Corrected the "drawweapon" cvar to be of type int rather than of type bool. Committing things, yay.

git-svn-id: https://svn.eduke32.com/eduke32@24 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2006-04-15 23:16:15 +00:00
parent c3f75571a5
commit 439a0086d8

View file

@ -441,7 +441,7 @@ struct cvarmappings {
{ "showfps", "showfps: show the frame rate counter", (void*)&ud.tickrate, CVAR_BOOL, 0 },
{ "showcoords", "showcoords: show your position in the game world", (void*)&ud.coords, CVAR_BOOL, 0 },
{ "useprecache", "useprecache: enable/disable the pre-level caching routine", (void*)&useprecache, CVAR_BOOL, 0 },
{ "drawweapon", "drawweapon: enable/disable weapon drawing", (void*)&ud.drawweapon, CVAR_BOOL, 0 },
{ "drawweapon", "drawweapon: enable/disable weapon drawing", (void*)&ud.drawweapon, CVAR_INT, 0 },
{ "name", "name: change your multiplayer nickname", (void*)&myname[0], CVAR_STRING, sizeof(myname) }
};