Minor cleanups to compiled CON bytecode interpreter

git-svn-id: https://svn.eduke32.com/eduke32@30 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2006-04-16 06:25:14 +00:00
parent b11595ad2e
commit 6a83968dd7
2 changed files with 53 additions and 142 deletions

View File

@ -1872,11 +1872,9 @@ void tics(void)
{
j=(TICRATE*AVERAGEFRAMES)/(i-frameval[framecnt]);
Bsprintf(b,"%ld",j>0?j:0);
/* printext256(windowx1,windowy1,31,-21,b,1); */
minitext(320-strlen(b)*4,ud.multimode>1&&ud.multimode<5?9:ud.multimode>4?17:1,b,(TICRATE*AVERAGEFRAMES)/(i-frameval[framecnt]) < 40?2:0,26);
minitext(320-strlen(b)*4,ud.screen_size!=0?(ud.multimode>1&&ud.multimode<5?9:(ud.multimode>4?17:1)):1,b,(TICRATE*AVERAGEFRAMES)/(i-frameval[framecnt]) < 40?2:0,26);
frameval[framecnt] = i;
}
framecnt = ((framecnt+1)&(AVERAGEFRAMES-1));
}

View File

@ -3588,8 +3588,7 @@ char parse(void)
case CON_SOUNDONCE:
insptr++;
if(!isspritemakingsound(g_i,*insptr))
spritesound((short) *insptr,g_i);
insptr++;
spritesound((short) *insptr++,g_i);
break;
case CON_IFSOUND:
insptr++;
@ -3599,14 +3598,12 @@ char parse(void)
case CON_STOPSOUND:
insptr++;
if(isspritemakingsound(g_i,*insptr))
stopspritesound((short)*insptr,g_i);
insptr++;
stopspritesound((short)*insptr++,g_i);
break;
case CON_GLOBALSOUND:
insptr++;
if(g_p == screenpeek || (gametype_flags[ud.coop]&GAMETYPE_FLAG_COOPSOUND))
spritesound((short) *insptr,ps[screenpeek].i);
insptr++;
spritesound((short) *insptr++,ps[screenpeek].i);
break;
case CON_SOUND:
insptr++;
@ -4248,23 +4245,6 @@ SKIPJIBS:
break;
}
case CON_EQSPAWNVAR:
{
long lReturn;
long lIn;
lReturn=-1;
insptr++;
lIn=*insptr++;
lIn=GetGameVarID(lIn, g_i, g_p);
if(g_sp->sectnum >= 0 && g_sp->sectnum < MAXSECTORS)
lReturn = spawn(g_i, lIn);
SetGameVarID(g_iReturnVarID, lReturn, g_i, g_p);
insertspriteq(lReturn);
break;
}
case CON_INITTIMER:
{
short i;
@ -4286,20 +4266,7 @@ SKIPJIBS:
}
case CON_ESPAWNVAR:
{
long lIn, lReturn=-1;
insptr++;
lIn=*insptr++;
lIn=GetGameVarID(lIn, g_i, g_p);
if(g_sp->sectnum >= 0 && g_sp->sectnum < MAXSECTORS)
lReturn = spawn(g_i, lIn);
SetGameVarID(g_iReturnVarID, lReturn, g_i, g_p);
break;
}
case CON_EQSPAWNVAR:
case CON_QSPAWNVAR:
{
long lIn, lReturn=-1;
@ -4310,45 +4277,38 @@ SKIPJIBS:
lIn=GetGameVarID(lIn, g_i, g_p);
if(g_sp->sectnum >= 0 && g_sp->sectnum < MAXSECTORS)
lReturn = spawn(g_i, lIn);
insertspriteq(lReturn);
switch(tw) {
case CON_EQSPAWNVAR:
insertspriteq(lReturn);
case CON_ESPAWNVAR:
SetGameVarID(g_iReturnVarID, lReturn, g_i, g_p);
break;
case CON_QSPAWNVAR:
insertspriteq(lReturn);
break;
}
break;
}
case CON_ESPAWN:
{
long lReturn=-1;
insptr++;
if(g_sp->sectnum >= 0 && g_sp->sectnum < MAXSECTORS)
lReturn = spawn(g_i,*insptr);
insptr++;
SetGameVarID(g_iReturnVarID, lReturn, g_i, g_p);
break;
}
case CON_EQSPAWN:
{
long lReturn=-1;
insptr++;
if(g_sp->sectnum >= 0 && g_sp->sectnum < MAXSECTORS)
lReturn = spawn(g_i,*insptr);
insptr++;
SetGameVarID(g_iReturnVarID, lReturn, g_i, g_p);
insertspriteq(lReturn);
break;
}
case CON_QSPAWN:
{
long lReturn=-1;
insptr++;
if(g_sp->sectnum >= 0 && g_sp->sectnum < MAXSECTORS)
lReturn = spawn(g_i,*insptr);
insptr++;
insertspriteq(lReturn);
