduke32@1693 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-12 21:06:51 +00:00
helixhorned
6185aedded Fixes compilation for now. Now if my executable would start...
git-svn-id: https://svn.eduke32.com/eduke32@1692 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-12 13:38:37 +00:00
helixhorned
71e59a5502 A bunch of m32script additions, fixes and general stuff, among them: local vars/arrays, inline quotes and prettier error messages.
git-svn-id: https://svn.eduke32.com/eduke32@1691 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-11 22:37:45 +00:00
terminx
a2d2f0ed75 Fix some crashes with weapon sounds inappropriately set to -1 in the cons
git-svn-id: https://svn.eduke32.com/eduke32@1690 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-08 00:06:26 +00:00
terminx
1a214939d7 Possibly fix another weird crash
git-svn-id: https://svn.eduke32.com/eduke32@1688 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-07 23:14:23 +00:00
terminx
ba0958d49b This is not my day. >:
git-svn-id: https://svn.eduke32.com/eduke32@1687 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-07 23:06:28 +00:00
terminx
9f7c8d7a23 I am an idiot
git-svn-id: https://svn.eduke32.com/eduke32@1686 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-07 22:59:46 +00:00
terminx
b336d43f75 Another 64-bit crash fix
git-svn-id: https://svn.eduke32.com/eduke32@1685 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-07 22:52:58 +00:00
terminx
219b3204dd Fix bugs for DarkDefender
git-svn-id: https://svn.eduke32.com/eduke32@1684 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-07 22:38:15 +00:00
helixhorned
2f15e237f7 m32script: added BUILD functions getclosestcol and divscale, made 2d drawing commands accept VGA-palette colors (-1 through -255) in addition to editor colors, made 2d mode show Polymer SE light outlines
git-svn-id: https://svn.eduke32.com/eduke32@1683 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-03 22:21:13 +00:00
helixhorned
fff9bbadd9 added m32_autoexec.cfg execution on startup of mapster32 (like autoexec.cfg for the game); in 3d mode: shift-pgup/pgdn -> alt-pgup/pgdn for 2-sided walls
git-svn-id: https://svn.eduke32.com/eduke32@1682 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-03 17:45:44 +00:00
helixhorned
a1a5f9cb5a Partially fixes bug #3034382 and a few other ones.
git-svn-id: https://svn.eduke32.com/eduke32@1679 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-02 18:59:59 +00:00
terminx
c825727234 Damnit
git-svn-id: https://svn.eduke32.com/eduke32@1678 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-02 08:19:28 +00:00
terminx
a7eb0418d1 Global thermonuclear code rape
git-svn-id: https://svn.eduke32.com/eduke32@1677 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-02 08:13:51 +00:00
terminx
e1649ec722 Polymer performance improvement and some game related bug fixes. Improves Polymer framerate by about 25% in most cases and fixes problems causing Duke Caribbean doors to malfunction.
git-svn-id: https://svn.eduke32.com/eduke32@1676 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-26 22:36:45 +00:00
terminx
8a3dd08b14 more multiplayer fixes
git-svn-id: https://svn.eduke32.com/eduke32@1673 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-22 20:29:09 +00:00
terminx
1102b74a35 mostly multiplayer fixes among other things
git-svn-id: https://svn.eduke32.com/eduke32@1672 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-19 15:14:00 +00:00
terminx
2335302486 fix screwed up movement in Mapster32
git-svn-id: https://svn.eduke32.com/eduke32@1671 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-05 21:38:13 +00:00
plagman
9853a66551 Fix build.
git-svn-id: https://svn.eduke32.com/eduke32@1670 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-05 19:33:29 +00:00
plagman
8fa536c83d Lose the quitflag check until we know while it gets out of sync between clients and server. This cause the new networking code to be somewhat usable again.
git-svn-id: https://svn.eduke32.com/eduke32@1669 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-05 08:59:58 +00:00
plagman
1374de7492 Fix multiplayer.
git-svn-id: https://svn.eduke32.com/eduke32@1668 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-05 08:10:15 +00:00
terminx
d62c6117fe Sound fixes... again. Also fixes SPINNINGNUKEICON visible in the upper left corner in widescreen.
git-svn-id: https://svn.eduke32.com/eduke32@1667 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-05 04:37:28 +00:00
terminx
7be36ebcd4 fix some crap
git-svn-id: https://svn.eduke32.com/eduke32@1666 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-05 01:45:29 +00:00
terminx
013ac85e2d Emit RPG_EXPLODE, PIPEBOMB_EXPODE and LASERTRIP_EXPLODE from the actual EXPLOSION2 sprite instead of whatever spawned EXPLOSION2, to prevent the sound from being owned by whatever sprite happens to spawn with the ID the RPG/pipebomb/whatever had before it was removed
Add brightness/gamma/contrast cvars to Mapster32

Fix bug with WEAPON_SEMIAUTO flag for custom weapons

Fix VM error with starttrack when specifying an invalid music track

Fix detection of 0x1a EOF characters in CON files

Fix a couple of additional sound issues

Fix crash in pushmove()

Fix Mapster32 textured 2D mode display being a few pixels off from the actual lines drawn

Fix crash when clicking "cancel" in Mapster32 startup window

Add Makefile detection to build with -march=pentium3 -mtune=generic on i686


git-svn-id: https://svn.eduke32.com/eduke32@1665 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-03 08:53:57 +00:00
plagman
a346acfccb Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.
git-svn-id: https://svn.eduke32.com/eduke32@1664 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-02 01:26:56 +00:00
helixhorned
386c50d41c SDL/non-Windows: external midi playing with fork/exec and signals; double initprintf internal buffers since they got too long for the --help text; warn on replacing empty tile with a hightile; fix a keypad issue in Mapster32
git-svn-id: https://svn.eduke32.com/eduke32@1663 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-27 10:08:58 +00:00
terminx
0b5de0800a Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug.
git-svn-id: https://svn.eduke32.com/eduke32@1662 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-26 08:51:42 +00:00
helixhorned
1905a1cf02 m32script: infinite loop safety halt (send a SIGINT), saved input history, states can be invoked without "state" keyword when in OSD
git-svn-id: https://svn.eduke32.com/eduke32@1661 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-25 23:01:54 +00:00
terminx
068d3c0e52 This is mostly just build fixes for USE_OPENGL=0, POLYMOST=0 and POLYMER=0. Also updated the precompiled libogg/libvorbis/libvorbisfile that are supplied for MinGW.
git-svn-id: https://svn.eduke32.com/eduke32@1660 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-23 04:20:46 +00:00
terminx
a32888140a Oops, forgot a file from ENet 1.3.0
git-svn-id: https://svn.eduke32.com/eduke32@1659 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-22 21:59:28 +00:00
terminx
9143833fc8 rotatesprite and multivoc have a rape baby
No, seriously.  Adds widescreen aware rotatesprite and works out half a dozen huge problems in the sound system, among other things.


git-svn-id: https://svn.eduke32.com/eduke32@1658 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-22 21:50:01 +00:00
terminx
4c3c64286a shading changes and fixes for a few crashes
git-svn-id: https://svn.eduke32.com/eduke32@1657 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-07 09:03:16 +00:00
terminx
d76817a361 Fix a couple of stupid typos and remove some dead code from Mapster32
git-svn-id: https://svn.eduke32.com/eduke32@1656 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-29 05:03:02 +00:00
terminx
ac7767986a Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
git-svn-id: https://svn.eduke32.com/eduke32@1652 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-25 10:56:00 +00:00
helixhorned
02379ee1d2 More of them. Includes the possiblity of typing m32script commands directly into the OSD (without "do", see osdtryscript in mapster32.cfg) and improved diagnostics.
git-svn-id: https://svn.eduke32.com/eduke32@1649 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-22 23:41:18 +00:00
helixhorned
30877e925a more polymer-override variable twiddling in m32script, fixes and beautifying.
git-svn-id: https://svn.eduke32.com/eduke32@1648 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-22 14:04:47 +00:00
terminx
8120821f8d fix some breakage with the "load last game" screen that pops up when you die
git-svn-id: https://svn.eduke32.com/eduke32@1647 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-21 05:53:21 +00:00
terminx
45052b8273 minor changes from my tree that I'm committing to test automated synthesis builds
git-svn-id: https://svn.eduke32.com/eduke32@1645 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-19 10:02:35 +00:00
helixhorned
8077dcd633 Mapster32 maintenance pack #1
The bulk of this commit is "code rape"--or rather, caressing, rewritten for readability.
Actual changes/fixes:
  - fixed "walking" in 2d mode
  - fixed DELETE key in OSD in SDL build
  - main loop in general (timeout for event wait after 200 ms so that highlights blink)
  - access to some pr_override* variables in m32script (suggested by Roma Loom)
  - API cleanup (added statics and consts here and there)

git-svn-id: https://svn.eduke32.com/eduke32@1644 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-18 05:14:17 +00:00
terminx
21192dfb48 Make nedmalloc a compile time option and add support for loading an external nedmalloc.dll at run time if it isn't compiled in
git-svn-id: https://svn.eduke32.com/eduke32@1643 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-18 00:30:30 +00:00
terminx
65b29ab092 win32 stuck input fix among other minor changes
git-svn-id: https://svn.eduke32.com/eduke32@1642 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-16 22:53:08 +00:00
plagman
9d27282ccd This should fix the build on unix platforms.
git-svn-id: https://svn.eduke32.com/eduke32@1641 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-16 22:42:22 +00:00
terminx
709c18a0e5 update to latest enet cvs
git-svn-id: https://svn.eduke32.com/eduke32@1640 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-15 09:07:49 +00:00
terminx
ddf83fbbf1 fix shrunk player speed
git-svn-id: https://svn.eduke32.com/eduke32@1639 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-14 12:40:24 +00:00
terminx
a77c4744c4 fix SwissCM's piece of shit corrupt map that will never be released because he has no friends who would want to play it
git-svn-id: https://svn.eduke32.com/eduke32@1638 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-12 00:53:35 +00:00
plagman
7a9216ce93 Fix classic mode (typo broke it).
git-svn-id: https://svn.eduke32.com/eduke32@1636 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-10 03:11:15 +00:00
terminx
6b5ec5b3f6 fix a few more reported issues
git-svn-id: https://svn.eduke32.com/eduke32@1635 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-09 22:12:29 +00:00
terminx
3514722a74 fix input when using vsync
git-svn-id: https://svn.eduke32.com/eduke32@1634 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-09 08:51:25 +00:00
terminx
a6b614f6bf fix mouse positioning issue when using alt+tab on win32 and fix game speed at low framerates
git-svn-id: https://svn.eduke32.com/eduke32@1633 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-08 20:15:24 +00:00
terminx
bb21e1c05f Fixes anim playback, mouse lag with low fps, keyboard setup menu
git-svn-id: https://svn.eduke32.com/eduke32@1632 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-07 20:45:40 +00:00
terminx
e1649b9d0b git-svn-id: https://svn.eduke32.com/eduke32@1631 1a8010ca-5511-0410-912e-c29ae57300e0 2010-05-05 07:31:38 +00:00
terminx
cda6330cc2 fixes weird problems
git-svn-id: https://svn.eduke32.com/eduke32@1630 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-04 23:40:49 +00:00
terminx
a8555ab644 fix version printed to eduke32.log... oops!
git-svn-id: https://svn.eduke32.com/eduke32@1628 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-03 10:21:04 +00:00
terminx
b2baba827c git-svn-id: https://svn.eduke32.com/eduke32@1626 1a8010ca-5511-0410-912e-c29ae57300e0 2010-05-03 01:03:06 +00:00
terminx
45d93544a6 Source code "cleanup," herein referred to as "rape"
git-svn-id: https://svn.eduke32.com/eduke32@1625 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-02 23:27:30 +00:00
helixhorned
32a86d8fce m32: have default grid size in configuration
git-svn-id: https://svn.eduke32.com/eduke32@1621 1a8010ca-5511-0410-912e-c29ae57300e0
2010-04-11 13:04:53 +00:00
terminx
375824cbb8 fix array read/write commands
git-svn-id: https://svn.eduke32.com/eduke32@1619 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-18 09:10:43 +00:00
terminx
1fe4cfb36f git-svn-id: https://svn.eduke32.com/eduke32@1618 1a8010ca-5511-0410-912e-c29ae57300e0 2010-03-17 07:40:13 +00:00
terminx
e7f91d9b84 further animlib improvements... like the previous commits, this probably speeds up playback of giant .anm files on very slow systems (handhelds like the Dingoo, etc)
git-svn-id: https://svn.eduke32.com/eduke32@1617 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-15 00:06:48 +00:00
helixhorned
36564f5070 fixes line numbering in CONs
git-svn-id: https://svn.eduke32.com/eduke32@1616 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-14 15:49:03 +00:00
terminx
3515f603af git-svn-id: https://svn.eduke32.com/eduke32@1615 1a8010ca-5511-0410-912e-c29ae57300e0 2010-03-14 11:42:13 +00:00
terminx
150678ce7b git-svn-id: https://svn.eduke32.com/eduke32@1614 1a8010ca-5511-0410-912e-c29ae57300e0 2010-03-14 11:15:53 +00:00
helixhorned
99c1dddf65 Ups entering of sprite extra in 3d mode from 1024 to 65536. Also a toy for tinkering with tints in mapster.
git-svn-id: https://svn.eduke32.com/eduke32@1613 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-12 23:28:10 +00:00
terminx
2027f7089f git-svn-id: https://svn.eduke32.com/eduke32@1612 1a8010ca-5511-0410-912e-c29ae57300e0 2010-03-12 06:21:06 +00:00
terminx
4c863a0625 Misc changes. Probably breaks something, but probably fixes something else!
git-svn-id: https://svn.eduke32.com/eduke32@1611 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-12 05:50:30 +00:00
helixhorned
8854ea2dbb Save last rendered texture tempoarily in memory when precaching. This cuts about 10 percent on initial precaching time on the average (E1-3 L1-4, current HRP). Also don't precache special palettes that the user hasn't chosen to render (saves a few % maybe) or models (can be substantial).
git-svn-id: https://svn.eduke32.com/eduke32@1610 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-11 23:35:22 +00:00
terminx
3a48576bfb fix for underwater ceiling issue
git-svn-id: https://svn.eduke32.com/eduke32@1607 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-04 12:03:32 +00:00
terminx
33780b42e9 Fix a couple of bugs
git-svn-id: https://svn.eduke32.com/eduke32@1605 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-03 01:37:27 +00:00
terminx
ebeee01510 Rewrote gametext_z() and renamed it to G_PrintGameText(). Other (very) minor changes.
git-svn-id: https://svn.eduke32.com/eduke32@1604 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-02 22:49:26 +00:00
terminx
55acd2b3fa internal sound handling changes/optimizations, seems to be working and shouldn't affect end users
git-svn-id: https://svn.eduke32.com/eduke32@1601 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-01 09:09:26 +00:00
terminx
c2ad42b303 Fix crash when calling rotatesprite from CON with invalid coordinates
git-svn-id: https://svn.eduke32.com/eduke32@1600 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-01 03:04:57 +00:00
terminx
c369aec8cc Minor formatting changes, fix nedmalloc on BSD, fix win32 joystick detection issue, fix for ambient sounds, possible fix for stopsound malfunctioning after extended play time, add CON compilation error for duplicate "break" in switch statement
git-svn-id: https://svn.eduke32.com/eduke32@1599 1a8010ca-5511-0410-912e-c29ae57300e0
2010-02-23 18:13:46 +00:00
helixhorned
512535c53f EDuke32: new demo system should be stable now; Made the $EDUKE32_MUSIC_CMD env var work (SDL only).
Mapster32: Helper feature -- pressing SHIFT on a 2-sided wall makes the PGUP/PGDN etc. commands operate on the sector at the other end of the wall; replaced searchstat numbers by #defined names and eliminated the worst cases of code duplication in astub.c

git-svn-id: https://svn.eduke32.com/eduke32@1598 1a8010ca-5511-0410-912e-c29ae57300e0
2010-02-13 21:46:42 +00:00
qbix79
eb464d45f9 Fix some 64 bit casts.
git-svn-id: https://svn.eduke32.com/eduke32@1597 1a8010ca-5511-0410-912e-c29ae57300e0
2010-02-10 18:20:30 +00:00
plagman
386a93c366 This is an attempt to fix r1595.
- pr_resetlights() was exported but polymer.c wasn't changed to reflect that. This also broke the gcc build so I'm not sure how this was missed.
 - commented code was laying around in the middle of polymer.h
 - savegame.c using a bunch of C99 non-constant initializers. Please keep in mind that MSVC is one of the supported compilers and doesn't know C99.
 - savegame.c using localtime_r, which doesn't exist on Win32.
 - demo playback calling resetlights and drawrooms without ever calling pr_loadboard().
 - this change makes the game run very choppy here.

git-svn-id: https://svn.eduke32.com/eduke32@1596 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-25 01:11:34 +00:00
helixhorned
eb5f59ca7f Improved demo system. Kick ass and watch :)\
Features:  * start recording in mid-game (ScrollLock)
           * saves interleaved diffs for later sync correction
           * supports fast-forward/rewind

Some work still needed to trace down remaining sync problems. Also be sure to check the demo* cvars.

git-svn-id: https://svn.eduke32.com/eduke32@1595 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-24 23:33:17 +00:00
terminx
e65891aad6 Very few actual changes... mostly formatting fixes from astyle
git-svn-id: https://svn.eduke32.com/eduke32@1593 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-23 22:12:02 +00:00
terminx
addf597188 More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land
git-svn-id: https://svn.eduke32.com/eduke32@1592 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-21 10:02:04 +00:00
terminx
66e7dd15c2 Clean out remaining changes from tree... this is mostly crap like variable name cleanup
git-svn-id: https://svn.eduke32.com/eduke32@1587 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-16 23:08:17 +00:00
plagman
00fcc1851d Don't process the SDL_mixer effect if we're not done initializing.
git-svn-id: https://svn.eduke32.com/eduke32@1585 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-11 19:00:32 +00:00
plagman
f0be341352 Fences access to common resources between the possible SDL_mixer effect thread and the rest of the audio code.
git-svn-id: https://svn.eduke32.com/eduke32@1583 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-11 17:25:47 +00:00
terminx
4917be2439 more semi-tested multiplayer changes and sound callback fix
git-svn-id: https://svn.eduke32.com/eduke32@1582 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-05 21:53:14 +00:00
plagman
f543a69ab8 Fixes a bug when you can't enable music from the sounds menu. Not sure why this line had a multiplayer-related check before rev 1574 yet.
git-svn-id: https://svn.eduke32.com/eduke32@1581 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-05 14:22:46 +00:00
plagman
fb85ae604f Changing S_TestSoundCallback() back to what it was before revision 1490 since calling into MultiVoc from the DirectSound buffer worker thread can cause deadlocks. TODO: make the callback value accurately point to the sound instance. Maybe change the type to intptr_t and directly pass a pointer?
git-svn-id: https://svn.eduke32.com/eduke32@1580 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-05 04:57:51 +00:00
helixhorned
102b702fc0 m32script fixes and additions
git-svn-id: https://svn.eduke32.com/eduke32@1579 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-04 14:38:29 +00:00
plagman
9b1d03d2cc Hook the polymer map selection code to a few more places in the editor code. This will fix the screen turning greenish when selecting a pal with Alt-P. I could just drop the selection from these cases since the cursor can't actually move, but then people would ask why the FPS gets higher in this occurrences.
git-svn-id: https://svn.eduke32.com/eduke32@1577 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-02 17:29:31 +00:00
plagman
bbdb36692e Revert part of revision 1540 which broke E2L4 and parts of E2L5.
git-svn-id: https://svn.eduke32.com/eduke32@1576 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-01 08:26:23 +00:00
terminx
3cb09fd6ba further multiplayer improvements
git-svn-id: https://svn.eduke32.com/eduke32@1574 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-30 23:07:00 +00:00
terminx
8c015f48f3 Cleaning out tree in case I can't work on anything for a while... more multiplay fixes
git-svn-id: https://svn.eduke32.com/eduke32@1573 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-17 11:17:48 +00:00
terminx
2bb322377e more multiplayer crap
git-svn-id: https://svn.eduke32.com/eduke32@1572 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-15 05:53:15 +00:00
terminx
730b9d2c1d more multiplay fixes + server password support + client ping time display
git-svn-id: https://svn.eduke32.com/eduke32@1571 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-14 20:14:12 +00:00
terminx
18f098ba93 more multiplayer fixes
git-svn-id: https://svn.eduke32.com/eduke32@1570 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-14 09:54:11 +00:00
terminx
b46bd5fa19 A bunch of multiplayer improvements
git-svn-id: https://svn.eduke32.com/eduke32@1567 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-14 05:23:29 +00:00
plagman
410c1187d1 Fix wall and sector updating over the wire so that it doesn't crash.
git-svn-id: https://svn.eduke32.com/eduke32@1566 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-13 05:13:59 +00:00
plagman
ce20870e21 Fix the build with POLYMER=0 or USE_OPENGL=0.
git-svn-id: https://svn.eduke32.com/eduke32@1564 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-13 01:23:44 +00:00
terminx
04ef6e8bde oops
git-svn-id: https://svn.eduke32.com/eduke32@1561 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-12 12:04:18 +00:00
terminx
952fc43e3c multiplayer fixes
git-svn-id: https://svn.eduke32.com/eduke32@1560 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-12 11:07:59 +00:00
plagman
4bd5f5de87 Don't overwrite hictinting[MAXPALOOKUPS-1].f when resetting the fullscreen tint hack. This fixes a bug where detail maps lighten models.
git-svn-id: https://svn.eduke32.com/eduke32@1557 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-08 05:57:31 +00:00
plagman
1a1ba2b0b1 Don't change the CWD to the eduke32.exe directory on Windows. EDuke32 now searches the CWD for data files on all platforms.
git-svn-id: https://svn.eduke32.com/eduke32@1553 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-06 05:46:48 +00:00
terminx
44575d7e2c Ball-busting true client-server multiplayer prototype/alpha/whatever
git-svn-id: https://svn.eduke32.com/eduke32@1552 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-05 09:22:43 +00:00
plagman
281fc8e8ab Don't change the CWD to the eduke32.exe directory on Windows. EDuke32 now searches the CWD for data files on all platforms.
git-svn-id: https://svn.eduke32.com/eduke32@1547 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-03 03:11:41 +00:00
terminx
433c2cb607 some CON compilation fixes
git-svn-id: https://svn.eduke32.com/eduke32@1545 1a8010ca-5511-0410-912e-c29ae57300e0
2009-11-20 03:54:40 +00:00
terminx
1770c60af6 Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember
git-svn-id: https://svn.eduke32.com/eduke32@1544 1a8010ca-5511-0410-912e-c29ae57300e0
2009-11-18 01:17:56 +00:00
terminx
7199818841 lower memory use for tilefromtexture by way of lzf compression, untested
git-svn-id: https://svn.eduke32.com/eduke32@1541 1a8010ca-5511-0410-912e-c29ae57300e0
2009-11-15 09:10:50 +00:00
terminx
2c9aeac2d5 A bunch of crap I meant to commit days ago... gtk startup window patch from bioman, nedmalloc REPLACE_SYSTEM_ALLOCATOR fix (related code uses #ifdef REPLACE_SYSTEM_ALLOCATOR so defining it to 0 was still satisfying the condition), slightly lower CPU usage in Mapster 2D mode, fix an ancient bug causing the player to not make vent footstep sounds on sprite based vents, fix map save state cvars, add "skill" cvar to console, fix saving the game while CON_SHOWVIEW is in use
git-svn-id: https://svn.eduke32.com/eduke32@1540 1a8010ca-5511-0410-912e-c29ae57300e0
2009-11-14 02:30:47 +00:00
helixhorned
73d0b92d92 more demo control + sound access for m32script
git-svn-id: https://svn.eduke32.com/eduke32@1538 1a8010ca-5511-0410-912e-c29ae57300e0
2009-11-01 20:30:09 +00:00
terminx
784e919941 Change multiplayer random ID generation scheme and remove some dead code
git-svn-id: https://svn.eduke32.com/eduke32@1537 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-29 22:22:44 +00:00
helixhorned
d6f525b44b crude demo fast-forward/rewind; more m32script goodness
git-svn-id: https://svn.eduke32.com/eduke32@1536 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-25 23:25:38 +00:00
terminx
4e4ef98ae6 clean up "renderer setup" menu a bit so we can put polymer shit in it later
git-svn-id: https://svn.eduke32.com/eduke32@1534 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-17 09:33:32 +00:00
terminx
a6dec44579 Fixes mouse on win32 and some other relatively minor issues, drops win9x support, adds BUILD_NOLARGEPAGES and BUILD_WIN9X environment var support to disable large page support and force 9x to pass OS version check, fixes issue with crosshair turning white during the next run after starting the game with a new cfg but quitting at the menu instead of entering a level
git-svn-id: https://svn.eduke32.com/eduke32@1532 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-15 23:08:47 +00:00
plagman
53691113d4 Don't do interpolations if they're already being done. This would cause problems when using showview inside EVENT_DISPLAYROOMS.
git-svn-id: https://svn.eduke32.com/eduke32@1531 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-15 16:02:55 +00:00
helixhorned
256c729910 relocated some key events
git-svn-id: https://svn.eduke32.com/eduke32@1530 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-11 20:13:16 +00:00
helixhorned
fb7efbd4b7 small fix
git-svn-id: https://svn.eduke32.com/eduke32@1529 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-11 16:18:06 +00:00
helixhorned
4bde7fddac m32script conveniece
git-svn-id: https://svn.eduke32.com/eduke32@1528 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-11 15:52:16 +00:00
terminx
20c028b2e9 Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024
git-svn-id: https://svn.eduke32.com/eduke32@1527 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-07 06:47:35 +00:00
plagman
9429ba4133 Don't crash when adding spotlights from gameland because of uninitialized mylight.tilenum.
git-svn-id: https://svn.eduke32.com/eduke32@1524 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-03 21:14:42 +00:00
terminx
1a587a73a5 fix for ogg clicks and segfaults from JF
git-svn-id: https://svn.eduke32.com/eduke32@1523 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-03 14:34:05 +00:00
helixhorned
40d655100c m32script: stuff for fiddling with polymer lights
git-svn-id: https://svn.eduke32.com/eduke32@1521 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-03 13:20:31 +00:00
helixhorned
8ac8615034 small m32 changes
git-svn-id: https://svn.eduke32.com/eduke32@1519 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-01 19:43:15 +00:00
terminx
252df802fb generic commit message describing nothing
git-svn-id: https://svn.eduke32.com/eduke32@1514 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-01 05:05:19 +00:00
terminx
5ea5f4bc9b Mapster32 SE40 and SE50 support (stfu frenchie!)
git-svn-id: https://svn.eduke32.com/eduke32@1508 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-30 21:46:07 +00:00
plagman
f8f554206f Avoid hardcoded tool names to allow cross-compiling.
git-svn-id: https://svn.eduke32.com/eduke32@1503 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-29 23:27:48 +00:00
terminx
577e3bd124 Misc
git-svn-id: https://svn.eduke32.com/eduke32@1502 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-28 00:01:06 +00:00
helixhorned
1d6058ecef small additions and fixes
git-svn-id: https://svn.eduke32.com/eduke32@1501 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-20 15:43:09 +00:00
helixhorned
293367e844 mapster-script stuff
git-svn-id: https://svn.eduke32.com/eduke32@1500 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-18 21:44:46 +00:00
helixhorned
e7acafc9e7 some more functions for m32-script
git-svn-id: https://svn.eduke32.com/eduke32@1499 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-17 22:08:37 +00:00
helixhorned
d7951477f5 d'oh
git-svn-id: https://svn.eduke32.com/eduke32@1498 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-16 22:33:10 +00:00
helixhorned
198ac24152 drawing functions and key access for m32-script; misc. fixes
git-svn-id: https://svn.eduke32.com/eduke32@1497 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-16 22:24:24 +00:00
helixhorned
3be58d63d0 indirect constants for m32-script alongside with other changes
git-svn-id: https://svn.eduke32.com/eduke32@1496 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-14 22:11:37 +00:00
helixhorned
174dbe472e fixes compilation error.
git-svn-id: https://svn.eduke32.com/eduke32@1495 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-14 14:02:08 +00:00
helixhorned
ea0e088da5 Initial checkin of m32-script.
git-svn-id: https://svn.eduke32.com/eduke32@1493 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-12 23:03:15 +00:00
terminx
fe6e27e819 Use C versions of divscale##() instead of asm to work around an overflow with drawmapview(), get rid of leftover custom 'int64' type in favor of int64_t, other minor fixes
git-svn-id: https://svn.eduke32.com/eduke32@1492 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-09 07:19:14 +00:00
helixhorned
4e4e2f16d8 4x bigger max. zoom in 2d mode at Gambini's request
git-svn-id: https://svn.eduke32.com/eduke32@1491 1a8010ca-5511-0410-912e-c29ae57300e0
2009-08-31 13:43:13 +00:00
terminx
a9c8d071a6 Couple weeks worth of random bs changes
git-svn-id: https://svn.eduke32.com/eduke32@1490 1a8010ca-5511-0410-912e-c29ae57300e0
2009-08-28 23:08:00 +00:00
terminx
dbd9e63d00 Fix a couple of minor issues
git-svn-id: https://svn.eduke32.com/eduke32@1488 1a8010ca-5511-0410-912e-c29ae57300e0
2009-08-09 05:32:17 +00:00
terminx
0358aee38e git-svn-id: https://svn.eduke32.com/eduke32@1487 1a8010ca-5511-0410-912e-c29ae57300e0 2009-08-06 10:12:13 +00:00
helixhorned
b2e2ba8868 make mapster slightly less cpu-hungry under linux. Also a (temporary?) fix for a crash
git-svn-id: https://svn.eduke32.com/eduke32@1486 1a8010ca-5511-0410-912e-c29ae57300e0
2009-08-05 22:37:48 +00:00
helixhorned
0da3edba58 model handling for new m32 aim; adapted gradients in astub.c
git-svn-id: https://svn.eduke32.com/eduke32@1482 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-31 14:00:52 +00:00
terminx
3964ca6766 fixes... mostly sound fuckery
git-svn-id: https://svn.eduke32.com/eduke32@1481 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-31 11:45:29 +00:00
helixhorned
a188f1600e fix of bug reported by DanM
git-svn-id: https://svn.eduke32.com/eduke32@1480 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-30 18:44:09 +00:00
terminx
e5d6d9694f git-svn-id: https://svn.eduke32.com/eduke32@1479 1a8010ca-5511-0410-912e-c29ae57300e0 2009-07-29 21:56:56 +00:00
terminx
b04b42be23 sound with MSVC works again
git-svn-id: https://svn.eduke32.com/eduke32@1478 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-29 20:26:03 +00:00
terminx
2ffda08128 fixes
git-svn-id: https://svn.eduke32.com/eduke32@1477 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-29 10:33:56 +00:00
terminx
690d4c9c73 git-svn-id: https://svn.eduke32.com/eduke32@1476 1a8010ca-5511-0410-912e-c29ae57300e0 2009-07-29 01:26:28 +00:00
terminx
796919268c Fix support for .def defined highres music replacements
git-svn-id: https://svn.eduke32.com/eduke32@1475 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-28 08:28:58 +00:00
terminx
c9c02c2773 git-svn-id: https://svn.eduke32.com/eduke32@1474 1a8010ca-5511-0410-912e-c29ae57300e0 2009-07-28 08:10:26 +00:00
terminx
71cc476cb8 bring back MIDI support for linux plus a few bug fixes
git-svn-id: https://svn.eduke32.com/eduke32@1473 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-28 06:32:58 +00:00
terminx
505d3475ce Hack MIDI back in for win32
MSVC still broken


git-svn-id: https://svn.eduke32.com/eduke32@1472 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-27 10:46:42 +00:00
terminx
4f10a9e477 Initial working commit of JonoF's audiolib re-port... I think
git-svn-id: https://svn.eduke32.com/eduke32@1471 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-27 05:47:50 +00:00
terminx
039f004fb4 git-svn-id: https://svn.eduke32.com/eduke32@1470 1a8010ca-5511-0410-912e-c29ae57300e0 2009-07-27 05:45:14 +00:00
terminx
68e35cb442 this commit is broken
git-svn-id: https://svn.eduke32.com/eduke32@1468 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-27 05:33:12 +00:00
helixhorned
633322506a adapted mapster32 sounds to higher angle/volume resolutions (see rev. 1465)
git-svn-id: https://svn.eduke32.com/eduke32@1467 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-26 19:01:39 +00:00
helixhorned
da8e401298 mapster32: more logical "bottom walls swapped"-bit handling; misc. cleanups
git-svn-id: https://svn.eduke32.com/eduke32@1466 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-25 20:16:22 +00:00
terminx
98a359f3e1 Clean out tree... misc changes
git-svn-id: https://svn.eduke32.com/eduke32@1465 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-24 02:31:34 +00:00
helixhorned
c25ee18b98 new mapster mouse aiming: now handles masked walls, fixed searchwall determination when aiming at ceiling/floor
git-svn-id: https://svn.eduke32.com/eduke32@1462 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-17 21:47:04 +00:00
terminx
f0f56a6738 Added ifactorsound & stopactorsound, fixed qsprintf issues, removed dead unfinished fmod support code, fiddled with structure packing and data sizes to increase the max concurrent playbacks of the same sound from 4 to 8, fixed several sound bugs where when one player's jetpack or scuba sounds stopped in multiplayer, everyone's hitched, increased max sound voices to 96 (was 32)
git-svn-id: https://svn.eduke32.com/eduke32@1461 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-15 01:26:38 +00:00
plagman
e3a2e0a066 Untested code to propagate more SE changes to polymer lights at DTs request. Priority isn't propagated yet.
git-svn-id: https://svn.eduke32.com/eduke32@1460 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-13 22:30:13 +00:00
terminx
20a251d155 git-svn-id: https://svn.eduke32.com/eduke32@1459 1a8010ca-5511-0410-912e-c29ae57300e0 2009-07-13 06:55:00 +00:00
terminx
3504c0bf97 Misc minor changes
git-svn-id: https://svn.eduke32.com/eduke32@1458 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-12 23:41:16 +00:00
terminx
1538f39289 fix building with MSVC after Helixhorned's commit
fix FastLZ mipmap corruption issue
fix Polymer MSVC warnings
rewrote qsprintf to take up to 32 parameters, either quotes or gamevars
added qstrncat to concatenate n characters of one quote to another
exposed internal sectorofwall() function to CON
changed CON parser to count ( ) ; and , as whitespace so people can make their code more readable
added ACTIVATOR and ACTIVATORLOCKED support to SE49 and SE50
added SPRITE_USEACTIVATOR flag to allow actor execution based on whether a sector is "locked" or not
rearranged a few structures for faster array lookups
fixed EVENT_HOLSTER


git-svn-id: https://svn.eduke32.com/eduke32@1457 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-12 01:55:34 +00:00
terminx
402221cad3 Replace LibLZF with FastLZ (http://www.fastlz.org/lzf.htm)
git-svn-id: https://svn.eduke32.com/eduke32@1455 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-09 03:54:18 +00:00
terminx
3aaab4b63d Remove dead copy protection and watcom support code, fix structure alignment and packing issues preventing Polymer from working with MSVC, enable link time code generation (whole program optimization) for MSVC builds, fix most warnings showing up in MSVC with /w2, add pulsating dynamic lights when holding the shrinker or expander
git-svn-id: https://svn.eduke32.com/eduke32@1454 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-09 02:29:48 +00:00
terminx
623ea7b303 Fixes APLAYER alignment with fake sprite on ROR water
git-svn-id: https://svn.eduke32.com/eduke32@1453 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-07 03:00:23 +00:00
terminx
ad0179da42 Fixes a couple of gameplay bugs introduced with ROR, fixes a MSVC compile issue with the newer version of kplib.c and updates nedmalloc with changes from the latest version in their svn
git-svn-id: https://svn.eduke32.com/eduke32@1452 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-07 00:42:06 +00:00
terminx
9190ee2139 Fixes a crash when loading a savegame w/ saved map states in it after restarting EDuke32
git-svn-id: https://svn.eduke32.com/eduke32@1451 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-05 03:15:35 +00:00
terminx
8d930bf35d ROR support... mostly working but obviously not finished yet
git-svn-id: https://svn.eduke32.com/eduke32@1450 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-04 09:28:21 +00:00
terminx
f2aa52ac07 Formatting
git-svn-id: https://svn.eduke32.com/eduke32@1448 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-29 19:07:32 +00:00
terminx
ad3b34c49b More undo fixes
git-svn-id: https://svn.eduke32.com/eduke32@1447 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-28 23:47:38 +00:00
terminx
f061313bef Mapster undo fixes and some other relatively minor stuff... SPRITE_NOLIGHT flag to kill built in lights from CONs
git-svn-id: https://svn.eduke32.com/eduke32@1444 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-28 20:23:12 +00:00
terminx
6f6f0900c8 Fix multiplayer switches casting light in single player
git-svn-id: https://svn.eduke32.com/eduke32@1443 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-27 08:20:09 +00:00
terminx
3d0c34863d Generic non-descript commit message
git-svn-id: https://svn.eduke32.com/eduke32@1440 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-24 08:20:10 +00:00
terminx
a1c1f36994 Disable -unstable command line parameter, because I never liked it anyway. :p
git-svn-id: https://svn.eduke32.com/eduke32@1437 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-19 06:28:11 +00:00
terminx
64f4c975c2 CON stuff
git-svn-id: https://svn.eduke32.com/eduke32@1436 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-19 01:10:10 +00:00
terminx
cc58eafd29 Fix for stupid con programmers making stupid con errors and a couple of other extremely minor changes
git-svn-id: https://svn.eduke32.com/eduke32@1435 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-18 05:57:10 +00:00
terminx
dea9f18232 Mostly just Mapster fixes
git-svn-id: https://svn.eduke32.com/eduke32@1434 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-16 22:11:13 +00:00
terminx
aee30d9a58 I hate accidentally committing test code
git-svn-id: https://svn.eduke32.com/eduke32@1431 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-13 21:09:09 +00:00
terminx
47a9332a16 More memory pool crap, startup window log update fixes, gameland light changes and minor polymer fixes
git-svn-id: https://svn.eduke32.com/eduke32@1430 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-13 21:06:45 +00:00
terminx
2f86c2a20f Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc
git-svn-id: https://svn.eduke32.com/eduke32@1425 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-09 06:19:58 +00:00
terminx
9973478a9d Fix rendmode != 4 SE light crashes
git-svn-id: https://svn.eduke32.com/eduke32@1423 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-08 00:31:53 +00:00
plagman
1bf169aefe Don't try to add polymer lights if not running polymer. This prevents polymost/classic from crashing.
git-svn-id: https://svn.eduke32.com/eduke32@1414 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-07 12:57:46 +00:00
terminx
92372d50d6 Misc minor changes
git-svn-id: https://svn.eduke32.com/eduke32@1411 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-07 06:23:33 +00:00
terminx
6c3ed1ec9c More light crap
git-svn-id: https://svn.eduke32.com/eduke32@1410 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-07 03:13:55 +00:00
terminx
0744452216 More light stuff... most gameland lights should be working again now
git-svn-id: https://svn.eduke32.com/eduke32@1409 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-06 22:30:53 +00:00
plagman
721177ce18 Fix the build on Linux.
git-svn-id: https://svn.eduke32.com/eduke32@1403 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-06 11:17:10 +00:00
terminx
d4bca26bd9 Light stuff
git-svn-id: https://svn.eduke32.com/eduke32@1402 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-06 10:20:00 +00:00
terminx
af5128bcdd MSVC fixes + clean out tree
git-svn-id: https://svn.eduke32.com/eduke32@1399 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-05 20:09:13 +00:00
helixhorned
52aff6e8d9 minor stuff
git-svn-id: https://svn.eduke32.com/eduke32@1396 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-31 22:06:18 +00:00
terminx
4e5bde3a79 git-svn-id: https://svn.eduke32.com/eduke32@1393 1a8010ca-5511-0410-912e-c29ae57300e0 2009-05-28 02:55:46 +00:00
helixhorned
d897eca725 fancy gradient at a few more places; minor corrections
git-svn-id: https://svn.eduke32.com/eduke32@1392 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-25 21:47:08 +00:00
helixhorned
d4641adc03 mapster32: fix when rotating sprite; fancy gradient in sprite search
git-svn-id: https://svn.eduke32.com/eduke32@1391 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-24 22:18:40 +00:00
terminx
8474211c95 Misc small fixes
git-svn-id: https://svn.eduke32.com/eduke32@1390 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-22 23:49:25 +00:00
terminx
6285f8b2e2 Misc crap
git-svn-id: https://svn.eduke32.com/eduke32@1384 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-16 04:07:09 +00:00
qbix79
c8fcae3be4 Improve saving on 64 bit linux. DukePlus seems to save/load for me now. No changes for HUBmaps though.
git-svn-id: https://svn.eduke32.com/eduke32@1378 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-13 10:40:42 +00:00
terminx
87c2ab5cc6 bleh
git-svn-id: https://svn.eduke32.com/eduke32@1370 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-08 18:26:10 +00:00
qbix79
f568146387 Fix memory addresses being either 32 or 64 bit
git-svn-id: https://svn.eduke32.com/eduke32@1367 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-07 18:50:53 +00:00
plagman
02edf9a0e4 Fix the build with POLYMOST=0.
git-svn-id: https://svn.eduke32.com/eduke32@1366 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-07 16:05:33 +00:00
plagman
d097ebc8e3 Fix the build with USE_OPENGL=0 and/or POLYMER=0.
git-svn-id: https://svn.eduke32.com/eduke32@1365 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-07 16:00:49 +00:00
terminx
ec159726a0 Mapster fixes and a new 8x8 pixel font I've been playing around with
git-svn-id: https://svn.eduke32.com/eduke32@1364 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-06 23:58:53 +00:00
terminx
e47b890189 undo improvements
git-svn-id: https://svn.eduke32.com/eduke32@1363 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-05 21:25:06 +00:00
terminx
024edae792 Use LZF for undo/redo snapshots
git-svn-id: https://svn.eduke32.com/eduke32@1362 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-05 20:01:23 +00:00
terminx
f3d93e8406 Undo/redo support for Mapster32 and some other minor changes
git-svn-id: https://svn.eduke32.com/eduke32@1361 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-05 16:21:33 +00:00
terminx
c585380de6 Mapster fixes
git-svn-id: https://svn.eduke32.com/eduke32@1360 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-01 19:28:57 +00:00
terminx
0ee75ced2a Widescreen-friendly Mapster32 2D mode
git-svn-id: https://svn.eduke32.com/eduke32@1359 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-01 06:35:27 +00:00
terminx
f3fbf8d9a3 Add support for cvars of type 'double', fix vid_gamma/brightness/contrast cvars, save cvars to eduke32_binds.cfg at shutdown, better method for drawing the floor textures in Mapster32 2D mode, slightly more yellow/orange lights on fire/rockets/lasers/etc
git-svn-id: https://svn.eduke32.com/eduke32@1358 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-30 21:09:44 +00:00
terminx
493d621eb0 More cvar shit
git-svn-id: https://svn.eduke32.com/eduke32@1357 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-30 01:07:08 +00:00
terminx
30a649c86f Some more cvar stuff
git-svn-id: https://svn.eduke32.com/eduke32@1355 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-29 19:43:51 +00:00
terminx
c222341417 Clean up polymost vars
git-svn-id: https://svn.eduke32.com/eduke32@1354 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-29 07:47:10 +00:00
terminx
152d3f8813 Fix CVAR_MULTI flag
git-svn-id: https://svn.eduke32.com/eduke32@1353 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-29 06:27:09 +00:00
terminx
e11dbd7428 Unify cvar handling between the engine and game sides of things
git-svn-id: https://svn.eduke32.com/eduke32@1352 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-29 06:20:07 +00:00
terminx
ec0a8f2033 Modified priority system to use 6 priority levels instead of 3, added proper def syntax "specular" and "normal" which work identically to "detail" and "glow" for defining normals and specular maps (defining these with pals 100 and 101 will no longer work)
git-svn-id: https://svn.eduke32.com/eduke32@1350 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-28 22:56:43 +00:00
terminx
096b5dda42 Light SE changes... helixhorned's idea
git-svn-id: https://svn.eduke32.com/eduke32@1349 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-28 05:31:32 +00:00
helixhorned
c6ed542a98 various input enhancements for mapster32
git-svn-id: https://svn.eduke32.com/eduke32@1348 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-26 20:51:00 +00:00
terminx
7c036eb073 Remove jmact/types.h in favor of standardized inttypes.h stuff
git-svn-id: https://svn.eduke32.com/eduke32@1346 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-26 05:57:42 +00:00
terminx
d419b6e0c9 test commit
git-svn-id: https://svn.eduke32.com/eduke32@1345 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-24 21:12:30 +00:00
terminx
9dc32d2ded git-svn-id: https://svn.eduke32.com/eduke32@1344 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-24 06:04:13 +00:00
terminx
26ca7e7fc0 Sprite cstat 16384: invisible w/ shadows
this also adds shadows for the player when in first person


git-svn-id: https://svn.eduke32.com/eduke32@1343 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-24 04:02:39 +00:00
terminx
2752e9d500 git-svn-id: https://svn.eduke32.com/eduke32@1342 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-24 03:29:28 +00:00
terminx
b7b016383f Sector effector based light sources, basic Mapster32 light support, additional sprite/model alpha control, sprite selection in Mapster32 3D mode with Polymer
git-svn-id: https://svn.eduke32.com/eduke32@1341 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-24 02:53:50 +00:00
terminx
9462a17ae7 git-svn-id: https://svn.eduke32.com/eduke32@1340 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-23 21:08:48 +00:00
terminx
3449ba8bef Revision 1337: fixes the crash on exit with polymer on win32
that's pretty l33t, right?


