Commit graph

10645 commits

Author SHA1 Message Date
Louis-Antoine
c6e13d0e30 Fix crash when setting a mobj's angle from a Lua script 2020-05-28 18:34:56 +02:00
Monster Iestyn
755e9d659d Merge branch 'master' into next 2020-05-28 16:34:06 +01:00
SteelT
07da7f7d29 Merge branch 'scroller-tweaks' into 'next'
Add back side wall scrollers & allow using offsets for tagged wall scrollers.

See merge request STJr/SRB2!955
2020-05-28 11:29:39 -04:00
LJ Sonic
aab6339e66 Merge branch 'possibly-fix-dedi-crash' into 'next'
Possible fix for dedicated server crashes (aka the msvcrt.dll!_mbscat crash)

See merge request STJr/SRB2!963
2020-05-28 11:29:00 -04:00
SteelT
1c42102ddb Merge branch 'fix-input-buffer' into 'next'
Allow input buffer to hold more than 64 tics

See merge request STJr/SRB2!950
2020-05-28 11:27:39 -04:00
SteelT
f0b64971a0 Merge branch 'next-lc-uint16' into 'next'
Custom skincolors

See merge request STJr/SRB2!960
2020-05-28 11:23:05 -04:00
Louis-Antoine
67eef5a37f Fix potential desynch when a player spawns 2020-05-28 11:03:35 +02:00
Louis-Antoine
bb1e3fdf13 Add a few missing calls to GameQuit hook 2020-05-27 14:58:10 +02:00
Monster Iestyn
40566e6926 Got_AddPlayer: check that I_GetNodeAddress(node) is non-NULL before using strcpy to copy it to the playeraddress array 2020-05-25 21:27:48 +01:00
mazmazz
272362a86f Fix NOWIPE bugs with colormap fade and title card 2020-05-25 00:20:23 -04:00
mazmazz
8fee9a51ce Add NOWIPE behavaior for colormap fades 2020-05-25 00:19:41 -04:00
Monster Iestyn
ed25fefcae T_BounceCheese: Fix FOF height desync occurring if the FOF fell down too fast (resulting in a bizarre bouncing back up effect in MP SS5 due to P_FloorzAtPos messing up as a result) 2020-05-24 21:15:31 +01:00
SwitchKaze
f508f5b881 Fix typo SKINCOLOT 2020-05-24 12:36:20 -05:00
SwitchKaze
b37c73b008 Make colors UINT16, increase color freeslots to 1024 2020-05-23 19:35:36 -05:00
Zachary McAlpin
566a5a0ab7 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-05-23 15:23:43 -05:00
MascaraSnake
747d784c77 Merge branch 'splitshot-notarget-fix' into 'next'
A_SplitShot no target fix

See merge request STJr/SRB2!956
2020-05-23 07:52:36 -04:00
SwitchKaze
46191cade7 Update to 2.2.4 2020-05-22 16:47:51 -05:00
Monster Iestyn
4b7f0f49f1 added the ability to get the # of a mapthing_t in Lua 2020-05-22 18:32:34 +01:00
Monster Iestyn
c9c7327011 A_SplitShot fix: don't even attempt to A_FaceTarget (or anything beyond) if there is no target to face to begin with 2020-05-21 19:42:48 +01:00
Monster Iestyn
7722d41be6 Merge branch 'sprite-projection-fixes' into 'next'
Sprite projection fixes

See merge request STJr/SRB2!954
2020-05-20 15:33:30 -04:00
Monster Iestyn
702a7041d4 also do the fovtan multiplication thing with precip sprites 2020-05-20 19:34:18 +01:00
Louis-Antoine
bf00955786 Wait for acks before resending file fragments 2020-05-20 16:21:18 +02:00
James R
4eeae51cbb Merge branch 'more-lua-map-names' into 'next'
G_BuildMapTitle for Lua, G_BuildMapName outside of levels

See merge request STJr/SRB2!694
2020-05-19 23:13:35 -04:00
Louis-Antoine
06060c02d3 Add a command to list current file transfers 2020-05-20 00:24:53 +02:00
Louis-Antoine
c8948909d3 Fix I_Error when queuing multiple Lua files 2020-05-19 23:50:37 +02:00
sphere
934b28989f Add linedef actions 507 & 508, allow using offsets for actions 502-504. 2020-05-19 23:39:35 +02:00
Monster Iestyn
c3d576058a on second thought maybe we don't need extra tx clamping, it turns out to be more effort than it's worth (at least for now)
meanwhile, let's move x/yscale calculations down since we don't actually need them until later on
2020-05-19 22:00:34 +01:00
Louis-Antoine
f620b52672 Fix sending Lua files in text mode 2020-05-19 21:36:21 +02:00
Louis-Antoine
34c5da39e2 Create FIL_ConvertTextFileToBinary 2020-05-19 20:00:58 +02:00
Monster Iestyn
65d6b04fd2 change limits for tx based on fov, by multiplying by fovtan
this makes it so that higher fov values can actually let you see all the sprites that should be in the view
2020-05-19 18:54:39 +01:00
Monster Iestyn
35e5d673e0 do tx checking after tz clamping, not before 2020-05-19 18:43:33 +01:00
Monster Iestyn
12e1094143 We don't actually need x1 or x2 until these points in the function, at least for papersprites 2020-05-19 17:23:22 +01:00
Monster Iestyn
1a790235c6 added basic culling of papersprites if tx for either is too large, proper clamping to be added later
also removed some commented out old code
2020-05-19 17:19:44 +01:00
Monster Iestyn
c8320b6c9d split "rot" into two variables: frame and rot, for frame number and rotation angle
it always bothered me that "rot" was used for both of the above, since it confused me as to what it was for every time I look at this function
2020-05-19 16:58:53 +01:00
Monster Iestyn
dd42682791 remove gxt and gyt, as they are unnecessary
also add a few comments to explain what tx/tz are
2020-05-19 16:48:50 +01:00
Louis-Antoine
06d3af6716 Refactor Lua file transfer code 2020-05-19 15:16:51 +02:00
Louis-Antoine
db85c62c6f Allow resuming the most recent file transfer 2020-05-19 11:28:24 +02:00
MascaraSnake
ff37975892 Merge branch 'next' into movement-refactor
# Conflicts:
#	src/p_map.c
2020-05-19 09:50:23 +02:00
MascaraSnake
6f854f2de3 Merge branch 'more-polyobject-cleanup' into 'next'
Smooth polyobject movement and other cleanup

See merge request STJr/SRB2!947
2020-05-18 16:00:55 -04:00
MascaraSnake
33a22331f8 Merge branch 'waypoints' into 'next'
Store waypoints at map load instead of iterating through the thinker list to find them

See merge request STJr/SRB2!938
2020-05-18 16:00:46 -04:00
Zachary McAlpin
530d0e3421 Remove redundant M_QuitResponse call 2020-05-18 14:56:10 -05:00
Zachary McAlpin
ed78d17ed3 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-05-18 14:50:58 -05:00
Louis-Antoine
d40a8efce2 I forgot to test OpenGL :slight_smile: 2020-05-18 20:35:30 +02:00
GoldenTails
8b801921a4 Deprecate FixedRem.
It's about time!
2020-05-18 11:29:56 -05:00
Louis-Antoine
435643b958 Fix P_GetZAt for Lua 2020-05-18 16:16:45 +02:00
Louis-Antoine
d0abd6e86c Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into slope-cleanup
# Conflicts:
#	src/hardware/hw_main.c
#	src/p_spec.c
2020-05-18 16:14:05 +02:00
Louis-Antoine
a06c4a8c98 Rename P_GetZAt to P_GetSlopeZAt and P_GetZAt2 to P_GetZAt 2020-05-18 15:23:56 +02:00
Louis-Antoine
37d2796b91 Increase the length of the player input buffer even more 2020-05-18 12:35:55 +02:00
Louis-Antoine
56cc5190e5 Allow input buffer to hold more than 64 tics 2020-05-18 11:34:09 +02:00
Louis-Antoine
e49d3d0bb9 Use per-node reference tics in ExpandTics 2020-05-17 20:23:07 +02:00
Louis-Antoine
fc07db26c0 Store starttic as a raw value in PT_SERVERTICS packets
This avoids some desynch issues and is simpler to handle.
Those packets are always big anyway, so the difference is irrelevant.
2020-05-17 20:09:11 +02:00
MascaraSnake
c05d1dd979 Merge branch 'software-missing-sprite-column' into 'next'
Fix missing sprite column (resolves #135)

See merge request STJr/SRB2!944
2020-05-17 02:30:32 -04:00
MascaraSnake
a7c7f7afa9 Merge branch 'fof-cleanup' into 'next'
FOF cleanup

See merge request STJr/SRB2!910
2020-05-17 02:30:16 -04:00
Louis-Antoine
bf11e3a361 Add missing packet name 2020-05-16 23:22:33 +02:00
Louis-Antoine
66ecfb741a Show total size when downloading gamestate 2020-05-16 22:49:20 +02:00
Louis-Antoine
3c7c758d17 Rewrite file transfer code
This code uses a custom packet acknowledgement system,
which is more suited for file transfer and does not suffer from
the small sender window used by the default acknowledgement system
2020-05-16 22:09:00 +02:00
Jaime Passos
423494381e Fix mistake 2020-05-16 14:01:42 -03:00
Jaime Passos
c64e231b2b Attempt to properly match Software texture blending
without messing with the original ASTBlendPixel function
2020-05-16 13:51:10 -03:00
Monster Iestyn
20e4d5ab9e lib_sStopSoundByID: fixed mixed declaration and code compiler warning 2020-05-16 16:14:47 +01:00
MascaraSnake
969c48fac8 Merge branch 'udmf-next' into udmf-polyobjects
# Conflicts:
#	src/p_polyobj.c
2020-05-16 11:18:47 +02:00
MascaraSnake
9b25ab27ca Merge branch 'stop-sound-by-id' into 'next'
S_StopSoundByID Lua support

See merge request STJr/SRB2!925
2020-05-16 04:55:46 -04:00
MascaraSnake
5d7bea6400 Merge branch 'more-demo-cleanup' into 'next'
More Demo code cleanup

See merge request STJr/SRB2!942
2020-05-16 04:52:31 -04:00
MascaraSnake
371a1851e3 Polyobject waypoint movement: Prevent infinite loop if all waypoints are in the same location 2020-05-16 10:24:06 +02:00
MascaraSnake
536e355cdf polywaypointdata_t: Turn reverse and continuous into flags 2020-05-16 09:49:30 +02:00
MascaraSnake
06dda9c69d EV_DoPolyObjWaypoint: Don't discard movement if you start at the last waypoint 2020-05-16 09:09:26 +02:00
MascaraSnake
3680b246c9 T_PolyObjWaypoint: We can find waypoints in constant time now, so no need to store the waypoint mobj in the thinker anymore 2020-05-16 09:03:02 +02:00
MascaraSnake
1057c0f7c1 T_PolyObjWaypoint: If the polyobject reaches its target exactly, find next waypoint in the same tic 2020-05-16 08:49:03 +02:00
MascaraSnake
e422d1fa1d Rewrite T_PolyObjWaypoint to move more smoothly 2020-05-16 08:45:06 +02:00
Steel Titanium
69c86c63b3 Fix A_SpinSpin not being usable in Lua or SOC due to an error 2020-05-15 23:05:29 -04:00
MascaraSnake
ed9b76e4b9 Merge branch 'opengl-character-select-mipmap-memory-leak-fix' into 'next'
Fix colormap mipmap memory leak on the character select in OpenGL

See merge request STJr/SRB2!943
2020-05-15 16:41:19 -04:00
MascaraSnake
8f4ed5af62 Merge branch 'nights-character-select' into 'next'
Character select in Nights mode.

See merge request STJr/SRB2!862
2020-05-15 16:39:38 -04:00
toaster
a5150e07fd * Swap location of Tutorial and Marathon Run, per sphere's suggestion.
* Lock Marathon Run if Record Attack isn't available, to avoid confusing new players.
2020-05-15 21:32:54 +01:00
toaster
a615de3504 Correctly reset map/timer for retries where the first map in Marathon Run is LF_NORELOAD (by forcing a reload when the retry option is used). 2020-05-15 21:17:57 +01:00
James R
1ccca987cb Jart? What's that? 2020-05-15 12:57:31 -07:00
Jaime Passos
288d7166bc Fix ASTBlendPixel outputting empty pixels if the background pixel was empty, BUT if the foreground pixel had no alpha at all 2020-05-15 16:41:39 -03:00
Jaime Passos
00ac9deb5b Fix missing sprite column 2020-05-15 16:17:31 -03:00
Jaime Passos
dd3c7aa0af Fix colormap mipmap memory leak on the character select in OpenGL 2020-05-15 15:58:20 -03:00
Jaime Passos
5e28e358ad Fix memory leak 2020-05-15 15:45:00 -03:00
MascaraSnake
0508f99419 T_PolyObjWaypoint: Move duplicated movement code into its own function 2020-05-15 17:35:07 +02:00
toaster
9686ad2d70 * In-game timer option! Doesn't tick in intermission or in lag, only when a frame is actually run. Realtime option remains default.
* Tweak retry behaviour to restart timer and not subtract life if you're on the first level and haven't hit a checkpoint yet.
2020-05-15 16:33:20 +01:00
toaster
1e3e9c81ac Remove emblem hints from Marathon Run (I think Options is good just for the sake of live events, though). 2020-05-15 15:23:31 +01:00
toaster
47419ce0df Introducing "antisplice" - a pair of small highlights on the Marathon bar that is based on the real time the executable has been open for and *isn't* restored with the Live Event Backup, making spliced runs basically intractable. 2020-05-15 15:08:45 +01:00
toaster
f06206cd5f Fix "press any other key" sending you to HOM hell. 2020-05-15 14:24:29 +01:00
toaster
271c6d354b Re-order Marathon bar to be drawn before FPS and captions if applicable. 2020-05-15 13:39:27 +01:00
toaster
4348ebdfa8 Make live event backup files savedata specific (new format: live%s.bkp, where %s is the time attack folder name/savegame name - so vanilla's is livesrb2sav.bkp). 2020-05-15 13:37:06 +01:00
toaster
2aa542d2bf Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into marathonmode
# Conflicts:
#	src/doomdef.h
2020-05-15 13:23:37 +01:00
toaster
e99d38ffaf Make a falsy useBlackRoc prevent doing Black Rock sparkle calculations and Egg Rock pulse sounds. 2020-05-15 13:19:52 +01:00
MascaraSnake
9cd9d2e0d7 Merge branch 'carry-dust-devil' into 'next'
Add carry types to Dust devils

See merge request STJr/SRB2!886
2020-05-15 02:50:29 -04:00
Jaime Passos
1a79f6246d Merge remote-tracking branch 'origin/next' into pictureformats 2020-05-15 01:34:54 -03:00
James R
2ec97b87a0 This is SRB2 2020-05-14 17:29:36 -07:00
James R
57c7df74d9 Rename hms123311.c to http-mserv.c
HMS lives on in our hearts!

(cherry picked from commit e8a2397deaacdd7dc6f80717755bc89161247cb5)
2020-05-14 17:28:55 -07:00
James R
fec8879797 Use Unlock_state here too
(cherry picked from commit a6ce21b450644a79b08b9533166704c7ef093816)
2020-05-14 17:28:55 -07:00
toaster
d593e2e1bb Introducing Marathon Run. (I was going to call it Marathon Mode, but NiGHTS Mode being right next to it on the menu looked terrible.)
Basically a dedicated Record Attack-like experience for speedrunning the game as a continuous chunk rather than ILs. Has several quality of life features.

Benefits include:
* An unambiguous real-time bar across the bottom of the screen, always displaying the current time, ticking up until you reach the ending.
* Disable the console (pausing is still allowed, but the timer will still increment).
* Automatically skip intermissions as if you're holding down the spin button.
* Show centiseconds on HUD automatically, like record attack.
* "Live Event Backups" - a category of run fit for major events like GDQ, where recovery from crashes or chokes makes for better entertainment. Essentially a modified SP savefile, down to using the same basic functions, but has its own filename and tweaked internal layout.
* "spmarathon_start" MainCfg block parameter and "marathonnext" mapheader parameter, allowing for a customised flow (makes this fit for purpose for an eventual SUGOI port).
* Disabling inter-level custom cutscenes by default with a menu option to toggle this (won't show up if the mod doesn't *have* any custom cutscenes), although either way ending cutscenes (vanilla or custom) remain intact since is time is called before them.
* Won't show up if you have a mod that consists of only one level (determined by spmarathon_start's nextlevel; this won't trip if you manually set its marathonnext).
* Unconditional gratitude on the evaluation screen, instead of a negging "Try again..." if you didn't get all the emeralds (which you may not have been aiming for).
* Gorgeous new menu (no new assets required, unless you wanna give it a header later).

Changes which were required for the above but affect other areas of the game include:
* "useBlackRock" MainCFG block parameter, which can be used to disable the presence of the Black Rock or Egg Rock in both the Evaluation screen and the Marathon Run menu (for total conversions with different stories).
* Disabling Continues in NiGHTS mode, to match the most common singleplayer experience post 2.2.4's release (is reverted if useContinues is set to true).
* Hiding the exitmove "powerup" outside of multiplayer. (Okay, this isn't really related, I just saw this bug in action a lot while doing test runs and got annoyed enough to fix it here.)
* The ability to use V_DrawPromptBack (in hardcode only at the moment, but) to draw in terms of pixels rather than rows of text, by providing negative instead of positive inputs).
* A refactoring of redundant game saves smattered across the ending, credits, and evaluation - in addition to saving the game slightly earlier.
* Minor m_menu.c touchups and refactorings here and there.

Built using feedback from the official server's #speedruns channel, among other places.
2020-05-14 23:10:00 +01:00
Monster Iestyn
ee520b4a0d split significant chunks of G_CheckDemoStatus into their own smaller functions, also give writing demo checksums its own little function 2020-05-14 20:57:21 +01:00
kaysrishaq
70896f9095 clean whitespace 2020-05-14 07:42:06 -04:00
kaysrishaq
c2a54acae3 Minor reorganization 2020-05-14 07:17:58 -04:00
kaysrishaq
fd31c5cd5e Update
Worked out some edge cases that had resulted in tracks restarting in the same format when they shouldn't - or tracks not switching to the other format when they should.

Removed stray }
2020-05-14 06:33:03 -04:00
kaysrishaq
53252f0d14 Merge branch 'next' into musicpref-var 2020-05-14 03:38:38 -04:00
James R
0b9c20cc70 ok 2020-05-13 17:52:49 -07:00
ZipperQR
6a9543b1c2 no message 2020-05-14 03:35:46 +03:00
James R
ae45333535 Revert "Use new two digit version number for HMS"
This reverts commit 7d2b3b0877.
2020-05-13 17:31:51 -07:00
James R
4b19a3321b Bind HMS connection with -bindaddr 2020-05-13 17:26:53 -07:00
James R
fb6572f080 Reset the masterserver address if the old one was set by the config 2020-05-13 17:26:34 -07:00
James R
35419cd77e Clarify where debug prints go when using masterserver_debug 2020-05-13 17:26:34 -07:00
James R
d91d7773be Use IPv4 for master server connections
Your server's address is gathered from the request, so it needs to be IPv4!
2020-05-13 17:26:34 -07:00
James R
7d2b3b0877 Use new two digit version number for HMS 2020-05-13 17:26:34 -07:00
James R
3e936a0878 Oops a debug condition snuck in there 2020-05-13 17:26:34 -07:00
James R
f9ec2a634c Fix switching the master server 2020-05-13 17:26:34 -07:00
James R
47bc3bff13 Put some mutex on CONS_Printf etc. hahaha 2020-05-13 17:26:34 -07:00
James R
ca8b3e95af Fucking multithreading in the server registration
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
2020-05-13 17:25:52 -07:00
James R
a80c7a26dd Wait for threads before SDL_Quit (lol) 2020-05-13 17:25:52 -07:00
James R
5fff4c35fc Create cond if it doesn't exist when signaling 2020-05-13 17:25:52 -07:00
James R
00ffb29f95 Use malloc for hms 2020-05-13 17:25:52 -07:00
Steel Titanium
ff8987f745 Support for http downloads
(cherry picked from commit 6fcc06bf72cf3b95c30f04919e807c7aaacec68d)

(cherry picked just the libcurl stuff)
2020-05-13 17:25:52 -07:00
James R
7ebde22b77 Make mod update, room list and server list multithreaded
This took fucking ages and it still fails sometimes in edge cases, but I
don't give a FUCK right now.
2020-05-13 17:24:27 -07:00
James R
886bd34be5 Multithreading in my SRB2??? 2020-05-13 17:21:19 -07:00
James R
1584b7394b WHY THE FUCK DID I DO THIS 2020-05-13 17:21:18 -07:00
James R
676865c1b9 Oops 2020-05-13 17:21:18 -07:00
James R
9216406eea Handle NULL hms buffer 2020-05-13 17:21:18 -07:00
James R
197cffb7f5 Compiler errors: won't stop, can't stop 2020-05-13 17:21:18 -07:00
James R
4fcd24d848 masterserver_update_rate cvar determines wait between updates in minutes
The new default is 15 minutes as well. And if you think that's too long, I have
confirmed that the Master Server delists inactive servers after a whopping 40
minutes, at least.
2020-05-13 17:20:59 -07:00
James R
bb8b279cd4 Don't try to update right after registering 2020-05-13 17:20:59 -07:00
James R
eac7b2e060 Add a hack so the 'All' room isn't display for hosting 2020-05-13 17:20:59 -07:00
James R
4fd707984b Kill the old mserv, long live HMS! 2020-05-13 17:20:59 -07:00
James R
1e4e5275b5 Clean up header text 2020-05-13 17:18:27 -07:00
James R
1f295b8e50 HTTP update alert 2020-05-13 17:18:27 -07:00
James R
1f04f8e0c0 Fix some goofs 2020-05-13 17:18:27 -07:00
James R
ec1d4c9a91 Bruh 2020-05-13 17:18:27 -07:00
James R
bcfbd5563b Clean up a bunch of stuff and follow the Master Server API more closely 2020-05-13 17:18:27 -07:00
James R
b15b90f217 Windows certs do work, thanks Steel! 2020-05-13 17:18:27 -07:00
James R
a4bbc06f25 Handle more errors 2020-05-13 17:18:27 -07:00
James R
f26ad18e28 Kill masterserver_token 2020-05-13 17:18:27 -07:00
James R
273e1ff170 This will be the Master Server in 2020 2020-05-13 17:18:27 -07:00
James R
bec97faf5c Use https because my web server redirects 2020-05-13 17:18:27 -07:00
James R
768ad80a97 strtok can return NULL 2020-05-13 17:18:27 -07:00
James R
9e0c1b3f1f This time I fucked up 2020-05-13 17:18:27 -07:00
James R
bec233515e Windows gaysed: the sequel 2020-05-13 17:18:27 -07:00
James R
acdced643c Windows is weird 2020-05-13 17:18:27 -07:00
James R
2cfb04f90b masterserver_debug to set CURLOPT_VERBOSE 2020-05-13 17:18:27 -07:00
James R
8228182823 Don't show "All" room when hosting 2020-05-13 17:18:27 -07:00
James R
06764dd88e I don't even know my own website 2020-05-13 17:18:26 -07:00
James R
83365e6ce0 lol 2020-05-13 17:18:26 -07:00
James R
06da1425b3 The big bad HTTP master server
Cvars:

http_masterserver is the url to the master server's API.
masterserver_token may be an authentication token.
2020-05-13 17:18:26 -07:00
kaysrishaq
7f7ccc9911 musicpref console variable
Adds musicpref to console and sound options menu, which allows users to select whether to prioritize MIDI or Digital music.
Functions GameMIDIMusic_OnChange and GameDigiMusic_OnChange updated to not assume digital music priority, and to have more consistent behavior between the two.
Positive side effect of using P_RestoreMusic in these functions means that powerup music (speed shoes, invincibility) will restore in the correct position when reenabling the original MusicType they loaded in with.
2020-05-13 19:20:21 -04:00
MascaraSnake
7413da918b Store PolyObject waypoint return behavior in an enum 2020-05-13 16:21:47 +02:00
MascaraSnake
b561ee7921 Remove diffx/y/z from polywaypoint_t, since they're always 0 anyway 2020-05-13 14:40:07 +02:00
MascaraSnake
acdb4b42ea Merge branch 'actnum-tweaks' into 'next'
Act number tweaks

See merge request STJr/SRB2!905
2020-05-13 04:25:53 -04:00
MascaraSnake
9d06cb4be4 Merge branch 'fix-window-icon' into 'master'
Fix window icon being reset when switching renderers on non-Windows platforms

See merge request STJr/SRB2!898
2020-05-13 04:14:51 -04:00
MascaraSnake
0e2fb59650 Merge branch 'ogl-gif-fix' into 'master'
Fix OpenGL only recording the first frame of unoptimized GIFs

See merge request STJr/SRB2!928
2020-05-13 04:09:58 -04:00
MascaraSnake
ff3768f3e0 Merge branch 'udmf-next' into executordelay 2020-05-13 10:01:41 +02:00
MascaraSnake
1ccda0b85c Merge branch 'next' into udmf-next 2020-05-13 10:01:12 +02:00
MascaraSnake
d3ec12c842 Merge branch 'udmf-next' into executordelay
# Conflicts:
#	src/p_spec.c
2020-05-13 09:55:25 +02:00
MascaraSnake
aa16bd22f9 Fix accidental swap of first and last waypoint 2020-05-13 09:32:00 +02:00
MascaraSnake
36843cbfd6 Merge branch 'next' into waypoints 2020-05-12 23:51:32 +02:00
MascaraSnake
d708789c3a Store waypoints (for zoom tubes, rope hangs, polyobjects) explicitly 2020-05-12 23:50:30 +02:00
Louis-Antoine
bf660dd35a Rename local variables 2020-05-12 19:58:16 +02:00
Monster Iestyn
8c88c3dbb4 added missing extern keyword for ntemprecords in doomstat.h (definition is in g_game.c) 2020-05-12 18:43:49 +01:00
Monster Iestyn
064f4bcf34 added missing extern keyword for ms_RoomId in mserv.h (the definition is already in the .c file in this case) 2020-05-12 18:42:16 +01:00
Monster Iestyn
dab212dc56 turn all non-extern variables in s_sound.h into externs (and put their real definitions in the .c file) 2020-05-12 18:40:51 +01:00
Monster Iestyn
89cd756cd8 make savegamename in doomdef.h an extern, put the actual definition in d_main.c 2020-05-12 18:37:15 +01:00
Louis-Antoine
061fd4761a Rename some file transfer functions 2020-05-12 19:06:40 +02:00
sphere
4eb5f09c6f Restore SHORT(). 2020-05-12 17:20:29 +02:00
sphere
0287c6956e Fix some errors and add some comments. Also, actnum is not an INT32. 2020-05-12 17:20:28 +02:00
sphere
69c11a8220 Support act numbers up to 99 and draw both digits individually. 2020-05-12 17:17:24 +02:00
MascaraSnake
435e6c9812 Rename variables for Fang waypoints, in preparation for new global waypoint data structure 2020-05-12 14:53:10 +02:00
Steel Titanium
feced5ec3c Merge branch 'master' into next 2020-05-11 18:20:09 -04:00
SteelT
78fe9af56a Merge branch 'splitscreen-titlecards-fix' into 'master'
Fix splitscreen Title Card act name regression

See merge request STJr/SRB2!934
2020-05-11 18:18:22 -04:00
SteelT
432cca7556 Merge branch 'menu-soc-bullshit-mergefix' into 'master'
Menu soc bullshit mergefix

See merge request STJr/SRB2!933
2020-05-11 18:17:59 -04:00
James R
e80f6497d7 Merge remote-tracking branch 'origin/next' into 2.2.4-prep 2020-05-11 15:01:32 -07:00
Louis-Antoine
0c4f983eb5 Fix crash with rollout rock 2020-05-11 23:48:35 +02:00
James R
a645f3a44f Update patch.pk3 asset hash 2020-05-11 14:41:36 -07:00
James R
c52c8e0282 Update version names, SUBVERSION, MODVERSION 2020-05-11 14:41:36 -07:00
Monster Iestyn
d508d16cef Merge branch 'master' into next 2020-05-11 20:08:02 +01:00
Zwip-Zwap Zapony
334ad93c56 Fix splitscreen Title Card act name regression
This fixes act names not being shown on player 2's view
2020-05-11 19:57:20 +02:00
MascaraSnake
e288c9d4f2 Merge branch 'fix-simple-camera-and-eggstatue' into 'next'
Fix Simple Camera not working with the tutorial's statue challenge

See merge request STJr/SRB2!931
2020-05-11 13:31:09 -04:00
toaster
e5bc0583e5 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2.git into fickleheart/SRB2-menu-soc-bullshit
# Conflicts:
#	src/m_menu.c
2020-05-11 15:00:31 +01:00
James R
7257fc730a Remove instances of HAVE_BLUA that actually disable Lua now 2020-05-10 19:59:56 -07:00
James R
6b4ee94e38 Use camera angle, not mobj angle, when comparing Angle Anchor 2020-05-10 19:40:28 -07:00
sphere
61dfee7e13 Don't show the FPS counter during startup. 2020-05-11 01:33:34 +02:00
Steel Titanium
fabd76a5fe Merge branch 'next' into 2.2.3-prep 2020-05-10 17:05:56 -04:00
Monster Iestyn
49864f646e Merge branch '2.2.3-prep' of git@git.magicalgirl.moe:STJr/SRB2.git into 2.2.3-prep 2020-05-10 20:10:11 +01:00
Monster Iestyn
197da95a23 Last minute OpenGL fix: don't check flippedness in HWR_RotateSpritePolyToAim if the mobj is actually a precipmobj!
precipmobj_t does not have eflags, so P_MobjFlip checking it would actually be accessing memory addresses beyond the end of the struct
2020-05-10 20:09:08 +01:00
lachwright
215ff828f8 Merge branch 'master' into next 2020-05-11 01:29:10 +08:00
Lachlan Wright
357ad68599 Merge branch 'patch_music' into 'next'
patch_music.pk3

See merge request STJr/SRB2!812
2020-05-10 12:51:49 -04:00
lachwright
b7af502ed4 Update MD5 hashes for player.dta and patch.pk3 2020-05-11 00:23:32 +08:00
Monster Iestyn
3ce4c1b789 Fix logging on Mac
These fixes were suggested by Sveciaost on #mac-users on Discord
2020-05-10 16:47:01 +01:00
Monster Iestyn
baee6a1d57 Update version number to 2.2.3 in all the usual files, also updated MODVERSION 2020-05-10 16:02:23 +01:00
Louis-Antoine
dc55ab9ae2 Use W_CachePatchLongName in Snake minigame 2020-05-10 11:02:45 +02:00
Louis-Antoine
614f45b380 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into snake 2020-05-10 11:00:30 +02:00
LJ Sonic
280633019a Merge branch 'gfz3laser-mkii' into 'next'
New Greenflower Zone 3 laser

See merge request STJr/SRB2!924
2020-05-09 16:40:40 -04:00
LJ Sonic
62d5d16f5c Merge branch 'optimise-archiving' into 'next'
Optimise net-archiving of Lua strings, numbers and booleans

See merge request STJr/SRB2!904
2020-05-09 16:40:28 -04:00
Jaime Passos
38c74cecc0 Avoid a crash 2020-05-09 17:26:27 -03:00
Jaime Passos
39c5ab4e17 Merge remote-tracking branch 'origin/next' into gtr-fixes 2020-05-09 17:12:52 -03:00
Jaime Passos
ab7987d1cf Fix OpenGL only recording the first frame of unoptimized GIFs 2020-05-09 16:59:09 -03:00
Zachary McAlpin
61562683c2 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-05-09 00:05:05 -05:00
sphere
c55d6dbc9f Make showfps save to config, and add a compact option. 2020-05-08 15:40:50 +02:00
Lachlan
426925c5fc Play the 1-up sound when 1upsound is set to sound 2020-05-08 04:07:00 +08:00
MascaraSnake
60aa0f82f3 Merge branch 'next' of git.magicalgirl.moe:STJr/SRB2 into next 2020-05-07 22:00:02 +02:00
MascaraSnake
650f44566f Fixed a typo 2020-05-07 21:59:39 +02:00
lachwright
9d21d790a4 Prevent laser sprites clipping into walls/off ledges 2020-05-08 02:58:56 +08:00
lachwright
36b400387e Remove MF_NOBLOCKMAP from MT_LASER so Silver can find it 2020-05-07 23:24:33 +08:00
lachwright
3a1988fc01 Fix knockback scaling 2020-05-07 22:47:34 +08:00
lachwright
51a5ece294 Merge remote-tracking branch 'origin/next' into gfz3laser-mkii 2020-05-07 22:34:44 +08:00
Alam Ed Arias
24df9f032f Merge branch 'master' into next 2020-05-06 18:36:20 -04:00
Alam Ed Arias
38232ce07e fix build errors in public master 2020-05-06 18:35:54 -04:00
Monster Iestyn
30105621d4 Merge branch 'master' into next 2020-05-06 21:51:36 +01:00
Zipper
87f7100d2e Update p_user.c 2020-05-06 09:30:15 -04:00
ZipperQR
d0376e284a S_StopSoundByID Lua support 2020-05-06 16:22:04 +03:00
Lachlan
05ea95d0eb Merge branch 'next' into gfz3laser-mkii 2020-05-06 09:10:27 +08:00
lachwright
63cb58a10a Update new GFZ3 laser 2020-05-06 09:03:03 +08:00
lachwright
92c900f284 New GFZ3 laser 2020-05-06 09:01:02 +08:00
Louis-Antoine
2d6c9a94f4 Fix compiler warning 2020-05-05 14:05:19 +02:00
MascaraSnake
5282f01a53 Fix PolyObject flags not being applied when there is no parameter line 2020-05-05 08:40:59 +02:00
MascaraSnake
df3ca712d8 Move polyobject crush option to the first line args 2020-05-04 23:27:26 +02:00
MascaraSnake
8c36b9efa5 Adapt basic PolyObject setup to UDMF 2020-05-04 22:40:49 +02:00
MascaraSnake
6e7373a475 Merge branch 'next' into udmf-next 2020-05-04 20:32:56 +02:00
MascaraSnake
023c095d55 Merge branch 'polyobject-cleanup' into 'next'
PolyObject cleanup

See merge request STJr/SRB2!919
2020-05-04 14:18:08 -04:00
MascaraSnake
de100b076a PolyObject: Allow translucency to be set via X offset 2020-05-04 19:47:39 +02:00
MascaraSnake
d03742b15b Merge branch 'level-header-sector-typeskd' into 'next'
Allow some map-wide settings to be set via level header instead of sector types

See merge request STJr/SRB2!917
2020-05-04 05:21:49 -04:00
MascaraSnake
248df41a2f Simplify set/fade polyobject translucency code 2020-05-04 10:29:35 +02:00
MascaraSnake
e3ddb413aa Make PolyObject special functions return boolean instead of INT32 2020-05-04 10:07:38 +02:00
MascaraSnake
78a700f5fa Remove non-descriptive comments 2020-05-04 10:01:44 +02:00
MascaraSnake
2be775e74c Move parameter parsing for EV_DoPolyObjFlag into its own function 2020-05-04 09:58:27 +02:00
MascaraSnake
482adc6124 Pass parameters to EV_DoPolyObjFlag in a struct and not via the line 2020-05-04 09:54:32 +02:00
MascaraSnake
02c347ada2 Refactor Polyobj_findSegs 2020-05-04 01:28:21 +02:00
MascaraSnake
8ae635c7ba Purge uninformative comments 2020-05-04 00:17:05 +02:00
MascaraSnake
b82c3c2089 Clean up Polyobj_GetInfo 2020-05-03 23:55:23 +02:00
MascaraSnake
5de11441a1 Remove "explicitly include line in polyobject" code which has never worked 2020-05-03 23:47:26 +02:00
MascaraSnake
a881662ca9 Implement "set linedef executor delay" linedef type 2020-05-03 21:03:15 +02:00
MascaraSnake
f26648e6f2 Adapt linedef executor delay to UDMF 2020-05-03 20:41:37 +02:00
MascaraSnake
7fec1211fd Bugfix in XGL3 ZNODES parsing 2020-05-03 19:28:52 +02:00
MascaraSnake
700b340827 Allow map-wide gravity to be set via level header 2020-05-03 18:33:18 +02:00
MascaraSnake
4b87bee759 Add level header options for setting special stage time and spheres requirements 2020-05-03 17:56:49 +02:00
MascaraSnake
a9bd307dc0 Merge branch 'next' into egg-capsule
# Conflicts:
#	src/p_spec.c
2020-05-03 15:29:20 +02:00
MascaraSnake
dd50990e85 Add "trigger egg capsule" linedef executor 2020-05-03 15:22:13 +02:00
ZipperQR
0d7c49e7e4 no message 2020-05-03 14:02:23 +03:00
MascaraSnake
d0d25025e1 Refactor P_CheckBouncySectors 2020-05-03 10:01:58 +02:00
Steel Titanium
887c25e047 Remove inline keyword from P_DoTwinSpin function
The compiler doesn't like this and will give you a "inlining failed in call to 'P_DoTwinSpin': call is unlikely and code size would grow" error
2020-05-02 17:39:55 -04:00
Hannu Hanhi
c9114867cc Dummy I_GetTimeMicros 2020-05-02 23:24:49 +03:00
Hannu Hanhi
1b6e65b91c Implement I_GetTimeMicros without affecting I_GetTime behaviour details 2020-05-02 23:14:20 +03:00
Hannu Hanhi
724e093ce8 Render stats cleanup 2020-05-02 23:14:08 +03:00
Hannu Hanhi
7e8543a408 More render stats for software mode, renamed and relocated some render stats variables 2020-05-02 23:13:53 +03:00
Hannu Hanhi
8dcc2fe20d Move some render stats variables to better locations, add I_FinishUpdate timing 2020-05-02 23:13:32 +03:00
Hannu Hanhi
64a153fdee Render stats 2020-05-02 23:13:08 +03:00
Monster Iestyn
1528f2aef8 Fix drop shadow and rotsprite code to use SHORT() 2020-05-02 17:13:16 +01:00
MascaraSnake
d9ed914e14 Merge branch 'amyswings' into 'next'
Restore jump-related pflags properly during twinspin

See merge request STJr/SRB2!908
2020-05-02 10:03:49 -04:00
MascaraSnake
452fd100b8 Refactor P_CheckBustableBlocks 2020-05-02 15:50:18 +02:00
MascaraSnake
122104815a Revert some very incorrect refactoring 2020-05-02 15:33:15 +02:00
MascaraSnake
ddb4c2c97f Refactor P_PushableCheckBustables 2020-05-02 15:30:56 +02:00
MascaraSnake
bc2d0dcea6 Some minor PTR_GlideClimbTraverse cleanup 2020-05-02 15:25:19 +02:00
MascaraSnake
929064b998 Refactor PTR_SlideTraverse 2020-05-02 15:21:53 +02:00
MascaraSnake
a67c8786ae P_PlayerZMovement: Move PolyObject handling code into its own function 2020-05-02 13:49:16 +02:00
MascaraSnake
29192eff9a Merge branch 'remove-polyobjects' into movement-refactor 2020-05-02 13:37:13 +02:00
MascaraSnake
afc6378868 P_PlayerZMovement: Move checks for Mario blocks into their own function 2020-05-02 13:34:24 +02:00
MascaraSnake
2605f29bd4 P_PlayerMobjThinker: Move check for floatbob platforms into its own function 2020-05-02 13:08:13 +02:00
MascaraSnake
19d77bfc53 P_PlayerMobjThinker: Move crumbling platforms check into its own function 2020-05-02 12:50:09 +02:00
MascaraSnake
485a4e5035 Remove POLYOBJECTS and POLYOBJECTS_PLANES defines 2020-05-02 12:08:31 +02:00
MascaraSnake
2a39265156 Make the laser thinker find the FOF itself instead of storing it in the thinker struct 2020-05-02 10:03:16 +02:00
MascaraSnake
c1304e019d Clean up Thwomp spawning code 2020-05-02 09:15:34 +02:00
Zipper
dd645d88ea Update p_user.c 2020-05-01 08:25:37 -04:00
MascaraSnake
5c8b50ca8b Merge branch 'next' into udmf-next
# Conflicts:
#	src/p_saveg.c
#	src/p_slopes.c
#	src/p_spec.c
2020-05-01 12:44:39 +02:00
MascaraSnake
2449c66b78 Merge branch 'find-sector-from-tag' into 'next'
Remove P_FindSectorFromLineTag and P_FindLineFromLineTag

See merge request STJr/SRB2!901
2020-05-01 05:49:52 -04:00
MascaraSnake
7922306113 Merge branch 'more-thinker-refactor' into 'next'
More thinker refactoring

See merge request STJr/SRB2!900
2020-05-01 05:47:14 -04:00
MascaraSnake
790affd13b Merge branch 'next' into elevator-cleanup
# Conflicts:
#	src/p_saveg.c
2020-05-01 11:42:05 +02:00
MascaraSnake
be0959fa90 Remove bogus comments from p_saveg.c 2020-05-01 11:25:32 +02:00
LJ Sonic
ef5f8f3bd2 Merge branch 'join-delay' into 'next'
Add a minimum delay between connections

See merge request STJr/SRB2!889
2020-05-01 03:29:15 -04:00
lachwright
165b6c2435 Dashmode fixes:
- Don't force the player's default normalspeed and jumpfactor while not in dashmode
- Properly trim the fuse for followmobj ghosts spawned during dashmode
- Add deliberate dashmode ghosts for Metal's jet fume
2020-05-01 08:26:23 +08:00
lachwright
f9b831c00b Restore jump-related pflags properly during twinspin 2020-05-01 06:34:30 +08:00
Monster Iestyn
279ad0707e Merge branch 'strncpy-brullshit' into 'next'
Fix a few strncpy bullshit

See merge request STJr/SRB2!895
2020-04-30 14:53:46 -04:00
Hannu Hanhi
be99670a39 More HWR_ProcessSeg sky code from master 2020-04-30 19:57:28 +03:00
Hannu Hanhi
ff8f48647b HWR_ProcessSeg skywall processing from master 2020-04-30 19:57:15 +03:00
Monster Iestyn
0d3876abf3 Merge branch 'next' into netarchive-cleanup 2020-04-29 15:27:07 +01:00
Monster Iestyn
2f0bf3860f Don't discard const, added missing & 2020-04-29 15:24:28 +01:00
Monster Iestyn
d89d2505bb Whoops the third 2020-04-29 14:45:52 +01:00
Louis-Antoine
9b3917cd72 Revert "Replace a few instance of strncpy with strlcpy"
This reverts commit 2e27f32d3e.
2020-04-29 10:55:49 +02:00
Zachary McAlpin
196c12549c Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-04-28 18:31:15 -05:00
Louis-Antoine
ae05f11c45 Optimise number archiving 2020-04-28 23:12:02 +02:00
Louis-Antoine
3e8fb8db25 Optimise boolean archiving 2020-04-28 23:11:28 +02:00
Louis-Antoine
2e3c110534 Optimise string archiving and allow for longer strings 2020-04-28 22:19:44 +02:00
LJ Sonic
5c16e33432 Merge branch 'fix-intermission-mouse' into 'next'
Fix mouse being grabbed in intermission and cutscenes

See merge request STJr/SRB2!891
2020-04-28 04:25:32 -04:00
Louis-Antoine
752b48de3a Update sound and closed captions in connection screen 2020-04-28 00:37:58 +02:00
Louis-Antoine
231a835bf6 Minor adjustements in Snake minigame 2020-04-27 23:15:18 +02:00
Louis-Antoine
dfdace22bb Add bonuses and maluses to Snake minigame 2020-04-27 23:10:13 +02:00
Louis-Antoine
a3dcc100c0 Add pause and retry to Snake minigame 2020-04-27 22:06:32 +02:00
MascaraSnake
df692645c4 Merge branch 'raisethinker' into 'next'
Make P_AddRaiseThinker more configurable via function parameters (needed for UDMF)

See merge request STJr/SRB2!899
2020-04-27 15:04:37 -04:00
Louis-Antoine
647d74bad5 Add a background to Snake minigame 2020-04-27 15:31:38 +02:00
MascaraSnake
4cec927bbb Replace P_FindLineFromLineTag with P_FindLineFromTag 2020-04-27 14:34:42 +02:00
MascaraSnake
0a0812bc57 Remove P_FindSectorFromLineTag 2020-04-27 14:31:37 +02:00
Louis-Antoine
c7cd53d5b2 Call rand() a few times after calling srand() 2020-04-27 14:22:45 +02:00
MascaraSnake
4f3d837835 Store "no bosses" setting for lasers in thinker instead of checking sourceline. 2020-04-27 13:09:57 +02:00
MascaraSnake
630af5d225 Pass thwomp settings to P_AddThwompThinker 2020-04-27 13:01:31 +02:00
Louis-Antoine
58c0383e88 Use sprites for snake and apple 2020-04-27 13:01:14 +02:00
MascaraSnake
556c2a8c18 Store tag instead of sourceline in raise thinker 2020-04-27 12:54:08 +02:00
MascaraSnake
2f9cccf287 Make P_AddRaiseThinker more configurable via function parameters (needed for UDMF) 2020-04-27 11:19:07 +02:00
Steel Titanium
e0f9b82544
Fix window icon being reset when switching renderers on non-Windows platforms 2020-04-26 18:46:43 -04:00
Louis-Antoine
380e246be3 Lower the download progress bar 2020-04-26 21:57:17 +02:00
Louis-Antoine
7c9ce1faee Prevent edge warping in Snake minigame 2020-04-26 21:17:15 +02:00
MascaraSnake
c026b707ce Make new thinker loading functions set floordata/ceilingdata where necessary 2020-04-26 18:54:03 +02:00
MascaraSnake
fb1746e95b Deprecate the camera scanner effect and print a warning when it's used 2020-04-26 18:42:31 +02:00
MascaraSnake
82bf72f5e1 Remove obsolete stuff from elevator_t 2020-04-26 18:38:45 +02:00
MascaraSnake
f4282718dc Accidentally changed the wrong SaveElevatorThinker call to SaveCrumbleThinker 2020-04-26 18:31:39 +02:00
MascaraSnake
554de0e0f5 T_StartCrumble refactoring, part 1 2020-04-26 16:51:14 +02:00
MascaraSnake
295ed303af Make T_StartCrumble use its own thinker data structure 2020-04-26 11:55:10 +02:00
Louis-Antoine
2e27f32d3e Replace a few instance of strncpy with strlcpy 2020-04-26 00:42:17 +02:00
Louis-Antoine
212358dbba Restore old entry searching functions and add alternate versions for long names 2020-04-26 00:39:52 +02:00
Monster Iestyn
7034e2537a whoops the sequel 2020-04-25 16:53:52 +01:00
Monster Iestyn
049a7db877 whoops 2020-04-25 16:52:11 +01:00
Hannu Hanhi
78c2928b8b Optimization: also don't reset shader on models 2020-04-25 16:32:44 +03:00
Hannu Hanhi
c0c095e1d1 Optimization: only call pglUseProgram if shader actually needs changing 2020-04-25 16:32:32 +03:00
Hannu Hanhi
0758a8caec Optimization: Don't reset shader program at end of DrawPolygon, instead reset it in UnSetShader 2020-04-25 16:32:21 +03:00
Nev3r
9ebb4071ee Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-multitag
# Conflicts:
#	src/p_floor.c
#	src/p_mobj.c
#	src/p_spec.c
#	src/r_segs.c
2020-04-25 10:47:45 +02:00
MascaraSnake
04c10ed41b Merge branch 'next' into udmf-next 2020-04-25 08:19:26 +02:00
MascaraSnake
3cd8f62ae9 Remove a line I overlooked in the thinker cleanup branch 2020-04-25 08:18:48 +02:00
James R
fe9b933b97 Merge remote-tracking branch 'origin/master' into HEAD 2020-04-24 22:10:59 -07:00
Monster Iestyn
49cceda15b Do the same with writing ARCH_FFLOOR values in Lua archiving code (reading was already dealt with years ago) 2020-04-24 22:43:23 +01:00
Monster Iestyn
7dda5f6b94 created P_GetFFloorID to get an "ID" of an FOF in its target sector (an opposite to P_GetFFloorByID you could say!), rewrote floor/ceiling rover archiving code to use both P_GetFFloorID and P_GetFFloorByID 2020-04-24 22:29:41 +01:00
Louis-Antoine
10fbaaf781 Fix compiler warnings 2020-04-24 22:19:05 +02:00
Monster Iestyn
e406a7bef5 no diff3 needed for line archiving 2020-04-24 20:58:38 +01:00
Monster Iestyn
1e61229cb7 we don't actually need put/get pointers at all (plus with everything put into functions they wouldn't work properly anyway) 2020-04-24 20:57:48 +01:00
Monster Iestyn
c1d2b8301b split sector/lines archiving-related code into their own functions too 2020-04-24 20:40:50 +01:00
Monster Iestyn
2d45decbb0 remove statsec and statline as they appear to be entirely unused 2020-04-24 20:28:01 +01:00
Monster Iestyn
08a7fcbe8d Split off FOF archiving-related code into their own functions 2020-04-24 20:26:57 +01:00
MascaraSnake
3170f2b8c3 Merge branch 'next' into udmf-next
# Conflicts:
#	src/p_mobj.c
#	src/r_segs.c
2020-04-24 21:15:53 +02:00
Monster Iestyn
d1d006a1a7 Merge branch 'thinker-cleanup' into 'next'
Plane movement thinker cleanup

See merge request STJr/SRB2!880
2020-04-24 14:30:52 -04:00
Louis-Antoine
d235d401bc Improve controls handling in connection screen minigame 2020-04-24 19:27:42 +02:00
Louis-Antoine
9ac3fd202f Add a Snake minigame to the downloading screen 2020-04-24 19:27:29 +02:00
Louis-Antoine
e4f2c1dc70 Fix mouse being grabbed in intermission and cutscenes 2020-04-24 18:33:35 +02:00
Monster Iestyn
9df5d6e1e0 These are flags! Serves me right for just rushing this out 2020-04-24 16:53:54 +01:00
Monster Iestyn
2419b65f79 Sync crumblestate in netgames 2020-04-24 16:40:09 +01:00
Louis-Antoine
c90cc3b58f Add a menu option for the minimum join delay 2020-04-24 15:38:07 +02:00
Louis-Antoine
9ec4ba3824 Add a minimum delay between connections 2020-04-24 14:05:15 +02:00
Zachary McAlpin
187efb4df2 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-04-23 18:39:31 -05:00
Zachary McAlpin
f6120410fb Execute LUAh_GameQuit earlier in M_QuitResponse
It just feels a bit funny to execute LUAh_GameQuit if you are playing a session after the quit screen appears instead of before.
2020-04-23 17:38:08 -05:00
Monster Iestyn
bfb2467796 Merge branch 'uh-oh-spriteinfo' into 'next'
Fix minor issue with lua spriteinfo

See merge request STJr/SRB2!872
2020-04-23 16:12:55 -04:00
Monster Iestyn
4ef8093e92 Merge branch 'emeraldspawnfix' into 'next'
Fix emerald hunt not working properly, part 2

See merge request STJr/SRB2!887
2020-04-23 15:41:27 -04:00
Monster Iestyn
a71fe6445a Merge branch 'master' into next 2020-04-23 18:49:53 +01:00
sphere
67f511a55e Restore carelessly removed const keywords. 2020-04-22 23:38:10 +02:00
sphere
f85bfc87f5 Move variable declarations outside of for loops. 2020-04-22 23:17:18 +02:00
sphere
e26788d014 Fix variable-length array definition, just in case. 2020-04-22 23:10:43 +02:00
sphere
01a1297631 Make P_SpawnEmeraldHunt even more concise, using Fisher-Yates shuffle. 2020-04-22 22:46:12 +02:00
sphere
b254cb186b Fix a mistake with P_SpawnEmeraldHunt and make it more concise. 2020-04-22 20:38:58 +02:00
sphere
25affe6948 Make emerald hunt shards spawn at correct heights, and add Float option. 2020-04-22 18:58:40 +02:00
Zipper
657ee8287e Update p_user.c 2020-04-22 07:59:08 -04:00
Nev3r
ab7690346d Merge branch 'udmf-thingargs' into udmf-multitag
# Conflicts:
#	src/doomdata.h
#	src/lua_mobjlib.c
#	src/p_setup.c
2020-04-22 10:54:27 +02:00
Nev3r
de3ad9bc43 Merge branch 'udmf-next' into udmf-multitag
# Conflicts:
#	src/doomdata.h
#	src/p_setup.c
2020-04-22 09:11:17 +02:00
Nev3r
1afb0eb79f Initialize pitch and roll on textmap mapthings too. 2020-04-22 09:00:29 +02:00
Nev3r
188ad67c58 Merge branch 'udmf-next' into udmf-thingargs
# Conflicts:
#	src/p_setup.c
2020-04-22 08:58:40 +02:00
ZipperQR
64edd91dbd Dust devil support 2020-04-22 00:59:12 +03:00
Nev3r
3d9d9d74f6 Merge branch 'udmf-pitch-and-roll' into 'udmf-next'
Add textmap pitch and roll parsing, and mobj pitch and roll variables.

See merge request STJr/SRB2!882
2020-04-21 12:27:26 -04:00
Nev3r
f4c2d70c7e Merge branch 'udmf-mthingscale' into 'udmf-next'
Add mapthing scale support

See merge request STJr/SRB2!883
2020-04-21 12:26:46 -04:00
Louis-Antoine
0ddd2fea21 Let W_CheckNumForName(Pwad) find entries with long names 2020-04-21 11:08:18 +02:00
Louis-Antoine
29a94ee26a Add a longname field to lumpinfo_t 2020-04-21 10:21:41 +02:00
Louis-Antoine
f6e2c7063f Rename lumpinfo_t.name2 to lumpinfo_t.fullname 2020-04-20 23:40:41 +02:00
Nev3r
5c605a8a39 Merge branch 'udmf-next' into udmf-multitag 2020-04-20 09:05:55 +02:00
Nev3r
efb81fc526 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next 2020-04-20 09:05:21 +02:00
James R
e79d8c7896 Merge branch 'flipfuncpointers-master' into 'master'
Flipfuncpointers (take two)

See merge request STJr/SRB2!864
2020-04-19 18:23:56 -04:00
Nev3r
1e4eab77a6 Use fixed_t on the mapthing scale for the sake of coherence. 2020-04-19 18:34:00 +02:00
Nev3r
aa98eb5a4c Add mapthing pitch/roll Lua access as well. 2020-04-19 17:19:04 +02:00
Nev3r
0147320ff4 Add missed pitch and roll to precipmobj_t 2020-04-19 16:05:08 +02:00
Nev3r
beb42c9499 Move the scale setting code behind the MapthingSpawn hook. 2020-04-19 16:00:57 +02:00
Nev3r
67acb6e498 Add Lua support. 2020-04-19 15:56:06 +02:00
Nev3r
7cf08e1a08 Add mapthing scale support; fields scale, scalex and scaley set the only mapthing scale field alike. 2020-04-19 15:18:36 +02:00
Nev3r
ca10b38b9c Add textmap pitch and roll parsing, and mobj pitch and roll variables. 2020-04-19 14:51:55 +02:00
Nev3r
9ac60a62b3 Fix cage issue with boss 4. 2020-04-19 13:13:53 +02:00
Nev3r
cde14c1d9f Fix an outrageous typo which didn't get pushed for some reason. 2020-04-19 12:23:51 +02:00
Nev3r
6eaaa744f4 Taggroups are now sorted when a new entry is added. 2020-04-19 12:21:22 +02:00
James R
536fb1ef2a Merge remote-tracking branch 'origin/master' into next 2020-04-18 17:20:33 -07:00
James R
cbe181c66d Merge branch 'angle-for-spawn-object' into 'next'
Make the Spawn Object linedef executor able to set the object's angle.

See merge request STJr/SRB2!877
2020-04-18 20:16:07 -04:00
James R
b11845b045 Merge branch 'packetversion-revision' into 'master'
The rule for PACKETVERSION is too confusing, it's also too hard to unify formats

See merge request STJr/SRB2!875
2020-04-18 20:15:23 -04:00
James R
abb338d650 Merge branch 'continue_tweaks' into 'next'
A tangible mechanism to disable Continues

See merge request STJr/SRB2!865
2020-04-18 20:15:04 -04:00
MascaraSnake
09506112d7 Add enums to encapsulate the textmap colormap settings 2020-04-18 17:15:25 +02:00
MascaraSnake
f0c63ce76a Merge branch 'udmf-next' into udmf-argenums 2020-04-18 16:56:21 +02:00
MascaraSnake
111da04b07 Add enums to encapsulate the textmap slope settings 2020-04-18 16:55:56 +02:00
MascaraSnake
c031008eab Enable SF_TRIGGERSPECIAL_TOUCH for sectors with spike damage 2020-04-18 15:17:25 +02:00
Nev3r
ffc161e2aa Merge branch 'udmf-next' into udmf-multitag
# Conflicts:
#	src/p_spec.c
2020-04-18 14:04:15 +02:00
Nev3r
2b2a18fdf1 Merge branch 'udmf-colormaps' into 'udmf-next'
UDMF colormaps

See merge request STJr/SRB2!855
2020-04-18 07:42:24 -04:00
MascaraSnake
2a300bcea4 Fix NULL pointer crash involving stringargs 2020-04-18 12:23:01 +02:00
Nev3r
b7c4ed9c6b Implement dynamic global taggroups/lists functionality. 2020-04-18 11:35:56 +02:00
MascaraSnake
54cbd66999 Eradicate levelspecthink_t 2020-04-18 11:05:58 +02:00
MascaraSnake
da594db3fc Remove return values from a few elevator functions that don't use them 2020-04-18 10:52:58 +02:00
MascaraSnake
ab17267363 Make T_BounceCheese use its own thinker struct 2020-04-18 10:45:21 +02:00
MascaraSnake
08f1e03e79 Refactor T_ThwompSector 2020-04-18 10:26:03 +02:00
MascaraSnake
29d33f0a93 Refactor T_NoEnemiesSector 2020-04-18 09:21:04 +02:00
MascaraSnake
0038605979 Make T_MarioBlock use its own thinker data structure 2020-04-18 02:05:23 +02:00
MascaraSnake
7e2f95c3f5 Refactor T_ContinuousFalling 2020-04-18 01:42:13 +02:00
MascaraSnake
70d262653e Refactor T_MovePlane a little bit 2020-04-18 01:08:01 +02:00
MascaraSnake
cc0f686c95 Refactor T_FloatSector 2020-04-18 00:26:49 +02:00
Nev3r
aa0d76f8fa Delete tags. 2020-04-18 00:23:24 +02:00
Nev3r
e87ad0fb38 Delete old taglists. 2020-04-18 00:05:55 +02:00
MascaraSnake
fd598f315e Add an enum for crumblestate 2020-04-17 23:54:37 +02:00
Nev3r
d775a42e93 Rewrote a bit of the boss 4 code, which still requires working dynamic global tag lists. 2020-04-17 23:43:26 +02:00
MascaraSnake
779b10681f Refactoring in T_BounceCheese 2020-04-17 23:32:39 +02:00
Nev3r
38c665fa79 Remove old taglist access from Lua. 2020-04-17 23:31:08 +02:00
Nev3r
7c11091c40 Remove old tag list netgame packing/unpacking. 2020-04-17 23:30:47 +02:00
Nev3r
9eb17e4104 Remove P_ChangeSectorTag(). 2020-04-17 23:30:07 +02:00
Nev3r
e2a98a1591 Double fuck. 2020-04-17 23:05:41 +02:00
MascaraSnake
9b27d004e3 Remove the spike thinker, which hasn't been necessary for a while now 2020-04-17 22:54:35 +02:00
Nev3r
0c2fb80ec9 Fuck. 2020-04-17 22:41:04 +02:00
Nev3r
6c12e6701d Make the Lua interface return/set the first tags from the local taglists. 2020-04-17 22:30:16 +02:00
Nev3r
ae07b7c96c Netsynch the sector local taglists. 2020-04-17 22:29:26 +02:00
Nev3r
7904856e8e Remove presumably the remaining old tag references in the gamelogic. 2020-04-17 22:28:41 +02:00
MascaraSnake
099ad6cf20 Remove sec assignments that have become superfluous 2020-04-17 21:39:38 +02:00
MascaraSnake
5a58b2d90e Refactor T_EachTimeThinker 2020-04-17 21:19:21 +02:00
Nev3r
b5eaad42fc Carry over a considerable case regarding accessing the old tag vars. 2020-04-17 18:15:25 +02:00
Nev3r
e3dfdb448e Add currently unused auxiliary function. 2020-04-17 18:14:15 +02:00
MascaraSnake
89539512f6 Make T_EachTimeThinker use its own struct 2020-04-17 14:00:48 +02:00
Nev3r
b690d35a99 Move the global taglist init functionality to the taglist files. 2020-04-17 12:52:44 +02:00
Nev3r
209b8e7678 Map loading should consider tag 0 as a valid tag and add its respective entries just like the rest of tags. 2020-04-17 11:21:40 +02:00
Nev3r
dd46b1ab44 P_ConvertBinaryMap() line conversion now uses the first tag from taglists. 2020-04-17 11:16:01 +02:00
MascaraSnake
3e0a9c8718 Forgot to clean up some stuff 2020-04-17 11:13:13 +02:00
MascaraSnake
63a901b714 -Remove superfluous variables from raise_t
-Cleanup signatures of P_AddRaiseThinker and P_AddAirbob
2020-04-17 11:11:36 +02:00
Nev3r
a5bc3fb507 P_SpawnSpecials() line special spawn sequence now uses the taglist, until we move on to using args[0]. 2020-04-17 10:52:12 +02:00
Nev3r
61c3e12d63 Make a commented out debug code account for taglists. 2020-04-17 10:41:26 +02:00
Nev3r
e59480e4cf Portal lines now use the taglist's first element. 2020-04-17 10:34:24 +02:00
Nev3r
b9decb2837 Polyobject spawning now use the taglist. 2020-04-17 10:30:38 +02:00
MascaraSnake
a41dbe2bae Get rid of code duplication in T_RaiseSector 2020-04-17 10:19:02 +02:00
Nev3r
4fc07473fd Skybox spawning now uses the taglists. 2020-04-17 10:05:50 +02:00
Nev3r
81be6b4067 Thing-based slope vertexes use taglists now. 2020-04-17 10:04:11 +02:00
MascaraSnake
d0c473c9ae Make T_RaiseSector use its own thinker struct instead of levelspecthink_t 2020-04-17 09:58:53 +02:00
Nev3r
944716c45a Add auxiliary functions to the taglist library. 2020-04-17 09:57:45 +02:00
Nev3r
c0b4090924 Clean up type inconsistency on tags. 2020-04-16 18:48:57 +02:00
Nev3r
1d572c5b2c Fix fuckup in the -1 tag bailout on the global tag lists. 2020-04-16 15:10:48 +02:00
Nev3r
786e448f16 Do not add -1 to the global taglists. 2020-04-15 10:17:14 +02:00
Nev3r
95c7690a40 Remove P_FindSpecialLineFromTag() 2020-04-15 10:16:49 +02:00
Nev3r
7d3d71c418 Get rid of the last case of P_FindSpecialLineFromTag() in the main code. 2020-04-15 10:05:59 +02:00
Nev3r
f9b1acb813 reworked Tag_FindLineSpecial() 2020-04-15 09:41:21 +02:00
Nev3r
2d9b0e4906 Fix the args in Tag_FindLineSpecial() being swapped. 2020-04-15 09:32:19 +02:00
Nev3r
439fde3434 Replace most P_FindSpecialLineFromTag() cases with Tag_FindLineSpecial(), which settle with the first found result. 2020-04-14 23:59:22 +02:00
Nev3r
d518703334 Replaces P_FindSectorFromTag() occurrences with its corresponding macro and vanishes it from existence. 2020-04-14 23:33:56 +02:00
Nev3r
25102ab4af Remove P_FindSectorFromLineTag() 2020-04-14 22:22:48 +02:00
Nev3r
35f539e398 Merge branch 'udmf-next' into udmf-multitag 2020-04-14 22:21:32 +02:00
Nev3r
d40713d08b Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next 2020-04-14 22:20:54 +02:00
Nev3r
24baf5bea0 Replace P_FindSectorFromLineTag() with its corresponding macro for most cases. 2020-04-14 22:19:18 +02:00
Nev3r
5df60f8e15 Make use of functions for the tag lists iterations instead of bloated macros. 2020-04-14 21:46:02 +02:00
Nev3r
8495b59890 Added hilarious -1 tag support for the iteration macros. 2020-04-14 18:53:05 +02:00
Nev3r
464ecc01a4 Merge branch 't_moveplane-refactor' into 'next'
Remove faulty code from T_MovePlane()

See merge request STJr/SRB2!876
2020-04-14 05:53:59 -04:00
Nev3r
778ef86fee Remove the bridge thinker code. 2020-04-14 10:31:07 +02:00
Nev3r
e820b9e369 Fixed a typo worthy of divine punishment. 2020-04-13 19:45:41 +02:00
sphere
01b28b66a6 Make linedef type 461 able to set object angle, using the line's angle. 2020-04-13 17:10:25 +02:00
Nev3r
01c0797ba6 Remove now unused P_MobjReadyToMove(). 2020-04-13 16:00:58 +02:00
Nev3r
74bd23c275 Actually remove the entire code block in T_MovePlane(), and remove line_t.tagline as it served no other purpose. 2020-04-13 15:17:53 +02:00
Nev3r
711c35970c Refactor an unholy piece of code. 2020-04-13 14:31:19 +02:00
Nev3r
dbf0f14dc4 Replace P_FindSectorFromLineTag() in p_floor.c 2020-04-13 13:27:45 +02:00
Nev3r
909268d175 Replace P_FindLineFromLineTag() instances with macros and remove its code. 2020-04-13 13:10:38 +02:00
Nev3r
de07c04f5c Make the macros and their usage relatively cleaner. 2020-04-13 13:09:58 +02:00
Nev3r
0d1f898869 Added disabled test code in P_FindSectorFromTag(). 2020-04-13 13:09:04 +02:00
Nev3r
5e20e9e27e Fix typo involving the stringargs exposure. 2020-04-13 10:21:32 +02:00
James R
4214397679 Make the PACKETVERSION rule easier 2020-04-12 17:05:18 -07:00
Nev3r
499c884501 Add multitag support to FOF spawners. 2020-04-12 18:52:47 +02:00
Nev3r
cb2571b12c Rename the macros, reshape them slightly to avoid mixed declarations, and add a finalizer. 2020-04-12 18:42:42 +02:00
Nev3r
f7f9b68bb9 Introduce tagged element iteration macros. 2020-04-12 17:50:48 +02:00
Nev3r
07b4d0ee3d Add lookup tag tables construction. 2020-04-12 15:16:04 +02:00
Nev3r
38e92aecfd Fix Tags_Compare() typo to Tag_Compare(). 2020-04-12 15:03:14 +02:00
Nev3r
64e2e7c12f Use Tags_Compare wrapper in the OpenGL renderer, as well. 2020-04-12 13:16:33 +02:00
Nev3r
fe4ab5d29f Use Tags_Compare wrapper on software renderer to compare sector tags. 2020-04-12 13:14:39 +02:00
Nev3r
bfd48c4c83 add Tag_Compare() 2020-04-12 13:05:21 +02:00
Nev3r
ab2619d538 Wrap P_FindSectorFromLineTag() is now a wrapper for P_FindSectorFromTag(). 2020-04-12 13:04:15 +02:00
Nev3r
a7e99ab5cf Added static multitag read and storage on mapload. 2020-04-12 11:56:36 +02:00
Nev3r
ca694c8c43 Merge branch 'udmf-next' into udmf-thingargs 2020-04-12 10:02:12 +02:00
Nev3r
4128f826b7 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
# Conflicts:
#	src/lua_hooklib.c
2020-04-12 09:57:19 +02:00
Nev3r
21de33bd08 Add mapthing arg support. 2020-04-11 12:54:34 +02:00
fickleheart
be07a23e52 Make a separate function instead of clogging up IdentifyVersion 2020-04-09 20:56:27 -05:00
fickleheart
6845aca6e5 Make chdir usage consistent with other source usage 2020-04-09 20:52:23 -05:00
fickleheart
614449298e Merge remote-tracking branch 'upstream/master' into netgame-urls 2020-04-09 20:48:52 -05:00
James R
d460e1e826 Merge branch 'pk3-xtra-comm-fix' into 'next'
PK3: Proper ignorance for file comments/extra data

See merge request STJr/SRB2!761
2020-04-09 21:25:11 -04:00
James R
efe74cfd8f Merge branch 'md2-rollangle' into 'master'
Fix MD2 rollangle in reverse gravity

See merge request STJr/SRB2!818
2020-04-09 21:25:02 -04:00
James R
0313213c59 Merge branch 'hw-horizon' into 'master'
OGL horizon lines

See merge request STJr/SRB2!861
2020-04-09 21:24:41 -04:00
James R
e457b71e7e Merge branch 'execcfg-fixes' into 'master'
ExecCfg fixes

See merge request STJr/SRB2!821
2020-04-09 21:24:12 -04:00
Zachary McAlpin
31b19f69a2 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-04-09 20:12:11 -05:00
James R
dc25177457 You don't need to push the value twice, it's only used once 2020-04-09 17:30:53 -07:00
James R
aca39d6210 Merge remote-tracking branch 'origin/master' into next 2020-04-09 17:04:04 -07:00
James R
b029ccff0d Merge branch 'hide-useless-1p-menu-options' into 'master'
Hide record & NiGHTS attack options if there are no available maps for them.

See merge request STJr/SRB2!868
2020-04-09 19:57:27 -04:00
James R
40a74a6211 Merge branch 'ra-emblemhints' into 'master'
Allow emblem hints (and radar) in record attack.

See merge request STJr/SRB2!820
2020-04-09 19:56:17 -04:00
James R
5f7bd9a947 Merge branch 'fix-256-brightness' into 'master'
Florida man fixes sectors with light level 256 blacking out OpenGL objects; mappers riot.

See merge request STJr/SRB2!840
2020-04-09 19:53:40 -04:00
James R
2fda89f1c3 Merge branch 'bot-respawn-hook' into 'next'
BotRespawn hook

See merge request STJr/SRB2!804
2020-04-09 19:52:25 -04:00
James R
bd7d05fdf0 Merge branch 'gtr-replace' into 'next'
Separate PvP damage from ringslinger

See merge request STJr/SRB2!831
2020-04-09 19:51:52 -04:00
James R
2dfe276a73 Merge branch 'sdlglcontext' into 'master'
Only initialise OpenGL if the user intends to load it (for real this time)

See merge request STJr/SRB2!796
2020-04-09 19:51:20 -04:00
James R
b8d40a5783 Merge branch 'dye' into 'next'
Expose colorization to mappers and SOC

See merge request STJr/SRB2!679
2020-04-09 19:50:32 -04:00
James R
78613ec445 Merge branch 'supergoldedit' into 'next'
Change SKINCOLOR_SUPERGOLD1-5

See merge request STJr/SRB2!805
2020-04-09 19:50:06 -04:00
James R
4e7283c833 Merge branch 'pk3-directory-start' into 'next'
Don't skip the first directory entry of PK3 if it's a file

See merge request STJr/SRB2!764
2020-04-09 19:49:44 -04:00
James R
d4c08a8410 Merge branch 'lightmemedata' into 'next'
Cvars returned by CV_FindVar did not work with userdataType

See merge request STJr/SRB2!754
2020-04-09 19:48:39 -04:00
James R
e100f21dda Merge branch 'loop-patch' into 'next'
Let MUSICDEF set loop point

See merge request STJr/SRB2!762
2020-04-09 19:47:43 -04:00
James R
aad225932d Merge branch 'SF_NONIGHTSSUPER' into 'next'
Skin flag for disabling super colors in NiGHTS

See merge request STJr/SRB2!782
2020-04-09 19:47:20 -04:00
James R
673a842043 Merge remote-tracking branch 'origin/next' into SF_NONIGHTSSUPER 2020-04-09 16:47:52 -07:00
James R
1edc300d0c Merge branch 'lua-hook-cleanup' into 'next'
Lua hook cleanup

See merge request STJr/SRB2!851
2020-04-09 19:40:09 -04:00
James R
a4fa4351d8 Merge branch 'fix-consbackpic' into 'master'
Fix console backpic

See merge request STJr/SRB2!850
2020-04-09 19:39:16 -04:00
James R
b4ab284d21 Merge branch 'fixed2float-funcs' into 'master'
Turn FIXED_TO_FLOAT into a function

See merge request STJr/SRB2!869
2020-04-09 19:37:22 -04:00
Zachary McAlpin
28de6b1f93 Execute LUAh_GameQuit in 2 additional places in m_menu.c 2020-04-03 17:44:57 -05:00
Zachary McAlpin
c629883afa Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-04-02 16:13:20 -05:00
sphere
806884a3f4 Use M_GametypeHasLevels again (properly this time) to save memory. 2020-04-02 17:59:56 +02:00
sphere
3074880ac1 Actually check for available maps correctly. Whoops! 2020-04-02 16:07:38 +02:00
Steel Titanium
9a242818a7 Merge branch 'master' into next 2020-03-31 20:46:54 -04:00
Louis-Antoine
ad12e29fda Fix allowjoin off affecting single player 2020-03-30 22:11:48 +02:00
Monster Iestyn
befae492fe use ATTRINLINE rather than inline to match some of the other functions in this file, though I'm told modern compilers ignore inlining info as they actually decide themselves now
(though I could pretend we still support the older ones lol)
2020-03-30 20:25:56 +01:00
Monster Iestyn
2e27b3ea87 Turn the fixed-float convert macros into inline functions, like those in GZDoom. The old macros get to be just the same as calling these inline functions. 2020-03-30 19:58:46 +01:00
Louis-Antoine
8130599a4f Fix disconnected players being kicked for high ping 2020-03-28 15:23:15 +01:00
toaster
da86c17ee1 Disable continues outside of no-save/Ultimate by default, but allow SOC to re-enable them globally.
Please look at the merge request description for a full explanation, since I know the vanilla team has been hashing this out and I don't want to add fuel to the fire without at least presenting a solid case.
2020-03-26 20:16:44 +00:00
toaster
ce2a1aa3b2 Minor optimisations surrounding R_DrawFlippedMaskedColumn.
* Replace the texheight parameter provided directly to it with a previously existing (now renamed) global used for the same purpose, so that it can be used as an interchangeable function pointer with R_DrawMaskedColumn.
* Using the above, optimise R_DrawVisSprite to call a function pointer in a tighter loop rather than check SC_VFLIP each time around.
* SHORT macro can involve repeated operations; calculate once and put in memory for both RANGECHECK and papersprite.
* Remove irrelevant range check (already covered by existing range check immediately above) from R_DrawFlippedMaskedColumn and R_DrawMaskedColumn.
* "Warning: avoiding a crash in %s %d" is a terrible error message, and it chips away at the tightness of the loop just for something most people will never see printed. Replace with a PARANOIA I_Error in case someone actively wants to go hunting for its cause.
2020-03-26 16:09:19 +00:00
MascaraSnake
92c74814cf Standardize the behavior of FF_INVERTSIDES and FF_INVERTPLANES 2020-03-25 08:34:52 +01:00
Zachary McAlpin
decce7905b Moved LUAh_GameQuit(void) function to the end of the lua_hooklib.c 2020-03-24 22:55:25 -05:00
Zachary McAlpin
21353f1209 Screw merge conflicts 2020-03-24 20:38:46 -05:00
Sonic Edge
60f7e35383 Character select in Nights mode. 2020-03-24 16:21:33 -04:00
sphere
99a5192872 Hide record/NiGHTS attack if there are no available maps for them. 2020-03-24 16:10:30 +01:00
fickleheart
719f29d27e Reduce near renderdist to lessen visible texture distortion 2020-03-23 08:23:36 -05:00
Monster Iestyn
4722fbbc2a Merge branch 'demos-refactor' into 'next'
Demos refactor

See merge request STJr/SRB2!853
2020-03-22 17:52:45 -04:00
Monster Iestyn
23b6679b3a Merge branch 'buggle-trouble' into 'next'
P_HomingAttack related fixes

See merge request STJr/SRB2!836
2020-03-22 16:57:22 -04:00
Monster Iestyn
3b9dd31faf Merge branch 'fix-setspriteinfo' into 'next'
Fix lib_setSpriteInfo indexes being off-by-one

See merge request STJr/SRB2!854
2020-03-22 16:40:34 -04:00
fickleheart
f9027ccaeb Split horizon lines for minimal distortion 2020-03-22 12:52:17 -05:00
fickleheart
14d6a01292 Distort far edges to viewz for a flat horizon line 2020-03-22 12:28:49 -05:00
fickleheart
deff1565dc GL horizon lines 2020-03-22 12:13:59 -05:00
Louis-Antoine
6ffbc89f42 Remove redundant conditional in P_IsClimbingValid 2020-03-22 17:45:07 +01:00
Louis-Antoine
478f0f2059 Cleanup P_IsClimbingValid 2020-03-22 17:39:51 +01:00
Louis-Antoine
ea631715a6 Remove unused define 2020-03-22 17:29:15 +01:00
Louis-Antoine
6f9422d380 Encapsulate plane height checks 2020-03-22 17:28:50 +01:00
Louis-Antoine
077543f2e9 Fix typo in camera handling code 2020-03-22 15:21:23 +01:00
MascaraSnake
2133bc89e6 Merge branch 'udmf-next' into udmf-colormaps 2020-03-22 08:05:05 +01:00
MascaraSnake
1580e14cbc Merge branch 'next' into udmf-next
# Conflicts:
#	extras/conf/Includes/SRB222_linedefs.cfg
#	extras/conf/Includes/SRB222_misc.cfg
#	src/p_spec.c
2020-03-21 20:04:31 +01:00
MascaraSnake
42445b39d7 Merge branch 'master' into next 2020-03-21 19:16:52 +01:00
LJ Sonic
fa9c2f43f7 Merge branch 'skip-empty-gametypes' into 'master'
Skip empty gametypes in level select menu

