raze-gles/polymer/eduke32/source
terminx 5aa9e74e61 Yay for me
git-svn-id: https://svn.eduke32.com/eduke32@57 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-18 16:47:29 +00:00
..
jaudiolib Importing source for great justice 2006-04-13 20:47:06 +00:00
jmact Misc changes 2006-04-15 03:12:08 +00:00
misc Importing source for great justice 2006-04-13 20:47:06 +00:00
_functio.h Importing source for great justice 2006-04-13 20:47:06 +00:00
_rts.h Importing source for great justice 2006-04-13 20:47:06 +00:00
actors.c Yay for me 2006-04-18 16:47:29 +00:00
anim.c Importing source for great justice 2006-04-13 20:47:06 +00:00
astub.c Brightskins tweak, more whitespace 2006-04-16 03:42:36 +00:00
config.c Yay for me 2006-04-18 16:47:29 +00:00
config.h Importing source for great justice 2006-04-13 20:47:06 +00:00
develop.h Importing source for great justice 2006-04-13 20:47:06 +00:00
duke3d.h Player color customization & mid-game name/color updates for multi 2006-04-18 06:01:16 +00:00
funct.h Modified shoot() to have an extra parameter for the projectile tilenum and added an option to disable autoaim on RPG type projectiles. Also added "advanced options" to the "video settings" menu. 2006-04-15 08:05:02 +00:00
function.h Importing source for great justice 2006-04-13 20:47:06 +00:00
game.c Yay for me 2006-04-18 16:47:29 +00:00
gamedef.c Player color customization & mid-game name/color updates for multi 2006-04-18 06:01:16 +00:00
gamedef.h Player color customization & mid-game name/color updates for multi 2006-04-18 06:01:16 +00:00
gamedefs.h Importing source for great justice 2006-04-13 20:47:06 +00:00
gameexec.c Player color customization & mid-game name/color updates for multi 2006-04-18 06:01:16 +00:00
global.c Made the "Duke Talk" and "HUD weapon" menu options into 3 way toggles, Duke Talk now toggles between off, local player sounds and all player sounds, and HUD weapon display now toggles between full weapon drawing, weapon icon drawing and no weapon drawing. 2006-04-15 22:34:44 +00:00
GNU.TXT Importing source for great justice 2006-04-13 20:47:06 +00:00
jfaud_sounds.cpp Small jfaud_sounds.cpp update from JonoF 2006-04-17 16:46:43 +00:00
keys.h Importing source for great justice 2006-04-13 20:47:06 +00:00
mapster32.h Importing source for great justice 2006-04-13 20:47:06 +00:00
menus.c Yay for me 2006-04-18 16:47:29 +00:00
names.h Importing source for great justice 2006-04-13 20:47:06 +00:00
namesdyn.c Importing source for great justice 2006-04-13 20:47:06 +00:00
namesdyn.h Importing source for great justice 2006-04-13 20:47:06 +00:00
osdcmds.c More player setup stuff; the "map" color was changed to "auto" and the mechanism which determines player colors on map load was modified to avoid choosing colors that other players have manually specified 2006-04-18 16:30:15 +00:00
osdcmds.h Importing source for great justice 2006-04-13 20:47:06 +00:00
osdfuncs.c Importing source for great justice 2006-04-13 20:47:06 +00:00
osdfuncs.h Importing source for great justice 2006-04-13 20:47:06 +00:00
player.c More whitespace... I really need to remember to run "astyle" /before/ committing 2006-04-18 02:02:52 +00:00
premap.c Yay for me 2006-04-18 16:47:29 +00:00
rts.c Importing source for great justice 2006-04-13 20:47:06 +00:00
rts.h Importing source for great justice 2006-04-13 20:47:06 +00:00
savegame.c Brightskins tweak, more whitespace 2006-04-16 03:42:36 +00:00
sector.c Brightskins tweak, more whitespace 2006-04-16 03:42:36 +00:00
soundefs.h Importing source for great justice 2006-04-13 20:47:06 +00:00
sounds.c Brightskins tweak, more whitespace 2006-04-16 03:42:36 +00:00
sounds.h Importing source for great justice 2006-04-13 20:47:06 +00:00
testcd.c Importing source for great justice 2006-04-13 20:47:06 +00:00
winbits.c Importing source for great justice 2006-04-13 20:47:06 +00:00