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Add generic signpost sprite for skins that don't have one
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parent
12e87d58b4
commit
da226139f1
4 changed files with 34 additions and 17 deletions
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@ -6009,6 +6009,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_SIGNSTOP",
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"S_SIGNBOARD",
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"S_EGGMANSIGN",
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"S_CLEARSIGN",
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// Spike Ball
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"S_SPIKEBALL1",
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27
src/info.c
27
src/info.c
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@ -1849,18 +1849,19 @@ state_t states[NUMSTATES] =
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{SPR_BBLS, 3, 8, {A_BubbleCheck}, 0, 0, S_BUBBLES1}, // S_BUBBLES4
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// Level End Sign
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{SPR_SIGN, 0, -1, {A_SignPlayer}, -3, 0, S_NULL}, // S_SIGN
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{SPR_SIGN, 0, 1, {A_SignSpin}, 30, 0, S_SIGNSPIN2}, // S_SIGNSPIN1
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{SPR_SIGN, 0, 0, {A_Repeat}, 4, S_SIGNSPIN1, S_SIGNSPIN3}, // S_SIGNSPIN2
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{SPR_SIGN, 0, 0, {A_SignPlayer}, -2, 0, S_SIGNSPIN4}, // S_SIGNSPIN3
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{SPR_SIGN, 0, 1, {A_SignSpin}, 30, 0, S_SIGNSPIN5}, // S_SIGNSPIN4
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{SPR_SIGN, 0, 0, {A_Repeat}, 4, S_SIGNSPIN4, S_SIGNSPIN6}, // S_SIGNSPIN5
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{SPR_SIGN, 0, 0, {A_SignPlayer}, -3, 0, S_SIGNSPIN1}, // S_SIGNSPIN6
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{SPR_SIGN, 0, 1, {A_SignPlayer}, -1, 0, S_SIGNSLOW}, // S_SIGNPLAYER
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{SPR_SIGN, 0, 1, {A_SignSpin}, 30, 0, S_SIGNSLOW}, // S_SIGNSLOW
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{SPR_SIGN, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SIGNSTOP
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{SPR_SIGN, FF_PAPERSPRITE|2, -1, {NULL}, 0, 0, S_NULL}, // S_SIGNBOARD
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{SPR_SIGN, FF_PAPERSPRITE|1, -1, {NULL}, 0, 29, S_NULL}, // S_EGGMANSIGN
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{SPR_SIGN, 0, -1, {A_SignPlayer}, -3, 0, S_NULL}, // S_SIGN
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{SPR_SIGN, 0, 1, {A_SignSpin}, 30, 0, S_SIGNSPIN2}, // S_SIGNSPIN1
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{SPR_SIGN, 0, 0, {A_Repeat}, 4, S_SIGNSPIN1, S_SIGNSPIN3}, // S_SIGNSPIN2
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{SPR_SIGN, 0, 0, {A_SignPlayer}, -2, 0, S_SIGNSPIN4}, // S_SIGNSPIN3
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{SPR_SIGN, 0, 1, {A_SignSpin}, 30, 0, S_SIGNSPIN5}, // S_SIGNSPIN4
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{SPR_SIGN, 0, 0, {A_Repeat}, 4, S_SIGNSPIN4, S_SIGNSPIN6}, // S_SIGNSPIN5
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{SPR_SIGN, 0, 0, {A_SignPlayer}, -3, 0, S_SIGNSPIN1}, // S_SIGNSPIN6
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{SPR_SIGN, 0, 1, {A_SignPlayer}, -1, 0, S_SIGNSLOW}, // S_SIGNPLAYER
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{SPR_SIGN, 0, 1, {A_SignSpin}, 30, 0, S_SIGNSLOW}, // S_SIGNSLOW
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{SPR_SIGN, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SIGNSTOP
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{SPR_SIGN, FF_PAPERSPRITE| 2, -1, {NULL}, 0, 0, S_NULL}, // S_SIGNBOARD
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{SPR_SIGN, FF_PAPERSPRITE| 1, -1, {NULL}, 0, 29, S_NULL}, // S_EGGMANSIGN
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{SPR_SIGN, FF_PAPERSPRITE|18, -1, {NULL}, 0, 29, S_NULL}, // S_CLEARSIGN
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// Spike Ball
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{SPR_SPIK, 0, 1, {NULL}, 0, 0, S_SPIKEBALL2}, // S_SPIKEBALL1
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@ -7850,7 +7851,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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MT_SPARK, // painchance
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sfx_s3kb8, // painsound
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S_EGGMANSIGN, // meleestate
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S_NULL, // missilestate
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S_CLEARSIGN, // missilestate
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S_SIGNSTOP, // deathstate
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S_NULL, // xdeathstate
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sfx_s3k64, // deathsound
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@ -2021,6 +2021,7 @@ typedef enum state
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S_SIGNSTOP,
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S_SIGNBOARD,
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S_EGGMANSIGN,
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S_CLEARSIGN,
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// Spike Ball
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S_SPIKEBALL1,
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@ -5177,6 +5177,8 @@ void A_SignPlayer(mobj_t *actor)
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if (signcolor)
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;
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else if (!skin->sprites[SPR2_SIGN].numframes)
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signcolor = facecolor;
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else if ((actor->target->player->skincolor == skin->prefcolor) && (skin->prefoppositecolor)) // Set it as the skin's preferred oppositecolor?
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signcolor = skin->prefoppositecolor;
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else if (actor->target->player->skincolor) // Set the sign to be an appropriate background color for this player's skincolor.
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@ -5221,21 +5223,33 @@ void A_SignPlayer(mobj_t *actor)
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facecolor = skin->prefcolor;
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if (signcolor)
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;
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else if (!skin->sprites[SPR2_SIGN].numframes)
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signcolor = facecolor;
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else if (skin->prefoppositecolor)
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signcolor = skin->prefoppositecolor;
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else if (facecolor)
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signcolor = Color_Opposite[facecolor - 1][0];
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}
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if (skin && skin->sprites[SPR2_SIGN].numframes) // player face
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if (skin)
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{
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ov->color = facecolor;
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ov->skin = skin;
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P_SetMobjState(ov, actor->info->seestate); // S_PLAY_SIGN
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if (skin->sprites[SPR2_SIGN].numframes) // player face
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{
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ov->color = facecolor;
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ov->skin = skin;
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P_SetMobjState(ov, actor->info->seestate); // S_PLAY_SIGN
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}
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else // CLEAR! sign
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{
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ov->color = SKINCOLOR_NONE;
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ov->skin = NULL; // needs to be NULL in the case of SF_HIRES characters
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P_SetMobjState(ov, actor->info->missilestate); // S_CLEARSIGN
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}
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}
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else // Eggman face
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{
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ov->color = SKINCOLOR_NONE;
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ov->skin = NULL;
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P_SetMobjState(ov, actor->info->meleestate); // S_EGGMANSIGN
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if (!signcolor)
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signcolor = SKINCOLOR_CARBON;
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