mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
More whitespace... I really need to remember to run "astyle" /before/ committing
git-svn-id: https://svn.eduke32.com/eduke32@50 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
17ed65d29d
commit
d8aa1a588f
2 changed files with 13 additions and 13 deletions
|
@ -944,7 +944,7 @@ void menus(void)
|
|||
menutext(160,24,0,0,"ADULT MODE");
|
||||
|
||||
x = probe(60,50+16,16,2);
|
||||
if(x == -1) { cmenu(201); probey = 4; break; }
|
||||
if(x == -1) { cmenu(201); probey = 4; break; }
|
||||
|
||||
menutext(c,50+16,SHX(-2),PHX(-2),"ADULT MODE");
|
||||
menutext(c,50+16+16,SHX(-3),PHX(-3),"ENTER PASSWORD");
|
||||
|
|
|
@ -1969,14 +1969,14 @@ void DoFire(short snum)
|
|||
p->visibility = 0;
|
||||
}
|
||||
|
||||
/* if( //!(aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_CHECKATRELOAD) &&
|
||||
aplWeaponReload[p->curr_weapon][snum] > aplWeaponTotalTime[p->curr_weapon][snum]
|
||||
&& p->ammo_amount[p->curr_weapon] > 0
|
||||
&& (aplWeaponClip[p->curr_weapon][snum])
|
||||
&& ((p->ammo_amount[p->curr_weapon]%(aplWeaponClip[p->curr_weapon][snum]))==0))
|
||||
{
|
||||
p->kickback_pic=aplWeaponTotalTime[p->curr_weapon][snum];
|
||||
} */
|
||||
/* if( //!(aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_CHECKATRELOAD) &&
|
||||
aplWeaponReload[p->curr_weapon][snum] > aplWeaponTotalTime[p->curr_weapon][snum]
|
||||
&& p->ammo_amount[p->curr_weapon] > 0
|
||||
&& (aplWeaponClip[p->curr_weapon][snum])
|
||||
&& ((p->ammo_amount[p->curr_weapon]%(aplWeaponClip[p->curr_weapon][snum]))==0))
|
||||
{
|
||||
p->kickback_pic=aplWeaponTotalTime[p->curr_weapon][snum];
|
||||
} */
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4848,8 +4848,8 @@ SHOOTINCODE:
|
|||
if ((*kb) >= aplWeaponTotalTime[p->curr_weapon][snum])
|
||||
{
|
||||
if(/*!(aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_CHECKATRELOAD) && */ p->reloading == 1 ||
|
||||
(aplWeaponReload[p->curr_weapon][snum] > aplWeaponTotalTime[p->curr_weapon][snum] && p->ammo_amount[p->curr_weapon] > 0
|
||||
&& (aplWeaponClip[p->curr_weapon][snum]) && (((p->ammo_amount[p->curr_weapon]%(aplWeaponClip[p->curr_weapon][snum]))==0))))
|
||||
(aplWeaponReload[p->curr_weapon][snum] > aplWeaponTotalTime[p->curr_weapon][snum] && p->ammo_amount[p->curr_weapon] > 0
|
||||
&& (aplWeaponClip[p->curr_weapon][snum]) && (((p->ammo_amount[p->curr_weapon]%(aplWeaponClip[p->curr_weapon][snum]))==0))))
|
||||
{
|
||||
int i;
|
||||
i=aplWeaponReload[p->curr_weapon][snum] - aplWeaponTotalTime[p->curr_weapon][snum];
|
||||
|
@ -4875,7 +4875,7 @@ SHOOTINCODE:
|
|||
else
|
||||
{
|
||||
if (aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_AUTOMATIC &&
|
||||
(aplWeaponWorksLike[p->curr_weapon][snum]==KNEE_WEAPON?1:p->ammo_amount[p->curr_weapon] > 0))
|
||||
(aplWeaponWorksLike[p->curr_weapon][snum]==KNEE_WEAPON?1:p->ammo_amount[p->curr_weapon] > 0))
|
||||
{
|
||||
if( sb_snum&(1<<2) )
|
||||
{
|
||||
|
@ -4889,7 +4889,7 @@ SHOOTINCODE:
|
|||
}
|
||||
}
|
||||
else if ( *kb > aplWeaponFireDelay[p->curr_weapon][snum] && (*kb) < aplWeaponTotalTime[p->curr_weapon][snum]
|
||||
&& (aplWeaponWorksLike[p->curr_weapon][snum] & KNEE_WEAPON ? 1 : p->ammo_amount[p->curr_weapon] > 0))
|
||||
&& (aplWeaponWorksLike[p->curr_weapon][snum] & KNEE_WEAPON ? 1 : p->ammo_amount[p->curr_weapon] > 0))
|
||||
{
|
||||
if ( aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_AUTOMATIC)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue