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https://github.com/ZDoom/raze-gles.git
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More multiplayer text chat tweaks, a new cfg option to control the length of time (in tics) that the chat messages are displayed, a new macro configuration menu, and some cvar renaming
git-svn-id: https://svn.eduke32.com/eduke32@88 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
04cdedb53d
commit
0df6714942
6 changed files with 72 additions and 10 deletions
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@ -232,6 +232,7 @@ void CONFIG_SetDefaults( void )
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ud.brightskins = 0;
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ud.democams = 1;
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ud.color = 0;
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ud.msgdisptime = 360;
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ShowOpponentWeapons = 0;
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Bstrcpy(ud.rtsname, "DUKE.RTS");
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@ -592,6 +593,7 @@ void CONFIG_ReadSetup( void )
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SCRIPT_GetNumber( scripthandle, "Misc", "DemoCams",&ud.democams);
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SCRIPT_GetNumber( scripthandle, "Misc", "ShowFPS",&ud.tickrate);
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SCRIPT_GetNumber( scripthandle, "Misc", "Color",&ud.color);
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SCRIPT_GetNumber( scripthandle, "Misc", "MPMessageDisplayTime",&ud.msgdisptime);
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ps[0].palookup = ud.pcolor[0] = ud.color;
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dummy = useprecache; SCRIPT_GetNumber( scripthandle, "Misc", "UsePrecache",&dummy); useprecache = dummy != 0;
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if(ud.wchoice[0][0] == 0 && ud.wchoice[0][1] == 0)
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@ -724,6 +726,7 @@ void CONFIG_WriteSetup( void )
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SCRIPT_PutNumber( scripthandle, "Misc", "DemoCams",ud.democams,false,false);
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SCRIPT_PutNumber( scripthandle, "Misc", "ShowFPS",ud.tickrate,false,false);
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SCRIPT_PutNumber( scripthandle, "Misc", "Color",ud.color,false,false);
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SCRIPT_PutNumber( scripthandle, "Misc", "MPMessageDisplayTime",ud.msgdisptime,false,false);
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SCRIPT_PutNumber( scripthandle, "Controls", "MouseAimingFlipped",ud.mouseflip,false,false);
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SCRIPT_PutNumber( scripthandle, "Controls","MouseAiming",ud.mouseaiming,false,false);
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//SCRIPT_PutNumber( scripthandle, "Controls","GameMouseAiming",(int32) ps[myconnectindex].aim_mode,false,false);
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@ -797,6 +800,17 @@ void CONFIG_WriteSetup( void )
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}
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SCRIPT_PutString( scripthandle, "Comm Setup","PlayerName",&myname[0]);
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SCRIPT_PutString( scripthandle, "Comm Setup","RTSName",&ud.rtsname[0]);
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{
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char commmacro[] = "CommbatMacro# ";
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for(dummy = 0;dummy < 10;dummy++)
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{
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commmacro[13] = dummy+'0';
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SCRIPT_PutString( scripthandle, "Comm Setup",commmacro,&ud.ridecule[dummy][0]);
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}
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}
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SCRIPT_Save (scripthandle, setupfilename);
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SCRIPT_Free (scripthandle);
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@ -336,7 +336,7 @@ struct user_defs {
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long reccnt;
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int32 runkey_mode,statusbarscale,mouseaiming,weaponswitch,drawweapon; // JBF 20031125
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int32 brightskins,democams,color,pcolor[MAXPLAYERS];
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int32 brightskins,democams,color,pcolor[MAXPLAYERS], msgdisptime;
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int32 entered_name,screen_tilting,shadows,fta_on,executions,auto_run;
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int32 coords,tickrate,levelstats,m_coop,coop,screen_size,lockout,crosshair;
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@ -317,7 +317,7 @@ void adduserquote(char *daquote)
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strcpy(user_quote[0],daquote);
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OSD_Printf("%s\n", daquote);
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user_quote_time[0] = 360;
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user_quote_time[0] = ud.msgdisptime;
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pub = NUMPAGES;
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}
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@ -2047,7 +2047,7 @@ void operatefta(void)
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for(i=0;i<MAXUSERQUOTES;i++)
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{
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if (user_quote_time[i] <= 0) break;
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k -= scale(8,200,ScreenHeight);
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k -= 8;
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l = Bstrlen(user_quote[i]);
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while(l > TEXTWRAPLEN)
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{
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@ -665,7 +665,7 @@ void menus(void)
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rotatesprite((280)<<16,(37+(tilesizy[APLAYER]>>1))<<16,49152L,0,1441-((((4-(totalclock>>4)))&3)*5),0,ud.color,10,0,0,xdim-1,ydim-1);
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if (current_menu == 20002) {
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x = probe(40,50,16,5);
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x = probe(40,50,16,6);
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switch(x) {
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case -1:
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cmenu(202);
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@ -703,6 +703,9 @@ void menus(void)
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ud.mouseaiming = !ud.mouseaiming;
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updatenames();
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break;
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case 5:
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cmenu(20004);
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break;
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}
