mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 01:01:33 +00:00
Merge remote-tracking branch 'origin/next' into pictureformats
This commit is contained in:
commit
f4a976f3be
52 changed files with 1901 additions and 1157 deletions
|
@ -1457,15 +1457,8 @@ static void Got_NetVar(UINT8 **p, INT32 playernum)
|
|||
{
|
||||
// not from server or remote admin, must be hacked/buggy client
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal netvar command received from %s\n"), player_names[playernum]);
|
||||
|
||||
if (server)
|
||||
{
|
||||
UINT8 buf[2];
|
||||
|
||||
buf[0] = (UINT8)playernum;
|
||||
buf[1] = KICK_MSG_CON_FAIL;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
}
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
return;
|
||||
}
|
||||
netid = READUINT16(*p);
|
||||
|
|
|
@ -32,6 +32,7 @@
|
|||
#include "d_main.h"
|
||||
#include "m_menu.h"
|
||||
#include "filesrch.h"
|
||||
#include "m_misc.h"
|
||||
|
||||
#ifdef _WINDOWS
|
||||
#include "win32/win_main.h"
|
||||
|
@ -612,15 +613,6 @@ void CON_Ticker(void)
|
|||
con_tick++;
|
||||
con_tick &= 7;
|
||||
|
||||
// if the menu is open then close the console.
|
||||
if (menuactive && con_destlines)
|
||||
{
|
||||
consoletoggle = false;
|
||||
con_destlines = 0;
|
||||
CON_ClearHUD();
|
||||
I_UpdateMouseGrab();
|
||||
}
|
||||
|
||||
// console key was pushed
|
||||
if (consoletoggle)
|
||||
{
|
||||
|
@ -777,7 +769,7 @@ boolean CON_Responder(event_t *ev)
|
|||
// check for console toggle key
|
||||
if (ev->type != ev_console)
|
||||
{
|
||||
if (modeattacking || metalrecording)
|
||||
if (modeattacking || metalrecording || menuactive)
|
||||
return false;
|
||||
|
||||
if (key == gamecontrol[gc_console][0] || key == gamecontrol[gc_console][1])
|
||||
|
@ -792,7 +784,7 @@ boolean CON_Responder(event_t *ev)
|
|||
// check other keys only if console prompt is active
|
||||
if (!consoleready && key < NUMINPUTS) // metzgermeister: boundary check!!
|
||||
{
|
||||
if (bindtable[key])
|
||||
if (! menuactive && bindtable[key])
|
||||
{
|
||||
COM_BufAddText(bindtable[key]);
|
||||
COM_BufAddText("\n");
|
||||
|
@ -815,6 +807,33 @@ boolean CON_Responder(event_t *ev)
|
|||
|| key == KEY_LALT || key == KEY_RALT)
|
||||
return true;
|
||||
|
||||
if (key == KEY_LEFTARROW)
|
||||
{
|
||||
if (input_cur != 0)
|
||||
{
|
||||
if (ctrldown)
|
||||
input_cur = M_JumpWordReverse(inputlines[inputline], input_cur);
|
||||
else
|
||||
--input_cur;
|
||||
}
|
||||
if (!shiftdown)
|
||||
input_sel = input_cur;
|
||||
return true;
|
||||
}
|
||||
else if (key == KEY_RIGHTARROW)
|
||||
{
|
||||
if (input_cur < input_len)
|
||||
{
|
||||
if (ctrldown)
|
||||
input_cur += M_JumpWord(&inputlines[inputline][input_cur]);
|
||||
else
|
||||
++input_cur;
|
||||
}
|
||||
if (!shiftdown)
|
||||
input_sel = input_cur;
|
||||
return true;
|
||||
}
|
||||
|
||||
// ctrl modifier -- changes behavior, adds shortcuts
|
||||
if (ctrldown)
|
||||
{
|
||||
|
@ -967,23 +986,6 @@ boolean CON_Responder(event_t *ev)
|
|||
con_scrollup--;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (key == KEY_LEFTARROW)
|
||||
{
|
||||
if (input_cur != 0)
|
||||
--input_cur;
|
||||
if (!shiftdown)
|
||||
input_sel = input_cur;
|
||||
return true;
|
||||
}
|
||||
else if (key == KEY_RIGHTARROW)
|
||||
{
|
||||
if (input_cur < input_len)
|
||||
++input_cur;
|
||||
if (!shiftdown)
|
||||
input_sel = input_cur;
|
||||
return true;
|
||||
}
|
||||
else if (key == KEY_HOME)
|
||||
{
|
||||
input_cur = 0;
|
||||
|
@ -1551,9 +1553,14 @@ static void CON_DrawConsole(void)
|
|||
if (cons_backpic.value || con_forcepic)
|
||||
{
|
||||
patch_t *con_backpic = W_CachePatchName("CONSBACK", PU_PATCH);
|
||||
int h;
|
||||
|
||||
h = con_curlines/vid.dupy;
|
||||
|
||||
// Jimita: CON_DrawBackpic just called V_DrawScaledPatch
|
||||
V_DrawScaledPatch(0, 0, 0, con_backpic);
|
||||
//V_DrawScaledPatch(0, 0, 0, con_backpic);
|
||||
V_DrawCroppedPatch(0, 0, FRACUNIT, 0, con_backpic,
|
||||
0, ( BASEVIDHEIGHT - h ), BASEVIDWIDTH, h);
|
||||
|
||||
W_UnlockCachedPatch(con_backpic);
|
||||
}
|
||||
|
|
117
src/d_clisrv.c
117
src/d_clisrv.c
|
@ -391,11 +391,7 @@ static void ExtraDataTicker(void)
|
|||
{
|
||||
if (server)
|
||||
{
|
||||
UINT8 buf[3];
|
||||
|
||||
buf[0] = (UINT8)i;
|
||||
buf[1] = KICK_MSG_CON_FAIL;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
SendKick(i, KICK_MSG_CON_FAIL);
|
||||
DEBFILE(va("player %d kicked [gametic=%u] reason as follows:\n", i, gametic));
|
||||
}
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Got unknown net command [%s]=%d (max %d)\n"), sizeu1(curpos - bufferstart), *curpos, bufferstart[0]);
|
||||
|
@ -437,6 +433,15 @@ void D_ResetTiccmds(void)
|
|||
D_Clearticcmd(textcmds[i]->tic);
|
||||
}
|
||||
|
||||
void SendKick(UINT8 playernum, UINT8 msg)
|
||||
{
|
||||
UINT8 buf[2];
|
||||
|
||||
buf[0] = playernum;
|
||||
buf[1] = msg;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
// end of extra data function
|
||||
// -----------------------------------------------------------------
|
||||
|
@ -1053,10 +1058,7 @@ static void SV_SendResynch(INT32 node)
|
|||
|
||||
if (resynch_score[node] > (unsigned)cv_resynchattempts.value*250)
|
||||
{
|
||||
UINT8 buf[2];
|
||||
buf[0] = (UINT8)nodetoplayer[node];
|
||||
buf[1] = KICK_MSG_CON_FAIL;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
SendKick(nodetoplayer[node], KICK_MSG_CON_FAIL);
|
||||
resynch_score[node] = 0;
|
||||
}
|
||||
}
|
||||
|
@ -1346,11 +1348,11 @@ static void SV_SendPlayerInfo(INT32 node)
|
|||
{
|
||||
if (!playeringame[i])
|
||||
{
|
||||
netbuffer->u.playerinfo[i].node = 255; // This slot is empty.
|
||||
netbuffer->u.playerinfo[i].num = 255; // This slot is empty.
|
||||
continue;
|
||||
}
|
||||
|
||||
netbuffer->u.playerinfo[i].node = i;
|
||||
netbuffer->u.playerinfo[i].num = i;
|
||||
strncpy(netbuffer->u.playerinfo[i].name, (const char *)&player_names[i], MAXPLAYERNAME+1);
|
||||
netbuffer->u.playerinfo[i].name[MAXPLAYERNAME] = '\0';
|
||||
|
||||
|
@ -1625,6 +1627,7 @@ static void CL_LoadReceivedSavegame(void)
|
|||
|
||||
paused = false;
|
||||
demoplayback = false;
|
||||
titlemapinaction = TITLEMAP_OFF;
|
||||
titledemo = false;
|
||||
automapactive = false;
|
||||
|
||||
|
@ -3216,13 +3219,7 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
|
|||
// protect against hacked/buggy client
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal add player command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
{
|
||||
UINT8 buf[2];
|
||||
|
||||
buf[0] = (UINT8)playernum;
|
||||
buf[1] = KICK_MSG_CON_FAIL;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
}
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -3405,14 +3402,10 @@ void CL_AddSplitscreenPlayer(void)
|
|||
|
||||
void CL_RemoveSplitscreenPlayer(void)
|
||||
{
|
||||
UINT8 buf[2];
|
||||
|
||||
if (cl_mode != CL_CONNECTED)
|
||||
return;
|
||||
|
||||
buf[0] = (UINT8)secondarydisplayplayer;
|
||||
buf[1] = KICK_MSG_PLAYER_QUIT;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
SendKick(secondarydisplayplayer, KICK_MSG_PLAYER_QUIT);
|
||||
}
|
||||
|
||||
// is there a game running
|
||||
|
@ -3951,13 +3944,10 @@ static void HandlePacketFromPlayer(SINT8 node)
|
|||
if (netcmds[maketic%BACKUPTICS][netconsole].forwardmove > MAXPLMOVE || netcmds[maketic%BACKUPTICS][netconsole].forwardmove < -MAXPLMOVE
|
||||
|| netcmds[maketic%BACKUPTICS][netconsole].sidemove > MAXPLMOVE || netcmds[maketic%BACKUPTICS][netconsole].sidemove < -MAXPLMOVE)
|
||||
{
|
||||
char buf[2];
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal movement value received from node %d\n"), netconsole);
|
||||
//D_Clearticcmd(k);
|
||||
|
||||
buf[0] = (char)netconsole;
|
||||
buf[1] = KICK_MSG_CON_FAIL;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -3994,11 +3984,7 @@ static void HandlePacketFromPlayer(SINT8 node)
|
|||
}
|
||||
else
|
||||
{
|
||||
UINT8 buf[3];
|
||||
|
||||
buf[0] = (UINT8)netconsole;
|
||||
buf[1] = KICK_MSG_CON_FAIL;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL);
|
||||
DEBFILE(va("player %d kicked (synch failure) [%u] %d!=%d\n",
|
||||
netconsole, realstart, consistancy[realstart%BACKUPTICS],
|
||||
SHORT(netbuffer->u.clientpak.consistancy)));
|
||||
|
@ -4111,19 +4097,20 @@ static void HandlePacketFromPlayer(SINT8 node)
|
|||
nodewaiting[node] = 0;
|
||||
if (netconsole != -1 && playeringame[netconsole])
|
||||
{
|
||||
UINT8 buf[2];
|
||||
buf[0] = (UINT8)netconsole;
|
||||
UINT8 kickmsg;
|
||||
|
||||
if (netbuffer->packettype == PT_NODETIMEOUT)
|
||||
buf[1] = KICK_MSG_TIMEOUT;
|
||||
kickmsg = KICK_MSG_TIMEOUT;
|
||||
else
|
||||
buf[1] = KICK_MSG_PLAYER_QUIT;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
kickmsg = KICK_MSG_PLAYER_QUIT;
|
||||
|
||||
SendKick(netconsole, kickmsg);
|
||||
nodetoplayer[node] = -1;
|
||||
|
||||
if (nodetoplayer2[node] != -1 && nodetoplayer2[node] >= 0
|
||||
&& playeringame[(UINT8)nodetoplayer2[node]])
|
||||
{
|
||||
buf[0] = nodetoplayer2[node];
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
SendKick(nodetoplayer2[node], kickmsg);
|
||||
nodetoplayer2[node] = -1;
|
||||
}
|
||||
}
|
||||
|
@ -4136,15 +4123,8 @@ static void HandlePacketFromPlayer(SINT8 node)
|
|||
if (node != servernode)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("%s received from non-host %d\n"), "PT_RESYNCHEND", node);
|
||||
|
||||
if (server)
|
||||
{
|
||||
UINT8 buf[2];
|
||||
buf[0] = (UINT8)node;
|
||||
buf[1] = KICK_MSG_CON_FAIL;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
}
|
||||
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL);
|
||||
break;
|
||||
}
|
||||
resynch_local_inprogress = false;
|
||||
|
@ -4161,15 +4141,8 @@ static void HandlePacketFromPlayer(SINT8 node)
|
|||
if (node != servernode)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("%s received from non-host %d\n"), "PT_SERVERTICS", node);
|
||||
|
||||
if (server)
|
||||
{
|
||||
UINT8 buf[2];
|
||||
buf[0] = (UINT8)node;
|
||||
buf[1] = KICK_MSG_CON_FAIL;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
}
|
||||
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -4228,15 +4201,8 @@ static void HandlePacketFromPlayer(SINT8 node)
|
|||
if (node != servernode)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("%s received from non-host %d\n"), "PT_RESYNCHING", node);
|
||||
|
||||
if (server)
|
||||
{
|
||||
char buf[2];
|
||||
buf[0] = (char)node;
|
||||
buf[1] = KICK_MSG_CON_FAIL;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
}
|
||||
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL);
|
||||
break;
|
||||
}
|
||||
resynch_local_inprogress = true;
|
||||
|
@ -4247,15 +4213,8 @@ static void HandlePacketFromPlayer(SINT8 node)
|
|||
if (node != servernode)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("%s received from non-host %d\n"), "PT_PING", node);
|
||||
|
||||
if (server)
|
||||
{
|
||||
char buf[2];
|
||||
buf[0] = (char)node;
|
||||
buf[1] = KICK_MSG_CON_FAIL;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
}
|
||||
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -4278,15 +4237,8 @@ static void HandlePacketFromPlayer(SINT8 node)
|
|||
if (node != servernode)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("%s received from non-host %d\n"), "PT_FILEFRAGMENT", node);
|
||||
|
||||
if (server)
|
||||
{
|
||||
UINT8 buf[2];
|
||||
buf[0] = (UINT8)node;
|
||||
buf[1] = KICK_MSG_CON_FAIL;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
}
|
||||
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL);
|
||||
break;
|
||||
}
|
||||
if (client)
|
||||
|
@ -4833,13 +4785,8 @@ static inline void PingUpdate(void)
|
|||
if (pingtimeout[i] > cv_pingtimeout.value)
|
||||
// ok your net has been bad for too long, you deserve to die.
|
||||
{
|
||||
char buf[2];
|
||||
|
||||
pingtimeout[i] = 0;
|
||||
|
||||
buf[0] = (char)i;
|
||||
buf[1] = KICK_MSG_PING_HIGH;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
SendKick(i, KICK_MSG_PING_HIGH);
|
||||
}
|
||||
}
|
||||
/*
|
||||
|
|
|
@ -27,7 +27,7 @@ This version is independent of the mod name, and standard
|
|||
version and subversion. It should only account for the
|
||||
basic fields of the packet, and change infrequently.
|
||||
*/
|
||||
#define PACKETVERSION 1
|
||||
#define PACKETVERSION 2
|
||||
|
||||
// Network play related stuff.
|
||||
// There is a data struct that stores network
|
||||
|
@ -366,7 +366,6 @@ typedef struct
|
|||
UINT8 cheatsenabled;
|
||||
UINT8 isdedicated;
|
||||
UINT8 fileneedednum;
|
||||
SINT8 adminplayer;
|
||||
tic_t time;
|
||||
tic_t leveltime;
|
||||
char servername[MAXSERVERNAME];
|
||||
|
@ -398,7 +397,7 @@ typedef struct
|
|||
// Shorter player information for external use.
|
||||
typedef struct
|
||||
{
|
||||
UINT8 node;
|
||||
UINT8 num;
|
||||
char name[MAXPLAYERNAME+1];
|
||||
UINT8 address[4]; // sending another string would run us up against MAXPACKETLENGTH
|
||||
UINT8 team;
|
||||
|
@ -523,6 +522,7 @@ void D_ClientServerInit(void);
|
|||
void RegisterNetXCmd(netxcmd_t id, void (*cmd_f)(UINT8 **p, INT32 playernum));
|
||||
void SendNetXCmd(netxcmd_t id, const void *param, size_t nparam);
|
||||
void SendNetXCmd2(netxcmd_t id, const void *param, size_t nparam); // splitsreen player
|
||||
void SendKick(UINT8 playernum, UINT8 msg);
|
||||
|
||||
// Create any new ticcmds and broadcast to other players.
|
||||
void NetUpdate(void);
|
||||
|
|
17
src/d_main.c
17
src/d_main.c
|
@ -188,14 +188,14 @@ void D_ProcessEvents(void)
|
|||
continue;
|
||||
}
|
||||
|
||||
// Menu input
|
||||
if (M_Responder(ev))
|
||||
continue; // menu ate the event
|
||||
|
||||
// console input
|
||||
if (CON_Responder(ev))
|
||||
continue; // ate the event
|
||||
|
||||
// Menu input
|
||||
if (M_Responder(ev))
|
||||
continue; // menu ate the event
|
||||
|
||||
G_Responder(ev);
|
||||
}
|
||||
}
|
||||
|
@ -502,13 +502,12 @@ static void D_Display(void)
|
|||
// vid size change is now finished if it was on...
|
||||
vid.recalc = 0;
|
||||
|
||||
// FIXME: draw either console or menu, not the two
|
||||
if (gamestate != GS_TIMEATTACK)
|
||||
CON_Drawer();
|
||||
|
||||
M_Drawer(); // menu is drawn even on top of everything
|
||||
// focus lost moved to M_Drawer
|
||||
|
||||
if (gamestate != GS_TIMEATTACK)
|
||||
CON_Drawer();
|
||||
|
||||
//
|
||||
// wipe update
|
||||
//
|
||||
|
@ -1046,10 +1045,8 @@ void D_SRB2Main(void)
|
|||
I_OutputMsg("setvbuf didnt work\n");
|
||||
#endif
|
||||
|
||||
#ifdef GETTEXT
|
||||
// initialise locale code
|
||||
M_StartupLocale();
|
||||
#endif
|
||||
|
||||
// get parameters from a response file (eg: srb2 @parms.txt)
|
||||
M_FindResponseFile();
|
||||
|
|
134
src/d_netcmd.c
134
src/d_netcmd.c
|
@ -1124,13 +1124,7 @@ static void SetPlayerName(INT32 playernum, char *newname)
|
|||
{
|
||||
CONS_Printf(M_GetText("Player %d sent a bad name change\n"), playernum+1);
|
||||
if (server && netgame)
|
||||
{
|
||||
UINT8 buf[2];
|
||||
|
||||
buf[0] = (UINT8)playernum;
|
||||
buf[1] = KICK_MSG_CON_FAIL;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
}
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1205,7 +1199,7 @@ static INT32 snacpending = 0, snac2pending = 0, chmappending = 0;
|
|||
//
|
||||
static void SendNameAndColor(void)
|
||||
{
|
||||
char buf[MAXPLAYERNAME+2];
|
||||
char buf[MAXPLAYERNAME+6];
|
||||
char *p;
|
||||
|
||||
p = buf;
|
||||
|
@ -1487,12 +1481,8 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
|
|||
|
||||
if (kick)
|
||||
{
|
||||
UINT8 buf[2];
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal color change received from %s (team: %d), color: %d)\n"), player_names[playernum], p->ctfteam, p->skincolor);
|
||||
|
||||
buf[0] = (UINT8)playernum;
|
||||
buf[1] = KICK_MSG_CON_FAIL;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -2032,13 +2022,7 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal map change received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
{
|
||||
UINT8 buf[2];
|
||||
|
||||
buf[0] = (UINT8)playernum;
|
||||
buf[1] = KICK_MSG_CON_FAIL;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
}
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -2149,13 +2133,7 @@ static void Got_Pause(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal pause command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
{
|
||||
UINT8 buf[2];
|
||||
|
||||
buf[0] = (UINT8)playernum;
|
||||
buf[1] = KICK_MSG_CON_FAIL;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
}
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -2230,13 +2208,7 @@ static void Got_Suicide(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal suicide command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
{
|
||||
UINT8 buf[2];
|
||||
|
||||
buf[0] = (UINT8)playernum;
|
||||
buf[1] = KICK_MSG_CON_FAIL;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
}
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -2299,13 +2271,7 @@ static void Got_Clearscores(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal clear scores command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
{
|
||||
UINT8 buf[2];
|
||||
|
||||
buf[0] = (UINT8)playernum;
|
||||
buf[1] = KICK_MSG_CON_FAIL;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
}
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -2652,13 +2618,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
|
|||
// this should never happen unless the client is hacked/buggy
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
{
|
||||
UINT8 buf[2];
|
||||
|
||||
buf[0] = (UINT8)playernum;
|
||||
buf[1] = KICK_MSG_CON_FAIL;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
}
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
}
|
||||
|
||||
if (NetPacket.packet.verification) // Special marker that the server sent the request
|
||||
|
@ -2667,13 +2627,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
{
|
||||
UINT8 buf[2];
|
||||
|
||||
buf[0] = (UINT8)playernum;
|
||||
buf[1] = KICK_MSG_CON_FAIL;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
}
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
return;
|
||||
}
|
||||
playernum = NetPacket.packet.playernum;
|
||||
|
@ -2706,13 +2660,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
{
|
||||
UINT8 buf[2];
|
||||
|
||||
buf[0] = (UINT8)playernum;
|
||||
buf[1] = KICK_MSG_CON_FAIL;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
}
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
@ -2770,12 +2718,8 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
|
|||
|
||||
if (server && ((NetPacket.packet.newteam < 0 || NetPacket.packet.newteam > 3) || error))
|
||||
{
|
||||
UINT8 buf[2];
|
||||
|
||||
buf[0] = (UINT8)playernum;
|
||||
buf[1] = KICK_MSG_CON_FAIL;
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
}
|
||||
|
||||
//Safety first!
|
||||
|
@ -3067,13 +3011,7 @@ static void Got_Verification(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal verification received from %s (serverplayer is %s)\n"), player_names[playernum], player_names[serverplayer]);
|
||||
if (server)
|
||||
{
|
||||
UINT8 buf[2];
|
||||
|
||||
buf[0] = (UINT8)playernum;
|
||||
buf[1] = KICK_MSG_CON_FAIL;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
}
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -3123,13 +3061,7 @@ static void Got_Removal(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal demotion received from %s (serverplayer is %s)\n"), player_names[playernum], player_names[serverplayer]);
|
||||
if (server)
|
||||
{
|
||||
UINT8 buf[2];
|
||||
|
||||
buf[0] = (UINT8)playernum;
|
||||
buf[1] = KICK_MSG_CON_FAIL;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
}
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -3203,14 +3135,7 @@ static void Got_MotD_f(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal motd change received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
{
|
||||
UINT8 buf[2];
|
||||
|
||||
buf[0] = (UINT8)playernum;
|
||||
buf[1] = KICK_MSG_CON_FAIL;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
}
|
||||
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
Z_Free(mymotd);
|
||||
return;
|
||||
}
|
||||
|
@ -3266,13 +3191,7 @@ static void Got_RunSOCcmd(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal runsoc command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
{
|
||||
UINT8 buf[2];
|
||||
|
||||
buf[0] = (UINT8)playernum;
|
||||
buf[1] = KICK_MSG_CON_FAIL;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
}
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -3429,13 +3348,8 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
|
|||
|
||||
if ((playernum != serverplayer && !IsPlayerAdmin(playernum)) || kick)
|
||||
{
|
||||
UINT8 buf[2];
|
||||
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal addfile command received from %s\n"), player_names[playernum]);
|
||||
|
||||
buf[0] = (UINT8)playernum;
|
||||
buf[1] = KICK_MSG_CON_FAIL;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -3484,13 +3398,7 @@ static void Got_Addfilecmd(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal addfile command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
{
|
||||
UINT8 buf[2];
|
||||
|
||||
buf[0] = (UINT8)playernum;
|
||||
buf[1] = KICK_MSG_CON_FAIL;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
}
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -4283,13 +4191,7 @@ static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal exitlevel command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
{
|
||||
UINT8 buf[2];
|
||||
|
||||
buf[0] = (UINT8)playernum;
|
||||
buf[1] = KICK_MSG_CON_FAIL;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
}
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -1630,6 +1630,11 @@ static void readlevelheader(MYFILE *f, INT32 num)
|
|||
mapheaderinfo[num-1]->typeoflevel = tol;
|
||||
}
|
||||
}
|
||||
else if (fastcmp(word, "KEYWORDS"))
|
||||
{
|
||||
deh_strlcpy(mapheaderinfo[num-1]->keywords, word2,
|
||||
sizeof(mapheaderinfo[num-1]->keywords), va("Level header %d: keywords", num));
|
||||
}
|
||||
else if (fastcmp(word, "MUSIC"))
|
||||
{
|
||||
if (fastcmp(word2, "NONE"))
|
||||
|
@ -3431,6 +3436,8 @@ static void readextraemblemdata(MYFILE *f, INT32 num)
|
|||
sizeof (extraemblems[num-1].description), va("Extra emblem %d: objective", num));
|
||||
else if (fastcmp(word, "CONDITIONSET"))
|
||||
extraemblems[num-1].conditionset = (UINT8)value;
|
||||
else if (fastcmp(word, "SHOWCONDITIONSET"))
|
||||
extraemblems[num-1].showconditionset = (UINT8)value;
|
||||
else
|
||||
{
|
||||
strupr(word2);
|
||||
|
@ -3517,6 +3524,8 @@ static void readunlockable(MYFILE *f, INT32 num)
|
|||
unlockables[num].height = (UINT16)i;
|
||||
else if (fastcmp(word, "CONDITIONSET"))
|
||||
unlockables[num].conditionset = (UINT8)i;
|
||||
else if (fastcmp(word, "SHOWCONDITIONSET"))
|
||||
unlockables[num].showconditionset = (UINT8)i;
|
||||
else if (fastcmp(word, "NOCECHO"))
|
||||
unlockables[num].nocecho = (UINT8)(i || word2[0] == 'T' || word2[0] == 'Y');
|
||||
else if (fastcmp(word, "NOCHECKLIST"))
|
||||
|
@ -6012,6 +6021,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_SIGNSTOP",
|
||||
"S_SIGNBOARD",
|
||||
"S_EGGMANSIGN",
|
||||
"S_CLEARSIGN",
|
||||
|
||||
// Spike Ball
|
||||
"S_SPIKEBALL1",
|
||||
|
@ -8670,6 +8680,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
|||
"MT_NIGHTSCHIP", // NiGHTS Chip
|
||||
"MT_FLINGNIGHTSCHIP", // Lost NiGHTS Chip
|
||||
"MT_NIGHTSSTAR", // NiGHTS Star
|
||||
"MT_FLINGNIGHTSSTAR", // Lost NiGHTS Star
|
||||
"MT_NIGHTSSUPERLOOP",
|
||||
"MT_NIGHTSDRILLREFILL",
|
||||
"MT_NIGHTSHELPER",
|
||||
|
@ -8837,7 +8848,7 @@ static const char *const MOBJEFLAG_LIST[] = {
|
|||
|
||||
#ifdef HAVE_BLUA
|
||||
static const char *const MAPTHINGFLAG_LIST[4] = {
|
||||
NULL,
|
||||
"EXTRA", // Extra flag for objects.
|
||||
"OBJECTFLIP", // Reverse gravity flag for objects.
|
||||
"OBJECTSPECIAL", // Special flag used with certain objects.
|
||||
"AMBUSH" // Deaf monsters/do not react to sound.
|
||||
|
@ -9417,7 +9428,7 @@ struct {
|
|||
{"SH_FORCE",SH_FORCE},
|
||||
{"SH_FORCEHP",SH_FORCEHP}, // to be used as a bitmask only
|
||||
// Mostly for use with Mario mode.
|
||||
{"SH_FIREFLOWER", SH_FIREFLOWER},
|
||||
{"SH_FIREFLOWER",SH_FIREFLOWER},
|
||||
{"SH_STACK",SH_STACK},
|
||||
{"SH_NOSTACK",SH_NOSTACK},
|
||||
|
||||
|
@ -9432,7 +9443,7 @@ struct {
|
|||
{"CR_ROPEHANG",CR_ROPEHANG},
|
||||
{"CR_MACESPIN",CR_MACESPIN},
|
||||
{"CR_MINECART",CR_MINECART},
|
||||
{"CR_ROLLOUT", CR_ROLLOUT},
|
||||
{"CR_ROLLOUT",CR_ROLLOUT},
|
||||
{"CR_PTERABYTE",CR_PTERABYTE},
|
||||
|
||||
// Ring weapons (ringweapons_t)
|
||||
|
@ -9599,7 +9610,7 @@ struct {
|
|||
{"NUM_WEAPONS",NUM_WEAPONS},
|
||||
|
||||
// Value for infinite lives
|
||||
{"INFLIVES", INFLIVES},
|
||||
{"INFLIVES",INFLIVES},
|
||||
|
||||
// Got Flags, for player->gotflag!
|
||||
// Used to be MF_ for some stupid reason, now they're GF_ to stop them looking like mobjflags
|
||||
|
@ -9660,10 +9671,11 @@ struct {
|
|||
{"FF_QUICKSAND",FF_QUICKSAND}, ///< Quicksand!
|
||||
{"FF_PLATFORM",FF_PLATFORM}, ///< You can jump up through this to the top.
|
||||
{"FF_REVERSEPLATFORM",FF_REVERSEPLATFORM}, ///< A fall-through floor in normal gravity, a platform in reverse gravity.
|
||||
{"FF_INTANGABLEFLATS",FF_INTANGABLEFLATS}, ///< Both flats are intangable, but the sides are still solid.
|
||||
{"FF_INTANGIBLEFLATS",FF_INTANGIBLEFLATS}, ///< Both flats are intangible, but the sides are still solid.