lReturn = spawn(g_i,*insptr++);
switch(tw) {
case CON_EQSPAWN:
insertspriteq(lReturn);
case CON_ESPAWN:
SetGameVarID(g_iReturnVarID, lReturn, g_i, g_p);
break;
case CON_QSPAWN:
insertspriteq(lReturn);
break;
}
break;
}
@ -5027,7 +4987,7 @@ SKIPJIBS:
case CON_GUTS:
insptr += 2;
guts(g_sp,*(insptr-1),*insptr,g_p);
insptr++;
insptr++;
break;
case CON_IFSPAWNEDBY:
insptr++;
@ -5303,13 +5263,8 @@ good:
// that is of <type> into <getvar>
// -1 for none found
// <type> <maxdistvarid> <varid>
long lType;
long lMaxDistVar;
long lMaxDist;
long lVarID;
long lTemp;
long lFound;
long lDist;
long lType, lMaxDistVar, lMaxDist;
long lVarID, lTemp, lFound, lDist;
short j, k;
insptr++;
@ -5380,16 +5335,8 @@ good:
// that is of <type> into <getvar>
// -1 for none found
// <type> <maxdistvarid> <varid>
long lType;
long lMaxDistVar;
long lMaxZDistVar;
long lMaxDist;
long lMaxZDist;
long lVarID;
long lTemp;
long lTemp2;
long lFound;
long lDist;
long lType, lMaxDistVar, lMaxZDistVar, lMaxDist, lMaxZDist;
long lVarID, lTemp, lTemp2, lFound, lDist;
short j, k;
insptr++;
@ -5440,14 +5387,8 @@ good:
// that is of <type> into <getvar>
// -1 for none found
// <type> <maxdist> <varid>
long lType;
long lMaxDist;
long lMaxZDist;
long lVarID;
long lTemp;
long lTemp2;
long lFound;
long lDist;
long lType, lMaxDist, lMaxZDist, lVarID;
long lTemp, lTemp2, lFound, lDist;
short j, k;
insptr++;
@ -5907,12 +5848,10 @@ good:
{
int i;
long l1; // l2;
long lResult;
insptr++;
i=*insptr++; // ID of def
l1=GetGameVarID(i, g_i, g_p);
lResult=max_ammo_amount[l1];
SetGameVarID(*insptr++, lResult , g_i, g_p );
SetGameVarID(*insptr++, max_ammo_amount[l1], g_i, g_p );
break;
}
@ -5920,7 +5859,6 @@ good:
{
int i;
long l1,l2;
long lResult;
insptr++;
i=*insptr++; // ID of def
l1=GetGameVarID(i, g_i, g_p);
@ -5933,20 +5871,17 @@ good:
{
int i;
long l1,l2;
long lResult;
insptr++;
i=*insptr++; // ID of def
l1=GetGameVarID(i, g_i, g_p);
l2=GetGameVarID(*insptr++, g_i, g_p);
lResult=l1*l2;
SetGameVarID(i, lResult , g_i, g_p );
SetGameVarID(i, l1*l2, g_i, g_p );
break;
}
case CON_DIVVARVAR:
{
int i;
long l1,l2;
long lResult;
insptr++;
i=*insptr++; // ID of def
l1=GetGameVarID(i, g_i, g_p);
@ -5955,68 +5890,55 @@ good:
{
gameexit("CON_DIVVARVAR: Divide by zero.");
}
lResult=l1/l2;
SetGameVarID(i, lResult , g_i, g_p );
SetGameVarID(i, l1/l2 , g_i, g_p );
break;
}
case CON_MODVARVAR:
{
int i;
long l1,l2;
long lResult;
insptr++;
i=*insptr++; // ID of def
l1=GetGameVarID(i, g_i, g_p);
l2=GetGameVarID(*insptr, g_i, g_p);
l2=GetGameVarID(*insptr++, g_i, g_p);
if(l2==0)
{
gameexit("CON_MODVARVAR: Mod by zero.");
}
lResult=l1 % l2;
SetGameVarID(i, lResult , g_i, g_p );
insptr++;
SetGameVarID(i, l1 % l2, g_i, g_p );
break;
}
case CON_ANDVARVAR:
{
int i;
long l1,l2;
long lResult;
insptr++;
i=*insptr++; // ID of def
l1=GetGameVarID(i, g_i, g_p);
l2=GetGameVarID(*insptr, g_i, g_p);
lResult=l1 & l2;
SetGameVarID(i, lResult , g_i, g_p );
insptr++;
l2=GetGameVarID(*insptr++, g_i, g_p);
SetGameVarID(i, l1 & l2 , g_i, g_p );
break;
}
case CON_XORVARVAR:
{
int i;
long l1,l2;
long lResult;
insptr++;
i=*insptr++; // ID of def
l1=GetGameVarID(i, g_i, g_p);
