Yay for me

git-svn-id: https://svn.eduke32.com/eduke32@57 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2006-04-18 16:47:29 +00:00
parent 5fcd240827
commit 5aa9e74e61
5 changed files with 77 additions and 77 deletions

View file

@ -4524,7 +4524,7 @@ DETONATEB:
{
/* addweapon(&ps[p],HANDBOMB_WEAPON); */
if (!(ps[p].weaponswitch & 1)) addweaponnoswitch(&ps[p],HANDBOMB_WEAPON);
else addweapon( &ps[p],HANDBOMB_WEAPON);
else addweapon( &ps[p],HANDBOMB_WEAPON);
}
if( sprite[s->owner].picnum != APLAYER )

View file

@ -591,7 +591,7 @@ void CONFIG_ReadSetup( void )
SCRIPT_GetNumber( scripthandle, "Misc", "DemoCams",&ud.democams);
SCRIPT_GetNumber( scripthandle, "Misc", "ShowFPS",&ud.tickrate);
SCRIPT_GetNumber( scripthandle, "Misc", "Color",&ud.color);
ud.pcolor[0] = ud.color;
ps[0].palookup = ud.pcolor[0] = ud.color;
dummy = useprecache; SCRIPT_GetNumber( scripthandle, "Misc", "UsePrecache",&dummy); useprecache = dummy != 0;
if(ud.wchoice[0][0] == 0 && ud.wchoice[0][1] == 0)
{

View file

@ -1582,9 +1582,9 @@ void displayfragbar(void)
for(i=connecthead;i>=0;i=connectpoint2[i])
{
minitext(21+(73*(i&3)),2+((i&28)<<1),&ud.user_name[i][0],sprite[ps[i].i].pal,2+8+16);
minitext(21+(73*(i&3)),2+((i&28)<<1),&ud.user_name[i][0],/*sprite[ps[i].i].pal*/ps[i].palookup,2+8+16);
Bsprintf(tempbuf,"%d",ps[i].frag-ps[i].fraggedself);
minitext(17+50+(73*(i&3)),2+((i&28)<<1),tempbuf,sprite[ps[i].i].pal,2+8+16);
minitext(17+50+(73*(i&3)),2+((i&28)<<1),tempbuf,/*sprite[ps[i].i].pal*/ps[i].palookup,2+8+16);
}
}
@ -8627,7 +8627,7 @@ char opendemoread(char which_demo) // 0 = mine
if (kread(recfilep,(int32 *)&i,sizeof(int32)) != sizeof(int32)) goto corrupt;
if(ver == BYTEVERSION) {
if (kread(recfilep,(char *)boardfilename,sizeof(boardfilename)) != sizeof(boardfilename)) goto corrupt;
if (kread(recfilep,(char *)boardfilename,sizeof(boardfilename)) != sizeof(boardfilename)) goto corrupt;
} else if (kread(recfilep,(char *)boardfilename,128) != 128) goto corrupt;
if( boardfilename[0] != 0 )