|
||||
{"FF_INTANGABLEFLATS",FF_INTANGIBLEFLATS}, ///< Both flats are intangable, but the sides are still solid.
|
||||
{"FF_SHATTER",FF_SHATTER}, ///< Used with ::FF_BUSTUP. Bustable on mere touch.
|
||||
{"FF_SPINBUST",FF_SPINBUST}, ///< Used with ::FF_BUSTUP. Also bustable if you're in your spinning frames.
|
||||
{"FF_STRONGBUST",FF_STRONGBUST }, ///< Used with ::FF_BUSTUP. Only bustable by "strong" characters (Knuckles) and abilities (bouncing, twinspin, melee).
|
||||
{"FF_STRONGBUST",FF_STRONGBUST}, ///< Used with ::FF_BUSTUP. Only bustable by "strong" characters (Knuckles) and abilities (bouncing, twinspin, melee).
|
||||
{"FF_RIPPLE",FF_RIPPLE}, ///< Ripple the flats
|
||||
{"FF_COLORMAPONLY",FF_COLORMAPONLY}, ///< Only copy the colormap, not the lightlevel
|
||||
{"FF_GOOWATER",FF_GOOWATER}, ///< Used with ::FF_SWIMMABLE. Makes thick bouncey goop.
|
||||
|
|
|
@ -98,8 +98,8 @@
|
|||
|
||||
#ifdef GETTEXT
|
||||
#include <libintl.h>
|
||||
#include <locale.h>
|
||||
#endif
|
||||
#include <locale.h> // locale should not be dependent on GETTEXT -- 11/01/20 Monster Iestyn
|
||||
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
|
@ -454,12 +454,12 @@ char savegamename[256];
|
|||
// m_misc.h
|
||||
#ifdef GETTEXT
|
||||
#define M_GetText(String) gettext(String)
|
||||
void M_StartupLocale(void);
|
||||
#else
|
||||
// If no translations are to be used, make a stub
|
||||
// M_GetText function that just returns the string.
|
||||
#define M_GetText(x) (x)
|
||||
#endif
|
||||
void M_StartupLocale(void);
|
||||
extern void *(*M_Memcpy)(void* dest, const void* src, size_t n) FUNCNONNULL;
|
||||
char *va(const char *format, ...) FUNCPRINTF;
|
||||
char *M_GetToken(const char *inputString);
|
||||
|
@ -546,6 +546,8 @@ INT32 I_GetKey(void);
|
|||
#define PATHSEP "/"
|
||||
#endif
|
||||
|
||||
#define PUNCTUATION "!\"#$%&'()*+,-./:;<=>?@[\\]^_`{|}~"
|
||||
|
||||
// Compile date and time and revision.
|
||||
extern const char *compdate, *comptime, *comprevision, *compbranch;
|
||||
|
||||
|
|
|
@ -289,6 +289,7 @@ typedef struct
|
|||
UINT8 actnum; ///< Act number or 0 for none.
|
||||
UINT32 typeoflevel; ///< Combination of typeoflevel flags.
|
||||
INT16 nextlevel; ///< Map number of next level, or 1100-1102 to end.
|
||||
char keywords[33]; ///< Keywords separated by space to search for. 32 characters.
|
||||
char musname[7]; ///< Music track to play. "" for no music.
|
||||
UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore.
|
||||
UINT32 muspos; ///< Music position to jump to.
|
||||
|
|
|
@ -1233,6 +1233,7 @@ static const char *credits[] = {
|
|||
"Thomas \"Shadow Hog\" Igoe",
|
||||
"Alexander \"DrTapeworm\" Moench-Ford",
|
||||
"\"Kaito Sinclaire\"",
|
||||
"\"QueenDelta\"",
|
||||
"Wessel \"sphere\" Smit",
|
||||
"\"Spazzo\"",
|
||||
"\"SSNTails\"",
|
||||
|
|
|
@ -352,8 +352,8 @@ static CV_PossibleValue_t chattime_cons_t[] = {{5, "MIN"}, {999, "MAX"}, {0, NUL
|
|||
consvar_t cv_chattime = {"chattime", "8", CV_SAVE, chattime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
// chatwidth
|
||||
static CV_PossibleValue_t chatwidth_cons_t[] = {{64, "MIN"}, {150, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_chatwidth = {"chatwidth", "128", CV_SAVE, chatwidth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
static CV_PossibleValue_t chatwidth_cons_t[] = {{64, "MIN"}, {300, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_chatwidth = {"chatwidth", "150", CV_SAVE, chatwidth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
// chatheight
|
||||
static CV_PossibleValue_t chatheight_cons_t[] = {{6, "MIN"}, {22, "MAX"}, {0, NULL}};
|
||||
|
@ -4761,6 +4761,9 @@ INT32 G_FindMap(const char *mapname, char **foundmapnamep,
|
|||
measurekeywords(&freq[freqc],
|
||||
&freq[freqc].matchd, &freq[freqc].matchc,
|
||||
realmapname, mapname, wanttable);
|
||||
measurekeywords(&freq[freqc],
|
||||
&freq[freqc].keywhd, &freq[freqc].keywhc,
|
||||
mapheaderinfo[i]->keywords, mapname, wanttable);
|
||||
if (freq[freqc].total)
|
||||
freqc++;
|
||||
}
|
||||
|
|
|
@ -72,6 +72,7 @@
|
|||
#include "../v_video.h"
|
||||
#include "hw_clip.h"
|
||||
#include "hw_glob.h"
|
||||
#include "../r_main.h"
|
||||
#include "../r_state.h"
|
||||
#include "../tables.h"
|
||||
#include "r_opengl/r_opengl.h"
|
||||
|
@ -328,7 +329,7 @@ angle_t gld_FrustumAngle(void)
|
|||
|
||||
// NEWCLIP TODO: SRB2CBTODO: make a global render_fov for this function
|
||||
|
||||
float render_fov = FIXED_TO_FLOAT(cv_grfov.value);
|
||||
float render_fov = FIXED_TO_FLOAT(cv_fov.value);
|
||||
float render_fovratio = (float)BASEVIDWIDTH / (float)BASEVIDHEIGHT; // SRB2CBTODO: NEWCLIPTODO: Is this right?
|
||||
float render_multiplier = 64.0f / render_fovratio / RMUL;
|
||||
|
||||
|
|
|
@ -1031,6 +1031,34 @@ static float HWR_ClipViewSegment(INT32 x, polyvertex_t *v1, polyvertex_t *v2)
|
|||
}
|
||||
#endif
|
||||
|
||||
static FUINT HWR_CalcWallLight(FUINT lightnum, fixed_t v1x, fixed_t v1y, fixed_t v2x, fixed_t v2y)
|
||||
{
|
||||
INT16 finallight = lightnum;
|
||||
|
||||
if (cv_grfakecontrast.value != 0)
|
||||
{
|
||||
const UINT8 contrast = 8;
|
||||
fixed_t extralight = 0;
|
||||
|
||||
if (v1y == v2y)
|
||||
extralight = -contrast;
|
||||
else if (v1x == v2x)
|
||||
extralight = contrast;
|
||||
|
||||
if (extralight != 0)
|
||||
{
|
||||
finallight += extralight;
|
||||
|
||||
if (finallight < 0)
|
||||
finallight = 0;
|
||||
if (finallight > 255)
|
||||
finallight = 255;
|
||||
}
|
||||
}
|
||||
|
||||
return (FUINT)finallight;
|
||||
}
|
||||
|
||||
//
|
||||
// HWR_SplitWall
|
||||
//
|
||||
|
@ -1049,19 +1077,20 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum,
|
|||
float endpegt, endpegb, endpegmul;
|
||||
float endheight = 0.0f, endbheight = 0.0f;
|
||||
|
||||
fixed_t v1x = FLOAT_TO_FIXED(wallVerts[0].x);
|
||||
fixed_t v1y = FLOAT_TO_FIXED(wallVerts[0].z); // not a typo
|
||||
fixed_t v2x = FLOAT_TO_FIXED(wallVerts[1].x);
|
||||
fixed_t v2y = FLOAT_TO_FIXED(wallVerts[1].z); // not a typo
|
||||
// compiler complains when P_GetZAt is used in FLOAT_TO_FIXED directly
|
||||
// use this as a temp var to store P_GetZAt's return value each time
|
||||
fixed_t temp;
|
||||
#endif
|
||||
|
||||
INT32 solid, i;
|
||||
fixed_t v1x = FLOAT_TO_FIXED(wallVerts[0].x);
|
||||
fixed_t v1y = FLOAT_TO_FIXED(wallVerts[0].z); // not a typo
|
||||
fixed_t v2x = FLOAT_TO_FIXED(wallVerts[1].x);
|
||||
fixed_t v2y = FLOAT_TO_FIXED(wallVerts[1].z); // not a typo
|
||||
|
||||
INT32 solid, i;
|
||||
lightlist_t * list = sector->lightlist;
|
||||
const UINT8 alpha = Surf->FlatColor.s.alpha;
|
||||
FUINT lightnum = sector->lightlevel;
|
||||
FUINT lightnum = HWR_CalcWallLight(sector->lightlevel, v1x, v1y, v2x, v2y);
|
||||
extracolormap_t *colormap = NULL;
|
||||
|
||||
realtop = top = wallVerts[3].y;
|
||||
|
@ -1091,12 +1120,12 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum,
|
|||
{
|
||||
if (pfloor && (pfloor->flags & FF_FOG))
|
||||
{
|
||||
lightnum = pfloor->master->frontsector->lightlevel;
|
||||
lightnum = HWR_CalcWallLight(pfloor->master->frontsector->lightlevel, v1x, v1y, v2x, v2y);
|
||||
colormap = pfloor->master->frontsector->extra_colormap;
|
||||
}
|
||||
else
|
||||
{
|
||||
lightnum = *list[i].lightlevel;
|
||||
lightnum = HWR_CalcWallLight(*list[i].lightlevel, v1x, v1y, v2x, v2y);
|
||||
colormap = *list[i].extra_colormap;
|
||||
}
|
||||
}
|
||||
|
@ -1400,7 +1429,7 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
|
|||
cliphigh = (float)(texturehpeg + (gr_curline->flength*FRACUNIT));
|
||||
}
|
||||
|
||||
lightnum = gr_frontsector->lightlevel;
|
||||
lightnum = HWR_CalcWallLight(gr_frontsector->lightlevel, vs.x, vs.y, ve.x, ve.y);
|
||||
colormap = gr_frontsector->extra_colormap;
|
||||
|
||||
if (gr_frontsector)
|
||||
|
@ -2155,7 +2184,7 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
|
|||
|
||||
blendmode = PF_Fog|PF_NoTexture;
|
||||
|
||||
lightnum = rover->master->frontsector->lightlevel;
|
||||
lightnum = HWR_CalcWallLight(rover->master->frontsector->lightlevel, vs.x, vs.y, ve.x, ve.y);
|
||||
colormap = rover->master->frontsector->extra_colormap;
|
||||
|
||||
if (rover->master->frontsector->extra_colormap)
|
||||
|
@ -2275,7 +2304,7 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
|
|||
|
||||
blendmode = PF_Fog|PF_NoTexture;
|
||||
|
||||
lightnum = rover->master->frontsector->lightlevel;
|
||||
lightnum = HWR_CalcWallLight(rover->master->frontsector->lightlevel, vs.x, vs.y, ve.x, ve.y);
|
||||
colormap = rover->master->frontsector->extra_colormap;
|
||||
|
||||
if (rover->master->frontsector->extra_colormap)
|
||||
|
@ -5128,7 +5157,12 @@ void HWR_AddTransparentFloor(levelflat_t *levelflat, extrasubsector_t *xsub, boo
|
|||
|
||||
planeinfo[numplanes].isceiling = isceiling;
|
||||
planeinfo[numplanes].fixedheight = fixedheight;
|
||||
planeinfo[numplanes].lightlevel = lightlevel;
|
||||
|
||||
if (planecolormap && (planecolormap->fog & 1))
|
||||
planeinfo[numplanes].lightlevel = lightlevel;
|
||||
else
|
||||
planeinfo[numplanes].lightlevel = 255;
|
||||
|
||||
planeinfo[numplanes].levelflat = levelflat;
|
||||
planeinfo[numplanes].xsub = xsub;
|
||||
planeinfo[numplanes].alpha = alpha;
|
||||
|
@ -5160,7 +5194,12 @@ void HWR_AddTransparentPolyobjectFloor(levelflat_t *levelflat, polyobj_t *polyse
|
|||
|
||||
polyplaneinfo[numpolyplanes].isceiling = isceiling;
|
||||
polyplaneinfo[numpolyplanes].fixedheight = fixedheight;
|
||||
polyplaneinfo[numpolyplanes].lightlevel = lightlevel;
|
||||
|
||||
if (planecolormap && (planecolormap->fog & 1))
|
||||
polyplaneinfo[numpolyplanes].lightlevel = lightlevel;
|
||||
else
|
||||
polyplaneinfo[numpolyplanes].lightlevel = 255;
|
||||
|
||||
polyplaneinfo[numpolyplanes].levelflat = levelflat;
|
||||
polyplaneinfo[numpolyplanes].polysector = polysector;
|
||||
polyplaneinfo[numpolyplanes].alpha = alpha;
|
||||
|
@ -5501,6 +5540,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
|||
spritedef_t *sprdef;
|
||||
spriteframe_t *sprframe;
|
||||
spriteinfo_t *sprinfo;
|
||||
md2_t *md2;
|
||||
size_t lumpoff;
|
||||
unsigned rot;
|
||||
UINT16 flip;
|
||||
|
@ -5532,8 +5572,21 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
|||
tz = (tr_x * gr_viewcos) + (tr_y * gr_viewsin);
|
||||
|
||||
// thing is behind view plane?
|
||||
if (tz < ZCLIP_PLANE && !papersprite && (!cv_grmodels.value || md2_models[thing->sprite].notfound == true)) //Yellow: Only MD2's dont disappear
|
||||
return;
|
||||
if (tz < ZCLIP_PLANE && !papersprite)
|
||||
{
|
||||
if (cv_grmodels.value) //Yellow: Only MD2's dont disappear
|
||||
{
|
||||
if (thing->skin && thing->sprite == SPR_PLAY)
|
||||
md2 = &md2_playermodels[( (skin_t *)thing->skin - skins )];
|
||||
else
|
||||
md2 = &md2_models[thing->sprite];
|
||||
|
||||
if (md2->notfound || md2->scale < 0.0f)
|
||||
return;
|
||||
}
|
||||
else
|
||||
return;
|
||||
}
|
||||
|
||||
// The above can stay as it works for cutting sprites that are too close
|
||||
tr_x = FIXED_TO_FLOAT(thing->x);
|
||||
|
@ -5901,7 +5954,7 @@ static void HWR_DrawSkyBackground(player_t *player)
|
|||
if (cv_grskydome.value)
|
||||
{
|
||||
FTransform dometransform;
|
||||
const float fpov = FIXED_TO_FLOAT(cv_grfov.value+player->fovadd);
|
||||
const float fpov = FIXED_TO_FLOAT(cv_fov.value+player->fovadd);
|
||||
postimg_t *type;
|
||||
|
||||
if (splitscreen && player == &players[secondarydisplayplayer])
|
||||
|
@ -6079,7 +6132,7 @@ void HWR_SetViewSize(void)
|
|||
// ==========================================================================
|
||||
void HWR_RenderSkyboxView(INT32 viewnumber, player_t *player)
|
||||
{
|
||||
const float fpov = FIXED_TO_FLOAT(cv_grfov.value+player->fovadd);
|
||||
const float fpov = FIXED_TO_FLOAT(cv_fov.value+player->fovadd);
|
||||
postimg_t *type;
|
||||
|
||||
if (splitscreen && player == &players[secondarydisplayplayer])
|
||||
|
@ -6205,7 +6258,7 @@ if (0)
|
|||
viewangle = localaiming2;
|
||||
|
||||
// Handle stuff when you are looking farther up or down.
|
||||
if ((aimingangle || cv_grfov.value+player->fovadd > 90*FRACUNIT))
|
||||
if ((aimingangle || cv_fov.value+player->fovadd > 90*FRACUNIT))
|
||||
{
|
||||
dup_viewangle += ANGLE_90;
|
||||
HWR_ClearClipSegs();
|
||||
|
@ -6283,7 +6336,7 @@ if (0)
|
|||
// ==========================================================================
|
||||
void HWR_RenderPlayerView(INT32 viewnumber, player_t *player)
|
||||
{
|
||||
const float fpov = FIXED_TO_FLOAT(cv_grfov.value+player->fovadd);
|
||||
const float fpov = FIXED_TO_FLOAT(cv_fov.value+player->fovadd);
|
||||
postimg_t *type;
|
||||
|
||||
const boolean skybox = (skyboxmo[0] && cv_skybox.value); // True if there's a skybox object and skyboxes are on
|
||||
|
@ -6425,7 +6478,7 @@ if (0)
|
|||
viewangle = localaiming2;
|
||||
|
||||
// Handle stuff when you are looking farther up or down.
|
||||
if ((aimingangle || cv_grfov.value+player->fovadd > 90*FRACUNIT))
|
||||
if ((aimingangle || cv_fov.value+player->fovadd > 90*FRACUNIT))
|
||||
{
|
||||
dup_viewangle += ANGLE_90;
|
||||
HWR_ClearClipSegs();
|
||||
|
@ -6554,9 +6607,7 @@ static void CV_grmodellighting_OnChange(void);
|
|||
static void CV_grfiltermode_OnChange(void);
|
||||
static void CV_granisotropic_OnChange(void);
|
||||
static void CV_grfogdensity_OnChange(void);
|
||||
static void CV_grfov_OnChange(void);
|
||||
|
||||
static CV_PossibleValue_t grfov_cons_t[] = {{0, "MIN"}, {179*FRACUNIT, "MAX"}, {0, NULL}};
|
||||
static CV_PossibleValue_t grfiltermode_cons_t[]= {{HWD_SET_TEXTUREFILTER_POINTSAMPLED, "Nearest"},
|
||||
{HWD_SET_TEXTUREFILTER_BILINEAR, "Bilinear"}, {HWD_SET_TEXTUREFILTER_TRILINEAR, "Trilinear"},
|
||||
{HWD_SET_TEXTUREFILTER_MIXED1, "Linear_Nearest"},
|
||||
|
@ -6565,7 +6616,7 @@ static CV_PossibleValue_t grfiltermode_cons_t[]= {{HWD_SET_TEXTUREFILTER_POINTSA
|
|||
{0, NULL}};
|
||||
CV_PossibleValue_t granisotropicmode_cons_t[] = {{1, "MIN"}, {16, "MAX"}, {0, NULL}};
|
||||
|
||||
consvar_t cv_grfovchange = {"gr_fovchange", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_fovchange = {"gr_fovchange", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_grfog = {"gr_fog", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_grfogcolor = {"gr_fogcolor", "AAAAAA", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_grsoftwarefog = {"gr_softwarefog", "Off", CV_SAVE, grsoftwarefog_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
@ -6583,9 +6634,9 @@ consvar_t cv_grmodellighting = {"gr_modellighting", "Off", CV_SAVE|CV_CALL, CV_O
|
|||
|
||||
consvar_t cv_grspritebillboarding = {"gr_spritebillboarding", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_grskydome = {"gr_skydome", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_grfakecontrast = {"gr_fakecontrast", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_grrounddown = {"gr_rounddown", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_grfov = {"gr_fov", "90", CV_FLOAT|CV_CALL, grfov_cons_t, CV_grfov_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_grfogdensity = {"gr_fogdensity", "150", CV_CALL|CV_NOINIT, CV_Unsigned,
|
||||
CV_grfogdensity_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
|
@ -6621,17 +6672,10 @@ static void CV_granisotropic_OnChange(void)
|
|||
HWD.pfnSetSpecialState(HWD_SET_TEXTUREANISOTROPICMODE, cv_granisotropicmode.value);
|
||||
}
|
||||
|
||||
static void CV_grfov_OnChange(void)
|
||||
{
|
||||
if ((netgame || multiplayer) && !cv_debug && cv_grfov.value != 90*FRACUNIT)
|
||||
CV_Set(&cv_grfov, cv_grfov.defaultvalue);
|
||||
}
|
||||
|
||||
//added by Hurdler: console varibale that are saved
|
||||
void HWR_AddCommands(void)
|
||||
{
|
||||
CV_RegisterVar(&cv_grfovchange);
|
||||
CV_RegisterVar(&cv_grfov);
|
||||
CV_RegisterVar(&cv_fovchange);
|
||||
|
||||
CV_RegisterVar(&cv_grfogdensity);
|
||||
CV_RegisterVar(&cv_grfogcolor);
|
||||
|
@ -6651,6 +6695,7 @@ void HWR_AddCommands(void)
|
|||
|
||||
CV_RegisterVar(&cv_grskydome);
|
||||
CV_RegisterVar(&cv_grspritebillboarding);
|
||||
CV_RegisterVar(&cv_grfakecontrast);
|
||||
|
||||
CV_RegisterVar(&cv_grfiltermode);
|
||||
CV_RegisterVar(&cv_grrounddown);
|
||||
|
|
|
@ -84,7 +84,6 @@ extern consvar_t cv_grstaticlighting;
|
|||
extern consvar_t cv_grcoronas;
|
||||
extern consvar_t cv_grcoronasize;
|
||||
#endif
|
||||
extern consvar_t cv_grfov;
|
||||
extern consvar_t cv_grmodels;
|
||||
extern consvar_t cv_grmodelinterpolation;
|
||||
extern consvar_t cv_grmodellighting;
|
||||
|
@ -95,10 +94,11 @@ extern consvar_t cv_grsoftwarefog;
|
|||
extern consvar_t cv_grfiltermode;
|
||||
extern consvar_t cv_granisotropicmode;
|
||||
extern consvar_t cv_grcorrecttricks;
|
||||
extern consvar_t cv_grfovchange;
|
||||
extern consvar_t cv_fovchange;
|
||||
extern consvar_t cv_grsolvetjoin;
|
||||
extern consvar_t cv_grspritebillboarding;
|
||||
extern consvar_t cv_grskydome;
|
||||
extern consvar_t cv_grfakecontrast;
|
||||
|
||||
extern float gr_viewwidth, gr_viewheight, gr_baseviewwindowy;
|
||||
|
||||
|
|
|
@ -654,10 +654,14 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
|
|||
UINT16 w = gpatch->width, h = gpatch->height;
|
||||
UINT32 size = w*h;
|
||||
RGBA_t *image, *blendimage, *cur, blendcolor;
|
||||
UINT8 translation[16]; // First the color index
|
||||
UINT8 cutoff[16]; // Brightness cutoff before using the next color
|
||||
UINT8 translen = 0;
|
||||
UINT8 i;
|
||||
|
||||
// vanilla port
|
||||
UINT8 translation[16];
|
||||
blendcolor = V_GetColor(0); // initialize
|
||||
memset(translation, 0, sizeof(translation));
|
||||
memset(cutoff, 0, sizeof(cutoff));
|
||||
|
||||
if (grmip->width == 0)
|
||||
{
|
||||
|
@ -681,17 +685,46 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
|
|||
|
||||
image = gpatch->mipmap->grInfo.data;
|
||||
blendimage = blendgpatch->mipmap->grInfo.data;
|
||||
blendcolor = V_GetColor(0); // initialize
|
||||
|
||||
// TC_METALSONIC includes an actual skincolor translation, on top of its flashing.
|
||||
if (skinnum == TC_METALSONIC)
|
||||
color = SKINCOLOR_COBALT;
|
||||
|
||||
if (color != SKINCOLOR_NONE)
|
||||
memcpy(&translation, &Color_Index[color - 1], 16);
|
||||
{
|
||||
UINT8 numdupes = 1;
|
||||
|
||||
translation[translen] = Color_Index[color-1][0];
|
||||
cutoff[translen] = 255;
|
||||
|
||||
for (i = 1; i < 16; i++)
|
||||
{
|
||||
if (translation[translen] == Color_Index[color-1][i])
|
||||
{
|
||||
numdupes++;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (translen > 0)
|
||||
{
|
||||
cutoff[translen] = cutoff[translen-1] - (256 / (16 / numdupes));
|
||||
}
|
||||
|
||||
numdupes = 1;
|
||||
translen++;
|
||||
|
||||
translation[translen] = (UINT8)Color_Index[color-1][i];
|
||||
}
|
||||
|
||||
translen++;
|
||||
}
|
||||
|
||||
while (size--)
|
||||
{
|
||||
if (skinnum == TC_BOSS)
|
||||
{
|
||||
// Turn everything below a certain threshold white
|
||||
if ((image->s.red == image->s.green) && (image->s.green == image->s.blue) && image->s.blue <= 82)
|
||||
if ((image->s.red == image->s.green) && (image->s.green == image->s.blue) && image->s.blue < 127)
|
||||
{
|
||||
// Lactozilla: Invert the colors
|
||||
cur->s.red = cur->s.green = cur->s.blue = (255 - image->s.blue);
|
||||
|
@ -705,53 +738,6 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
|
|||
|
||||
cur->s.alpha = image->s.alpha;
|
||||
}
|
||||
else if (skinnum == TC_METALSONIC)
|
||||
{
|
||||
// Turn everything below a certain blue threshold white
|
||||
if (image->s.red == 0 && image->s.green == 0 && image->s.blue <= 82)
|
||||
{
|
||||
cur->s.red = cur->s.green = cur->s.blue = 255;
|
||||
}
|
||||
else
|
||||
{
|
||||
cur->s.red = image->s.red;
|
||||
cur->s.green = image->s.green;
|
||||
cur->s.blue = image->s.blue;
|
||||
}
|
||||
|
||||
cur->s.alpha = image->s.alpha;
|
||||
}
|
||||
else if (skinnum == TC_DASHMODE)
|
||||
{
|
||||
if (image->s.alpha == 0 && blendimage->s.alpha == 0)
|
||||
{
|
||||
// Don't bother with blending the pixel if the alpha of the blend pixel is 0
|
||||
cur->rgba = image->rgba;
|
||||
}
|
||||
else
|
||||
{
|
||||
UINT8 ialpha = 255 - blendimage->s.alpha, balpha = blendimage->s.alpha;
|
||||
RGBA_t icolor = *image, bcolor;
|
||||
|
||||
memset(&bcolor, 0x00, sizeof(RGBA_t));
|
||||
|
||||
if (blendimage->s.alpha)
|
||||
{
|
||||
bcolor.s.blue = 0;
|
||||
bcolor.s.red = 255;
|
||||
bcolor.s.green = (blendimage->s.red + blendimage->s.green + blendimage->s.blue) / 3;
|
||||
}
|
||||
if (image->s.alpha && image->s.red > image->s.green << 1) // this is pretty arbitrary, but it works well for Metal Sonic
|
||||
{
|
||||
icolor.s.red = image->s.blue;
|
||||
icolor.s.blue = image->s.red;
|
||||
}
|
||||
cur->s.red = (ialpha * icolor.s.red + balpha * bcolor.s.red)/255;
|
||||
cur->s.green = (ialpha * icolor.s.green + balpha * bcolor.s.green)/255;
|
||||
cur->s.blue = (ialpha * icolor.s.blue + balpha * bcolor.s.blue)/255;
|
||||
cur->s.alpha = image->s.alpha;
|
||||
}
|
||||
}
|
||||
else if (skinnum == TC_ALLWHITE)
|
||||
{
|
||||
// Turn everything white
|
||||
|
@ -760,185 +746,268 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
|
|||
}
|
||||
else
|
||||
{
|
||||
UINT16 brightness;
|
||||
// Everything below requires a blend image
|
||||
if (blendimage == NULL)
|
||||
{
|
||||
cur->rgba = image->rgba;
|
||||
goto skippixel;
|
||||
}
|
||||
|
||||
// Don't bother with blending the pixel if the alpha of the blend pixel is 0
|
||||
if (skinnum == TC_RAINBOW)
|
||||
// Metal Sonic dash mode
|
||||
if (skinnum == TC_DASHMODE)
|
||||
{
|
||||
if (image->s.alpha == 0 && blendimage->s.alpha == 0)
|
||||
{
|
||||
// Don't bother with blending the pixel if the alpha of the blend pixel is 0
|
||||
cur->rgba = image->rgba;
|
||||
cur++; image++; blendimage++;
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
UINT16 imagebright, blendbright;
|
||||
SETBRIGHTNESS(imagebright,image->s.red,image->s.green,image->s.blue);
|
||||
SETBRIGHTNESS(blendbright,blendimage->s.red,blendimage->s.green,blendimage->s.blue);
|
||||
// slightly dumb average between the blend image color and base image colour, usually one or the other will be fully opaque anyway
|
||||
brightness = (imagebright*(255-blendimage->s.alpha))/255 + (blendbright*blendimage->s.alpha)/255;
|
||||
UINT8 ialpha = 255 - blendimage->s.alpha, balpha = blendimage->s.alpha;
|
||||
RGBA_t icolor = *image, bcolor;
|
||||
|
||||
memset(&bcolor, 0x00, sizeof(RGBA_t));
|
||||
|
||||
if (blendimage->s.alpha)
|
||||
{
|
||||
bcolor.s.blue = 0;
|
||||
bcolor.s.red = 255;
|
||||
bcolor.s.green = (blendimage->s.red + blendimage->s.green + blendimage->s.blue) / 3;
|
||||
}
|
||||
|
||||
if (image->s.alpha && image->s.red > image->s.green << 1) // this is pretty arbitrary, but it works well for Metal Sonic
|
||||
{
|
||||
icolor.s.red = image->s.blue;
|
||||
icolor.s.blue = image->s.red;
|
||||
}
|
||||
|
||||
cur->s.red = (ialpha * icolor.s.red + balpha * bcolor.s.red)/255;
|
||||
cur->s.green = (ialpha * icolor.s.green + balpha * bcolor.s.green)/255;
|
||||
cur->s.blue = (ialpha * icolor.s.blue + balpha * bcolor.s.blue)/255;
|
||||
cur->s.alpha = image->s.alpha;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (blendimage->s.alpha == 0)
|
||||
// All settings that use skincolors!