See merge request STJr/SRB2!819
2020-03-21 08:52:54 -04:00
fickleheart
f32ab5918e Define SERVER_URL_PROTOCOL const for easy reconfiguration 2020-03-21 07:47:29 -05:00
fickleheart
feb18208cb Add support for srb2:// URL handler (server links) 2020-03-21 01:36:39 -05:00
Louis-Antoine
892a8dd6e7 Make SRB2 flat like Earth 2020-03-20 18:55:29 +01:00
Monster Iestyn
7a585e2498 Merge branch 'next' into demos-refactor
# Conflicts:
#	src/g_game.c

(also update g_demo.c)
2020-03-20 17:48:31 +00:00
MascaraSnake
0ecf8616ba Add sector flag that protects the colormap from being changed 2020-03-20 12:19:02 +01:00
MascaraSnake
7cf9ad2f2b Adapt setup of colormap linedefs 2020-03-20 11:19:30 +01:00
fickleheart
78ec210896 hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh 2020-03-19 18:55:10 -05:00
Jaime Passos
5eaa73b6ac Fix lib_setSpriteInfo indexes being off-by-one 2020-03-19 19:09:34 -03:00
Monster Iestyn
4236ae7c08 We don't need m_cheat.h either in g_demo.c 2020-03-19 21:10:23 +00:00
Monster Iestyn
6610150bfe We definitely don't need these files to compile! 2020-03-19 20:43:56 +00:00
Monster Iestyn
dd76be16cb Create G_FreeGhosts, for the benefit of G_DeferedInitNew (assuming it actually needs to do ghosts = NULL; at all) 2020-03-19 20:42:51 +00:00
Monster Iestyn
1a14234088 update Makefile, CMakeLists.txt and MSVC project files 2020-03-19 20:13:39 +00:00
Monster Iestyn
dcb4ce8cb9 Created g_demo.c/.h, for the demo recording and playback code that formerly lived in g_game.c 2020-03-19 20:09:55 +00:00
Louis-Antoine
e3cbdf8fab Use HAVE_BLUA as fuel for my fireplace 2020-03-19 18:36:14 +01:00
Louis-Antoine
c1b50397ce Fix compiler warning 2020-03-19 14:40:35 +01:00
Louis-Antoine
1d5d6ead65 Fix misleading naming 2020-03-19 14:40:12 +01:00
Louis-Antoine
58c42eec29 Simplify hook code 2020-03-19 14:38:42 +01:00
fickleheart
725826a64b Avoid infinite loops if no maps are selectable (y tho) 2020-03-18 22:56:20 -05:00
fickleheart
05b2570ae7 Merge remote-tracking branch 'upstream/next' into lua-music 2020-03-18 22:43:07 -05:00
fickleheart
9c86cd0bc2 More union types for the union type god 2020-03-18 22:42:31 -05:00
fickleheart
520e3c5dc3 Are these casts unnecessary...?? 2020-03-18 22:40:11 -05:00
fickleheart
647f73c8f2 Clean up after myself 2020-03-18 22:38:51 -05:00
fickleheart
dd0d86120b > building SRB2 without Lua in 2020 2020-03-18 22:38:18 -05:00
fickleheart
e0badd1e5b Rename hook to ShouldJingleContinue 2020-03-18 22:35:21 -05:00
Steel Titanium
5dac9c6875 Merge branch 'master' into next 2020-03-18 15:42:02 -04:00
SteelT
04131d3268 Merge branch 'fix-nights-mode-menu-wrong-return' into 'master'
NiGHTS Mode menu fixes

See merge request STJr/SRB2!841
2020-03-18 15:41:17 -04:00
SteelT
e3a5164ddf Merge branch 'deadzone-sigfpe-fix' into 'master'
Fix division-by-0 crash from 100% gamepad deadzones, and lack of input from 0% deadzones

See merge request STJr/SRB2!838
2020-03-18 15:39:04 -04:00
SteelT
bd058ecc4b Merge branch 'viewpointswitch-fix' into 'next'
Fix incorrect newdisplayplayer in forced ViewpointSwitch

See merge request STJr/SRB2!814
2020-03-18 15:34:18 -04:00
LJ Sonic
38bcfe4997 Merge branch 'screenshot-menu-header' into 'master'
Actually use the "SCREENSHOT OPTIONS" header for its menu.

See merge request STJr/SRB2!832
2020-03-18 10:56:35 -04:00
LJ Sonic
c43ca31dc2 Merge branch 'increase-input-buffer' into 'next'
Increase the length of the player input buffer

See merge request STJr/SRB2!835
2020-03-18 09:49:14 -04:00
Jaime Passos
1904e3b5e9 Fix OpenGL 2020-03-17 15:23:13 -03:00
Jaime Passos
c2cd9a71fa Fix con_backpic 2020-03-17 13:05:54 -03:00
Monster Iestyn
31b1188a3e Merge branch 'master' into next 2020-03-15 20:32:43 +00:00
LJ Sonic
0a54c40ff4 Merge branch 'fix-playernode-crash' into 'next'
Fix buffer overrun with players with no associated node

See merge request STJr/SRB2!810
2020-03-15 15:36:45 -04:00
Monster Iestyn
3f43dd22f9 Merge branch 'skins-refactor' into 'master'
Skins refactor

See merge request STJr/SRB2!843
2020-03-15 15:31:49 -04:00
Zachary McAlpin
569034d3a9 Call LUAh_GameQuit in I_GetEvent in if the event is SDL_Quit and if you are in a playing session
Time for the ultimate testing to see if I get any undefined reference compiling errors
2020-03-15 10:47:55 -05:00
Zachary McAlpin
2052ee1144 Check if you are playing a game then execute `LUAh_GameQuit` if you are in Command_quit_f and Command_ExitGame_f 2020-03-15 10:34:43 -05:00
Zachary McAlpin
8b7f93d50a Revert "Let's just call LUAh_GameQuit in I_Quit anyways"
This reverts commit 7c65577336.
2020-03-15 10:33:24 -05:00
MascaraSnake
c2443b8e8c Merge branch 'udmf-formatcheck' into udmf-colormaps 2020-03-15 16:26:00 +01:00
MascaraSnake
f689bc88aa Add boolean variable that indicates if current map is in UDMF format 2020-03-15 16:23:15 +01:00
MascaraSnake
bc8a1350e4 Merge branch 'udmf-next' into udmf-colormaps 2020-03-15 09:58:39 +01:00
MascaraSnake
3c294b5e3d Merge branch 'next' into udmf-next 2020-03-15 09:57:42 +01:00
MascaraSnake
e545e5f9ba Add UDMF colormap fields 2020-03-15 09:55:57 +01:00
Zachary McAlpin
766ca2f5a5 Since exitgame shuts down the server if you are running a dedicated server I may as well allow the hook to run for the dedicated server as well 2020-03-15 00:54:06 -05:00
Zachary McAlpin
7c65577336 Let's just call LUAh_GameQuit in I_Quit anyways 2020-03-15 00:39:46 -05:00
Zachary McAlpin
0e56202d63 Let's just call LUAh_GameQuit in Command_ExitGame_f during its execution if you are in game and are not a dedicated server 2020-03-15 00:28:41 -05:00
Zachary McAlpin
b067d1e134 Revert "Call `LUAh_GameQuit` in 2 places."
This reverts commit a329ca43ba.
2020-03-15 00:08:57 -05:00
Zachary McAlpin
a329ca43ba Call `LUAh_GameQuit` in 2 places. 2020-03-15 00:53:05 -04:00
Zachary McAlpin
de9dc43b21 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-03-14 22:55:40 -05:00
Steel Titanium
efab0f479c Merge branch 'master' into next 2020-03-14 22:21:12 -04:00
SteelT
49001b207e Merge branch 'nadraw-fix' into 'master'
Fix NiGHTS Attack crash after render mode change

See merge request STJr/SRB2!837
2020-03-14 22:19:35 -04:00
SteelT
88fff119ea Merge branch 'hwrflipcolchromakey' into 'master'
Fix HWR_DrawFlippedColumnInCache ignoring chroma key TF

See merge request STJr/SRB2!826
2020-03-14 22:13:19 -04:00
SteelT
e80a09a651 Merge branch 'tex' into 'master'
Replace NextTexAvail with glGenTextures

See merge request STJr/SRB2!828
2020-03-14 22:12:02 -04:00
SteelT
2d16281d86 Merge branch 'acz-fence' into 'master'
Fix ASTBlendPixel blending with nothing

See merge request STJr/SRB2!827
2020-03-14 22:11:23 -04:00
fickleheart
e3b17cd82b Use po2 patches to fix mipmaps 2020-03-14 15:52:25 -05:00
fickleheart
b9d7b3e5c5 Merge remote-tracking branch 'upstream/master' into shaders-222
# Conflicts:
#	src/hardware/r_opengl/r_opengl.c
#	src/i_video.h
#	src/r_main.c
#	src/r_main.h
#	src/screen.c
#	src/sdl/i_video.c
#	src/sdl/ogl_sdl.c
#	src/w_wad.c
2020-03-14 12:52:15 -05:00
sphere
bdab78152c Check if emblem hints are actually unlocked. 2020-03-13 10:46:57 -04:00
Zachary McAlpin
f97187f59b Revert "Call LUAh_GameQuit in Command_ExitGame_f"
This reverts commit 2b16971137.
2020-03-12 22:31:48 -05:00
Zachary McAlpin
7ec241c59e Revert "Don't execute LUAh_GameQuit in Command_ExitGame_f if you are in a multiplayer game"
This reverts commit bef49f5660.
2020-03-12 22:31:39 -05:00
Zachary McAlpin
bef49f5660 Don't execute LUAh_GameQuit in Command_ExitGame_f if you are in a multiplayer game 2020-03-12 20:51:16 -05:00
Zachary McAlpin
2b16971137 Call LUAh_GameQuit in Command_ExitGame_f 2020-03-12 20:15:21 -05:00
Zachary McAlpin
4d144f2e40 No longer call LUAh_GameQuit in D_QuitNetGame 2020-03-12 19:59:50 -05:00
Zachary McAlpin
4d7f64a53d Let's call LUAh_GameQuit in D_QuitNetGame since that function is still called outside of netgames
However, the D_QuitNetGame function returns early if you are not in a netgame.
2020-03-12 12:45:41 -05:00
Zachary McAlpin
bb08b55b43 Created GameQuit hook, but I need to decide where to execute it 2020-03-12 12:22:04 -05:00
Nev3r
68f60f3c29 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next 2020-03-11 09:31:31 +01:00
Monster Iestyn
ddc0762ecc Merge branch 'master' into next 2020-03-09 19:53:08 +00:00
Monster Iestyn
db6a3bbd1f Merge branch 'archive-sprite2-hotfix' into 'master'
Archive sprite2 Hotfix

See merge request STJr/SRB2!845
2020-03-09 15:50:55 -04:00
Monster Iestyn
40e728fdb5 One line fix: don't assume 0 (aka SPR2_STND) is the default value for sprite2, but rather what the state sets for it
This fixes some issues with a custom character tested during netplay, which did not have SPR2_WAIT sprites and therefore fell back to SPR2_STND sprites. Unfortunately, the fact they used SPR2_STND instead meant the sprite2 was not synced at all!
2020-03-09 15:04:22 +00:00
Monster Iestyn
f4cb6e1f5e Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
Monster Iestyn
1dd4ed4afa Reorganise r_things.h 2020-03-08 21:17:30 +00:00
Monster Iestyn
e81ef824d6 Set the "spritename" variable within R_AddSingleSpriteDef rather than externally to it, since R_InstallSpriteLump is the only place it gets used anyway
This way we don't have to make it some extern in order for r_skins.c to use it
2020-03-08 19:51:18 +00:00
Monster Iestyn
37ecb47436 update Makefile, CMakeLists.txt and MSVC project files 2020-03-08 19:48:23 +00:00
Monster Iestyn
b2d9697e07 remove r_skins.c include in r_things.c, on second thoughts 2020-03-08 19:36:56 +00:00
Monster Iestyn
a67dbfff54 Create r_skins.c/.h, to contain skins code formerly in r_things.c/h 2020-03-08 19:32:07 +00:00
Louis-Antoine
b85ac65378 Fix missing break 2020-03-08 20:04:29 +01:00
colette
ce29129f3a Fix resyncs never recovering if node and player mismatch 2020-03-08 13:09:39 -04:00
Tatsuru
be338da3f6 I guess 2020-03-08 14:06:18 -03:00
Steel Titanium
e5270ad9c7 Fix guest data being deleted regardless of choice 2020-03-08 00:34:15 -05:00
Steel Titanium
a3f3dd649f Fix guest deletion confirmation returning to Record Attack menu from Nights Mode menu 2020-03-08 00:02:43 -05:00
GoldenTails
cdba9ba033 Fix spaces before someone yells at me for it 2020-03-07 21:48:40 -06:00
GoldenTails
0d92bf3dd0 Florida man fixes sectors with light level 256 blacking out OpenGL objects; mappers riot.
Disclaimer: I'm not actually from Florida.
2020-03-07 21:41:52 -06:00
Jaime Passos
26e367eb9b Merge remote-tracking branch 'origin/next' into pictureformats 2020-03-07 20:43:16 -03:00
Zipper
4b28e19d16 Update p_inter.c 2020-03-05 18:48:20 -05:00
Zipper
4d8a523da9 Update p_inter.c 2020-03-05 18:30:27 -05:00
ZipperQR
da9bf34175 fix source player being nil 2020-03-05 12:26:27 +03:00
Zwip-Zwap Zapony
bce6349b1d More gamepad deadzone tweakage 2020-03-04 21:44:57 +01:00
Zwip-Zwap Zapony
df220aa2c2 Hotfix for 100% deadzone returning 0 input
It makes more sense for 100% deadzone to just make it so that
you have to push the axis all the way to trigger it,
rather than 100% deadzone resulting in no axis input
ever happening... So, let's make it be the former way instead
2020-03-04 21:11:55 +01:00
Zwip-Zwap Zapony
27e084a827 Fix division-by-0 crash with gamepad deadzones
Fix division-by-0 crash with gamepad deadzones
The problem was that it checked if A was more than B,
then lowered A to a max value, then subtracted B from A,
then divided something by that, without checking if A minus B was 0,
allowing division by 0 if B was the same as that max value

This fixes that by making sure that A is less than the max value
2020-03-04 17:31:52 +01:00
Jaime Passos
b8db3e2216 Fix NiGHTS Attack crash after render mode change 2020-03-04 09:42:34 -03:00
Tatsuru
761ec3b6a4 Separate PvP damage from non-friendly gametypes 2020-03-03 11:56:57 -03:00
Tatsuru
776951c6a8 Never forget who your enemy is 2020-03-03 11:40:35 -03:00
SteelT
039aeed633 Merge branch 'tolflag-fix' into 'next'
Fix G_TOLFlag returning the wrong type

See merge request STJr/SRB2!834
2020-03-02 21:27:45 -05:00
Steel Titanium
10d08fc8bb Merge branch 'master' into next 2020-03-02 15:26:01 -05:00
SteelT
7d14796954 Merge branch 'fix-ogllib' into 'master'
Fix -OGLlib

See merge request STJr/SRB2!794
2020-03-02 15:21:50 -05:00
Jaime Passos
67b8a7eb67 Merge remote-tracking branch 'origin/next' into tolflag-fix 2020-03-02 13:14:12 -03:00
Louis-Antoine
04a1f479be Increase the length of the player input buffer 2020-03-02 15:36:28 +01:00
Louis-Antoine
7ba93c184f Fix warning and formatting 2020-03-02 13:33:12 +01:00
sphere
c671097c04 Actually use the "SCREENSHOT OPTIONS" header for its menu. 2020-03-02 13:23:54 +01:00
Jaime Passos
70a103b9af Fix G_TOLFlag returning the wrong type 2020-03-02 00:20:53 -03:00
LJ Sonic
60cd6fe986 Merge branch 'next' into 'resend-gamestate'
# Conflicts:
#   src/d_clisrv.c
2020-03-01 12:35:53 -05:00
Jaime Passos
76bda716cd Merge branch 'tol-moment' into 'next'
Fix TYPEOFLEVEL options not having enough bits for TOL_ flags

See merge request STJr/SRB2!825
2020-03-01 11:14:29 -05:00
LJ Sonic
2cace6e147 Merge branch 'lua-io' into 'next'
Support for Lua's I/O library

See merge request STJr/SRB2!727
2020-03-01 11:12:45 -05:00
SwitchKaze
fd4666b481 Bruh. 2020-02-29 23:44:56 -05:00
SwitchKaze
21b28b6295 Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors 2020-02-29 23:41:16 -05:00
SwitchKaze
3106a92e8b Prohibit modification of built-in colors
In addition, fixes a bug where loading a custom color using command line params exhibits strange behavior.
2020-02-29 23:14:49 -05:00
Louis-Antoine
46d8546f49 Update packet names 2020-03-01 03:26:15 +01:00
Louis-Antoine
846560910d Obliterate resynch
Okay, more precisely this substitutes the old resynch with
the newly added gamestate resend code.
2020-03-01 03:22:47 +01:00
Jaime Passos
94107a5320 Set pixel RGBA to nothing instead of the alpha only 2020-02-29 19:36:50 -03:00
Monster Iestyn
cf95837a76 Merge branch 'follow-is-mobj' into 'next'
Turn FollowMobj into a mobj hook

See merge request STJr/SRB2!803
2020-02-29 12:48:39 -05:00
Louis-Antoine
29d8389461 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into resend-gamestate 2020-02-29 13:43:47 +01:00
Louis-Antoine
4f7591a044 Rename packet 2020-02-29 13:40:15 +01:00
Jaime Passos
7d77600e71 Make exitmove friendly, don't start empty intermission screens 2020-02-29 01:51:45 -03:00
Jaime Passos
4e7b47440f G_CoopGametype, for all the GT_COOP cases 2020-02-29 00:57:22 -03:00
Jaime Passos
6fb5a6efb6 Consider hide-and-seek as GTR_HIDEFROZEN 2020-02-28 23:52:33 -03:00
Jaime Passos
d3ed5ad44f Race is Competition without the lives 2020-02-28 23:47:38 -03:00
Jaime Passos
fd062308fe Score adding and stealing should check the gametype's rules. 2020-02-28 23:41:10 -03:00
Jaime Passos
3ce4ddf854 Fix incorrect team gametype rule being used in A_OldRingExplode 2020-02-28 23:25:25 -03:00
Jaime Passos
51c593e633 Fix homing ring using the wrong team gametype rule 2020-02-28 23:21:27 -03:00
Jaime Passos
4a489c4d95 Fix NOTEXTURE_NUM 2020-02-28 18:57:34 -03:00
Jaime Passos
9b88edc458 Same deal for screen textures 2020-02-28 18:57:15 -03:00
Jaime Passos
48b352049f Stop using NextTexAvail 2020-02-28 18:56:41 -03:00
Jaime Passos
4446b0d563 Fix ACZ fence texture 2020-02-28 17:33:58 -03:00
Jaime Passos
7f32a53233 Fix HWR_DrawFlippedColumnInCache ignoring chroma key TF 2020-02-28 17:31:41 -03:00
Louis-Antoine
a927d67259 Fix warning 2020-02-28 18:17:37 +01:00
Jaime Passos
4abe112af8 Merge remote-tracking branch 'origin/master' into next 2020-02-25 22:43:15 -03:00
Jaime Passos
8350a8c58a Merge branch 'new-color-chat-fix' into 'master'
Fix new skin colors using default chat color

See merge request STJr/SRB2!822
2020-02-25 20:38:36 -05:00
Jaime Passos
25cf369f22 Fix (technically functional) string comparison counting an extra character in the comparison length 2020-02-25 22:34:19 -03:00
Jaime Passos
3d7cd29eda Fix TYPEOFLEVEL options not having enough bits for TOL_ flags 2020-02-25 22:30:34 -03:00
LJ Sonic
8dd4e47a35 Merge branch 'realmo' into 'next'
Let Lua access spectator mobjs

See merge request STJr/SRB2!756
2020-02-25 15:06:29 -05:00
fickleheart
de789add8a Fix menu enterwipes being overridden? 2020-02-24 18:00:52 -06:00
fickleheart
141df606c2 Use a named macro for menu hierarchy
This _really_ needs to be a UINT8 array instead of
all this bit-shifting nonsense that saves no space,
but at least this way reading the menu structs doesn't
make me want to die.
2020-02-24 18:00:17 -06:00
fickleheart
da122ca2fd Fix missing menuname entries 2020-02-24 17:56:00 -06:00
Jaime Passos
fe93155578 Fix Amy cameo's love hearts crashing the Software renderer due to invalid translucency tables 2020-02-24 20:03:08 -03:00
Steel Titanium
ce801e1076 Fix new skin colors using default chat color 2020-02-24 16:58:19 -05:00
fickleheart
b66be478d9 Increase COM_BUF_SIZE
The config file is starting to get close to the old max,
so this should be enough headroom for a while...
2020-02-24 11:45:22 -06:00
fickleheart
f8408f3c99 Fix ExecCfg not working on files added via command line 2020-02-24 11:44:45 -06:00
fickleheart
1f8dbd1b8c Allow using lump names in ExecCfg 2020-02-24 11:44:27 -06:00
sphere
0df094021e Allow emblem hints (and radar) in record attack. 2020-02-24 17:31:30 +01:00
fickleheart
1848ce4b97 Skip empty gametypes in level select menu 2020-02-24 10:02:48 -06:00
Jaime Passos
952bce362e Remove unused SOC menu types 2020-02-23 22:31:17 -03:00
fickleheart
d1dcdf88c7 Fix MD2 rollangle in reverse gravity 2020-02-23 18:44:22 -06:00
fickleheart
352029fd76 Add music position functions to Lua 2020-02-23 17:58:32 -06:00
fickleheart
f2c968dea8 Add JingleStatus hook for carrying custom jingle tunes
The extra argument is the music name, as passed into
P_PlayJingleMusic(player, musname), to run the hook for, optional.
Arguments are (player, musname) - the latter to allow global hooks
that still differentiate between different tracks.
2020-02-23 17:20:44 -06:00
fickleheart
c5f3868819 Expose P_PlayJingle/Music() to Lua 2020-02-23 17:19:18 -06:00
James R
711c8ed6b4 Merge branch 'console-in-menus-mk-ii' into 'master'
Console in menus again!

See merge request STJr/SRB2!797
2020-02-23 18:15:43 -05:00
James R
95b8f950b4 Merge branch 'nomd5-crash' into 'master'
Fix crash under NOMD5

See merge request STJr/SRB2!807
2020-02-23 18:15:04 -05:00
Jaime Passos
94738bfd2d Don't get chosen as the tagger if you're a spectator 2020-02-23 19:28:16 -03:00
Jaime Passos
b103a792c0 Let spectators decide where they spawn
Also fixes some issues with tag gametypes
2020-02-23 19:23:00 -03:00
fickleheart
40488096c0 Make P_PlayLivesJingle player optional in Lua 2020-02-23 15:40:59 -06:00
Jaime Passos
678935f26a Turn players IT if they join the game after the hide time in tag gametypes
Except in gametypes with hide time stasis, because they can't change team.
2020-02-23 17:02:50 -03:00
Jaime Passos
7439ab5296 Allow countdown time-up in any campaign gametype 2020-02-23 16:50:36 -03:00
Jaime Passos
290cd9d08e Same here 2020-02-23 16:46:45 -03:00
Jaime Passos
1b8e172af3 Consider Co-Op here as any campaign gametype 2020-02-23 16:45:01 -03:00
Jaime Passos
a334542f34 Scan for emeralds in gametypes with Emerald Hunt 2020-02-23 16:41:39 -03:00
Jaime Passos
b622f539ff Always allow skin switching in friendly gametypes 2020-02-23 16:40:52 -03:00
Jaime Passos
f313a0386f Don't reset player between maps in campaign gametypes 2020-02-23 16:40:16 -03:00
Jaime Passos
572bffcd83 Award pink shields in friendly gametypes 2020-02-23 16:38:32 -03:00
fickleheart
283bb52e7d Disable NOHUD/INLEVEL checks on Lua sound functions
None of these are implicitly sync-safe anyway, and most have
no need to be walled off from HUD code or intermission thinkers.
2020-02-23 12:50:45 -06:00
Snu
2dc72219e7 Merge branch 'master' into supergoldedit 2020-02-23 17:57:39 +00:00
SwitchKaze
58d435484c Fix userdataType typo 2020-02-23 12:17:52 -05:00
SwitchKaze
6415e10216 Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors 2020-02-23 11:50:13 -05:00
Jaime Passos
0362f53e9b Fix incorrect newdisplayplayer in forced ViewpointSwitch 2020-02-23 12:14:52 -03:00
lachwright
4517377552 Start CA_GLIDEANDCLIMB swimming functionality 2020-02-23 15:38:11 +08:00
Tatsuru
ff8a62819b Oopsie 2 2020-02-22 22:36:44 -03:00
Tatsuru
4c00e33096 Oopsie 2020-02-22 21:14:05 -03:00
James R
4244480d63 Add patch_music.pk3 2020-02-22 14:43:41 -08:00
Steel Titanium
03e38e9486 Enable use of the patch file 2020-02-22 16:42:24 -05:00
Steel Titanium
1c1163bd0f Update version number to 2.2.2 2020-02-22 16:37:13 -05:00
Louis-Antoine
d19fe295e0 Fix buffer overrun with nodeless players 2020-02-22 15:08:17 +01:00
James R
af12f26f37 Merge remote-tracking branch 'origin/master' into next 2020-02-21 21:06:27 -08:00
James R
f6df71ba54 Fix NOMD5 compiling 2020-02-21 21:06:04 -08:00
James R
0f2b8b8b2c Register servername etc. under NOMD5
This fixes crashes in the menus.
2020-02-21 20:04:28 -08:00
James Hale
56b67a3b4f Custom skincolors 2020-02-21 21:56:39 -05:00
Steel Titanium
76f26cda24 Merge branch 'master' into next 2020-02-21 21:01:29 -05:00
SteelT
cfd190c453 Merge branch 'warp-gamedata-corruption-fix' into 'next'
Warp gamedata corruption fix

See merge request STJr/SRB2!802
2020-02-21 21:00:29 -05:00
SteelT
a1cf58cf7f Merge branch 'update-copyright-year' into 'master'
Update copyright year

See merge request STJr/SRB2!801
2020-02-21 20:59:56 -05:00
Louis-Antoine
778715f611 Cleanup code a little 2020-02-22 02:21:27 +01:00
Louis-Antoine
af9164f336 Improve join refusal handling 2020-02-22 02:17:21 +01:00
Louis-Antoine
472befd183 Replace MAX_WADPATH with plain numbers
This is not ideal either, but I would rather
not use a constant for something unrelated.
2020-02-21 17:31:32 +01:00
Louis-Antoine
ec5b88e79f Fix weird comment style 2020-02-21 17:17:39 +01:00
lachwright
365e63894f Merge branch 'next' into knuxtweaks 2020-02-21 16:28:17 +08:00
James R
93046c5e59 Merge remote-tracking branch 'origin/master' into next 2020-02-20 17:30:50 -08:00
James R
08627752b2 Fix NOPNG compiling 2020-02-20 17:30:32 -08:00
James R
2df4717f18 Fix NO_LUA compiling 2020-02-20 17:20:50 -08:00
James R
cce5308108 Fix compiler warnings 2020-02-20 17:18:26 -08:00
James R
fb0bedf02c Merge branch 'ogl-colorbug' into 'master'
Fix OpenGL "color bug"

See merge request STJr/SRB2!795
2020-02-20 19:32:34 -05:00
James R
62d943b609 Merge branch 'thin-fixed' into 'next'
Add more strings (and respective functions) for v.drawString().

