Don't discard const, added missing &

This commit is contained in:
Monster Iestyn 2020-04-29 15:24:28 +01:00
parent d89d2505bb
commit 2f0bf3860f

View file

@ -776,7 +776,7 @@ static void P_NetUnArchiveColormaps(void)
#define FD_ALPHA 0x02
// Check if any of the sector's FOFs differ from how they spawned
static boolean CheckFFloorDiff(sector_t *ss)
static boolean CheckFFloorDiff(const sector_t *ss)
{
ffloor_t *rover;
@ -794,7 +794,7 @@ static boolean CheckFFloorDiff(sector_t *ss)
// Special case: save the stats of all modified ffloors along with their ffloor "number"s
// we don't bother with ffloors that haven't changed, that would just add to savegame even more than is really needed
static void ArchiveFFloors(sector_t *ss)
static void ArchiveFFloors(const sector_t *ss)
{
size_t j = 0; // ss->ffloors is saved as ffloor #0, ss->ffloors->next is #1, etc
ffloor_t *rover;
@ -821,7 +821,7 @@ static void ArchiveFFloors(sector_t *ss)
WRITEUINT16(save_p, 0xffff);
}
static void UnArchiveFFloors(sector_t *ss)
static void UnArchiveFFloors(const sector_t *ss)
{
UINT16 j = 0; // number of current ffloor in loop
UINT16 fflr_i; // saved ffloor "number" of next modified ffloor
@ -1042,7 +1042,7 @@ static void UnArchiveSectors(void)
sectors[i].crumblestate = READINT32(save_p);
if (diff & SD_FFLOORS)
UnArchiveFFloors(sectors[i]);
UnArchiveFFloors(&sectors[i]);
}
}