|
||||
UINT16 brightness;
|
||||
|
||||
if (translen <= 0)
|
||||
{
|
||||
cur->rgba = image->rgba;
|
||||
cur++; image++; blendimage++;
|
||||
continue;
|
||||
goto skippixel;
|
||||
}
|
||||
else
|
||||
{
|
||||
SETBRIGHTNESS(brightness,blendimage->s.red,blendimage->s.green,blendimage->s.blue);
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate a sort of "gradient" for the skincolor
|
||||
// (Me splitting this into a function didn't work, so I had to ruin this entire function's groove...)
|
||||
{
|
||||
RGBA_t nextcolor;
|
||||
UINT8 firsti, secondi, mul;
|
||||
UINT32 r, g, b;
|
||||
|
||||
// Rainbow needs to find the closest match to the textures themselves, instead of matching brightnesses to other colors.
|
||||
// Ensue horrible mess.
|
||||
// Don't bother with blending the pixel if the alpha of the blend pixel is 0
|
||||
if (skinnum == TC_RAINBOW)
|
||||
{
|
||||
UINT16 brightdif = 256;
|
||||
UINT8 colorbrightnesses[16];
|
||||
INT32 compare, m, d;
|
||||
UINT8 i;
|
||||
|
||||
// Ignore pure white & pitch black
|
||||
if (brightness > 253 || brightness < 2)
|
||||
if (image->s.alpha == 0 && blendimage->s.alpha == 0)
|
||||
{
|
||||
cur->rgba = image->rgba;
|
||||
cur++; image++; blendimage++;
|
||||
continue;
|
||||
}
|
||||
|
||||
firsti = 0;
|
||||
mul = 0;
|
||||
|
||||
for (i = 0; i < 16; i++)
|
||||
{
|
||||
RGBA_t tempc = V_GetColor(translation[i]);
|
||||
SETBRIGHTNESS(colorbrightnesses[i], tempc.s.red, tempc.s.green, tempc.s.blue); // store brightnesses for comparison
|
||||
}
|
||||
|
||||
for (i = 0; i < 16; i++)
|
||||
{
|
||||
if (brightness > colorbrightnesses[i]) // don't allow greater matches (because calculating a makeshift gradient for this is already a huge mess as is)
|
||||
continue;
|
||||
compare = abs((INT16)(colorbrightnesses[i]) - (INT16)(brightness));
|
||||
if (compare < brightdif)
|
||||
{
|
||||
brightdif = (UINT16)compare;
|
||||
firsti = i; // best matching color that's equal brightness or darker
|
||||
}
|
||||
}
|
||||
|
||||
secondi = firsti+1; // next color in line
|
||||
if (secondi == 16)
|
||||
{
|
||||
m = (INT16)brightness; // - 0;
|
||||
d = (INT16)colorbrightnesses[firsti]; // - 0;
|
||||
goto skippixel;
|
||||
}
|
||||
else
|
||||
{
|
||||
m = (INT16)brightness - (INT16)colorbrightnesses[secondi];
|
||||
d = (INT16)colorbrightnesses[firsti] - (INT16)colorbrightnesses[secondi];
|
||||
UINT16 imagebright, blendbright;
|
||||
SETBRIGHTNESS(imagebright,image->s.red,image->s.green,image->s.blue);
|
||||
SETBRIGHTNESS(blendbright,blendimage->s.red,blendimage->s.green,blendimage->s.blue);
|
||||
// slightly dumb average between the blend image color and base image colour, usually one or the other will be fully opaque anyway
|
||||
brightness = (imagebright*(255-blendimage->s.alpha))/255 + (blendbright*blendimage->s.alpha)/255;
|
||||
}
|
||||
|
||||
if (m >= d)
|
||||
m = d-1;
|
||||
|
||||
// calculate the "gradient" multiplier based on how close this color is to the one next in line
|
||||
if (m <= 0 || d <= 0)
|
||||
mul = 0;
|
||||
else
|
||||
mul = 15 - ((m * 16) / d);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Thankfully, it's normally way more simple.
|
||||
// Just convert brightness to a skincolor value, use remainder to find the gradient multipler
|
||||
firsti = ((UINT8)(255-brightness) / 16);
|
||||
secondi = firsti+1;
|
||||
mul = ((UINT8)(255-brightness) % 16);
|
||||
}
|
||||
|
||||
blendcolor = V_GetColor(translation[firsti]);
|
||||
|
||||
if (mul > 0 // If it's 0, then we only need the first color.
|
||||
&& translation[firsti] != translation[secondi]) // Some colors have duplicate colors in a row, so let's just save the process
|
||||
{
|
||||
if (secondi == 16) // blend to black
|
||||
nextcolor = V_GetColor(31);
|
||||
if (blendimage->s.alpha == 0)
|
||||
{
|
||||
cur->rgba = image->rgba;
|
||||
goto skippixel; // for metal sonic blend
|
||||
}
|
||||
else
|
||||
nextcolor = V_GetColor(translation[secondi]);
|
||||
|
||||
// Find difference between points
|
||||
r = (UINT32)(nextcolor.s.red - blendcolor.s.red);
|
||||
g = (UINT32)(nextcolor.s.green - blendcolor.s.green);
|
||||
b = (UINT32)(nextcolor.s.blue - blendcolor.s.blue);
|
||||
|
||||
// Find the gradient of the two points
|
||||
r = ((mul * r) / 16);
|
||||
g = ((mul * g) / 16);
|
||||
b = ((mul * b) / 16);
|
||||
|
||||
// Add gradient value to color
|
||||
blendcolor.s.red += r;
|
||||
blendcolor.s.green += g;
|
||||
blendcolor.s.blue += b;
|
||||
{
|
||||
SETBRIGHTNESS(brightness,blendimage->s.red,blendimage->s.green,blendimage->s.blue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (skinnum == TC_RAINBOW)
|
||||
{
|
||||
UINT32 tempcolor;
|
||||
UINT16 colorbright;
|
||||
// Calculate a sort of "gradient" for the skincolor
|
||||
// (Me splitting this into a function didn't work, so I had to ruin this entire function's groove...)
|
||||
{
|
||||
RGBA_t nextcolor;
|
||||
UINT8 firsti, secondi, mul, mulmax;
|
||||
INT32 r, g, b;
|
||||
|
||||
SETBRIGHTNESS(colorbright,blendcolor.s.red,blendcolor.s.green,blendcolor.s.blue);
|
||||
if (colorbright == 0)
|
||||
colorbright = 1; // no dividing by 0 please
|
||||
// Rainbow needs to find the closest match to the textures themselves, instead of matching brightnesses to other colors.
|
||||
// Ensue horrible mess.
|
||||
if (skinnum == TC_RAINBOW)
|
||||
{
|
||||
UINT16 brightdif = 256;
|
||||
UINT8 colorbrightnesses[16];
|
||||
INT32 compare, m, d;
|
||||
|
||||
tempcolor = (brightness * blendcolor.s.red) / colorbright;
|
||||
tempcolor = min(255, tempcolor);
|
||||
cur->s.red = (UINT8)tempcolor;
|
||||
// Ignore pure white & pitch black
|
||||
if (brightness > 253 || brightness < 2)
|
||||
{
|
||||
cur->rgba = image->rgba;
|
||||
cur++; image++; blendimage++;
|
||||
continue;
|
||||
}
|
||||
|
||||
tempcolor = (brightness * blendcolor.s.green) / colorbright;
|
||||
tempcolor = min(255, tempcolor);
|
||||
cur->s.green = (UINT8)tempcolor;
|
||||
firsti = 0;
|
||||
mul = 0;
|
||||
mulmax = 1;
|
||||
|
||||
tempcolor = (brightness * blendcolor.s.blue) / colorbright;
|
||||
tempcolor = min(255, tempcolor);
|
||||
cur->s.blue = (UINT8)tempcolor;
|
||||
cur->s.alpha = image->s.alpha;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Color strength depends on image alpha
|
||||
INT32 tempcolor;
|
||||
for (i = 0; i < translen; i++)
|
||||
{
|
||||
RGBA_t tempc = V_GetColor(translation[i]);
|
||||
SETBRIGHTNESS(colorbrightnesses[i], tempc.s.red, tempc.s.green, tempc.s.blue); // store brightnesses for comparison
|
||||
}
|
||||
|
||||
tempcolor = ((image->s.red * (255-blendimage->s.alpha)) / 255) + ((blendcolor.s.red * blendimage->s.alpha) / 255);
|
||||
tempcolor = min(255, tempcolor);
|
||||
cur->s.red = (UINT8)tempcolor;
|
||||
for (i = 0; i < translen; i++)
|
||||
{
|
||||
if (brightness > colorbrightnesses[i]) // don't allow greater matches (because calculating a makeshift gradient for this is already a huge mess as is)
|
||||
continue;
|
||||
|
||||
tempcolor = ((image->s.green * (255-blendimage->s.alpha)) / 255) + ((blendcolor.s.green * blendimage->s.alpha) / 255);
|
||||
tempcolor = min(255, tempcolor);
|
||||
cur->s.green = (UINT8)tempcolor;
|
||||
compare = abs((INT16)(colorbrightnesses[i]) - (INT16)(brightness));
|
||||
|
||||
tempcolor = ((image->s.blue * (255-blendimage->s.alpha)) / 255) + ((blendcolor.s.blue * blendimage->s.alpha) / 255);
|
||||
tempcolor = min(255, tempcolor);
|
||||
cur->s.blue = (UINT8)tempcolor;
|
||||
cur->s.alpha = image->s.alpha;
|
||||
if (compare < brightdif)
|
||||
{
|
||||
brightdif = (UINT16)compare;
|
||||
firsti = i; // best matching color that's equal brightness or darker
|
||||
}
|
||||
}
|
||||
|
||||
secondi = firsti+1; // next color in line
|
||||
if (secondi >= translen)
|
||||
{
|
||||
m = (INT16)brightness; // - 0;
|
||||
d = (INT16)colorbrightnesses[firsti]; // - 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
m = (INT16)brightness - (INT16)colorbrightnesses[secondi];
|
||||
d = (INT16)colorbrightnesses[firsti] - (INT16)colorbrightnesses[secondi];
|
||||
}
|
||||
|
||||
if (m >= d)
|
||||
m = d-1;
|
||||
|
||||
mulmax = 16;
|
||||
|
||||
// calculate the "gradient" multiplier based on how close this color is to the one next in line
|
||||
if (m <= 0 || d <= 0)
|
||||
mul = 0;
|
||||
else
|
||||
mul = (mulmax-1) - ((m * mulmax) / d);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Just convert brightness to a skincolor value, use distance to next position to find the gradient multipler
|
||||
firsti = 0;
|
||||
|
||||
for (i = 1; i < translen; i++)
|
||||
{
|
||||
if (brightness >= cutoff[i])
|
||||
break;
|
||||
firsti = i;
|
||||
}
|
||||
|
||||
secondi = firsti+1;
|
||||
|
||||
mulmax = cutoff[firsti];
|
||||
if (secondi < translen)
|
||||
mulmax -= cutoff[secondi];
|
||||
|
||||
mul = cutoff[firsti] - brightness;
|
||||
}
|
||||
|
||||
blendcolor = V_GetColor(translation[firsti]);
|
||||
|
||||
if (mul > 0) // If it's 0, then we only need the first color.
|
||||
{
|
||||
if (secondi >= translen) // blend to black
|
||||
nextcolor = V_GetColor(31);
|
||||
else
|
||||
nextcolor = V_GetColor(translation[secondi]);
|
||||
|
||||
// Find difference between points
|
||||
r = (INT32)(nextcolor.s.red - blendcolor.s.red);
|
||||
g = (INT32)(nextcolor.s.green - blendcolor.s.green);
|
||||
b = (INT32)(nextcolor.s.blue - blendcolor.s.blue);
|
||||
|
||||
// Find the gradient of the two points
|
||||
r = ((mul * r) / mulmax);
|
||||
g = ((mul * g) / mulmax);
|
||||
b = ((mul * b) / mulmax);
|
||||
|
||||
// Add gradient value to color
|
||||
blendcolor.s.red += r;
|
||||
blendcolor.s.green += g;
|
||||
blendcolor.s.blue += b;
|
||||
}
|
||||
}
|
||||
|
||||
if (skinnum == TC_RAINBOW)
|
||||
{
|
||||
UINT32 tempcolor;
|
||||
UINT16 colorbright;
|
||||
|
||||
SETBRIGHTNESS(colorbright,blendcolor.s.red,blendcolor.s.green,blendcolor.s.blue);
|
||||
if (colorbright == 0)
|
||||
colorbright = 1; // no dividing by 0 please
|
||||
|
||||
tempcolor = (brightness * blendcolor.s.red) / colorbright;
|
||||
tempcolor = min(255, tempcolor);
|
||||
cur->s.red = (UINT8)tempcolor;
|
||||
|
||||
tempcolor = (brightness * blendcolor.s.green) / colorbright;
|
||||
tempcolor = min(255, tempcolor);
|
||||
cur->s.green = (UINT8)tempcolor;
|
||||
|
||||
tempcolor = (brightness * blendcolor.s.blue) / colorbright;
|
||||
tempcolor = min(255, tempcolor);
|
||||
cur->s.blue = (UINT8)tempcolor;
|
||||
cur->s.alpha = image->s.alpha;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Color strength depends on image alpha
|
||||
INT32 tempcolor;
|
||||
|
||||
tempcolor = ((image->s.red * (255-blendimage->s.alpha)) / 255) + ((blendcolor.s.red * blendimage->s.alpha) / 255);
|
||||
tempcolor = min(255, tempcolor);
|
||||
cur->s.red = (UINT8)tempcolor;
|
||||
|
||||
tempcolor = ((image->s.green * (255-blendimage->s.alpha)) / 255) + ((blendcolor.s.green * blendimage->s.alpha) / 255);
|
||||
tempcolor = min(255, tempcolor);
|
||||
cur->s.green = (UINT8)tempcolor;
|
||||
|
||||
tempcolor = ((image->s.blue * (255-blendimage->s.alpha)) / 255) + ((blendcolor.s.blue * blendimage->s.alpha) / 255);
|
||||
tempcolor = min(255, tempcolor);
|
||||
cur->s.blue = (UINT8)tempcolor;
|
||||
cur->s.alpha = image->s.alpha;
|
||||
}
|
||||
|
||||
skippixel:
|
||||
|
||||
// *Now* we can do Metal Sonic's flashing
|
||||
if (skinnum == TC_METALSONIC)
|
||||
{
|
||||
// Blend dark blue into white
|
||||
if (cur->s.alpha > 0 && cur->s.red == 0 && cur->s.green == 0 && cur->s.blue < 255 && cur->s.blue > 31)
|
||||
{
|
||||
// Sal: Invert non-blue
|
||||
cur->s.red = cur->s.green = (255 - cur->s.blue);
|
||||
cur->s.blue = 255;
|
||||
}
|
||||
|
||||
cur->s.alpha = image->s.alpha;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
cur++; image++; blendimage++;
|
||||
cur++; image++;
|
||||
|
||||
if (blendimage != NULL)
|
||||
blendimage++;
|
||||
}
|
||||
|
||||
return;
|
||||
|
@ -977,6 +1046,14 @@ static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT
|
|||
// If here, the blended texture has not been created
|
||||
// So we create it
|
||||
|
||||
if ((blendgpatch && blendgpatch->mipmap->grInfo.format)
|
||||
&& (gpatch->width != blendgpatch->width || gpatch->height != blendgpatch->height))
|
||||
{
|
||||
// Blend image exists, but it's bad.
|
||||
HWD.pfnSetTexture(gpatch->mipmap);
|
||||
return;
|
||||
}
|
||||
|
||||
//BP: WARNING: don't free it manually without clearing the cache of harware renderer
|
||||
// (it have a liste of mipmap)
|
||||
// this malloc is cleared in HWR_FreeTextureCache
|
||||
|
@ -1221,50 +1298,44 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
|
|||
|
||||
if (gpatch && gpatch->mipmap->grInfo.format) // else if meant that if a texture couldn't be loaded, it would just end up using something else's texture
|
||||
{
|
||||
if (md2->blendgrpatch && ((GLPatch_t *)md2->blendgrpatch)->mipmap->grInfo.format
|
||||
&& gpatch->width == ((GLPatch_t *)md2->blendgrpatch)->width && gpatch->height == ((GLPatch_t *)md2->blendgrpatch)->height)
|
||||
{
|
||||
INT32 skinnum = INT32_MAX;
|
||||
if ((spr->mobj->flags & (MF_ENEMY|MF_BOSS)) && (spr->mobj->flags2 & MF2_FRET) && !(spr->mobj->flags & MF_GRENADEBOUNCE) && (leveltime & 1)) // Bosses "flash"
|
||||
{
|
||||
if (spr->mobj->type == MT_CYBRAKDEMON || spr->mobj->colorized)
|
||||
skinnum = TC_ALLWHITE;
|
||||
else if (spr->mobj->type == MT_METALSONIC_BATTLE)
|
||||
skinnum = TC_METALSONIC;
|
||||
else
|
||||
skinnum = TC_BOSS;
|
||||
}
|
||||
else if ((skincolors_t)spr->mobj->color != SKINCOLOR_NONE)
|
||||
{
|
||||
if (spr->mobj->colorized)
|
||||
skinnum = TC_RAINBOW;
|
||||
else if (spr->mobj->player && spr->mobj->player->dashmode >= DASHMODE_THRESHOLD
|
||||
&& (spr->mobj->player->charflags & SF_DASHMODE)
|
||||
&& ((leveltime/2) & 1))
|
||||
{
|
||||
if (spr->mobj->player->charflags & SF_MACHINE)
|
||||
skinnum = TC_DASHMODE;
|
||||
else
|
||||
skinnum = TC_RAINBOW;
|
||||
}
|
||||
else if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY)
|
||||
skinnum = (INT32)((skin_t*)spr->mobj->skin-skins);
|
||||
else
|
||||
skinnum = TC_DEFAULT;
|
||||
}
|
||||
INT32 skinnum = INT32_MAX;
|
||||
|
||||
// Translation or skin number found
|
||||
if (skinnum != INT32_MAX)
|
||||
HWR_GetBlendedTexture(gpatch, (GLPatch_t *)md2->blendgrpatch, skinnum, spr->colormap, (skincolors_t)spr->mobj->color);
|
||||
if ((spr->mobj->flags & (MF_ENEMY|MF_BOSS)) && (spr->mobj->flags2 & MF2_FRET) && !(spr->mobj->flags & MF_GRENADEBOUNCE) && (leveltime & 1)) // Bosses "flash"
|
||||
{
|
||||
if (spr->mobj->type == MT_CYBRAKDEMON || spr->mobj->colorized)
|
||||
skinnum = TC_ALLWHITE;
|
||||
else if (spr->mobj->type == MT_METALSONIC_BATTLE)
|
||||
skinnum = TC_METALSONIC;
|
||||
else
|
||||
skinnum = TC_BOSS;
|
||||
}
|
||||
else if ((skincolors_t)spr->mobj->color != SKINCOLOR_NONE)
|
||||
{
|
||||
if (spr->mobj->colorized)
|
||||
skinnum = TC_RAINBOW;
|
||||
else if (spr->mobj->player && spr->mobj->player->dashmode >= DASHMODE_THRESHOLD
|
||||
&& (spr->mobj->player->charflags & SF_DASHMODE)
|
||||
&& ((leveltime/2) & 1))
|
||||
{
|
||||
// Sorry nothing
|
||||
HWD.pfnSetTexture(gpatch->mipmap);
|
||||
if (spr->mobj->player->charflags & SF_MACHINE)
|
||||
skinnum = TC_DASHMODE;
|
||||
else
|
||||
skinnum = TC_RAINBOW;
|
||||
}
|
||||
else if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY)
|
||||
skinnum = (INT32)((skin_t*)spr->mobj->skin-skins);
|
||||
else
|
||||
skinnum = TC_DEFAULT;
|
||||
}
|
||||
|
||||
// Translation or skin number found
|
||||
if (skinnum != INT32_MAX)
|
||||
{
|
||||
HWR_GetBlendedTexture(gpatch, (GLPatch_t *)md2->blendgrpatch, skinnum, spr->colormap, (skincolors_t)spr->mobj->color);
|
||||
}
|
||||
else
|
||||
{
|
||||
// This is safe, since we know the texture has been downloaded
|
||||
// Sorry nothing
|
||||
HWD.pfnSetTexture(gpatch->mipmap);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2222,11 +2222,11 @@ EXPORT void HWRAPI(DrawModel) (model_t *model, INT32 frameIndex, INT32 duration,
|
|||
EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
|
||||
{
|
||||
static boolean special_splitscreen;
|
||||
float used_fov;
|
||||
pglLoadIdentity();
|
||||
if (stransform)
|
||||
{
|
||||
boolean fovx90;
|
||||
|
||||
used_fov = stransform->fovxangle;
|
||||
#ifdef USE_FTRANSFORM_MIRROR
|
||||
// mirroring from Kart
|
||||
if (stransform->mirror)
|
||||
|
@ -2242,32 +2242,28 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
|
|||
pglRotatef(stransform->angley+270.0f, 0.0f, 1.0f, 0.0f);
|
||||
pglTranslatef(-stransform->x, -stransform->z, -stransform->y);
|
||||
|
||||
pglMatrixMode(GL_PROJECTION);
|
||||
pglLoadIdentity();
|
||||
fovx90 = stransform->fovxangle > 0.0f && fabsf(stransform->fovxangle - 90.0f) < 0.5f;
|
||||
special_splitscreen = (stransform->splitscreen && fovx90);
|
||||
if (special_splitscreen)
|
||||
GLPerspective(53.13f, 2*ASPECT_RATIO); // 53.13 = 2*atan(0.5)
|
||||
else
|
||||
GLPerspective(stransform->fovxangle, ASPECT_RATIO);
|
||||
pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix); // added for new coronas' code (without depth buffer)
|
||||
pglMatrixMode(GL_MODELVIEW);
|
||||
special_splitscreen = stransform->splitscreen;
|
||||
}
|
||||
else
|
||||
{
|
||||
used_fov = fov;
|
||||
pglScalef(1.0f, 1.0f, -1.0f);
|
||||
|
||||
pglMatrixMode(GL_PROJECTION);
|
||||
pglLoadIdentity();
|
||||
if (special_splitscreen)
|
||||
GLPerspective(53.13f, 2*ASPECT_RATIO); // 53.13 = 2*atan(0.5)
|
||||
else
|
||||
//Hurdler: is "fov" correct?
|
||||
GLPerspective(fov, ASPECT_RATIO);
|
||||
pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix); // added for new coronas' code (without depth buffer)
|
||||
pglMatrixMode(GL_MODELVIEW);
|
||||
}
|
||||
|
||||
pglMatrixMode(GL_PROJECTION);
|
||||
pglLoadIdentity();
|
||||
|
||||
if (special_splitscreen)
|
||||
{
|
||||
used_fov = atan(tan(used_fov*M_PI/360)*0.8)*360/M_PI;
|
||||
GLPerspective(used_fov, 2*ASPECT_RATIO);
|
||||
}
|
||||
else
|
||||
GLPerspective(used_fov, ASPECT_RATIO);
|
||||
|
||||
pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix); // added for new coronas' code (without depth buffer)
|
||||
pglMatrixMode(GL_MODELVIEW);
|
||||
|
||||
pglGetFloatv(GL_MODELVIEW_MATRIX, modelMatrix); // added for new coronas' code (without depth buffer)
|
||||
}
|
||||
|
||||
|
|
103
src/hu_stuff.c
103
src/hu_stuff.c
|
@ -17,6 +17,7 @@
|
|||
|
||||
#include "m_menu.h" // gametype_cons_t
|
||||
#include "m_cond.h" // emblems
|
||||
#include "m_misc.h" // word jumping
|
||||
|
||||
#include "d_clisrv.h"
|
||||
|
||||
|
@ -501,37 +502,31 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
|
|||
// what we're gonna do now is check if the player exists
|
||||
// with that logic, characters 4 and 5 are our numbers:
|
||||
const char *newmsg;
|
||||
char *playernum = (char*) malloc(3);
|
||||
char playernum[3];
|
||||
INT32 spc = 1; // used if playernum[1] is a space.
|
||||
|
||||
strncpy(playernum, msg+3, 3);
|
||||
// check for undesirable characters in our "number"
|
||||
if (((playernum[0] < '0') || (playernum[0] > '9')) || ((playernum[1] < '0') || (playernum[1] > '9')))
|
||||
if (((playernum[0] < '0') || (playernum[0] > '9')) || ((playernum[1] < '0') || (playernum[1] > '9')))
|
||||
{
|
||||
// check if playernum[1] is a space
|
||||
if (playernum[1] == ' ')
|
||||
spc = 0;
|
||||
// let it slide
|
||||
// let it slide
|
||||
else
|
||||
{
|
||||
HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<playernum> \'.", false);
|
||||
free(playernum);
|
||||
return;
|
||||
}
|
||||
}
|
||||
// I'm very bad at C, I swear I am, additional checks eww!
|
||||
if (spc != 0)
|
||||
{
|
||||
if (msg[5] != ' ')
|
||||
{
|
||||
HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<playernum> \'.", false);
|
||||
free(playernum);
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (spc != 0 && msg[5] != ' ')
|
||||
{
|
||||
HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<playernum> \'.", false);
|
||||
return;
|
||||
}
|
||||
|
||||
target = atoi((const char*) playernum); // turn that into a number
|
||||
free(playernum);
|
||||
target = atoi(playernum); // turn that into a number
|
||||
//CONS_Printf("%d\n", target);
|
||||
|
||||
// check for target player, if it doesn't exist then we can't send the message!
|
||||
|
@ -659,13 +654,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
M_GetText("Illegal say command received from %s while muted\n") : M_GetText("Illegal csay command received from non-admin %s\n"),
|
||||
player_names[playernum]);
|
||||
if (server)
|
||||
{
|
||||
UINT8 buf[2];
|
||||
|
||||
buf[0] = (UINT8)playernum;
|
||||
buf[1] = KICK_MSG_CON_FAIL;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
}
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -679,13 +668,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal say command received from %s containing invalid characters\n"), player_names[playernum]);
|
||||
if (server)
|
||||
{
|
||||
char buf[2];
|
||||
|
||||
buf[0] = (char)playernum;
|
||||
buf[1] = KICK_MSG_CON_FAIL;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
}
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -1033,9 +1016,6 @@ void HU_Ticker(void)
|
|||
#ifndef NONET
|
||||
|
||||
static boolean teamtalk = false;
|
||||
/*static char chatchars[QUEUESIZE];
|
||||
static INT32 head = 0, tail = 0;*/
|
||||
// WHY DO YOU OVERCOMPLICATE EVERYTHING?????????
|
||||
|
||||
// Clear spaces so we don't end up with messages only made out of emptiness
|
||||
static boolean HU_clearChatSpaces(void)
|
||||
|
@ -1094,11 +1074,11 @@ static void HU_queueChatChar(char c)
|
|||
|
||||
if (strlen(msg) > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm
|
||||
{
|
||||
INT32 spc = 1; // used if nodenum[1] is a space.
|
||||
char *nodenum = (char*) malloc(3);
|
||||
INT32 spc = 1; // used if playernum[1] is a space.
|
||||
char playernum[3];
|
||||
const char *newmsg;
|
||||
|
||||
// what we're gonna do now is check if the node exists
|
||||
// what we're gonna do now is check if the player exists
|
||||
// with that logic, characters 4 and 5 are our numbers:
|
||||
|
||||
// teamtalk can't send PMs, just don't send it, else everyone would be able to see it, and no one wants to see your sex RP sicko.
|
||||
|
@ -1108,18 +1088,17 @@ static void HU_queueChatChar(char c)
|
|||
return;
|
||||
}
|
||||
|
||||
strncpy(nodenum, msg+3, 3);
|
||||
strncpy(playernum, msg+3, 3);
|
||||
// check for undesirable characters in our "number"
|
||||
if (((nodenum[0] < '0') || (nodenum[0] > '9')) || ((nodenum[1] < '0') || (nodenum[1] > '9')))
|
||||
if (((playernum[0] < '0') || (playernum[0] > '9')) || ((playernum[1] < '0') || (playernum[1] > '9')))
|
||||
{
|
||||
// check if nodenum[1] is a space
|
||||
if (nodenum[1] == ' ')
|
||||
// check if playernum[1] is a space
|
||||
if (playernum[1] == ' ')
|
||||
spc = 0;
|
||||
// let it slide
|
||||
else
|
||||
{
|
||||
HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<node> \'.", false);
|
||||
free(nodenum);
|
||||
HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<player num> \'.", false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -1128,14 +1107,12 @@ static void HU_queueChatChar(char c)
|
|||
{
|
||||
if (msg[5] != ' ')
|
||||
{
|
||||
HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<node> \'.", false);
|
||||
free(nodenum);
|
||||
HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<player num> \'.", false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
target = atoi((const char*) nodenum); // turn that into a number
|
||||
free(nodenum);
|
||||
target = atoi(playernum); // turn that into a number
|
||||
//CONS_Printf("%d\n", target);
|
||||
|
||||
// check for target player, if it doesn't exist then we can't send the message!
|
||||
|
@ -1147,7 +1124,7 @@ static void HU_queueChatChar(char c)
|
|||
return;
|
||||
}
|
||||
|
||||
// we need to get rid of the /pm<node>
|
||||
// we need to get rid of the /pm<player num>
|
||||
newmsg = msg+5+spc;
|
||||
strlcpy(msg, newmsg, 255);
|
||||
}
|
||||
|
@ -1349,9 +1326,19 @@ boolean HU_Responder(event_t *ev)
|
|||
chat_scrolltime = 4;
|
||||
}
|
||||
else if (c == KEY_LEFTARROW && c_input != 0 && !OLDCHAT) // i said go back
|
||||
c_input--;
|
||||
{
|
||||
if (ctrldown)
|
||||
c_input = M_JumpWordReverse(w_chat, c_input);
|
||||
else
|
||||
c_input--;
|
||||
}
|
||||
else if (c == KEY_RIGHTARROW && c_input < strlen(w_chat) && !OLDCHAT) // don't need to check for admin or w/e here since the chat won't ever contain anything if it's muted.
|
||||
c_input++;
|
||||
{
|
||||
if (ctrldown)
|
||||
c_input += M_JumpWord(&w_chat[c_input]);
|
||||
else
|
||||
c_input++;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
@ -1660,12 +1647,9 @@ static void HU_drawChatLog(INT32 offset)
|
|||
}
|
||||
chat_scrollmedown = false;
|
||||
|
||||
// getmaxscroll through a lazy hack. We do all these loops, so let's not do more loops that are gonna lag the game more. :P
|
||||
chat_maxscroll = (dy/charheight); // welcome to C, we don't know what min() and max() are.
|
||||
if (chat_maxscroll <= (UINT32)cv_chatheight.value)
|
||||
chat_maxscroll = 0;
|
||||
else
|
||||
chat_maxscroll -= cv_chatheight.value;
|
||||
// getmaxscroll through a lazy hack. We do all these loops,
|
||||
// so let's not do more loops that are gonna lag the game more. :P
|
||||
chat_maxscroll = max(dy / charheight - cv_chatheight.value, 0);
|
||||
|
||||
// if we're not bound by the time, autoscroll for next frame:
|
||||
if (atbottom)
|
||||
|
@ -1806,21 +1790,17 @@ static void HU_DrawChat(void)
|
|||
i = 0;
|
||||
for(i=0; (i<MAXPLAYERS); i++)
|
||||
{
|
||||
|
||||
// filter: (code needs optimization pls help I'm bad with C)
|
||||
if (w_chat[3])
|
||||
{
|
||||
char *nodenum;
|
||||
char playernum[3];
|
||||
UINT32 n;
|
||||
// right, that's half important: (w_chat[4] may be a space since /pm0 msg is perfectly acceptable!)
|
||||
if ( ( ((w_chat[3] != 0) && ((w_chat[3] < '0') || (w_chat[3] > '9'))) || ((w_chat[4] != 0) && (((w_chat[4] < '0') || (w_chat[4] > '9'))))) && (w_chat[4] != ' '))
|
||||
break;
|
||||
|
||||
|
||||
nodenum = (char*) malloc(3);
|
||||
strncpy(nodenum, w_chat+3, 3);
|
||||
n = atoi((const char*) nodenum); // turn that into a number
|
||||
free(nodenum);
|
||||
strncpy(playernum, w_chat+3, 3);
|
||||
n = atoi(playernum); // turn that into a number
|
||||
// special cases:
|
||||
|
||||
if ((n == 0) && !(w_chat[4] == '0'))
|
||||
|
@ -1867,7 +1847,6 @@ static void HU_DrawChat(void)
|
|||
}
|
||||
|
||||
HU_drawChatLog(typelines-1); // typelines is the # of lines we're typing. If there's more than 1 then the log should scroll up to give us more space.