See merge request STJr/SRB2!770
2020-02-20 19:27:01 -05:00
Snu
2a93ddc2dd Change SKINCOLOR_SUPERGOLD1-5 2020-02-20 21:53:21 +00:00
Sally Cochenour
400366802c Make hook_FollowMobj a mobj hook instead of a player hook
Makes more logical sense, as if you have a custom follow item for a custom skin, you probably want your new thinker to only run for your new MT_ and not the vanilla ones.
2020-02-20 16:40:39 -05:00
Monster Iestyn
5c33ff0458 clarify the situation a bit more in the comments 2020-02-20 20:38:01 +00:00
Monster Iestyn
903cc311a7 move -warp code to a later part of D_SRB2Main so G_LoadGameData isn't upset by G_SetGameModified 2020-02-20 20:31:11 +00:00
Louis-Antoine
3502278f8a SpaceSpaceSpaceSpace 2020-02-20 01:15:54 +01:00
James R
54794f325d :) 2020-02-19 14:44:22 -08:00
James R
61470201f9 Regex bruh moment 2020-02-19 14:37:42 -08:00
James R
7060083db5 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
Louis-Antoine
12959ff4a9 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into lua-io 2020-02-19 22:40:54 +01:00
Louis-Antoine
20d054a679 Minor code cleanup 2020-02-19 22:37:30 +01:00
Louis-Antoine
ebc1809da9 Fix bad tabulation 2020-02-19 22:01:33 +01:00
Tatsuru
380b2f87bb Merge branch 'coloredtitlecard' into Tatsuru/SRB2-dye 2020-02-19 17:47:13 -03:00
Tatsuru
3022e38d15 Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into Tatsuru/SRB2-dye
# Conflicts:
#	src/d_player.h
#	src/dehacked.c
2020-02-19 17:46:18 -03:00
Tatsuru
80edefa56e Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into dye 2020-02-19 17:32:43 -03:00
Jaime Passos
2893803c68 Merge remote-tracking branch 'origin/next' into pictureformats 2020-02-19 02:25:36 -03:00
Jaime Passos
adee6c3910 I forgot to save :] 2020-02-19 00:56:14 -03:00
Jaime Passos
8bd5193ee0 Merge remote-tracking branch 'origin/master' into sal-oglshaderport 2020-02-19 00:55:46 -03:00
Steel Titanium
281d40d6d2 Merge branch 'master' into next 2020-02-18 22:03:08 -05:00
James R
d3d8f85602 Merge branch 'the-colors-feel-so-right' into 'next'
New skin colors, add support for preferred opposite color to save cards, new lua features.

See merge request STJr/SRB2!787
2020-02-18 22:02:01 -05:00
James R
92f65fd822 Merge branch 'exitmove-tweaks' into 'next'
Exitmove tweaks

See merge request STJr/SRB2!709
2020-02-18 21:58:18 -05:00
James R
a447a3d8a9 Merge branch 'rscache' into 'master'
Fix R_CacheRotSprite not working with PNG lumps

See merge request STJr/SRB2!800
2020-02-18 21:54:45 -05:00
James R
b92d66a54c Merge branch 'seenames-fix' into 'master'
Fix seenames not working without a SeenPlayer hook

See merge request STJr/SRB2!799
2020-02-18 21:53:28 -05:00
James R
c1a91cdc2e Merge branch 'setrenderneeded-fix' into 'master'
Clear setrenderneeded after calling VID_CheckRenderer

See merge request STJr/SRB2!793
2020-02-18 21:53:14 -05:00
James R
26825a2b4c Merge branch 'pw-justlaunched' into 'next'
Add pw_justlaunched to tell modders when a player launches from a slope

See merge request STJr/SRB2!792
2020-02-18 21:53:05 -05:00
James R
2d8522b9ec Merge branch 'titlecard-options' into 'next'
Allow more options for when the titlecard shows up

See merge request STJr/SRB2!765
2020-02-18 21:52:03 -05:00
James R
8054f341a1 Merge branch 'startup-file-not-found' into 'master'
Fix the issue !678 did, but just don't exit if the file was added twice

See merge request STJr/SRB2!753
2020-02-18 21:50:11 -05:00
James R
3fc9c7d298 Merge remote-tracking branch 'origin/next' into SF_NONIGHTSSUPER 2020-02-18 18:23:20 -08:00
Tatsuru
4a8de7cb55 Enough 2020-02-18 22:55:40 -03:00
Tatsuru
b1ad7787f4 Standards 3 2020-02-18 22:54:11 -03:00
Tatsuru
ec67e776dc Standards 2 2020-02-18 22:50:22 -03:00
Tatsuru
c76a8e8a58 Standards 2020-02-18 22:46:16 -03:00
Steel Titanium
da15c92568 Merge branch 'master' into next 2020-02-18 17:41:13 -05:00
Jaime Passos
1dc080e8cd Merge remote-tracking branch 'origin/master' into rscache 2020-02-18 19:38:19 -03:00
Jaime Passos
72edf514c2 Merge remote-tracking branch 'origin/master' into seenames-fix 2020-02-18 19:37:55 -03:00
Steel Titanium
f0e2ba9e6a Merge branch 'next' into the-colors-feel-so-right 2020-02-18 14:29:50 -05:00
MascaraSnake
cae99654be Merge branch 'next' into udmf-next 2020-02-18 18:39:11 +01:00
Monster Iestyn
2b3034a7af Merge branch 'master' into next 2020-02-18 17:38:05 +00:00
James R
e3ba369ae4 Fix M_Ftrim
- Use '%f' instead of '%g' to avoid going scientific. Should also fix some
  compiler warnings.
- The trailing zero trimming code is now useful. It started on the terminating
  byte before and wouldn't have done anything with '%g' anyway.
- Use the absolute fractional value to avoid a sign.
2020-02-17 19:38:14 -08:00
Jaime Passos
369fd8e35f Fix LUAh_SeenPlayer not working 2020-02-17 23:06:38 -03:00
Jaime Passos
b3933c7842 Fix R_CacheRotSprite not working with PNG lumps 2020-02-17 22:59:36 -03:00
Jaime Passos
bd7b2fcb93 setrenderneeded is already cleared earlier 2020-02-17 22:33:36 -03:00
Jaime Passos
d3abf5dcfa Set the palette :) 2020-02-17 22:31:34 -03:00
James R
b78fc670d0 Don't let console open with menu keys while the menu is open 2020-02-17 17:10:29 -08:00
Jaime Passos
bef6cb532b Fix what !785 tried to fix, but correctly 2020-02-17 21:58:32 -03:00
James R
b2733eba73 Draw console in the Record/NiGHTS Attack menus
(cherry picked from commit 4efd915d28)
2020-02-17 16:37:29 -08:00
James R
a9a0601c84 Revert "Revert "Let the console open in menus""
This reverts commit 705cf9fd40.
2020-02-17 16:37:13 -08:00
Jaime Passos
e53a17bb52 Rename stuff around 2020-02-17 21:11:56 -03:00
Jaime Passos
d0ee4ad440 Change the default setting of cv_grshearing to Off 2020-02-17 12:30:02 -03:00
Jaime Passos
00bdb41640 Merge remote-tracking branch 'origin/master' into sal-oglshaderport 2020-02-17 12:28:16 -03:00
Jaime Passos
cac5f9d171 add -nogl parm 2020-02-17 12:14:51 -03:00
James R
d0b9027d0a Merge branch 'viewroll' into 'next'
Rolling

See merge request STJr/SRB2!690
2020-02-17 00:10:57 -05:00
James R
9bd9e667c5 Merge branch 'push-special-params' into 'master'
"+" command line parameters make sense

See merge request STJr/SRB2!707
2020-02-17 00:05:49 -05:00
James R
3ea51c943a Merge branch 'trim-floats' into 'master'
Trim the trailing zeros off floats for cvars

See merge request STJr/SRB2!716
2020-02-17 00:04:15 -05:00
James R
8e4cb953c8 Merge branch 'extra-emblem-display' into 'next'
Extra emblem hint display

See merge request STJr/SRB2!721
2020-02-17 00:00:36 -05:00
James R
132e8f82d5 Merge branch 'local-color-table' into 'master'
Local Color Table for GIF movie mode

See merge request STJr/SRB2!742
2020-02-16 23:58:11 -05:00
James R
af14166730 Merge branch 'stoppedclock-exposed' into 'next'
Expose stoppedclock to Lua

See merge request STJr/SRB2!771
2020-02-16 23:55:33 -05:00
James R
7ed7e53c81 Merge branch 'tolfix' into 'master'
Don't freeslot TOL_ twice

See merge request STJr/SRB2!779
2020-02-16 23:52:45 -05:00
James R
11a1ce6df9 Merge branch 'lua-hud-get-rotsprites' into 'next'
Get rotated sprites with v.getSprite(2)Patch

See merge request STJr/SRB2!773
2020-02-16 23:51:49 -05:00
James R
f4c2a4551b How many bruh moments can we have? 2020-02-16 20:45:09 -08:00
James R
fb66691991 Merge branch 'colormap_flags_refactor' into 'next'
Clean up the mess that is extracolormap_t::fog

See merge request STJr/SRB2!790
2020-02-16 23:28:26 -05:00
James R
94aec0101f Merge branch 'grfang' into 'master'
Allow models for skin/sprites with same name

See merge request STJr/SRB2!767
2020-02-16 23:21:07 -05:00
Jaime Passos
067a2667e3 move hw texture used to be always below. 2020-02-17 01:20:00 -03:00
Sally Cochenour
07d71778dc FIX COLOR BUG 2020-02-17 01:19:28 -03:00
Jaime Passos
f90b6d241f Merge branch 'setrenderneeded-fix' into fix-ogllib 2020-02-17 01:17:54 -03:00
Jaime Passos
8da832986c Don't center the window when changing renderers 2020-02-17 01:15:18 -03:00
Jaime Passos
04ee6ca12c Don't call HWR_Switch twice 2020-02-17 01:15:11 -03:00
Jaime Passos
7ddad9c9ec Remove redundant check 2020-02-17 01:15:04 -03:00
Jaime Passos
9d9de3aff6 Only set OpenGL as the target renderer if it loaded successfully 2020-02-17 01:14:48 -03:00
Jaime Passos
3fa4db891f Always load the GL library! 2020-02-17 01:13:13 -03:00
Jaime Passos
07afd7520f Only initialise OpenGL if you actually intend to use it. 2020-02-17 01:12:53 -03:00
Jaime Passos
6c5db5f462 Missing comment 2020-02-17 01:08:55 -03:00
Jaime Passos
cca3665525 Fallback to Software if the renderer version doesn't match 2020-02-17 01:08:41 -03:00
Jaime Passos
b6089ccdaf Fix -OGLlib 2020-02-17 01:08:15 -03:00
Steel Titanium
0299f21dc7 Merge branch 'next' into the-colors-feel-so-right 2020-02-16 22:56:27 -05:00
Jaime Passos
ae013108ab Merge remote-tracking branch 'origin/next' into fix-overtime 2020-02-17 00:48:42 -03:00
Jaime Passos
9e83e2751d Clear setrenderneeded after calling VID_CheckRenderer 2020-02-17 00:36:10 -03:00
fickleheart
0fbff66e25 Let scripters see if player just launched from slope 2020-02-16 21:34:07 -06:00
fickleheart
c4b390bc76 Merge remote-tracking branch 'upstream/master' into viewroll 2020-02-16 21:32:57 -06:00
fickleheart
ae53c146e6 Allow SHOWTITLECARDFOR = NONE 2020-02-16 21:32:40 -06:00
fickleheart
187bd9ab23 Merge remote-tracking branch 'upstream/master' into titlecard-options 2020-02-16 21:32:27 -06:00
Steel Titanium
847b2bde13
Merge remote-tracking branch 'public/next' into public_next 2020-02-16 20:41:17 -05:00
James R
e245354c80 Merge remote-tracking branch 'origin/master' into next 2020-02-16 17:35:59 -08:00
James R
705cf9fd40 Revert "Let the console open in menus"
This reverts commit ef3d462eb7.
2020-02-16 17:14:54 -08:00
Steel Titanium
773ed0a056
Update credit at Rob's request 2020-02-16 20:10:30 -05:00
Steel Titanium
728e01e60d
Merge branch 'public_next' into mobj-shadowscale-send 2020-02-16 18:55:44 -05:00
Steel Titanium
b44358df63
Update file hash yet again 2020-02-16 18:54:51 -05:00
Steel Titanium
cb97aafd05
Fix object shadow not appearing for mid-joiners 2020-02-16 18:45:49 -05:00
MascaraSnake
512c6f24a9 Clean up the mess that is extracolormap_t::fog 2020-02-16 20:19:24 +01:00
Steel Titanium
3a82864ce9
Update comment 2020-02-16 11:34:02 -05:00
Steel Titanium
13a521d808
Merge remote-tracking branch 'public/next' into public_next 2020-02-16 11:32:43 -05:00
Steel Titanium
45ab4244fc Restore this that got shifted. 2020-02-15 17:55:25 -05:00
Louis-Antoine
7b13f0a2de Fix dedicated servers not running gamelogic
Note to future testers:
Remember to test dedicated servers before merging.
And splitscreen also.
2020-02-15 23:47:11 +01:00
Steel Titanium
2b678aaef0 New Lua functions: R_GetColorByName and R_GetNameByColor 2020-02-15 17:35:00 -05:00
Steel Titanium
2b615aa09c Add prefoppoistecolor support to save cards 2020-02-15 17:34:21 -05:00
Jaime Passos
5dc0f0649e Fix overtime not working 2020-02-15 13:07:53 -03:00
Jaime Passos
a98e84faa0 change prefix to "PLAYER" 2020-02-15 12:40:41 -03:00
MascaraSnake
e7a0fc65bd Update hashes (again) 2020-02-15 12:44:03 +01:00
MascaraSnake
9dd788a90c Merge remote-tracking branch 'Public/next' into public_next 2020-02-15 12:32:39 +01:00
MascaraSnake
31bce6c857 Merge branch 'master' into next 2020-02-15 12:32:09 +01:00
MascaraSnake
63ffe561ae Merge branch 'dropshadows-refactor' into 'next'
Use exact object types when setting shadowscale

See merge request STJr/SRB2!755
2020-02-15 06:31:25 -05:00
MascaraSnake
7bb7cb61ea Merge branch 'leftover-tokens' into 'next'
Don't carry extra tokens into the next level if you got all 7 emeralds already

See merge request STJr/SRB2!778
2020-02-15 06:31:17 -05:00
MascaraSnake
869748dfbf Merge remote-tracking branch 'Public/next' into public_next 2020-02-15 12:25:29 +01:00
MascaraSnake
9bf0cfda5c Merge branch 'po-slide-fixes' into 'next'
Improvements to polyobjects carrying things

See merge request STJr/SRB2!772
2020-02-15 06:24:45 -05:00
MascaraSnake
fff638f46a Merge branch 'S_SKIN-missing-flag' into 'next'
Missing flag in S_SKIN

See merge request STJr/SRB2!781
2020-02-15 02:07:56 -05:00
Steel Titanium
d9e2256a3c Add six new skin colors 2020-02-14 22:30:37 -05:00
James R
ba92db412a Merge branch 'patch-valid' into 'next'
Don't error when checking patch.valid on invalid patches

See merge request STJr/SRB2!780
2020-02-12 21:19:19 -05:00
James R
71319dce6b Revert "Update file hashes"
This reverts commit 4281de3b89.
2020-02-12 18:15:15 -08:00
James R
64b7a5e4d6 SF_NONIGHTSSUPER for disabling super colors in NiGHTS 2020-02-12 18:03:39 -08:00
James R
841094976b Add flag name variant of SF_NONIGHTSROTATION to S_SKIN 2020-02-12 18:02:36 -08:00
Sally Cochenour
934808ef62 BotRespawn hook
Lets you force when and when not to respawn the bot
2020-02-12 14:16:23 -05:00
Jaime Passos
2fc7e56951 Cast Moment 2020-02-12 13:59:08 -03:00
Jaime Passos
7bc58c4c0e Add MAXTOL 2020-02-12 13:41:30 -03:00
Jaime Passos
c827a72aab Merge remote-tracking branch 'origin/next' into tolfix 2020-02-12 13:03:16 -03:00
colette
d3e5cbffba comment 2020-02-12 08:54:20 -05:00
fickleheart
b7a6773ff5 Don't error when checking patch.valid on invalid patches 2020-02-11 23:25:01 -06:00
Jaime Passos
d8793ce579 Merge branch 'gtr-shift' into 'next'
1 left shifted by zero is still 1

See merge request STJr/SRB2!766
2020-02-11 23:33:43 -05:00
James R
ae2041d686 Remove extra tokens if we got all 7 emeroods 2020-02-11 19:36:09 -08:00
Jaime Passos
6b8195dbc1 player model prefix 2020-02-11 23:54:39 -03:00
Steel Titanium
c44442ef7c
Merge remote-tracking branch 'public/next' into public_next 2020-02-11 20:43:26 -05:00
James R
0993b71355 Merge branch 'patch-1' into 'next'
Fix title/card hud hooks grabbing the wrong functions

See merge request STJr/SRB2!758
2020-02-11 20:17:50 -05:00
GoldenTails
9f7bfd901b I broke SHIFT in the Connect IP Textbox.. whoops.
It's okay, I literally had to remove one line lmao.
2020-02-11 19:07:48 -06:00
MascaraSnake
8c932e4a6d Merge branch '2.2.1-prep' into 'next'
2.2.1 preparation

See merge request STJr/SRB2!759
2020-02-11 17:37:23 -05:00
MascaraSnake
4d5e14a847 Merge remote-tracking branch 'Public/next' into public_next 2020-02-11 22:27:50 +01:00
MascaraSnake
9498c5ba8e Merge branch 'signpostfixes' into 'next'
Fix CLEAR! signpost showing up in unmodded games (& add proper support for SPR2 animated signpost)

See merge request STJr/SRB2!775
2020-02-11 16:23:06 -05:00
MascaraSnake
7b627abf31 R_GetLinedefTransTable: Calculate the transtable arithmetically instead of doing an if-else cascade 2020-02-11 19:18:31 +01:00
lachwright
aeab33ee03 Defuse minecarts 2020-02-12 01:41:11 +08:00
lachwright
248a80cac4 Cast to statenum_t for 32-bit compatibility 2020-02-11 20:36:48 +08:00
lachwright
c417ffae4c Add proper support for animated signpost 2020-02-11 15:53:25 +08:00
MascaraSnake
be67719a2a Merge remote-tracking branch 'Public/2.2.1-prep' into public_next 2020-02-10 22:47:22 +01:00
MascaraSnake
8618589acc Merge remote-tracking branch 'Public/next' into public_next 2020-02-10 22:44:15 +01:00
MascaraSnake
24de2968a3 Some fixes for the linedef alpha field 2020-02-10 20:26:29 +01:00
fickleheart
76b397bece Get rotated sprites with v.getSprite(2)Patch
NOTE: since rotated sprites are offset upward by 4px from non-rotated
sprites, these functions will now return a third boolean (true) if a
rotated sprite was returned, so that scripters can offset accordingly.
2020-02-10 01:02:06 -06:00
fickleheart
a63e9fe002 Improvements to polyobjects carrying things:
- Fixed loss of precision in rotate carry causing objects to slide off
- Adjusted player carrying logic to make platforms less slippery
- Finally obsoleted the player-specific rotate hack now that I found the
  actual problem :]
2020-02-10 00:07:25 -06:00
fickleheart
021ca92019 Expose stoppedclock to Lua 2020-02-10 00:07:01 -06:00
Steel Titanium
4281de3b89 Update file hashes 2020-02-09 21:29:46 -05:00
Steel Titanium
13e5911de7 Merge branch 'next' into 2.2.1-prep 2020-02-09 20:30:48 -05:00
fickleheart
19cdb002ab More fixes for titlecard option stuff 2020-02-09 17:53:50 -06:00
Monster Iestyn
e5a325994e Use the provided Regex strings to properly turn the entire info.h states/mobjtypes lists into strings for dehacked.c
...it's surprising what we actually missed in the states list, apart from just the missing state (yes this makes the states fix branch redundant)
2020-02-09 19:15:04 +00:00
Jaime Passos
d0d7fd1589 Don't add a TOL_ twice. 2020-02-09 16:11:52 -03:00
Alam Ed Arias
1d2f6c9581 Merge branch 'master' into next 2020-02-09 10:37:10 -05:00
Alam Ed Arias
15c263e9c7 Z_Zone: fixup Valgrind support 2020-02-09 10:35:23 -05:00
Jaime Passos
2162cbd794 Merge branch 'customgametypeswtf' into 'next'
Fix broken GT_ constants with custom gametypes

See merge request STJr/SRB2!769
2020-02-08 23:17:35 -05:00
Jaime Passos
2d0e72d756 Fix broken GT_ constants with custom gametypes 2020-02-08 21:40:30 -03:00
Jaime Passos
598daac093 allow models for skin/sprites with same name 2020-02-08 20:44:43 -03:00
Jaime Passos
81a2a9e912 fix crash 2020-02-08 20:38:37 -03:00
Jaime Passos
7cfc8d022e allow models for skin/sprites with same name 2020-02-08 20:29:28 -03:00
Jaime Passos
5e516eb98d 1 left shifted by zero is still 1 2020-02-08 18:50:05 -03:00
Jaime Passos
384f5af1f8 move hw texture used to be always below. 2020-02-08 18:27:44 -03:00
Jaime Passos
9bc0592e56 don't free pu_cache. 2020-02-08 18:23:37 -03:00
Jaime Passos
b38f336dc5 why does this still exist? 2020-02-08 18:19:27 -03:00
Jaime Passos
d633435cd6 i'm not paying too much attention, am i. 2020-02-08 18:08:56 -03:00
Jaime Passos
e157391387 split r_isviewpointfirstperson 2020-02-08 17:49:27 -03:00
Jaime Passos
11e6cf0ade add "third person only" option to gr_shearing. 2020-02-08 17:42:26 -03:00
fickleheart
fed8167a81 Allow more options for when the titlecard shows up 2020-02-08 11:13:40 -06:00
James R
0a53f91820 Don't skip the first directory entry of PK3 if it's a file
Also puts the marker skipping in the WAD API.
2020-02-07 19:41:45 -08:00
fickleheart
fb7c4ab812 zentries is unnecessary 2020-02-07 18:47:56 -06:00
fickleheart
ee9aa86ecd Use the proper numbers to adjust lump's offset position 2020-02-07 18:46:46 -06:00
fickleheart
f7cf8e50f8 Oops 2020-02-07 18:43:20 -06:00
James R
3d00596c6a Don't override loop point if unset in MUSICDEF 2020-02-07 12:51:54 -08:00
James R
c4ee113c71 Let MUSICDEF set loop point 2020-02-07 12:47:41 -08:00
fickleheart
8cb9d6f670 Uhhh do VerifyPk3 too 2020-02-07 00:04:02 -06:00
fickleheart
57a4545fdf PK3: Proper ignorance for file comments/extra data 2020-02-07 00:01:20 -06:00
lachwright
7a5d7afb30 Add Rob as the game's producer 2020-02-06 23:06:15 +08:00
Steel Titanium
d03d09f397 Update credits again 2020-02-05 15:20:35 -05:00
Monster Iestyn
f1bdaa2fda Updated version number to 2.2.1, increment MODVERSION.
Also updated CMakeLists.txt, appveyor.yml and this one Xcode project file as usual
2020-02-05 19:55:40 +00:00
James R
7805828c4a Merge remote-tracking branch 'origin/master' into next 2020-02-04 14:31:21 -08:00
colette
01433c3648 Fix title/card hud hooks grabbing the wrong functions 2020-02-03 23:09:18 -05:00
Louis-Antoine
2eaf02d234 Let Lua access spectators mobjs 2020-02-03 19:42:37 +01:00
James R
700d9426d4 Merge branch 'name-stuck' into 'master'
Fix game hanging on server creation/splitscreen if your name is whack