View file

@ -600,80 +600,80 @@ void menus(void)
if (current_menu == 20002) {
x = probe(46,50,20,4);
switch(x) {
case -1:
cmenu(202);
probey = 3;
break;
case -1:
cmenu(202);
probey = 3;
break;
case 0:
strcpy(buf, myname);
inputloc = strlen(buf);
current_menu = 20003;
case 0:
strcpy(buf, myname);
inputloc = strlen(buf);
current_menu = 20003;
KB_ClearKeyDown(sc_Enter);
KB_ClearKeyDown(sc_kpad_Enter);
KB_FlushKeyboardQueue();
break;
KB_ClearKeyDown(sc_Enter);
KB_ClearKeyDown(sc_kpad_Enter);
KB_FlushKeyboardQueue();
break;
case 2:
AutoAim = (AutoAim == 2) ? 0 : AutoAim+1;
goto player_menu_update;
break;
case 2:
AutoAim = (AutoAim == 2) ? 0 : AutoAim+1;
goto player_menu_update;
break;
case 3:
ud.weaponswitch = (ud.weaponswitch == 3) ? 0 : ud.weaponswitch+1;
goto player_menu_update;
break;
case 3:
ud.weaponswitch = (ud.weaponswitch == 3) ? 0 : ud.weaponswitch+1;
goto player_menu_update;
break;
case 4:
case 4:
player_menu_update:
if(ud.multimode > 1)
if(ud.multimode > 1)
{
// send update
for(l=0;myname[l];l++)
ud.user_name[myconnectindex][l] = Btoupper(myname[l]);
buf[0] = 6;
buf[1] = myconnectindex;
buf[2] = BYTEVERSION;
l = 3;
//null terminated player name to send
for(i=0;myname[i];i++) buf[l++] = Btoupper(myname[i]);
buf[l++] = 0;
for(i=0;i<10;i++)
{
// send update
for(l=0;myname[l];l++)
ud.user_name[myconnectindex][l] = Btoupper(myname[l]);
buf[0] = 6;
buf[1] = myconnectindex;
buf[2] = BYTEVERSION;
l = 3;
//null terminated player name to send
for(i=0;myname[i];i++) buf[l++] = Btoupper(myname[i]);
buf[l++] = 0;
for(i=0;i<10;i++)
{
ud.wchoice[myconnectindex][i] = ud.wchoice[0][i];
buf[l++] = (char)ud.wchoice[0][i];
}
buf[l++] = ps[myconnectindex].aim_mode = ud.mouseaiming;
buf[l++] = ps[myconnectindex].auto_aim = AutoAim;
buf[l++] = ps[myconnectindex].weaponswitch = ud.weaponswitch;
buf[l++] = ps[myconnectindex].palookup = ud.pcolor[myconnectindex] = ud.color;
if(sprite[ps[myconnectindex].i].picnum == APLAYER)
sprite[ps[myconnectindex].i].pal = ud.color;
for(i=connecthead;i>=0;i=connectpoint2[i])
{
if (i != myconnectindex) sendpacket(i,&buf[0],l);
if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
}
ud.wchoice[myconnectindex][i] = ud.wchoice[0][i];
buf[l++] = (char)ud.wchoice[0][i];
}
else
{
ps[myconnectindex].aim_mode = ud.mouseaiming;
ps[myconnectindex].auto_aim = AutoAim;
ps[myconnectindex].weaponswitch = ud.weaponswitch;
ps[myconnectindex].palookup = ud.pcolor[myconnectindex] = ud.color;
if(sprite[ps[myconnectindex].i].picnum == APLAYER)
sprite[ps[myconnectindex].i].pal = ud.color;
}
break;
buf[l++] = ps[myconnectindex].aim_mode = ud.mouseaiming;
buf[l++] = ps[myconnectindex].auto_aim = AutoAim;
buf[l++] = ps[myconnectindex].weaponswitch = ud.weaponswitch;
buf[l++] = ps[myconnectindex].palookup = ud.pcolor[myconnectindex] = ud.color;
if(sprite[ps[myconnectindex].i].picnum == APLAYER)
sprite[ps[myconnectindex].i].pal = ud.color;
for(i=connecthead;i>=0;i=connectpoint2[i])
{
if (i != myconnectindex) sendpacket(i,&buf[0],l);
if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
}
}
else
{
ps[myconnectindex].aim_mode = ud.mouseaiming;
ps[myconnectindex].auto_aim = AutoAim;
ps[myconnectindex].weaponswitch = ud.weaponswitch;
ps[myconnectindex].palookup = ud.pcolor[myconnectindex] = ud.color;
if(sprite[ps[myconnectindex].i].picnum == APLAYER)
sprite[ps[myconnectindex].i].pal = ud.color;
}
break;
}
} else {
x = strget(200,50-9,buf,12,0);
if (x) {
@ -693,7 +693,7 @@ player_menu_update:
menutext(40,50,0,0,"NAME");
menutext(40,50+20,0,0,"COLOR");
{
{
int ud_color,aaim,ud_weaponswitch;
ud_color = ud.color;
@ -703,11 +703,11 @@ player_menu_update:
modval(0,2,(int *)&AutoAim,1,probey==2);
modval(0,3,(int *)&ud.weaponswitch,1,probey==3);
{
int i, disallowed[] = { 1, 2, 4, 5, 6, 7, 8, 9, 17, 18, 19, 20, 22 };
{
int i, disallowed[] = { 1, 2, 3, 4, 5, 6, 7, 8, 17, 18, 19, 20, 22 };
for(i=0;i<(signed)(sizeof(disallowed)/sizeof(disallowed[0]));i++) {
if(ud.color == disallowed[i]) {
if(ud.color == disallowed[i]) {
if(ud.color > ud_color)
ud.color++;
else ud.color--;
@ -715,7 +715,7 @@ player_menu_update:
}
}
if(ud_color != ud.color || aaim != AutoAim || ud_weaponswitch != ud.weaponswitch)
goto player_menu_update;
goto player_menu_update;
}
}
rotatesprite((280)<<16,(35+(tilesizy[APLAYER]>>1))<<16,49152L,0,1426,0,ud.color,10,0,0,xdim-1,ydim-1);
@ -724,8 +724,8 @@ player_menu_update:
if (current_menu == 20002) {
gametext(200,50-9,myname,0,2+8+16); }
{ char *s[] = { "Auto","","","Blue","","","","","","","Dk red","Green","Gray","Dk gray","Dk green","Brown",
"Dk blue","","","","","Red","","Yellow","","" };
{ char *s[] = { "Auto","","","","","","","","","Blue","Dk red","Green","Gray","Dk gray","Dk green","Brown",
"Dk blue","","","","","Red","","Yellow","","" };
gametext(200,50+20-9,s[ud.color],0,2+8+16); }
{ char *s[] = { "Off", "Full", "Hitscan" };
gametext(200,50+20+20-9,s[AutoAim],0,2+8+16); }

View file

@ -1221,7 +1221,7 @@ void resetpspritevars(char g)
int k;
for(k=0;k<MAXPLAYERS-1;k++) {
if(which_palookup == ud.pcolor[k]) {
if(which_palookup == ps[k].palookup) {
which_palookup++;
if( which_palookup >= 17 )
which_palookup = 9;