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add -nogl parm
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f90b6d241f
commit
cac5f9d171
4 changed files with 55 additions and 7 deletions
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@ -1291,11 +1291,18 @@ void D_SRB2Main(void)
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// Lactozilla: Does the render mode need to change?
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if ((setrenderneeded != 0) && (setrenderneeded != rendermode))
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{
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CONS_Printf("Switching the renderer...\n");
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CONS_Printf(M_GetText("Switching the renderer...\n"));
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Z_PreparePatchFlush();
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// set needpatchflush / needpatchrecache true for D_CheckRendererState
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needpatchflush = true;
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needpatchrecache = true;
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// Set cv_renderer to the new render mode
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VID_CheckRenderer();
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SCR_ChangeRendererCVars(setrenderneeded);
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// check the renderer's state, and then clear setrenderneeded
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D_CheckRendererState();
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setrenderneeded = 0;
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}
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28
src/m_menu.c
28
src/m_menu.c
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@ -310,6 +310,7 @@ static void M_AssignJoystick(INT32 choice);
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static void M_ChangeControl(INT32 choice);
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// Video & Sound
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static void M_VideoOptions(INT32 choice);
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menu_t OP_VideoOptionsDef, OP_VideoModeDef, OP_ColorOptionsDef;
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#ifdef HWRENDER
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static void M_OpenGLOptionsMenu(void);
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@ -1031,7 +1032,7 @@ static menuitem_t OP_MainMenu[] =
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{IT_SUBMENU | IT_STRING, NULL, "Player 2 Controls...", &OP_P2ControlsDef, 20},
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{IT_CVAR | IT_STRING, NULL, "Controls per key", &cv_controlperkey, 30},
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{IT_SUBMENU | IT_STRING, NULL, "Video Options...", &OP_VideoOptionsDef, 50},
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{IT_CALL | IT_STRING, NULL, "Video Options...", M_VideoOptions, 50},
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{IT_SUBMENU | IT_STRING, NULL, "Sound Options...", &OP_SoundOptionsDef, 60},
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{IT_CALL | IT_STRING, NULL, "Server Options...", M_ServerOptions, 80},
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@ -1282,6 +1283,16 @@ static menuitem_t OP_Camera2ExtendedOptionsMenu[] =
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{IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair2, 126},
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};
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enum
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{
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op_video_resolution = 1,
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#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
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op_video_fullscreen,
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#endif
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op_video_vsync,
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op_video_renderer,
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};
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static menuitem_t OP_VideoOptionsMenu[] =
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{
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{IT_HEADER, NULL, "Screen", NULL, 0},
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@ -2078,6 +2089,20 @@ menu_t OP_PlaystyleDef = {
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0, 0, 0, NULL
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};
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static void M_VideoOptions(INT32 choice)
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{
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(void)choice;
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#ifdef HWRENDER
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if (hwrenderloaded == -1)
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{
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OP_VideoOptionsMenu[op_video_renderer].status = (IT_TRANSTEXT | IT_PAIR);
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OP_VideoOptionsMenu[op_video_renderer].patch = "Renderer";
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OP_VideoOptionsMenu[op_video_renderer].text = "Software";
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}
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#endif
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M_SetupNextMenu(&OP_VideoOptionsDef);
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}
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menu_t OP_VideoOptionsDef =
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{
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@ -12005,7 +12030,6 @@ static void M_VideoModeMenu(INT32 choice)
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static void M_DrawMainVideoMenu(void)
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{
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M_DrawGenericScrollMenu();
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if (itemOn < 8) // where it starts to go offscreen; change this number if you change the layout of the video menu
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{
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14
src/screen.c
14
src/screen.c
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@ -450,6 +450,20 @@ static int target_renderer = 0;
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void SCR_ActuallyChangeRenderer(void)
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{
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setrenderneeded = target_renderer;
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#ifdef HWRENDER
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// Well, it didn't even load anyway.
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if ((hwrenderloaded == -1) && (setrenderneeded == render_opengl))
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{
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if (M_CheckParm("-nogl"))
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CONS_Alert(CONS_ERROR, "OpenGL rendering was disabled!\n");
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else
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CONS_Alert(CONS_ERROR, "OpenGL never loaded\n");
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setrenderneeded = 0;
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return;
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}
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#endif
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// setting the same renderer twice WILL crash your game, so let's not, please
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if (rendermode == setrenderneeded)
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setrenderneeded = 0;
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@ -1440,7 +1440,7 @@ static SDL_bool Impl_CreateContext(void)
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{
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// Renderer-specific stuff
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#ifdef HWRENDER
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if (rendermode == render_opengl)
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if ((rendermode == render_opengl) && (hwrenderloaded != -1))
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{
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if (!sdlglcontext)
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sdlglcontext = SDL_GL_CreateContext(window);
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@ -1478,7 +1478,6 @@ static void VID_CheckGLLoaded(rendermode_t oldrender)
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{
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if (hwrenderloaded == -1) // Well, it didn't work the first time anyway.
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{
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CONS_Alert(CONS_ERROR, "OpenGL never loaded\n");
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rendermode = oldrender;
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if (chosenrendermode == render_opengl) // fallback to software
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rendermode = render_soft;
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@ -1587,7 +1586,8 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen)
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flags |= SDL_WINDOW_BORDERLESS;
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#ifdef HWRENDER
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flags |= SDL_WINDOW_OPENGL;
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if (hwrenderloaded != -1)
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flags |= SDL_WINDOW_OPENGL;
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#endif
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// Create a window
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@ -1721,7 +1721,10 @@ void I_StartupGraphics(void)
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//SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY>>1,SDL_DEFAULT_REPEAT_INTERVAL<<2);
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VID_Command_ModeList_f();
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#ifdef HWRENDER
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I_StartupHardwareGraphics();
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if (M_CheckParm("-nogl"))
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hwrenderloaded = -1; // Don't call SDL_GL_LoadLibrary
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else
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I_StartupHardwareGraphics();
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#endif
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// Fury: we do window initialization after GL setup to allow
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