See merge request STJr/SRB2!752
2020-02-03 03:49:13 -05:00
Jaime Passos
d1e8744583 What 2020-02-03 02:24:22 -03:00
Jaime Passos
af66a2e5fa Restore some functionality that went missing 2020-02-03 02:12:55 -03:00
Jaime Passos
520e2148fe Merge remote-tracking branch 'origin/master' into local-color-table 2020-02-03 01:52:43 -03:00
Jaime Passos
90eb6a6011 Merge remote-tracking branch 'tehrealsalt/oglshaderport' into sal-oglshaderport 2020-02-03 01:17:26 -03:00
James R
bd90c20366 Turn the shadow scale if-else into a switch statement, for sake of editing and in case object types ever change 💦 2020-02-02 18:00:02 -08:00
James R
35f1a4b76c lua_pushvalue is unneeded 2020-02-02 17:22:28 -08:00
Steel Titanium
1794949696
Add empty entry 2020-02-02 18:52:41 -05:00
James R
deaf5cfa28 LUA_PushLightUserdata takes the fun out of lib_cvFindVar 2020-02-02 15:19:19 -08:00
James R
0218f58f48 userdataType can check light userdata too! 2020-02-02 15:08:22 -08:00
lachwright
305559b3f4 Move climbing checks to a separate function 2020-02-02 23:07:45 +08:00
Sally Cochenour
33a75fcd30 Remove blend to black 2020-02-02 07:28:31 -05:00
Sally Cochenour
8305d65768 Drop shadows closer to software 2020-02-02 07:28:31 -05:00
Sally Cochenour
07b2a5aca8 FIX COLOR BUG 2020-02-02 07:28:31 -05:00
James R
57492347ed Don't I_Error on startup files only if a file was added twice 2020-02-01 19:32:08 -08:00
James R
5a524f21da Merge branch 'starpost-config-additions' into 'next'
Starpost config additions

See merge request STJr/SRB2!680
2020-02-01 21:42:43 -05:00
James R
ce3a79e51a Merge branch 'bruh2' into 'master'
Fix fuckup 2

See merge request STJr/SRB2!744
2020-02-01 21:42:21 -05:00
James R
ec995d620f Merge branch 'rotsprite-memory-leak' into 'next'
Fix memory leak when caching rotsprite

See merge request STJr/SRB2!745
2020-02-01 21:42:12 -05:00
James R
c069cf94bc Merge branch 'tnt-is-laggy' into 'next'
Make flying TNTs' explosions not so laggy the first time

See merge request STJr/SRB2!746
2020-02-01 21:41:59 -05:00
James R
52c1e73035 Merge branch 'platform-fixes' into 'next'
Reset pmomz after applying it to momz

See merge request STJr/SRB2!747
2020-02-01 21:41:49 -05:00
James R
5c8406f6d7 Merge branch 'protect-wrists' into 'next'
Remove flight cutoff property

See merge request STJr/SRB2!748
2020-02-01 21:41:33 -05:00
James R
c46d9a1b87 Merge branch 'file-param-error' into 'master'
Don't I_Error if non base files fail to load with -file

See merge request STJr/SRB2!678
2020-02-01 21:41:22 -05:00
James R
d5ced42f06 Remove Player 0 2020-02-01 18:22:03 -08:00
James R
bf3b7fc5b0 Clean player name before joining!!! 2020-02-01 18:20:35 -08:00
James R
ab8eed6efb Add missing conditions to CleanupPlayerName 2020-02-01 18:11:41 -08:00
Jaime Passos
68f4d415fe Merge remote-tracking branch 'origin/next' into sal-oglshaderport 2020-02-01 23:02:15 -03:00
Jaime Passos
828961264e Update w_wad.c 2020-02-01 22:50:52 -03:00
Jaime Passos
59cc097d94 Merge branch 'sal-oglshaderport' of https://git.magicalgirl.moe/STJr/SRB2 into sal-oglshaderport 2020-02-01 22:26:40 -03:00
Jaime Passos
65da251a2f Fix ACZ fence texture 2020-02-01 22:25:48 -03:00
Louis-Antoine
7dd0f2b808 Fix splitscreen player being unable to move 2020-02-01 20:19:39 +01:00
GoldenTails
fe17933156 Make V_DrawCenteredSmallThinString() a less precise wrapper for V_DrawCenteredSmallThinStringAtFixed() for new "small-thin-center" option in v.drawString() 2020-02-01 11:01:39 -06:00
GoldenTails
7d9f138160 Make V_DrawRightAlignedSmallThinString() a less precise wrapper for V_DrawRightAlignedSmallThinStringAtFixed() for new "small-thin-right" option in v.drawString() 2020-02-01 11:01:22 -06:00
GoldenTails
b2b4c4c79e Create V_DrawCenteredSmallThinStringAtFixed() for new "small-thin-fixed-center" option in v.drawString()
Thankfully "center" is just "right" but with the X offset divided by 2.
2020-02-01 11:01:03 -06:00
GoldenTails
4cbcb68795 Create V_DrawRightAlignedSmallThinStringAtFixed() for new "small-thin-fixed-right" option in v.drawString()
You guys have no idea how long this took to code.
2020-02-01 11:00:45 -06:00
GoldenTails
c858d9fd4d Make V_DrawSmallThinString() a less precise wrapper for V_DrawSmallThinStringAtFixed() to fix rounding errors. 2020-02-01 11:00:24 -06:00
GoldenTails
75d94c6c1a Create V_DrawSmallThinStringAtFixed() for new "small-thin-fixed" option in v.drawString()
I removed the limitation present in "small-thin" by converting all relevant variables to fixed_t's and using FixedMul() and FixedDiv() when necessary. Who'da thunk it would actually work?
2020-02-01 11:00:02 -06:00
GoldenTails
a216736ef4 Create V_DrawCenteredSmallStringAtFixed() for new "small-fixed-center" option in v.drawString() 2020-02-01 10:59:38 -06:00
GoldenTails
5f56d19a43 Create V_DrawRightAlignedSmallStringAtFixed() for new "small-fixed-right" option in v.drawString() 2020-02-01 10:59:21 -06:00
GoldenTails
f7085fc171 Create V_DrawCenteredThinStringAtFixed() for new "thin-fixed-center" option in v.drawString() 2020-02-01 10:58:55 -06:00
GoldenTails
f1655d32f5 Fixed V_DrawRightAlignedThinStringAtFixed declaration to use fixed_t for positioning. 2020-02-01 10:58:19 -06:00
GoldenTails
cb5c90fc40 Create V_DrawRightAlignedThinStringAtFixed() for new "thin-fixed-right" option in v.drawString()
These function names are starting to become rediculous...
2020-02-01 10:55:54 -06:00
GoldenTails
d147a50e9b remove large commented broken version of V_DrawSmallThinString() lol 2020-02-01 10:54:10 -06:00
GoldenTails
6527b5d16b Create V_DrawSmallThinString() for new "small-thin" option in v.drawString()
Note this has some major limitations to prevent squished text. It defaults to using V_MONOSPACE|V_OLDSPACING and you cannot change the size of characters. V_6WIDTHSPACE seems to act exactly the same as V_OLDSPACING too.
2020-02-01 10:53:06 -06:00
GoldenTails
9f50b6ef73 Create V_DrawCenteredStringAtFixed() for new "fixed-center" option in v.drawString() 2020-02-01 10:51:43 -06:00
GoldenTails
b0e66874d3 Fixed v_video.h declaration for V_DrawRightAlignedStringAtFixed() 2020-02-01 10:51:31 -06:00
GoldenTails
dc1871a74f Create V_DrawRightAlignedStringAtFixed() for new "fixed-right" option in v.drawString() 2020-02-01 10:50:57 -06:00
GoldenTails
426ccc9203 Create V_DrawCenteredThinString() for new "thin-center" option in v.drawString() 2020-02-01 10:50:50 -06:00
GoldenTails
df15ad82d2 Create V_DrawCenteredSmallString() for new "small-center" option in v.drawString() 2020-02-01 10:50:46 -06:00
GoldenTails
37cef69c95 Add V_COLORMAP support for small-fixed and thin-fixed text. 2020-02-01 10:46:26 -06:00
GoldenTails
63721b99cf Create V_DrawSmallStringAtFixed() for new "small-fixed" option in v.drawString() 2020-02-01 10:43:04 -06:00
GoldenTails
93b64a8d7d Create V_DrawThinStringAtFixed() for new "thin-fixed" option in v.drawString() 2020-02-01 10:42:15 -06:00
lachwright
af7366058d Merge branch 'next' into knuxtweaks 2020-02-01 18:00:55 +08:00
lachwright
d2bfc673a9 Distance orbital camera appropriately when gr_shearing is enabled 2020-02-01 17:01:27 +08:00
Jaime Passos
77f373c903 Merge branch 'am-line' into 'master'
Automap fixes

See merge request STJr/SRB2!735
2020-02-01 03:22:53 -05:00
Jaime Passos
decc381698 Merge branch 'colorlutfix' into 'master'
Fix color LUT using the wrong palette

See merge request STJr/SRB2!739
2020-02-01 03:22:26 -05:00
lachwright
f5e49ace00 Have spin set fly1 to 2 instead of 0, akin to the previous cutoff behavior 2020-02-01 14:49:48 +08:00
lachwright
ec02a90ebc Make flight controls less bullshit 2020-02-01 14:29:49 +08:00
lachwright
d67388ece0 Merge branch 'next' into platform-fixes 2020-02-01 13:34:04 +08:00
Steel Titanium
a2c15c5cb2
Only check if the directory is not empty, use strncasecmp for case insensitive comparing, and remove debug print 2020-01-31 20:21:09 -05:00
James R
a46b397659 Remove code that does effectively nothing 2020-01-31 14:35:19 -08:00
James R
71707e6dca Reset rollangle on TNT explosion
This is the where the extreme lag when TNT Barrels explode came from. Probably
because the sprites are big and there's four of 'em! It shouldn't matter that
these aren't rotated--they're pretty round.
2020-01-31 14:32:47 -08:00
Steel Titanium
7c83e5e420
Implement folder blacklisting 2020-01-31 16:37:55 -05:00
Louis-Antoine
d02c4c0cc7 Add "resendgamestate" command 2020-01-31 15:57:04 +01:00
Louis-Antoine
014b93406e Store most data in gamestate instead of server config packet 2020-01-31 15:29:22 +01:00
James R
3afc766f5e Oops 2020-01-30 23:58:35 -08:00
James R
4238003887 Merge remote-tracking branch 'origin/master' into next 2020-01-30 23:54:56 -08:00
James R
aad4b6f8a1 Merge branch 'i-can-see-myself' into 'master'
Don't draw yourself in first person!

See merge request STJr/SRB2!697
2020-01-31 02:34:11 -05:00
James R
6528b4a0f8 Merge branch 'opengl-skipintro-sigabrt' into 'master'
Fix crash when using -skipintro and the renderer is set to OpenGL from config

See merge request STJr/SRB2!714
2020-01-31 02:34:08 -05:00
James R
d7fcd3384a Merge branch 'cybrak_flamedmg' into 'next'
Fix damagetype for Cybrak flamethrower.

See merge request STJr/SRB2!731
2020-01-31 02:34:05 -05:00
James R
d1e954ec9c Merge branch 'angle-clamp' into 'master'
Fix the minecart angle thing in netgames

Closes #69

See merge request STJr/SRB2!732
2020-01-31 02:33:59 -05:00
James R
56839f428d Merge branch 'ttfixes2' into 'next'
Fix title card not showing up at all if focus lost

See merge request STJr/SRB2!736
2020-01-31 02:33:57 -05:00
James R
8297dbd373 Merge branch 'ntsatkbgfix' into 'master'
Fix M_DrawNightsAttackMountains integer overflow

See merge request STJr/SRB2!737
2020-01-31 02:33:53 -05:00
James R
4e9fb2de7d Merge branch 'startcontinue' into 'master'
Fix F_StartContinue fading out incorrectly in OpenGL

See merge request STJr/SRB2!738
2020-01-31 02:33:51 -05:00
Steel Titanium
f4de193809 Fix memory leak while chat is on screen 2020-01-30 22:11:50 -05:00
lachwright
2e48539251 Merge branch 'next' into platform-fixes 2020-01-30 21:39:01 +08:00
Jaime Passos
85211dcc09 Only write a Local Color Table if the frame's palette differs from the header's palette 2020-01-29 17:31:27 -03:00
Jaime Passos
999e72ab32 Uh 2020-01-29 13:56:39 -03:00
Jaime Passos
99c755c186 Update the Screenshot Options menu 2020-01-29 13:52:02 -03:00
Jaime Passos
5a330803ec Local Color Table for GIF movie mode 2020-01-29 13:47:55 -03:00
SteelT
3a6c7e9577 Merge branch 'dehacked-hud-fix' into 'next'
Fix missing "RINGSNUMTICS" in dehacked.c's HUD items

See merge request STJr/SRB2!733
2020-01-28 20:25:07 -05:00
Louis-Antoine
31ce076411 Only call P_CheckSurvivors() in tag gametypes 2020-01-28 14:02:36 +01:00
Jaime Passos
a321ec9135 no more 3dfx 2020-01-28 00:56:22 -03:00
Jaime Passos
b0ba9d22a8 i want to die 2020-01-28 00:41:41 -03:00
Jaime Passos
b6b875f934 so is the accumulation buffer (deprecated) 2020-01-28 00:33:45 -03:00
Jaime Passos
93fe6a50ac glFog is unused 2020-01-28 00:26:09 -03:00
Jaime Passos
35983c7ae5 load_shaders -> Shader_Load + Shader_SetUniforms 2020-01-28 00:20:10 -03:00
Jaime Passos
82492f353b DoScreenWipe is void 2020-01-28 00:17:07 -03:00
Jaime Passos
af7b4795b7 port pfnUpdateTexture 2020-01-28 00:16:38 -03:00
Jaime Passos
636093a59d Fix color LUT using the wrong palette 2020-01-27 13:55:13 -03:00
Jaime Passos
28fd2380df Fix F_StartContinue fading out incorrectly in OpenGL 2020-01-27 13:28:07 -03:00
Jaime Passos
c87119f18f Fix shader reading yet again 2020-01-27 02:15:34 -03:00
Jaime Passos
bdd43efb25 Fix -OGLlib 2020-01-27 01:57:55 -03:00
Jaime Passos
1548a22ea9 Fix M_DrawNightsAttackMountains being broken for obvious reasons 2020-01-27 00:44:10 -03:00
Jaime Passos
1774ba22b6 Fix title card not showing up at all if focus lost 2020-01-26 23:50:36 -03:00
Jaime Passos
cf7b4d826a Remove redundancy 2020-01-26 23:46:07 -03:00
Jaime Passos
7f57327ff7 "changes" not "changed" 2020-01-26 23:41:34 -03:00
Jaime Passos
46cbe63b43 Fix going big 2020-01-26 23:39:31 -03:00
Jaime Passos
2cfeaa63d2 Fix movement to accomodate to window scale changes 2020-01-26 23:34:04 -03:00
Jaime Passos
8f3855d09f Don't stop the automap (just restart it instead.) 2020-01-26 23:12:28 -03:00
Jaime Passos
dd8166ca5f Doesn't matter. 2020-01-26 22:57:14 -03:00
Jaime Passos
ba6018aea4 Optimise pixel drawing 2020-01-26 22:52:15 -03:00
Jaime Passos
d08929b3d7 Move line drawer setting to AM_Drawer 2020-01-26 22:46:57 -03:00
fickleheart
bea7ad2185 Merge remote-tracking branch 'upstream/next' into viewroll 2020-01-26 18:01:58 -06:00
Monster Iestyn
ef53672deb Merge branch 'master' into next
# Conflicts:
#	src/g_game.c
2020-01-26 19:23:05 +00:00
MascaraSnake
cedfc02f19 Implement linedef alpha field (replaces specials 900-908) 2020-01-26 12:24:52 +01:00
Zwip-Zwap Zapony
ea28304d8c Fix missing "RINGSNUMTICS" in dehacked.c
This fixes 16/20 of the HUD items in dehacked.c being off by one
(Same case as the MFE_ flags thing)
Also fixes dehacked.c mentioning "LAPS", which doesn't exist
2020-01-26 10:53:37 +01:00
Jaime Passos
9e79b337b1 Fix NOTEXTURE_NUM 2020-01-25 22:20:27 -03:00
Jaime Passos
e576c1ada1 make up for the lack of ogllog.txt 2020-01-25 22:17:39 -03:00
fickleheart
e57589b106 Fix the minecart angle thing 2020-01-25 19:03:15 -06:00
Jaime Passos
8bcdd105ce I'll put this back in here, I guess. 2020-01-25 21:57:05 -03:00
Jaime Passos
647107a220 Same deal for screen textures 2020-01-25 21:46:52 -03:00
Jaime Passos
c219a170da Stop using NextTexAvail you dunce 2020-01-25 21:37:33 -03:00
Jaime Passos
b9b1958886 make NOTEXTURE_NUM 1 2020-01-25 21:22:24 -03:00
Jaime Passos
8401e09787 remove includes 2020-01-25 21:21:44 -03:00
lachwright
65e84978fa Don't cancel Knuckles' landing animation on rising surfaces 2020-01-26 04:51:00 +08:00
lachwright
cddc4e1500 Merge branch 'next' into platform-fixes 2020-01-26 04:34:57 +08:00
lachwright
b6106ca8c5 Don't spawn glide dust for SF_NOSKID characters 2020-01-26 04:33:41 +08:00
lachwright
652a1984fe Fix P_SpawnSkidDust description 2020-01-26 03:44:10 +08:00
toaster
f90c70ebe2 Make the DMG actually *applied*. Consequence: flame will continue flying through player instead of dying in midair and dropping a flame, but this is actually desirable given the current behaviour looks kind of shitty. 2020-01-25 11:34:30 -05:00
toaster
2dd13bb2a4 Fix damagetype for Cybrak flamethrower. 2020-01-25 11:31:06 -05:00
MascaraSnake
3775e6447e Skyboxes: Remove obsolete modulo operation 2020-01-25 15:37:23 +01:00
Nev3r
842099b74d Merge branch 'credits-again' into 'next'
Credit Tatsuru

See merge request STJr/SRB2!728
2020-01-25 08:54:41 -05:00
Louis-Antoine
d30b48cfd1 Fix lava removing fire shield 2020-01-25 14:04:16 +01:00
MascaraSnake
d947558576 Use tag instead of angle for skyboxes 2020-01-25 10:26:38 +01:00
MascaraSnake
5656d77c82 Use tag instead of angle for polyobject spawn points and anchors 2020-01-25 10:15:20 +01:00
MascaraSnake
37375972e2 Use tag field to setup vertex slopes 2020-01-25 10:01:01 +01:00
MascaraSnake
261f049f6c Add mapthing tag field (not used yet) 2020-01-25 09:52:13 +01:00
fickleheart
332b22a87a Move spawnsnap to Special/ignore on sector trigger
Also includes splitting the starpost logic into its own function.
2020-01-24 23:54:54 -06:00
SteelT
6c4c122925 Merge branch 'opengl-garbage-fade' into 'master'
Fix garbage fade on Sonic's ass in OpenGL

See merge request STJr/SRB2!715
2020-01-25 00:51:07 -05:00
James R
c9bc3837f9 Signed is unsigned, cool 2020-01-24 16:44:53 -08:00
James R
59ed381fc0 Credit Tatsuru, he's done a bit 2020-01-24 16:38:46 -08:00
Louis-Antoine
2d142f734f Remove all potentially dangerous functions
Basically any function that calls fopen() is gone,
except the ones created by me.

And no access to stdin/stdout/stderr
through io.read()/io.write().
Not really harmful but why would you want that in SRB2.
2020-01-25 01:37:50 +01:00
LJ Sonic
53e2cfbde2 Merge branch 'keep-body' into 'next'
Let clients rejoin the server without losing their status

See merge request STJr/SRB2!722
2020-01-24 18:50:03 -05:00
SteelT
4b1a402731 Merge branch 'key-out-of-range' into 'master'
Don't set controls to keys of array bounds

See merge request STJr/SRB2!723
2020-01-24 18:45:19 -05:00
Louis-Antoine
16c7981bb8 Fix the compiler warning fix 2020-01-24 23:34:39 +01:00
Louis-Antoine
51947319ee Fix two compiler warnings 2020-01-24 23:24:54 +01:00
LJ Sonic
d654bbc7de Merge branch 'point-in-subsector-or-null' into 'next'
Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil

See merge request STJr/SRB2!719
2020-01-24 17:08:30 -05:00
SteelT
c7b4054a7a Merge branch 'musicdef-versioning' into 'next'
MUSICDEF cleanup, fixes, and VERSION directive to opt into new format

See merge request STJr/SRB2!708
2020-01-24 17:06:58 -05:00
SteelT
9677c9f084 Merge branch 'player2-turn-fix-next' into 'next'
Fix "cam2_turnmultiplier" being unused in "next"

See merge request STJr/SRB2!713
2020-01-24 17:04:20 -05:00
SteelT
7d740efc78 Merge branch 'player2-turn-fix' into 'master'
Fix "cam2_turnmultiplier"

See merge request STJr/SRB2!711
2020-01-24 17:04:06 -05:00
MascaraSnake
60cde39042 Rename some UDMF fields whose names have different meanings in other UDMF implementations 2020-01-24 23:02:42 +01:00
SteelT
72996a50bf Merge branch 'ploadflat-bruh-bruh' into 'master'
Fix P_AddLevelFlatRuntime again

See merge request STJr/SRB2!717
2020-01-24 17:00:09 -05:00
SteelT
9a414ff5ab Merge branch 'fix-mouse-controls-setup' into 'master'
Fix mouse in controls setup menu

See merge request STJr/SRB2!706
2020-01-24 16:58:06 -05:00
MascaraSnake
97c58957ee Merge branch 'next' into udmf-next 2020-01-24 22:38:26 +01:00
MascaraSnake
7ac1b9298f Merge branch 'master' into next 2020-01-24 22:37:25 +01:00
Jaime Passos
bdc1594b07 Redundant define? 2020-01-24 17:05:40 -03:00
Jaime Passos
075ae996fa GL_DBG_Printf instead of CONS_Alert 2020-01-24 17:04:38 -03:00
Jaime Passos
1c7b584dee I_Error is too extreme I think, just CONS_Alert instead 2020-01-24 17:03:00 -03:00
Jaime Passos
7c4c04ca6a Fix custom shader loading 2020-01-24 16:57:21 -03:00
Jaime Passos
b18c0cfcab Un-HWRENDER shader lump names 2020-01-24 16:42:55 -03:00
Louis-Antoine
8bd897a269 Be silent when "kicking" a disconnected player
This lets the host manually remove a body if they want,
without polluting the chat with redundant messages.
2020-01-24 19:56:57 +01:00
Louis-Antoine
9658ef2c5b Add .dat and .csv to whitelisted file extensions 2020-01-24 17:51:20 +01:00
Louis-Antoine
e0f0984fcc Rename "luafiles/shared/" to "luafiles/client/" 2020-01-24 17:11:00 +01:00
Tatsuru
295f052f2d I don't know how these even come up 2020-01-24 01:03:38 -03:00
Jaime Passos
0246026ade I don't know why this happened 2020-01-24 00:35:51 -03:00
Jaime Passos
686d8e418e st_translucency went missing in here for... reasons... 2020-01-23 23:52:11 -03:00
Jaime Passos
afa9b58cee fix corona compiling lol 2020-01-23 23:41:09 -03:00
Jaime Passos
922ac73594 Menu organisation 2020-01-23 23:15:27 -03:00
Jaime Passos
a521e40c0e bye 2020-01-23 23:09:53 -03:00
Louis-Antoine
3b22a84296 Split open() into open() and openlocal()
open() for normal, consistency-friendly reading,
openlocal() for writing and local reading.
2020-01-24 02:47:51 +01:00
Jaime Passos
d019080327 I LOVE MENU CODE! 2020-01-23 22:38:54 -03:00
Jaime Passos
11c3721db4 Fix warnings around load_shaders 2020-01-23 22:30:36 -03:00
Jaime Passos
d24060bb94 Wait. 2020-01-23 22:24:35 -03:00
James R
968fea0383 Fix implicit operand because GLSL is a goof or such 2020-01-23 17:22:02 -08:00
Jaime Passos
770135451f Restore some model lighting code that went gone in the shaders code 2020-01-23 22:02:18 -03:00
Jaime Passos
1755c240bf Fix the gl_leveltime problem, I guess.
This is probably superfluous.
2020-01-23 21:25:54 -03:00
Jaime Passos
544d6acc51 Delete USE_PALETTED_TEXTURE again 2020-01-23 20:21:13 -03:00
Jaime Passos
1601f0c66f Update copyright text 2020-01-23 20:12:15 -03:00
Jaime Passos
014638ead7 Fix view aiming / shearing 2020-01-23 19:44:46 -03:00
Jaime Passos
7266e0876a towards 2020-01-23 19:17:05 -03:00
James R
3d9466e5f5 Semantics 2020-01-23 13:57:39 -08:00
Louis-Antoine
ba127008cf Do not spam player quit net commands 2020-01-23 19:59:41 +01:00
Louis-Antoine
b0b22b53d6 Ignore disconnected players in tag gametypes
Disconnected players do not become IT at round start.

If all non-ITs are disconnected, the round ends.