git-svn-id: https://svn.eduke32.com/eduke32@1337 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-23 09:09:41 +00:00
terminx
dba312e61b git-svn-id: https://svn.eduke32.com/eduke32@1336 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-23 07:09:24 +00:00
terminx
b1704e8407 Nothing important
git-svn-id: https://svn.eduke32.com/eduke32@1329 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-16 06:41:24 +00:00
terminx
1889e9151b git-svn-id: https://svn.eduke32.com/eduke32@1327 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-15 05:58:38 +00:00
terminx
b459bdd1cd git-svn-id: https://svn.eduke32.com/eduke32@1326 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-14 23:34:48 +00:00
terminx
80e2ec8edf git-svn-id: https://svn.eduke32.com/eduke32@1325 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-14 22:55:32 +00:00
terminx
3a085b0980 git-svn-id: https://svn.eduke32.com/eduke32@1321 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-14 07:39:11 +00:00
terminx
cc701a3908 git-svn-id: https://svn.eduke32.com/eduke32@1319 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-14 07:15:08 +00:00
terminx
8cd5bb68d0 git-svn-id: https://svn.eduke32.com/eduke32@1317 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-14 04:20:37 +00:00
terminx
3d7a6a3572 git-svn-id: https://svn.eduke32.com/eduke32@1316 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-13 06:53:03 +00:00
terminx
22a7ec1b3b git-svn-id: https://svn.eduke32.com/eduke32@1315 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-13 06:01:50 +00:00
terminx
ec71eebecb git-svn-id: https://svn.eduke32.com/eduke32@1312 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-12 21:52:49 +00:00
plagman
c920872753 Store staticlights in savegames.
git-svn-id: https://svn.eduke32.com/eduke32@1308 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-12 17:22:24 +00:00
plagman
26a9a58af3 Adds a bunch of cvars to tweak polymer.
git-svn-id: https://svn.eduke32.com/eduke32@1307 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-12 17:14:18 +00:00
plagman
82153bd763 Clean up a bit of dead code.
git-svn-id: https://svn.eduke32.com/eduke32@1306 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-12 16:39:54 +00:00
plagman
b7449a87b9 Light priority system.
git-svn-id: https://svn.eduke32.com/eduke32@1305 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-12 16:28:20 +00:00
plagman
567c0bdd86 Per-frame lights cleanup.
git-svn-id: https://svn.eduke32.com/eduke32@1304 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-12 13:51:43 +00:00
plagman
80670cac29 Game-tic lights and recon car headlights.
git-svn-id: https://svn.eduke32.com/eduke32@1303 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-12 13:02:36 +00:00
helixhorned
e58081645e (Relative) grid lock for Shift-LMB sprite positioning in 3d mode
git-svn-id: https://svn.eduke32.com/eduke32@1299 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-11 20:25:11 +00:00
helixhorned
ba394b0bcf added some mapster32 config vars; fixed mapster32 crash in linux; DEBUGANYWAY for Makefiles
git-svn-id: https://svn.eduke32.com/eduke32@1296 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-07 18:56:22 +00:00
plagman
68cad843f6 Adds pr_maxlightpasses cvar.
git-svn-id: https://svn.eduke32.com/eduke32@1293 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-01 18:52:15 +00:00
terminx
9c03ef1101 git-svn-id: https://svn.eduke32.com/eduke32@1289 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-01 17:57:51 +00:00
plagman
3d6b06e958 pr_specularoverride and less retarded default values for the parallax overrides.
git-svn-id: https://svn.eduke32.com/eduke32@1285 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-29 17:14:41 +00:00
plagman
9b4dae022d 4-step Iterative parallax mapping, parallaxscale and parallaxbias DEF tokens for normal maps, support for floating-point cvars, pr_overrideparallax cvar to fine-tune the scale and bias settings.
git-svn-id: https://svn.eduke32.com/eduke32@1284 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-29 15:16:33 +00:00
plagman
2742f17290 Proper savegame loading and vidmode switching from the menu.
git-svn-id: https://svn.eduke32.com/eduke32@1276 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-28 11:20:05 +00:00
terminx
8f1ae6bacc git-svn-id: https://svn.eduke32.com/eduke32@1275 1a8010ca-5511-0410-912e-c29ae57300e0 2009-03-27 21:54:55 +00:00
plagman
53bbdc9cd7 Optimize lighting model a bit.
git-svn-id: https://svn.eduke32.com/eduke32@1265 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-25 13:23:35 +00:00
helixhorned
63a823abfe mapster32: fix crash in commandline parsing
git-svn-id: https://svn.eduke32.com/eduke32@1260 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-24 00:02:55 +00:00
helixhorned
e5928081f5 yet another fix for mapster32 sound
git-svn-id: https://svn.eduke32.com/eduke32@1259 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-23 23:39:37 +00:00
helixhorned
59e2177364 Mapster32 sound: fixes bug when sound definitions are located in more than one con file.
git-svn-id: https://svn.eduke32.com/eduke32@1258 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-23 19:38:29 +00:00
helixhorned
8151a49817 small fix in GenSearchSprite()
git-svn-id: https://svn.eduke32.com/eduke32@1257 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-23 16:31:08 +00:00
helixhorned
ae1e1a257e minor commandline arg additions/fixes
git-svn-id: https://svn.eduke32.com/eduke32@1256 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-23 15:36:59 +00:00
helixhorned
aea8713c1c consistency for sound in 3d-mode mapster
git-svn-id: https://svn.eduke32.com/eduke32@1253 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-18 21:05:26 +00:00
helixhorned
8d1da3e070 Ambience sound for 3d-mode mapster. Some consistency problems remain.
git-svn-id: https://svn.eduke32.com/eduke32@1251 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-17 21:57:30 +00:00
helixhorned
38458d1a54 minor changes
git-svn-id: https://svn.eduke32.com/eduke32@1250 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-16 23:14:37 +00:00
helixhorned
280ca97639 Sorting for the sound console in Mapster32
git-svn-id: https://svn.eduke32.com/eduke32@1249 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-16 22:58:47 +00:00
terminx
1e5bac7ef4 git-svn-id: https://svn.eduke32.com/eduke32@1248 1a8010ca-5511-0410-912e-c29ae57300e0 2009-03-16 15:18:01 +00:00
helixhorned
8aa2923529 sound support for mapster32. right now a sound console.
git-svn-id: https://svn.eduke32.com/eduke32@1247 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-15 22:58:20 +00:00
qbix79
287f173551 Fix crash when reseting to default values
git-svn-id: https://svn.eduke32.com/eduke32@1246 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-15 16:02:57 +00:00
terminx
fb8ccf22af git-svn-id: https://svn.eduke32.com/eduke32@1245 1a8010ca-5511-0410-912e-c29ae57300e0 2009-03-14 02:55:39 +00:00
qbix79
4daa93c453 fastcall works only on i386. (not on 64 bit)
git-svn-id: https://svn.eduke32.com/eduke32@1236 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-09 15:53:19 +00:00
terminx
39607e84b1 nothing special
git-svn-id: https://svn.eduke32.com/eduke32@1230 1a8010ca-5511-0410-912e-c29ae57300e0
2009-02-28 07:44:54 +00:00
terminx
151189efab new version of astyle
git-svn-id: https://svn.eduke32.com/eduke32@1229 1a8010ca-5511-0410-912e-c29ae57300e0
2009-02-19 16:47:54 +00:00
terminx
4ff6023244 git-svn-id: https://svn.eduke32.com/eduke32@1228 1a8010ca-5511-0410-912e-c29ae57300e0 2009-02-19 09:39:19 +00:00
terminx
768f3ad6d6 git-svn-id: https://svn.eduke32.com/eduke32@1221 1a8010ca-5511-0410-912e-c29ae57300e0 2009-02-02 01:49:14 +00:00
terminx
8f0b228f1a clean out tree
git-svn-id: https://svn.eduke32.com/eduke32@1220 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-31 00:02:14 +00:00
terminx
c7d54527ca git-svn-id: https://svn.eduke32.com/eduke32@1218 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-21 22:43:44 +00:00
terminx
f3e66dddcb git-svn-id: https://svn.eduke32.com/eduke32@1217 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-19 06:41:28 +00:00
terminx
13f108ddd5 git-svn-id: https://svn.eduke32.com/eduke32@1216 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-19 00:58:39 +00:00
terminx
a56ab804a8 git-svn-id: https://svn.eduke32.com/eduke32@1215 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-18 07:32:35 +00:00
terminx
7b9448d868 git-svn-id: https://svn.eduke32.com/eduke32@1214 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-16 07:24:15 +00:00
terminx
7e54f9a756 this isn't done yet
git-svn-id: https://svn.eduke32.com/eduke32@1213 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-16 06:11:25 +00:00
terminx
0ae4eac11e git-svn-id: https://svn.eduke32.com/eduke32@1210 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-14 10:40:30 +00:00
terminx
3fa676fde8 git-svn-id: https://svn.eduke32.com/eduke32@1209 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-14 00:49:26 +00:00
terminx
18896fd0cd git-svn-id: https://svn.eduke32.com/eduke32@1208 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-13 12:23:18 +00:00
terminx
16084e989e git-svn-id: https://svn.eduke32.com/eduke32@1207 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-13 04:40:56 +00:00
terminx
9095a4911d git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-10 07:38:50 +00:00
terminx
d6914ed108 ass rape
git-svn-id: https://svn.eduke32.com/eduke32@1205 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-09 09:29:17 +00:00
terminx
b53c959919 git-svn-id: https://svn.eduke32.com/eduke32@1204 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-07 14:05:13 +00:00
terminx
1cc73560f2 git-svn-id: https://svn.eduke32.com/eduke32@1203 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-06 06:59:18 +00:00
terminx
94d1fc6bfe git-svn-id: https://svn.eduke32.com/eduke32@1202 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-06 00:00:11 +00:00
terminx
68ab9ebeaa git-svn-id: https://svn.eduke32.com/eduke32@1201 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-05 14:43:12 +00:00
terminx
0614f0b64c I bet this breaks something
git-svn-id: https://svn.eduke32.com/eduke32@1200 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-04 22:22:33 +00:00
terminx
a3ed643794 git-svn-id: https://svn.eduke32.com/eduke32@1199 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-03 22:47:16 +00:00
terminx
475d582283 git-svn-id: https://svn.eduke32.com/eduke32@1198 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-02 01:03:41 +00:00
terminx
ac7607a8bb git-svn-id: https://svn.eduke32.com/eduke32@1197 1a8010ca-5511-0410-912e-c29ae57300e0 2008-12-31 09:07:49 +00:00
terminx
695829d357 git-svn-id: https://svn.eduke32.com/eduke32@1196 1a8010ca-5511-0410-912e-c29ae57300e0 2008-12-30 03:41:21 +00:00
terminx
e56fc49d8e git-svn-id: https://svn.eduke32.com/eduke32@1195 1a8010ca-5511-0410-912e-c29ae57300e0 2008-12-28 23:27:24 +00:00
terminx
380ad7f536 git-svn-id: https://svn.eduke32.com/eduke32@1194 1a8010ca-5511-0410-912e-c29ae57300e0 2008-12-25 12:56:25 +00:00
terminx
90ff26bdc1 git-svn-id: https://svn.eduke32.com/eduke32@1193 1a8010ca-5511-0410-912e-c29ae57300e0 2008-12-25 09:43:00 +00:00
terminx
93ab84eaa3 git-svn-id: https://svn.eduke32.com/eduke32@1192 1a8010ca-5511-0410-912e-c29ae57300e0 2008-12-24 23:19:22 +00:00
terminx
ab5db367f1 git-svn-id: https://svn.eduke32.com/eduke32@1191 1a8010ca-5511-0410-912e-c29ae57300e0 2008-12-24 09:56:35 +00:00
terminx
a8451444ef git-svn-id: https://svn.eduke32.com/eduke32@1190 1a8010ca-5511-0410-912e-c29ae57300e0 2008-12-23 23:27:53 +00:00
terminx
663cbc37a5 git-svn-id: https://svn.eduke32.com/eduke32@1189 1a8010ca-5511-0410-912e-c29ae57300e0 2008-12-21 22:46:55 +00:00
terminx
da8e368104 git-svn-id: https://svn.eduke32.com/eduke32@1188 1a8010ca-5511-0410-912e-c29ae57300e0 2008-12-19 00:53:54 +00:00
terminx
45761cb6bc git-svn-id: https://svn.eduke32.com/eduke32@1187 1a8010ca-5511-0410-912e-c29ae57300e0 2008-12-17 01:59:36 +00:00
terminx
6b6d612daf git-svn-id: https://svn.eduke32.com/eduke32@1186 1a8010ca-5511-0410-912e-c29ae57300e0 2008-12-16 01:09:13 +00:00
terminx
bfd5282986 Fix the shrinker problem for real this time
git-svn-id: https://svn.eduke32.com/eduke32@1185 1a8010ca-5511-0410-912e-c29ae57300e0
2008-12-15 13:56:30 +00:00
terminx
4516eb5ec8 git-svn-id: https://svn.eduke32.com/eduke32@1184 1a8010ca-5511-0410-912e-c29ae57300e0 2008-12-15 10:29:42 +00:00
terminx
5b08f05476 git-svn-id: https://svn.eduke32.com/eduke32@1183 1a8010ca-5511-0410-912e-c29ae57300e0 2008-12-15 08:38:16 +00:00
terminx
2563deb562 This fixes the bug with the shrinker in savegames
git-svn-id: https://svn.eduke32.com/eduke32@1182 1a8010ca-5511-0410-912e-c29ae57300e0
2008-12-14 22:11:07 +00:00
terminx
cd920963e3 git-svn-id: https://svn.eduke32.com/eduke32@1181 1a8010ca-5511-0410-912e-c29ae57300e0 2008-12-13 21:01:33 +00:00
terminx
660f01cf46 git-svn-id: https://svn.eduke32.com/eduke32@1180 1a8010ca-5511-0410-912e-c29ae57300e0 2008-12-13 08:02:22 +00:00
terminx
ac36ad3943 git-svn-id: https://svn.eduke32.com/eduke32@1179 1a8010ca-5511-0410-912e-c29ae57300e0 2008-12-13 07:23:13 +00:00
terminx
8ec01d5ea2 git-svn-id: https://svn.eduke32.com/eduke32@1178 1a8010ca-5511-0410-912e-c29ae57300e0 2008-12-10 11:36:53 +00:00
terminx
6f514cf91e git-svn-id: https://svn.eduke32.com/eduke32@1177 1a8010ca-5511-0410-912e-c29ae57300e0 2008-12-08 02:04:20 +00:00
terminx
fbb3f390d0 git-svn-id: https://svn.eduke32.com/eduke32@1176 1a8010ca-5511-0410-912e-c29ae57300e0 2008-12-04 00:31:16 +00:00
terminx
c94b4d63cb separate objects for polymost.c/mdsprite.c/hightile.c and friends
git-svn-id: https://svn.eduke32.com/eduke32@1173 1a8010ca-5511-0410-912e-c29ae57300e0
2008-12-02 10:44:39 +00:00
terminx
b2274e1968 git-svn-id: https://svn.eduke32.com/eduke32@1172 1a8010ca-5511-0410-912e-c29ae57300e0 2008-12-01 13:44:46 +00:00
terminx
1aed7f53f8 git-svn-id: https://svn.eduke32.com/eduke32@1171 1a8010ca-5511-0410-912e-c29ae57300e0 2008-12-01 10:44:18 +00:00
terminx
0cf8a909d4 git-svn-id: https://svn.eduke32.com/eduke32@1166 1a8010ca-5511-0410-912e-c29ae57300e0 2008-11-26 22:51:56 +00:00
terminx
a562568daf git-svn-id: https://svn.eduke32.com/eduke32@1159 1a8010ca-5511-0410-912e-c29ae57300e0 2008-11-26 02:43:47 +00:00
terminx
cc73a2d7c6 new texcache stuff
git-svn-id: https://svn.eduke32.com/eduke32@1155 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-25 13:06:36 +00:00
terminx
26a97cb6b7 git-svn-id: https://svn.eduke32.com/eduke32@1150 1a8010ca-5511-0410-912e-c29ae57300e0 2008-11-24 09:22:07 +00:00
terminx
f2a2b491d6 git-svn-id: https://svn.eduke32.com/eduke32@1149 1a8010ca-5511-0410-912e-c29ae57300e0 2008-11-23 03:09:34 +00:00
terminx
0b858c5ef3 git-svn-id: https://svn.eduke32.com/eduke32@1148 1a8010ca-5511-0410-912e-c29ae57300e0 2008-11-22 11:42:22 +00:00
terminx
052767a29d git-svn-id: https://svn.eduke32.com/eduke32@1147 1a8010ca-5511-0410-912e-c29ae57300e0 2008-11-22 06:53:45 +00:00
terminx
df2af2fc33 git-svn-id: https://svn.eduke32.com/eduke32@1146 1a8010ca-5511-0410-912e-c29ae57300e0 2008-11-22 06:46:27 +00:00
terminx
632320e1fd git-svn-id: https://svn.eduke32.com/eduke32@1145 1a8010ca-5511-0410-912e-c29ae57300e0 2008-11-22 02:59:25 +00:00
terminx
a34a4901a9 git-svn-id: https://svn.eduke32.com/eduke32@1144 1a8010ca-5511-0410-912e-c29ae57300e0 2008-11-21 12:14:05 +00:00
terminx
4910928877 source code rape
git-svn-id: https://svn.eduke32.com/eduke32@1143 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-20 14:06:36 +00:00
terminx
f169d5584f git-svn-id: https://svn.eduke32.com/eduke32@1142 1a8010ca-5511-0410-912e-c29ae57300e0 2008-11-17 01:15:16 +00:00
terminx
5d194eebfb Some networking updates from the SW source
git-svn-id: https://svn.eduke32.com/eduke32@1141 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-17 00:38:26 +00:00
terminx
467a72226a git-svn-id: https://svn.eduke32.com/eduke32@1138 1a8010ca-5511-0410-912e-c29ae57300e0 2008-11-16 00:48:02 +00:00
terminx
a8533b9468 git-svn-id: https://svn.eduke32.com/eduke32@1137 1a8010ca-5511-0410-912e-c29ae57300e0 2008-11-15 05:18:07 +00:00
terminx
a0b49f13e4 git-svn-id: https://svn.eduke32.com/eduke32@1136 1a8010ca-5511-0410-912e-c29ae57300e0 2008-11-14 19:55:48 +00:00
terminx
4f029a0097 git-svn-id: https://svn.eduke32.com/eduke32@1135 1a8010ca-5511-0410-912e-c29ae57300e0 2008-11-14 12:05:44 +00:00
terminx
2413c7027e git-svn-id: https://svn.eduke32.com/eduke32@1134 1a8010ca-5511-0410-912e-c29ae57300e0 2008-11-14 11:16:44 +00:00
terminx
1636f68c0d git-svn-id: https://svn.eduke32.com/eduke32@1133 1a8010ca-5511-0410-912e-c29ae57300e0 2008-11-14 11:04:22 +00:00
terminx
d79f544c22 Support for JFDuke style network play setup with the duke3d_w32 networking code
git-svn-id: https://svn.eduke32.com/eduke32@1132 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-14 08:22:57 +00:00
terminx
622ab399d5 git-svn-id: https://svn.eduke32.com/eduke32@1129 1a8010ca-5511-0410-912e-c29ae57300e0 2008-11-12 22:28:02 +00:00
terminx
3456c1e909 git-svn-id: https://svn.eduke32.com/eduke32@1128 1a8010ca-5511-0410-912e-c29ae57300e0 2008-11-12 04:16:41 +00:00
terminx
7aa2930514 git-svn-id: https://svn.eduke32.com/eduke32@1126 1a8010ca-5511-0410-912e-c29ae57300e0 2008-11-11 14:48:59 +00:00
terminx
5be3b76e85 git-svn-id: https://svn.eduke32.com/eduke32@1125 1a8010ca-5511-0410-912e-c29ae57300e0 2008-11-11 13:45:12 +00:00
terminx
54128e127c Enet networking patch from a random dude on IRC, with the addition of my own port of the "unstable" networking code from duke3d_w32 (which is what is actually used in Internet play)
git-svn-id: https://svn.eduke32.com/eduke32@1124 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-11 13:24:05 +00:00
terminx
81bbb7eab8 git-svn-id: https://svn.eduke32.com/eduke32@1122 1a8010ca-5511-0410-912e-c29ae57300e0 2008-11-09 11:09:42 +00:00
terminx
4efb91b376 git-svn-id: https://svn.eduke32.com/eduke32@1121 1a8010ca-5511-0410-912e-c29ae57300e0 2008-11-05 11:49:13 +00:00
terminx
b0ef9c1c2f git-svn-id: https://svn.eduke32.com/eduke32@1120 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-31 10:08:51 +00:00
terminx
a5eb2ea255 Added filename based loading of mids and oggs for user map music and fixed some memory corruption which occurred in the CON compiler when it couldn't find a definition
git-svn-id: https://svn.eduke32.com/eduke32@1119 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-27 10:36:13 +00:00
hnt_ts
db38400dab Reduce warnings
git-svn-id: https://svn.eduke32.com/eduke32@1118 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-25 11:21:50 +00:00
terminx
84c763f544 git-svn-id: https://svn.eduke32.com/eduke32@1117 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-25 03:20:41 +00:00
terminx
f070a571d9 git-svn-id: https://svn.eduke32.com/eduke32@1116 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-25 02:32:57 +00:00
terminx
1d98974693 git-svn-id: https://svn.eduke32.com/eduke32@1115 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-24 09:36:54 +00:00
terminx
ed4c9d6e01 git-svn-id: https://svn.eduke32.com/eduke32@1114 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-24 09:20:38 +00:00
terminx
1a7365826c git-svn-id: https://svn.eduke32.com/eduke32@1113 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-24 01:33:53 +00:00
hnt_ts
059a4f3513 Sync console commands
git-svn-id: https://svn.eduke32.com/eduke32@1112 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-23 20:19:30 +00:00
terminx
4f79e3223c git-svn-id: https://svn.eduke32.com/eduke32@1111 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-22 07:30:06 +00:00
terminx
60f1d42a94 git-svn-id: https://svn.eduke32.com/eduke32@1110 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-22 04:14:30 +00:00
terminx
dfdd9af1ca git-svn-id: https://svn.eduke32.com/eduke32@1108 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-20 04:35:57 +00:00
terminx
a7da07bcdf git-svn-id: https://svn.eduke32.com/eduke32@1107 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-20 04:00:00 +00:00
helixhorned
938f0c4a5d just another updatenumsprites() fix
git-svn-id: https://svn.eduke32.com/eduke32@1104 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-19 15:27:12 +00:00
terminx
60fb567427 git-svn-id: https://svn.eduke32.com/eduke32@1103 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-19 12:14:04 +00:00
terminx
6ae2e2d140 Misc shit
git-svn-id: https://svn.eduke32.com/eduke32@1101 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-18 12:37:26 +00:00
terminx
2a77b42672 git-svn-id: https://svn.eduke32.com/eduke32@1100 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-14 08:40:59 +00:00
terminx
60a4224533 Some mouse changes... previous effect of the "mouse smoothing" menu option is now mandatory (since turning it off just means you'll lose input from tiny movements), new "mouse smoothing" effect is a more traditional average of the last 2 times the mouse input was read
git-svn-id: https://svn.eduke32.com/eduke32@1099 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-13 01:16:40 +00:00
helixhorned
09831cd150 Mapster32: fix in text tool; show unknown SE tags in 2d mode
git-svn-id: https://svn.eduke32.com/eduke32@1098 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-12 19:16:09 +00:00
terminx
c21b1deae2 git-svn-id: https://svn.eduke32.com/eduke32@1097 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-11 11:50:02 +00:00
terminx
b93b724e20 git-svn-id: https://svn.eduke32.com/eduke32@1096 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-11 09:48:09 +00:00
terminx
efcd34c135 EDuke32: now with multiplayer text scaling hacks and nastiness
git-svn-id: https://svn.eduke32.com/eduke32@1095 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-11 09:20:04 +00:00
helixhorned
93841d4b3e Mapster32: showheightindicators cvar, text tool improvements, drag selected sprites first after duplicating
git-svn-id: https://svn.eduke32.com/eduke32@1094 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-09 21:09:16 +00:00
terminx
56375ef662 git-svn-id: https://svn.eduke32.com/eduke32@1093 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-08 18:49:51 +00:00
terminx
205f62496b git-svn-id: https://svn.eduke32.com/eduke32@1092 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-08 03:16:34 +00:00
terminx
255c10c8a7 git-svn-id: https://svn.eduke32.com/eduke32@1091 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-06 08:14:26 +00:00
terminx
ccafc41189 Weapon sprite scaling, still needs a rotatespritescaled CON command
git-svn-id: https://svn.eduke32.com/eduke32@1090 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-05 11:51:59 +00:00
terminx
8dc599fc28 git-svn-id: https://svn.eduke32.com/eduke32@1089 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-05 09:23:55 +00:00
terminx
d507a10397 git-svn-id: https://svn.eduke32.com/eduke32@1088 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-03 10:28:17 +00:00
terminx
0a4ff21a9d git-svn-id: https://svn.eduke32.com/eduke32@1087 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-02 17:45:44 +00:00
terminx
328011fae4 Adds r_maxfps and some better error messages for cases where the user didn't even copy a grp into their EDuke32 dir
git-svn-id: https://svn.eduke32.com/eduke32@1086 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-01 04:38:14 +00:00
terminx
02e632b5e2 git-svn-id: https://svn.eduke32.com/eduke32@1085 1a8010ca-5511-0410-912e-c29ae57300e0 2008-09-30 17:27:23 +00:00
helixhorned
a7539c130f Reverted sprite interpolation for SE31; minor additions to game.c
git-svn-id: https://svn.eduke32.com/eduke32@1084 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-30 13:08:57 +00:00
terminx
4437919385 git-svn-id: https://svn.eduke32.com/eduke32@1083 1a8010ca-5511-0410-912e-c29ae57300e0 2008-09-29 07:38:12 +00:00
terminx
16cd3c353d Fixes
git-svn-id: https://svn.eduke32.com/eduke32@1082 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-29 02:12:53 +00:00
helixhorned
0f0572ee69 Game: fix sprite jittering for SE31. Editor: copy relevant commandline switches to testplay_addparam on startup.
git-svn-id: https://svn.eduke32.com/eduke32@1081 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-28 21:48:31 +00:00
terminx
ca8f8d21ae git-svn-id: https://svn.eduke32.com/eduke32@1080 1a8010ca-5511-0410-912e-c29ae57300e0 2008-09-28 11:00:59 +00:00
terminx
2c172dcfb7 Fix building with gcc older than 4.3.2, other minor fixes
git-svn-id: https://svn.eduke32.com/eduke32@1079 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-26 17:20:10 +00:00
helixhorned
8e8adb7e37 Fixes a bug where wall or floor sprites in elevator sectors would jitter vertically after the elevator had stopped.
git-svn-id: https://svn.eduke32.com/eduke32@1078 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-26 09:48:35 +00:00
terminx
2057d2a9ff git-svn-id: https://svn.eduke32.com/eduke32@1076 1a8010ca-5511-0410-912e-c29ae57300e0 2008-09-26 04:20:08 +00:00
helixhorned
a30229fcf2 Merged alpha.cfg with tiles.cfg parsing
git-svn-id: https://svn.eduke32.com/eduke32@1075 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-25 11:01:37 +00:00
terminx
44c3436075 git-svn-id: https://svn.eduke32.com/eduke32@1074 1a8010ca-5511-0410-912e-c29ae57300e0 2008-09-24 10:20:18 +00:00
helixhorned
a43fa91b64 Fixes infinite loops after having watched MP demo, this time correctly
git-svn-id: https://svn.eduke32.com/eduke32@1073 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-23 11:14:08 +00:00
terminx
e6d8451084 git-svn-id: https://svn.eduke32.com/eduke32@1072 1a8010ca-5511-0410-912e-c29ae57300e0 2008-09-22 07:53:59 +00:00
helixhorned
493c352669 Added more generic sprite search
git-svn-id: https://svn.eduke32.com/eduke32@1071 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-19 20:09:43 +00:00
terminx
83af636a5a git-svn-id: https://svn.eduke32.com/eduke32@1070 1a8010ca-5511-0410-912e-c29ae57300e0 2008-09-17 22:58:25 +00:00
helixhorned
87f8eb2438 Quickplay: +Alt starts the map with real start positions
git-svn-id: https://svn.eduke32.com/eduke32@1069 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-16 15:32:59 +00:00
terminx
3776d580eb Cleaning uncommitted changes out of tree
git-svn-id: https://svn.eduke32.com/eduke32@1068 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-15 02:47:02 +00:00
helixhorned
ca763dafad Game: write numbered demo files, fix infinite loop after finished demo playback
git-svn-id: https://svn.eduke32.com/eduke32@1067 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-14 21:25:23 +00:00
helixhorned
746071a4f4 Text renderer: letters are now saved on a stack, misc. fixes. Quickplay: Added timeout so that user cannot create many eduke32 instances in a short time
git-svn-id: https://svn.eduke32.com/eduke32@1066 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-14 14:47:32 +00:00
helixhorned
88af77d484 Added quick map testing functionality (Windows only)
git-svn-id: https://svn.eduke32.com/eduke32@1065 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-12 13:41:18 +00:00
terminx
18f4481d86 Use bit packing for the bytecode pointer map
git-svn-id: https://svn.eduke32.com/eduke32@1064 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-12 02:07:44 +00:00
helixhorned
0b38803fb6 Text renderer: added parsing of alphabet definitions
git-svn-id: https://svn.eduke32.com/eduke32@1063 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-11 21:22:58 +00:00
terminx
60526dbb26 git-svn-id: https://svn.eduke32.com/eduke32@1062 1a8010ca-5511-0410-912e-c29ae57300e0 2008-09-11 09:24:45 +00:00
helixhorned
37d375a0ff Text renderer: letter tweaks; offset control
git-svn-id: https://svn.eduke32.com/eduke32@1061 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-08 14:04:54 +00:00
hnt_ts
0c77f4a6f5 Adds logic CON commands:
ifvaror |
ifvarxor ^
ifvareither || (rename?)


git-svn-id: https://svn.eduke32.com/eduke32@1060 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-07 12:36:20 +00:00
hnt_ts
b664f7686e Fixed possible crash
git-svn-id: https://svn.eduke32.com/eduke32@1059 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-06 09:11:35 +00:00
terminx
7da94e0041 Fixes some stuff
git-svn-id: https://svn.eduke32.com/eduke32@1058 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-06 06:22:31 +00:00
helixhorned
b881cc116c Text renderer: removed unneccessary function bt2idx().
git-svn-id: https://svn.eduke32.com/eduke32@1057 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-05 23:23:26 +00:00
helixhorned
57de846b59 Added text-made-of-sprites renderer for 3d mode
git-svn-id: https://svn.eduke32.com/eduke32@1056 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-05 23:09:43 +00:00
terminx
898e6669ef git-svn-id: https://svn.eduke32.com/eduke32@1055 1a8010ca-5511-0410-912e-c29ae57300e0 2008-09-04 23:11:48 +00:00
hnt_ts
cc5e27246c Line numbers for gamevar error messages
git-svn-id: https://svn.eduke32.com/eduke32@1054 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-03 18:56:19 +00:00
terminx
33936fda74 git-svn-id: https://svn.eduke32.com/eduke32@1053 1a8010ca-5511-0410-912e-c29ae57300e0 2008-09-03 17:55:11 +00:00
terminx
33cb047a6c git-svn-id: https://svn.eduke32.com/eduke32@1052 1a8010ca-5511-0410-912e-c29ae57300e0 2008-09-03 14:02:42 +00:00
terminx
535b8432f0 git-svn-id: https://svn.eduke32.com/eduke32@1051 1a8010ca-5511-0410-912e-c29ae57300e0 2008-09-03 13:23:34 +00:00
terminx
a5d9881709 Adds getnumberptr256() which lets us update the map in real time based on the number typed in
This is good for stuff like palettes, shades, sector visibility, et cetera where the user might want to see the results of a change before committing to it


git-svn-id: https://svn.eduke32.com/eduke32@1050 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-03 11:59:54 +00:00
terminx
cb84787775 Show sector/sectoreffector type in tag input fields
git-svn-id: https://svn.eduke32.com/eduke32@1049 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-03 10:47:19 +00:00
terminx
7b94cf4758 Misc tweaks, patch from HelixHorned, half of gameexec.c moved to gamestructures.c
git-svn-id: https://svn.eduke32.com/eduke32@1048 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-03 04:20:46 +00:00
terminx
fbf25c7483 Show lengths in Mapster for walls being drawn or moved
git-svn-id: https://svn.eduke32.com/eduke32@1047 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-02 02:45:06 +00:00
terminx
166019082f git-svn-id: https://svn.eduke32.com/eduke32@1046 1a8010ca-5511-0410-912e-c29ae57300e0 2008-09-01 21:59:53 +00:00
terminx
9d390c4b3b git-svn-id: https://svn.eduke32.com/eduke32@1045 1a8010ca-5511-0410-912e-c29ae57300e0 2008-09-01 08:31:48 +00:00
terminx
ef3c5e6ad8 A bunch of random shit
git-svn-id: https://svn.eduke32.com/eduke32@1044 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-01 07:15:16 +00:00
terminx
882fbd6851 git-svn-id: https://svn.eduke32.com/eduke32@1043 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-28 23:15:11 +00:00
terminx
ffca366c8d git-svn-id: https://svn.eduke32.com/eduke32@1042 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-28 15:04:16 +00:00
terminx
7e4b936033 git-svn-id: https://svn.eduke32.com/eduke32@1041 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-28 11:52:28 +00:00
terminx
824e9d5664 git-svn-id: https://svn.eduke32.com/eduke32@1040 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-28 11:35:35 +00:00
terminx
6640e6e284 Case insensitivity for structure members in CONs because they weren't case sensitive before for some reason
git-svn-id: https://svn.eduke32.com/eduke32@1039 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-28 07:22:10 +00:00
terminx
24be6aa091 git-svn-id: https://svn.eduke32.com/eduke32@1038 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-28 06:56:26 +00:00
terminx
8bbe48c219 git-svn-id: https://svn.eduke32.com/eduke32@1037 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-28 05:57:46 +00:00
terminx
b38cbec5c8 Better handling of bad GL drivers
git-svn-id: https://svn.eduke32.com/eduke32@1036 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-26 19:50:34 +00:00
terminx
f814485606 git-svn-id: https://svn.eduke32.com/eduke32@1035 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-26 09:05:32 +00:00
terminx
f0032888fe git-svn-id: https://svn.eduke32.com/eduke32@1034 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-26 08:39:45 +00:00
terminx
69dbba841c git-svn-id: https://svn.eduke32.com/eduke32@1033 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-26 04:00:42 +00:00
terminx
951edcaa78 git-svn-id: https://svn.eduke32.com/eduke32@1032 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-25 23:48:00 +00:00
hnt_ts
8ce121a895 1. Small corrections to hash code.
2. Use hash for dynnames.
3. On crash EDuke32 throws info about CON code.


git-svn-id: https://svn.eduke32.com/eduke32@1031 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-25 20:25:49 +00:00
terminx
af0ad5fb0a git-svn-id: https://svn.eduke32.com/eduke32@1030 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-25 10:43:24 +00:00
terminx
127bc3fe91 git-svn-id: https://svn.eduke32.com/eduke32@1029 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-25 10:27:18 +00:00
terminx
7ff5a532c6 Put texcache under mod_dir
git-svn-id: https://svn.eduke32.com/eduke32@1028 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-25 04:28:17 +00:00
terminx
6dbf04a6fe git-svn-id: https://svn.eduke32.com/eduke32@1027 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-25 02:35:15 +00:00
terminx
8fddaf82a3 git-svn-id: https://svn.eduke32.com/eduke32@1026 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-25 02:33:25 +00:00
terminx
352ace8bbc Move hash table code into engine and use hash table for OSD symbol lookup
git-svn-id: https://svn.eduke32.com/eduke32@1025 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-25 02:12:02 +00:00
terminx
25adc68899 Patch from hunter_rus to use hash tables for CON compiling
This was sent to me broken, but after some investigation it looks like the only problem was in CON_STATE.  This should speed up CON compilation speed about 500%or so.


git-svn-id: https://svn.eduke32.com/eduke32@1024 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-25 00:49:12 +00:00
terminx
07b71b1139 git-svn-id: https://svn.eduke32.com/eduke32@1023 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-24 23:24:14 +00:00
terminx
1ba3e3aef2 git-svn-id: https://svn.eduke32.com/eduke32@1022 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-24 22:44:37 +00:00
terminx
bdb2f26c13 git-svn-id: https://svn.eduke32.com/eduke32@1021 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-24 19:09:17 +00:00
terminx
9e39f47e0e git-svn-id: https://svn.eduke32.com/eduke32@1020 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-24 10:19:37 +00:00
terminx
d3c3b7f0e7 git-svn-id: https://svn.eduke32.com/eduke32@1019 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-24 09:29:03 +00:00
terminx
553658aa67 git-svn-id: https://svn.eduke32.com/eduke32@1018 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-24 09:01:17 +00:00
terminx
52bb6e84c9 git-svn-id: https://svn.eduke32.com/eduke32@1017 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-24 06:17:09 +00:00
terminx
57c3cea591 git-svn-id: https://svn.eduke32.com/eduke32@1016 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-24 06:06:04 +00:00
terminx
b58833d730 git-svn-id: https://svn.eduke32.com/eduke32@1015 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-24 05:39:28 +00:00
terminx
cf2f7927ea Believe it or not, this actually consistently gave me a few fps in my test scenario
git-svn-id: https://svn.eduke32.com/eduke32@1014 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-24 04:55:57 +00:00
terminx
7082436267 git-svn-id: https://svn.eduke32.com/eduke32@1013 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-24 04:35:35 +00:00
terminx
f5a587e7c1 git-svn-id: https://svn.eduke32.com/eduke32@1012 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-24 03:19:40 +00:00
terminx
60cce1f206 This breaks members with LABEL_HASPARM2 on them so it's reverted
git-svn-id: https://svn.eduke32.com/eduke32@1011 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-24 00:22:36 +00:00
terminx
37bce2588f git-svn-id: https://svn.eduke32.com/eduke32@1010 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-23 23:37:01 +00:00
hnt_ts
b7760a5674 Fixed OpenAL
git-svn-id: https://svn.eduke32.com/eduke32@1008 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-23 17:02:52 +00:00
hnt_ts
0e3ee1289d 1. EDuke32 didn't load ART files from the mod_dir. Fixed via the "root" string in "game.c".
2. Saving mod_dir to CFG is a bad idea IMHO so I commented it out. When I tried to load the standard game, EDuke32 would use the last used mod_dir.
3. Fixed tsprites.
4. EDSuke32 doesn't throw errors after 4096-th error. Resets the counter in ResetGameVars.
5. Restored 999 revision. Member names are changed. Extra members can be commented out.
6. Added an option(-sloppycmd) to allow execting of bad commands. This option should be renamed to something else.


git-svn-id: https://svn.eduke32.com/eduke32@1007 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-23 15:37:30 +00:00
terminx
292672fdc7 git-svn-id: https://svn.eduke32.com/eduke32@1006 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-23 10:34:59 +00:00
terminx
d229632433 git-svn-id: https://svn.eduke32.com/eduke32@1005 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-23 09:38:07 +00:00
terminx
9dbba623b8 New errors for when someone tries to use "define" to give something the same name as a gamevar
Some constantly used loops in the compiler have also been flipped around for faster execution.  Seems to speed up CON compilation a little bit.


git-svn-id: https://svn.eduke32.com/eduke32@1004 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-23 07:32:15 +00:00
terminx
6829e5f403 Mapster32 user_profiles_enabled fix
git-svn-id: https://svn.eduke32.com/eduke32@1003 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-23 03:12:23 +00:00
terminx
dcc6d730a6 Revert commit 999 by hnt_ts
Access to the tspr's owner in EVENT_ANIMATESPRITES is through the THISACTOR variable.  The extra members of the sprite struct aren't represented in the tsprite CON implementation because they aren't referenced when rendering the sprite.


git-svn-id: https://svn.eduke32.com/eduke32@1002 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-23 01:21:17 +00:00
terminx
045151bb13 Fixes (?) the issue with the player dying when falling into water sometimes. I don't know what the significance of this check is -- it looks like a typo.
git-svn-id: https://svn.eduke32.com/eduke32@1001 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-23 00:42:16 +00:00
terminx
37767e0caf Fix sound system restart crash with high res music pack
git-svn-id: https://svn.eduke32.com/eduke32@1000 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-22 23:10:54 +00:00
hnt_ts
73a9dbc80e 1. Improved access to tsprites. It even didn't have access to the owner member that points at the real sprite.
2. I don't know why the filler member(of the sprite/sector structure) was renamed in CONs but now it can be addressed by his real name as well.


git-svn-id: https://svn.eduke32.com/eduke32@999 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-22 16:31:03 +00:00
terminx
39b87128d6 git-svn-id: https://svn.eduke32.com/eduke32@997 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-22 04:26:26 +00:00
terminx
d2889ffb2c Patch from Marcus Herbert to add OSX support
git-svn-id: https://svn.eduke32.com/eduke32@996 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-20 22:58:09 +00:00
terminx
1c785bb975 Oops
git-svn-id: https://svn.eduke32.com/eduke32@995 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-20 09:38:36 +00:00
terminx
6def1b0a65 Use mod_dir for savegames
git-svn-id: https://svn.eduke32.com/eduke32@994 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-20 09:27:17 +00:00
terminx
cbba90b7c2 git-svn-id: https://svn.eduke32.com/eduke32@993 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-20 09:17:23 +00:00
terminx
b411c3b205 Force startup window to be displayed if the cfg wasn't saved with an EDuke32 build of matching BYTEVERSION_JF, and use a wrapper around kopen4load to access files from mod_dir first.
git-svn-id: https://svn.eduke32.com/eduke32@992 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-20 08:39:07 +00:00
terminx
78f205f1a9 Combine game and configuration tabs in the startup window into one. Still needs porting to startgtk.game.c.
git-svn-id: https://svn.eduke32.com/eduke32@991 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-19 13:26:56 +00:00
terminx
28fedd72e8 Ignore r_downsize for textures with nocompress and some other minor crap
git-svn-id: https://svn.eduke32.com/eduke32@990 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-19 11:05:21 +00:00
terminx
1a39458bb5 minor changes
git-svn-id: https://svn.eduke32.com/eduke32@989 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-18 07:20:36 +00:00
terminx
042915f221 ignore texcache dir in startup window mod list
git-svn-id: https://svn.eduke32.com/eduke32@988 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-17 11:40:27 +00:00
terminx
da6b206673 Rename definegamename to setgamename and alter the "map" console command to show a listing of all available maps if no map name is given
git-svn-id: https://svn.eduke32.com/eduke32@987 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-17 11:07:28 +00:00
terminx
63e5850a86 CON_SETCFGNAME: sets the name of the cfg during CON compile if a cfg wasn't specified on the command line
git-svn-id: https://svn.eduke32.com/eduke32@986 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-17 09:57:36 +00:00
terminx
81d0ea972d git-svn-id: https://svn.eduke32.com/eduke32@985 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-17 09:25:52 +00:00
terminx
132db81381 Beginnings of support for selecting mods in the startup window... win32 only for now
git-svn-id: https://svn.eduke32.com/eduke32@984 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-17 09:01:31 +00:00
hnt_ts
9778af6489 1. Reverted the savegame change. Changed to use the bitptr.
2. Updated --help. AS IS.


git-svn-id: https://svn.eduke32.com/eduke32@983 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-16 22:15:46 +00:00
terminx
059ecb1fb6 git-svn-id: https://svn.eduke32.com/eduke32@982 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-16 21:42:42 +00:00
terminx
fa2b8cb9ec git-svn-id: https://svn.eduke32.com/eduke32@981 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-16 11:30:43 +00:00
hnt_ts
36d1cbd995 Added a new CON command: setgamepalette <pal>
git-svn-id: https://svn.eduke32.com/eduke32@980 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-16 11:20:08 +00:00
terminx
2f14763197 git-svn-id: https://svn.eduke32.com/eduke32@979 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-16 11:04:51 +00:00
terminx
f0de675642 git-svn-id: https://svn.eduke32.com/eduke32@978 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-16 10:54:10 +00:00
terminx
4033b2b9c3 git-svn-id: https://svn.eduke32.com/eduke32@977 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-16 09:07:41 +00:00
terminx
4ad4350d48 Line numbering stuff... this still needs work
git-svn-id: https://svn.eduke32.com/eduke32@976 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-16 07:53:29 +00:00
hnt_ts
92b3e13d3d Implemented another approach of storing of line numbers.
Good news: one can load old savegame.
Bad news: the code takes twice the space then before.