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
64
src/info.c
64
src/info.c
|
@ -1849,18 +1849,19 @@ state_t states[NUMSTATES] =
|
|||
{SPR_BBLS, 3, 8, {A_BubbleCheck}, 0, 0, S_BUBBLES1}, // S_BUBBLES4
|
||||
|
||||
// Level End Sign
|
||||
{SPR_SIGN, 0, -1, {A_SignPlayer}, -3, 0, S_NULL}, // S_SIGN
|
||||
{SPR_SIGN, 0, 1, {A_SignSpin}, 30, 0, S_SIGNSPIN2}, // S_SIGNSPIN1
|
||||
{SPR_SIGN, 0, 0, {A_Repeat}, 4, S_SIGNSPIN1, S_SIGNSPIN3}, // S_SIGNSPIN2
|
||||
{SPR_SIGN, 0, 0, {A_SignPlayer}, -2, 0, S_SIGNSPIN4}, // S_SIGNSPIN3
|
||||
{SPR_SIGN, 0, 1, {A_SignSpin}, 30, 0, S_SIGNSPIN5}, // S_SIGNSPIN4
|
||||
{SPR_SIGN, 0, 0, {A_Repeat}, 4, S_SIGNSPIN4, S_SIGNSPIN6}, // S_SIGNSPIN5
|
||||
{SPR_SIGN, 0, 0, {A_SignPlayer}, -3, 0, S_SIGNSPIN1}, // S_SIGNSPIN6
|
||||
{SPR_SIGN, 0, 1, {A_SignPlayer}, -1, 0, S_SIGNSLOW}, // S_SIGNPLAYER
|
||||
{SPR_SIGN, 0, 1, {A_SignSpin}, 30, 0, S_SIGNSLOW}, // S_SIGNSLOW
|
||||
{SPR_SIGN, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SIGNSTOP
|
||||
{SPR_SIGN, FF_PAPERSPRITE|2, -1, {NULL}, 0, 0, S_NULL}, // S_SIGNBOARD
|
||||
{SPR_SIGN, FF_PAPERSPRITE|1, -1, {NULL}, 0, 29, S_NULL}, // S_EGGMANSIGN
|
||||
{SPR_SIGN, 0, -1, {A_SignPlayer}, -3, 0, S_NULL}, // S_SIGN
|
||||
{SPR_SIGN, 0, 1, {A_SignSpin}, 30, 0, S_SIGNSPIN2}, // S_SIGNSPIN1
|
||||
{SPR_SIGN, 0, 0, {A_Repeat}, 4, S_SIGNSPIN1, S_SIGNSPIN3}, // S_SIGNSPIN2
|
||||
{SPR_SIGN, 0, 0, {A_SignPlayer}, -2, 0, S_SIGNSPIN4}, // S_SIGNSPIN3
|
||||
{SPR_SIGN, 0, 1, {A_SignSpin}, 30, 0, S_SIGNSPIN5}, // S_SIGNSPIN4
|
||||
{SPR_SIGN, 0, 0, {A_Repeat}, 4, S_SIGNSPIN4, S_SIGNSPIN6}, // S_SIGNSPIN5
|
||||
{SPR_SIGN, 0, 0, {A_SignPlayer}, -3, 0, S_SIGNSPIN1}, // S_SIGNSPIN6
|
||||
{SPR_SIGN, 0, 1, {A_SignPlayer}, -1, 0, S_SIGNSLOW}, // S_SIGNPLAYER
|
||||
{SPR_SIGN, 0, 1, {A_SignSpin}, 30, 0, S_SIGNSLOW}, // S_SIGNSLOW
|
||||
{SPR_SIGN, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SIGNSTOP
|
||||
{SPR_SIGN, FF_PAPERSPRITE| 2, -1, {NULL}, 0, 0, S_NULL}, // S_SIGNBOARD
|
||||
{SPR_SIGN, FF_PAPERSPRITE| 1, -1, {NULL}, 0, 29, S_NULL}, // S_EGGMANSIGN
|
||||
{SPR_SIGN, FF_PAPERSPRITE|18, -1, {NULL}, 0, 29, S_NULL}, // S_CLEARSIGN
|
||||
|
||||
// Spike Ball
|
||||
{SPR_SPIK, 0, 1, {NULL}, 0, 0, S_SPIKEBALL2}, // S_SPIKEBALL1
|
||||
|
@ -5734,7 +5735,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
0, // mass
|
||||
0, // damage
|
||||
sfx_spring, // activesound
|
||||
MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING, // flags
|
||||
MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT, // flags
|
||||
S_EGGMOBILE2_POGO5 // raisestate
|
||||
},
|
||||
|
||||
|
@ -7850,7 +7851,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
MT_SPARK, // painchance
|
||||
sfx_s3kb8, // painsound
|
||||
S_EGGMANSIGN, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_CLEARSIGN, // missilestate
|
||||
S_SIGNSTOP, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_s3k64, // deathsound
|
||||
|
@ -19760,14 +19761,14 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
|
||||
{ // MT_FLINGNIGHTSCHIP
|
||||
-1, // doomednum
|
||||
S_NIGHTSCHIP, // spawnstate
|
||||
S_NIGHTSCHIP, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
MT_FLINGNIGHTSCHIP, // reactiontime
|
||||
MT_FLINGNIGHTSCHIP, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
MT_NIGHTSCHIP, // painchance
|
||||
MT_NIGHTSCHIP, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
|
@ -19791,7 +19792,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
1000, // spawnhealth
|
||||
S_NIGHTSSTARXMAS, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
MT_FLINGNIGHTSSTAR, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
|
@ -19811,6 +19812,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_FLINGNIGHTSSTAR
|
||||
-1, // doomednum
|
||||
S_NIGHTSSTAR, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NIGHTSSTARXMAS, // seestate
|
||||
sfx_None, // seesound
|
||||
MT_FLINGNIGHTSSTAR, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
MT_NIGHTSSTAR, // painchance
|
||||
sfx_s3k33, // painsound
|
||||
S_RING, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_SPRK1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_ncitem, // deathsound
|
||||
38*FRACUNIT, // speed
|
||||
16*FRACUNIT, // radius
|
||||
24*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SLIDEME|MF_SPECIAL, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_NIGHTSSUPERLOOP
|
||||
1707, // doomednum
|
||||
|
|
|
@ -2021,6 +2021,7 @@ typedef enum state
|
|||
S_SIGNSTOP,
|
||||
S_SIGNBOARD,
|
||||
S_EGGMANSIGN,
|
||||
S_CLEARSIGN,
|
||||
|
||||
// Spike Ball
|
||||
S_SPIKEBALL1,
|
||||
|
@ -4702,6 +4703,7 @@ typedef enum mobj_type
|
|||
MT_NIGHTSCHIP, // NiGHTS Chip
|
||||
MT_FLINGNIGHTSCHIP, // Lost NiGHTS Chip
|
||||
MT_NIGHTSSTAR, // NiGHTS Star
|
||||
MT_FLINGNIGHTSSTAR, // Lost NiGHTS Star
|
||||
MT_NIGHTSSUPERLOOP,
|
||||
MT_NIGHTSDRILLREFILL,
|
||||
MT_NIGHTSHELPER,
|
||||
|
|
|
@ -2193,6 +2193,20 @@ static int lib_rPointInSubsector(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
static int lib_rIsPointInSubsector(lua_State *L)
|
||||
{
|
||||
fixed_t x = luaL_checkfixed(L, 1);
|
||||
fixed_t y = luaL_checkfixed(L, 2);
|
||||
subsector_t *sub = R_IsPointInSubsector(x, y);
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
if (sub)
|
||||
LUA_PushUserdata(L, sub, META_SUBSECTOR);
|
||||
else
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// R_THINGS
|
||||
////////////
|
||||
|
||||
|
@ -3127,6 +3141,7 @@ static luaL_Reg lib[] = {
|
|||
{"R_PointToDist",lib_rPointToDist},
|
||||
{"R_PointToDist2",lib_rPointToDist2},
|
||||
{"R_PointInSubsector",lib_rPointInSubsector},
|
||||
{"R_IsPointInSubsector",lib_rIsPointInSubsector},
|
||||
|
||||
// r_things (sprite)
|
||||
{"R_Char2Frame",lib_rChar2Frame},
|
||||
|
|
|
@ -87,13 +87,7 @@ deny:
|
|||
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal lua command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
{
|
||||
UINT8 bufn[2];
|
||||
|
||||
bufn[0] = (UINT8)playernum;
|
||||
bufn[1] = KICK_MSG_CON_FAIL;
|
||||
SendNetXCmd(XD_KICK, &bufn, 2);
|
||||
}
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
}
|
||||
|
||||
// Wrapper for COM_AddCommand commands
|
||||
|
|
|
@ -57,6 +57,7 @@ enum hook {
|
|||
hook_TeamSwitch,
|
||||
hook_ViewpointSwitch,
|
||||
hook_SeenPlayer,
|
||||
hook_PlayerThink,
|
||||
|
||||
hook_MAX // last hook
|
||||
};
|
||||
|
@ -108,5 +109,6 @@ UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean
|
|||
#ifdef SEENAMES
|
||||
boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend); // Hook for MT_NAMECHECK
|
||||
#endif
|
||||
#define LUAh_PlayerThink(player) LUAh_PlayerHook(player, hook_PlayerThink) // Hook for P_PlayerThink
|
||||
|
||||
#endif
|
||||
|
|
|
@ -68,6 +68,7 @@ const char *const hookNames[hook_MAX+1] = {
|
|||
"TeamSwitch",
|
||||
"ViewpointSwitch",
|
||||
"SeenPlayer",
|
||||
"PlayerThink",
|
||||
NULL
|
||||
};
|
||||
|
||||
|
@ -216,6 +217,7 @@ static int lib_addHook(lua_State *L)
|
|||
case hook_SeenPlayer:
|
||||
case hook_ShieldSpawn:
|
||||
case hook_ShieldSpecial:
|
||||
case hook_PlayerThink:
|
||||
lastp = &playerhooks;
|
||||
break;
|
||||
case hook_LinedefExecute:
|
||||
|
|
|
@ -157,13 +157,21 @@ static const char *const side_opt[] = {
|
|||
enum vertex_e {
|
||||
vertex_valid = 0,
|
||||
vertex_x,
|
||||
vertex_y
|
||||
vertex_y,
|
||||
vertex_floorz,
|
||||
vertex_floorzset,
|
||||
vertex_ceilingz,
|
||||
vertex_ceilingzset
|
||||
};
|
||||
|
||||
static const char *const vertex_opt[] = {
|
||||
"valid",
|
||||
"x",
|
||||
"y",
|
||||
"floorz",
|
||||
"floorzset",
|
||||
"ceilingz",
|
||||
"ceilingzset",
|
||||
NULL};
|
||||
|
||||
enum ffloor_e {
|
||||
|
@ -968,6 +976,18 @@ static int vertex_get(lua_State *L)
|
|||
case vertex_y:
|
||||
lua_pushfixed(L, vertex->y);
|
||||
return 1;
|
||||
case vertex_floorzset:
|
||||
lua_pushboolean(L, vertex->floorzset);
|
||||
return 1;
|
||||
case vertex_ceilingzset:
|
||||
lua_pushboolean(L, vertex->ceilingzset);
|
||||
return 1;
|
||||
case vertex_floorz:
|
||||
lua_pushfixed(L, vertex->floorz);
|
||||
return 1;
|
||||
case vertex_ceilingz:
|
||||
lua_pushfixed(L, vertex->ceilingz);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -2014,6 +2034,8 @@ static int mapheaderinfo_get(lua_State *L)
|
|||
lua_pushinteger(L, header->typeoflevel);
|
||||
else if (fastcmp(field,"nextlevel"))
|
||||
lua_pushinteger(L, header->nextlevel);
|
||||
else if (fastcmp(field,"keywords"))
|
||||
lua_pushstring(L, header->keywords);
|
||||
else if (fastcmp(field,"musname"))
|
||||
lua_pushstring(L, header->musname);
|
||||
else if (fastcmp(field,"mustrack"))
|
||||
|
|
|
@ -88,7 +88,8 @@ enum mobj_e {
|
|||
#ifdef ESLOPE
|
||||
mobj_standingslope,
|
||||
#endif
|
||||
mobj_colorized
|
||||
mobj_colorized,
|
||||
mobj_shadowscale
|
||||
};
|
||||
|
||||
static const char *const mobj_opt[] = {
|
||||
|
@ -156,6 +157,7 @@ static const char *const mobj_opt[] = {
|
|||
"standingslope",
|
||||
#endif
|
||||
"colorized",
|
||||
"shadowscale",
|
||||
NULL};
|
||||
|
||||
#define UNIMPLEMENTED luaL_error(L, LUA_QL("mobj_t") " field " LUA_QS " is not implemented for Lua and cannot be accessed.", mobj_opt[field])
|
||||
|
@ -390,6 +392,9 @@ static int mobj_get(lua_State *L)
|
|||
case mobj_colorized:
|
||||
lua_pushboolean(L, mo->colorized);
|
||||
break;
|
||||
case mobj_shadowscale:
|
||||
lua_pushfixed(L, mo->shadowscale);
|
||||
break;
|
||||
default: // extra custom variables in Lua memory
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
|
||||
I_Assert(lua_istable(L, -1));
|
||||
|
@ -719,6 +724,9 @@ static int mobj_set(lua_State *L)
|
|||
case mobj_colorized:
|
||||
mo->colorized = luaL_checkboolean(L, 3);
|
||||
break;
|
||||
case mobj_shadowscale:
|
||||
mo->shadowscale = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
default:
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
|
||||
I_Assert(lua_istable(L, -1));
|
||||
|
|
|
@ -274,12 +274,6 @@ int LUA_PushGlobals(lua_State *L, const char *word)
|
|||
return 0;
|
||||
LUA_PushUserdata(L, &players[serverplayer], META_PLAYER);
|
||||
return 1;
|
||||
} else if (fastcmp(word,"admin")) { // BACKWARDS COMPATIBILITY HACK: This was replaced with IsPlayerAdmin(), but some 2.1 Lua scripts still use the admin variable. It now points to the first admin player in the array.
|
||||
LUA_Deprecated(L, "admin", "IsPlayerAdmin(player)");
|
||||
if (!playeringame[adminplayers[0]] || IsPlayerAdmin(serverplayer))
|
||||
return 0;
|
||||
LUA_PushUserdata(L, &players[adminplayers[0]], META_PLAYER);
|
||||
return 1;
|
||||
} else if (fastcmp(word,"emeralds")) {
|
||||
lua_pushinteger(L, emeralds);
|
||||
return 1;
|
||||
|
|
14
src/m_cond.h
14
src/m_cond.h
|
@ -97,12 +97,13 @@ typedef struct
|
|||
} emblem_t;
|
||||
typedef struct
|
||||
{
|
||||
char name[20]; ///< Name of the goal (used in the "emblem awarded" cecho)
|
||||
char description[40];///< Description of goal (used in statistics)
|
||||
UINT8 conditionset; ///< Condition set that awards this emblem.
|
||||
UINT8 sprite; ///< emblem sprite to use, 0 - 25
|
||||
UINT8 color; ///< skincolor to use
|
||||
UINT8 collected; ///< Do you have this emblem?
|
||||
char name[20]; ///< Name of the goal (used in the "emblem awarded" cecho)
|
||||
char description[40]; ///< Description of goal (used in statistics)
|
||||
UINT8 conditionset; ///< Condition set that awards this emblem.
|
||||
UINT8 showconditionset; ///< Condition set that shows this emblem.
|
||||
UINT8 sprite; ///< emblem sprite to use, 0 - 25
|
||||
UINT8 color; ///< skincolor to use
|
||||
UINT8 collected; ///< Do you have this emblem?
|
||||
} extraemblem_t;
|
||||
|
||||
// Unlockable information
|
||||
|
@ -112,6 +113,7 @@ typedef struct
|
|||
char objective[64];
|
||||
UINT16 height; // menu height
|
||||
UINT8 conditionset;
|
||||
UINT8 showconditionset;
|
||||
INT16 type;
|
||||
INT16 variable;
|
||||
UINT8 nocecho;
|
||||
|
|
114
src/m_menu.c
114
src/m_menu.c
|
@ -1397,7 +1397,7 @@ static menuitem_t OP_OpenGLOptionsMenu[] =
|
|||
{IT_STRING|IT_CVAR, NULL, "Model lighting", &cv_grmodellighting, 32},
|
||||
|
||||
{IT_HEADER, NULL, "General", NULL, 51},
|
||||
{IT_STRING|IT_CVAR, NULL, "Field of view", &cv_grfov, 63},
|
||||
{IT_STRING|IT_CVAR, NULL, "Field of view", &cv_fov, 63},
|
||||
{IT_STRING|IT_CVAR, NULL, "Quality", &cv_scr_depth, 73},
|
||||
{IT_STRING|IT_CVAR, NULL, "Texture Filter", &cv_grfiltermode, 83},
|
||||
{IT_STRING|IT_CVAR, NULL, "Anisotropic", &cv_granisotropicmode,93},
|
||||
|
@ -1446,8 +1446,9 @@ static menuitem_t OP_SoundOptionsMenu[] =
|
|||
{IT_HEADER, NULL, "Miscellaneous", NULL, 102},
|
||||
{IT_STRING | IT_CVAR, NULL, "Closed Captioning", &cv_closedcaptioning, 114},
|
||||
{IT_STRING | IT_CVAR, NULL, "Reset Music Upon Dying", &cv_resetmusic, 124},
|
||||
{IT_STRING | IT_CVAR, NULL, "Default 1-Up sound", &cv_1upsound, 134},
|
||||
|
||||
{IT_STRING | IT_SUBMENU, NULL, "Advanced Settings...", &OP_SoundAdvancedDef, 144},
|
||||
{IT_STRING | IT_SUBMENU, NULL, "Advanced Settings...", &OP_SoundAdvancedDef, 154},
|
||||
};
|
||||
|
||||
#ifdef HAVE_OPENMPT
|
||||
|
@ -1583,32 +1584,33 @@ static menuitem_t OP_ServerOptionsMenu[] =
|
|||
{IT_STRING | IT_CVAR, NULL, "Players required for exit", &cv_playersforexit, 96},
|
||||
{IT_STRING | IT_CVAR, NULL, "Starposts", &cv_coopstarposts, 101},
|
||||
{IT_STRING | IT_CVAR, NULL, "Life sharing", &cv_cooplives, 106},
|
||||
{IT_STRING | IT_CVAR, NULL, "Post-goal free roaming", &cv_exitmove, 111},
|
||||
|
||||
{IT_HEADER, NULL, "Race, Competition", NULL, 115},
|
||||
{IT_STRING | IT_CVAR, NULL, "Level completion countdown", &cv_countdowntime, 121},
|
||||
{IT_STRING | IT_CVAR, NULL, "Item Monitors", &cv_competitionboxes, 126},
|
||||
{IT_HEADER, NULL, "Race, Competition", NULL, 120},
|
||||
{IT_STRING | IT_CVAR, NULL, "Level completion countdown", &cv_countdowntime, 126},
|
||||
{IT_STRING | IT_CVAR, NULL, "Item Monitors", &cv_competitionboxes, 131},
|
||||
|
||||
{IT_HEADER, NULL, "Ringslinger (Match, CTF, Tag, H&S)", NULL, 135},
|
||||
{IT_STRING | IT_CVAR, NULL, "Time Limit", &cv_timelimit, 141},
|
||||
{IT_STRING | IT_CVAR, NULL, "Score Limit", &cv_pointlimit, 146},
|
||||
{IT_STRING | IT_CVAR, NULL, "Overtime on Tie", &cv_overtime, 151},
|
||||
{IT_STRING | IT_CVAR, NULL, "Player respawn delay", &cv_respawntime, 156},
|
||||
{IT_HEADER, NULL, "Ringslinger (Match, CTF, Tag, H&S)", NULL, 140},
|
||||
{IT_STRING | IT_CVAR, NULL, "Time Limit", &cv_timelimit, 146},
|
||||
{IT_STRING | IT_CVAR, NULL, "Score Limit", &cv_pointlimit, 151},
|
||||
{IT_STRING | IT_CVAR, NULL, "Overtime on Tie", &cv_overtime, 156},
|
||||
{IT_STRING | IT_CVAR, NULL, "Player respawn delay", &cv_respawntime, 161},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Item Monitors", &cv_matchboxes, 166},
|
||||
{IT_STRING | IT_CVAR, NULL, "Weapon Rings", &cv_specialrings, 171},
|
||||
{IT_STRING | IT_CVAR, NULL, "Power Stones", &cv_powerstones, 176},
|
||||
{IT_STRING | IT_CVAR, NULL, "Item Monitors", &cv_matchboxes, 171},
|
||||
{IT_STRING | IT_CVAR, NULL, "Weapon Rings", &cv_specialrings, 176},
|
||||
{IT_STRING | IT_CVAR, NULL, "Power Stones", &cv_powerstones, 181},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Flag respawn delay", &cv_flagtime, 186},
|
||||
{IT_STRING | IT_CVAR, NULL, "Hiding time", &cv_hidetime, 191},
|
||||
{IT_STRING | IT_CVAR, NULL, "Flag respawn delay", &cv_flagtime, 191},
|
||||
{IT_STRING | IT_CVAR, NULL, "Hiding time", &cv_hidetime, 196},
|
||||
|
||||
{IT_HEADER, NULL, "Teams", NULL, 200},
|
||||
{IT_STRING | IT_CVAR, NULL, "Autobalance sizes", &cv_autobalance, 206},
|
||||
{IT_STRING | IT_CVAR, NULL, "Scramble on Map Change", &cv_scrambleonchange, 211},
|
||||
{IT_HEADER, NULL, "Teams", NULL, 205},
|
||||
{IT_STRING | IT_CVAR, NULL, "Autobalance sizes", &cv_autobalance, 211},
|
||||
{IT_STRING | IT_CVAR, NULL, "Scramble on Map Change", &cv_scrambleonchange, 216},
|
||||
|
||||
#ifndef NONET
|
||||
{IT_HEADER, NULL, "Advanced", NULL, 220},
|
||||
{IT_STRING | IT_CVAR | IT_CV_STRING, NULL, "Master server", &cv_masterserver, 226},
|
||||
{IT_STRING | IT_CVAR, NULL, "Attempts to resynchronise", &cv_resynchattempts, 240},
|
||||
{IT_HEADER, NULL, "Advanced", NULL, 225},
|
||||
{IT_STRING | IT_CVAR | IT_CV_STRING, NULL, "Master server", &cv_masterserver, 231},
|
||||
{IT_STRING | IT_CVAR, NULL, "Attempts to resynchronise", &cv_resynchattempts, 245},
|
||||
#endif
|
||||
};
|
||||
|
||||
|
@ -6897,6 +6899,8 @@ static void M_HandleChecklist(INT32 choice)
|
|||
continue;
|
||||
if (unlockables[j].conditionset > MAXCONDITIONSETS)
|
||||
continue;
|
||||
if (!unlockables[j].unlocked && unlockables[j].showconditionset && !M_Achieved(unlockables[j].showconditionset))
|
||||
continue;
|
||||
if (unlockables[j].conditionset == unlockables[check_on].conditionset)
|
||||
continue;
|
||||
break;
|
||||
|
@ -6920,6 +6924,8 @@ static void M_HandleChecklist(INT32 choice)
|
|||
continue;
|
||||
if (unlockables[j].conditionset > MAXCONDITIONSETS)
|
||||
continue;
|
||||
if (!unlockables[j].unlocked && unlockables[j].showconditionset && !M_Achieved(unlockables[j].showconditionset))
|
||||
continue;
|
||||
if (j && unlockables[j].conditionset == unlockables[j-1].conditionset)
|
||||
continue;
|
||||
break;
|
||||
|
@ -6957,7 +6963,8 @@ static void M_DrawChecklist(void)
|
|||
while (i < MAXUNLOCKABLES)
|
||||
{
|
||||
if (unlockables[i].name[0] == 0 //|| unlockables[i].nochecklist
|
||||
|| !unlockables[i].conditionset || unlockables[i].conditionset > MAXCONDITIONSETS)
|
||||
|| !unlockables[i].conditionset || unlockables[i].conditionset > MAXCONDITIONSETS
|
||||
|| (!unlockables[i].unlocked && unlockables[i].showconditionset && !M_Achieved(unlockables[i].showconditionset)))
|
||||
{
|
||||
i += 1;
|
||||
continue;
|
||||
|
@ -6983,10 +6990,11 @@ static void M_DrawChecklist(void)
|
|||
|
||||
if (unlockables[i].objective[0] != '/')
|
||||
{
|
||||
addy(8);
|
||||
V_DrawString(currentMenu->x, y,
|
||||
addy(16);
|
||||
V_DrawString(currentMenu->x, y-8,
|
||||
V_ALLOWLOWERCASE,
|
||||
va("\x1E %s", unlockables[i].objective));
|
||||
y -= 8;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -7227,12 +7235,31 @@ static void M_EmblemHints(INT32 choice)
|
|||
|
||||
static void M_DrawEmblemHints(void)
|
||||
{
|
||||
INT32 i, j = 0;
|
||||
UINT32 collected = 0;
|
||||
INT32 i, j = 0, x, y, left_hints = NUMHINTS;
|
||||
UINT32 collected = 0, local = 0;
|
||||
emblem_t *emblem;
|
||||
const char *hint;
|
||||
|
||||
for (i = 0; i < numemblems; i++)
|
||||
{
|
||||
emblem = &emblemlocations[i];
|
||||
if (emblem->level != gamemap || emblem->type > ET_SKIN)
|
||||
continue;
|
||||
if (++local >= NUMHINTS*2)
|
||||
break;
|
||||
}
|
||||
|
||||
x = (local > NUMHINTS ? 4 : 12);
|
||||
y = 8;
|
||||
|
||||
// If there are more than 1 page's but less than 2 pages' worth of emblems,
|
||||
// put half (rounded up) of the hints on the left, and half (rounded down) on the right
|
||||
if (local > NUMHINTS && local < (NUMHINTS*2)-1)
|
||||
left_hints = (local + 1) / 2;
|
||||
|
||||
if (!local)
|
||||
V_DrawCenteredString(160, 48, V_YELLOWMAP, "No hidden emblems on this map.");
|
||||
else for (i = 0; i < numemblems; i++)
|
||||
{
|
||||
emblem = &emblemlocations[i];
|
||||
if (emblem->level != gamemap || emblem->type > ET_SKIN)
|
||||
|
@ -7241,27 +7268,35 @@ static void M_DrawEmblemHints(void)
|
|||
if (emblem->collected)
|
||||
{
|
||||
collected = V_GREENMAP;
|
||||
V_DrawMappedPatch(12, 12+(28*j), 0, W_CachePatchName(M_GetEmblemPatch(emblem, false), PU_PATCH),
|
||||
V_DrawMappedPatch(x, y+4, 0, W_CachePatchName(M_GetEmblemPatch(emblem, false), PU_PATCH),
|
||||
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(emblem), GTC_CACHE));
|
||||
}
|
||||
else
|
||||
{
|
||||
collected = 0;
|
||||
V_DrawScaledPatch(12, 12+(28*j), 0, W_CachePatchName("NEEDIT", PU_PATCH));
|
||||
V_DrawScaledPatch(x, y+4, 0, W_CachePatchName("NEEDIT", PU_PATCH));
|
||||
}
|
||||
|
||||
if (emblem->hint[0])
|
||||
hint = emblem->hint;
|
||||
else
|
||||
hint = M_GetText("No hints available.");
|
||||
hint = M_GetText("No hint available for this emblem.");
|
||||
hint = V_WordWrap(40, BASEVIDWIDTH-12, 0, hint);
|
||||
V_DrawString(40, 8+(28*j), V_RETURN8|V_ALLOWLOWERCASE|collected, hint);
|
||||
if (local > NUMHINTS)
|
||||
V_DrawThinString(x+28, y, V_RETURN8|V_ALLOWLOWERCASE|collected, hint);
|
||||
else
|
||||
V_DrawString(x+28, y, V_RETURN8|V_ALLOWLOWERCASE|collected, hint);
|
||||
|
||||
if (++j >= NUMHINTS)
|
||||
y += 28;
|
||||
|
||||
if (++j == left_hints)
|
||||
{
|
||||
x = 4+(BASEVIDWIDTH/2);
|
||||
y = 8;
|
||||
}
|
||||
else if (j >= NUMHINTS*2)
|
||||
break;
|
||||
}
|
||||
if (!j)
|
||||
V_DrawCenteredString(160, 48, V_YELLOWMAP, "No hidden emblems on this map.");
|
||||
|
||||
M_DrawGenericMenu();
|
||||
}
|
||||
|
@ -9196,7 +9231,10 @@ static void M_DrawStatsMaps(int location)
|
|||
else
|
||||
V_DrawSmallScaledPatch(292, y, 0, W_CachePatchName("NEEDIT", PU_PATCH));
|
||||
|
||||
V_DrawString(20, y, V_YELLOWMAP|V_ALLOWLOWERCASE, va("%s", exemblem->description));
|
||||
V_DrawString(20, y, V_YELLOWMAP|V_ALLOWLOWERCASE,
|
||||
(!exemblem->collected && exemblem->showconditionset && !M_Achieved(exemblem->showconditionset))
|
||||
? M_CreateSecretMenuOption(exemblem->description)
|
||||
: exemblem->description);
|
||||
}
|
||||
|
||||
y += 8;
|
||||
|
@ -10595,8 +10633,8 @@ static void M_ServerOptions(INT32 choice)
|
|||
OP_ServerOptionsMenu[ 2].status = IT_GRAYEDOUT; // Max players
|
||||
OP_ServerOptionsMenu[ 3].status = IT_GRAYEDOUT; // Allow add-on downloading
|
||||
OP_ServerOptionsMenu[ 4].status = IT_GRAYEDOUT; // Allow players to join
|
||||
OP_ServerOptionsMenu[34].status = IT_GRAYEDOUT; // Master server
|
||||
OP_ServerOptionsMenu[35].status = IT_GRAYEDOUT; // Attempts to resynchronise
|
||||
OP_ServerOptionsMenu[35].status = IT_GRAYEDOUT; // Master server
|
||||
OP_ServerOptionsMenu[36].status = IT_GRAYEDOUT; // Attempts to resynchronise
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -10604,10 +10642,10 @@ static void M_ServerOptions(INT32 choice)
|
|||
OP_ServerOptionsMenu[ 2].status = IT_STRING | IT_CVAR;
|
||||
OP_ServerOptionsMenu[ 3].status = IT_STRING | IT_CVAR;
|
||||
OP_ServerOptionsMenu[ 4].status = IT_STRING | IT_CVAR;
|
||||
OP_ServerOptionsMenu[34].status = (netgame
|
||||
OP_ServerOptionsMenu[35].status = (netgame
|
||||
? IT_GRAYEDOUT
|
||||
: (IT_STRING | IT_CVAR | IT_CV_STRING));
|
||||
OP_ServerOptionsMenu[35].status = IT_STRING | IT_CVAR;
|
||||
OP_ServerOptionsMenu[36].status = IT_STRING | IT_CVAR;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
55
src/m_misc.c
55
src/m_misc.c
|
@ -1594,16 +1594,19 @@ boolean M_ScreenshotResponder(event_t *ev)
|
|||
// M_StartupLocale.