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} else {
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x = strget(200,50-9,buf,12,0);
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@ -741,6 +744,7 @@ void menus(void)
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menutext(40,50+16+16,MENUHIGHLIGHT(2),0,"AUTO AIM");
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menutext(40,50+16+16+16,MENUHIGHLIGHT(3),0,"WEAPON SWITCH");
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menutext(40,50+16+16+16+16,MENUHIGHLIGHT(4),0,"AIMING TYPE");
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menutext(40,50+16+16+16+16+16,MENUHIGHLIGHT(5),0,"MACRO SETUP");
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if (current_menu == 20002) {
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gametext(200,50-9,myname,MENUHIGHLIGHT(0),2+8+16); }
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@ -755,6 +759,48 @@ void menus(void)
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break;
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case 20004:
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case 20005:
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rotatesprite(160<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
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menutext(160,24,0,0,"MACRO SETUP");
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if (current_menu == 20004)
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{
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x = probesm(23,45,8,10);
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if(x == -1)
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{
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cmenu(20002);
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probey = 5;
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}
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else if(x >= 0 && x <= 9)
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{
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strcpy(buf, ud.ridecule[x]);
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inputloc = strlen(buf);
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last_probey = probey;
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current_menu = 20005;
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KB_ClearKeyDown(sc_Enter);
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KB_ClearKeyDown(sc_kpad_Enter);
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KB_FlushKeyboardQueue();
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}
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} else {
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x = strget(25,40+(8*probey),buf,34,0);
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if (x) {
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if (x == 1) {
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Bstrcpy(ud.ridecule[last_probey],buf);
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}
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KB_ClearKeyDown(sc_Enter);
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KB_ClearKeyDown(sc_kpad_Enter);
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KB_FlushKeyboardQueue();
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current_menu = 20004;
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}
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}
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for(i=0;i<10;i++)
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{
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if(current_menu == 20005 && i == last_probey) continue;
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gametextpal(25,40+(8*i),ud.ridecule[i],MENUHIGHLIGHT(i),0);
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}
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break;
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case 20010:
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rotatesprite(160<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
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menutext(160,24,0,0,"HOST NETWORK GAME");
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@ -424,12 +424,13 @@ struct cvarmappings {
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int max;
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} cvar[] =
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{
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{ "showfps", "showfps: show the frame rate counter", (void*)&ud.tickrate, CVAR_BOOL, 0, 0, 1 },
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{ "showcoords", "showcoords: show your position in the game world", (void*)&ud.coords, CVAR_BOOL, 0, 0, 1 },
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{ "useprecache", "useprecache: enable/disable the pre-level caching routine", (void*)&useprecache, CVAR_BOOL, 0, 0, 1 },
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{ "drawweapon", "drawweapon: enable/disable weapon drawing", (void*)&ud.drawweapon, CVAR_INT, 0, 0, 2 },
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{ "weaponswitch", "weaponswitch: enable/disable auto weapon switching", (void*)&ud.weaponswitch, CVAR_INT|256, 0, 0, 3 },
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{ "autoaim", "autoaim: enable/disable weapon autoaim", (void*)&AutoAim, CVAR_INT|256, 0, 0, 2 },
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{ "cl_showfps", "cl_showfps: show the frame rate counter", (void*)&ud.tickrate, CVAR_BOOL, 0, 0, 1 },
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{ "cl_showcoords", "cl_showcoords: show your position in the game world", (void*)&ud.coords, CVAR_BOOL, 0, 0, 1 },
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{ "r_precache", "r_precache: enable/disable the pre-level caching routine", (void*)&useprecache, CVAR_BOOL, 0, 0, 1 },
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{ "cl_drawweapon", "cl_drawweapon: enable/disable weapon drawing", (void*)&ud.drawweapon, CVAR_INT, 0, 0, 2 },
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{ "cl_weaponswitch", "cl_weaponswitch: enable/disable auto weapon switching", (void*)&ud.weaponswitch, CVAR_INT|256, 0, 0, 3 },
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{ "cl_autoaim", "cl_autoaim: enable/disable weapon autoaim", (void*)&AutoAim, CVAR_INT|256, 0, 0, 2 },
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{ "cl_messagetime", "cl_messagetime: length of time to display multiplayer chat messages\n", (void*)&ud.msgdisptime, CVAR_INT, 0, 0, 3600 },
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{ "name", "name: change your multiplayer nickname", (void*)&myname[0], CVAR_STRING|256, sizeof(myname), 0, 0 }
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};
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@ -290,6 +290,7 @@ short aim(spritetype *s,short aang,short atwith)
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case TONGUE__STATIC:
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case FREEZEBLAST__STATIC:
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case SHRINKSPARK__STATIC:
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case SHRINKER__STATIC:
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case RPG__STATIC:
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case FIRELASER__STATIC:
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case SPIT__STATIC:
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