I had change it to this way because:
1.Opcodes could be interpreted as pointers.
2.Some CON command aren’t compiled in the code and cause problems too.
3.Ideal method would be converting pointers to offsets related to the script(as TerminX suggested). But it’s quite difficult to do and the next snapshot might be unstable(crashy).


git-svn-id: https://svn.eduke32.com/eduke32@975 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-14 17:18:16 +00:00
terminx
1ce5d73762 I need to stop changing shit when I'm tired
git-svn-id: https://svn.eduke32.com/eduke32@974 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-12 23:34:55 +00:00
terminx
c9b1da3653 git-svn-id: https://svn.eduke32.com/eduke32@973 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-12 22:38:50 +00:00
terminx
4ce41d5079 Enhancements to -cfg: now offers the option to import existing config settings from duke3d.cfg, and binds.cfg is now cfgname_binds.cfg so individual configs can have their own. This is good for mods that change some of the function names (like Duke Plus) because otherwise running EDuke32 on the same cfg without the mod activated will blow away the controls for functions that don't exist.
git-svn-id: https://svn.eduke32.com/eduke32@972 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-12 12:50:20 +00:00
plagman
68e7e307ae This hopefully corrects the bug where animation smoothing sometimes substitutes models with bags of shit.
git-svn-id: https://svn.eduke32.com/eduke32@971 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-12 06:13:10 +00:00
terminx
317cd92271 git-svn-id: https://svn.eduke32.com/eduke32@970 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-11 23:33:53 +00:00
terminx
e97bb94719 git-svn-id: https://svn.eduke32.com/eduke32@969 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-11 23:22:29 +00:00
terminx
fc1551af49 These changes got lost somehow
git-svn-id: https://svn.eduke32.com/eduke32@968 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-11 10:38:46 +00:00
terminx
f79f6f803b Use keyword names for CON error messages
git-svn-id: https://svn.eduke32.com/eduke32@967 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-11 10:17:18 +00:00
hnt_ts
0ef5551037 Added a new orientation bit for precise coordinates.
This is simmilar to the rotatesprite16 but it works for other drawing commands now.



git-svn-id: https://svn.eduke32.com/eduke32@966 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-11 09:31:49 +00:00
terminx
b8188a8fc3 git-svn-id: https://svn.eduke32.com/eduke32@965 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-11 09:10:52 +00:00
hnt_ts
d706c31766 Added an new CON command: activatecheat <cheatID>
git-svn-id: https://svn.eduke32.com/eduke32@964 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-10 16:28:25 +00:00
hnt_ts
dae0f54b9a Corrected some error checks: MAXSECTORS -> numsectors
git-svn-id: https://svn.eduke32.com/eduke32@963 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-10 13:39:11 +00:00
terminx
c2356cceb9 git-svn-id: https://svn.eduke32.com/eduke32@962 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-10 13:13:24 +00:00
terminx
a55cc4479a git-svn-id: https://svn.eduke32.com/eduke32@961 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-10 13:07:07 +00:00
terminx
a71949ed8f More fixes
git-svn-id: https://svn.eduke32.com/eduke32@960 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-10 10:53:55 +00:00
terminx
cf4e3930d5 Fixes for dividing by the result of ldist without checking for 0 first
git-svn-id: https://svn.eduke32.com/eduke32@959 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-10 10:05:30 +00:00
hnt_ts
79e2616dfc Renamed a CON command: getdate->gettimedate
git-svn-id: https://svn.eduke32.com/eduke32@958 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-10 08:58:34 +00:00
terminx
87bdbcd9fe git-svn-id: https://svn.eduke32.com/eduke32@957 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-10 07:23:42 +00:00
terminx
4376dc796e git-svn-id: https://svn.eduke32.com/eduke32@956 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-09 22:02:57 +00:00
hnt_ts
5062ab8773 Added a CON command:
getdate <sec> <min> <hour> <mday> <mon> <year> <wday> <yday>

sec		seconds after the minute
min		minutes after the hour
hour	hours since midnight
mday	day of the month
mon		months since January
year	years since 1900
wday	days since Sunday
yday	days since January


git-svn-id: https://svn.eduke32.com/eduke32@955 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-09 19:59:41 +00:00
terminx
01182163a9 git-svn-id: https://svn.eduke32.com/eduke32@954 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-09 12:42:02 +00:00
terminx
846c7701d4 git-svn-id: https://svn.eduke32.com/eduke32@953 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-09 12:29:23 +00:00
terminx
18614505b1 Althud health and ammo numbers flash when value is low... I don't know if I like this yet or not
can be disabled with "hud_flashing 0"


git-svn-id: https://svn.eduke32.com/eduke32@952 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-09 11:19:27 +00:00
hnt_ts
ae32f428cd More CON error messages
git-svn-id: https://svn.eduke32.com/eduke32@951 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-09 10:43:27 +00:00
terminx
ca0987d715 git-svn-id: https://svn.eduke32.com/eduke32@950 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-09 10:42:16 +00:00
terminx
3f9daa6c44 git-svn-id: https://svn.eduke32.com/eduke32@949 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-09 10:16:18 +00:00
terminx
ff18979277 CON_ADDLOG and CON_ADDLOGVAR don't need to explicitly store the line number anymore
git-svn-id: https://svn.eduke32.com/eduke32@948 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-09 07:41:09 +00:00
terminx
c366d0e9a5 git-svn-id: https://svn.eduke32.com/eduke32@947 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-09 06:08:24 +00:00
terminx
1e2678b892 I have no idea how this happened :p
git-svn-id: https://svn.eduke32.com/eduke32@946 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-09 05:24:40 +00:00
terminx
bdd43da5c0 git-svn-id: https://svn.eduke32.com/eduke32@944 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-08 23:04:05 +00:00
terminx
2a090515e2 Apply crosshair RGB values to 8-bit crosshair tile instead of nearest color in the palette if we're using Polymost
git-svn-id: https://svn.eduke32.com/eduke32@943 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-08 05:56:20 +00:00
terminx
19ac7da999 git-svn-id: https://svn.eduke32.com/eduke32@942 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-08 05:03:56 +00:00
terminx
2030a42763 git-svn-id: https://svn.eduke32.com/eduke32@941 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-08 01:54:43 +00:00
terminx
31b05a433c git-svn-id: https://svn.eduke32.com/eduke32@940 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-08 00:32:16 +00:00
terminx
b9895ca078 CON access to hittype[].flags, better crosshair coloring code
git-svn-id: https://svn.eduke32.com/eduke32@939 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-07 23:32:18 +00:00
terminx
abc0aeb07c Crosshair color support... not done yet
git-svn-id: https://svn.eduke32.com/eduke32@938 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-07 13:23:08 +00:00
terminx
563f0d81ae git-svn-id: https://svn.eduke32.com/eduke32@937 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-07 11:45:28 +00:00
terminx
ddf53e9516 git-svn-id: https://svn.eduke32.com/eduke32@936 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-07 11:08:08 +00:00
terminx
8ac80b7249 git-svn-id: https://svn.eduke32.com/eduke32@935 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-07 10:48:21 +00:00
terminx
a5f12d9f55 New alternate mini-hud
git-svn-id: https://svn.eduke32.com/eduke32@934 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-07 07:52:36 +00:00
terminx
0caeecaf9a git-svn-id: https://svn.eduke32.com/eduke32@933 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-06 11:50:34 +00:00
terminx
524db3d755 fixes for a couple of issues
git-svn-id: https://svn.eduke32.com/eduke32@932 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-04 03:48:46 +00:00
terminx
9e647243fa git-svn-id: https://svn.eduke32.com/eduke32@931 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-03 12:49:25 +00:00
terminx
b8a3c94014 fix sync error
git-svn-id: https://svn.eduke32.com/eduke32@930 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-03 12:14:30 +00:00
terminx
900195a093 git-svn-id: https://svn.eduke32.com/eduke32@929 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-03 11:45:15 +00:00
terminx
95297e60e9 git-svn-id: https://svn.eduke32.com/eduke32@927 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-01 12:34:18 +00:00
terminx
b1a5b6be67 useless shit changes that aren't even worth looking at
git-svn-id: https://svn.eduke32.com/eduke32@926 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-31 10:35:23 +00:00
terminx
9465dcfa02 I think this speeds up software occlusion checking a bit
git-svn-id: https://svn.eduke32.com/eduke32@925 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-30 11:01:39 +00:00
terminx
2b13bec0ab git-svn-id: https://svn.eduke32.com/eduke32@924 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-30 06:49:44 +00:00
terminx
7630254c56 git-svn-id: https://svn.eduke32.com/eduke32@923 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-30 06:43:23 +00:00
terminx
9acb742ab7 git-svn-id: https://svn.eduke32.com/eduke32@922 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-30 05:41:03 +00:00
terminx
534d1f4c89 git-svn-id: https://svn.eduke32.com/eduke32@921 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-30 02:51:32 +00:00
terminx
e344cf477e git-svn-id: https://svn.eduke32.com/eduke32@920 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-30 01:00:40 +00:00
terminx
6191c05299 More fixes
git-svn-id: https://svn.eduke32.com/eduke32@919 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-29 09:57:09 +00:00
terminx
92d52d8071 Fix a bunch of noclip memory errors
git-svn-id: https://svn.eduke32.com/eduke32@918 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-29 07:14:54 +00:00
terminx
0faa6b0010 Texture quality slider in video setup
git-svn-id: https://svn.eduke32.com/eduke32@916 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-29 05:43:47 +00:00
terminx
424f02f809 New sound setup menu plus some other crap
git-svn-id: https://svn.eduke32.com/eduke32@915 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-28 21:23:10 +00:00
terminx
ba83cbc48a git-svn-id: https://svn.eduke32.com/eduke32@914 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-28 06:59:08 +00:00
terminx
d5add9a2ef Cheap hack to replace "space" in quote 13 with "use"
git-svn-id: https://svn.eduke32.com/eduke32@913 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-28 02:40:23 +00:00
terminx
7e7193c8fe oops
git-svn-id: https://svn.eduke32.com/eduke32@912 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-27 21:41:23 +00:00
terminx
86712a9fc9 Menu slider for map ambient light level
git-svn-id: https://svn.eduke32.com/eduke32@911 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-27 21:33:28 +00:00
terminx
61d665e14d git-svn-id: https://svn.eduke32.com/eduke32@910 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-27 11:35:41 +00:00
terminx
9ebad22ac8 git-svn-id: https://svn.eduke32.com/eduke32@909 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-27 01:22:17 +00:00
terminx
8b9116d1a4 r_cullobstructedmodels 2: only cull if model texture has alpha
git-svn-id: https://svn.eduke32.com/eduke32@908 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-26 07:20:57 +00:00
terminx
c568a08022 git-svn-id: https://svn.eduke32.com/eduke32@906 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-26 02:15:13 +00:00
terminx
8446a1f2d9 Make the devistator behavior closer to the original Duke code
git-svn-id: https://svn.eduke32.com/eduke32@905 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-26 02:12:44 +00:00
terminx
d1df28e457 git-svn-id: https://svn.eduke32.com/eduke32@904 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-25 23:39:41 +00:00
hnt_ts
f5b049379c 1. Added CON command: cmenu <gamevar>
2. Added gamevar: current_menu(READONLY)

// Example: remove the episode selet screen
gamevar prev_menu 0 0
onevent EVENT_DISPLAYMENU
  ifvare current_menu 100 // Episode select
  {
    ifvare prev_menu 110 // Skill select
      cmenu 0 // Main menu
    else
      cmenu 110 // Skill select
  }

  setvarvar prev_menu current_menu
  // addlogvar current_menu
endevent


git-svn-id: https://svn.eduke32.com/eduke32@903 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-25 18:10:33 +00:00
terminx
7e4d003302 This fixes the cocksucker palette corruption bug that happened when switching video modes back and forth between software and polymost in fullscreen
This has been pissing me off for about 4 years.


git-svn-id: https://svn.eduke32.com/eduke32@902 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-25 13:42:37 +00:00
terminx
0f28a14ba3 Add r_osdhightile in case anyone really wants ugly blurry console text
Will not be given a menu option.


git-svn-id: https://svn.eduke32.com/eduke32@901 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-25 04:33:33 +00:00
terminx
cb1b36fb64 Ran everything through astyle again and disabled hightile when drawing console text because the HRP font looks like shit when scaled down to that size
git-svn-id: https://svn.eduke32.com/eduke32@900 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-25 01:09:39 +00:00
hnt_ts
fe97d1abb1 Opps
git-svn-id: https://svn.eduke32.com/eduke32@899 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-24 21:48:12 +00:00
hnt_ts
553e547c04 1. Added forgotten "break".
2. Added more CON error messages.


git-svn-id: https://svn.eduke32.com/eduke32@898 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-24 21:08:25 +00:00
hnt_ts
e7349339dd 1. Added more CON errors.
2. Killed compiler warnings.
3. Fixed the NUMSECTORS and NUMWALLS. Somehow they didn't make problems in Windows.


git-svn-id: https://svn.eduke32.com/eduke32@897 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-24 19:16:30 +00:00
terminx
85bb717842 Menu fluff
git-svn-id: https://svn.eduke32.com/eduke32@896 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-24 14:08:56 +00:00
terminx
30c9c774eb Fix building with USE_OPENGL=0 and POLYMOST=0 and replace all instances in the game code in which the bpp or rendmode vars are checked directly with calls to getrendermode()
git-svn-id: https://svn.eduke32.com/eduke32@895 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-24 11:16:20 +00:00
terminx
fca9027ab7 git-svn-id: https://svn.eduke32.com/eduke32@894 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-24 04:54:40 +00:00
terminx
b55d4f5d50 Color adjustment bugfixes
git-svn-id: https://svn.eduke32.com/eduke32@893 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-24 02:07:22 +00:00
hnt_ts
18deaab4ca 1. Added a console command: addlogvar.
2. Colorized console in Linux. The font is different now(harder to read). This change can be reverted you like.
3. Added some CON error messages. If the compact form of {} isn't allowed, say so and I won't do in this style anymore.


git-svn-id: https://svn.eduke32.com/eduke32@892 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-23 20:09:22 +00:00
terminx
d1c4c8d7e2 git-svn-id: https://svn.eduke32.com/eduke32@891 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-23 03:56:50 +00:00
terminx
8838d469c1 git-svn-id: https://svn.eduke32.com/eduke32@890 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-22 21:56:28 +00:00
terminx
d8ae04d773 Support for turning vsync on and off
git-svn-id: https://svn.eduke32.com/eduke32@889 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-22 21:03:09 +00:00
terminx
0f607b70dd git-svn-id: https://svn.eduke32.com/eduke32@888 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-22 12:17:05 +00:00
terminx
53bd9bc6a4 Compact spacing for gametext() when used in menus... this lets me fit a few more characters into the option names
git-svn-id: https://svn.eduke32.com/eduke32@887 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-22 10:56:22 +00:00
terminx
11fc1203fa Game name in window title and some other shit
git-svn-id: https://svn.eduke32.com/eduke32@886 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-22 09:05:34 +00:00
terminx
de25cb4392 git-svn-id: https://svn.eduke32.com/eduke32@885 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-22 05:13:20 +00:00
terminx
eb43ca8921 git-svn-id: https://svn.eduke32.com/eduke32@883 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-21 13:39:23 +00:00
terminx
bdd109e2c1 git-svn-id: https://svn.eduke32.com/eduke32@882 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-21 10:20:41 +00:00
terminx
86e70d3012 git-svn-id: https://svn.eduke32.com/eduke32@881 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-21 09:05:53 +00:00
terminx
4a69a33e36 git-svn-id: https://svn.eduke32.com/eduke32@879 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-21 03:06:34 +00:00
terminx
e4fcc3108a git-svn-id: https://svn.eduke32.com/eduke32@878 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-20 11:18:42 +00:00
terminx
28c0033e8f Crappy temporary brightness adjustment menu and some misc fixes
git-svn-id: https://svn.eduke32.com/eduke32@877 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-20 11:03:57 +00:00
terminx
cb9e2c1487 git-svn-id: https://svn.eduke32.com/eduke32@875 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-20 04:12:52 +00:00
terminx
a939f0fb48 CON_SCRIPTSIZE, lets mod authors manually increase the script size to whatever the mod needs, decreasing startup time due to not having to constantly reallocate memory.
git-svn-id: https://svn.eduke32.com/eduke32@874 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-20 03:29:00 +00:00
terminx
6cf9c4767b git-svn-id: https://svn.eduke32.com/eduke32@873 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-20 02:34:29 +00:00
terminx
6d9579ed07 git-svn-id: https://svn.eduke32.com/eduke32@872 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-20 00:39:06 +00:00
hnt_ts
e8c0abf7da 1. Runtime CON errors display the line numbers of CON now. It doesn't increase the size of compiled code because the line number assigned to each command of a CON file.
The lower 12 bits are used for the ID of command(up to 4096 IDs).
The rest 20 bits are used to store the line number(up to about 1 000 000 lines).
Perhabs variable errors need this too.

2. Fixed 2 crashes.


git-svn-id: https://svn.eduke32.com/eduke32@871 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-19 19:06:21 +00:00
terminx
b45bb674d1 Better gamma ramp adjustment, uses vid_gamma, vid_brightness and vid_contrast cvars
Will be added to menu during upcoming menu redesign


git-svn-id: https://svn.eduke32.com/eduke32@870 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-19 13:12:20 +00:00
terminx
fcf3f17e30 git-svn-id: https://svn.eduke32.com/eduke32@869 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-19 07:39:51 +00:00
terminx
f7b4de8e6d git-svn-id: https://svn.eduke32.com/eduke32@868 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-19 04:13:53 +00:00
terminx
f98227d6f3 Better line wrapping for multiplayer chat messages
git-svn-id: https://svn.eduke32.com/eduke32@867 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-19 00:50:20 +00:00
terminx
2b85433e4f git-svn-id: https://svn.eduke32.com/eduke32@866 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-18 23:29:20 +00:00
terminx
3aefb0edaa Support for changing shade of console characters by using the 3 high bits of osdfmt to represent a shade value (0-7)
Lower 5 bits are used for palette


git-svn-id: https://svn.eduke32.com/eduke32@865 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-18 13:18:12 +00:00
terminx
6374609c4d colorized OSD text... wastes 32kB memory but in 2008 I don't think anyone really gives half a shit
git-svn-id: https://svn.eduke32.com/eduke32@864 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-18 09:50:44 +00:00
terminx
564e00a3f2 Fix health when loading map state
git-svn-id: https://svn.eduke32.com/eduke32@863 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-18 03:22:20 +00:00
terminx
244a0c1a5e Gamevars in savestates (in savegames)
Still needs debugging


git-svn-id: https://svn.eduke32.com/eduke32@862 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-18 02:46:24 +00:00
terminx
b909597593 git-svn-id: https://svn.eduke32.com/eduke32@861 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-17 23:14:32 +00:00
terminx
f430f20201 git-svn-id: https://svn.eduke32.com/eduke32@860 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-16 21:21:18 +00:00
terminx
b367a392a7 Prototype stuff for hub maps/persistent level states/non-linear level progression
git-svn-id: https://svn.eduke32.com/eduke32@859 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-16 09:27:08 +00:00
terminx
3cf5b60d03 Patch from Bdragon, makes tiles.cfg and its groups determine which sprites are considered effectors, actors, items et cetera for the purposes of 2D mode displayand fixes some bugs in the tile selector
git-svn-id: https://svn.eduke32.com/eduke32@858 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-14 01:48:20 +00:00
terminx
aafd981270 git-svn-id: https://svn.eduke32.com/eduke32@857 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-13 08:35:36 +00:00
terminx
99671274aa Make the tsprite CON stuff into its own commands
git-svn-id: https://svn.eduke32.com/eduke32@856 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-13 07:10:47 +00:00
terminx
5ce5b287fa git-svn-id: https://svn.eduke32.com/eduke32@855 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-12 23:44:07 +00:00
hnt_ts
c660bfb129 1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2. Added the svn:ignore properties to clean up the output of "svn update" so that it doesn't show some unversioned files anymore sush as compiled binaries and object files(*.a).
3. Converted the end-of-line charapter sequences from Windows(CR LF) to Unix format(LF). It used to be a mixture of both styles that often confuse some programs. If some files have to be in Windows format, you should add the svn:eol-style on them(svn propset svn:eol-style native polymer/eduke32/source/thefile.c).


git-svn-id: https://svn.eduke32.com/eduke32@854 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-12 14:09:52 +00:00
terminx
fb80a8ec28 CON access to tsprite
git-svn-id: https://svn.eduke32.com/eduke32@853 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-12 10:57:52 +00:00
terminx
681e58ccc4 Keep the startup window open when CON compilation fails so people can copy CON errors out of it directly without looking at eduke32.log
git-svn-id: https://svn.eduke32.com/eduke32@851 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-10 05:37:36 +00:00
terminx
b442e26fb0 git-svn-id: https://svn.eduke32.com/eduke32@850 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-10 04:37:41 +00:00
terminx
a6c68170d0 git-svn-id: https://svn.eduke32.com/eduke32@849 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-10 02:45:24 +00:00
terminx
4ddfc3e9d9 Comment out and refactor some unnecessary (IMO) console startup messages... seems to improve win32 startup times, possibly due to less scrolling of the startup window text buffer.
git-svn-id: https://svn.eduke32.com/eduke32@848 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-09 23:25:38 +00:00
terminx
eece4e2b75 Fix a bug that showed up in valgrind
git-svn-id: https://svn.eduke32.com/eduke32@846 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-09 08:54:54 +00:00
terminx
6616dbd31b git-svn-id: https://svn.eduke32.com/eduke32@845 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-08 04:52:39 +00:00
terminx
5907674844 Oops
Fatigue is the mortal enemy of working code and the best friend of oversights, apparently :p


git-svn-id: https://svn.eduke32.com/eduke32@844 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-07 22:03:11 +00:00
terminx
01449fc547 git-svn-id: https://svn.eduke32.com/eduke32@843 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-07 12:35:21 +00:00
terminx
a8edd3e87c Some days, I just add shit for the hell of it
git-svn-id: https://svn.eduke32.com/eduke32@841 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-07 08:04:12 +00:00
terminx
2e82277d65 git-svn-id: https://svn.eduke32.com/eduke32@840 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-07 06:44:41 +00:00
terminx
275fdc8552 git-svn-id: https://svn.eduke32.com/eduke32@837 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-04 01:43:45 +00:00
terminx
2abab26c25 Much improved MapKey function
git-svn-id: https://svn.eduke32.com/eduke32@836 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-04 01:15:32 +00:00
terminx
c4db75ca81 git-svn-id: https://svn.eduke32.com/eduke32@835 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-03 07:53:19 +00:00
terminx
13d4b6fb14 More bind shit
git-svn-id: https://svn.eduke32.com/eduke32@834 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-03 07:37:41 +00:00
terminx
c5d1978aa2 Renamed some more cvars, removed osdcompletionstyle and merged the two methods into one
git-svn-id: https://svn.eduke32.com/eduke32@833 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-02 22:45:04 +00:00
terminx
4c8538e0f7 Rename some console commands to be more consistent with each other
git-svn-id: https://svn.eduke32.com/eduke32@832 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-02 04:56:42 +00:00
terminx
a7d9ab4603 git-svn-id: https://svn.eduke32.com/eduke32@830 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-01 11:14:18 +00:00
terminx
9091b75be1 git-svn-id: https://svn.eduke32.com/eduke32@829 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-01 10:33:13 +00:00
terminx
515bed39c8 Adds "osdcompletionstyle" to the console to switch between bash-style tab completion (completes only the longest common prefix) and the previous behavior of cycling through the list with tab
git-svn-id: https://svn.eduke32.com/eduke32@828 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-01 10:31:03 +00:00
terminx
bd94f048ea git-svn-id: https://svn.eduke32.com/eduke32@827 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-01 02:36:53 +00:00
terminx
95eed1cd2b mouse binds
git-svn-id: https://svn.eduke32.com/eduke32@826 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-30 19:06:05 +00:00
terminx
71292bb5f1 git-svn-id: https://svn.eduke32.com/eduke32@825 1a8010ca-5511-0410-912e-c29ae57300e0 2008-06-30 18:33:04 +00:00
terminx
4348140d55 git-svn-id: https://svn.eduke32.com/eduke32@824 1a8010ca-5511-0410-912e-c29ae57300e0 2008-06-30 11:01:58 +00:00
terminx
88120b45eb git-svn-id: https://svn.eduke32.com/eduke32@823 1a8010ca-5511-0410-912e-c29ae57300e0 2008-06-30 09:25:06 +00:00
terminx
ef2683418e Keyboard configuration menu <-> binds
git-svn-id: https://svn.eduke32.com/eduke32@822 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-30 09:00:33 +00:00
terminx
1783253ccd git-svn-id: https://svn.eduke32.com/eduke32@821 1a8010ca-5511-0410-912e-c29ae57300e0 2008-06-30 07:30:48 +00:00
terminx
5d2b147658 added support for removing aliases
git-svn-id: https://svn.eduke32.com/eduke32@820 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-30 01:03:51 +00:00
terminx
f6999157f7 More alias shit
git-svn-id: https://svn.eduke32.com/eduke32@818 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-30 00:18:59 +00:00
terminx
5aadb6c114 git-svn-id: https://svn.eduke32.com/eduke32@816 1a8010ca-5511-0410-912e-c29ae57300e0 2008-06-29 21:01:07 +00:00
terminx
6c078cfab6 Convert cfg file entries to binds on cfg load
git-svn-id: https://svn.eduke32.com/eduke32@815 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-29 13:35:52 +00:00
terminx
b60e2a57dc git-svn-id: https://svn.eduke32.com/eduke32@814 1a8010ca-5511-0410-912e-c29ae57300e0 2008-06-29 12:53:18 +00:00
terminx
ef183706e6 read/write binds to/from binds.cfg
git-svn-id: https://svn.eduke32.com/eduke32@813 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-29 12:29:42 +00:00
terminx
f003af45dc make repeating binds the default and added "bind norepeat"
binds which call console commands should use norepeat


git-svn-id: https://svn.eduke32.com/eduke32@812 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-29 12:13:10 +00:00
terminx
586ad8bab4 git-svn-id: https://svn.eduke32.com/eduke32@811 1a8010ca-5511-0410-912e-c29ae57300e0 2008-06-29 11:59:43 +00:00
terminx
9ea5b3febf osdcmd_unbind()
git-svn-id: https://svn.eduke32.com/eduke32@810 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-29 11:33:51 +00:00
terminx
3c51265878 Formatting changes to jmact
git-svn-id: https://svn.eduke32.com/eduke32@809 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-29 10:41:01 +00:00
terminx
2fa3153a84 Better keybinding... still needs some work but seems to be functional
Example:

bind w repeat gamefunc_move_forward
bind s repeat gamefunc_move_backward
bind a repeat gamefunc_strafe_left
bind d repeat gamefunc_strafe_right
bind space gamefunc_jump
bind leftcontrol repeat gamefunc_crouch
bind f12 quit



git-svn-id: https://svn.eduke32.com/eduke32@808 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-29 10:40:37 +00:00
hnt_ts
5308a328c5 Fixed CON error with the "readgamevar".
http://forums.3drealms.com/vb/showpost.php?p=717842&postcount=742

git-svn-id: https://svn.eduke32.com/eduke32@807 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-23 22:01:24 +00:00
qbix79
8ac9ff3ff0 Clear memory before using it. (the buffer is read to get the old value before adding a voice to it and clipping it)
git-svn-id: https://svn.eduke32.com/eduke32@806 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-20 13:29:45 +00:00
hnt_ts
88c8e0681f Fixed crash that happened with WW2GI. Thanks to supergoofy for helping me to find the problem.
The problem was there(GAME.CON)
// loading screen
onevent EVENT_GETLOADTILE
{
sound AAVE // uses spritesound and crashes
}
endevent