|
||||
// Sets up gettext to translate SRB2's strings.
|
||||
#ifdef GETTEXT
|
||||
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
|
||||
#define GETTEXTDOMAIN1 "/usr/share/locale"
|
||||
#define GETTEXTDOMAIN2 "/usr/local/share/locale"
|
||||
#elif defined (_WIN32)
|
||||
#define GETTEXTDOMAIN1 "."
|
||||
#endif
|
||||
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
|
||||
#define GETTEXTDOMAIN1 "/usr/share/locale"
|
||||
#define GETTEXTDOMAIN2 "/usr/local/share/locale"
|
||||
#elif defined (_WIN32)
|
||||
#define GETTEXTDOMAIN1 "."
|
||||
#endif
|
||||
#endif // GETTEXT
|
||||
|
||||
void M_StartupLocale(void)
|
||||
{
|
||||
#ifdef GETTEXT
|
||||
char *textdomhandle = NULL;
|
||||
#endif //GETTEXT
|
||||
|
||||
CONS_Printf("M_StartupLocale...\n");
|
||||
|
||||
|
@ -1612,6 +1615,7 @@ void M_StartupLocale(void)
|
|||
// Do not set numeric locale as that affects atof
|
||||
setlocale(LC_NUMERIC, "C");
|
||||
|
||||
#ifdef GETTEXT
|
||||
// FIXME: global name define anywhere?
|
||||
#ifdef GETTEXTDOMAIN1
|
||||
textdomhandle = bindtextdomain("srb2", GETTEXTDOMAIN1);
|
||||
|
@ -1632,8 +1636,8 @@ void M_StartupLocale(void)
|
|||
textdomain("srb2");
|
||||
else
|
||||
CONS_Printf("Could not find locale text domain!\n");
|
||||
#endif //GETTEXT
|
||||
}
|
||||
#endif
|
||||
|
||||
// ==========================================================================
|
||||
// MISC STRING FUNCTIONS
|
||||
|
@ -2571,3 +2575,40 @@ void M_MkdirEach(const char *path, int start, int mode)
|
|||
{
|
||||
M_MkdirEachUntil(path, start, -1, mode);
|
||||
}
|
||||
|
||||
int M_JumpWord(const char *line)
|
||||
{
|
||||
int c;
|
||||
|
||||
c = line[0];
|
||||
|
||||
if (isspace(c))
|
||||
return strspn(line, " ");
|
||||
else if (ispunct(c))
|
||||
return strspn(line, PUNCTUATION);
|
||||
else
|
||||
{
|
||||
if (isspace(line[1]))
|
||||
return 1 + strspn(&line[1], " ");
|
||||
else
|
||||
return strcspn(line, " "PUNCTUATION);
|
||||
}
|
||||
}
|
||||
|
||||
int M_JumpWordReverse(const char *line, int offset)
|
||||
{
|
||||
int (*is)(int);
|
||||
int c;
|
||||
c = line[--offset];
|
||||
if (isspace(c))
|
||||
is = isspace;
|
||||
else if (ispunct(c))
|
||||
is = ispunct;
|
||||
else
|
||||
is = isalnum;
|
||||
c = (*is)(line[offset]);
|
||||
while (offset > 0 &&
|
||||
(*is)(line[offset - 1]) == c)
|
||||
offset--;
|
||||
return offset;
|
||||
}
|
||||
|
|
|
@ -101,6 +101,14 @@ boolean M_IsPathAbsolute (const char *path);
|
|||
void M_MkdirEach (const char *path, int start, int mode);
|
||||
void M_MkdirEachUntil (const char *path, int start, int end, int mode);
|
||||
|
||||
/* Return offset to the first word in a string. */
|
||||
/* E.g. cursor += M_JumpWord(line + cursor); */
|
||||
int M_JumpWord (const char *s);
|
||||
|
||||
/* Return index of the last word behind offset bytes in a string. */
|
||||
/* E.g. cursor = M_JumpWordReverse(line, cursor); */
|
||||
int M_JumpWordReverse (const char *line, int offset);
|
||||
|
||||
// counting bits, for weapon ammo code, usually
|
||||
FUNCMATH UINT8 M_CountBits(UINT32 num, UINT8 size);
|
||||
|
||||
|
|
110
src/mserv.c
110
src/mserv.c
|
@ -323,13 +323,9 @@ static INT32 GetServersList(void)
|
|||
//
|
||||
// MS_Connect()
|
||||
//
|
||||
static INT32 MS_Connect(const char *ip_addr, const char *str_port, INT32 async)
|
||||
#ifndef NONET
|
||||
static INT32 MS_SubConnect(const char *ip_addr, const char *str_port, INT32 async, struct sockaddr *bindaddr, socklen_t bindaddrlen)
|
||||
{
|
||||
#ifdef NONET
|
||||
(void)ip_addr;
|
||||
(void)str_port;
|
||||
(void)async;
|
||||
#else
|
||||
struct my_addrinfo *ai, *runp, hints;
|
||||
int gaie;
|
||||
|
||||
|
@ -356,50 +352,100 @@ static INT32 MS_Connect(const char *ip_addr, const char *str_port, INT32 async)
|
|||
socket_fd = socket(runp->ai_family, runp->ai_socktype, runp->ai_protocol);
|
||||
if (socket_fd != (SOCKET_TYPE)ERRSOCKET)
|
||||
{
|
||||
if (async) // do asynchronous connection
|
||||
if (!bindaddr || bind(socket_fd, bindaddr, bindaddrlen) == 0)
|
||||
{
|
||||
if (async) // do asynchronous connection
|
||||
{
|
||||
#ifdef FIONBIO
|
||||
#ifdef WATTCP
|
||||
char res = 1;
|
||||
char res = 1;
|
||||
#else
|
||||
unsigned long res = 1;
|
||||
unsigned long res = 1;
|
||||
#endif
|
||||
|
||||
ioctl(socket_fd, FIONBIO, &res);
|
||||
ioctl(socket_fd, FIONBIO, &res);
|
||||
#endif
|
||||
|
||||
if (connect(socket_fd, runp->ai_addr, (socklen_t)runp->ai_addrlen) == ERRSOCKET)
|
||||
{
|
||||
#ifdef _WIN32 // humm, on win32/win64 it doesn't work with EINPROGRESS (stupid windows)
|
||||
if (WSAGetLastError() != WSAEWOULDBLOCK)
|
||||
#else
|
||||
if (errno != EINPROGRESS)
|
||||
#endif
|
||||
if (connect(socket_fd, runp->ai_addr, (socklen_t)runp->ai_addrlen) == ERRSOCKET)
|
||||
{
|
||||
con_state = MSCS_FAILED;
|
||||
CloseConnection();
|
||||
I_freeaddrinfo(ai);
|
||||
return MS_CONNECT_ERROR;
|
||||
#ifdef _WIN32 // humm, on win32/win64 it doesn't work with EINPROGRESS (stupid windows)
|
||||
if (WSAGetLastError() != WSAEWOULDBLOCK)
|
||||
#else
|
||||
if (errno != EINPROGRESS)
|
||||
#endif
|
||||
{
|
||||
con_state = MSCS_FAILED;
|
||||
CloseConnection();
|
||||
I_freeaddrinfo(ai);
|
||||
return MS_CONNECT_ERROR;
|
||||
}
|
||||
}
|
||||
con_state = MSCS_WAITING;
|
||||
FD_ZERO(&wset);
|
||||
FD_SET(socket_fd, &wset);
|
||||
select_timeout.tv_sec = 0, select_timeout.tv_usec = 0;
|
||||
I_freeaddrinfo(ai);
|
||||
return 0;
|
||||
}
|
||||
else if (connect(socket_fd, runp->ai_addr, (socklen_t)runp->ai_addrlen) != ERRSOCKET)
|
||||
{
|
||||
I_freeaddrinfo(ai);
|
||||
return 0;
|
||||
}
|
||||
con_state = MSCS_WAITING;
|
||||
FD_ZERO(&wset);
|
||||
FD_SET(socket_fd, &wset);
|
||||
select_timeout.tv_sec = 0, select_timeout.tv_usec = 0;
|
||||
I_freeaddrinfo(ai);
|
||||
return 0;
|
||||
}
|
||||
else if (connect(socket_fd, runp->ai_addr, (socklen_t)runp->ai_addrlen) != ERRSOCKET)
|
||||
close(socket_fd);
|
||||
}
|
||||
runp = runp->ai_next;
|
||||
}
|
||||
I_freeaddrinfo(ai);
|
||||
return MS_CONNECT_ERROR;
|
||||
}
|
||||
#endif/*NONET xd*/
|
||||
|
||||
static INT32 MS_Connect(const char *ip_addr, const char *str_port, INT32 async)
|
||||
{
|
||||
#ifdef NONET
|
||||
(void)ip_addr;
|
||||
(void)str_port;
|
||||
(void)async;
|
||||
return MS_CONNECT_ERROR;
|
||||
#else
|
||||
const char *lhost;
|
||||
struct my_addrinfo hints;
|
||||
struct my_addrinfo *ai, *aip;
|
||||
int c;
|
||||
if (M_CheckParm("-bindaddr") && ( lhost = M_GetNextParm() ))
|
||||
{
|
||||
memset (&hints, 0x00, sizeof(hints));
|
||||
#ifdef AI_ADDRCONFIG
|
||||
hints.ai_flags = AI_ADDRCONFIG;
|
||||
#endif
|
||||
hints.ai_family = AF_INET;
|
||||
hints.ai_socktype = SOCK_STREAM;
|
||||
hints.ai_protocol = IPPROTO_TCP;
|
||||
if (( c = I_getaddrinfo(lhost, 0, &hints, &ai) ) != 0)
|
||||
{
|
||||
CONS_Printf(
|
||||
"mserv.c: bind to %s: %s\n",
|
||||
lhost,
|
||||
gai_strerror(c));
|
||||
return MS_GETHOSTBYNAME_ERROR;
|
||||
}
|
||||
for (aip = ai; aip; aip = aip->ai_next)
|
||||
{
|
||||
c = MS_SubConnect(ip_addr, str_port, async, aip->ai_addr, aip->ai_addrlen);
|
||||
if (c == 0)
|
||||
{
|
||||
I_freeaddrinfo(ai);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
runp = runp->ai_next;
|
||||
I_freeaddrinfo(ai);
|
||||
return c;
|
||||
}
|
||||
I_freeaddrinfo(ai);
|
||||
#endif
|
||||
return MS_CONNECT_ERROR;
|
||||
else
|
||||
return MS_SubConnect(ip_addr, str_port, async, 0, 0);
|
||||
#endif/*NONET xd*/
|
||||
}
|
||||
|
||||
#define NUM_LIST_SERVER MAXSERVERLIST
|
||||
|
|
|
@ -5177,6 +5177,8 @@ void A_SignPlayer(mobj_t *actor)
|
|||
|
||||
if (signcolor)
|
||||
;
|
||||
else if (!skin->sprites[SPR2_SIGN].numframes)
|
||||
signcolor = facecolor;
|
||||
else if ((actor->target->player->skincolor == skin->prefcolor) && (skin->prefoppositecolor)) // Set it as the skin's preferred oppositecolor?
|
||||
signcolor = skin->prefoppositecolor;
|
||||
else if (actor->target->player->skincolor) // Set the sign to be an appropriate background color for this player's skincolor.
|
||||
|
@ -5187,33 +5189,25 @@ void A_SignPlayer(mobj_t *actor)
|
|||
else if (locvar1 != -3) // set to a defined skin
|
||||
{
|
||||
// I turned this function into a fucking mess. I'm so sorry. -Lach
|
||||
if (locvar1 == -2) // next skin
|
||||
if (locvar1 == -2) // random skin
|
||||
{
|
||||
#define skincheck(num) (player ? !R_SkinUsable(player-players, num) : skins[num].availability > 0)
|
||||
player_t *player = actor->target ? actor->target->player : NULL;
|
||||
UINT8 skinnum;
|
||||
#define skincheck(num) (player ? !R_SkinUsable(player-players, num) : skins[num].availability > 0)
|
||||
if (ov->skin == NULL) // pick a random skin to start with!
|
||||
UINT8 skincount = 0;
|
||||
for (skincount = 0; skincount < numskins; skincount++)
|
||||
if (!skincheck(skincount))
|
||||
skincount++;
|
||||
skinnum = P_RandomKey(skincount);
|
||||
for (skincount = 0; skincount < numskins; skincount++)
|
||||
{
|
||||
UINT8 skincount = 0;
|
||||
for (skincount = 0; skincount < numskins; skincount++)
|
||||
if (!skincheck(skincount))
|
||||
skincount++;
|
||||
skinnum = P_RandomKey(skincount);
|
||||
for (skincount = 0; skincount < numskins; skincount++)
|
||||
{
|
||||
if (skincount > skinnum)
|
||||
break;
|
||||
if (skincheck(skincount))
|
||||
skinnum++;
|
||||
}
|
||||
if (skincount > skinnum)
|
||||
break;
|
||||
if (skincheck(skincount))
|
||||
skinnum++;
|
||||
}
|
||||
else // otherwise, advance 1 skin
|
||||
{
|
||||
skinnum = (skin_t*)ov->skin-skins;
|
||||
while ((skinnum = (skinnum + 1) % numskins) && skincheck(skinnum));
|
||||
}
|
||||
#undef skincheck
|
||||
skin = &skins[skinnum];
|
||||
#undef skincheck
|
||||
}
|
||||
else // specific skin
|
||||
skin = &skins[locvar1];
|
||||
|
@ -5221,21 +5215,33 @@ void A_SignPlayer(mobj_t *actor)
|
|||
facecolor = skin->prefcolor;
|
||||
if (signcolor)
|
||||
;
|
||||
else if (!skin->sprites[SPR2_SIGN].numframes)
|
||||
signcolor = facecolor;
|
||||
else if (skin->prefoppositecolor)
|
||||
signcolor = skin->prefoppositecolor;
|
||||
else if (facecolor)
|
||||
signcolor = Color_Opposite[facecolor - 1][0];
|
||||
}
|
||||
|
||||
if (skin && skin->sprites[SPR2_SIGN].numframes) // player face
|
||||
if (skin)
|
||||
{
|
||||
ov->color = facecolor;
|
||||
ov->skin = skin;
|
||||
P_SetMobjState(ov, actor->info->seestate); // S_PLAY_SIGN
|
||||
if (skin->sprites[SPR2_SIGN].numframes) // player face
|
||||
{
|
||||
ov->color = facecolor;
|
||||
ov->skin = skin;
|
||||
P_SetMobjState(ov, actor->info->seestate); // S_PLAY_SIGN
|
||||
}
|
||||
else // CLEAR! sign
|
||||
{
|
||||
ov->color = SKINCOLOR_NONE;
|
||||
ov->skin = NULL; // needs to be NULL in the case of SF_HIRES characters
|
||||
P_SetMobjState(ov, actor->info->missilestate); // S_CLEARSIGN
|
||||
}
|
||||
}
|
||||
else // Eggman face
|
||||
{
|
||||
ov->color = SKINCOLOR_NONE;
|
||||
ov->skin = NULL;
|
||||
P_SetMobjState(ov, actor->info->meleestate); // S_EGGMANSIGN
|
||||
if (!signcolor)
|
||||
signcolor = SKINCOLOR_CARBON;
|
||||
|
|
|
@ -433,7 +433,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
|| special->state == &states[S_FANG_BOUNCE4]
|
||||
|| special->state == &states[S_FANG_PINCHBOUNCE3]
|
||||
|| special->state == &states[S_FANG_PINCHBOUNCE4])
|
||||
&& P_MobjFlip(special)*((special->z + special->height/2) - (toucher->z - toucher->height/2)) > (special->height/4))
|
||||
&& P_MobjFlip(special)*((special->z + special->height/2) - (toucher->z + toucher->height/2)) > (toucher->height/2))
|
||||
{
|
||||
P_DamageMobj(toucher, special, special, 1, 0);
|
||||
P_SetTarget(&special->tracer, toucher);
|
||||
|
@ -1869,6 +1869,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
|
||||
S_StartSound(toucher, special->info->deathsound); // was NULL, but changed to player so you could hear others pick up rings
|
||||
P_KillMobj(special, NULL, toucher, 0);
|
||||
special->shadowscale = 0;
|
||||
}
|
||||
|
||||
/** Prints death messages relating to a dying or hit player.
|
||||
|
|
|
@ -644,7 +644,7 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
|
|||
delta1 = abs(mobj->z - (bottomheight + ((topheight - bottomheight)/2)));
|
||||
delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2)));
|
||||
|
||||
if (delta1 >= delta2 && (rover->flags & FF_INTANGABLEFLATS) != FF_PLATFORM) // thing is below FOF
|
||||
if (delta1 >= delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_PLATFORM) // thing is below FOF
|
||||
{
|
||||
if (bottomheight < opentop) {
|
||||
opentop = bottomheight;
|
||||
|
@ -657,7 +657,7 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
|
|||
highceiling = bottomheight;
|
||||
}
|
||||
|
||||
if (delta1 < delta2 && (rover->flags & FF_INTANGABLEFLATS) != FF_REVERSEPLATFORM) // thing is above FOF
|
||||
if (delta1 < delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_REVERSEPLATFORM) // thing is above FOF
|
||||
{
|
||||
if (topheight > openbottom) {
|
||||
openbottom = topheight;
|
||||
|
@ -690,7 +690,7 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
|
|||
delta1 = abs(mobj->z - (bottomheight + ((topheight - bottomheight)/2)));
|
||||
delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2)));
|
||||
|
||||
if (delta1 >= delta2 && (rover->flags & FF_INTANGABLEFLATS) != FF_PLATFORM) // thing is below FOF
|
||||
if (delta1 >= delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_PLATFORM) // thing is below FOF
|
||||
{
|
||||
if (bottomheight < opentop) {
|
||||
opentop = bottomheight;
|
||||
|
@ -703,7 +703,7 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
|
|||
highceiling = bottomheight;
|
||||
}
|
||||
|
||||
if (delta1 < delta2 && (rover->flags & FF_INTANGABLEFLATS) != FF_REVERSEPLATFORM) // thing is above FOF
|
||||
if (delta1 < delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_REVERSEPLATFORM) // thing is above FOF
|
||||
{
|
||||
if (topheight > openbottom) {
|
||||
openbottom = topheight;
|
||||
|
|
22
src/p_mobj.c
22
src/p_mobj.c
|
@ -3127,7 +3127,7 @@ nightsdone:
|
|||
{
|
||||
// DO THE MARIO!
|
||||
if (rover->flags & FF_SHATTERBOTTOM) // Brick block!
|
||||
EV_CrumbleChain(NULL, rover); // node->m_sector
|
||||
EV_CrumbleChain(node->m_sector, rover);
|
||||
else // Question block!
|
||||
EV_MarioBlock(rover, node->m_sector, mo);
|
||||
}
|
||||
|
@ -3902,11 +3902,15 @@ static void P_PlayerMobjThinker(mobj_t *mobj)
|
|||
mobj->z += mobj->momz;
|
||||
P_SetThingPosition(mobj);
|
||||
P_CheckPosition(mobj, mobj->x, mobj->y);
|
||||
mobj->floorz = tmfloorz;
|
||||
mobj->ceilingz = tmceilingz;
|
||||
goto animonly;
|
||||
}
|
||||
else if (mobj->player->powers[pw_carry] == CR_MACESPIN)
|
||||
{
|
||||
P_CheckPosition(mobj, mobj->x, mobj->y);
|
||||
mobj->floorz = tmfloorz;
|
||||
mobj->ceilingz = tmceilingz;
|
||||
goto animonly;
|
||||
}
|
||||
}
|
||||
|
@ -10553,6 +10557,22 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
|||
else
|
||||
mobj->z = z;
|
||||
|
||||
// Set shadowscale here, before spawn hook so that Lua can change it
|
||||
if (
|
||||
type == MT_PLAYER ||
|
||||
type == MT_ROLLOUTROCK ||
|
||||
type == MT_EGGMOBILE4_MACE ||
|
||||
(type >= MT_SMALLMACE && type <= MT_REDSPRINGBALL) ||
|
||||
(mobj->flags & (MF_ENEMY|MF_BOSS))
|
||||
)
|
||||
mobj->shadowscale = FRACUNIT;
|
||||
else if (
|
||||
type >= MT_RING && type <= MT_FLINGEMERALD && type != MT_EMERALDSPAWN
|
||||
)
|
||||
mobj->shadowscale = 2*FRACUNIT/3;
|
||||
else
|
||||
mobj->shadowscale = 0;
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
// DANGER! This can cause P_SpawnMobj to return NULL!
|
||||
// Avoid using P_RemoveMobj on the newly created mobj in "MobjSpawn" Lua hooks!
|
||||
|
|
|
@ -375,6 +375,7 @@ typedef struct mobj_s
|
|||
#endif
|
||||
|
||||
boolean colorized; // Whether the mobj uses the rainbow colormap
|
||||
fixed_t shadowscale; // If this object casts a shadow, and the size relative to radius
|
||||
|
||||
// WARNING: New fields must be added separately to savegame and Lua.
|
||||
} mobj_t;
|
||||
|
|
|
@ -223,6 +223,7 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
|
|||
mapheaderinfo[num]->typeoflevel = 0;
|
||||
mapheaderinfo[num]->nextlevel = (INT16)(i + 1);
|
||||
mapheaderinfo[num]->startrings = 0;
|
||||
mapheaderinfo[num]->keywords[0] = '\0';
|
||||
snprintf(mapheaderinfo[num]->musname, 7, "%sM", G_BuildMapName(i));
|
||||
mapheaderinfo[num]->musname[6] = 0;
|
||||
mapheaderinfo[num]->mustrack = 0;
|
||||
|
@ -853,6 +854,8 @@ static void P_LoadVertices(UINT8 *data)
|
|||
{
|
||||
v->x = SHORT(mv->x)<<FRACBITS;
|
||||
v->y = SHORT(mv->y)<<FRACBITS;
|
||||
v->floorzset = v->ceilingzset = false;
|
||||
v->floorz = v->ceilingz = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1112,8 +1115,8 @@ static void P_LoadSidedefs(UINT8 *data)
|
|||
if (((sd->line->flags & (ML_TWOSIDED|ML_EFFECT5)) == (ML_TWOSIDED|ML_EFFECT5))
|
||||
&& !(sd->special >= 300 && sd->special < 500)) // exempt linedef exec specials
|
||||
{
|
||||
sd->repeatcnt = (INT16)(((unsigned)textureoffset) >> 12);
|
||||
sd->textureoffset = (((unsigned)textureoffset) & 2047) << FRACBITS;
|
||||
sd->repeatcnt = (INT16)(((UINT16)textureoffset) >> 12);
|
||||
sd->textureoffset = (((UINT16)textureoffset) & 2047) << FRACBITS;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1373,6 +1376,16 @@ static void ParseTextmapVertexParameter(UINT32 i, char *param, char *val)
|
|||
vertexes[i].x = FLOAT_TO_FIXED(atof(val));
|
||||
else if (fastcmp(param, "y"))
|
||||
vertexes[i].y = FLOAT_TO_FIXED(atof(val));
|
||||
else if (fastcmp(param, "zfloor"))
|
||||
{
|
||||
vertexes[i].floorz = FLOAT_TO_FIXED(atof(val));
|
||||
vertexes[i].floorzset = true;
|
||||
}
|
||||
else if (fastcmp(param, "zceiling"))
|
||||
{
|
||||
vertexes[i].ceilingz = FLOAT_TO_FIXED(atof(val));
|
||||
vertexes[i].ceilingzset = true;
|
||||
}
|
||||
}
|
||||
|
||||
static void ParseTextmapSectorParameter(UINT32 i, char *param, char *val)
|
||||
|
@ -1580,6 +1593,8 @@ static void P_LoadTextmap(void)
|
|||
{
|
||||
// Defaults.
|
||||
vt->x = vt->y = INT32_MAX;
|
||||
vt->floorzset = vt->ceilingzset = false;
|
||||
vt->floorz = vt->ceilingz = 0;
|
||||
|
||||
TextmapParse(vertexesPos[i], i, ParseTextmapVertexParameter);
|
||||
|
||||
|
@ -3574,11 +3589,11 @@ boolean P_LoadLevel(boolean fromnetsave)
|
|||
return false;
|
||||
|
||||
// init gravity, tag lists,
|
||||
// anything that P_ResetDynamicSlopes/P_LoadThings needs to know
|
||||
// anything that P_SpawnSlopes/P_LoadThings needs to know
|
||||
P_InitSpecials();
|
||||
|
||||
#ifdef ESLOPE
|
||||
P_ResetDynamicSlopes(fromnetsave);
|
||||
P_SpawnSlopes(fromnetsave);
|
||||
#endif
|
||||
|
||||
P_SpawnMapThings(!fromnetsave);
|
||||
|
|
|
@ -458,8 +458,8 @@ static pslope_t *MakeViaMapthings(INT16 tag1, INT16 tag2, INT16 tag3, UINT8 flag
|
|||
return ret;
|
||||
}
|
||||
|
||||
/// Create vertex based slopes.
|
||||
static void line_SpawnViaVertexes(const int linenum, const boolean spawnthinker)
|
||||
/// Create vertex based slopes using tagged mapthings.