l2=GetGameVarID(*insptr, g_i, g_p);
lResult=l1 ^ l2;
SetGameVarID(i, lResult , g_i, g_p );
insptr++;
l2=GetGameVarID(*insptr++, g_i, g_p);
SetGameVarID(i, l1 ^ l2 , g_i, g_p );
break;
}
case CON_ORVARVAR:
{
int i;
long l1,l2;
long lResult;
insptr++;
i=*insptr++; // ID of def
l1=GetGameVarID(i, g_i, g_p);
l2=GetGameVarID(*insptr, g_i, g_p);
lResult=l1 | l2;
SetGameVarID(i, lResult , g_i, g_p );
insptr++;
l2=GetGameVarID(*insptr++, g_i, g_p);
SetGameVarID(i, l1 | l2 , g_i, g_p );
break;
}
case CON_SUBVAR:
@ -6024,8 +5946,7 @@ good:
int i;
insptr++;
i=*insptr++; // ID of def
SetGameVarID(i, GetGameVarID(i, g_i, g_p) - *insptr, g_i, g_p );
insptr++;
SetGameVarID(i, GetGameVarID(i, g_i, g_p) - *insptr++, g_i, g_p );
break;
}
case CON_SUBVARVAR:
@ -6033,8 +5954,7 @@ good:
int i;
insptr++;
i=*insptr++; // ID of def
SetGameVarID(i, GetGameVarID(i, g_i, g_p) - GetGameVarID(*insptr, g_i, g_p), g_i, g_p );
insptr++;
SetGameVarID(i, GetGameVarID(i, g_i, g_p) - GetGameVarID(*insptr++, g_i, g_p), g_i, g_p );
break;
}
case CON_ADDVAR:
@ -6044,8 +5964,7 @@ good:
i=*insptr++; // ID of def
//Bsprintf(g_szBuf,"AddVar %d to Var ID=%d, g_i=%d, g_p=%d\n",*insptr, i, g_i, g_p);
//AddLog(g_szBuf);
SetGameVarID(i, GetGameVarID(i, g_i, g_p) + *insptr, g_i, g_p );
insptr++;
SetGameVarID(i, GetGameVarID(i, g_i, g_p) + *insptr++, g_i, g_p );
break;
}
case CON_SHIFTVARL:
@ -6055,8 +5974,7 @@ good:
i=*insptr++; // ID of def
//Bsprintf(g_szBuf,"AddVar %d to Var ID=%d, g_i=%d, g_p=%d\n",*insptr, i, g_i, g_p);
//AddLog(g_szBuf);
SetGameVarID(i, GetGameVarID(i, g_i, g_p) << *insptr, g_i, g_p );
insptr++;
SetGameVarID(i, GetGameVarID(i, g_i, g_p) << *insptr++, g_i, g_p );
break;
}
@ -6067,8 +5985,7 @@ good:
i=*insptr++; // ID of def
//Bsprintf(g_szBuf,"AddVar %d to Var ID=%d, g_i=%d, g_p=%d\n",*insptr, i, g_i, g_p);
//AddLog(g_szBuf);
SetGameVarID(i, GetGameVarID(i, g_i, g_p) >> *insptr, g_i, g_p );
insptr++;
SetGameVarID(i, GetGameVarID(i, g_i, g_p) >> *insptr++, g_i, g_p );
break;
}
@ -6079,10 +5996,9 @@ good:
long lValue;
insptr++;
i=*insptr++; // ID of def
lValue=GetGameVarID(*insptr, g_i, g_p);
lValue=GetGameVarID(*insptr++, g_i, g_p);
lValue=sintable[lValue&2047];
SetGameVarID(i, lValue , g_i, g_p );
insptr++;
break;
}
case CON_COS:
@ -6091,12 +6007,11 @@ good:
long lValue;
insptr++;
i=*insptr++; // ID of def
lValue=GetGameVarID(*insptr, g_i, g_p);
lValue=GetGameVarID(*insptr++, g_i, g_p);
// propiedad trigonometrica con el seno para hallar coseno: cos = sqrt(1-sen^2)
// I don't know anything about sin/cos, and I don't know anything about foreign languages, either. :(
lValue=sintable[(lValue+512)&2047];
SetGameVarID(i, lValue , g_i, g_p );
insptr++;
break;
}
case CON_ADDVARVAR:
@ -6104,8 +6019,7 @@ good:
int i;
insptr++;
i=*insptr++; // ID of def
SetGameVarID(i, GetGameVarID(i, g_i, g_p) + GetGameVarID(*insptr, g_i, g_p), g_i, g_p );
insptr++;
SetGameVarID(i, GetGameVarID(i, g_i, g_p) + GetGameVarID(*insptr++, g_i, g_p), g_i, g_p );
break;
}
case CON_SPGETLOTAG:
@ -6403,8 +6317,7 @@ good:
break;
case CON_QUOTE:
insptr++;
FTA(*insptr,&ps[g_p]);
insptr++;
FTA(*insptr++,&ps[g_p]);
break;
case CON_USERQUOTE:
insptr++;