Note: the sound was supposed to be played once but with my approach it plays several sounds simultaneously and that's bad. I have chosen not to limit the sound command usage for WW2GI compatibility. I doubt whether I should commit this and decided that it's better to do after all.
If you have a better approach, you're welcome.

git-svn-id: https://svn.eduke32.com/eduke32@805 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-18 08:46:20 +00:00
terminx
03b98ea54c git-svn-id: https://svn.eduke32.com/eduke32@804 1a8010ca-5511-0410-912e-c29ae57300e0 2008-06-14 09:25:22 +00:00
qbix79
8107341e87 mem leakie in helpsystem.
git-svn-id: https://svn.eduke32.com/eduke32@800 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-13 08:00:34 +00:00
terminx
fbc4633fef winlayer fullscreen polymost alt-tab mouse cursor fix
git-svn-id: https://svn.eduke32.com/eduke32@798 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-11 09:25:58 +00:00
hnt_ts
fa46b7d155 Added a new CON command:
getticks <VAR>

It's isn't synced and should be using for animation and profiling(=speed measure). Using it for gameplay will desync multiplayer game.

git-svn-id: https://svn.eduke32.com/eduke32@797 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-11 07:35:30 +00:00
terminx
0fe0777ab3 Fix building on MinGW by using PRIdPTR instead of %td and add a MSVC compatible inttypes.h/stdint.h for compatibility
git-svn-id: https://svn.eduke32.com/eduke32@795 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-11 02:33:23 +00:00
qbix79
21519fddff 64 bit fixes for weaponstuff, gamevars, vars readable from con, warnings
git-svn-id: https://svn.eduke32.com/eduke32@794 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-10 19:32:14 +00:00
qbix79
567288d392 Fix warnings
git-svn-id: https://svn.eduke32.com/eduke32@793 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-10 19:29:57 +00:00
qbix79
b23047f722 Fix 64 bit game saving and loading.
git-svn-id: https://svn.eduke32.com/eduke32@792 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-10 19:28:56 +00:00
qbix79
e61ca5120a Fix a 64 bit warning. Possibly a crash.
git-svn-id: https://svn.eduke32.com/eduke32@791 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-10 19:27:39 +00:00
terminx
fa6cb48383 use ^P instead of blank lines to designate a new page in help files
git-svn-id: https://svn.eduke32.com/eduke32@784 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-10 02:40:06 +00:00
terminx
41cfe16a61 git-svn-id: https://svn.eduke32.com/eduke32@783 1a8010ca-5511-0410-912e-c29ae57300e0 2008-06-10 02:29:58 +00:00
terminx
b6b3716373 git-svn-id: https://svn.eduke32.com/eduke32@782 1a8010ca-5511-0410-912e-c29ae57300e0 2008-06-09 23:41:54 +00:00
hnt_ts
5edc3d6096 Added the "qgetsysstr" command that copies game strings to quotes so they can be displayed.
qgetsysstr <quoteID> <strID>

<strID> can be:
STR_MAPNAME
STR_MAPFILENAME
STR_PLAYERNAME
STR_VERSION

The list of strings may need some additions and renaming.

onevent EVENT_DISPLAYMENU
  qgetsysstr 2 STR_MAPNAME
  minitext 10 10 2 0 0

  qgetsysstr 2 STR_MAPFILENAME
  minitext 10 20 2 0 0

  qgetsysstr 2 STR_PLAYERNAME // it shouldn't work in this event, though
  minitext 10 30 2 0 0

  qgetsysstr 2 STR_VERSION
  minitext 10 40 2 0 0
endevent

git-svn-id: https://svn.eduke32.com/eduke32@781 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-09 10:39:32 +00:00
hnt_ts
3f14c6aaad Fixed name conflict with mods
git-svn-id: https://svn.eduke32.com/eduke32@776 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-06 17:18:07 +00:00
plagman
2eab017106 Model animation interpolation.
git-svn-id: https://svn.eduke32.com/eduke32@775 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-06 14:00:12 +00:00
qbix79
3ad3dfc9be Silence a warning
git-svn-id: https://svn.eduke32.com/eduke32@773 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-06 10:43:16 +00:00
terminx
36a4e54b56 git-svn-id: https://svn.eduke32.com/eduke32@771 1a8010ca-5511-0410-912e-c29ae57300e0 2008-06-06 01:06:43 +00:00
hnt_ts
72e0302353 Added new variable for CONs:
numwalls
numsectors

There is a sufficient need for these variables because user may access uninitialized data if he/she uses MAXWALLS/MAXSECTOR. The numsprites is absent since the sprite array has gaps as the result of continual birth/dying/suiciding of sprites.

git-svn-id: https://svn.eduke32.com/eduke32@770 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-05 20:07:34 +00:00
hnt_ts
e84130c650 Fixed a recently introduced memory leak with the helppage.
git-svn-id: https://svn.eduke32.com/eduke32@769 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-05 19:10:34 +00:00
qbix79
61a3223bd8 Remove unneeded (and thus confusing) casts.
git-svn-id: https://svn.eduke32.com/eduke32@768 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-05 14:39:13 +00:00
qbix79
3e7abf87f4 64 bit fix for caching sounds. Maybe nyXXXX will be happy now.
git-svn-id: https://svn.eduke32.com/eduke32@767 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-05 14:10:18 +00:00
qbix79
bb24d228c7 actor 64 bit fixes.
git-svn-id: https://svn.eduke32.com/eduke32@766 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-05 14:04:49 +00:00
terminx
dbd4e83d6e colorized printext16()
git-svn-id: https://svn.eduke32.com/eduke32@765 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-05 10:10:26 +00:00
terminx
5c6a1ae789 Help file reader patch from Philipp Kutin
git-svn-id: https://svn.eduke32.com/eduke32@764 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-05 02:51:58 +00:00
terminx
97f98dcdfc Formatting + beginnings of editor enhanced map preview mode. Currently supports light switch sector effectors
git-svn-id: https://svn.eduke32.com/eduke32@763 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-05 02:29:18 +00:00
hnt_ts
0602988743 New events:
EVENT_DISPLAYBONUSSCREEN
EVENT_DISPLAYMENU
EVENT_DISPLAYMENUREST
EVENT_DISPLAYLOADINGSCREEN

git-svn-id: https://svn.eduke32.com/eduke32@762 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-04 21:08:47 +00:00
hnt_ts
c634a708aa 1. Fixed this crash (http://forums.3drealms.com/vb/showpost.php?p=706802&postcount=533)
2. Optimized the setactorvar,setplayervar,getactorvar,getplayervar commands. They may be compiled as the setvarvar command.

git-svn-id: https://svn.eduke32.com/eduke32@761 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-04 13:36:37 +00:00
terminx
1747bc460e win32 gcc 4.3.0 fixes
git-svn-id: https://svn.eduke32.com/eduke32@760 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-04 08:58:02 +00:00
terminx
65c2fd394a fixes
git-svn-id: https://svn.eduke32.com/eduke32@759 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-04 07:38:11 +00:00
terminx
53577209f5 git-svn-id: https://svn.eduke32.com/eduke32@757 1a8010ca-5511-0410-912e-c29ae57300e0 2008-06-02 21:35:51 +00:00
hnt_ts
2dbbf9c505 Fix for the autosave
git-svn-id: https://svn.eduke32.com/eduke32@756 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-01 10:20:39 +00:00
terminx
59b8d7b757 git-svn-id: https://svn.eduke32.com/eduke32@753 1a8010ca-5511-0410-912e-c29ae57300e0 2008-06-01 01:57:01 +00:00
hnt_ts
b0a2d52771 Fixed this problem: http://duke3d.bur.st/forum/index.php?topic=8.msg1938#msg1938.
Also it was impossible to assign "no action" to the left mouse button.

git-svn-id: https://svn.eduke32.com/eduke32@752 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-31 13:18:02 +00:00
terminx
e2e461bcc8 update list of contributors
git-svn-id: https://svn.eduke32.com/eduke32@749 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-31 04:19:39 +00:00
terminx
ca83297b10 git-svn-id: https://svn.eduke32.com/eduke32@747 1a8010ca-5511-0410-912e-c29ae57300e0 2008-05-31 01:57:14 +00:00
hnt_ts
8e40b85cfa The ifpdistl and ifpdistg commands are fixed now.
git-svn-id: https://svn.eduke32.com/eduke32@746 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-30 22:45:43 +00:00
hnt_ts
c380f40bc6 Oops. Minute have 60 seconds not 3.
git-svn-id: https://svn.eduke32.com/eduke32@745 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-30 17:48:28 +00:00
hnt_ts
7f9e4157fa 1. Mapster32 saves autosave variable in the cfg.
2. Autosaving interval is configurable.
3. Sprite noclip is on by default(CTRL+N to toggle).
4. Fixed the devastator crash. Thanks to Nukey for helping me to track it down.

Notes about the devastator crash.
The yvel of projectile may point to an already removed sprite(its sectnum is MAXSECT). If some code tries to access the sector of the removed sprite, the crash might happen.

How to reproduce crashes.
True story: Nukey recorded a demo(*.dmo) and send me his demo and map so that I could easily reproduce it and eventually fix the crash.

git-svn-id: https://svn.eduke32.com/eduke32@744 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-30 09:07:50 +00:00
plagman
67e777a899 Map VBOs. pr_vbos to enable them.
git-svn-id: https://svn.eduke32.com/eduke32@741 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-24 09:37:09 +00:00
terminx
3cf48e1f1a git-svn-id: https://svn.eduke32.com/eduke32@736 1a8010ca-5511-0410-912e-c29ae57300e0 2008-05-22 10:08:17 +00:00
terminx
8a0a8c8a36 git-svn-id: https://svn.eduke32.com/eduke32@735 1a8010ca-5511-0410-912e-c29ae57300e0 2008-05-18 22:40:33 +00:00
terminx
b0ceecbdee git-svn-id: https://svn.eduke32.com/eduke32@734 1a8010ca-5511-0410-912e-c29ae57300e0 2008-05-18 21:09:30 +00:00
terminx
1c29512812 Fixes
todo:
add option to swap CTRL modifier behavior in tile selector
add cfg option for how many rows to scroll per wheel click in tile selector
add cfg options for pk_turnaccel, pk_turndecel and pk_uedaccel


git-svn-id: https://svn.eduke32.com/eduke32@732 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-17 21:44:49 +00:00
terminx
2efcb2bf95 git-svn-id: https://svn.eduke32.com/eduke32@731 1a8010ca-5511-0410-912e-c29ae57300e0 2008-05-17 01:37:17 +00:00
terminx
f7e8583a52 git-svn-id: https://svn.eduke32.com/eduke32@729 1a8010ca-5511-0410-912e-c29ae57300e0 2008-05-16 20:15:43 +00:00
terminx
310c7240e1 Huge, awesome patch from Hunter_rus
git-svn-id: https://svn.eduke32.com/eduke32@728 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-16 19:51:38 +00:00
terminx
26de39bc2e Cleanup patch from Hunter_rus
git-svn-id: https://svn.eduke32.com/eduke32@727 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-16 00:23:33 +00:00
terminx
3844f1eb55 Part of a patch from Philipp Kutin (Helixhorned) plus MSVC build fix
git-svn-id: https://svn.eduke32.com/eduke32@726 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-15 03:16:38 +00:00
qbix79
09110012e8 Some 64 bit correction.
git-svn-id: https://svn.eduke32.com/eduke32@725 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-11 07:33:16 +00:00
terminx
67e2466b0e Patch from hunter_rus
git-svn-id: https://svn.eduke32.com/eduke32@723 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-10 01:29:37 +00:00
terminx
21fc17b70b git-svn-id: https://svn.eduke32.com/eduke32@721 1a8010ca-5511-0410-912e-c29ae57300e0 2008-05-02 07:52:13 +00:00
terminx
9bfd183cec Negative gamearray access
git-svn-id: https://svn.eduke32.com/eduke32@715 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-27 06:54:28 +00:00
qbix79
b63ef25d6e Fix door opening
git-svn-id: https://svn.eduke32.com/eduke32@713 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-25 10:22:22 +00:00
qbix79
9ed478a719 Fix timing. Added comment to reverse changes incase we ever go to offsets.
git-svn-id: https://svn.eduke32.com/eduke32@712 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-25 08:14:08 +00:00
terminx
2ad666c159 SDL and GTK+ version check patches from Ozkan Sezer
git-svn-id: https://svn.eduke32.com/eduke32@710 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-25 01:46:19 +00:00
qbix79
168573d5aa Minimal changes to get it compiling (and not crashing when ran under
valgrind. Changes don't affect 32 bit mode).
Changed aplWeaponClip and friends to int* ,but intptr_t* works as well for me.
Final type will determined once the con code has been checked.



git-svn-id: https://svn.eduke32.com/eduke32@709 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-24 09:53:16 +00:00
plagman
e872a59fa5 The dream is true...
git-svn-id: https://svn.eduke32.com/eduke32@701 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-10 08:24:06 +00:00
plagman
dff876f1d0 HAVE YOU EVER FELT
git-svn-id: https://svn.eduke32.com/eduke32@697 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-06 23:35:48 +00:00
terminx
4e58984de5 git-svn-id: https://svn.eduke32.com/eduke32@693 1a8010ca-5511-0410-912e-c29ae57300e0 2008-04-05 04:18:48 +00:00
plagman
ec7c642585 Added pr_billboarding mode to control whether face sprites look like classic (and clip into walls) or if they look like polymost (and suck cock).
git-svn-id: https://svn.eduke32.com/eduke32@692 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-04 08:07:11 +00:00
plagman
1d320f6eec Delay between occlusion queries for visible sectors (controlled by the value of pr_occlusionculling).
git-svn-id: https://svn.eduke32.com/eduke32@686 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-02 09:29:58 +00:00
terminx
d9500e18e0 git-svn-id: https://svn.eduke32.com/eduke32@681 1a8010ca-5511-0410-912e-c29ae57300e0 2008-04-01 22:28:42 +00:00
terminx
51fdffe93e git-svn-id: https://svn.eduke32.com/eduke32@680 1a8010ca-5511-0410-912e-c29ae57300e0 2008-04-01 09:06:29 +00:00
terminx
67591ce3a3 git-svn-id: https://svn.eduke32.com/eduke32@679 1a8010ca-5511-0410-912e-c29ae57300e0 2008-04-01 03:53:56 +00:00
terminx
eb8fde73b2 Array support for addlogvar
git-svn-id: https://svn.eduke32.com/eduke32@678 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-01 03:32:36 +00:00
terminx
91145d9582 array support based on a patch from Peter Green (plugwash)
git-svn-id: https://svn.eduke32.com/eduke32@676 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-01 02:50:44 +00:00
terminx
ad97b339cc fixes
git-svn-id: https://svn.eduke32.com/eduke32@675 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-31 23:08:32 +00:00
terminx
e586fa650a Con access to ud.levelstats
git-svn-id: https://svn.eduke32.com/eduke32@674 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-31 02:55:50 +00:00
plagman
e59df55f41 Fixes a crash when pressing Home/End/PgUp/PgDown in a user map directory with no maps.
git-svn-id: https://svn.eduke32.com/eduke32@671 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-30 15:39:22 +00:00
terminx
c5d5cdc879 Patch from hunter_rus
git-svn-id: https://svn.eduke32.com/eduke32@665 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-27 21:32:23 +00:00
terminx
a598f36502 git-svn-id: https://svn.eduke32.com/eduke32@663 1a8010ca-5511-0410-912e-c29ae57300e0 2008-03-26 09:28:21 +00:00
plagman
de9731692f Fast polymer.
git-svn-id: https://svn.eduke32.com/eduke32@662 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-26 09:24:25 +00:00
plagman
fd45e6663a allows sdlmusic.c to build with SDL 1.2.11
git-svn-id: https://svn.eduke32.com/eduke32@658 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-25 09:07:10 +00:00
terminx
ff33c80132 git-svn-id: https://svn.eduke32.com/eduke32@657 1a8010ca-5511-0410-912e-c29ae57300e0 2008-03-23 00:41:08 +00:00
terminx
546e361166 Warnings
git-svn-id: https://svn.eduke32.com/eduke32@655 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-23 00:06:42 +00:00
terminx
408ca47fbd git-svn-id: https://svn.eduke32.com/eduke32@654 1a8010ca-5511-0410-912e-c29ae57300e0 2008-03-22 10:23:57 +00:00
terminx
3496113ca4 git-svn-id: https://svn.eduke32.com/eduke32@653 1a8010ca-5511-0410-912e-c29ae57300e0 2008-03-22 00:22:48 +00:00
terminx
9ef96d3033 git-svn-id: https://svn.eduke32.com/eduke32@652 1a8010ca-5511-0410-912e-c29ae57300e0 2008-03-21 23:55:36 +00:00
terminx
a624085972 git-svn-id: https://svn.eduke32.com/eduke32@651 1a8010ca-5511-0410-912e-c29ae57300e0 2008-03-21 22:24:53 +00:00
terminx
0e3fbdf05e Patch from hunter_rus
git-svn-id: https://svn.eduke32.com/eduke32@650 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-21 20:18:45 +00:00
terminx
945e1b2357 Remove -Wno-unused from Makefile
git-svn-id: https://svn.eduke32.com/eduke32@649 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-21 04:01:38 +00:00
terminx
bee008fbc5 git-svn-id: https://svn.eduke32.com/eduke32@648 1a8010ca-5511-0410-912e-c29ae57300e0 2008-03-18 11:07:36 +00:00
terminx
43a7dc4d33 git-svn-id: https://svn.eduke32.com/eduke32@647 1a8010ca-5511-0410-912e-c29ae57300e0 2008-03-17 07:08:56 +00:00
terminx
5d1abf26a8 git-svn-id: https://svn.eduke32.com/eduke32@646 1a8010ca-5511-0410-912e-c29ae57300e0 2008-03-16 06:42:21 +00:00
terminx
bda7764beb git-svn-id: https://svn.eduke32.com/eduke32@645 1a8010ca-5511-0410-912e-c29ae57300e0 2008-03-16 06:37:47 +00:00
terminx
cee3078bd5 git-svn-id: https://svn.eduke32.com/eduke32@644 1a8010ca-5511-0410-912e-c29ae57300e0 2008-03-15 21:04:35 +00:00
terminx
47763f8cce git-svn-id: https://svn.eduke32.com/eduke32@643 1a8010ca-5511-0410-912e-c29ae57300e0 2008-03-14 21:05:30 +00:00
terminx
02c5d0b87b Fixes
git-svn-id: https://svn.eduke32.com/eduke32@642 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-14 21:04:28 +00:00
terminx
dd4a7b5450 git-svn-id: https://svn.eduke32.com/eduke32@640 1a8010ca-5511-0410-912e-c29ae57300e0 2008-03-09 08:14:12 +00:00
terminx
68675e28aa git-svn-id: https://svn.eduke32.com/eduke32@639 1a8010ca-5511-0410-912e-c29ae57300e0 2008-03-08 19:45:48 +00:00
terminx
3b395263ce git-svn-id: https://svn.eduke32.com/eduke32@638 1a8010ca-5511-0410-912e-c29ae57300e0 2008-03-08 09:04:01 +00:00
terminx
6b956dfe2a git-svn-id: https://svn.eduke32.com/eduke32@637 1a8010ca-5511-0410-912e-c29ae57300e0 2008-03-08 07:46:30 +00:00
terminx
bc0f8369e6 Dynamic object loader for OpenAL
git-svn-id: https://svn.eduke32.com/eduke32@636 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-08 06:51:53 +00:00
terminx
0701fad3db Forgot these
git-svn-id: https://svn.eduke32.com/eduke32@635 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-08 06:51:04 +00:00
terminx
74d7485a19 OpenAL patch from Hunter_rus... haven't even tried to make this work with MSVC yet
git-svn-id: https://svn.eduke32.com/eduke32@634 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-08 05:23:15 +00:00
terminx
a736fc08e0 Added new warning for con_ifsound
git-svn-id: https://svn.eduke32.com/eduke32@633 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-07 22:33:07 +00:00
terminx
aa5360a235 git-svn-id: https://svn.eduke32.com/eduke32@631 1a8010ca-5511-0410-912e-c29ae57300e0 2008-03-02 22:57:54 +00:00
terminx
f13385cf86 git-svn-id: https://svn.eduke32.com/eduke32@630 1a8010ca-5511-0410-912e-c29ae57300e0 2008-02-29 04:37:37 +00:00
terminx
72d2bc1b81 User request
git-svn-id: https://svn.eduke32.com/eduke32@629 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-27 00:10:33 +00:00
terminx
37f95e0349 git-svn-id: https://svn.eduke32.com/eduke32@628 1a8010ca-5511-0410-912e-c29ae57300e0 2008-02-25 07:31:39 +00:00
terminx
25ac5770c0 git-svn-id: https://svn.eduke32.com/eduke32@627 1a8010ca-5511-0410-912e-c29ae57300e0 2008-02-24 00:46:57 +00:00
terminx
d6beeac46e "noautoload" command for defs to disable autoload & makes the vidmode command work in Mapster32 2d mode
git-svn-id: https://svn.eduke32.com/eduke32@626 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-21 05:11:41 +00:00
terminx
ee5ff9050e git-svn-id: https://svn.eduke32.com/eduke32@625 1a8010ca-5511-0410-912e-c29ae57300e0 2008-02-18 22:12:10 +00:00
plagman
e67e3dc8fc Adds r_parallaxskyclamping and r_parallaxskypanning.
git-svn-id: https://svn.eduke32.com/eduke32@623 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-18 08:46:42 +00:00
terminx
c45bd7dd53 git-svn-id: https://svn.eduke32.com/eduke32@622 1a8010ca-5511-0410-912e-c29ae57300e0 2008-02-18 08:10:54 +00:00
terminx
b3677fc796 This looks like stuff that needs to be changed for proper 64-bit support
git-svn-id: https://svn.eduke32.com/eduke32@619 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-17 05:08:18 +00:00
terminx
fad541b377 Part 1 of 64-bit patch from Stephen Anthony
git-svn-id: https://svn.eduke32.com/eduke32@618 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-16 22:27:08 +00:00
terminx
2f4028c265 git-svn-id: https://svn.eduke32.com/eduke32@617 1a8010ca-5511-0410-912e-c29ae57300e0 2008-02-16 22:18:48 +00:00
terminx
7d36a601e4 git-svn-id: https://svn.eduke32.com/eduke32@616 1a8010ca-5511-0410-912e-c29ae57300e0 2008-02-14 08:35:30 +00:00
terminx
8418353ba2 git-svn-id: https://svn.eduke32.com/eduke32@615 1a8010ca-5511-0410-912e-c29ae57300e0 2008-02-08 09:29:41 +00:00
terminx
d7d11939a6 git-svn-id: https://svn.eduke32.com/eduke32@614 1a8010ca-5511-0410-912e-c29ae57300e0 2008-02-07 04:38:28 +00:00
terminx
30b1ce5f54 git-svn-id: https://svn.eduke32.com/eduke32@613 1a8010ca-5511-0410-912e-c29ae57300e0 2008-02-07 02:56:46 +00:00
terminx
517c392a3c git-svn-id: https://svn.eduke32.com/eduke32@612 1a8010ca-5511-0410-912e-c29ae57300e0 2008-02-06 21:02:11 +00:00
terminx
ce81d4f061 git-svn-id: https://svn.eduke32.com/eduke32@611 1a8010ca-5511-0410-912e-c29ae57300e0 2008-02-06 11:48:48 +00:00
terminx
b530c1ca75 git-svn-id: https://svn.eduke32.com/eduke32@610 1a8010ca-5511-0410-912e-c29ae57300e0 2008-02-06 11:42:34 +00:00
terminx
9e834f8e7f git-svn-id: https://svn.eduke32.com/eduke32@609 1a8010ca-5511-0410-912e-c29ae57300e0 2008-02-06 08:23:09 +00:00
terminx
86d4bace1d git-svn-id: https://svn.eduke32.com/eduke32@608 1a8010ca-5511-0410-912e-c29ae57300e0 2008-02-06 03:49:35 +00:00
terminx
a1f0b9aff2 git-svn-id: https://svn.eduke32.com/eduke32@607 1a8010ca-5511-0410-912e-c29ae57300e0 2008-02-04 02:51:51 +00:00
terminx
cd085abf8d Patch from hunter_rus
git-svn-id: https://svn.eduke32.com/eduke32@606 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-02 16:38:30 +00:00
terminx
71cd8fd6c3 Patch from hunter_rus, untested
git-svn-id: https://svn.eduke32.com/eduke32@605 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-01 03:36:54 +00:00
terminx
3f42f04ee7 git-svn-id: https://svn.eduke32.com/eduke32@603 1a8010ca-5511-0410-912e-c29ae57300e0 2008-01-27 23:28:45 +00:00
terminx
bef6dfe7b6 git-svn-id: https://svn.eduke32.com/eduke32@602 1a8010ca-5511-0410-912e-c29ae57300e0 2008-01-27 22:50:29 +00:00
terminx
7f4ef87390 git-svn-id: https://svn.eduke32.com/eduke32@601 1a8010ca-5511-0410-912e-c29ae57300e0 2008-01-26 08:35:31 +00:00
terminx
1c9d7c28bb git-svn-id: https://svn.eduke32.com/eduke32@600 1a8010ca-5511-0410-912e-c29ae57300e0 2008-01-26 03:59:34 +00:00
terminx
26dc1358ac git-svn-id: https://svn.eduke32.com/eduke32@599 1a8010ca-5511-0410-912e-c29ae57300e0 2008-01-15 20:51:18 +00:00
plagman
d94973a174 More Polymer portal stuff. Renders most stuff correctly and somewhat fast.
- pr_scissors to toggle scissors testing. This should reduce GPU load and prevent normally invisible stuff from being drawn.
 - pr_showportals to show visportals and scissors if they are enabled. Debugging feature.
Issues:
 - screen may flicker on the edge of some sectors. Probably an accuracy issue somewhere.
 - some maps make the algorithm loop too much (slow) or indefinitely (hang) for some reason.