If all ITs are disconnected, one of the non-ITs
becomes IT, or the round ends if in Hide & Seek.
2020-01-23 19:58:13 +01:00
Louis-Antoine
ce20642fa7 Do not protect non-IT players in tag gametypes 2020-01-23 18:52:16 +01:00
James R
f0daea39d4 Don't set controls to keys out of array bounds
Shout-out to TAG's config that somehow had
`setcontrol2 "custom3" "KEY931926528"`, cuasing the game to crash only in
Splitscreen.
2020-01-22 22:19:00 -08:00
Louis-Antoine
e8760fe5dd Update Lua I/O support to 2.2 2020-01-22 23:08:57 +01:00
Bartu Ä°nce
875774a45f no message 2020-01-22 22:08:08 +01:00
Bartu Ä°nce
c72e0efee4 "page x of y" 2020-01-22 21:57:28 +01:00
Bartu Ä°nce
912734ffe6 Extra emblems display, take 2. 2020-01-22 21:52:15 +01:00
Bartu Ä°nce
aa05581de2 Added support for 10+ emblem hints 2020-01-22 18:53:17 +01:00
lachwright
32607d6195 Reduce severity of glide landing & move skid dust to separate function 2020-01-23 01:02:44 +08:00
Louis-Antoine
fb28ede660 Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil
The old name made it really easy to accidentally read
R_IsPointInSubsector as R_PointInSubsector, and anyway it
didn't even make sense...
2020-01-22 16:58:57 +01:00
Louis-Antoine
cfec8609f9 Fix missing declaration 2020-01-22 04:01:06 +01:00
Louis-Antoine
f209721ded Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2020-01-22 03:57:22 +01:00
Louis-Antoine
2527b6c389 Teleport disconnected players to starpost if they fall in a pit 2020-01-22 03:20:27 +01:00
Louis-Antoine
412ba38a81 Refactor player spawning code a little 2020-01-22 03:19:15 +01:00
Louis-Antoine
d03c928baa Give flashing tics to disconnected players and prevent drowning 2020-01-22 03:14:44 +01:00
Louis-Antoine
73d0549fa4 Ignore players towards exit count 30 seconds after their disconnection 2020-01-22 03:11:05 +01:00
Louis-Antoine
d374bf4f9b Let clients rejoin the server without losing their status
This is accomplished by simply preserving
the player's body after disconnecting.

Bodies will despawn after the number of minutes
specified by the "rejointimeout" console variable (float).
A value of 0 disables the feature completely.

Clients rejoining are identified by their IP address,
and may rejoin even if the server is full or joins are disabled,
for as long as their body remains.

From a technical standpoint, when the user disconnects,
the player they were controlling does not leave,
the underlying player_t just keeps working normally,
except it does not receive any input anymore.
When the user reconnects, they are simply "relinked"
to their player_t.

Those "soulless" players can be identified through
their "quittime" field, which is the number of tics
elapsed since the user disconnected, or zero
if still connected. "quittime" is exposed to Lua.
2020-01-22 03:05:08 +01:00
James R
2373a0aa83 Actually actually match the old behavior and check existing levelflats in P_AddLevelFlatRuntime BRUH 2020-01-21 16:47:47 -08:00
James R
d90c0b8fbd Don't check "Too many flats in level" with P_AddLevelFlatRuntime
Also moved the debug down in case anyone uses that.
2020-01-21 15:35:07 -08:00
James R
9cd101c68d Revert "Fix Ploadflat closing the game with "Too many flats in level" error message"
This reverts commit ea129f701c.
2020-01-21 15:35:07 -08:00
James R
f297f4ff56 Sonic is dead again 2020-01-21 12:24:24 -08:00
James R
c347254e80 Reorder Sonic's ass so the OpenGL wipe doesn't see garbage 2020-01-21 12:23:34 -08:00
James R
dfcd058c80 (BRUH MOMENT) activettscale was -1, so do recache after it's set 2020-01-21 12:21:18 -08:00
Zwip-Zwap Zapony
49a4c7d5f3 Separate "turnmultiplier"s for splitscreen players
This fixes player 2 using player 1's "cam_turnmultiplier"
instead of player 2's "cam2_turnmultiplier"
2020-01-21 14:53:05 +01:00
James R
5b08e1802d Trim the trailing zeros off floats for cvars 2020-01-20 23:14:26 -08:00
James R
2d8ea7125c Remove unnecessary optimization 2020-01-20 15:36:27 -08:00
James R
0d460aed1d Merge branch 'gl-dropshadows' into 'next'
OpenGL drop shadows

See merge request STJr/SRB2!703
2020-01-20 16:52:40 -05:00
Jaime Passos
720695a6c4 Remove W_FlushCachedPatches 2020-01-20 17:03:38 -03:00
Jaime Passos
f4a976f3be Merge remote-tracking branch 'origin/next' into pictureformats 2020-01-20 16:53:41 -03:00
Zwip-Zwap Zapony
c1097813f4 Fix "cam2_turnmultiplier"
In splitscreen stuff, player 2's "cam2_turnmultiplier" implementation
was wrong compared to player 1's "cam_turnmultiplier"
This commit makes player 2's multiplier work just like player 1's does
2020-01-20 16:14:20 +01:00
Tatsuru
431206ebee Die 2020-01-20 10:04:44 -03:00
Tatsuru
fed000b724 Remove Tails pick-up lock 2020-01-19 23:18:49 -03:00
Tatsuru
697dbd58e7 Turn cv_exitmove on by default 2020-01-19 21:56:53 -03:00
Tatsuru
db22d503a4 HUD visual indicator + property fix 2020-01-19 21:55:08 -03:00
Tatsuru
9e4c519cad In-map visual indicator 2020-01-19 19:02:03 -03:00
Tatsuru
e9a8c2d21a No more losing lives when finished 2020-01-19 14:30:05 -03:00
Confusion
ad505a6fe7 Fix title screen broken when leaving during resynch 2020-01-19 17:55:22 +03:00
James R
a7770c3e97 Merge branch 'add-exitmove-to-menu' into 'next'
Put cv_exitmove in the server options menu

See merge request STJr/SRB2!704
2020-01-19 02:18:49 -05:00
James R
9dbc54284e Opt into new MUSICDEF format (2.2.0 compatibility)
The "VERSION" directive enables features available in a certain version of
SRB2. It may be used as "VERSION 2.2.0".
2020-01-18 23:12:30 -08:00
James R
1317dba3e4 Refactor MUSICDEF parsing, actually count lines
If you use strtok for (CR)LF, it'll skip the empty lines bruh.
2020-01-18 22:17:47 -08:00
James R
b7b24eb5d7 Buold. 2020-01-18 15:56:03 -08:00
Louis-Antoine
512435c59f Fix mouse in controls setup menu 2020-01-18 20:18:20 +01:00
fickleheart
ec89015662 Fix loss of aimingtody precision at high FOV 2020-01-18 11:19:59 -06:00
fickleheart
f6efe19fca Use generally higher zooms and fix fuzzy edges 2020-01-18 11:15:36 -06:00
fickleheart
5757f24342 Reduce the number of distinct roll angles 2020-01-18 10:53:45 -06:00
fickleheart
8679606ebb Remove a couple adds from each pixel of morph mapping 2020-01-18 10:53:23 -06:00
fickleheart
af4479924a Fully clip drawing to roll-used screen bounds 2020-01-18 10:53:00 -06:00
Tatsuru
8348123a70 Goal posts 2020-01-18 13:15:24 -03:00
Jaime Passos
cdc3386d48 Fix missing constant 2020-01-18 12:10:48 -03:00
Tatsuru
0c7c5742a8 Put cv_exitmove in the menus 2020-01-18 12:06:04 -03:00
Sally Cochenour
7e333c6331 input is reserved apparently 2020-01-18 09:25:09 -05:00
James R
ffc274643c Let "+" command line parameters specify more than one argument
Previously each parameter after the first would be quoted into one argument to
pass to the command buffer.
2020-01-18 00:23:47 -08:00
fickleheart
8868fc4d8a Fix lighting discrepancies between different FOVs 2020-01-18 00:16:18 -06:00
James R
e82d19572d Merge branch 'intangable' into 'next'
Add FF_INTANGABLEFLATS as an alternative spelling for FF_INTANGIBLEFLATS

See merge request STJr/SRB2!702
2020-01-18 00:49:08 -05:00
fickleheart
1d221a453a Avoid rendering unused left/right edges of screen while rolling 2020-01-17 23:21:11 -06:00
James R
94a2f0bb4f Don't draw Tails' tails in first person (MF2_LINKDRAW) 2020-01-17 20:56:32 -08:00
James R
762223db7c Duplicated code is gone, so sad 2020-01-17 20:53:36 -08:00
fickleheart
21ccefe4eb Fix sky texture scaling wrong with fov changes 2020-01-17 22:03:16 -06:00
fickleheart
7bd9344dd0 I think this fixes the compile errors 2020-01-17 21:55:16 -06:00
Sally Cochenour
a12d6885a3 Merge branch 'gl-dropshadows' into oglshaderport 2020-01-17 22:29:31 -05:00
Sally Cochenour
43828f265c Use shadow cvar 2020-01-17 22:20:04 -05:00
Sally Cochenour
ba51f83aaf Merge branch 'next' into gl-dropshadows 2020-01-17 22:19:51 -05:00
fickleheart
64c4a4c02c Fisheye lens experiments 2020-01-17 20:39:38 -06:00
fickleheart
2b7d75126e Add DBG_VIEWMORPH to view pre-transformed view 2020-01-17 20:39:15 -06:00
fickleheart
84329fcd26 OGL can have little a viewroll 2020-01-17 19:01:45 -06:00
fickleheart
7cf563eadd Un/archive viewrollangle in netsaves 2020-01-17 18:32:13 -06:00
fickleheart
d63aa1031e Merge remote-tracking branch 'upstream/next' into viewroll 2020-01-17 18:27:15 -06:00
James R
9a1cb0e30e Merge branch 'software-dropshadows' into 'next'
Software dropshadows

See merge request STJr/SRB2!660
2020-01-17 18:56:13 -05:00
James R
96c91ce716 Merge branch 'r_ispointinsubsector' into 'next'
Add R_IsPointInSubsector to lua baselib

See merge request STJr/SRB2!700
2020-01-17 18:24:04 -05:00
Jaime Passos
999094f2f6 backwards compat 2020-01-17 16:11:17 -03:00
Alam Ed Arias
b09341383f Merge branch 'master' into next 2020-01-17 11:12:10 -05:00
Alam Ed Arias
b38921ff53 Merge branch 'mserv-is-dumb-and-what-else-is-new' into 'master'
Fuck NONET

See merge request STJr/SRB2!699
2020-01-17 11:11:02 -05:00
fickleheart
f59ed6b2f4 DOUBLE DAMNIT 2020-01-17 00:34:57 -06:00
fickleheart
d39d8506ca Let nerds turn off shadows 2020-01-17 00:20:10 -06:00
fickleheart
919661ff8f Give me a break 2020-01-17 00:18:00 -06:00
fickleheart
4ca44f2d57 Bosses need dropshadows too 2020-01-17 00:16:15 -06:00
fickleheart
9a4ad20947 DAMNIT 2020-01-17 00:13:13 -06:00
fickleheart
f0843cba13 Let vissprites have shadows too
fuck it, hopefully it works
2020-01-17 00:13:05 -06:00
Jaime Passos
8bfdb52231 add R_IsPointInSubsector to lua baselib 2020-01-17 00:49:43 -03:00
Jaime Passos
7adc108a2a typoe 2020-01-17 00:34:31 -03:00
James R
e4f0fa46f5 Dumbass NONET stuff... 2020-01-16 18:07:28 -08:00
James R
b6f68be52c Merge branch 'credits-woopises' into 'next'
Add missing name to the credits

See merge request STJr/SRB2!696
2020-01-16 20:33:35 -05:00
James R
098e41e518 Merge branch 'larger-chat' into 'master'
Larger chat

See merge request STJr/SRB2!691
2020-01-16 20:33:09 -05:00
James R
d4e0bfe87f Merge branch 'snac-bruh' into 'master'
Try to set a 21 character name and SIGABRT

See merge request STJr/SRB2!689
2020-01-16 20:32:58 -05:00
James R
d7b6a3dd61 Merge branch 'mserv-is-dumb-and-what-else-is-new' into 'master'
-bindaddr for mserv

See merge request STJr/SRB2!688
2020-01-16 20:32:49 -05:00
Alam Ed Arias
b97b9ac7a8 Merge branch 'master' into next 2020-01-16 20:18:54 -05:00
Alam Ed Arias
d9742afb45 Merge remote-tracking branch 'origin/next' into next 2020-01-16 20:17:58 -05:00
Alam Ed Arias
daab7a0d21 Merge remote-tracking branch 'origin/master' 2020-01-16 20:17:05 -05:00
James R
f93ddc3f37 Merge branch 'keywords-back-again' into 'next'
Level header keywords

See merge request STJr/SRB2!656
2020-01-16 20:05:24 -05:00
James R
f8666d6cee Merge branch 'word' into 'master'
Word jumping

See merge request STJr/SRB2!653
2020-01-16 20:05:12 -05:00
James R
601d4aec34 Merge branch 'FALLTHRU' into 'next'
FALLTHRU versus fallthru, which will win?

See merge request STJr/SRB2!692
2020-01-16 19:59:00 -05:00
James R
1be648578f Merge branch 'clear-sign-sprite' into 'next'
Add generic signpost sprite for skins that don't have one

See merge request STJr/SRB2!626
2020-01-16 19:57:54 -05:00
James R
1f36bde25f Merge branch 'musicdef' into 'next'
MUSICDEF parser changes.

See merge request STJr/SRB2!599
2020-01-16 19:35:38 -05:00
Steel Titanium
54ec64062c Revert "Move to the end of the list"
This reverts commit 32c65ae844.
2020-01-16 19:20:05 -05:00
Steel Titanium
32c65ae844 Move to the end of the list 2020-01-16 18:59:39 -05:00
Sally Cochenour
56f96674b0 Slope contrast
Off by default
2020-01-16 16:45:49 -05:00
Sally Cochenour
ef81bf810b ??
did not commit??
2020-01-16 14:56:11 -05:00
Sally Cochenour
e5215e929c Merge branch 'gl-dropshadows' into oglshaderport 2020-01-16 14:55:55 -05:00
Steel Titanium
4c6edd87df Restore this that got removed shomehow 2020-01-16 14:31:36 -05:00
Steel Titanium
36511afda9 Add missing name to the credits 2020-01-16 14:28:47 -05:00
Sally Cochenour
4e481340ce OpenGL shadows 2020-01-16 12:37:32 -05:00
Alam Ed Arias
709489cab8 Merge branch 'master' into next 2020-01-16 12:08:36 -05:00
Alam Ed Arias
0134be8b78 please stop breaking clang 2020-01-16 12:05:21 -05:00
lachwright
28c466a0a5 Reset pmomz after transfer to momz 2020-01-16 22:56:01 +08:00
Sally Cochenour
28cd5b2f03 Merge remote-tracking branch 'fickle/software-dropshadows' into gl-dropshadows 2020-01-16 09:38:12 -05:00
James R
542e38e717 Don't draw player mobj in first person
This solves that annoying albeit slightly amusing bug
where your sprite clips into your view during a quake.

For OpenGL, this also solves the player's model
rendering while in first person. So you'll no
longer be looking through Sonic's body!
2020-01-16 03:18:05 -08:00
James R
bbbe76d2ca Expose viewmobj as r_viewmobj 2020-01-16 03:09:02 -08:00
James R
36b9549b23 Merge branch 'locale-liberation' into 'master'
Locale liberation

Closes #113

See merge request STJr/SRB2!677
2020-01-15 23:38:40 -05:00
James R
55cc978f40 Merge branch 'extra-life-jingle' into 'master'
Optionally use a sound for 1-Up

See merge request STJr/SRB2!668
2020-01-15 23:38:21 -05:00
James R
1e3fd79601 Expose G_FindMapByNameOrCode to Lua 2020-01-15 20:32:40 -08:00
James R
50b18acd3f Expose G_BuildMapTitle to Lua 2020-01-15 20:04:50 -08:00
James R
7d5a8ac14b Allow G_BuildMapName outside of levels 2020-01-15 19:25:48 -08:00
James R
bcd90b96d4 Add comment to lib_gFindMap so I know what the fuck I did 2020-01-15 19:01:28 -08:00
James R
a4149cfe37 Expose G_FindMap to Lua 2020-01-15 18:49:22 -08:00
Louis-Antoine
0197a83db7 bruh 2020-01-15 15:57:38 +01:00
Louis-Antoine
ec5db89e55 Cleanup chat code a little 2020-01-15 15:48:03 +01:00
Louis-Antoine
9504ba96da Increase maximum and default chat width 2020-01-15 15:36:11 +01:00
James R
1489b4bcdd It's FALLTHRU not fallthru
It took a week and me staying up until 2AM to look at the damn manpage and
figure out THIS is why I was getting an error about 'if (tutorialmode)' falling
through. But I still don't know why it didn't trigger on the MT_TNTBARREL case.
Oh well.
2020-01-15 02:14:20 -08:00
fickleheart
e23f632cdb Clean up fisheye and fix crashes 2020-01-14 23:44:21 -06:00
James R
708ab6ff90 Update buffer for SendNameAndColor 2020-01-14 21:40:58 -08:00
fickleheart
cdbea0be26 Revert "LMAO fisheye"
This reverts commit cd957d84f7.
2020-01-14 23:30:39 -06:00
fickleheart
cd957d84f7 LMAO fisheye 2020-01-14 23:30:19 -06:00
fickleheart
c25e969676 wip viewroll stuff 2020-01-14 23:29:56 -06:00
James R
619efb3d4e And free addrinfo
(cherry picked from commit 986c80fb13e7ae6900792de5b4b43327af7ca76c)
2020-01-14 19:33:52 -08:00
James R
af2d3cfd16 Let MS_Connect use -bindaddr
And so now you really can host from multiple IP addresses.

(cherry picked from commit e56bf12537700af7b7fcd0d3b0e8586e41edddd1)
2020-01-14 19:33:52 -08:00
Tatsuru
fb19d25de1 What 2020-01-14 00:52:54 -03:00
James R
68b78f44d8 Load flats first so textures with the same name are prefered on walls 2020-01-13 15:21:35 -08:00
James R
0d6b6efe0f Refactor R_LoadTextures into something manageable (no goto!!) 2020-01-13 15:20:50 -08:00
Tatsuru
0fa638eaf5 Logistical problems 2020-01-13 19:12:02 -03:00
James R
223edd8ee0 Merge branch 'disable-titlemap-in-netgames' into 'master'
Disable title map when entering a netgame

See merge request STJr/SRB2!683
2020-01-13 16:47:17 -05:00
James R
339ceafdf0 Remove adminplayer from SERVERINFO (PACKETVERSION 2) 2020-01-12 20:21:35 -08:00
James R
84ac743d73 Kill Lua adminplayer 2020-01-12 20:04:05 -08:00
Alam Ed Arias
a2b1b6289c use a byte, not a ptr2int with memset 2020-01-12 18:59:35 -05:00
James R
bff6875b95 Merge branch 'fangpogo' into 'next'
Make Fangboss' player pogo a little less bullshit.

See merge request STJr/SRB2!676
2020-01-12 17:54:02 -05:00
James R
2b95ea0135 Merge remote-tracking branch 'origin/master' into next 2020-01-12 14:17:52 -08:00
James R
2bb8b85754 Merge branch 'split-emblem-hints' into 'next'
"Symmetrical"-ish Emblem Hint pages

See merge request STJr/SRB2!670
2020-01-12 17:16:03 -05:00
Zwip-Zwap Zapony
66c9e8e3aa Fix "symmetrical"-ish emblem hints for ERRORMODE
"left_hints" is always 3, 4, or 5, so the signedness is irrelevant.
But with ERRORMODE set to 1 when compiling,
the compile would previously stop due to comparing INT32 to UINT32.
2020-01-12 23:09:27 +01:00
LJ Sonic
6eba68bc3b Merge branch 'fix-node-player-mixups' into 'master'
Fix node player mixups

See merge request STJr/SRB2!684
2020-01-12 15:57:20 -05:00
James R
70bd7132c5 Merge branch 'egg2pogo' into 'next'
Egg Slimer Pogo Bruh Moment (resolves #112)

See merge request STJr/SRB2!674
2020-01-12 15:43:24 -05:00
James R
34b42507d1 Merge branch 'targetproblem' into 'next'
Homing Targetting Issues

See merge request STJr/SRB2!671
2020-01-12 15:43:08 -05:00
LJ Sonic
34f73ec083 Merge branch 'fix-node-player-mixups' into 'master'
Fix node numbers being used in place of player numbers

See merge request STJr/SRB2!681
2020-01-12 15:40:25 -05:00
James R
50d1226224 Merge branch 'you-cant-escape-console' into 'master'
Open the console in menus and draw backpic correctly

See merge request STJr/SRB2!665
2020-01-12 15:38:51 -05:00
James R
5d6d6a7d4d Merge branch 'escape-console' into 'master'
Let Escape close the console

See merge request STJr/SRB2!664
2020-01-12 15:38:35 -05:00
Louis-Antoine
f6244ec9a4 Disable title map when entering a netgame 2020-01-12 20:08:41 +01:00
Louis-Antoine
e9108de365 Replace all instances of XD_KICK with a SendKick function 2020-01-12 19:43:04 +01:00
Louis-Antoine
5b34923352 Fix node numbers being used in place of player numbers 2020-01-12 18:34:08 +01:00
fickleheart
8a6173a3f2 Declare checkbase for both sides of the if statement 2020-01-12 09:11:57 -06:00
fickleheart
9e101fc2bb Limit shadow Y scale to prevent graphical bugs 2020-01-12 09:10:09 -06:00
fickleheart
e60ba92a92 Checkpoint players at star post exact location with Ambush flag 2020-01-11 22:30:07 -06:00
fickleheart
1e2a4c2cce Allow starpost Parameter to dictate order 2020-01-11 22:26:20 -06:00
Tatsuru
7b3cc02ddc Range check 2020-01-11 21:38:10 -03:00
Tatsuru
4221f08a7c toaster guidance 2020-01-11 21:35:19 -03:00
fickleheart
cfb9b3c234 Expose mobj->shadowscale to Lua 2020-01-11 18:28:15 -06:00
fickleheart
ba8ff3d502 Add mobj shadowscale property 2020-01-11 18:24:08 -06:00
fickleheart
1b0a3d0fe3 Use dedicated shadow graphic 2020-01-11 17:56:49 -06:00
Tatsuru
5d33ca42cf Expose colorization to mappers and SOC 2020-01-11 20:40:57 -03:00
James R
bf8a39f7ee Only exit if base files fail to load 2020-01-11 15:40:18 -08:00
fickleheart
4e5f49c60d Fix player shadows while on rope hangs etc 2020-01-11 17:39:53 -06:00
fickleheart
27bd7e4a7f Merge remote-tracking branch 'upstream/next' into software-dropshadows 2020-01-11 17:09:57 -06:00
Monster Iestyn
1643e6623d whoops, forgot to do this 2020-01-11 20:24:43 +00:00
Monster Iestyn
9c8988ab57 Don't make locale code dependent on GETTEXT, save that for the actual gettext related stuff! 2020-01-11 18:48:47 +00:00
Monster Iestyn
c7ab065b0a Merge branch 'master' into next 2020-01-11 18:38:09 +00:00
toaster
a5ad02eab9 Make Fangboss' player pogo a little less bullshit by having an actually sensible calculation instead of trying to be smart.
The old behaviour was trying way too hard to be smart and as a consequence made the hitbox way too huge.
2020-01-11 17:08:08 +00:00
toaster
e938f16fef Fix Egg Slimer pogo hitbox being intangible. (WHY does it have MF_NOCLIPTHING????) 2020-01-11 16:40:42 +00:00
MascaraSnake
b163316cbf Merge branch 'udmf-next' into stringargs 2020-01-11 16:17:53 +01:00
MascaraSnake
4745264a42 Merge branch 'next' into udmf-next
# Conflicts:
#	src/p_slopes.c
2020-01-11 16:16:57 +01:00
Sally Cochenour
c98497e6c5 More breakage 2020-01-11 10:14:20 -05:00
MascaraSnake
bac379a7a3 Merge branch 'udmf-next' into stringargs 2020-01-11 16:03:38 +01:00
MascaraSnake
661c44b260 Merge branch 'udmf-vslopes' into 'next'
Add textmap vertex slope support

See merge request STJr/SRB2!633
2020-01-11 10:02:51 -05:00
MascaraSnake
63adb235e7 Merge branch 'linedef-args' into 'udmf-next'
Add UDMF linedef arguments and make slope specials use them

See merge request STJr/SRB2!643
2020-01-11 10:00:07 -05:00
toaster
926cbc4141 Make P_HomingAttack and P_LookForEnemies consistent, preventing targeting TNT barrels just launching you in place. 2020-01-11 14:41:37 +00:00
MascaraSnake
f0d663ea90 Adapt setup of linedef type 443 (Call Lua function) to UDMF 2020-01-11 15:38:50 +01:00
Sally Cochenour
d87f2565f1 How'd this happen...? 2020-01-11 09:36:47 -05:00
Sally Cochenour
5fac6f542e Merge branch 'namirays' into oglshaderport 2020-01-11 09:32:59 -05:00
Sally Cochenour
23bd91fcd5 Merge remote-tracking branch 'nami/next' into namirays 2020-01-11 09:30:11 -05:00
Zwip-Zwap Zapony
e6ddfc7cdf Make >5 <10 emblem hints appear "symmetrical"-ish
With more than 5 but less than 10 emblem hints,
only put half of the hints on each side of the hint menu,
instead of putting e.g. 5 on the left and 1 on the right.
2020-01-11 14:59:10 +01:00
Nev3r
afcaa94cd0 Clarify ambiguity regarding mapthing-based vertex slopes. 2020-01-11 08:53:29 +01:00
Nami
943ede737a Merge remote-tracking branch 'upstream/next' into lua-railstuff
# Conflicts:
#	src/p_map.c
2020-01-10 19:11:17 -08:00
MascaraSnake
2046f524c7 Fix incorrect cast 2020-01-10 23:32:31 +01:00
James R
0345a32c37 Merge branch 'brickblockbustin' into 'next'
Brick Block Bustin

See merge request STJr/SRB2!666
2020-01-10 16:02:59 -05:00
James R
e1303a2b5c Merge branch 'orbital-flickering' into 'master'
Don't give player translucency when looking down with the orbital camera

See merge request STJr/SRB2!659
2020-01-10 16:02:44 -05:00
James R
dc151fc7a4 Merge branch 'accurate-papersprites' into 'master'
Accurate papersprite projection

See merge request STJr/SRB2!657
2020-01-10 16:02:23 -05:00
James R
407b00b22b Merge branch 'showconditionset' into 'next'
Showconditionset

See merge request STJr/SRB2!651
2020-01-10 15:59:37 -05:00
James R
2491046bc2 Merge branch 'morehints' into 'next'
Allow for 10 emblem hints on a map by poking the drawer a bit.