|
||||
static void line_SpawnViaMapthingVertexes(const int linenum, const boolean spawnthinker)
|
||||
{
|
||||
line_t *line = lines + linenum;
|
||||
side_t *side;
|
||||
|
@ -507,6 +507,55 @@ static void line_SpawnViaVertexes(const int linenum, const boolean spawnthinker)
|
|||
side->sector->hasslope = true;
|
||||
}
|
||||
|
||||
/// Spawn textmap vertex slopes.
|
||||
static void SpawnVertexSlopes(void)
|
||||
{
|
||||
line_t *l1, *l2;
|
||||
sector_t* sc;
|
||||
vertex_t *v1, *v2, *v3;
|
||||
size_t i;
|
||||
for (i = 0, sc = sectors; i < numsectors; i++, sc++)
|
||||
{
|
||||
// The vertex slopes only work for 3-vertex sectors (and thus 3-sided sectors).
|
||||
if (sc->linecount != 3)
|
||||
continue;
|
||||
|
||||
l1 = sc->lines[0];
|
||||
l2 = sc->lines[1];
|
||||
|
||||
// Determine the vertexes.
|
||||
v1 = l1->v1;
|
||||
v2 = l1->v2;
|
||||
if ((l2->v1 != v1) && (l2->v1 != v2))
|
||||
v3 = l2->v1;
|
||||
else
|
||||
v3 = l2->v2;
|
||||
|
||||
if (v1->floorzset || v2->floorzset || v3->floorzset)
|
||||
{
|
||||
vector3_t vtx[3] = {
|
||||
{v1->x, v1->y, v1->floorzset ? v1->floorz : sc->floorheight},
|
||||
{v2->x, v2->y, v2->floorzset ? v2->floorz : sc->floorheight},
|
||||
{v3->x, v3->y, v3->floorzset ? v3->floorz : sc->floorheight}};
|
||||
pslope_t *slop = Slope_Add(0);
|
||||
sc->f_slope = slop;
|
||||
sc->hasslope = true;
|
||||
ReconfigureViaVertexes(slop, vtx[0], vtx[1], vtx[2]);
|
||||
}
|
||||
|
||||
if (v1->ceilingzset || v2->ceilingzset || v3->ceilingzset)
|
||||
{
|
||||
vector3_t vtx[3] = {
|
||||
{v1->x, v1->y, v1->ceilingzset ? v1->ceilingz : sc->ceilingheight},
|
||||
{v2->x, v2->y, v2->ceilingzset ? v2->ceilingz : sc->ceilingheight},
|
||||
{v3->x, v3->y, v3->ceilingzset ? v3->ceilingz : sc->ceilingheight}};
|
||||
pslope_t *slop = Slope_Add(0);
|
||||
sc->c_slope = slop;
|
||||
sc->hasslope = true;
|
||||
ReconfigureViaVertexes(slop, vtx[0], vtx[1], vtx[2]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// P_CopySectorSlope
|
||||
|
@ -551,12 +600,16 @@ pslope_t *P_SlopeById(UINT16 id)
|
|||
return ret;
|
||||
}
|
||||
|
||||
/// Reset slopes and read them from special lines.
|
||||
void P_ResetDynamicSlopes(const boolean fromsave) {
|
||||
/// Initializes and reads the slopes from the map data.
|
||||
void P_SpawnSlopes(const boolean fromsave) {
|
||||
size_t i;
|
||||
|
||||
slopelist = NULL;
|
||||
slopecount = 0;
|
||||
|
||||
/// Generates vertex slopes.
|
||||
SpawnVertexSlopes();
|
||||
|
||||
/// Generates line special-defined slopes.
|
||||
for (i = 0; i < numlines; i++)
|
||||
{
|
||||
|
@ -577,7 +630,7 @@ void P_ResetDynamicSlopes(const boolean fromsave) {
|
|||
case 705:
|
||||
case 714:
|
||||
case 715:
|
||||
line_SpawnViaVertexes(i, !fromsave);
|
||||
line_SpawnViaMapthingVertexes(i, !fromsave);
|
||||
break;
|
||||
|
||||
default:
|
||||
|
|
|
@ -23,7 +23,7 @@ extern UINT16 slopecount;
|
|||
void P_LinkSlopeThinkers (void);
|
||||
|
||||
void P_CalculateSlopeNormal(pslope_t *slope);
|
||||
void P_ResetDynamicSlopes(const boolean fromsave);
|
||||
void P_SpawnSlopes(const boolean fromsave);
|
||||
|
||||
//
|
||||
// P_CopySectorSlope
|
||||
|
|
|
@ -6354,7 +6354,7 @@ static void P_RunLevelLoadExecutors(void)
|
|||
}
|
||||
|
||||
/** Before things are loaded, initialises certain stuff in case they're needed
|
||||
* by P_ResetDynamicSlopes or P_LoadThings. This was split off from
|
||||
* by P_SpawnSlopes or P_LoadThings. This was split off from
|
||||
* P_SpawnSpecials, in case you couldn't tell.
|
||||
*
|
||||
* \sa P_SpawnSpecials, P_InitTagLists
|
||||
|
@ -6932,7 +6932,7 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
break;
|
||||
|
||||
case 146: // Intangible floor/ceiling with solid sides (fences/hoops maybe?)
|
||||
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERSIDES|FF_ALLSIDES|FF_INTANGABLEFLATS, secthinkers);
|
||||
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERSIDES|FF_ALLSIDES|FF_INTANGIBLEFLATS, secthinkers);
|
||||
break;
|
||||
|
||||
case 150: // Air bobbing platform
|
||||
|
|
67
src/p_user.c
67
src/p_user.c
|
@ -1466,6 +1466,13 @@ void P_PlayLivesJingle(player_t *player)
|
|||
S_StartSound(NULL, sfx_oneup);
|
||||
else if (mariomode)
|
||||
S_StartSound(NULL, sfx_marioa);
|
||||
else if (cv_1upsound.value)
|
||||
{
|
||||
if (S_sfx[sfx_oneup].lumpnum != LUMPERROR)
|
||||
S_StartSound(NULL, sfx_oneup);
|
||||
else
|
||||
S_StartSound(NULL, sfx_chchng);/* at least play something! */
|
||||
}
|
||||
else
|
||||
{
|
||||
P_PlayJingle(player, JT_1UP);
|
||||
|
@ -8672,7 +8679,7 @@ static void P_MovePlayer(player_t *player)
|
|||
}
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft && rendermode != render_none && cv_grfovchange.value)
|
||||
if (rendermode != render_soft && rendermode != render_none && cv_fovchange.value)
|
||||
{
|
||||
fixed_t speed;
|
||||
const fixed_t runnyspeed = 20*FRACUNIT;
|
||||
|
@ -9185,7 +9192,7 @@ mobj_t *P_LookForFocusTarget(player_t *player, mobj_t *exclude, SINT8 direction,
|
|||
case MT_TNTBARREL:
|
||||
if (lockonflags & LOCK_INTERESTS)
|
||||
break;
|
||||
/*fallthru*/
|
||||
/*FALLTHRU*/
|
||||
case MT_PLAYER: // Don't chase other players!
|
||||
case MT_DETON:
|
||||
continue; // Don't be STUPID, Sonic!
|
||||
|
@ -9203,7 +9210,7 @@ mobj_t *P_LookForFocusTarget(player_t *player, mobj_t *exclude, SINT8 direction,
|
|||
case MT_EGGSTATUE:
|
||||
if (tutorialmode)
|
||||
break; // Always focus egg statue in the tutorial
|
||||
/*fallthru*/
|
||||
/*FALLTHRU*/
|
||||
default:
|
||||
|
||||
if ((lockonflags & LOCK_BOSS) && ((mo->flags & (MF_BOSS|MF_SHOOTABLE)) == (MF_BOSS|MF_SHOOTABLE))) // allows if it has the flags desired XOR it has the invert aimable flag
|
||||
|
@ -9279,6 +9286,7 @@ mobj_t *P_LookForFocusTarget(player_t *player, mobj_t *exclude, SINT8 direction,
|
|||
// If nonenemies is true, includes monitors and springs!
|
||||
// If bullet is true, you can look up and the distance is further,
|
||||
// but your total angle span you can look is limited to compensate. (Also, allows monitors.)
|
||||
// If you modify this, please also modify P_HomingAttack.
|
||||
//
|
||||
mobj_t *P_LookForEnemies(player_t *player, boolean nonenemies, boolean bullet)
|
||||
{
|
||||
|
@ -9374,15 +9382,18 @@ boolean P_HomingAttack(mobj_t *source, mobj_t *enemy) // Home in on your target
|
|||
if (!enemy)
|
||||
return false;
|
||||
|
||||
if (!enemy->health)
|
||||
if (enemy->flags & MF_NOCLIPTHING)
|
||||
return false;
|
||||
|
||||
if (enemy->health <= 0) // dead
|
||||
return false;
|
||||
|
||||
if (!((enemy->flags & (MF_ENEMY|MF_BOSS|MF_MONITOR) && (enemy->flags & MF_SHOOTABLE)) || (enemy->flags & MF_SPRING)) == !(enemy->flags2 & MF2_INVERTAIMABLE)) // allows if it has the flags desired XOR it has the invert aimable flag
|
||||
return false;
|
||||
|
||||
if (enemy->flags2 & MF2_FRET)
|
||||
return false;
|
||||
|
||||
if (!(enemy->flags & (MF_SHOOTABLE|MF_SPRING)) == !(enemy->flags2 & MF2_INVERTAIMABLE)) // allows if it has the flags desired XOR it has the invert aimable flag
|
||||
return false;
|
||||
|
||||
// change angle
|
||||
source->angle = R_PointToAngle2(source->x, source->y, enemy->x, enemy->y);
|
||||
if (source->player)
|
||||
|
@ -10105,13 +10116,6 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
{
|
||||
dist = camdist;
|
||||
|
||||
// x1.5 dist for splitscreen
|
||||
if (splitscreen)
|
||||
{
|
||||
dist = FixedMul(dist, 3*FRACUNIT/2);
|
||||
camheight = FixedMul(camheight, 3*FRACUNIT/2);
|
||||
}
|
||||
|
||||
if (sign) // signpost camera has specific placement
|
||||
{
|
||||
camheight = mo->scale << 7;
|
||||
|
@ -10511,13 +10515,17 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
if (!(multiplayer || netgame) && !splitscreen)
|
||||
{
|
||||
fixed_t vx = thiscam->x, vy = thiscam->y;
|
||||
fixed_t vz = thiscam->z + thiscam->height / 2;
|
||||
if (player->awayviewtics && player->awayviewmobj != NULL && !P_MobjWasRemoved(player->awayviewmobj)) // Camera must obviously exist
|
||||
{
|
||||
vx = player->awayviewmobj->x;
|
||||
vy = player->awayviewmobj->y;
|
||||
vz = player->awayviewmobj->z + player->awayviewmobj->height / 2;
|
||||
}
|
||||
|
||||
if (P_AproxDistance(vx - mo->x, vy - mo->y) < FixedMul(48*FRACUNIT, mo->scale))
|
||||
/* check z distance too for orbital camera */
|
||||
if (P_AproxDistance(P_AproxDistance(vx - mo->x, vy - mo->y),
|
||||
vz - ( mo->z + mo->height / 2 )) < FixedMul(48*FRACUNIT, mo->scale))
|
||||
mo->flags2 |= MF2_SHADOW;
|
||||
else
|
||||
mo->flags2 &= ~MF2_SHADOW;
|
||||
|
@ -11572,7 +11580,12 @@ void P_PlayerThink(player_t *player)
|
|||
player->playerstate = PST_REBORN;
|
||||
}
|
||||
if (player->playerstate == PST_REBORN)
|
||||
{
|
||||
#ifdef HAVE_BLUA
|
||||
LUAh_PlayerThink(player);
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef SEENAMES
|
||||
|
@ -11673,7 +11686,12 @@ void P_PlayerThink(player_t *player)
|
|||
player->lives = 0;
|
||||
|
||||
if (player->playerstate == PST_DEAD)
|
||||
{
|
||||
#ifdef HAVE_BLUA
|
||||
LUAh_PlayerThink(player);
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -11792,7 +11810,9 @@ void P_PlayerThink(player_t *player)
|
|||
{
|
||||
player->mo->flags2 &= ~MF2_SHADOW;
|
||||
P_DeathThink(player);
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
LUAh_PlayerThink(player);
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -11833,7 +11853,12 @@ void P_PlayerThink(player_t *player)
|
|||
if (player->spectator && cmd->buttons & BT_ATTACK && !player->powers[pw_flashing] && G_GametypeHasSpectators())
|
||||
{
|
||||
if (P_SpectatorJoinGame(player))
|
||||
{
|
||||
#ifdef HAVE_BLUA
|
||||
LUAh_PlayerThink(player);
|
||||
#endif
|
||||
return; // player->mo was removed.
|
||||
}
|
||||
}
|
||||
|
||||
// Even if not NiGHTS, pull in nearby objects when walking around as John Q. Elliot.
|
||||
|
@ -11935,7 +11960,12 @@ void P_PlayerThink(player_t *player)
|
|||
}
|
||||
|
||||
if (!player->mo)
|
||||
{
|
||||
#ifdef HAVE_BLUA
|
||||
LUAh_PlayerThink(player);
|
||||
#endif
|
||||
return; // P_MovePlayer removed player->mo.
|
||||
}
|
||||
|
||||
// deez New User eXperiences.
|
||||
{
|
||||
|
@ -12367,6 +12397,11 @@ void P_PlayerThink(player_t *player)
|
|||
dashmode = 0;
|
||||
}
|
||||
#undef dashmode
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
LUAh_PlayerThink(player);
|
||||
#endif
|
||||
|
||||
/*
|
||||
// Colormap verification
|
||||
{
|
||||
|
|
|
@ -84,6 +84,8 @@ typedef struct extracolormap_s
|
|||
typedef struct
|
||||
{
|
||||
fixed_t x, y;
|
||||
boolean floorzset, ceilingzset;
|
||||
fixed_t floorz, ceilingz;
|
||||
} vertex_t;
|
||||
|
||||
// Forward of linedefs, for sectors.
|
||||
|
@ -142,7 +144,7 @@ typedef enum
|
|||
FF_QUICKSAND = 0x1000000, ///< Quicksand!
|
||||
FF_PLATFORM = 0x2000000, ///< You can jump up through this to the top.
|
||||
FF_REVERSEPLATFORM = 0x4000000, ///< A fall-through floor in normal gravity, a platform in reverse gravity.
|
||||
FF_INTANGABLEFLATS = 0x6000000, ///< Both flats are intangable, but the sides are still solid.
|
||||
FF_INTANGIBLEFLATS = 0x6000000, ///< Both flats are intangible, but the sides are still solid.
|
||||
FF_SHATTER = 0x8000000, ///< Used with ::FF_BUSTUP. Bustable on mere touch.
|
||||
FF_SPINBUST = 0x10000000, ///< Used with ::FF_BUSTUP. Also bustable if you're in your spinning frames.
|
||||
FF_STRONGBUST = 0x20000000, ///< Used with ::FF_BUSTUP. Only bustable by "strong" characters (Knuckles) and abilities (bouncing, twinspin, melee).
|
||||
|
|
41
src/r_main.c
41
src/r_main.c
|
@ -59,6 +59,7 @@ INT32 centerx, centery;
|
|||
fixed_t centerxfrac, centeryfrac;
|
||||
fixed_t projection;
|
||||
fixed_t projectiony; // aspect ratio
|
||||
fixed_t fovtan; // field of view
|
||||
|
||||
// just for profiling purposes
|
||||
size_t framecount;
|
||||
|
@ -108,10 +109,12 @@ static CV_PossibleValue_t drawdist_precip_cons_t[] = {
|
|||
{1024, "1024"}, {1536, "1536"}, {2048, "2048"},
|
||||
{0, "None"}, {0, NULL}};
|
||||
|
||||
static CV_PossibleValue_t fov_cons_t[] = {{60*FRACUNIT, "MIN"}, {179*FRACUNIT, "MAX"}, {0, NULL}};
|
||||
static CV_PossibleValue_t translucenthud_cons_t[] = {{0, "MIN"}, {10, "MAX"}, {0, NULL}};
|
||||
static CV_PossibleValue_t maxportals_cons_t[] = {{0, "MIN"}, {12, "MAX"}, {0, NULL}}; // lmao rendering 32 portals, you're a card
|
||||
static CV_PossibleValue_t homremoval_cons_t[] = {{0, "No"}, {1, "Yes"}, {2, "Flash"}, {0, NULL}};
|
||||
|
||||
static void Fov_OnChange(void);
|
||||
static void ChaseCam_OnChange(void);
|
||||
static void ChaseCam2_OnChange(void);
|
||||
static void FlipCam_OnChange(void);
|
||||
|
@ -125,9 +128,7 @@ consvar_t cv_chasecam2 = {"chasecam2", "On", CV_CALL, CV_OnOff, ChaseCam2_OnChan
|
|||
consvar_t cv_flipcam = {"flipcam", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, FlipCam_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_flipcam2 = {"flipcam2", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, FlipCam2_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
#if defined(FLOORSPLATS) || defined(GLBADSHADOWS)
|
||||
consvar_t cv_shadow = {"shadow", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
#endif //#if defined(FLOORSPLATS) || defined(GLBADSHADOWS)
|
||||
consvar_t cv_shadow = {"shadow", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
#ifdef GLBADSHADOWS
|
||||
consvar_t cv_shadowoffs = {"offsetshadows", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
#endif //#ifdef GLBADSHADOWS
|
||||
|
@ -141,6 +142,7 @@ consvar_t cv_drawdist = {"drawdist", "Infinite", CV_SAVE, drawdist_cons_t, NULL,
|
|||
consvar_t cv_drawdist_nights = {"drawdist_nights", "2048", CV_SAVE, drawdist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_drawdist_precip = {"drawdist_precip", "1024", CV_SAVE, drawdist_precip_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
//consvar_t cv_precipdensity = {"precipdensity", "Moderate", CV_SAVE, precipdensity_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_fov = {"fov", "90", CV_FLOAT|CV_CALL, fov_cons_t, Fov_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
// Okay, whoever said homremoval causes a performance hit should be shot.
|
||||
consvar_t cv_homremoval = {"homremoval", "No", CV_SAVE, homremoval_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
@ -184,6 +186,14 @@ void SplitScreen_OnChange(void)
|
|||
}
|
||||
}
|
||||
}
|
||||
static void Fov_OnChange(void)
|
||||
{
|
||||
// Shouldn't be needed with render parity?
|
||||
//if ((netgame || multiplayer) && !cv_debug && cv_fov.value != 90*FRACUNIT)
|
||||
// CV_Set(&cv_fov, cv_fov.defaultvalue);
|
||||
|
||||
R_SetViewSize();
|
||||
}
|
||||
|
||||
static void ChaseCam_OnChange(void)
|
||||
{
|
||||
|
@ -448,8 +458,8 @@ static void R_InitTextureMapping(void)
|
|||
//
|
||||
// Calc focallength
|
||||
// so FIELDOFVIEW angles covers SCREENWIDTH.
|
||||
focallength = FixedDiv(centerxfrac,
|
||||
FINETANGENT(FINEANGLES/4+/*cv_fov.value*/ FIELDOFVIEW/2));
|
||||
focallength = FixedDiv(projection,
|
||||
FINETANGENT(FINEANGLES/4+FIELDOFVIEW/2));
|
||||
|
||||
#ifdef ESLOPE
|
||||
focallengthf = FIXED_TO_FLOAT(focallength);
|
||||
|
@ -457,9 +467,9 @@ static void R_InitTextureMapping(void)
|
|||
|
||||
for (i = 0; i < FINEANGLES/2; i++)
|
||||
{
|
||||
if (FINETANGENT(i) > FRACUNIT*2)
|
||||
if (FINETANGENT(i) > fovtan*2)
|
||||
t = -1;
|
||||
else if (FINETANGENT(i) < -FRACUNIT*2)
|
||||
else if (FINETANGENT(i) < -fovtan*2)
|
||||
t = viewwidth+1;
|
||||
else
|
||||
{
|
||||
|
@ -563,6 +573,7 @@ void R_ExecuteSetViewSize(void)
|
|||
INT32 j;
|
||||
INT32 level;
|
||||
INT32 startmapl;
|
||||
angle_t fov;
|
||||
|
||||
setsizeneeded = false;
|
||||
|
||||
|
@ -585,9 +596,12 @@ void R_ExecuteSetViewSize(void)
|
|||
centerxfrac = centerx<<FRACBITS;
|
||||
centeryfrac = centery<<FRACBITS;
|
||||
|
||||
projection = centerxfrac;
|
||||
//projectiony = (((vid.height*centerx*BASEVIDWIDTH)/BASEVIDHEIGHT)/vid.width)<<FRACBITS;
|
||||
projectiony = centerxfrac;
|
||||
fov = FixedAngle(cv_fov.value/2) + ANGLE_90;
|
||||
fovtan = FINETANGENT(fov >> ANGLETOFINESHIFT);
|
||||
if (splitscreen == 1) // Splitscreen FOV should be adjusted to maintain expected vertical view
|
||||
fovtan = 17*fovtan/10;
|
||||
|
||||
projection = projectiony = FixedDiv(centerxfrac, fovtan);
|
||||
|
||||
R_InitViewBuffer(scaledviewwidth, viewheight);
|
||||
|
||||
|
@ -613,7 +627,7 @@ void R_ExecuteSetViewSize(void)
|
|||
for (i = 0; i < j; i++)
|
||||
{
|
||||
dy = ((i - viewheight*8)<<FRACBITS) + FRACUNIT/2;
|
||||
dy = abs(dy);
|
||||
dy = FixedMul(abs(dy), fovtan);
|
||||
yslopetab[i] = FixedDiv(centerx*FRACUNIT, dy);
|
||||
}
|
||||
}
|
||||
|
@ -734,7 +748,7 @@ subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y)
|
|||
static mobj_t *viewmobj;
|
||||
|
||||
// WARNING: a should be unsigned but to add with 2048, it isn't!
|
||||
#define AIMINGTODY(a) ((FINETANGENT((2048+(((INT32)a)>>ANGLETOFINESHIFT)) & FINEMASK)*160)>>FRACBITS)
|
||||
#define AIMINGTODY(a) FixedDiv((FINETANGENT((2048+(((INT32)a)>>ANGLETOFINESHIFT)) & FINEMASK)*160)>>FRACBITS, fovtan)
|
||||
|
||||
// recalc necessary stuff for mouseaiming
|
||||
// slopes are already calculated for the full possible view (which is 4*viewheight).
|
||||
|
@ -1203,12 +1217,11 @@ void R_RegisterEngineStuff(void)
|
|||
CV_RegisterVar(&cv_drawdist);
|
||||
CV_RegisterVar(&cv_drawdist_nights);
|
||||
CV_RegisterVar(&cv_drawdist_precip);
|
||||
CV_RegisterVar(&cv_fov);
|
||||
|
||||
CV_RegisterVar(&cv_chasecam);
|
||||
CV_RegisterVar(&cv_chasecam2);
|
||||
#if defined(FLOORSPLATS) || defined(GLBADSHADOWS)
|
||||
CV_RegisterVar(&cv_shadow);
|
||||
#endif //#if defined(FLOORSPLATS) || defined(GLBADSHADOWS)
|
||||
#ifdef GLBADSHADOWS
|
||||
CV_RegisterVar(&cv_shadowoffs);
|
||||
#endif //#ifdef GLBADSHADOWS
|
||||
|
|
|
@ -77,14 +77,13 @@ extern consvar_t cv_showhud, cv_translucenthud;
|
|||
extern consvar_t cv_homremoval;
|
||||
extern consvar_t cv_chasecam, cv_chasecam2;
|
||||
extern consvar_t cv_flipcam, cv_flipcam2;
|
||||
#if defined(FLOORSPLATS) || defined(GLBADSHADOWS)
|
||||
extern consvar_t cv_shadow;
|
||||
#endif
|
||||
#ifdef GLBADSHADOWS
|
||||
extern conscar_t cv_shadowoffs;
|
||||
#endif //#ifdef GLBADSHADOWS
|
||||
extern consvar_t cv_translucency;
|
||||
extern consvar_t cv_drawdist, cv_drawdist_nights, cv_drawdist_precip;
|
||||
extern consvar_t cv_fov;
|
||||
extern consvar_t cv_skybox;
|
||||
extern consvar_t cv_tailspickup;
|
||||
|
||||
|
|
493
src/r_textures.c
493
src/r_textures.c
|
@ -707,254 +707,28 @@ void R_FlushTextureCache(void)
|
|||
int R_CountTexturesInTEXTURESLump(UINT16 wadNum, UINT16 lumpNum);
|
||||
void R_ParseTEXTURESLump(UINT16 wadNum, UINT16 lumpNum, INT32 *index);
|
||||
|
||||
//
|
||||
// R_LoadTextures
|
||||
// Initializes the texture list with the textures from the world map.
|
||||
//
|
||||
#define TX_START "TX_START"
|
||||
#define TX_END "TX_END"
|
||||
void R_LoadTextures(void)
|
||||
#ifdef WALLFLATS
|
||||
static INT32
|
||||
Rloadflats (INT32 i, INT32 w)
|
||||
{
|
||||
INT32 i, w;
|
||||
UINT16 j;
|
||||
UINT16 texstart, texend, texturesLumpPos;
|
||||
patch_t *patchlump;
|
||||
texpatch_t *patch;
|
||||
UINT16 texstart, texend;
|
||||
texture_t *texture;
|
||||
texpatch_t *patch;
|
||||
|
||||
// Free previous memory before numtextures change.
|
||||
if (numtextures)
|
||||
if (wadfiles[w]->type == RET_PK3)
|
||||
{
|
||||
for (i = 0; i < numtextures; i++)
|
||||
{
|
||||
if (textures[i]->flat)
|
||||
Z_Free(textures[i]->flat);
|
||||
Z_Free(textures[i]);
|
||||
Z_Free(texturecache[i]);
|
||||
}
|
||||
Z_Free(texturetranslation);
|
||||
Z_Free(textures);
|
||||
texstart = W_CheckNumForFolderStartPK3("flats/", (UINT16)w, 0);
|
||||
texend = W_CheckNumForFolderEndPK3("flats/", (UINT16)w, texstart);
|
||||
}
|
||||
else
|
||||
{
|
||||
texstart = W_CheckNumForNamePwad("F_START", (UINT16)w, 0);
|
||||
texend = W_CheckNumForNamePwad("F_END", (UINT16)w, texstart);
|
||||
}
|
||||
|
||||
// Load patches and textures.
|
||||
|
||||
// Get the number of textures to check.
|
||||
// NOTE: Make SURE the system does not process
|
||||
// the markers.
|
||||
// This system will allocate memory for all duplicate/patched textures even if it never uses them,
|
||||
// but the alternative is to spend a ton of time checking and re-checking all previous entries just to skip any potentially patched textures.
|
||||
for (w = 0, numtextures = 0; w < numwadfiles; w++)
|
||||
if (!( texstart == INT16_MAX || texend == INT16_MAX ))
|
||||
{
|
||||
// Count the textures from TEXTURES lumps
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
|
||||
while (texturesLumpPos != INT16_MAX)
|
||||
{
|
||||
numtextures += R_CountTexturesInTEXTURESLump((UINT16)w, (UINT16)texturesLumpPos);
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, texturesLumpPos + 1);
|
||||
}
|
||||
|
||||
// Count single-patch textures
|
||||
if (wadfiles[w]->type == RET_PK3)
|
||||
{
|
||||
texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0);
|
||||
texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart);
|
||||
}
|
||||
else
|
||||
{
|
||||
texstart = W_CheckNumForNamePwad(TX_START, (UINT16)w, 0);
|
||||
texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0);
|
||||
}
|
||||
|
||||
if (texstart == INT16_MAX || texend == INT16_MAX)
|
||||
#ifdef WALLFLATS
|
||||
goto countflats;
|
||||
#else
|
||||
continue;
|
||||
#endif
|
||||
|
||||
texstart++; // Do not count the first marker
|
||||
|
||||
// PK3s have subfolders, so we can't just make a simple sum
|
||||
if (wadfiles[w]->type == RET_PK3)
|
||||
{
|
||||
for (j = texstart; j < texend; j++)
|
||||
{
|
||||
if (!W_IsLumpFolder((UINT16)w, j)) // Check if lump is a folder; if not, then count it
|
||||
numtextures++;
|
||||
}
|
||||
}
|
||||
else // Add all the textures between TX_START and TX_END
|
||||
{
|
||||
numtextures += (UINT32)(texend - texstart);
|
||||
}
|
||||
|
||||
#ifdef WALLFLATS
|
||||
countflats:
|
||||
// Count flats
|
||||
if (wadfiles[w]->type == RET_PK3)
|
||||
{
|
||||
texstart = W_CheckNumForFolderStartPK3("flats/", (UINT16)w, 0);
|
||||
texend = W_CheckNumForFolderEndPK3("flats/", (UINT16)w, texstart);
|
||||
}
|
||||
else
|
||||
{
|
||||
texstart = W_CheckNumForNamePwad("F_START", (UINT16)w, 0);
|
||||
texend = W_CheckNumForNamePwad("F_END", (UINT16)w, texstart);
|
||||
}
|
||||
|
||||
if (texstart == INT16_MAX || texend == INT16_MAX)
|
||||
continue;
|
||||
|
||||
texstart++; // Do not count the first marker
|
||||
|
||||
// PK3s have subfolders, so we can't just make a simple sum
|
||||
if (wadfiles[w]->type == RET_PK3)
|
||||
{
|
||||
for (j = texstart; j < texend; j++)
|
||||
{
|
||||
if (!W_IsLumpFolder((UINT16)w, j)) // Check if lump is a folder; if not, then count it
|
||||
numtextures++;
|
||||
}
|
||||
}
|
||||
else // Add all the textures between F_START and F_END
|
||||
{
|
||||
numtextures += (UINT32)(texend - texstart);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// If no textures found by this point, bomb out
|
||||
if (!numtextures)
|
||||
I_Error("No textures detected in any WADs!\n");
|
||||
|
||||
// Allocate memory and initialize to 0 for all the textures we are initialising.