git-svn-id: https://svn.eduke32.com/eduke32@595 1a8010ca-5511-0410-912e-c29ae57300e0
2008-01-05 08:58:15 +00:00
plagman
2fc1832cab Removes the user prompt on duplicate case in switch statement.
git-svn-id: https://svn.eduke32.com/eduke32@594 1a8010ca-5511-0410-912e-c29ae57300e0
2008-01-04 18:46:58 +00:00
plagman
00971ca89a Changes screenpeek from short to int.
git-svn-id: https://svn.eduke32.com/eduke32@593 1a8010ca-5511-0410-912e-c29ae57300e0
2008-01-04 04:41:13 +00:00
plagman
701a18909c strcmpi = bad
git-svn-id: https://svn.eduke32.com/eduke32@592 1a8010ca-5511-0410-912e-c29ae57300e0
2008-01-04 02:07:25 +00:00
plagman
a8a675634e Patch from hunter_rus.
Adds:
 - maximal log line count and OSD variable "logcutoff"
 - ability to define different models for each palette
 - "bind" OSD command to bind keys so that they run command batch files

git-svn-id: https://svn.eduke32.com/eduke32@591 1a8010ca-5511-0410-912e-c29ae57300e0
2008-01-04 01:04:35 +00:00
plagman
cfa399998a Added xpanning and ypanning actor members to control the new sprite panning feature.
git-svn-id: https://svn.eduke32.com/eduke32@590 1a8010ca-5511-0410-912e-c29ae57300e0
2008-01-03 21:54:58 +00:00
plagman
a1e00d78ee Unbreaks hunter_rus patch on anal compilers
git-svn-id: https://svn.eduke32.com/eduke32@589 1a8010ca-5511-0410-912e-c29ae57300e0
2007-12-28 20:04:58 +00:00
terminx
4b218232c9 patch from Stephen Anthony
git-svn-id: https://svn.eduke32.com/eduke32@588 1a8010ca-5511-0410-912e-c29ae57300e0
2007-12-24 05:07:52 +00:00
terminx
4aa6cf2ea3 patch from hunter_rus
git-svn-id: https://svn.eduke32.com/eduke32@587 1a8010ca-5511-0410-912e-c29ae57300e0
2007-12-20 19:14:38 +00:00
terminx
717d839815 sound patch from stephen anthony
git-svn-id: https://svn.eduke32.com/eduke32@585 1a8010ca-5511-0410-912e-c29ae57300e0
2007-12-12 23:07:52 +00:00
terminx
31a901b7eb git-svn-id: https://svn.eduke32.com/eduke32@584 1a8010ca-5511-0410-912e-c29ae57300e0 2007-12-12 17:42:14 +00:00
terminx
75cca4cd5c git-svn-id: https://svn.eduke32.com/eduke32@583 1a8010ca-5511-0410-912e-c29ae57300e0 2007-12-12 15:27:34 +00:00
terminx
b27a43ff2a git-svn-id: https://svn.eduke32.com/eduke32@582 1a8010ca-5511-0410-912e-c29ae57300e0 2007-10-24 07:12:50 +00:00
terminx
5dbcf7cdbc git-svn-id: https://svn.eduke32.com/eduke32@581 1a8010ca-5511-0410-912e-c29ae57300e0 2007-10-24 06:48:13 +00:00
terminx
2376ac3806 git-svn-id: https://svn.eduke32.com/eduke32@580 1a8010ca-5511-0410-912e-c29ae57300e0 2007-09-11 05:26:38 +00:00
terminx
997883a2f9 git-svn-id: https://svn.eduke32.com/eduke32@579 1a8010ca-5511-0410-912e-c29ae57300e0 2007-09-11 02:23:08 +00:00
terminx
1753d91046 git-svn-id: https://svn.eduke32.com/eduke32@577 1a8010ca-5511-0410-912e-c29ae57300e0 2007-09-10 23:38:42 +00:00
terminx
8a6e2bb008 git-svn-id: https://svn.eduke32.com/eduke32@574 1a8010ca-5511-0410-912e-c29ae57300e0 2007-09-06 10:43:42 +00:00
terminx
6a8346ddab git-svn-id: https://svn.eduke32.com/eduke32@573 1a8010ca-5511-0410-912e-c29ae57300e0 2007-09-05 21:56:58 +00:00
terminx
92ef761289 git-svn-id: https://svn.eduke32.com/eduke32@570 1a8010ca-5511-0410-912e-c29ae57300e0 2007-08-31 06:18:56 +00:00
terminx
93f6f0a33f git-svn-id: https://svn.eduke32.com/eduke32@569 1a8010ca-5511-0410-912e-c29ae57300e0 2007-08-29 05:29:37 +00:00
terminx
f0264b1140 git-svn-id: https://svn.eduke32.com/eduke32@568 1a8010ca-5511-0410-912e-c29ae57300e0 2007-08-29 05:02:43 +00:00
terminx
eec7e1b2e0 dynamically allocated script buffers
this is still broken


git-svn-id: https://svn.eduke32.com/eduke32@567 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-29 04:01:21 +00:00
terminx
826f786dcc per-player max values for health, armor and ammo
git-svn-id: https://svn.eduke32.com/eduke32@566 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-27 23:11:49 +00:00
terminx
75a496f970 git-svn-id: https://svn.eduke32.com/eduke32@565 1a8010ca-5511-0410-912e-c29ae57300e0 2007-08-27 20:36:36 +00:00
terminx
19c34b09ef dynamically allocated player structs
git-svn-id: https://svn.eduke32.com/eduke32@564 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-27 06:46:31 +00:00
terminx
a2f4bdb2c8 Wanna buy some crack?
git-svn-id: https://svn.eduke32.com/eduke32@563 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-27 00:20:15 +00:00
terminx
d651d1d895 git-svn-id: https://svn.eduke32.com/eduke32@562 1a8010ca-5511-0410-912e-c29ae57300e0 2007-08-26 11:28:32 +00:00
terminx
ad5c98d66f config file global variable rape
git-svn-id: https://svn.eduke32.com/eduke32@561 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-26 10:35:52 +00:00
terminx
599dda879f git-svn-id: https://svn.eduke32.com/eduke32@560 1a8010ca-5511-0410-912e-c29ae57300e0 2007-08-25 22:02:40 +00:00
terminx
b5a81483f2 git-svn-id: https://svn.eduke32.com/eduke32@559 1a8010ca-5511-0410-912e-c29ae57300e0 2007-08-25 01:05:00 +00:00
terminx
c9e97fa954 git-svn-id: https://svn.eduke32.com/eduke32@558 1a8010ca-5511-0410-912e-c29ae57300e0 2007-08-19 00:15:30 +00:00
terminx
9704ade66c git-svn-id: https://svn.eduke32.com/eduke32@557 1a8010ca-5511-0410-912e-c29ae57300e0 2007-08-17 19:32:56 +00:00
terminx
4e0f8281c7 git-svn-id: https://svn.eduke32.com/eduke32@556 1a8010ca-5511-0410-912e-c29ae57300e0 2007-08-17 03:16:46 +00:00
terminx
9c6486025d git-svn-id: https://svn.eduke32.com/eduke32@555 1a8010ca-5511-0410-912e-c29ae57300e0 2007-08-16 23:25:24 +00:00
terminx
66538686e2 Better sound fix
git-svn-id: https://svn.eduke32.com/eduke32@554 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-15 03:05:14 +00:00
terminx
3fcc3771bd Sound fix
git-svn-id: https://svn.eduke32.com/eduke32@553 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-14 21:29:44 +00:00
terminx
0b1f6f91a9 grp shit
git-svn-id: https://svn.eduke32.com/eduke32@552 1a8010ca-5511-0410-912e-c29ae57300e0
2007-07-04 09:15:08 +00:00
Plagman
94a22e4d62 Rewrote half of polymer.c, HSR still needs a bit of work but I believe the end is near.
git-svn-id: https://svn.eduke32.com/eduke32@551 1a8010ca-5511-0410-912e-c29ae57300e0
2007-07-01 06:32:03 +00:00
terminx
b54842fbdc git-svn-id: https://svn.eduke32.com/eduke32@550 1a8010ca-5511-0410-912e-c29ae57300e0 2007-06-12 19:53:18 +00:00
terminx
d8dfd8beb4 Misc fixes
git-svn-id: https://svn.eduke32.com/eduke32@549 1a8010ca-5511-0410-912e-c29ae57300e0
2007-06-12 19:47:34 +00:00
terminx
a7069d9ba4 git-svn-id: https://svn.eduke32.com/eduke32@548 1a8010ca-5511-0410-912e-c29ae57300e0 2007-06-02 23:31:43 +00:00
terminx
22b4b23240 git-svn-id: https://svn.eduke32.com/eduke32@547 1a8010ca-5511-0410-912e-c29ae57300e0 2007-06-02 04:14:10 +00:00
terminx
35afa5ff53 git-svn-id: https://svn.eduke32.com/eduke32@546 1a8010ca-5511-0410-912e-c29ae57300e0 2007-05-17 19:31:14 +00:00
terminx
62d44f9722 git-svn-id: https://svn.eduke32.com/eduke32@545 1a8010ca-5511-0410-912e-c29ae57300e0 2007-05-01 04:37:08 +00:00
terminx
4ec4aac70f Speed up HRP loading
git-svn-id: https://svn.eduke32.com/eduke32@543 1a8010ca-5511-0410-912e-c29ae57300e0
2007-04-30 19:41:19 +00:00
terminx
e2fe946d35 Crash fix
git-svn-id: https://svn.eduke32.com/eduke32@542 1a8010ca-5511-0410-912e-c29ae57300e0
2007-04-28 21:24:36 +00:00
terminx
d7b35528a0 git-svn-id: https://svn.eduke32.com/eduke32@541 1a8010ca-5511-0410-912e-c29ae57300e0 2007-04-23 23:36:21 +00:00
terminx
2148b4bebc Window position memory for win32
git-svn-id: https://svn.eduke32.com/eduke32@540 1a8010ca-5511-0410-912e-c29ae57300e0
2007-04-22 03:44:54 +00:00
terminx
ddb9379fce git-svn-id: https://svn.eduke32.com/eduke32@539 1a8010ca-5511-0410-912e-c29ae57300e0 2007-04-21 23:59:56 +00:00
terminx
fecedb9ad1 Rawr
git-svn-id: https://svn.eduke32.com/eduke32@537 1a8010ca-5511-0410-912e-c29ae57300e0
2007-04-21 21:01:07 +00:00
terminx
fc287ec735 Prototype for user-defined tile groups
git-svn-id: https://svn.eduke32.com/eduke32@536 1a8010ca-5511-0410-912e-c29ae57300e0
2007-04-21 20:25:07 +00:00
terminx
62ae233489 Newer tile selector from Mapfun and some other stuff
git-svn-id: https://svn.eduke32.com/eduke32@534 1a8010ca-5511-0410-912e-c29ae57300e0
2007-04-17 05:54:12 +00:00
terminx
a5388fc0a4 git-svn-id: https://svn.eduke32.com/eduke32@532 1a8010ca-5511-0410-912e-c29ae57300e0 2007-04-15 20:04:52 +00:00
terminx
b54b8e1e6b git-svn-id: https://svn.eduke32.com/eduke32@529 1a8010ca-5511-0410-912e-c29ae57300e0 2007-03-24 23:17:56 +00:00
terminx
4785f64476 git-svn-id: https://svn.eduke32.com/eduke32@528 1a8010ca-5511-0410-912e-c29ae57300e0 2007-03-22 20:58:13 +00:00
Plagman
004e4da3de Game angle interpolation (cl_angleinterpolation) and engine model animation smoothing (r_animsmoothing).
git-svn-id: https://svn.eduke32.com/eduke32@525 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-22 18:28:41 +00:00
terminx
2bf47cbbed Extra grp file autoloading for grp files included via the command line or the def files
git-svn-id: https://svn.eduke32.com/eduke32@524 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-21 20:37:24 +00:00
terminx
4b4d37cf3f git-svn-id: https://svn.eduke32.com/eduke32@523 1a8010ca-5511-0410-912e-c29ae57300e0 2007-03-13 18:37:46 +00:00
terminx
7c7b8c2869 Whitespace
git-svn-id: https://svn.eduke32.com/eduke32@522 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-11 00:47:32 +00:00
terminx
38810c6561 Showview command updates and a couple of other things
git-svn-id: https://svn.eduke32.com/eduke32@521 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-11 00:20:32 +00:00
terminx
cb77e41236 git-svn-id: https://svn.eduke32.com/eduke32@520 1a8010ca-5511-0410-912e-c29ae57300e0 2007-03-08 21:07:10 +00:00
Plagman
3081c87724 Support for Vertex Buffer Objects (r_vbos, r_vbocount).
git-svn-id: https://svn.eduke32.com/eduke32@519 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-08 03:07:10 +00:00
terminx
3fda3754cc git-svn-id: https://svn.eduke32.com/eduke32@518 1a8010ca-5511-0410-912e-c29ae57300e0 2007-03-08 01:01:55 +00:00
terminx
69d0e38805 git-svn-id: https://svn.eduke32.com/eduke32@517 1a8010ca-5511-0410-912e-c29ae57300e0 2007-03-08 00:30:48 +00:00
terminx
9c819e7042 git-svn-id: https://svn.eduke32.com/eduke32@516 1a8010ca-5511-0410-912e-c29ae57300e0 2007-03-08 00:09:20 +00:00
terminx
070c38a85e git-svn-id: https://svn.eduke32.com/eduke32@515 1a8010ca-5511-0410-912e-c29ae57300e0 2007-03-07 20:18:48 +00:00
terminx
67efe33c18 Small things
git-svn-id: https://svn.eduke32.com/eduke32@514 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-04 19:52:57 +00:00
Plagman
3f5f1b8fb2 Corrected issues with detailmaps scaling, improved general model drawing performance and added support for using vertex arrays when drawing models (r_vertexarrays)
git-svn-id: https://svn.eduke32.com/eduke32@513 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-03 23:09:40 +00:00
terminx
8e86c02364 git-svn-id: https://svn.eduke32.com/eduke32@511 1a8010ca-5511-0410-912e-c29ae57300e0 2007-03-01 00:50:59 +00:00
terminx
71a18f5f72 A few more minor things
git-svn-id: https://svn.eduke32.com/eduke32@510 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-28 09:39:37 +00:00
terminx
33985f1650 This adds a menu option for network packet rate, and more conversion of passing things as char or short to passing things as int
git-svn-id: https://svn.eduke32.com/eduke32@509 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-28 09:12:41 +00:00
terminx
23dbb55689 Bug fixes
git-svn-id: https://svn.eduke32.com/eduke32@508 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-26 01:46:38 +00:00
terminx
f889e552b2 Support for automatically loading all grp/zip/pk3 files in a directory. Files go into the "autoload" directory if they're to be loaded by all main grp files that are supported, or into autoload/grpname to be loaded only if a specific grp is used. For example, autoload/duke3d.grp/hrp.zip would only be loaded if duke3d.grp was specified as the main group file (and not nam.grp, et cetera).
git-svn-id: https://svn.eduke32.com/eduke32@507 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-25 21:11:59 +00:00
terminx
0dfc03afa0 Fixes the skybox problem, the problem with the default keyboard configuration, and adds cl_viewbob and cl_weaponsway
git-svn-id: https://svn.eduke32.com/eduke32@506 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-23 22:27:22 +00:00
terminx
eb35e8b927 git-svn-id: https://svn.eduke32.com/eduke32@505 1a8010ca-5511-0410-912e-c29ae57300e0 2007-02-18 22:16:01 +00:00
terminx
7da6eb3f8e This rips all of the camera control shit out of userdefs and re-implements it as a bunch of pointer gamevars. This required adding in support for vars which are pointers to chars and short ints. It appears to work properly, without overwriting anything that happens to be adjacent (in memory) to the values being set. We'll see.
git-svn-id: https://svn.eduke32.com/eduke32@502 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-16 06:59:05 +00:00
terminx
d3af85c064 Some crap I didn't commit before
git-svn-id: https://svn.eduke32.com/eduke32@500 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-16 00:11:25 +00:00
terminx
b48a0a933b git-svn-id: https://svn.eduke32.com/eduke32@498 1a8010ca-5511-0410-912e-c29ae57300e0 2007-02-15 01:45:38 +00:00
Plagman
3dd47da766 Glow mapping !
git-svn-id: https://svn.eduke32.com/eduke32@497 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-15 01:35:34 +00:00
terminx
5bc5a1bfd0 This adds a menu option to reset the key layout to what the game shipped with
git-svn-id: https://svn.eduke32.com/eduke32@496 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-14 00:22:12 +00:00
terminx
c4ffc08584 This adds a menu option to reset the keys to the default configuration
git-svn-id: https://svn.eduke32.com/eduke32@495 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-13 09:50:58 +00:00
terminx
e1fed262d6 OOPS.
git-svn-id: https://svn.eduke32.com/eduke32@494 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-13 03:00:25 +00:00
terminx
4dcb01ae6e This removes the bullet spread from the pistol if the player is aiming directly at something aim() would target, allowing the special enhanced auto-aim for the pistol to be mimicked when auto-aim is disabled.
git-svn-id: https://svn.eduke32.com/eduke32@493 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-13 02:56:10 +00:00
terminx
32470fe65c Added EVENT_DISPLAYSTATUSBAR and moved the "detail" option out of game options and into the video setup menu (but only while classic mode is enabled).
git-svn-id: https://svn.eduke32.com/eduke32@492 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-13 02:22:17 +00:00
terminx
ef8f308c9b Status bar stuff... this adds new hotkeys for scaling the status bar (hold shift while pressing the shrink or enlarge screen buttons) and also adds support for a left-justified version of the full status bar
git-svn-id: https://svn.eduke32.com/eduke32@491 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-13 01:28:50 +00:00
terminx
7e79039197 Clean up the new camera control stuff a little bit
git-svn-id: https://svn.eduke32.com/eduke32@489 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-12 21:17:52 +00:00
terminx
1fff7e88f4 Tag the .mid file in /tmp with the username and current pid, and remove it when the sound system is shut down.
git-svn-id: https://svn.eduke32.com/eduke32@488 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-12 21:08:31 +00:00
terminx
abcce7e337 Camera control
git-svn-id: https://svn.eduke32.com/eduke32@487 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-12 07:58:03 +00:00
terminx
465b5041f3 This fixes a defect which could cause the game to crash when a duke3d_w32 network configuration file without explicitly defined ports is used.
git-svn-id: https://svn.eduke32.com/eduke32@486 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-11 22:05:50 +00:00
terminx
e96c05767e This changes the pistol's autoaim back to how it was in the DOS version of Duke3D. I suspect this behavior was changed during NAM or WW2GI development and just never noticed until now.
git-svn-id: https://svn.eduke32.com/eduke32@485 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-11 00:49:03 +00:00
terminx
fd4dfeb6a5 Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes
git-svn-id: https://svn.eduke32.com/eduke32@484 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-08 04:19:39 +00:00
terminx
ee4573779c Remove JFAud until it works right
git-svn-id: https://svn.eduke32.com/eduke32@483 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-07 00:13:47 +00:00
terminx
90c4f271b2 git-svn-id: https://svn.eduke32.com/eduke32@482 1a8010ca-5511-0410-912e-c29ae57300e0 2007-02-05 01:33:08 +00:00
terminx
72ec04ff88 Allow use of grp files which exist outside of the game directory
git-svn-id: https://svn.eduke32.com/eduke32@481 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-30 09:03:51 +00:00
terminx
0a1afbd3f3 Minor fixes
git-svn-id: https://svn.eduke32.com/eduke32@480 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-30 02:04:14 +00:00
terminx
ef81aee7be The mouse wheel was backwards on Win32... I think this fixes that.
git-svn-id: https://svn.eduke32.com/eduke32@478 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-29 03:21:12 +00:00
terminx
4c1a6e6ce1 Fixes for http://forums.3drealms.com/vb/showpost.php?p=481243 and possibly http://forums.3drealms.com/vb/showpost.php?p=480994
git-svn-id: https://svn.eduke32.com/eduke32@477 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-29 01:19:49 +00:00
terminx
c21558f2a3 Minor crap
git-svn-id: https://svn.eduke32.com/eduke32@474 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-26 21:12:05 +00:00
terminx
50d1a03dbc Move screenshot code to getpackets() to allow screenshots in the menu and in cutscenes and add some snd_ cvars and a restartsound console command.
git-svn-id: https://svn.eduke32.com/eduke32@472 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-26 05:16:10 +00:00
terminx
50559c7a32 Re-done player setup menu, support for 4 teams in multiplayer, and separate menu options for weapon switch on pickup and weapon switch when empty. The string with __DATE__ and __TIME__ in it (which is used in the first line of the log file) was moved to global.c so that we're no longer forcing game.c to be recompiled every time something else is changed.
git-svn-id: https://svn.eduke32.com/eduke32@471 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-26 00:28:44 +00:00
terminx
f1d10f4c8c Packet rate control
git-svn-id: https://svn.eduke32.com/eduke32@470 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-24 21:24:35 +00:00
terminx
f628faefd8 Misc. fixes
git-svn-id: https://svn.eduke32.com/eduke32@469 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-24 03:42:54 +00:00
terminx
23a468d956 git-svn-id: https://svn.eduke32.com/eduke32@468 1a8010ca-5511-0410-912e-c29ae57300e0 2007-01-22 05:00:57 +00:00
terminx
8ca2a3f33b This adds -game_dir for Mapster, too.
git-svn-id: https://svn.eduke32.com/eduke32@467 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-22 03:10:09 +00:00
terminx
e0e4dfdabd This fixes using .cfg files that are outside of the game directory.
git-svn-id: https://svn.eduke32.com/eduke32@466 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-22 02:49:58 +00:00
terminx
76c2340c83 Support for -game_dir similar to Duke3d_w32
git-svn-id: https://svn.eduke32.com/eduke32@465 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-22 02:35:54 +00:00
terminx
fe9004fafe Support for -ww2gi, -nam, -cfg, -usecwd, -h, and -j in Mapster32. Because I am lazy, this is all code from game.c.
git-svn-id: https://svn.eduke32.com/eduke32@464 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-21 23:49:07 +00:00
terminx
44e869c8d9 Misc minor things
git-svn-id: https://svn.eduke32.com/eduke32@463 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-20 03:10:32 +00:00
terminx
a94063e0be Dynamically loaded GLU
git-svn-id: https://svn.eduke32.com/eduke32@462 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-16 03:19:04 +00:00
Plagman
59ef78ff35 Detail mapping : r_detailmapping.
git-svn-id: https://svn.eduke32.com/eduke32@459 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-15 09:08:57 +00:00
terminx
530edf77b8 MAXSPRITESONSCREEN = 4096 and a few other things
git-svn-id: https://svn.eduke32.com/eduke32@458 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-15 05:46:49 +00:00
terminx
699f26d1e7 This changes the map scaling feature to operate on sectors selected in the editor rather than the whole map
git-svn-id: https://svn.eduke32.com/eduke32@457 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-15 00:59:49 +00:00
Plagman
8a5a966cd0 Restored fullbrights, improved depth peeling, tweaked MSVC support for JFAud.
git-svn-id: https://svn.eduke32.com/eduke32@454 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-14 07:00:29 +00:00
terminx
197cf82051 Compile
git-svn-id: https://svn.eduke32.com/eduke32@453 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-12 23:24:13 +00:00
terminx
7b0104e9a1 JFAud
git-svn-id: https://svn.eduke32.com/eduke32@452 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-12 22:42:19 +00:00
terminx
8e84d072c2 It looks like handleevents() returns true when the window loses focus, so the processor was maxing out again if Mapster was running but wasn't the active window. This fixes that.
git-svn-id: https://svn.eduke32.com/eduke32@451 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-12 05:49:09 +00:00
terminx
c4868aa2b6 git-svn-id: https://svn.eduke32.com/eduke32@448 1a8010ca-5511-0410-912e-c29ae57300e0 2007-01-06 06:02:45 +00:00
Plagman
5a7cceb19d Second draft of depth peeling code. It should be in a usable state, although still slow as hell.
git-svn-id: https://svn.eduke32.com/eduke32@446 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-06 01:29:45 +00:00
terminx
8a3ca3dbc4 git-svn-id: https://svn.eduke32.com/eduke32@445 1a8010ca-5511-0410-912e-c29ae57300e0 2007-01-05 23:40:37 +00:00
terminx
fc4bc3ef70 CON command for earthquakes
git-svn-id: https://svn.eduke32.com/eduke32@444 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-05 22:30:35 +00:00
terminx
7c89d81fda Fix/add some of the stuff in http://forums.3drealms.com/vb/showpost.php?p=468104
git-svn-id: https://svn.eduke32.com/eduke32@443 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-04 07:15:17 +00:00
terminx
cba58265b9 Control over the cache1d size...
git-svn-id: https://svn.eduke32.com/eduke32@442 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-02 02:27:57 +00:00
terminx
f74c413b68 git-svn-id: https://svn.eduke32.com/eduke32@438 1a8010ca-5511-0410-912e-c29ae57300e0 2006-12-28 20:36:38 +00:00
terminx
d2566913bb git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0 2006-12-23 02:38:47 +00:00
Plagman
87556300bf EDuke32 now compiles okay with the Microsoft compiler using NMake.
git-svn-id: https://svn.eduke32.com/eduke32@434 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-21 12:53:11 +00:00
terminx
8d6eef5b0f More tiny optimizations I guess
git-svn-id: https://svn.eduke32.com/eduke32@433 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-21 09:33:26 +00:00
terminx
bc4139356a Prefer passing things between functions as int rather than short or char to avoid the overhead of converting back and forth between formats
git-svn-id: https://svn.eduke32.com/eduke32@432 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-20 03:27:25 +00:00
terminx
2705563578 Minor things such as un-breaking setvarvar :)
git-svn-id: https://svn.eduke32.com/eduke32@431 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-19 20:31:40 +00:00
terminx
31775358e6 Death to local variables
git-svn-id: https://svn.eduke32.com/eduke32@430 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-18 21:29:55 +00:00
terminx
19115146ac Quite a few more optimizations
git-svn-id: https://svn.eduke32.com/eduke32@429 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-18 09:32:17 +00:00
terminx
d93dde5a59 Optimize some of the frequently used CON commands that have nasty overhead
git-svn-id: https://svn.eduke32.com/eduke32@428 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-18 08:37:12 +00:00
terminx
cb90dc8c83 This probably fixes something with projectiles
git-svn-id: https://svn.eduke32.com/eduke32@427 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-18 04:18:46 +00:00
terminx
15c080e73c Oops, I forgot to leave a space for the terminating character for the string here
git-svn-id: https://svn.eduke32.com/eduke32@426 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-18 04:18:29 +00:00
terminx
b04bfe58fb Removed orderweaponnum()
git-svn-id: https://svn.eduke32.com/eduke32@425 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-18 04:16:41 +00:00
terminx
aeaa03022d Heh, oops, that was totally backwards :)
git-svn-id: https://svn.eduke32.com/eduke32@424 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-17 21:48:21 +00:00
terminx
aaa84f3574 Stuff, and things.
git-svn-id: https://svn.eduke32.com/eduke32@423 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-17 21:20:35 +00:00
terminx
242eb24e3e This should allow map progression via nukebutton to work up to the 32 level limit, for all episodes.
git-svn-id: https://svn.eduke32.com/eduke32@422 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-17 03:21:55 +00:00
terminx
a236be837c git-svn-id: https://svn.eduke32.com/eduke32@421 1a8010ca-5511-0410-912e-c29ae57300e0 2006-12-17 01:08:39 +00:00
terminx
ccb6ff7141 Minor fixes and a couple of improvements to the fake AI players
git-svn-id: https://svn.eduke32.com/eduke32@419 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-15 01:09:25 +00:00
terminx
cd4e66b71a Faster movement in Mapster32.
git-svn-id: https://svn.eduke32.com/eduke32@418 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-14 08:50:18 +00:00
terminx
a68248896c I wonder how this feature is going to come back to bite me in the ass later
git-svn-id: https://svn.eduke32.com/eduke32@417 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-14 04:13:19 +00:00
terminx
dc0dea7c09 Update checking for win32...
git-svn-id: https://svn.eduke32.com/eduke32@416 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-14 03:34:55 +00:00
terminx
991d785e73 Add an extra noapply flag to setbrightness() so we can invalidate just the 8 bit textures.
git-svn-id: https://svn.eduke32.com/eduke32@415 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-12 09:28:37 +00:00
terminx
a35a73796c Function for changing map in multiplayer
git-svn-id: https://svn.eduke32.com/eduke32@414 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-12 08:46:32 +00:00
terminx
760e784ffc Multiplayer code for "map" and "changelevel"
git-svn-id: https://svn.eduke32.com/eduke32@413 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-12 08:33:11 +00:00
terminx
35ea2d7ad1 Make sure map filenames always get slashes prepended to them, to make sure getlevelfromfilename() doesn't fail
git-svn-id: https://svn.eduke32.com/eduke32@412 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-12 07:25:01 +00:00
terminx
75563afd01 *yawn*
git-svn-id: https://svn.eduke32.com/eduke32@411 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-12 06:41:47 +00:00
terminx
998ced5cc4 More menu stuff
git-svn-id: https://svn.eduke32.com/eduke32@410 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-12 05:59:47 +00:00
terminx
401767810f Allow the startup screens to be skipped via mouse and allow the help and credits screens to be navigated via mouse as well
git-svn-id: https://svn.eduke32.com/eduke32@409 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-12 04:31:51 +00:00
terminx
d0f96d6c86 Mouse wheel support for the game menus
git-svn-id: https://svn.eduke32.com/eduke32@408 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-12 00:03:24 +00:00
terminx
e7d1346248 This makes the editor quite a bit friendlier in terms of CPU usage. After checking for input, we wait for 1 ms if none was reported.
git-svn-id: https://svn.eduke32.com/eduke32@406 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-11 21:56:00 +00:00
terminx
3509a4dc8c Fixes
git-svn-id: https://svn.eduke32.com/eduke32@404 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-11 21:18:21 +00:00
terminx
3d867963b9 Support for a version string to stick in the lower right hand corner of the OSD
git-svn-id: https://svn.eduke32.com/eduke32@403 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-11 04:38:10 +00:00
terminx
c4147db020 Blah blah blah
git-svn-id: https://svn.eduke32.com/eduke32@400 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-10 21:53:33 +00:00
terminx
7017166f2d Oops
git-svn-id: https://svn.eduke32.com/eduke32@399 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-10 19:32:44 +00:00
terminx
169e0c824b Give most of the gamevar stuff its own object
git-svn-id: https://svn.eduke32.com/eduke32@398 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-10 06:49:01 +00:00
terminx
6b7ef5cd75 More optimizations
git-svn-id: https://svn.eduke32.com/eduke32@397 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-10 04:17:26 +00:00
terminx
0bd5f4a9e5 Uhh.. yeah
git-svn-id: https://svn.eduke32.com/eduke32@395 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-10 03:15:56 +00:00
terminx
d48c66b7ad I guess this is an optimization as well
git-svn-id: https://svn.eduke32.com/eduke32@394 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-10 01:52:35 +00:00
terminx
15ee3431f9 Check to see if the user map filename matches a defined level name and warp to that level instead of opening it as a user map
git-svn-id: https://svn.eduke32.com/eduke32@392 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-09 23:41:43 +00:00
terminx
e11f4c9afb Better alt-tab support for fullscreen OpenGL on win32
git-svn-id: https://svn.eduke32.com/eduke32@391 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-08 16:45:12 +00:00
terminx
c45445f8aa Null pointer checks for music filenames
git-svn-id: https://svn.eduke32.com/eduke32@389 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-06 23:14:49 +00:00
terminx
bee93c60b7 git-svn-id: https://svn.eduke32.com/eduke32@388 1a8010ca-5511-0410-912e-c29ae57300e0 2006-12-06 06:27:07 +00:00
terminx
7dcd346352 This seems like a good idea...
git-svn-id: https://svn.eduke32.com/eduke32@386 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-05 21:51:24 +00:00
terminx
c8abb8384d Happy fun memory usage optimization
git-svn-id: https://svn.eduke32.com/eduke32@385 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-05 21:22:19 +00:00
terminx
ccb93c19d8 Palette stuff... hijack hictinting[MAXPALOOKUPS-1] for use as a tint control on all hightile assets. This way, NVG and underwater tinting in Polymost doesn't interfere with the ps[].pals tinting that palfrom sets in the CONs.
git-svn-id: https://svn.eduke32.com/eduke32@384 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-05 20:39:29 +00:00
terminx
9fc9365e2f Allow access to map12-map32 in multiplayer, and skip the ones that aren't defined
git-svn-id: https://svn.eduke32.com/eduke32@383 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-05 00:16:33 +00:00
terminx
44e9f75e48 I suppose it's probably a good idea not to crash when someone tries telling the game to warp to an undefined map
git-svn-id: https://svn.eduke32.com/eduke32@382 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-04 22:22:07 +00:00
terminx
57042cd9a7 This raises the max number of levels per episode to 32 and alters the game to use dynamically allocated memory for level and music names and filenames. No null pointer checks yet.
git-svn-id: https://svn.eduke32.com/eduke32@381 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-04 22:05:30 +00:00
terminx
3a811040af La la la
git-svn-id: https://svn.eduke32.com/eduke32@380 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-04 04:12:14 +00:00
terminx
e4afb39e66 git-svn-id: https://svn.eduke32.com/eduke32@379 1a8010ca-5511-0410-912e-c29ae57300e0 2006-12-04 04:08:14 +00:00
terminx
42fe36d067 This makes -map bypass the menu in multiplayer
git-svn-id: https://svn.eduke32.com/eduke32@378 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-04 02:10:18 +00:00
terminx
b93ae5baa9 Blar.
git-svn-id: https://svn.eduke32.com/eduke32@377 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-03 00:27:43 +00:00
terminx
fb06419c82 updatesectorz() -> updatesector()
I now have a clue about updatesectorz() breaking things. :o


git-svn-id: https://svn.eduke32.com/eduke32@376 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-02 06:00:49 +00:00
terminx
36f69beeb6 This should fix a bug with ifgotweaponce where the game had a rare chance of crashing and burning in cooperative
git-svn-id: https://svn.eduke32.com/eduke32@375 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-01 22:34:32 +00:00
terminx
0d22a2a208 Save the GRP file selected in the startup window to the cfg
git-svn-id: https://svn.eduke32.com/eduke32@374 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-01 04:22:16 +00:00
terminx
e35a1bdc33 I guess these checks are necessary, because if we don't have them, rmnet segfaults when it tries to strtok things that don't exist.
git-svn-id: https://svn.eduke32.com/eduke32@373 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-01 01:20:59 +00:00
terminx
f71b2cd2d9 updatesector() -> updatesectorz()
I have no clue if this breaks anything.


git-svn-id: https://svn.eduke32.com/eduke32@372 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-30 23:53:44 +00:00
terminx
5dda5b1660 Rename some functions and separate the player's weapon choice back out into its own packet, because we don't need to send it with player updates from the menu.
git-svn-id: https://svn.eduke32.com/eduke32@371 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-30 23:37:47 +00:00
terminx
da317ac063 One less hack :o
git-svn-id: https://svn.eduke32.com/eduke32@370 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-30 09:22:54 +00:00
terminx
69505e1cc2 git-svn-id: https://svn.eduke32.com/eduke32@369 1a8010ca-5511-0410-912e-c29ae57300e0 2006-11-30 06:54:01 +00:00
terminx
4f17d1299b Lag meter and a couple of MP fixes
git-svn-id: https://svn.eduke32.com/eduke32@368 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-30 04:36:20 +00:00
terminx
79f6c600d5 Multiplayer fixes. This solves the crash on map change issue.
git-svn-id: https://svn.eduke32.com/eduke32@367 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-30 02:09:51 +00:00
terminx
270d573af3 Hmm..
git-svn-id: https://svn.eduke32.com/eduke32@365 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-29 10:30:25 +00:00
terminx
44fcea85a8 Makefile switch for which networking code to use
git-svn-id: https://svn.eduke32.com/eduke32@364 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-28 22:53:11 +00:00
terminx
8727166e24 I wish I knew why this doesn't work
git-svn-id: https://svn.eduke32.com/eduke32@363 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-28 16:23:37 +00:00
terminx
d7d9e82be0 Duke3d_w32 netcode... this compiles but doesn't work yet
git-svn-id: https://svn.eduke32.com/eduke32@362 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-28 04:16:20 +00:00
terminx
5ebab8df83 git-svn-id: https://svn.eduke32.com/eduke32@361 1a8010ca-5511-0410-912e-c29ae57300e0 2006-11-26 21:15:20 +00:00
terminx
8efa4670bb Support for using a different cfg file via command line
git-svn-id: https://svn.eduke32.com/eduke32@360 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-24 04:25:13 +00:00
terminx
cac0d84384 Fixes
git-svn-id: https://svn.eduke32.com/eduke32@359 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-22 01:25:35 +00:00
terminx
a6a64c52b5 GL_EXP2 fog/shading re-adjustment... haha, whiners are going to crucify me.
git-svn-id: https://svn.eduke32.com/eduke32@356 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-21 05:38:22 +00:00
terminx
b6f6873603 git-svn-id: https://svn.eduke32.com/eduke32@354 1a8010ca-5511-0410-912e-c29ae57300e0 2006-11-20 04:55:37 +00:00
terminx
20c261babd git-svn-id: https://svn.eduke32.com/eduke32@353 1a8010ca-5511-0410-912e-c29ae57300e0 2006-11-19 08:43:27 +00:00
terminx
715bc289e8 Fix "array subscript has type 'char'" warnings
git-svn-id: https://svn.eduke32.com/eduke32@352 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-19 08:24:46 +00:00
terminx
2d356245f2 git-svn-id: https://svn.eduke32.com/eduke32@350 1a8010ca-5511-0410-912e-c29ae57300e0 2006-11-19 07:09:43 +00:00
terminx
65dc97d55b More warning fixes
git-svn-id: https://svn.eduke32.com/eduke32@349 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-19 03:02:36 +00:00
terminx
1b91c1bae3 This probably fixes building with SDL on Windows
git-svn-id: https://svn.eduke32.com/eduke32@346 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-18 08:46:58 +00:00
terminx
44e32d9300 Oops, I guess this would help... ;)
git-svn-id: https://svn.eduke32.com/eduke32@345 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-18 08:18:11 +00:00
terminx
80c51ac2de Fix some gcc4 warnings
git-svn-id: https://svn.eduke32.com/eduke32@344 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-18 08:13:33 +00:00
terminx
453c1f9649 Blar
git-svn-id: https://svn.eduke32.com/eduke32@343 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-17 08:22:52 +00:00
terminx
3413ff8dd9 A couple of SDL-related fixes
git-svn-id: https://svn.eduke32.com/eduke32@342 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-17 05:05:16 +00:00
terminx
0207e4fb79 WW2GI "support"
git-svn-id: https://svn.eduke32.com/eduke32@341 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-16 23:06:16 +00:00
terminx
59a260956e Remove more redundancy
git-svn-id: https://svn.eduke32.com/eduke32@340 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-16 08:57:13 +00:00
terminx
62c19ced26 Shitcan unixvoc.c and make multivoc.c work under *nix
git-svn-id: https://svn.eduke32.com/eduke32@339 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-16 08:51:07 +00:00
terminx
a75a1eb10c Fixes
git-svn-id: https://svn.eduke32.com/eduke32@338 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-16 03:25:32 +00:00
terminx
bbbccb7b11 Hopefully the last of the formatting changes + sound support for Linux. Previous commit also fixes the mouse cursor grab issue.
git-svn-id: https://svn.eduke32.com/eduke32@337 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-16 03:02:42 +00:00
terminx
628ef41cc4 An additional crapload of formatting changes
git-svn-id: https://svn.eduke32.com/eduke32@335 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-15 01:16:55 +00:00
terminx
38e3d16aeb More formatting changes
git-svn-id: https://svn.eduke32.com/eduke32@333 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-14 21:35:50 +00:00
terminx
8127c07f45 Dump debug.con and debug.map on insertsprite() failure
git-svn-id: https://svn.eduke32.com/eduke32@332 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-14 19:58:59 +00:00
terminx
37dea75dc6 Formatting change
git-svn-id: https://svn.eduke32.com/eduke32@331 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-13 23:12:47 +00:00
terminx
f80b65cfb3 CON access to getincangle(), and usage of myconnectindex for EVENT_GETMENUTILE and EVENT_GETLOADTILE. This lets us force menu options to certain values while the player is in the menu via setuserdef.
git-svn-id: https://svn.eduke32.com/eduke32@329 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-06 22:14:27 +00:00
terminx
44d1866c5a Fix http://forums.3drealms.com/vb/showpost.php?p=439437 and bump demo/savegame version number due to a change in the size of the spriteext struct
git-svn-id: https://svn.eduke32.com/eduke32@328 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-05 06:54:22 +00:00
terminx
90eb35a551 Oops
git-svn-id: https://svn.eduke32.com/eduke32@327 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-01 23:40:15 +00:00
terminx
59f5ab835f Fix building without GL and Polymost
git-svn-id: https://svn.eduke32.com/eduke32@324 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-29 20:18:04 +00:00
terminx
f83fe0c7d3 Boredom
git-svn-id: https://svn.eduke32.com/eduke32@323 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-24 03:13:45 +00:00
terminx
e6fa910614 Best map par time tracking from JonoF
git-svn-id: https://svn.eduke32.com/eduke32@322 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-23 21:47:28 +00:00
terminx
fc172fe3ea git-svn-id: https://svn.eduke32.com/eduke32@321 1a8010ca-5511-0410-912e-c29ae57300e0 2006-10-20 01:17:32 +00:00
terminx
28e6c029ce Move the window title setting code to the beginning of enterlevel(), so that it updates before the loading screen is displayed rather than after
git-svn-id: https://svn.eduke32.com/eduke32@319 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-19 17:16:35 +00:00
terminx
3584d01dcc git-svn-id: https://svn.eduke32.com/eduke32@318 1a8010ca-5511-0410-912e-c29ae57300e0 2006-10-19 07:26:33 +00:00
terminx
eac09688bc Nothing important
git-svn-id: https://svn.eduke32.com/eduke32@317 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-19 00:45:36 +00:00
terminx
96c035d63b Added a quote message for DNMONSTERS, fixed a MSVC compile error
git-svn-id: https://svn.eduke32.com/eduke32@314 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-17 01:12:31 +00:00
terminx
047524688f git-svn-id: https://svn.eduke32.com/eduke32@312 1a8010ca-5511-0410-912e-c29ae57300e0 2006-10-15 18:59:45 +00:00
Plagman
6b635120d4 Frustum clipping and cliplanes for map limits. Performance should be alright now.
git-svn-id: https://svn.eduke32.com/eduke32@311 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-15 18:51:41 +00:00
Plagman
9002a68e64 Polymer cliplanes and FOV.
git-svn-id: https://svn.eduke32.com/eduke32@310 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-14 23:33:10 +00:00
terminx
cbade0ca16 git-svn-id: https://svn.eduke32.com/eduke32@309 1a8010ca-5511-0410-912e-c29ae57300e0 2006-10-10 23:04:38 +00:00
terminx
ae3a91cc06 git-svn-id: https://svn.eduke32.com/eduke32@308 1a8010ca-5511-0410-912e-c29ae57300e0 2006-10-05 07:39:37 +00:00
terminx
9c8c6f421e This fixes a problem with using 'ifp' from within actors other than APLAYER.
git-svn-id: https://svn.eduke32.com/eduke32@306 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-03 01:17:01 +00:00
terminx
5019235983 qstrlen
git-svn-id: https://svn.eduke32.com/eduke32@305 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-30 06:51:48 +00:00
terminx
a4c411d637 Whitespace
git-svn-id: https://svn.eduke32.com/eduke32@303 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-29 05:01:33 +00:00
terminx
ec89d845aa Swap the qstrcpy parameters and fix the issue with frozen players
git-svn-id: https://svn.eduke32.com/eduke32@302 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-28 00:32:22 +00:00
terminx
784dfe8aa7 Blah blah blah
git-svn-id: https://svn.eduke32.com/eduke32@299 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-24 04:44:54 +00:00
terminx
55392349bb git-svn-id: https://svn.eduke32.com/eduke32@298 1a8010ca-5511-0410-912e-c29ae57300e0 2006-09-21 20:10:51 +00:00
terminx
ac7ca6aa75 Minor fixes...
git-svn-id: https://svn.eduke32.com/eduke32@297 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-20 07:23:25 +00:00
terminx
4f021f4736 New event/userdef CON extensions to allow fiddling with the movement interpolation in multiplayer.
git-svn-id: https://svn.eduke32.com/eduke32@296 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-19 23:02:33 +00:00
terminx
d961d235a5 git-svn-id: https://svn.eduke32.com/eduke32@293 1a8010ca-5511-0410-912e-c29ae57300e0 2006-09-12 00:51:50 +00:00
terminx
6db5e70888 git-svn-id: https://svn.eduke32.com/eduke32@292 1a8010ca-5511-0410-912e-c29ae57300e0 2006-09-10 17:40:34 +00:00
terminx
f14861b77a git-svn-id: https://svn.eduke32.com/eduke32@291 1a8010ca-5511-0410-912e-c29ae57300e0 2006-09-07 17:46:00 +00:00
terminx
e2ccbf6870 Replaced the 'dynquote' primitive with 'qsprintf' and fixed a parsing bug with some of the level and sound name definition stuff.
git-svn-id: https://svn.eduke32.com/eduke32@290 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-06 04:18:28 +00:00
terminx
11e8db76a8 Fix from JonoF for using a joystick in combination with SDLayer.
git-svn-id: https://svn.eduke32.com/eduke32@289 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-02 02:34:29 +00:00
terminx
c0f93c2aad Add a missing header, fix a config file bug and switch "exponentially" for "dramatically" in the texture caching dialog.
git-svn-id: https://svn.eduke32.com/eduke32@288 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-02 01:40:20 +00:00
terminx
c1bb2adb2c Fix an OOS problem with TDM. I want to punch whoever came up with sync based networking in the balls. :D
git-svn-id: https://svn.eduke32.com/eduke32@287 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-31 19:05:23 +00:00
terminx
138a4ab95f Makefile shite
git-svn-id: https://svn.eduke32.com/eduke32@285 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-31 01:54:23 +00:00
Plagman
0a0f399ba0 More Polymer (for win32 platform, still test code), added polymost.h for external access to some structs and funcs.
git-svn-id: https://svn.eduke32.com/eduke32@283 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-30 23:32:39 +00:00
terminx
102b17f743 Oops.
git-svn-id: https://svn.eduke32.com/eduke32@282 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-29 20:26:55 +00:00
terminx
36afe510ed This makes the faster weapon switching work a bit better in my opinion.
git-svn-id: https://svn.eduke32.com/eduke32@281 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-29 19:22:41 +00:00
terminx
60d78a27f3 Added a hack to offset the shadows of sprites a bit so there's no flickering at the base of the sprite.
git-svn-id: https://svn.eduke32.com/eduke32@280 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-29 08:07:06 +00:00
terminx
8765f0a215 Added some commands for getting the current compiled CON ptr and jumping to another location
git-svn-id: https://svn.eduke32.com/eduke32@277 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-28 19:18:05 +00:00
terminx
b4ed27fa7d Somebody needed an 'ezshootvar'. These commands are getting ridiculous.
git-svn-id: https://svn.eduke32.com/eduke32@276 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-22 21:02:06 +00:00
terminx
f369ba745c The bits2 member of the input struct has been renamed to extbits, and a proper fix for the strange OOS issues has been implemented.
git-svn-id: https://svn.eduke32.com/eduke32@275 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-22 05:38:59 +00:00
terminx
daa3b7b7a7 Fix for a crash when using rancidmeat network config files, fix for the "vote succeeded" message that's supposed to display when a multiplayer map vote passes, and a fix for an issue with the new game menu that I noticed when I accidentally used 1.4/1.5 CON files with the shareware GRP.
git-svn-id: https://svn.eduke32.com/eduke32@274 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-21 21:00:54 +00:00
terminx
827eb34b95 Fix for a problem with the automatic color selection setting for player color and add some additional informational text to the screen when someone has called a vote.
git-svn-id: https://svn.eduke32.com/eduke32@273 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-21 07:43:45 +00:00
terminx
511a6517cb I guess I'll use palette 21 for the red team instead of palette 10, though palette 10 does look better with the original sprites.
git-svn-id: https://svn.eduke32.com/eduke32@272 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-21 06:57:39 +00:00
terminx
20b89b70b3 More TDM stuff and a potential fix for a networking problem.
git-svn-id: https://svn.eduke32.com/eduke32@271 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-20 22:17:12 +00:00
terminx
c312a89e02 A couple more TDM things, including making the built in bots not attack players on the same team. However, this can leave them in a rather hilarious state in which they twitch in place in the middle of a room. It's almost as funny as watching them spin around kicking the walls.
git-svn-id: https://svn.eduke32.com/eduke32@270 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-19 01:30:40 +00:00
terminx
a7bad3d852 Team DukeMatch support
git-svn-id: https://svn.eduke32.com/eduke32@268 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-18 23:52:26 +00:00
terminx
929ab76c77 'useractor' protection for newbies. :/
git-svn-id: https://svn.eduke32.com/eduke32@267 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-17 23:07:43 +00:00
terminx
35df54c3a8 Text color fixes
git-svn-id: https://svn.eduke32.com/eduke32@266 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-15 17:15:23 +00:00
terminx
e0bccd9709 Add 'buildlic.txt' to source and binary distributions.
git-svn-id: https://svn.eduke32.com/eduke32@263 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-14 20:36:30 +00:00
terminx
cc1925110a This makes the dialog that asks you on first startup whether or not you want to enable the on-disk texture caching work again.
git-svn-id: https://svn.eduke32.com/eduke32@261 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-10 02:10:24 +00:00
terminx
897bfa7a0e Fix building with USE_OPENGL = 0 and POLYMOST = 0
git-svn-id: https://svn.eduke32.com/eduke32@259 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-07 19:57:53 +00:00
terminx
660815a3fd CON fix from JFDuke that I missed somewhere along the line + SDL mousewheel fix from Mephisto
git-svn-id: https://svn.eduke32.com/eduke32@258 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-07 06:18:57 +00:00
terminx
b68ea8f84f Fix for a bug with multiplayer demos causing the game to remain in a multiplayer mode after loading a single player savegame
git-svn-id: https://svn.eduke32.com/eduke32@256 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-04 01:13:31 +00:00
terminx
268521021f I guess this needs to throw warnings instead of errors, or else NAM and some other mods with problems will break.
git-svn-id: https://svn.eduke32.com/eduke32@255 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-04 00:57:27 +00:00
terminx
f467ebaf3e This is better.
git-svn-id: https://svn.eduke32.com/eduke32@254 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-03 03:14:43 +00:00
terminx
5b211422da Added detection for stupid mistakes people make with the 'move' command and doubled the CACHE1D size when not using JFAud.
git-svn-id: https://svn.eduke32.com/eduke32@253 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-02 20:51:50 +00:00
terminx
665a322312 Mapster32 crash fix and a couple of small projectile system changes
git-svn-id: https://svn.eduke32.com/eduke32@252 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-30 01:48:52 +00:00
terminx
564b220add Remove 'txdist' keyword
git-svn-id: https://svn.eduke32.com/eduke32@251 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-29 00:17:46 +00:00
terminx
590ba29bf3 This commit is effectively nothing
git-svn-id: https://svn.eduke32.com/eduke32@250 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-27 01:51:06 +00:00
terminx
a66440c908 A few cleanups
We're also no longer using upx -9 in MakeDistributions, because it breaks binaries


git-svn-id: https://svn.eduke32.com/eduke32@249 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-26 01:10:33 +00:00
terminx
4918ba6fde Formatting fixes for build.c, config.c, engine.c and polymost.c plus some warning fixes from JonoF and some cfg file reading changes for the game
git-svn-id: https://svn.eduke32.com/eduke32@248 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-24 02:47:47 +00:00
terminx
2a1b4418ad Minor fixes
git-svn-id: https://svn.eduke32.com/eduke32@247 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-23 21:12:46 +00:00
terminx
cf9f8a101c Disable parental lock in NAM
git-svn-id: https://svn.eduke32.com/eduke32@245 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-22 23:02:08 +00:00
terminx
931df593c1 We need to set ud.multimode before checkcommandline() or fake multiplayer mode doesn't work
git-svn-id: https://svn.eduke32.com/eduke32@242 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-22 05:49:55 +00:00
terminx
d404dd8ead Fixes from JonoF
git-svn-id: https://svn.eduke32.com/eduke32@241 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-22 05:20:25 +00:00
terminx
3e9584a144 Warning fix
git-svn-id: https://svn.eduke32.com/eduke32@239 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-22 03:11:31 +00:00
terminx
9fcbb72c59 GRP loading fixes
git-svn-id: https://svn.eduke32.com/eduke32@236 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-22 02:54:07 +00:00
terminx
7cd91e3fc2 NAM support
git-svn-id: https://svn.eduke32.com/eduke32@234 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-22 00:53:20 +00:00
terminx
2cea1c5a9f Oops
git-svn-id: https://svn.eduke32.com/eduke32@233 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-22 00:06:57 +00:00
terminx
d33bcb97a8 Misc cleanups
git-svn-id: https://svn.eduke32.com/eduke32@232 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-21 22:25:05 +00:00
terminx
17f698c991 Add "aborted" messages for special function menu options
git-svn-id: https://svn.eduke32.com/eduke32@227 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-20 20:52:18 +00:00
terminx
f752e9a873 More boredom
git-svn-id: https://svn.eduke32.com/eduke32@226 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-20 17:33:56 +00:00
terminx
d9e51bc8ac Boredom.
git-svn-id: https://svn.eduke32.com/eduke32@225 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-20 05:02:55 +00:00
terminx
ece23acfc6 I hate this game
git-svn-id: https://svn.eduke32.com/eduke32@223 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-19 17:35:11 +00:00
terminx
9fc68fcc0a Update repo to 1.4.0 beta 2
git-svn-id: https://svn.eduke32.com/eduke32@222 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-18 21:08:38 +00:00
terminx
d395f8050d Fix randvar
git-svn-id: https://svn.eduke32.com/eduke32@221 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-15 00:18:36 +00:00
terminx
f5e728ab22 Boredom
git-svn-id: https://svn.eduke32.com/eduke32@220 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-14 07:28:32 +00:00
terminx
c8589f5b9a git-svn-id: https://svn.eduke32.com/eduke32@219 1a8010ca-5511-0410-912e-c29ae57300e0 2006-07-13 23:13:06 +00:00
terminx
c120d9f915 git-svn-id: https://svn.eduke32.com/eduke32@218 1a8010ca-5511-0410-912e-c29ae57300e0 2006-07-13 03:16:51 +00:00
terminx
0bc64d3518 Minor fixes
git-svn-id: https://svn.eduke32.com/eduke32@217 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-11 18:35:58 +00:00
terminx
2142db118e Fix squishing a shrunken enemy while changing weapon bug
git-svn-id: https://svn.eduke32.com/eduke32@216 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-09 19:51:09 +00:00
terminx
6fb8ac956b git-svn-id: https://svn.eduke32.com/eduke32@215 1a8010ca-5511-0410-912e-c29ae57300e0 2006-07-08 01:31:35 +00:00
terminx
6bab975972 GRP selection from JonoF
git-svn-id: https://svn.eduke32.com/eduke32@214 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-07 18:41:05 +00:00
terminx
621da0a840 Mostly stuff from JonoF
git-svn-id: https://svn.eduke32.com/eduke32@212 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-06 06:18:18 +00:00
terminx
e9aca89385 Remove HUD model correction and more Polymost shading tweaks
git-svn-id: https://svn.eduke32.com/eduke32@211 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-05 02:05:39 +00:00
terminx
d826db409e git-svn-id: https://svn.eduke32.com/eduke32@208 1a8010ca-5511-0410-912e-c29ae57300e0 2006-07-04 05:46:38 +00:00
terminx
a99b97689e More polymost shading stuff
git-svn-id: https://svn.eduke32.com/eduke32@206 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-04 00:46:24 +00:00
terminx
450047627a Allow disabling of the HOM correction hack
git-svn-id: https://svn.eduke32.com/eduke32@204 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-02 21:25:33 +00:00
terminx
504cbf9b88 Fix building with Watcom and move the KenBuild test game stuff out of the engine source
git-svn-id: https://svn.eduke32.com/eduke32@201 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-02 17:33:49 +00:00
terminx
50474b8e5a Attempt to make Polymost look closer to the classic renderer in terms of shading and fix a couple of minor things I noticed in the game and editor
git-svn-id: https://svn.eduke32.com/eduke32@200 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-02 04:01:28 +00:00
terminx
a60d159ca2 Add "ezshoot" and disable the sound device/midi device/cd drive dropdowns in the startup window
git-svn-id: https://svn.eduke32.com/eduke32@199 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-01 21:15:47 +00:00
terminx
06e8f8f93d Fix an infinite loop on architectures with no sound support, but with sound configured in the cfg
git-svn-id: https://svn.eduke32.com/eduke32@198 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-01 12:10:29 +00:00
terminx
7c05f3eea6 More stuff from JonoF
git-svn-id: https://svn.eduke32.com/eduke32@197 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-01 12:00:26 +00:00
terminx
12d768d9fd Startup window stuff
git-svn-id: https://svn.eduke32.com/eduke32@196 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-01 07:14:56 +00:00
terminx
b080cbabb8 Add support for XP visual styles
git-svn-id: https://svn.eduke32.com/eduke32@195 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-01 02:01:18 +00:00
terminx
42b4208d1e New startup window from JonoF + some other stuff
This was not at all pleasant to merge, and problems should be expected. ;)


