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LUA_PushLightUserdata takes the fun out of lib_cvFindVar
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parent
0218f58f48
commit
deaf5cfa28
3 changed files with 25 additions and 16 deletions
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@ -431,22 +431,8 @@ static int lib_cvRegisterVar(lua_State *L)
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static int lib_cvFindVar(lua_State *L)
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{
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consvar_t *cv;
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if (( cv = CV_FindVar(luaL_checkstring(L,1)) ))
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{
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lua_settop(L,1);/* We only want one argument in the stack. */
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lua_pushlightuserdata(L, cv);/* Now the second value on stack. */
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luaL_getmetatable(L, META_CVAR);
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/*
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The metatable is the last value on the stack, so this
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applies it to the second value, which is the cvar.
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*/
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lua_setmetatable(L,2);
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lua_pushvalue(L,2);
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return 1;
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}
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else
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return 0;
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LUA_PushLightUserdata(L, CV_FindVar(luaL_checkstring(L,1)), META_CVAR);
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return 1;
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}
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// CONS_Printf for a single player
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@ -568,6 +568,28 @@ fixed_t LUA_EvalMath(const char *word)
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return res;
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}
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/*
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LUA_PushUserdata but no userdata is created.
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You can't invalidate it therefore.
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*/
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void LUA_PushLightUserdata (lua_State *L, void *data, const char *meta)
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{
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if (data)
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{
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lua_pushlightuserdata(L, data);
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luaL_getmetatable(L, meta);
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/*
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The metatable is the last value on the stack, so this
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applies it to the second value, which is the userdata.
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*/
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lua_setmetatable(L, -2);
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lua_pushvalue(L, -1);
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}
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else
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lua_pushnil(L);
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}
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// Takes a pointer, any pointer, and a metatable name
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// Creates a userdata for that pointer with the given metatable
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// Pushes it to the stack and stores it in the registry.
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@ -46,6 +46,7 @@ void LUA_LoadLump(UINT16 wad, UINT16 lump);
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void LUA_DumpFile(const char *filename);
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#endif
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fixed_t LUA_EvalMath(const char *word);
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void LUA_PushLightUserdata(lua_State *L, void *data, const char *meta);
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void LUA_PushUserdata(lua_State *L, void *data, const char *meta);
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void LUA_InvalidateUserdata(void *data);
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void LUA_InvalidateLevel(void);
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