See merge request STJr/SRB2!650
2020-01-10 15:59:22 -05:00
James R
a16c444166 Merge branch 'playerthink-hook' into 'next'
PlayerThink Hook

See merge request STJr/SRB2!557
2020-01-10 15:58:30 -05:00
James R
134d1831e3 Menu option for 1upsound 2020-01-10 12:55:22 -08:00
James R
1113a13621 1upsound always plays a sound instead of jingle 2020-01-10 12:55:03 -08:00
MascaraSnake
ba7a1c0375 Some minor cleanup 2020-01-10 19:56:29 +01:00
MascaraSnake
e532efa5d0 Merge branch 'stars-fix' into 'next'
Add MT_FLINGNIGHTSSTAR mobj type

See merge request STJr/SRB2!663
2020-01-10 13:34:43 -05:00
MascaraSnake
023624ebb7 Merge branch 'minor-ogl-improvements' into 'next'
Minor OpenGL improvements

See merge request STJr/SRB2!661
2020-01-10 13:32:37 -05:00
toaster
cbbc76b673 Fix snapping of extra multiplayer text. (Resolves #101) 2020-01-10 12:50:58 +00:00
toaster
80b801e91e Mario brick blocks are likely to always have square sectors dividing seperate bricks, so allow them to be busted individually. 2020-01-10 11:43:41 +00:00
James R
2459ca255f Factor z distance into camera translucency 2020-01-10 00:04:17 -08:00
Jaime Passos
c1acdfe52e Merge remote-tracking branch 'origin/next' into pictureformats 2020-01-10 04:11:26 -03:00
James R
ef3d462eb7 Let the console open in menus 2020-01-09 22:42:00 -08:00
James R
48dd6b0580 Show Sonic's ass if con_backpic. No wait, I mean crop the backpic... 2020-01-09 22:39:01 -08:00
James R
3179797331 Let Escape close the console 2020-01-09 22:16:46 -08:00
James R
5c60f8b529 Merge branch 'software-fov' into 'master'
Software FOV

See merge request STJr/SRB2!662
2020-01-10 00:33:24 -05:00
James R
ced5ca81a4 Merge branch 'rollout_consistency' into 'next'
Rollout Rockonsistency

See merge request STJr/SRB2!655
2020-01-09 16:20:34 -05:00
Alam Ed Arias
71c2ee3850 whitespace cleanup 2020-01-09 16:19:12 -05:00
James R
57a31077e7 Merge branch 'public_hexang' into 'next'
Hexafaceted sprite angle support.

See merge request STJr/SRB2!652
2020-01-09 16:14:49 -05:00
MascaraSnake
682e683a71 Merge branch 'fakeplanes-colormap' into 'next'
Don't create colormap data out of sidedef text for fake planes linedef

See merge request STJr/SRB2!648
2020-01-09 15:04:33 -05:00
Tatsuru
10e9dd2c23 *bends over seductively to pick up whitespace* 2020-01-09 16:16:24 -03:00
Tatsuru
3e3cb48feb This is stupid 2020-01-09 12:15:26 -03:00
Sally Cochenour
487e1b02f1 Remove smooth setting
It got denied before for Software so I won't include it in the merge request :(
2020-01-09 01:28:14 -05:00
fickleheart
7d2402ac62 Fix shadows under hiresscale characters 2020-01-08 23:33:43 -06:00
fickleheart
9e8d20504e Refactor shadow scale into an argument 2020-01-08 23:24:31 -06:00
fickleheart
fa4b49d52c Refactor shadow floor finding code a bit
I tried to fix ring shadows on polyobjects and got this in return:
https://media.discordapp.net/attachments/629477786943356938/664695818913185822/srb20156.png
2020-01-08 23:19:52 -06:00
James R
66cf1be0d8 Don't clip player MD2 either! 2020-01-08 20:52:34 -08:00
James R
0f8c736188 Don't make player transparent if the orbital camera is looking straight down 2020-01-08 20:49:38 -08:00
fickleheart
a7edf51cb9 Stop misusing papersprite vars for sprite skew 2020-01-08 21:52:10 -06:00
fickleheart
ef4974ab4d Apply portal clipping to drop shadows too 2020-01-08 21:37:44 -06:00
fickleheart
8757194d73 Make ring shadows smaller and fix scale bug 2020-01-08 21:37:43 -06:00
fickleheart
c078ab630d Fix more shadow crashes and save my sanity 2020-01-08 21:37:41 -06:00
fickleheart
9c49e020c3 FUCK IT, SLOPED SHADOWS NOW 2020-01-08 21:37:40 -06:00
fickleheart
5929b4797e This acursed crash-inducing typo spat in my face and called me a bitch 2020-01-08 21:37:39 -06:00
fickleheart
c46c92d605 Prevent linkdraw sprites from connecting to shadows 2020-01-08 21:37:38 -06:00
fickleheart
48c1ce3ac3 Add render-based drop shadows to some objects
Uses a hardcoded list for now. I was experiencing some
crashes with this, but the shadowyscale check seems to
have suppressed them.
2020-01-08 21:37:36 -06:00
fickleheart
ccc473917e Check for papersprites per-sprite instead of per-row
In theory, should be a performance improvement. In practice idk
2020-01-08 21:14:11 -06:00
fickleheart
1790891fd8 Reduce disappearance of vissprites close to the camera 2020-01-08 21:14:09 -06:00
fickleheart
c0380a3052 Make papersprite projection completely correct in software
I heard properpaper had some weird crashes? I couldn't reproduce
them no matter how hard I tried, but I added some bounds checking
to this version too just in case. Gotta get other people's help
to try to reproduce those.
2020-01-08 21:14:07 -06:00
Zachary McAlpin
11d21dd950 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2020-01-08 18:52:56 -06:00
James R
735289502c Call it KEYWORDS 2020-01-08 14:41:38 -08:00
toaster
004cfb45aa Allow Rollout Rocks that are being ridden to:
* Break bustable FOFs like pushables.
* Activate pushable-counting executor activators.
* Get pushed by currents/wind.

This takes advantage of the previously-existing hack relating to objects with MF_PUSHABLE infotable (but not active) flags and a nonzero fuse, which is used as the condition to group this under (rather than MT_ROLLOUTROCK specific fuckery).

Thanks to the bug report submitted by our kirbs pal for getting me off my ass this evening.
2020-01-08 22:36:29 +00:00
James R
74364b84f9 Revert "Oh right, the keywords..."
This reverts commit a00dfcf420.
2020-01-08 14:26:47 -08:00
toaster
d89050f073 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into public_hexang
# Conflicts:
#	src/r_defs.h
2020-01-08 21:47:47 +00:00
James R
7deb18bdc9 Merge remote-tracking branch 'origin/master' into next 2020-01-08 13:27:14 -08:00
James R
4d8c916ca1 Merge branch 'names-update' into 'master'
Update copyright statements for changed names

See merge request STJr/SRB2!644
2020-01-08 16:16:41 -05:00
James R
551df5f93a Merge branch 'state-fix' into 'next'
Fix S_HAMMER being off by one

See merge request STJr/SRB2!654
2020-01-08 16:15:55 -05:00
James R
a63bd720b9 Merge branch 'next-newcontrols' into 'next'
fcam simple controls but slightly less hacky

See merge request STJr/SRB2!647
2020-01-08 16:15:47 -05:00
James R
117d5ab66f Merge branch 'highresscale-continue' into 'master'
Apply skin's highresscale to continue screen

See merge request STJr/SRB2!645
2020-01-08 16:15:15 -05:00
James R
6870492cf2 Merge branch 'more-opengl-fixes' into 'master'
More OpenGL fixes plus masked PNG conversion

See merge request STJr/SRB2!619
2020-01-08 16:14:51 -05:00
James R
3b90571987 Merge branch 'local-lua-commands' into 'next'
Local Lua commands + no magic numbers

See merge request STJr/SRB2!602
2020-01-08 16:14:30 -05:00
Steel Titanium
07dfc5cce7 Fix S_HAMMER being off by one 2020-01-08 16:00:02 -05:00
James R
8bc7b4c72d Give chat word jumping 2020-01-08 12:58:34 -08:00
James R
702b23ec3f Put the word jumping code in functions 2020-01-08 12:58:19 -08:00
toaster
0b1108425d Hexafaceted sprite angle support (See merge request description coming soon).
Also, some minor memory efficiency fixes to both rotsprite and ordinary sprite rotations.
2020-01-08 20:49:14 +00:00
toaster
377194b077 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into showconditionset
# Conflicts:
#	src/m_menu.c
2020-01-08 20:00:50 +00:00
toaster
d2da441a57 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into morehints
# Conflicts:
#	src/m_menu.c
2020-01-08 19:18:35 +00:00
MascaraSnake
c49232c1f1 Merge branch 'fakeplanes-colormap' into stringargs 2020-01-08 20:10:43 +01:00
Sally Cochenour
d49cd9755b Fullbright transparent planes
(I disagree with this feature so hard but w/e)

(cherry picked from commit fe809b2734)
2020-01-08 13:13:07 -05:00
Sally Cochenour
15075d4e1b More blend image updates
- Allow the translations that don't make use a blend image to work without requiring a blend image to be present
- Fix TC_RAINBOW not working properly
- TC_METALSONIC now remaps the _blend image to SKINCOLOR_COBALT, then inverts all of the blue, replicating how it works in Software

(cherry picked from commit 74d7f256a7)
2020-01-08 13:12:37 -05:00
Sally Cochenour
65a02b0f8f Increase precision of smooth contrast
(cherry picked from commit 4c6664292e)
2020-01-08 13:12:15 -05:00
Sally Cochenour
ac365a0c81 Fake contrast 2020-01-08 13:11:53 -05:00
Sally Cochenour
6476a92817 Update blend textures to smooth out colors that have duplicate indices 2020-01-08 13:09:29 -05:00
Nami
d865b72b13 Splits part of PTR_SlideTraverse into a lua-exposed function, exposes P_RailThinker 2020-01-08 03:48:30 -08:00
James R
0d3c03ccd6 Left word jump (whoo that took long) 2020-01-08 02:54:17 -08:00
Sally Cochenour
fe809b2734 Fullbright transparent planes
(I disagree with this feature so hard but w/e)
2020-01-08 04:10:23 -05:00
James R
9e703f935a Right word jump 2020-01-08 01:03:44 -08:00
Sally Cochenour
465b3b1559 Water surface shader
Does not warp anything beneath the surface YET, just the texture itself, but it's far better than nothing
2020-01-08 03:37:46 -05:00
MascaraSnake
faac4ea545 Don't create colormap data out of sidedef text for fake planes linedef (the colormap data isn't even used anymore) 2020-01-08 09:28:37 +01:00
MascaraSnake
45404f7f27 Merge branch 'next' of git.magicalgirl.moe:STJr/SRB2 into next 2020-01-08 08:43:55 +01:00
MascaraSnake
031e7cfb82 Fix a condition in the flame jet thinkers I accidentally messed up 2020-01-08 08:43:36 +01:00
MascaraSnake
2d7b43c244 Implement linedef string arguments 2020-01-08 08:42:35 +01:00
fickleheart
6211c80a69 Mixed code and declaration stuff 2020-01-08 00:22:17 -06:00
fickleheart
5abf0c24f9 oh god I forget why this is here but let's not remove it now 2020-01-08 00:21:03 -06:00
James R
0597d0ccbd Merge branch 'dashmode-tweaks' into 'next'
Dashmode tweaks

See merge request STJr/SRB2!646
2020-01-08 01:10:44 -05:00
fickleheart
c133e645f7 Merge remote-tracking branch 'upstream/next' into next-newcontrols 2020-01-07 23:43:43 -06:00
Sally Cochenour
7d8ff43019 Basic fog shader
HWR_FogBlockAlpha is still very inaccurate, which gives different results than Software even with the shader, but it's a start
2020-01-07 20:55:36 -05:00
Sally Cochenour
a35a2c81e2 Fix errors 2020-01-07 19:30:09 -05:00
Jaime Passos
cdc2a8a923 Fix shadowed declarations 2020-01-07 20:07:35 -03:00
Jaime Passos
8202ea86b7 Fix Picture_GetPatchPixel 2020-01-07 20:05:40 -03:00
Jaime Passos
ae748d6d5c Fix patch generation 2020-01-07 20:05:33 -03:00
Jaime Passos
ce7f81c78d use enum for bpp 2020-01-07 20:04:18 -03:00
MascaraSnake
b6ab1af424 Check slope flags explicitly instead of setting them directly (in case they ever change) 2020-01-07 21:50:14 +01:00
Jaime Passos
79116ae471 Provide some cleaner method to generate textures as flats.
R_GenerateTextureAsFlat
2020-01-07 16:51:02 -03:00
Jaime Passos
b8625d9efb AA trees are not needed at all for rotated patches 2020-01-07 16:10:38 -03:00
Jaime Passos
5a2ad5c2f3 Merge remote-tracking branch 'origin/next' into pictureformats 2020-01-07 16:10:25 -03:00
Jaime Passos
854d31a08b How did I even manage to do this? 2020-01-07 14:12:19 -03:00
Jaime Passos
1358507785 Fix OpenGL 2020-01-07 14:07:14 -03:00
Jaime Passos
5b5f371b0c R_GetTextureFlat -> R_GetLevelFlat 2020-01-07 13:27:59 -03:00
Jaime Passos
76a6710f8b Move location of R_CheckPowersOfTwo and R_CheckFlatLength 2020-01-07 12:46:46 -03:00
Jaime Passos
06d6e2e027 Move location of R_GetTextureFlat 2020-01-07 12:45:22 -03:00
Jaime Passos
762ce146eb Organise header files, use R_GetFlat 2020-01-07 12:43:27 -03:00
Jaime Passos
f85476c723 Move texture stuff to its own file 2020-01-07 12:35:10 -03:00
Sally Cochenour
ca5b56181b Merge next 2020-01-07 07:35:39 -05:00
lachwright
01b8bd21cc Dashmode tweaks:
- Remove the ability for non-SF_MACHINE players in dashmode to break spikes and monitors
- Replace instances of dashmode magic numbers with dashmode constants
- Add dashmode constants to dehacked.c
2020-01-07 15:38:48 +08:00
James R
fc1eff6eee Merge branch 'amyhearts-fix' into 'next'
Fix NPC Amy's love hearts crashing if they didn't have a set fuse

See merge request STJr/SRB2!641
2020-01-07 01:05:09 -05:00
lachwright
e069e149d9 Apply skin's highresscale to continue screen 2020-01-07 13:56:54 +08:00
Tatsuru
360e8f28b4 ifdefs make indenting confusing 2020-01-07 01:24:04 -03:00
Jaime Passos
9e0d28f32f How did I mess this up? 2020-01-06 22:08:51 -03:00
Jaime Passos
a089863823 Missing check 2020-01-06 21:16:33 -03:00
Jaime Passos
db8735129a Don't force 16bpp if the bit depth was already higher! 2020-01-06 21:02:25 -03:00
Jaime Passos
42895b2c5f Make error messages consistent 2020-01-06 20:42:46 -03:00
Jaime Passos
218fdaeaf8 Fix patch conversion 2020-01-06 20:39:38 -03:00
Jaime Passos
d5c44350c2 Initialise 2020-01-06 20:20:05 -03:00
Jaime Passos
edb0bbcd6d Cleanup, NOW 2020-01-06 20:16:48 -03:00
Steel Titanium
808d731652 Update copyright statements for changed names 2020-01-06 17:16:27 -05:00
MascaraSnake
b358acc621 Merge branch 'udmf-next' into linedef-args 2020-01-06 23:10:53 +01:00
MascaraSnake
b95d1cef01 Merge branch 'ignore-glsegs' into 'next'
Add missing glseg checks (and remove a superfluous one)

See merge request STJr/SRB2!642
2020-01-06 17:08:32 -05:00
Jaime Passos
4407eb0c0a Fix warnings 2020-01-06 18:31:08 -03:00
Jaime Passos
a1af6b9134 Picture formats test 2020-01-06 18:22:23 -03:00
MascaraSnake
9ff4de4ae2 Merge branch 'linedef-args' of git.magicalgirl.moe:STJr/SRB2 into linedef-args 2020-01-06 17:41:30 +01:00
MascaraSnake
fff0b3e66c Adapt setup of copy slope linedef to UDMF 2020-01-06 17:39:39 +01:00
Alam Ed Arias
5b93230a94 Merge branch 'master' into next 2020-01-06 10:28:21 -05:00
Alam Ed Arias
585d7252ce Merge branch 'ignore-glsegs' into linedef-args 2020-01-06 09:59:16 -05:00
Alam Ed Arias
21c224fce0 idented hell 2020-01-06 09:58:05 -05:00
MascaraSnake
ddb1a19490 Adapt setup of vertex-based slopes to UDMF 2020-01-06 15:34:28 +01:00
MascaraSnake
f13abd5400 Merge branch 'ignore-glsegs' into linedef-args 2020-01-06 15:14:43 +01:00
MascaraSnake
031e3d93b2 Merge branch 'next' into linedef-args 2020-01-06 14:46:47 +01:00
MascaraSnake
759b1c82e2 Add missing glseg checks (and remove a superfluous one) 2020-01-06 14:40:59 +01:00
MascaraSnake
1cbf7aba0d Merge branch 'move-map-copying' into 'next'
Reorder map loading

See merge request STJr/SRB2!635
2020-01-06 04:24:39 -05:00
Alam Ed Arias
0fbc459243 cleanup whitespace 2020-01-05 21:49:07 -05:00
Tatsuru
07f9ddc45a Don't fuck with the fuse if it's negative 2020-01-05 23:41:22 -03:00
Tatsuru
fce1313517 No comments 2020-01-05 23:19:52 -03:00
Tatsuru
664bce71de :amybruh: 2020-01-05 23:18:38 -03:00
James R
0bbc11c2a9 Merge branch 'lua-neatstuff' into 'next'
Extra functionality for lua

See merge request STJr/SRB2!601
2020-01-05 20:54:17 -05:00
Jaime Passos
03245b28fd Merge remote-tracking branch 'origin/master' into more-opengl-fixes 2020-01-05 22:04:51 -03:00
Jaime Passos
9086b1851d Fix chroma key 2020-01-05 22:04:19 -03:00
James R
ea3c36eb13 Merge branch 'fix-mouse-grabbing' into 'master'
Fix mouse being grabbed even when not used

See merge request STJr/SRB2!639
2020-01-05 18:46:13 -05:00
Louis-Antoine
e847777a35 Fix mouse being grabbed even when not used
The other way around this time.
2020-01-06 00:40:28 +01:00
Louis-Antoine
88c8049c77 Revert "Fix mouse being grabbed even when not used"
This reverts commit 6c85c4e1d3.
2020-01-06 00:38:40 +01:00
James R
6af0249d01 Merge branch 'vgetcolorfixes' into 'master'
Fix usage of V_GetColor

See merge request STJr/SRB2!638
2020-01-05 17:12:21 -05:00
James R
e4f88d142e Merge branch 'connect-ip-textbox' into 'master'
Add clipboard functionality to the Connect via IP textbox.

See merge request STJr/SRB2!597
2020-01-05 17:06:45 -05:00
Jaime Passos
d93adbacbb Fix GetTextureUsed 2020-01-05 18:10:33 -03:00
Louis-Antoine
6c85c4e1d3 Fix mouse being grabbed even when not used 2020-01-05 18:39:16 +01:00
MascaraSnake
98c4221a24 Adapt setup of line-based slopes to UDMF 2020-01-05 14:31:56 +01:00
Jaime Passos
deee2a0d6f I was using V_GetColor in a lot of places I shouldn't have, making the game look wrong with a non-default colour profile.
Though, I left R_RainbowColormap alone.
2020-01-05 03:20:05 -03:00
Jaime Passos
6d754821fb AA trees are not needed at all for rotated patches 2020-01-05 03:10:03 -03:00
MascaraSnake
18ccdd855a Merge branch 'remove-vertex-z-mk2' into 'next'
Remove "z" from "vertex_t"

See merge request STJr/SRB2!636
2020-01-04 19:31:16 -05:00
Alam Ed Arias
641ac72b3f Copy and Paste error 2020-01-04 18:34:16 -05:00
Alam Ed Arias
3bcf6b4b7e SpawnVertexSlops() is only used in p_slopes.c 2020-01-04 18:33:58 -05:00
MascaraSnake
41a74bede1 Merge branch 'move-map-copying' into linedef-args 2020-01-04 23:32:29 +01:00
MascaraSnake
062bd7eef8 Merge branch 'next' into linedef-args 2020-01-04 23:10:39 +01:00
Nev3r
72f23a1075 Add missing initialization on vertex heights for binary maps. 2020-01-04 23:01:01 +01:00
Nev3r
a161bfa619 Merge branch 'remove-vertex-z-mk2' into udmf-vslopes
# Conflicts:
#	src/lua_maplib.c
#	src/p_setup.c
#	src/r_defs.h
2020-01-04 22:59:42 +01:00
Nev3r
9999be2d6e Remove vertex_t's z variable. 2020-01-04 18:29:02 +01:00
Nev3r
91222f7527 Adapt P_ClosestPointOnLine3D() to be much like FV3_ClosestPointOnLine() and use vector3_t's as args, save for the hypotenuse calculation, which remains the same; the output should be the same as before.
Adapt the rope hang snapping to the new function's form.
2020-01-04 18:28:25 +01:00
fickleheart
f8a3e3b898 Merge remote-tracking branch 'origin/next' into next-newcontrols 2020-01-04 09:57:09 -06:00
fickleheart
f0e6a56b6b Merge branch 'newcontrols' into next-newcontrols 2020-01-04 09:56:24 -06:00
fickleheart
34fe284416 Fix camera stuff in splitscreen 2020-01-04 09:54:56 -06:00
fickleheart
794d74c4d7 Merge remote-tracking branch 'origin/master' into newcontrols 2020-01-04 09:35:12 -06:00
Nev3r
f207048ab2 Add Lua support for vertex heights. 2020-01-04 11:40:21 +01:00
Nev3r
49667689c1 Provide a fix for "non-sloped" slopes launch/land behavior by checking the normal's components. 2020-01-04 11:27:31 +01:00
Nev3r
60999c7b84 Revert "Provide a fix for "non-sloped" slopes launch/land behavior by checking the normal's components."
This reverts commit c9294d1e32.
2020-01-04 11:25:46 +01:00
Nev3r
c9294d1e32 Provide a fix for "non-sloped" slopes launch/land behavior by checking the normal's components. 2020-01-04 11:17:54 +01:00
MascaraSnake
1e42dc7ee5 Move P_ProcessLinedefsAfterSidedefs into P_LoadMapData, but move map data copying after everything else 2020-01-04 11:08:05 +01:00
Nev3r
faf127ff88 Add vertex slope spawning function.
Rename P_ResetDynamicSlopes() to P_SpawnSlopes().
2020-01-04 10:39:45 +01:00
Nev3r
0b21a34ddd Add vertex height vars into the vertex struct, and their textmap parsing. 2020-01-04 10:24:42 +01:00
lachwright
5ce1695047 Merge branch 'next' into clear-sign-sprite 2020-01-04 14:50:17 +08:00
lachwright
6f5833f8b3 Randomize skin during signpost roulette 2020-01-04 14:49:44 +08:00
fickleheart
eac8732bc8 Make holding both turn keys freeze camera direction (broke in merge) 2020-01-03 23:26:31 -06:00
MascaraSnake
a6926e339f Merge branch 'no-compress' into 'next'
Compressing sidedefs can break both special effects and netgame syncing, so let's get rid of it

See merge request STJr/SRB2!628
2020-01-03 16:38:42 -05:00
MascaraSnake
26bb0b3c67 Compressing sidedefs can break both special effects and netgame syncing, so let's get rid of it 2020-01-03 21:50:27 +01:00
Alam Ed Arias
a26c5f5428 Merge branch 'master' into next 2020-01-03 14:56:37 -05:00
Tatsuru
423d1af48d I see trees of green 2020-01-03 16:39:39 -03:00
Tatsuru
5568e445ed Colored title cards 2020-01-03 16:21:08 -03:00
MascaraSnake
7b5f2f09c0 Merge branch 'textmap-parser' into 'next'
Textmap parser

See merge request STJr/SRB2!604
2020-01-03 04:14:38 -05:00
lachwright
da226139f1 Add generic signpost sprite for skins that don't have one 2020-01-03 13:12:18 +08:00
Louis-Antoine
b45ee059e3 Fix major issue 2020-01-03 02:58:23 +01:00
James R
12e87d58b4 Merge branch 'findvar' into 'next'
CV_FindVar for Lua

See merge request STJr/SRB2!583
2020-01-02 20:54:16 -05:00
LJ Sonic
ff8cb3ddb0 Merge branch 'do-not-save-netvars' into 'master'
Do not save netgame-synced console variables

See merge request STJr/SRB2!623
2020-01-02 20:50:00 -05:00
LJ Sonic
c6aec51d99 Merge branch 'ungrab-mouse-in-menus' into 'master'
Let the mouse move freely when a menu is open or game is paused

See merge request STJr/SRB2!617
2020-01-02 18:48:38 -05:00
Louis-Antoine
1845266bc8 Do not save netgame-synced console variables
This is a bad thing to do, because if you join a server,
your game will save the host's settings.
2020-01-03 00:40:49 +01:00