git-svn-id: https://svn.eduke32.com/eduke32@194 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-01 01:40:18 +00:00
terminx
0d61f3bc55 Minor gamevar stuff
git-svn-id: https://svn.eduke32.com/eduke32@193 1a8010ca-5511-0410-912e-c29ae57300e0
2006-06-19 19:28:49 +00:00
terminx
1ff7e005d6 git-svn-id: https://svn.eduke32.com/eduke32@192 1a8010ca-5511-0410-912e-c29ae57300e0 2006-06-15 00:39:33 +00:00
terminx
1747c01141 git-svn-id: https://svn.eduke32.com/eduke32@191 1a8010ca-5511-0410-912e-c29ae57300e0 2006-06-14 08:24:12 +00:00
terminx
bf7e699c02 Fix eventloadactor breakage by removing some obnoxious and unncessary safety checks I added without paying attention
git-svn-id: https://svn.eduke32.com/eduke32@190 1a8010ca-5511-0410-912e-c29ae57300e0
2006-06-14 03:31:34 +00:00
terminx
c48a55b4f9 Build crash fix
git-svn-id: https://svn.eduke32.com/eduke32@189 1a8010ca-5511-0410-912e-c29ae57300e0
2006-06-10 23:47:27 +00:00
terminx
cc7e9897ed A few minor tweaks to the voting system and some more fixes for building without Polymost
git-svn-id: https://svn.eduke32.com/eduke32@188 1a8010ca-5511-0410-912e-c29ae57300e0
2006-06-09 01:28:39 +00:00
terminx
62b15f204f Support for /me in multiplayer text chat
git-svn-id: https://svn.eduke32.com/eduke32@187 1a8010ca-5511-0410-912e-c29ae57300e0
2006-06-07 01:29:17 +00:00
terminx
8f73605b8d Misc crap
git-svn-id: https://svn.eduke32.com/eduke32@186 1a8010ca-5511-0410-912e-c29ae57300e0
2006-06-07 00:07:39 +00:00
terminx
1bab48f5be Cleaning out the tree
git-svn-id: https://svn.eduke32.com/eduke32@185 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-30 06:14:25 +00:00
terminx
5859c681e3 La la la
git-svn-id: https://svn.eduke32.com/eduke32@184 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-25 04:27:33 +00:00
terminx
bc47dbdba1 NAT traversal patch from Adam Fazakerley
git-svn-id: https://svn.eduke32.com/eduke32@182 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-23 23:43:18 +00:00
terminx
e73e8a9b9f Might as well make this a bit more proper
git-svn-id: https://svn.eduke32.com/eduke32@181 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-22 07:25:21 +00:00
terminx
ce4b067e65 Remove the ratio correction slider and replace it with a simple widescreen toggle
git-svn-id: https://svn.eduke32.com/eduke32@180 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-22 07:11:30 +00:00
terminx
76eb4ada1d Fix skill sounds when using JAudiolib instead of JFAud
git-svn-id: https://svn.eduke32.com/eduke32@179 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-22 01:05:56 +00:00
terminx
119f878dc6 git-svn-id: https://svn.eduke32.com/eduke32@176 1a8010ca-5511-0410-912e-c29ae57300e0 2006-05-21 00:28:59 +00:00
terminx
51ba738aa0 I guess this is right
git-svn-id: https://svn.eduke32.com/eduke32@175 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-21 00:05:50 +00:00
terminx
544bdae42a HUD model correction stuff
git-svn-id: https://svn.eduke32.com/eduke32@174 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-20 20:57:09 +00:00
terminx
d0c70afa85 git-svn-id: https://svn.eduke32.com/eduke32@173 1a8010ca-5511-0410-912e-c29ae57300e0 2006-05-20 20:17:27 +00:00
terminx
c173d310ff Change ratio correction to always assume a ratio of 1.2. I like this better than how it worked before. Plagman, what say you?
git-svn-id: https://svn.eduke32.com/eduke32@172 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-20 14:31:24 +00:00
terminx
c6e003ee9b Input changes from JonoF
git-svn-id: https://svn.eduke32.com/eduke32@171 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-17 03:13:39 +00:00
terminx
85452ab0d5 More weapon system changes
git-svn-id: https://svn.eduke32.com/eduke32@170 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-16 02:37:37 +00:00
terminx
ac14852079 Rework findnearactor3d/findnearsprite3d/findnearactor3dvar/findnearsprite3dvar and add a findnearactorz/findnearspritez/findnearactorzvar/findnearspritezvar. This breaks the previous syntax of all of the "3d" variants.
git-svn-id: https://svn.eduke32.com/eduke32@169 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-16 01:48:33 +00:00
terminx
bfa46aa711 More weapon changes + don't apply ratio correction to HUD models (because people are whiners)
git-svn-id: https://svn.eduke32.com/eduke32@168 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-14 21:15:55 +00:00
terminx
ac622add66 my tree of souls is melting
git-svn-id: https://svn.eduke32.com/eduke32@167 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-14 09:28:18 +00:00
terminx
cc750739ca Weapon system changes... added an extra flag to the weapons and reworked portions of the system in order to more correctly emulate Duke 1.5
git-svn-id: https://svn.eduke32.com/eduke32@166 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-14 09:16:25 +00:00
terminx
8ce6a025e6 Detect the gamevar THISACTOR in a couple of commands that take player numbers instead of sprite numbers
git-svn-id: https://svn.eduke32.com/eduke32@165 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-13 01:07:06 +00:00
terminx
66a36e564b Fix building without OpenGL support and rip out the DYNAMIC_OPENGL toggle
git-svn-id: https://svn.eduke32.com/eduke32@163 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-12 21:55:05 +00:00
terminx
4e704d39dc Change version to 1.4.0 beta 1, add draft of new ChangeLog and the nsi script used for creating the installer
git-svn-id: https://svn.eduke32.com/eduke32@160 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-11 07:17:40 +00:00
terminx
9b45f1ba55 Some sound fixes and a cl_smoothinput cvar to allow people to disable the lastinfo.dyaw and lastinfo.dz stuff in getinput()
git-svn-id: https://svn.eduke32.com/eduke32@159 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-10 21:00:56 +00:00
terminx
a8abb5e046 Blar
git-svn-id: https://svn.eduke32.com/eduke32@158 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-09 23:55:42 +00:00
terminx
e1fcaa3d40 Mouse input filtering and some player name length fixes
git-svn-id: https://svn.eduke32.com/eduke32@157 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-09 04:24:44 +00:00
terminx
b8820227ed Death message revisions and a dirty hack to make the player name display work with the HoloDuke
git-svn-id: https://svn.eduke32.com/eduke32@156 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-07 06:35:35 +00:00
terminx
cb7a254b8d Limit the player ID distance to 12288 and stop the selection sounds of weapons that you scroll past
git-svn-id: https://svn.eduke32.com/eduke32@155 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-07 05:12:59 +00:00
terminx
d42b0019e0 Remove the "brightskins" option because it kind of sucked.
git-svn-id: https://svn.eduke32.com/eduke32@154 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-07 03:27:41 +00:00
terminx
9122c35836 git-svn-id: https://svn.eduke32.com/eduke32@153 1a8010ca-5511-0410-912e-c29ae57300e0 2006-05-06 05:28:28 +00:00
terminx
414d486de5 Add a display for the name of the player you're aiming at and make the death messages into quotes so they can be redefined in the CONs
git-svn-id: https://svn.eduke32.com/eduke32@152 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-05 22:39:34 +00:00
terminx
d6530ed294 Add support for color codes to gametext_() and in various places in supporting code and increase quote length to 128
git-svn-id: https://svn.eduke32.com/eduke32@151 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-05 07:10:36 +00:00
terminx
1409799e0e Add an option to automatically send messages to all players instead of prompting; shift bypasses this behavior. I've also added a few more cvars and whatnot.
git-svn-id: https://svn.eduke32.com/eduke32@150 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-05 01:20:19 +00:00
terminx
c26cc6fad6 More death messages. Apparently, I think I'm funny. :p
git-svn-id: https://svn.eduke32.com/eduke32@149 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-04 23:51:11 +00:00
terminx
d059a59772 Autovote option for the menu
git-svn-id: https://svn.eduke32.com/eduke32@148 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-04 04:18:55 +00:00
terminx
1230ad3914 Per-weapon player death messages, an option to disable the exit button in maps, and voting on map changes
git-svn-id: https://svn.eduke32.com/eduke32@147 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-04 03:14:49 +00:00
terminx
834d2c9a9b Add a message into the chat buffer whenever a player is killed, as well as define some dummy names for the fake AI players
git-svn-id: https://svn.eduke32.com/eduke32@146 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-03 04:49:54 +00:00
terminx
4a380c2b4a Add dummy options for some Rancidmeat parameters we want to ignore, as well as add detection of APIPA addresses
git-svn-id: https://svn.eduke32.com/eduke32@145 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-03 04:16:08 +00:00
terminx
d4ffa1f689 Player color selection fix
git-svn-id: https://svn.eduke32.com/eduke32@144 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-03 01:42:37 +00:00
terminx
297400098b Fix a couple of video mode switching bugs
git-svn-id: https://svn.eduke32.com/eduke32@143 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-03 01:02:51 +00:00
terminx
2f99dd111b Increase vertical aiming precision
git-svn-id: https://svn.eduke32.com/eduke32@142 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-02 21:36:09 +00:00
terminx
93dd018a61 Add -keepaddr command line option to disable external address lookup as well as a couple of potential fixes for a multiplayer issue
git-svn-id: https://svn.eduke32.com/eduke32@141 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-02 08:12:15 +00:00
terminx
3ff229d5a6 Fix a couple of things
git-svn-id: https://svn.eduke32.com/eduke32@140 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-02 05:20:36 +00:00
terminx
19a7ae03e6 Whitespace
git-svn-id: https://svn.eduke32.com/eduke32@139 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-02 03:51:06 +00:00
terminx
0709b4ba67 Yeah, it might help to do this crap in the right order, heh.
git-svn-id: https://svn.eduke32.com/eduke32@138 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-02 03:36:19 +00:00
terminx
51b54cf6ad Only get the external IP if no peers have internal IPs and the IP we're using is a LAN IP
git-svn-id: https://svn.eduke32.com/eduke32@137 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-02 03:12:44 +00:00
terminx
bf48c4c4dc Get the interface's external IP when using Rancidmeat configuration files if none of the peers have a LAN IP
git-svn-id: https://svn.eduke32.com/eduke32@136 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-02 02:57:11 +00:00
terminx
34241c8514 Fixes
git-svn-id: https://svn.eduke32.com/eduke32@135 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-01 22:49:09 +00:00
terminx
b82b776b9e Use the port specified on the interface line in the Rancidmeat configuration text as the local port
git-svn-id: https://svn.eduke32.com/eduke32@134 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-01 17:33:40 +00:00
terminx
8b9523640a git-svn-id: https://svn.eduke32.com/eduke32@133 1a8010ca-5511-0410-912e-c29ae57300e0 2006-05-01 07:38:13 +00:00
terminx
c0f4fd552b git-svn-id: https://svn.eduke32.com/eduke32@132 1a8010ca-5511-0410-912e-c29ae57300e0 2006-05-01 06:52:06 +00:00
terminx
106f0efd24 This pretty much works now.
git-svn-id: https://svn.eduke32.com/eduke32@131 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-01 06:30:33 +00:00
terminx
111c923844 Revert some of the aim changes as well as add the start of support for loading Duke3d_w32 network configuration files. The wrapper application reformats a Duke3d_w32 command line sent from Dukester X into something EDuke32 can work with.
Still left to be done: sort IPs (they aren't in the same order on all machines in Rancidmeat config files) and construct a proper string of network parameters for Ken's netcode.


git-svn-id: https://svn.eduke32.com/eduke32@130 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-01 05:03:44 +00:00
terminx
7d8048482a Peer-to-peer multiplayer with > 2 players now works, some other minor changes
git-svn-id: https://svn.eduke32.com/eduke32@129 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-30 21:14:12 +00:00
terminx
301a6eefd5 Mouse smoothing changes to winlayer that I forgot to commit earlier & a little optional status bar hack for 16 and 32 bit modes that someone requested
git-svn-id: https://svn.eduke32.com/eduke32@128 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-30 01:39:58 +00:00
terminx
aa042016b7 Better mouse movement
git-svn-id: https://svn.eduke32.com/eduke32@127 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-30 00:40:41 +00:00
terminx
a61f880dc0 Savegame corruption fix
git-svn-id: https://svn.eduke32.com/eduke32@126 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-30 00:06:17 +00:00
terminx
05844d093d git-svn-id: https://svn.eduke32.com/eduke32@125 1a8010ca-5511-0410-912e-c29ae57300e0 2006-04-29 12:54:25 +00:00
terminx
0d9f8199cd Don't perform a switch back to the last full weapon when switching to an empty weapon if the player happened to pick up ammo for the weapon during the time it took to ready it.
git-svn-id: https://svn.eduke32.com/eduke32@124 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-29 06:45:46 +00:00
terminx
76af69d72d Mouse aim fixes
git-svn-id: https://svn.eduke32.com/eduke32@123 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-29 06:06:30 +00:00
terminx
7567925e87 Fix a few issues reported by aaBlueDragon
git-svn-id: https://svn.eduke32.com/eduke32@122 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-29 02:23:07 +00:00
terminx
5772213ba8 Remove CON_PROJECTILE
git-svn-id: https://svn.eduke32.com/eduke32@121 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-28 04:14:45 +00:00
terminx
a1db735f69 Improved error checking for savegames
git-svn-id: https://svn.eduke32.com/eduke32@120 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-28 00:46:09 +00:00
terminx
9d147dcfaa Allow disabling level load text from within EVENT_GETLOADTILE
git-svn-id: https://svn.eduke32.com/eduke32@119 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-27 21:19:54 +00:00
terminx
e316013c1d *yawn*
git-svn-id: https://svn.eduke32.com/eduke32@117 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-26 17:48:43 +00:00
terminx
37493f57ee Improved alt+enter and a few other things
git-svn-id: https://svn.eduke32.com/eduke32@114 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-25 22:50:57 +00:00
terminx
65697dbd4f Some more config file fixes
git-svn-id: https://svn.eduke32.com/eduke32@113 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-25 05:01:27 +00:00
terminx
2308af760d Config file fixes from JonoF
git-svn-id: https://svn.eduke32.com/eduke32@112 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-25 04:35:39 +00:00
terminx
e09d8d7cd9 Yep
git-svn-id: https://svn.eduke32.com/eduke32@111 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-25 02:33:21 +00:00
terminx
0aa8fffdf7 Added CON_DEFINEGAMEFUNCNAME to allow the end user to redefine the strings used on the keyboard setup screen and in the cfg, several small fixes, and a modernization of the default controls.
git-svn-id: https://svn.eduke32.com/eduke32@110 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-25 01:56:24 +00:00
terminx
0d411e468e Whitespace
git-svn-id: https://svn.eduke32.com/eduke32@109 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-24 19:04:22 +00:00
terminx
fe5671e812 Fix a couple of tiny leaks and a couple of minor issues I noticed last night in multiplayer
git-svn-id: https://svn.eduke32.com/eduke32@108 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-24 18:52:29 +00:00
terminx
f2c77fa152 Minor improvements to CON_DEFINESOUND & fixes to prevent getlabel() from picking up tabs and other related characters
git-svn-id: https://svn.eduke32.com/eduke32@107 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-24 06:00:20 +00:00
terminx
2fa4b89f17 CON_CANSEESPR, whitespace
git-svn-id: https://svn.eduke32.com/eduke32@106 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-24 05:42:29 +00:00
terminx
b6f86cc379 Save extra sprite flags, sprite cache settings, and all quotes to savegames
git-svn-id: https://svn.eduke32.com/eduke32@105 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-24 04:57:04 +00:00
terminx
13716bb952 Mo' betta
git-svn-id: https://svn.eduke32.com/eduke32@104 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-24 02:58:15 +00:00
terminx
225605f79a Clear quote memory after allocation
git-svn-id: https://svn.eduke32.com/eduke32@103 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-24 01:54:58 +00:00
terminx
ee521c4d58 Dynamically allocate gamevar label space & add null pointer checks for quotes and gamevar labels
git-svn-id: https://svn.eduke32.com/eduke32@102 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-24 00:49:44 +00:00
terminx
7563c7ec1f Fixes
git-svn-id: https://svn.eduke32.com/eduke32@101 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-23 08:23:40 +00:00
terminx
0f36d845b5 Crosshair toggle quote fix, JFAud cache changes from JonoF and some JFAud changes from me as well
git-svn-id: https://svn.eduke32.com/eduke32@100 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-23 07:16:16 +00:00
terminx
e51efc7b73 Changes from JonoF & dos2unix on all build src
git-svn-id: https://svn.eduke32.com/eduke32@99 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-23 06:44:19 +00:00
terminx
7c42a7b7bd Now with 100% less fuckery
git-svn-id: https://svn.eduke32.com/eduke32@98 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-23 06:15:47 +00:00
terminx
910613a6d5 CON_CANSEE
git-svn-id: https://svn.eduke32.com/eduke32@97 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-23 06:00:08 +00:00
terminx
f1ae584227 Fixes
git-svn-id: https://svn.eduke32.com/eduke32@96 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-23 04:50:08 +00:00
terminx
d99888e472 git-svn-id: https://svn.eduke32.com/eduke32@94 1a8010ca-5511-0410-912e-c29ae57300e0 2006-04-23 03:14:44 +00:00
terminx
62f08cabe9 Define a MAXQUOTELEN as 64 and use that instead of specific limits
git-svn-id: https://svn.eduke32.com/eduke32@93 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-23 02:30:33 +00:00
terminx
8d6f8eecda Made fta_quotes dynamically allocated at compile time
git-svn-id: https://svn.eduke32.com/eduke32@92 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-23 02:20:42 +00:00
terminx
2455734c76 Cleanups
git-svn-id: https://svn.eduke32.com/eduke32@91 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-22 22:33:52 +00:00
terminx
59649efc87 git-svn-id: https://svn.eduke32.com/eduke32@90 1a8010ca-5511-0410-912e-c29ae57300e0 2006-04-22 08:22:07 +00:00
terminx
428bff1b34 Extension to the get/setuserdef CON commands to support ud.msgdisptime, and support for setting the crosshair's size to either 25% or 50% of the regular size by setting the crosshair value to something greater than 1.
git-svn-id: https://svn.eduke32.com/eduke32@89 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-22 07:00:31 +00:00
terminx
0df6714942 More multiplayer text chat tweaks, a new cfg option to control the length of time (in tics) that the chat messages are displayed, a new macro configuration menu, and some cvar renaming
git-svn-id: https://svn.eduke32.com/eduke32@88 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-22 06:10:28 +00:00
terminx
04cdedb53d I think this is pretty much done now. Translation: expect to see more changes because I am a masochist. ;)
git-svn-id: https://svn.eduke32.com/eduke32@87 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-22 02:33:36 +00:00
terminx
bbd659e7d4 This looks right.
git-svn-id: https://svn.eduke32.com/eduke32@86 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-22 01:12:48 +00:00
terminx
1d56c7d041 Redid the MP text buffer changes such as to make them not suck
git-svn-id: https://svn.eduke32.com/eduke32@85 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-22 00:17:55 +00:00
terminx
5b0143d540 Fixes a couple of mistakes I made as well as an annoying bug that already existed
git-svn-id: https://svn.eduke32.com/eduke32@83 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-21 14:09:14 +00:00
terminx
d43afd43f8 A few more tweaks to the text buffer drawing
git-svn-id: https://svn.eduke32.com/eduke32@82 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-21 07:50:04 +00:00
terminx
75896562df Improved the text input buffer changes; this works reasonably well now.
git-svn-id: https://svn.eduke32.com/eduke32@81 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-21 07:34:05 +00:00
terminx
bff34ebbfb A couple more fixes. Still have no idea if the clean dropping of clients when a game isn't running is anywhere near correct.
git-svn-id: https://svn.eduke32.com/eduke32@80 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-21 05:58:24 +00:00
terminx
bfa1604208 This is a bit better
git-svn-id: https://svn.eduke32.com/eduke32@79 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-21 05:19:26 +00:00
terminx
c405c95774 Increased multiplayer text input buffer. This is a hack.
git-svn-id: https://svn.eduke32.com/eduke32@78 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-21 05:11:57 +00:00
terminx
cf079dd918 Handle players quitting from the menu gracefully. I'm not sure that this is right.
git-svn-id: https://svn.eduke32.com/eduke32@77 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-20 22:18:56 +00:00
terminx
5d97323553 Add support for changing to a new user map in a multiplayer game. If a client doesn't have the map, a second map change packet is sent back to the server to unset the user map.
git-svn-id: https://svn.eduke32.com/eduke32@76 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-20 19:21:40 +00:00
terminx
478b2abc4f A bunch more menu changes.. comments?
git-svn-id: https://svn.eduke32.com/eduke32@75 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-20 09:03:44 +00:00
terminx
86689e4397 Allow toggling fullscreen via pressing Alt + Enter
git-svn-id: https://svn.eduke32.com/eduke32@74 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-20 03:17:01 +00:00
terminx
4276901071 Fixes for a couple of map mode issues that pop up when you pause the game with the map showing as well as a couple more menu tweaks
git-svn-id: https://svn.eduke32.com/eduke32@73 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-19 23:48:43 +00:00
terminx
73eb097921 Fixed a couple of bugs and made the show opponent weapon option a bit less hard coded for modders
git-svn-id: https://svn.eduke32.com/eduke32@72 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-19 21:00:41 +00:00
terminx
a1f78582ea More menu fixes and an added option to toggle opponent weapon display from the menu. Modified opponent weapon display to be effected by the brightskins option.
git-svn-id: https://svn.eduke32.com/eduke32@71 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-19 20:32:23 +00:00
terminx
2d32d2c298 More menu changes
git-svn-id: https://svn.eduke32.com/eduke32@70 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-19 08:32:15 +00:00
terminx
611017bb1d Moved invert mouse aim and mouse aiming toggle to the mouse setup menu and moved mouse aiming type to the player setup menu
git-svn-id: https://svn.eduke32.com/eduke32@69 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-19 08:00:09 +00:00
terminx
e5419eb172 Disable the player setup menu when recording a demo, and disable the updates from the player menu when playing a demo back.
git-svn-id: https://svn.eduke32.com/eduke32@68 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-19 06:23:19 +00:00
terminx
293c9593e0 Made pause key behavior mimic Duke 1.5 and fixed a problem with FRAMEEFFECT1
git-svn-id: https://svn.eduke32.com/eduke32@67 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-19 05:48:44 +00:00
terminx
8524a949c4 A couple of fixes and a small change to enable fast weapon switching (one wheel click = one weapon switch, no delay before being allowed to switch again)
git-svn-id: https://svn.eduke32.com/eduke32@66 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-19 04:24:06 +00:00
terminx
736c6abd8d Tiny little fix to weapon switching behavior
git-svn-id: https://svn.eduke32.com/eduke32@65 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-19 01:27:34 +00:00
terminx
c3d382dd25 Removed some duplicated code; on a side note, the current state of DM was tested for around an hour today, including using the new player setup menu both pre and mid-game. Not a single problem!
git-svn-id: https://svn.eduke32.com/eduke32@63 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-18 22:59:54 +00:00
terminx
d8334b5444 CON_SIZETO fix and more player setup menu changes
git-svn-id: https://svn.eduke32.com/eduke32@62 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-18 21:18:30 +00:00
terminx
078fcb3cae Name change bugfix and cvar system tweaks
git-svn-id: https://svn.eduke32.com/eduke32@60 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-18 19:47:45 +00:00
terminx
3d4ac88590 This is better
git-svn-id: https://svn.eduke32.com/eduke32@59 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-18 19:23:53 +00:00
terminx
f47d670028 Mommy, am I going to hell for using goto? :(
git-svn-id: https://svn.eduke32.com/eduke32@58 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-18 17:34:47 +00:00
terminx
5aa9e74e61 Yay for me
git-svn-id: https://svn.eduke32.com/eduke32@57 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-18 16:47:29 +00:00
terminx
5fcd240827 More player setup stuff; the "map" color was changed to "auto" and the mechanism which determines player colors on map load was modified to avoid choosing colors that other players have manually specified
git-svn-id: https://svn.eduke32.com/eduke32@56 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-18 16:30:15 +00:00
terminx
4af83bd423 Default player color to map defined, fix multiplayer map restart issue
git-svn-id: https://svn.eduke32.com/eduke32@55 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-18 08:51:52 +00:00
terminx
bfe939946d Further work on "player setup" menu; it's shaping up very nicely.
git-svn-id: https://svn.eduke32.com/eduke32@54 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-18 08:40:09 +00:00
terminx
93c14a6984 Player color customization & mid-game name/color updates for multi
git-svn-id: https://svn.eduke32.com/eduke32@53 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-18 06:01:16 +00:00
terminx
2771daa775 Loads more whitespace changes
git-svn-id: https://svn.eduke32.com/eduke32@51 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-18 03:11:38 +00:00
terminx
d8aa1a588f More whitespace... I really need to remember to run "astyle" /before/ committing
git-svn-id: https://svn.eduke32.com/eduke32@50 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-18 02:02:52 +00:00
terminx
17ed65d29d Whitespace
git-svn-id: https://svn.eduke32.com/eduke32@49 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-18 02:01:48 +00:00
terminx
2ad240b034 Fix for inventory icons being drawn over the weapon icon with the small HUD enabled; need to fix the level stat text as well
git-svn-id: https://svn.eduke32.com/eduke32@48 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-18 01:15:02 +00:00
terminx
570e66d2ab Weapon changes broke demo sync, so removing version 160 compatibility
git-svn-id: https://svn.eduke32.com/eduke32@47 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-18 00:43:32 +00:00
terminx
257b446320 Tweaked the weapon system to act a bit more like vanilla Duke for great gameplay accuracy and not caring if your mod breaks ;)
git-svn-id: https://svn.eduke32.com/eduke32@46 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-18 00:24:24 +00:00
terminx
9e711bc90c Fixed a long-standing animation bug with quick kick that was pissing me off and removed a bunch of debugging crap/comments that haven't been used in 5 years and were only obfuscating the code
git-svn-id: https://svn.eduke32.com/eduke32@45 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-17 23:36:02 +00:00
terminx
ea46fa145e Fixed a problem in CON_FINDNEARACTOR3D and optimized findnearactor3d/findnearactor3dvar/findnearsprite3d/findnearsprite3dvar
git-svn-id: https://svn.eduke32.com/eduke32@44 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-17 22:02:10 +00:00
terminx
972e60b5f8 Increased BYTEVERSION, removed 1.3D demo versions from opendemoread() and added version 160 (Atomic Edition demos from the previous version of EDuke32) support
git-svn-id: https://svn.eduke32.com/eduke32@43 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-17 20:51:00 +00:00
terminx
7ad252b0c7 Fixes one of those CON commands nobody ever tried to use until now
git-svn-id: https://svn.eduke32.com/eduke32@42 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-17 19:26:37 +00:00
terminx
7ffe1c887a Small jfaud_sounds.cpp update from JonoF
git-svn-id: https://svn.eduke32.com/eduke32@41 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-17 16:46:43 +00:00
terminx
5289668252 <insert profanity here>
git-svn-id: https://svn.eduke32.com/eduke32@39 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-17 07:53:31 +00:00
terminx
658a33daf3 Added toggle for demo cameras
git-svn-id: https://svn.eduke32.com/eduke32@38 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-17 01:01:32 +00:00
terminx
d70f164b8b Renamed several menus to "<x> setup" instead of "<x> options" and "<x> settings" for consistency and adjusted the placement of some menu items
git-svn-id: https://svn.eduke32.com/eduke32@37 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-17 00:37:22 +00:00
terminx
e8c8ead3d3 More menu stuff
git-svn-id: https://svn.eduke32.com/eduke32@36 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-16 23:36:04 +00:00
terminx
65a7a943a0 Slight menu organization changes & bug fix
git-svn-id: https://svn.eduke32.com/eduke32@35 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-16 22:44:08 +00:00
terminx
f59fefe33d Fix for weapon switch option issue with demo playback
git-svn-id: https://svn.eduke32.com/eduke32@34 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-16 21:15:12 +00:00
terminx
7170226bca Fixed a small bug with the kick weapon, deleted a temporary file that was missed
git-svn-id: https://svn.eduke32.com/eduke32@33 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-16 18:55:51 +00:00
terminx
579717352c Whitespace, again.
git-svn-id: https://svn.eduke32.com/eduke32@32 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-16 07:06:36 +00:00
terminx
0bcc066c63 "Oops" round two.
git-svn-id: https://svn.eduke32.com/eduke32@31 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-16 06:47:58 +00:00
terminx
6a83968dd7 Minor cleanups to compiled CON bytecode interpreter
git-svn-id: https://svn.eduke32.com/eduke32@30 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-16 06:25:14 +00:00
terminx
b11595ad2e Brightskins tweak, more whitespace
git-svn-id: https://svn.eduke32.com/eduke32@29 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-16 03:42:36 +00:00
terminx
e3d40c7b51 Brightskins support
git-svn-id: https://svn.eduke32.com/eduke32@28 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-16 00:39:49 +00:00
terminx
7050179804 Oops.
git-svn-id: https://svn.eduke32.com/eduke32@27 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-15 23:30:19 +00:00
terminx
439a0086d8 Corrected the "drawweapon" cvar to be of type int rather than of type bool. Committing things, yay.
git-svn-id: https://svn.eduke32.com/eduke32@24 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-15 23:16:15 +00:00
terminx
c3f75571a5 Altered level stats display to display player's frags instead of "0/0" for "Kills" in DM.
git-svn-id: https://svn.eduke32.com/eduke32@23 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-15 22:56:06 +00:00
terminx
22abcdef79 Made the "Duke Talk" and "HUD weapon" menu options into 3 way toggles, Duke Talk now toggles between off, local player sounds and all player sounds, and HUD weapon display now toggles between full weapon drawing, weapon icon drawing and no weapon drawing.
git-svn-id: https://svn.eduke32.com/eduke32@22 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-15 22:34:44 +00:00
terminx
9b3757774c Moved hightile, model and texture caching options to the advanced video menu, disabled the advanced video menu when bpp = 8.
git-svn-id: https://svn.eduke32.com/eduke32@20 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-15 18:57:40 +00:00
terminx
cdb4c63e1f Whitespace
git-svn-id: https://svn.eduke32.com/eduke32@19 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-15 18:40:10 +00:00
terminx
13d3cfaffa Modified shoot() to have an extra parameter for the projectile tilenum and added an option to disable autoaim on RPG type projectiles. Also added "advanced options" to the "video settings" menu.
git-svn-id: https://svn.eduke32.com/eduke32@18 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-15 08:05:02 +00:00
terminx
70346eda8f Changed ratio correction slider increment value to 8.
git-svn-id: https://svn.eduke32.com/eduke32@17 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-15 04:45:39 +00:00
terminx
5d100a9374 Changed ratio correction slider to operate in increments of 4 and added the corresponding config option.
git-svn-id: https://svn.eduke32.com/eduke32@15 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-15 04:25:15 +00:00
terminx
0de8a21522 New menu (#230) for video settings
git-svn-id: https://svn.eduke32.com/eduke32@14 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-15 04:06:50 +00:00
terminx
f296ec24e5 Misc changes
git-svn-id: https://svn.eduke32.com/eduke32@11 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-15 03:12:08 +00:00
Plagman
09f0c239b6 Importing source for great justice
git-svn-id: https://svn.eduke32.com/eduke32@5 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-13 20:47:06 +00:00
Plagman
c9e58ed4e5 Removed file/folder
git-svn-id: https://svn.eduke32.com/eduke32@3 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-13 20:43:19 +00:00
Plagman
d7c9b7db00 git-svn-id: https://svn.eduke32.com/eduke32@2 1a8010ca-5511-0410-912e-c29ae57300e0 2006-04-13 20:34:38 +00:00