|
||||
// There are actually 5 buffers allocated in one for convenience.
|
||||
textures = Z_Calloc((numtextures * sizeof(void *)) * 5, PU_STATIC, NULL);
|
||||
|
||||
// Allocate texture column offset table.
|
||||
texturecolumnofs = (void *)((UINT8 *)textures + (numtextures * sizeof(void *)));
|
||||
// Allocate texture referencing cache.
|
||||
texturecache = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 2));
|
||||
// Allocate texture width table.
|
||||
texturewidth = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 3));
|
||||
// Allocate texture height table.
|
||||
textureheight = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 4));
|
||||
// Create translation table for global animation.
|
||||
texturetranslation = Z_Malloc((numtextures + 1) * sizeof(*texturetranslation), PU_STATIC, NULL);
|
||||
|
||||
for (i = 0; i < numtextures; i++)
|
||||
texturetranslation[i] = i;
|
||||
|
||||
for (i = 0, w = 0; w < numwadfiles; w++)
|
||||
{
|
||||
// Get the lump numbers for the markers in the WAD, if they exist.
|
||||
if (wadfiles[w]->type == RET_PK3)
|
||||
{
|
||||
texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0);
|
||||
texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart);
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
|
||||
while (texturesLumpPos != INT16_MAX)
|
||||
{
|
||||
R_ParseTEXTURESLump(w, texturesLumpPos, &i);
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, texturesLumpPos + 1);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
texstart = W_CheckNumForNamePwad(TX_START, (UINT16)w, 0);
|
||||
texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0);
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
|
||||
if (texturesLumpPos != INT16_MAX)
|
||||
R_ParseTEXTURESLump(w, texturesLumpPos, &i);
|
||||
}
|
||||
|
||||
if (texstart == INT16_MAX || texend == INT16_MAX)
|
||||
#ifdef WALLFLATS
|
||||
goto checkflats;
|
||||
#else
|
||||
continue;
|
||||
#endif
|
||||
|
||||
texstart++; // Do not count the first marker
|
||||
|
||||
// Work through each lump between the markers in the WAD.
|
||||
for (j = 0; j < (texend - texstart); j++)
|
||||
{
|
||||
UINT16 wadnum = (UINT16)w;
|
||||
lumpnum_t lumpnum = texstart + j;
|
||||
#ifndef NO_PNG_LUMPS
|
||||
size_t lumplength;
|
||||
#endif
|
||||
|
||||
if (wadfiles[w]->type == RET_PK3)
|
||||
{
|
||||
if (W_IsLumpFolder(wadnum, lumpnum)) // Check if lump is a folder
|
||||
continue; // If it is then SKIP IT
|
||||
}
|
||||
|
||||
patchlump = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
|
||||
#ifndef NO_PNG_LUMPS
|
||||
lumplength = W_LumpLengthPwad(wadnum, lumpnum);
|
||||
#endif
|
||||
|
||||
//CONS_Printf("\n\"%s\" is a single patch, dimensions %d x %d",W_CheckNameForNumPwad((UINT16)w,texstart+j),patchlump->width, patchlump->height);
|
||||
texture = textures[i] = Z_Calloc(sizeof(texture_t) + sizeof(texpatch_t), PU_STATIC, NULL);
|
||||
|
||||
// Set texture properties.
|
||||
M_Memcpy(texture->name, W_CheckNameForNumPwad(wadnum, lumpnum), sizeof(texture->name));
|
||||
|
||||
#ifndef NO_PNG_LUMPS
|
||||
if (Picture_IsLumpPNG((UINT8 *)patchlump, lumplength))
|
||||
{
|
||||
INT16 width = 0, height = 0;
|
||||
Picture_PNGDimensions((UINT8 *)patchlump, &width, &height, lumplength);
|
||||
texture->width = width;
|
||||
texture->height = height;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
texture->width = SHORT(patchlump->width);
|
||||
texture->height = SHORT(patchlump->height);
|
||||
}
|
||||
|
||||
texture->type = TEXTURETYPE_SINGLEPATCH;
|
||||
texture->patchcount = 1;
|
||||
texture->holes = false;
|
||||
texture->flip = 0;
|
||||
|
||||
// Allocate information for the texture's patches.
|
||||
patch = &texture->patches[0];
|
||||
|
||||
patch->originx = patch->originy = 0;
|
||||
patch->wad = (UINT16)w;
|
||||
patch->lump = texstart + j;
|
||||
patch->flip = 0;
|
||||
|
||||
Z_Unlock(patchlump);
|
||||
|
||||
texturewidth[i] = texture->width;
|
||||
textureheight[i] = texture->height << FRACBITS;
|
||||
i++;
|
||||
}
|
||||
|
||||
#ifdef WALLFLATS
|
||||
checkflats:
|
||||
// Yes
|
||||
if (wadfiles[w]->type == RET_PK3)
|
||||
{
|
||||
texstart = W_CheckNumForFolderStartPK3("flats/", (UINT16)w, 0);
|
||||
texend = W_CheckNumForFolderEndPK3("flats/", (UINT16)w, texstart);
|
||||
}
|
||||
else
|
||||
{
|
||||
texstart = W_CheckNumForNamePwad("F_START", (UINT16)w, 0);
|
||||
texend = W_CheckNumForNamePwad("F_END", (UINT16)w, texstart);
|
||||
}
|
||||
|
||||
if (texstart == INT16_MAX || texend == INT16_MAX)
|
||||
continue;
|
||||
|
||||
texstart++; // Do not count the first marker
|
||||
|
||||
// Work through each lump between the markers in the WAD.
|
||||
|
@ -1037,7 +811,246 @@ checkflats:
|
|||
textureheight[i] = texture->height << FRACBITS;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
return i;
|
||||
}
|
||||
#endif/*WALLFLATS*/
|
||||
|
||||
#define TX_START "TX_START"
|
||||
#define TX_END "TX_END"
|
||||
|
||||
static INT32
|
||||
Rloadtextures (INT32 i, INT32 w)
|
||||
{
|
||||
UINT16 j;
|
||||
UINT16 texstart, texend, texturesLumpPos;
|
||||
texture_t *texture;
|
||||
patch_t *patchlump;
|
||||
texpatch_t *patch;
|
||||
|
||||
// Get the lump numbers for the markers in the WAD, if they exist.
|
||||
if (wadfiles[w]->type == RET_PK3)
|
||||
{
|
||||
texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0);
|
||||
texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart);
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
|
||||
while (texturesLumpPos != INT16_MAX)
|
||||
{
|
||||
R_ParseTEXTURESLump(w, texturesLumpPos, &i);
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, texturesLumpPos + 1);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
texstart = W_CheckNumForNamePwad(TX_START, (UINT16)w, 0);
|
||||
texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0);
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
|
||||
if (texturesLumpPos != INT16_MAX)
|
||||
R_ParseTEXTURESLump(w, texturesLumpPos, &i);
|
||||
}
|
||||
|
||||
if (!( texstart == INT16_MAX || texend == INT16_MAX ))
|
||||
{
|
||||
texstart++; // Do not count the first marker
|
||||
|
||||
// Work through each lump between the markers in the WAD.
|
||||
for (j = 0; j < (texend - texstart); j++)
|
||||
{
|
||||
UINT16 wadnum = (UINT16)w;
|
||||
lumpnum_t lumpnum = texstart + j;
|
||||
#ifndef NO_PNG_LUMPS
|
||||
size_t lumplength;
|
||||
#endif
|
||||
|
||||
if (wadfiles[w]->type == RET_PK3)
|
||||
{
|
||||
if (W_IsLumpFolder(wadnum, lumpnum)) // Check if lump is a folder
|
||||
continue; // If it is then SKIP IT
|
||||
}
|
||||
|
||||
patchlump = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
|
||||
#ifndef NO_PNG_LUMPS
|
||||
lumplength = W_LumpLengthPwad(wadnum, lumpnum);
|
||||
#endif
|
||||
|
||||
//CONS_Printf("\n\"%s\" is a single patch, dimensions %d x %d",W_CheckNameForNumPwad((UINT16)w,texstart+j),patchlump->width, patchlump->height);
|
||||
texture = textures[i] = Z_Calloc(sizeof(texture_t) + sizeof(texpatch_t), PU_STATIC, NULL);
|
||||
|
||||
// Set texture properties.
|
||||
M_Memcpy(texture->name, W_CheckNameForNumPwad(wadnum, lumpnum), sizeof(texture->name));
|
||||
|
||||
#ifndef NO_PNG_LUMPS
|
||||
if (Picture_IsLumpPNG((UINT8 *)patchlump, lumplength))
|
||||
{
|
||||
INT16 width = 0, height = 0;
|
||||
Picture_PNGDimensions((UINT8 *)patchlump, &width, &height, lumplength);
|
||||
texture->width = width;
|
||||
texture->height = height;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
texture->width = SHORT(patchlump->width);
|
||||
texture->height = SHORT(patchlump->height);
|
||||
}
|
||||
|
||||
texture->type = TEXTURETYPE_SINGLEPATCH;
|
||||
texture->patchcount = 1;
|
||||
texture->holes = false;
|
||||
texture->flip = 0;
|
||||
|
||||
// Allocate information for the texture's patches.
|
||||
patch = &texture->patches[0];
|
||||
|
||||
patch->originx = patch->originy = 0;
|
||||
patch->wad = (UINT16)w;
|
||||
patch->lump = texstart + j;
|
||||
patch->flip = 0;
|
||||
|
||||
Z_Unlock(patchlump);
|
||||
|
||||
texturewidth[i] = texture->width;
|
||||
textureheight[i] = texture->height << FRACBITS;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
return i;
|
||||
}
|
||||
|
||||
//
|
||||
// R_LoadTextures
|
||||
// Initializes the texture list with the textures from the world map.
|
||||
//
|
||||
void R_LoadTextures(void)
|
||||
{
|
||||
INT32 i, w;
|
||||
UINT16 j;
|
||||
UINT16 texstart, texend, texturesLumpPos;
|
||||
|
||||
// Free previous memory before numtextures change.
|
||||
if (numtextures)
|
||||
{
|
||||
for (i = 0; i < numtextures; i++)
|
||||
{
|
||||
Z_Free(textures[i]);
|
||||
Z_Free(texturecache[i]);
|
||||
}
|
||||
Z_Free(texturetranslation);
|
||||
Z_Free(textures);
|
||||
}
|
||||
|
||||
// Load patches and textures.
|
||||
|
||||
// Get the number of textures to check.
|
||||
// NOTE: Make SURE the system does not process
|
||||
// the markers.
|
||||
// This system will allocate memory for all duplicate/patched textures even if it never uses them,
|
||||
// but the alternative is to spend a ton of time checking and re-checking all previous entries just to skip any potentially patched textures.
|
||||
for (w = 0, numtextures = 0; w < numwadfiles; w++)
|
||||
{
|
||||
#ifdef WALLFLATS
|
||||
// Count flats
|
||||
if (wadfiles[w]->type == RET_PK3)
|
||||
{
|
||||
texstart = W_CheckNumForFolderStartPK3("flats/", (UINT16)w, 0);
|
||||
texend = W_CheckNumForFolderEndPK3("flats/", (UINT16)w, texstart);
|
||||
}
|
||||
else
|
||||
{
|
||||
texstart = W_CheckNumForNamePwad("F_START", (UINT16)w, 0);
|
||||
texend = W_CheckNumForNamePwad("F_END", (UINT16)w, texstart);
|
||||
}
|
||||
|
||||
if (!( texstart == INT16_MAX || texend == INT16_MAX ))
|
||||
{
|
||||
texstart++; // Do not count the first marker
|
||||
|
||||
// PK3s have subfolders, so we can't just make a simple sum
|
||||
if (wadfiles[w]->type == RET_PK3)
|
||||
{
|
||||
for (j = texstart; j < texend; j++)
|
||||
{
|
||||
if (!W_IsLumpFolder((UINT16)w, j)) // Check if lump is a folder; if not, then count it
|
||||
numtextures++;
|
||||
}
|
||||
}
|
||||
else // Add all the textures between F_START and F_END
|
||||
{
|
||||
numtextures += (UINT32)(texend - texstart);
|
||||
}
|
||||
}
|
||||
#endif/*WALLFLATS*/
|
||||
|
||||
// Count the textures from TEXTURES lumps
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
|
||||
while (texturesLumpPos != INT16_MAX)
|
||||
{
|
||||
numtextures += R_CountTexturesInTEXTURESLump((UINT16)w, (UINT16)texturesLumpPos);
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, texturesLumpPos + 1);
|
||||
}
|
||||
|
||||
// Count single-patch textures
|
||||
if (wadfiles[w]->type == RET_PK3)
|
||||
{
|
||||
texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0);
|
||||
texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart);
|
||||
}
|
||||
else
|
||||
{
|
||||
texstart = W_CheckNumForNamePwad(TX_START, (UINT16)w, 0);
|
||||
texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0);
|
||||
}
|
||||
|
||||
if (texstart == INT16_MAX || texend == INT16_MAX)
|
||||
continue;
|
||||
|
||||
texstart++; // Do not count the first marker
|
||||
|
||||
// PK3s have subfolders, so we can't just make a simple sum
|
||||
if (wadfiles[w]->type == RET_PK3)
|
||||
{
|
||||
for (j = texstart; j < texend; j++)
|
||||
{
|
||||
if (!W_IsLumpFolder((UINT16)w, j)) // Check if lump is a folder; if not, then count it
|
||||
numtextures++;
|
||||
}
|
||||
}
|
||||
else // Add all the textures between TX_START and TX_END
|
||||
{
|
||||
numtextures += (UINT32)(texend - texstart);
|
||||
}
|
||||
}
|
||||
|
||||
// If no textures found by this point, bomb out
|
||||
if (!numtextures)
|
||||
I_Error("No textures detected in any WADs!\n");
|
||||
|
||||
// Allocate memory and initialize to 0 for all the textures we are initialising.
|
||||
// There are actually 5 buffers allocated in one for convenience.
|
||||
textures = Z_Calloc((numtextures * sizeof(void *)) * 5, PU_STATIC, NULL);
|
||||
|
||||
// Allocate texture column offset table.
|
||||
texturecolumnofs = (void *)((UINT8 *)textures + (numtextures * sizeof(void *)));
|
||||
// Allocate texture referencing cache.
|
||||
texturecache = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 2));
|
||||
// Allocate texture width table.
|
||||
texturewidth = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 3));
|
||||
// Allocate texture height table.
|
||||
textureheight = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 4));
|
||||
// Create translation table for global animation.
|
||||
texturetranslation = Z_Malloc((numtextures + 1) * sizeof(*texturetranslation), PU_STATIC, NULL);
|
||||
|
||||
for (i = 0; i < numtextures; i++)
|
||||
texturetranslation[i] = i;
|
||||
|
||||
for (i = 0, w = 0; w < numwadfiles; w++)
|
||||
{
|
||||
#ifdef WALLFLATS
|
||||
i = Rloadflats(i, w);
|
||||
#endif
|
||||
i = Rloadtextures(i, w);
|
||||
}
|
||||
|
||||
#ifdef HWRENDER
|
||||
|
|
445
src/r_things.c
445
src/r_things.c
|
@ -760,9 +760,7 @@ void R_DrawFlippedMaskedColumn(column_t *column, INT32 texheight)
|
|||
static void R_DrawVisSprite(vissprite_t *vis)
|
||||
{
|
||||
column_t *column;
|
||||
#ifdef RANGECHECK
|
||||
INT32 texturecolumn;
|
||||
#endif
|
||||
fixed_t frac;
|
||||
patch_t *patch = vis->patch;
|
||||
fixed_t this_scale = vis->mobj->scale;
|
||||
|
@ -895,6 +893,7 @@ static void R_DrawVisSprite(vissprite_t *vis)
|
|||
if (!(vis->scalestep))
|
||||
{
|
||||
sprtopscreen = centeryfrac - FixedMul(dc_texturemid, spryscale);
|
||||
sprtopscreen += vis->shear.tan * vis->shear.offset;
|
||||
dc_iscale = FixedDiv(FRACUNIT, vis->scale);
|
||||
}
|
||||
|
||||
|
@ -910,28 +909,51 @@ static void R_DrawVisSprite(vissprite_t *vis)
|
|||
if (vis->x2 >= vid.width)
|
||||
vis->x2 = vid.width-1;
|
||||
|
||||
for (dc_x = vis->x1; dc_x <= vis->x2; dc_x++, frac += vis->xiscale)
|
||||
// Split drawing loops for paper and non-paper to reduce conditional checks per sprite
|
||||
if (vis->scalestep)
|
||||
{
|
||||
#ifdef RANGECHECK
|
||||
// Papersprite drawing loop
|
||||
|
||||
texturecolumn = frac>>FRACBITS;
|
||||
|
||||
if (texturecolumn < 0 || texturecolumn >= SHORT(patch->width))
|
||||
I_Error("R_DrawSpriteRange: bad texturecolumn at %d from end", vis->x2 - dc_x);
|
||||
column = (column_t *)((UINT8 *)patch + LONG(patch->columnofs[texturecolumn]));
|
||||
#else
|
||||
column = (column_t *)((UINT8 *)patch + LONG(patch->columnofs[frac>>FRACBITS]));
|
||||
#endif
|
||||
if (vis->scalestep)
|
||||
for (dc_x = vis->x1; dc_x <= vis->x2; dc_x++, spryscale += vis->scalestep)
|
||||
{
|
||||
angle_t angle = ((vis->centerangle + xtoviewangle[dc_x]) >> ANGLETOFINESHIFT) & 0xFFF;
|
||||
texturecolumn = (vis->paperoffset - FixedMul(FINETANGENT(angle), vis->paperdistance)) / this_scale;
|
||||
|
||||
if (texturecolumn < 0 || texturecolumn >= SHORT(patch->width))
|
||||
continue;
|
||||
|
||||
if (vis->xiscale < 0) // Flipped sprite
|
||||
texturecolumn = SHORT(patch->width) - 1 - texturecolumn;
|
||||
|
||||
sprtopscreen = (centeryfrac - FixedMul(dc_texturemid, spryscale));
|
||||
dc_iscale = (0xffffffffu / (unsigned)spryscale);
|
||||
|
||||
column = (column_t *)((UINT8 *)patch + LONG(patch->columnofs[texturecolumn]));
|
||||
|
||||
if (vis->cut & SC_VFLIP)
|
||||
R_DrawFlippedMaskedColumn(column, patch->height);
|
||||
else
|
||||
R_DrawMaskedColumn(column);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Non-paper drawing loop
|
||||
for (dc_x = vis->x1; dc_x <= vis->x2; dc_x++, frac += vis->xiscale, sprtopscreen += vis->shear.tan)
|
||||
{
|
||||
#ifdef RANGECHECK
|
||||
texturecolumn = frac>>FRACBITS;
|
||||
if (texturecolumn < 0 || texturecolumn >= SHORT(patch->width))
|
||||
I_Error("R_DrawSpriteRange: bad texturecolumn at %d from end", vis->x2 - dc_x);
|
||||
column = (column_t *)((UINT8 *)patch + LONG(patch->columnofs[texturecolumn]));
|
||||
#else
|
||||
column = (column_t *)((UINT8 *)patch + LONG(patch->columnofs[frac>>FRACBITS]));
|
||||
#endif
|
||||
if (vis->cut & SC_VFLIP)
|
||||
R_DrawFlippedMaskedColumn(column, patch->height);
|
||||
else
|
||||
R_DrawMaskedColumn(column);
|
||||
}
|
||||
if (vis->cut & SC_VFLIP)
|
||||
R_DrawFlippedMaskedColumn(column, patch->height);
|
||||
else
|
||||
R_DrawMaskedColumn(column);
|
||||
spryscale += vis->scalestep;
|
||||
}
|
||||
|
||||
colfunc = colfuncs[BASEDRAWFUNC];
|
||||
|
@ -1090,7 +1112,264 @@ static void R_SplitSprite(vissprite_t *sprite)
|
|||
}
|
||||
}
|
||||
|
||||
//#define PROPERPAPER // This was reverted less than 7 hours before 2.2's release because of very strange, frequent crashes.
|
||||
//
|
||||
// R_GetShadowZ(thing, shadowslope)
|
||||
// Get the first visible floor below the object for shadows
|
||||
// shadowslope is filled with the floor's slope, if provided
|
||||
//
|
||||
fixed_t R_GetShadowZ(mobj_t *thing, pslope_t **shadowslope)
|
||||
{
|
||||
fixed_t z, floorz = INT32_MIN;
|
||||
pslope_t *slope, *floorslope = NULL;
|
||||
msecnode_t *node;
|
||||
sector_t *sector;
|
||||
ffloor_t *rover;
|
||||
|
||||
for (node = thing->touching_sectorlist; node; node = node->m_sectorlist_next)
|
||||
{
|
||||
sector = node->m_sector;
|
||||
|
||||
slope = (sector->heightsec != -1) ? NULL : sector->f_slope;
|
||||
z = slope ? P_GetZAt(slope, thing->x, thing->y) : (
|
||||
(sector->heightsec != -1) ? sectors[sector->heightsec].floorheight : sector->floorheight
|
||||
);
|
||||
|
||||
if (z < thing->z+thing->height/2 && z > floorz)
|
||||
{
|
||||
floorz = z;
|
||||
floorslope = slope;
|
||||
}
|
||||
|
||||
if (sector->ffloors)
|
||||
for (rover = sector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERPLANES) || (rover->alpha < 90 && !(rover->flags & FF_SWIMMABLE)))
|
||||
continue;
|
||||
|
||||
z = *rover->t_slope ? P_GetZAt(*rover->t_slope, thing->x, thing->y) : *rover->topheight;
|
||||
if (z < thing->z+thing->height/2 && z > floorz)
|
||||
{
|
||||
floorz = z;
|
||||
floorslope = *rover->t_slope;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (thing->floorz > floorz + (!floorslope ? 0 : FixedMul(abs(floorslope->zdelta), thing->radius*3/2)))
|
||||
{
|
||||
floorz = thing->floorz;
|
||||
floorslope = NULL;
|
||||
}
|
||||
|
||||
#if 0 // Unfortunately, this drops CEZ2 down to sub-17 FPS on my i7.
|
||||
//#ifdef POLYOBJECTS
|
||||
// Check polyobjects and see if floorz needs to be altered, for rings only because they don't update floorz
|
||||
if (thing->type == MT_RING)
|
||||
{
|
||||
INT32 xl, xh, yl, yh, bx, by;
|
||||
|
||||
xl = (unsigned)(thing->x - thing->radius - bmaporgx)>>MAPBLOCKSHIFT;
|
||||
xh = (unsigned)(thing->x + thing->radius - bmaporgx)>>MAPBLOCKSHIFT;
|
||||
yl = (unsigned)(thing->y - thing->radius - bmaporgy)>>MAPBLOCKSHIFT;
|
||||
yh = (unsigned)(thing->y + thing->radius - bmaporgy)>>MAPBLOCKSHIFT;
|
||||
|
||||
BMBOUNDFIX(xl, xh, yl, yh);
|
||||
|
||||
validcount++;
|
||||
|
||||
for (by = yl; by <= yh; by++)
|
||||
for (bx = xl; bx <= xh; bx++)
|
||||
{
|
||||
INT32 offset;
|
||||
polymaplink_t *plink; // haleyjd 02/22/06
|
||||
|
||||
if (bx < 0 || by < 0 || bx >= bmapwidth || by >= bmapheight)
|
||||
continue;
|
||||
|
||||
offset = by*bmapwidth + bx;
|
||||
|
||||
// haleyjd 02/22/06: consider polyobject lines
|
||||
plink = polyblocklinks[offset];
|
||||
|
||||
while (plink)
|
||||
{
|
||||
polyobj_t *po = plink->po;
|
||||
|
||||
if (po->validcount != validcount) // if polyobj hasn't been checked
|
||||
{
|
||||
po->validcount = validcount;
|
||||
|
||||
if (!P_MobjInsidePolyobj(po, thing) || !(po->flags & POF_RENDERPLANES))
|
||||
{
|
||||
plink = (polymaplink_t *)(plink->link.next);
|
||||
continue;
|
||||
}
|
||||
|
||||
// We're inside it! Yess...
|
||||
z = po->lines[0]->backsector->ceilingheight;
|
||||
|
||||
if (z < thing->z+thing->height/2 && z > floorz)
|
||||
{
|
||||
floorz = z;
|
||||
floorslope = NULL;
|
||||
}
|
||||
}
|
||||
plink = (polymaplink_t *)(plink->link.next);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (shadowslope != NULL)
|
||||
*shadowslope = floorslope;
|
||||
|
||||
return floorz;
|
||||
}
|
||||
|
||||
static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale, fixed_t tx, fixed_t tz)
|
||||
{
|
||||
vissprite_t *shadow;
|
||||
patch_t *patch;
|
||||
fixed_t xscale, yscale, shadowxscale, shadowyscale, shadowskew, x1, x2;
|
||||
INT32 light = 0;
|
||||
fixed_t scalemul; UINT8 trans;
|
||||
fixed_t floordiff;
|
||||
fixed_t floorz;
|
||||
pslope_t *floorslope;
|
||||
|
||||
floorz = R_GetShadowZ(thing, &floorslope);
|
||||
|
||||
if (abs(floorz-viewz)/tz > 4) return; // Prevent stretchy shadows and possible crashes
|
||||
|
||||
floordiff = abs(thing->z - floorz);
|
||||
|
||||
trans = floordiff / (100*FRACUNIT) + 3;
|
||||
if (trans >= 9) return;
|
||||
|
||||
scalemul = FixedMul(FRACUNIT - floordiff/640, scale);
|
||||
|
||||
patch = W_CachePatchName("DSHADOW", PU_CACHE);
|
||||
xscale = FixedDiv(projection, tz);
|
||||
yscale = FixedDiv(projectiony, tz);
|
||||
shadowxscale = FixedMul(thing->radius*2, scalemul);
|
||||
shadowyscale = FixedMul(FixedMul(thing->radius*2, scalemul), FixedDiv(abs(floorz - viewz), tz));
|
||||
shadowyscale = min(shadowyscale, shadowxscale) / patch->height;
|
||||
shadowxscale /= patch->width;
|
||||
shadowskew = 0;
|
||||
|
||||
if (floorslope)
|
||||
{
|
||||
// haha let's try some dumb stuff
|
||||
fixed_t xslope, zslope;
|
||||
angle_t sloperelang = (R_PointToAngle(thing->x, thing->y) - floorslope->xydirection) >> ANGLETOFINESHIFT;
|
||||
|
||||
xslope = FixedMul(FINESINE(sloperelang), floorslope->zdelta);
|
||||
zslope = FixedMul(FINECOSINE(sloperelang), floorslope->zdelta);
|
||||
|
||||
//CONS_Printf("Shadow is sloped by %d %d\n", xslope, zslope);
|
||||
|
||||
if (viewz < floorz)
|
||||
shadowyscale += FixedMul(FixedMul(thing->radius*2 / patch->height, scalemul), zslope);
|
||||
else
|
||||
shadowyscale -= FixedMul(FixedMul(thing->radius*2 / patch->height, scalemul), zslope);
|
||||
|
||||
shadowyscale = abs(shadowyscale);
|
||||
|
||||
shadowskew = xslope;
|
||||
}
|
||||
|
||||
tx -= patch->width * shadowxscale/2;
|
||||
x1 = (centerxfrac + FixedMul(tx,xscale))>>FRACBITS;
|
||||
if (x1 >= viewwidth) return;
|
||||
|
||||
tx += patch->width * shadowxscale;
|
||||
x2 = ((centerxfrac + FixedMul(tx,xscale))>>FRACBITS); x2--;
|
||||
if (x2 < 0 || x2 <= x1) return;
|
||||
|
||||
if (shadowyscale < FRACUNIT/patch->height) return; // fix some crashes?
|
||||
|
||||
shadow = R_NewVisSprite();
|
||||
shadow->patch = patch;
|
||||
shadow->heightsec = vis->heightsec;
|
||||
|
||||
shadow->thingheight = FRACUNIT;
|
||||
shadow->pz = floorz;
|
||||
shadow->pzt = shadow->pz + shadow->thingheight;
|
||||
|
||||
shadow->mobjflags = 0;
|
||||
shadow->sortscale = vis->sortscale;
|
||||
shadow->dispoffset = vis->dispoffset - 5;
|
||||
shadow->gx = thing->x;
|
||||
shadow->gy = thing->y;
|
||||
shadow->gzt = shadow->pz + shadow->patch->height * shadowyscale / 2;
|
||||
shadow->gz = shadow->gzt - shadow->patch->height * shadowyscale;
|
||||
shadow->texturemid = FixedMul(thing->scale, FixedDiv(shadow->gzt - viewz, shadowyscale));
|
||||
if (thing->skin && ((skin_t *)thing->skin)->flags & SF_HIRES)
|
||||
shadow->texturemid = FixedMul(shadow->texturemid, ((skin_t *)thing->skin)->highresscale);
|
||||
shadow->scalestep = 0;
|
||||
shadow->shear.tan = shadowskew; // repurposed variable
|
||||
|
||||
shadow->mobj = thing; // Easy access! Tails 06-07-2002
|
||||
|
||||
shadow->x1 = x1 < 0 ? 0 : x1;
|
||||
shadow->x2 = x2 >= viewwidth ? viewwidth-1 : x2;
|
||||
|
||||
// PORTAL SEMI-CLIPPING
|
||||
if (portalrender)
|
||||
{
|
||||
if (shadow->x1 < portalclipstart)
|
||||
shadow->x1 = portalclipstart;
|
||||
if (shadow->x2 >= portalclipend)
|
||||
shadow->x2 = portalclipend-1;
|
||||
}
|
||||
|
||||
shadow->xscale = FixedMul(xscale, shadowxscale); //SoM: 4/17/2000
|
||||
shadow->scale = FixedMul(yscale, shadowyscale);
|
||||
shadow->sector = vis->sector;
|
||||
shadow->szt = (INT16)((centeryfrac - FixedMul(shadow->gzt - viewz, yscale))>>FRACBITS);
|
||||
shadow->sz = (INT16)((centeryfrac - FixedMul(shadow->gz - viewz, yscale))>>FRACBITS);
|
||||
shadow->cut = SC_ISSCALED|SC_SHADOW; //check this
|
||||
|
||||
shadow->startfrac = 0;
|
||||
//shadow->xiscale = 0x7ffffff0 / (shadow->xscale/2);
|
||||
shadow->xiscale = (patch->width<<FRACBITS)/(x2-x1+1); // fuck it
|
||||
|
||||
if (shadow->x1 > x1)
|
||||
shadow->startfrac += shadow->xiscale*(shadow->x1-x1);
|
||||
|
||||
// reusing x1 variable
|
||||
x1 += (x2-x1)/2;
|
||||
shadow->shear.offset = shadow->x1-x1;
|
||||
|
||||
if (thing->subsector->sector->numlights)
|
||||
{
|
||||
INT32 lightnum;
|
||||
#ifdef ESLOPE // R_GetPlaneLight won't work on sloped lights!
