so is the accumulation buffer (deprecated)

This commit is contained in:
Jaime Passos 2020-01-28 00:33:45 -03:00
parent 93fe6a50ac
commit b6b875f934

View file

@ -515,7 +515,7 @@ boolean SetupGLfunc(void)
GETOPENGLFUNC(pglTexEnvi, glTexEnvi)
GETOPENGLFUNC(pglTexParameteri, glTexParameteri)
GETOPENGLFUNC(pglTexImage2D, glTexImage2D)
GETOPENGLFUNC(pglTexSubImage2D , glTexSubImage2D)
GETOPENGLFUNC(pglTexSubImage2D, glTexSubImage2D)
GETOPENGLFUNC(pglGenTextures, glGenTextures)
GETOPENGLFUNC(pglDeleteTextures, glDeleteTextures)
@ -1181,9 +1181,6 @@ void SetModelView(GLint w, GLint h)
screen_height = h;
pglViewport(0, 0, w, h);
#ifdef GL_ACCUM_BUFFER_BIT
pglClear(GL_ACCUM_BUFFER_BIT);
#endif
pglMatrixMode(GL_PROJECTION);
pglLoadIdentity();