|
||||
light = thing->subsector->sector->numlights - 1;
|
||||
|
||||
for (lightnum = 1; lightnum < thing->subsector->sector->numlights; lightnum++) {
|
||||
fixed_t h = thing->subsector->sector->lightlist[lightnum].slope ? P_GetZAt(thing->subsector->sector->lightlist[lightnum].slope, thing->x, thing->y)
|
||||
: thing->subsector->sector->lightlist[lightnum].height;
|
||||
if (h <= shadow->gzt) {
|
||||
light = lightnum - 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
#else
|
||||
light = R_GetPlaneLight(thing->subsector->sector, shadow->gzt, false);
|
||||
#endif
|
||||
}
|
||||
|
||||
if (thing->subsector->sector->numlights)
|
||||
shadow->extra_colormap = *thing->subsector->sector->lightlist[light].extra_colormap;
|
||||
else
|
||||
shadow->extra_colormap = thing->subsector->sector->extra_colormap;
|
||||
|
||||
shadow->transmap = transtables + (trans<<FF_TRANSSHIFT);
|
||||
shadow->colormap = scalelight[0][0]; // full dark!
|
||||
|
||||
objectsdrawn++;
|
||||
}
|
||||
|
||||
//
|
||||
// R_ProjectSprite
|
||||
|
@ -1128,7 +1407,11 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
fixed_t iscale;
|
||||
fixed_t scalestep;
|
||||
fixed_t offset, offset2;
|
||||
|
||||
fixed_t basetx; // drop shadows
|
||||
|
||||
boolean papersprite = !!(thing->frame & FF_PAPERSPRITE);
|
||||
fixed_t paperoffset = 0, paperdistance = 0; angle_t centerangle = 0;
|
||||
|
||||
INT32 dispoffset = thing->info->dispoffset;
|
||||
|
||||
|
@ -1146,10 +1429,6 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
INT32 rollangle = 0;
|
||||
#endif
|
||||
|
||||
#ifndef PROPERPAPER
|
||||
fixed_t ang_scale = FRACUNIT;
|
||||
#endif
|
||||
|
||||
// transform the origin point
|
||||
tr_x = thing->x - viewx;
|
||||
tr_y = thing->y - viewy;
|
||||
|
@ -1160,15 +1439,15 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
tz = gxt-gyt;
|
||||
|
||||
// thing is behind view plane?
|
||||
if (!(papersprite) && (tz < FixedMul(MINZ, this_scale))) // papersprite clipping is handled later
|
||||
if (!papersprite && (tz < FixedMul(MINZ, this_scale))) // papersprite clipping is handled later
|
||||
return;
|
||||
|
||||
gxt = -FixedMul(tr_x, viewsin);
|
||||
gyt = FixedMul(tr_y, viewcos);
|
||||
tx = -(gyt + gxt);
|
||||
basetx = tx = -(gyt + gxt);
|
||||
|
||||
// too far off the side?
|
||||
if (abs(tx) > tz<<2)
|
||||
if (!papersprite && abs(tx) > tz<<2) // papersprite clipping is handled later
|
||||
return;
|
||||
|
||||
// aspect ratio stuff
|
||||
|
@ -1232,13 +1511,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
#endif
|
||||
|
||||
if (sprframe->rotate != SRF_SINGLE || papersprite)
|
||||
{
|
||||
ang = R_PointToAngle (thing->x, thing->y) - (thing->player ? thing->player->drawangle : thing->angle);
|
||||
#ifndef PROPERPAPER
|
||||
if (papersprite)
|
||||
ang_scale = abs(FINESINE(ang>>ANGLETOFINESHIFT));
|
||||
#endif
|
||||
}
|
||||
|
||||
if (sprframe->rotate == SRF_SINGLE)
|
||||
{
|
||||
|
@ -1304,31 +1577,11 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
else
|
||||
offset = -spr_offset;
|
||||
offset = FixedMul(offset, this_scale);
|
||||
#ifndef PROPERPAPER
|
||||
tx += FixedMul(offset, ang_scale);
|
||||
x1 = (centerxfrac + FixedMul (tx,xscale)) >>FRACBITS;
|
||||
|
||||
// off the right side?
|
||||
if (x1 > viewwidth)
|
||||
return;
|
||||
#endif
|
||||
offset2 = FixedMul(spr_width, this_scale);
|
||||
#ifndef PROPERPAPER
|
||||
tx += FixedMul(offset2, ang_scale);
|
||||
x2 = ((centerxfrac + FixedMul (tx,xscale)) >> FRACBITS) - (papersprite ? 2 : 1);
|
||||
|
||||
// off the left side
|
||||
if (x2 < 0)
|
||||
return;
|
||||
#endif
|
||||
|
||||
if (papersprite)
|
||||
{
|
||||
fixed_t
|
||||
#ifdef PROPERPAPER
|
||||
xscale2,
|
||||
#endif
|
||||
yscale2, cosmul, sinmul, tz2;
|
||||
fixed_t xscale2, yscale2, cosmul, sinmul, tx2, tz2;
|
||||
INT32 range;
|
||||
|
||||
if (ang >= ANGLE_180)
|
||||
|
@ -1346,19 +1599,23 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
gyt = -FixedMul(tr_y, viewsin);
|
||||
tz = gxt-gyt;
|
||||
yscale = FixedDiv(projectiony, tz);
|
||||
if (yscale < 64) return; // Fix some funky visuals
|
||||
//if (yscale < 64) return; // Fix some funky visuals
|
||||
|
||||
#ifdef PROPERPAPER
|
||||
gxt = -FixedMul(tr_x, viewsin);
|
||||
gyt = FixedMul(tr_y, viewcos);
|
||||
tx = -(gyt + gxt);
|
||||
xscale = FixedDiv(projection, tz);
|
||||
x1 = (centerxfrac + FixedMul(tx,xscale))>>FRACBITS;
|
||||
|
||||
// off the right side?
|
||||
if (x1 > viewwidth)
|
||||
return;
|
||||
#endif
|
||||
// Get paperoffset (offset) and paperoffset (distance)
|
||||
paperoffset = -FixedMul(tr_x, cosmul) - FixedMul(tr_y, sinmul);
|
||||
paperdistance = -FixedMul(tr_x, sinmul) + FixedMul(tr_y, cosmul);
|
||||
if (paperdistance < 0)
|
||||
{
|
||||
paperoffset = -paperoffset;
|
||||
paperdistance = -paperdistance;
|
||||
}
|
||||
centerangle = viewangle - thing->angle;
|
||||
|
||||
tr_x += FixedMul(offset2, cosmul);
|
||||
tr_y += FixedMul(offset2, sinmul);
|
||||
|
@ -1366,38 +1623,52 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
gyt = -FixedMul(tr_y, viewsin);
|
||||
tz2 = gxt-gyt;
|
||||
yscale2 = FixedDiv(projectiony, tz2);
|
||||
if (yscale2 < 64) return; // ditto
|
||||
//if (yscale2 < 64) return; // ditto
|
||||
|
||||
#ifdef PROPERPAPER
|
||||
gxt = -FixedMul(tr_x, viewsin);
|
||||
gyt = FixedMul(tr_y, viewcos);
|
||||
tx = -(gyt + gxt);
|
||||
tx2 = -(gyt + gxt);
|
||||
xscale2 = FixedDiv(projection, tz2);
|
||||
x2 = (centerxfrac + FixedMul(tx,xscale2))>>FRACBITS; x2--;
|
||||
x2 = ((centerxfrac + FixedMul(tx2,xscale2))>>FRACBITS);
|
||||
|
||||
if (max(tz, tz2) < FixedMul(MINZ, this_scale)) // non-papersprite clipping is handled earlier
|
||||
return;
|
||||
|
||||
// Needs partially clipped
|
||||
if (tz < FixedMul(MINZ, this_scale))
|
||||
{
|
||||
fixed_t div = FixedDiv(tz2-tz, FixedMul(MINZ, this_scale)-tz);
|
||||
tx += FixedDiv(tx2-tx, div);
|
||||
tz = FixedMul(MINZ, this_scale);
|
||||
yscale = FixedDiv(projectiony, tz);
|
||||
xscale = FixedDiv(projection, tz);
|
||||
x1 = (centerxfrac + FixedMul(tx,xscale))>>FRACBITS;
|
||||
}
|
||||
else if (tz2 < FixedMul(MINZ, this_scale))
|
||||
{
|
||||
fixed_t div = FixedDiv(tz-tz2, FixedMul(MINZ, this_scale)-tz2);
|
||||
tx2 += FixedDiv(tx-tx2, div);
|
||||
tz2 = FixedMul(MINZ, this_scale);
|
||||
yscale2 = FixedDiv(projectiony, tz2);
|
||||
xscale2 = FixedDiv(projection, tz2);
|
||||
x2 = (centerxfrac + FixedMul(tx2,xscale2))>>FRACBITS;
|
||||
}
|
||||
|
||||
// off the right side?
|
||||
if (x1 > viewwidth)
|
||||
return;
|
||||
|
||||
// off the left side
|
||||
if (x2 < 0)
|
||||
return;
|
||||
#endif
|
||||
|
||||
if (max(tz, tz2) < FixedMul(MINZ, this_scale)) // non-papersprite clipping is handled earlier
|
||||
return;
|
||||
|
||||
if ((range = x2 - x1) <= 0)
|
||||
return;
|
||||
|
||||
#ifdef PROPERPAPER
|
||||
range++; // fencepost problem
|
||||
#endif
|
||||
|
||||
scalestep = (yscale2 - yscale)/range;
|
||||
xscale =
|
||||
#ifdef PROPERPAPER
|
||||
FixedDiv(range<<FRACBITS, abs(offset2))+1
|
||||
#else
|
||||
FixedMul(xscale, ang_scale)
|
||||
#endif
|
||||
;
|
||||
scalestep = ((yscale2 - yscale)/range) ?: 1;
|
||||
xscale = FixedDiv(range<<FRACBITS, abs(offset2));
|
||||
|
||||
// The following two are alternate sorting methods which might be more applicable in some circumstances. TODO - maybe enable via MF2?
|
||||
// sortscale = max(yscale, yscale2);
|
||||
|
@ -1407,7 +1678,6 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
{
|
||||
scalestep = 0;
|
||||
yscale = sortscale;
|
||||
#ifdef PROPERPAPER
|
||||
tx += offset;
|
||||
x1 = (centerxfrac + FixedMul(tx,xscale))>>FRACBITS;
|
||||
|
||||
|
@ -1421,7 +1691,6 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
// off the left side
|
||||
if (x2 < 0)
|
||||
return;
|
||||
#endif
|
||||
}
|
||||
|
||||
if ((thing->flags2 & MF2_LINKDRAW) && thing->tracer) // toast 16/09/16 (SYMMETRY)
|
||||
|
@ -1542,6 +1811,11 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
vis->pzt = vis->pz + vis->thingheight;
|
||||
vis->texturemid = vis->gzt - viewz;
|
||||
vis->scalestep = scalestep;
|
||||
vis->paperoffset = paperoffset;
|
||||
vis->paperdistance = paperdistance;
|
||||
vis->centerangle = centerangle;
|
||||
vis->shear.tan = 0;
|
||||
vis->shear.offset = 0;
|
||||
|
||||
vis->mobj = thing; // Easy access! Tails 06-07-2002
|
||||
|
||||
|
@ -1634,6 +1908,9 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
if (thing->subsector->sector->numlights)
|
||||
R_SplitSprite(vis);
|
||||
|
||||
if (oldthing->shadowscale && cv_shadow.value)
|
||||
R_ProjectDropShadow(oldthing, vis, oldthing->shadowscale, basetx, tz);
|
||||
|
||||
// Debug
|
||||
++objectsdrawn;
|
||||
}
|
||||
|
@ -1757,6 +2034,9 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
|
|||
vis->pzt = vis->pz + vis->thingheight;
|
||||
vis->texturemid = vis->gzt - viewz;
|
||||
vis->scalestep = 0;
|
||||
vis->paperdistance = 0;
|
||||
vis->shear.tan = 0;
|
||||
vis->shear.offset = 0;
|
||||
|
||||
vis->x1 = x1 < 0 ? 0 : x1;
|
||||
vis->x2 = x2 >= viewwidth ? viewwidth-1 : x2;
|
||||
|
@ -1949,6 +2229,9 @@ static void R_SortVisSprites(vissprite_t* vsprsortedhead, UINT32 start, UINT32 e
|
|||
if (!(ds->cut & SC_LINKDRAW))
|
||||
continue;
|
||||
|
||||
if (ds->cut & SC_SHADOW)
|
||||
continue;
|
||||
|
||||
// reuse dsfirst...
|
||||
for (dsfirst = unsorted.prev; dsfirst != &unsorted; dsfirst = dsfirst->prev)
|
||||
{
|
||||
|
@ -1956,6 +2239,10 @@ static void R_SortVisSprites(vissprite_t* vsprsortedhead, UINT32 start, UINT32 e
|
|||
if (dsfirst->cut & SC_LINKDRAW)
|
||||
continue;
|
||||
|
||||
// don't connect to your shadow!
|
||||
if (dsfirst->cut & SC_SHADOW)
|
||||
continue;
|
||||
|
||||
// don't connect if it's not the tracer
|
||||
if (dsfirst->mobj != ds->mobj)
|
||||
continue;
|
||||
|
|
|
@ -51,6 +51,8 @@ void R_DrawFlippedMaskedColumn(column_t *column, INT32 texheight);
|
|||
// (only sprites from namelist are added or replaced)
|
||||
void R_AddSpriteDefs(UINT16 wadnum);
|
||||
|
||||
fixed_t R_GetShadowZ(mobj_t *thing, pslope_t **shadowslope);
|
||||
|
||||
//SoM: 6/5/2000: Light sprites correctly!
|
||||
void R_AddSprites(sector_t *sec, INT32 lightlevel);
|
||||
void R_InitSprites(void);
|
||||
|
@ -149,7 +151,8 @@ typedef enum
|
|||
SC_LINKDRAW = 1<<3,
|
||||
SC_FULLBRIGHT = 1<<4,
|
||||
SC_VFLIP = 1<<5,
|
||||
SC_ISSCALED = 1>>6,
|
||||
SC_ISSCALED = 1<<6,
|
||||
SC_SHADOW = 1<<7,
|
||||
// masks
|
||||
SC_CUTMASK = SC_TOP|SC_BOTTOM,
|
||||
SC_FLAGMASK = ~SC_CUTMASK
|
||||
|
@ -177,8 +180,16 @@ typedef struct vissprite_s
|
|||
fixed_t startfrac; // horizontal position of x1
|
||||
fixed_t scale, sortscale; // sortscale only differs from scale for paper sprites and MF2_LINKDRAW
|
||||
fixed_t scalestep; // only for paper sprites, 0 otherwise
|
||||
fixed_t paperoffset, paperdistance; // for paper sprites, offset/dist relative to the angle
|
||||
fixed_t xiscale; // negative if flipped
|
||||
|
||||
angle_t centerangle; // for paper sprites
|
||||
|
||||
struct {
|
||||
fixed_t tan; // The amount to shear the sprite vertically per row
|
||||
INT32 offset; // The center of the shearing location offset from x1
|
||||
} shear;
|
||||
|
||||
fixed_t texturemid;
|
||||
patch_t *patch;
|
||||
|
||||
|
|
121
src/s_sound.c
121
src/s_sound.c
|
@ -117,6 +117,13 @@ static consvar_t surround = {"surround", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL
|
|||
consvar_t cv_resetmusic = {"resetmusic", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_resetmusicbyheader = {"resetmusicbyheader", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static CV_PossibleValue_t cons_1upsound_t[] = {
|
||||
{0, "Jingle"},
|
||||
{1, "Sound"},
|
||||
{0, NULL}
|
||||
};
|
||||
consvar_t cv_1upsound = {"1upsound", "Jingle", CV_SAVE, cons_1upsound_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
// Sound system toggles, saved into the config
|
||||
consvar_t cv_gamedigimusic = {"digimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameDigiMusic_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_gamemidimusic = {"midimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameMIDIMusic_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
@ -287,6 +294,7 @@ void S_RegisterSoundStuff(void)
|
|||
CV_RegisterVar(&cv_samplerate);
|
||||
CV_RegisterVar(&cv_resetmusic);
|
||||
CV_RegisterVar(&cv_resetmusicbyheader);
|
||||
CV_RegisterVar(&cv_1upsound);
|
||||
CV_RegisterVar(&cv_playsoundsifunfocused);
|
||||
CV_RegisterVar(&cv_playmusicifunfocused);
|
||||
CV_RegisterVar(&cv_gamesounds);
|
||||
|
@ -1466,31 +1474,38 @@ static UINT16 W_CheckForMusicDefInPwad(UINT16 wadid)
|
|||
|
||||
void S_LoadMusicDefs(UINT16 wadnum)
|
||||
{
|
||||
UINT16 lump;
|
||||
char *buf;
|
||||
char *buf2;
|
||||
UINT16 lumpnum;
|
||||
char *lump, *buf;
|
||||
char *musdeftext;
|
||||
char *stoken;
|
||||
char *value;
|
||||
char *textline;
|
||||
size_t size;
|
||||
INT32 i;
|
||||
musicdef_t *def = NULL;
|
||||
UINT16 line = 1; // for better error msgs
|
||||
|
||||
lump = W_CheckForMusicDefInPwad(wadnum);
|
||||
if (lump == INT16_MAX)
|
||||
lumpnum = W_CheckForMusicDefInPwad(wadnum);
|
||||
if (lumpnum == INT16_MAX)
|
||||
return;
|
||||
|
||||
buf = W_CacheLumpNumPwad(wadnum, lump, PU_CACHE);
|
||||
size = W_LumpLengthPwad(wadnum, lump);
|
||||
lump = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
|
||||
size = W_LumpLengthPwad(wadnum, lumpnum);
|
||||
|
||||
// Null-terminated MUSICDEF lump.
|
||||
musdeftext = malloc(size+1);
|
||||
if (!musdeftext)
|
||||
I_Error("S_LoadMusicDefs: No more free memory for the parser\n");
|
||||
M_Memcpy(musdeftext, lump, size);
|
||||
musdeftext[size] = '\0';
|
||||
|
||||
// for strtok
|
||||
buf2 = malloc(size+1);
|
||||
if (!buf2)
|
||||
I_Error("S_LoadMusicDefs: No more free memory\n");
|
||||
M_Memcpy(buf2,buf,size);
|
||||
buf2[size] = '\0';
|
||||
buf = malloc(size+1);
|
||||
if (!buf)
|
||||
I_Error("S_LoadMusicDefs: No more free memory for the parser\n");
|
||||
M_Memcpy(buf, musdeftext, size+1);
|
||||
|
||||
stoken = strtok (buf2, "\r\n ");
|
||||
stoken = strtok(buf, "\r\n ");
|
||||
// Find music def
|
||||
while (stoken)
|
||||
{
|
||||
|
@ -1562,9 +1577,47 @@ skip_lump:
|
|||
}
|
||||
else
|
||||
{
|
||||
value = strtok(NULL, "\r\n= ");
|
||||
// If this is set true, the line was invalid.
|
||||
boolean brokenline = false;
|
||||
|
||||
// Delimit only by line break.
|
||||
value = strtok(NULL, "\r\n");
|
||||
|
||||
// Find the equals sign.
|
||||
value = strchr(value, '=');
|
||||
|
||||
// It's not there?!
|
||||
if (!value)
|
||||
brokenline = true;
|
||||
else
|
||||
{
|
||||
// Skip the equals sign.
|
||||
value++;
|
||||
|
||||
// Now skip funny whitespace.
|
||||
if (value[0] == '\0') // :NOTHING:
|
||||
brokenline = true;
|
||||
else
|
||||
value += strspn(value, "\t ");
|
||||
}
|
||||
|
||||
// If the line is valid, copy the text line from the lump data.
|
||||
if (!brokenline)
|
||||
{
|
||||
// strtok returns memory that already belongs to the input string.
|
||||
value = musdeftext + (value - buf);
|
||||
|
||||
// Find the length of the line.
|
||||
size = strcspn(value, "\r\n");
|
||||
|
||||
// Copy the line.
|
||||
textline = malloc(size+1);
|
||||
if (!textline)
|
||||
I_Error("S_LoadMusicDefs: No more free memory for text line\n");
|
||||
M_Memcpy(textline, value, size);
|
||||
textline[size] = '\0';
|
||||
}
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "MUSICDEF: Field '%s' is missing value. (file %s, line %d)\n", stoken, wadfiles[wadnum]->filename, line);
|
||||
stoken = strtok(NULL, "\r\n"); // skip end of line
|
||||
|
@ -1574,53 +1627,45 @@ skip_lump:
|
|||
if (!def)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "MUSICDEF: No music definition before field '%s'. (file %s, line %d)\n", stoken, wadfiles[wadnum]->filename, line);
|
||||
free(buf2);
|
||||
free(textline);
|
||||
free(buf);
|
||||
free(musdeftext);
|
||||
return;
|
||||
}
|
||||
|
||||
i = atoi(value);
|
||||
i = atoi(textline);
|
||||
|
||||
if (!stricmp(stoken, "usage")) {
|
||||
#if 0 // Ignore for now
|
||||
STRBUFCPY(def->usage, value);
|
||||
for (value = def->usage; *value; value++)
|
||||
if (*value == '_') *value = ' '; // turn _ into spaces.
|
||||
STRBUFCPY(def->usage, textline);
|
||||
//CONS_Printf("S_LoadMusicDefs: Set usage to '%s'\n", def->usage);
|
||||
#endif
|
||||
} else if (!stricmp(stoken, "source")) {
|
||||
#if 0 // Ignore for now
|
||||
STRBUFCPY(def->source, value);
|
||||
for (value = def->source; *value; value++)
|
||||
if (*value == '_') *value = ' '; // turn _ into spaces.
|
||||
STRBUFCPY(def->source, textline);
|
||||
//CONS_Printf("S_LoadMusicDefs: Set source to '%s'\n", def->usage);
|
||||
#endif
|
||||
} else if (!stricmp(stoken, "title")) {
|
||||
STRBUFCPY(def->title, value);
|
||||
for (value = def->title; *value; value++)
|
||||
if (*value == '_') *value = ' '; // turn _ into spaces.
|
||||
STRBUFCPY(def->title, textline);
|
||||
//CONS_Printf("S_LoadMusicDefs: Set title to '%s'\n", def->source);
|
||||
} else if (!stricmp(stoken, "alttitle")) {
|
||||
STRBUFCPY(def->alttitle, value);
|
||||
for (value = def->alttitle; *value; value++)
|
||||
if (*value == '_') *value = ' '; // turn _ into spaces.
|
||||
STRBUFCPY(def->alttitle, textline);
|
||||
//CONS_Printf("S_LoadMusicDefs: Set alttitle to '%s'\n", def->source);
|
||||
} else if (!stricmp(stoken, "authors")) {
|
||||
STRBUFCPY(def->authors, value);
|
||||
for (value = def->authors; *value; value++)
|
||||
if (*value == '_') *value = ' '; // turn _ into spaces.
|
||||
STRBUFCPY(def->authors, textline);
|
||||
//CONS_Printf("S_LoadMusicDefs: Set authors to '%s'\n", def->source);
|
||||
} else if (!stricmp(stoken, "soundtestpage")) {
|
||||
def->soundtestpage = (UINT8)i;
|
||||
} else if (!stricmp(stoken, "soundtestcond")) {
|
||||
// Convert to map number
|
||||
if (value[0] >= 'A' && value[0] <= 'Z' && value[2] == '\0')
|
||||
i = M_MapNumber(value[0], value[1]);
|
||||
if (textline[0] >= 'A' && textline[0] <= 'Z' && textline[2] == '\0')
|
||||
i = M_MapNumber(textline[0], textline[1]);
|
||||
def->soundtestcond = (INT16)i;
|
||||
} else if (!stricmp(stoken, "stoppingtime")) {
|
||||
double stoppingtime = atof(value)*TICRATE;
|
||||
double stoppingtime = atof(textline)*TICRATE;
|
||||
def->stoppingtics = (tic_t)stoppingtime;
|
||||
} else if (!stricmp(stoken, "bpm")) {
|
||||
double bpm = atof(value);
|
||||
double bpm = atof(textline);
|
||||
fixed_t bpmf = FLOAT_TO_FIXED(bpm);
|
||||
if (bpmf > 0)
|
||||
def->bpm = FixedDiv((60*TICRATE)<<FRACBITS, bpmf);
|
||||
|
@ -1628,13 +1673,17 @@ skip_lump:
|
|||
CONS_Alert(CONS_WARNING, "MUSICDEF: Invalid field '%s'. (file %s, line %d)\n", stoken, wadfiles[wadnum]->filename, line);
|
||||
}
|
||||
|
||||
// Free the temporary text line from memory.
|
||||
free(textline);
|
||||
|
||||
skip_field:
|
||||
stoken = strtok(NULL, "\r\n= ");
|
||||
line++;
|
||||
}
|
||||
}
|
||||
|
||||
free(buf2);
|
||||
free(buf);
|
||||
free(musdeftext);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -35,6 +35,8 @@ extern consvar_t cv_numChannels;
|
|||
extern consvar_t cv_resetmusic;
|
||||
extern consvar_t cv_resetmusicbyheader;
|
||||
|
||||
extern consvar_t cv_1upsound;
|
||||
|
||||
#define RESETMUSIC (!modeattacking && \
|
||||
(cv_resetmusicbyheader.value ? \
|
||||
(mapheaderinfo[gamemap-1]->musforcereset != -1 ? mapheaderinfo[gamemap-1]->musforcereset : cv_resetmusic.value) \
|
||||
|
|
|
@ -2208,7 +2208,7 @@ static void ST_drawTextHUD(void)
|
|||
|
||||
#define textHUDdraw(str) \
|
||||
{\
|
||||
V_DrawThinString(16, y, V_PERPLAYER|V_HUDTRANS|V_SNAPTOLEFT|V_SNAPTOBOTTOM, str);\
|
||||
V_DrawThinString(16, y, V_PERPLAYER|V_HUDTRANS|V_SNAPTOLEFT|V_SNAPTOTOP, str);\
|
||||
y += 8;\
|
||||
}
|
||||
|
||||
|
|
1
tools/musicdef-2.2.1/Makefile
Normal file
1
tools/musicdef-2.2.1/Makefile
Normal file
|
@ -0,0 +1 @@
|
|||
musicdef-2.2.1:
|
77
tools/musicdef-2.2.1/musicdef-2.2.1.c
Normal file
77
tools/musicdef-2.2.1/musicdef-2.2.1.c
Normal file
|
@ -0,0 +1,77 @@
|
|||
/*
|
||||
Copyright 2020 James R.
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright notice, this
|
||||
list of conditions and the following disclaimer.
|
||||
2. Redistributions in binary form must reproduce the above copyright notice.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#ifdef _WIN32
|
||||
#define strcasecmp _stricmp
|
||||
#else
|
||||
#include <strings.h>
|
||||
#endif
|
||||
|
||||
int
|
||||
main (int ac, char **av)
|
||||
{
|
||||
char line[256];
|
||||
char buf[256];
|
||||
char *var;
|
||||
char *val;
|
||||
char *p;
|
||||
int n;
|
||||
(void)ac;
|
||||
(void)av;
|
||||
fputs(
|
||||
"Copyright 2020 James R.\n"
|
||||
"All rights reserved.\n"
|
||||
"\n"
|
||||
"Usage: musicdef-2.2.1 < old-MUSICDEF > new-MUSICDEF\n"
|
||||
"\n"
|
||||
,stderr);
|
||||
while (fgets(line, sizeof line, stdin))
|
||||
{
|
||||
memcpy(buf, line, sizeof buf);
|
||||
if (( var = strtok(buf, " =") ))
|
||||
{
|
||||
if (!(
|
||||
strcasecmp(var, "TITLE") &&
|
||||
strcasecmp(var, "ALTTITLE") &&
|
||||
strcasecmp(var, "AUTHORS")
|
||||
)){
|
||||
if (( val = strtok(0, "") ))
|
||||
{
|
||||
for (p = val; ( p = strchr(p, '_') ); )
|
||||
{
|
||||
n = strspn(p, "_");
|
||||
memset(p, ' ', n);
|
||||
p += n;
|
||||
}
|
||||
printf("%s %s", var, val);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
fputs(line, stdout);
|
||||
}
|
||||
return 0;
|
||||
}
|
Loading…
Reference in a new issue