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Slope contrast
Off by default
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ef81bf810b
commit
56f96674b0
2 changed files with 90 additions and 39 deletions
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@ -242,6 +242,89 @@ UINT8 HWR_FogBlockAlpha(INT32 light, extracolormap_t *colormap) // Let's see if
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return surfcolor.s.alpha;
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}
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static FUINT HWR_CalcWallLight(FUINT lightnum, fixed_t v1x, fixed_t v1y, fixed_t v2x, fixed_t v2y)
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{
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INT16 finallight = lightnum;
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if (cv_grfakecontrast.value != 0)
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{
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const UINT8 contrast = 8;
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fixed_t extralight = 0;
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if (cv_grfakecontrast.value == 2) // Smooth setting
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{
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extralight = (-(contrast<<FRACBITS) +
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FixedDiv(AngleFixed(R_PointToAngle2(0, 0,
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abs(v1x - v2x),
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abs(v1y - v2y))), 90<<FRACBITS)
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* (contrast * 2)) >> FRACBITS;
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}
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else
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{
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if (v1y == v2y)
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extralight = -contrast;
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else if (v1x == v2x)
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extralight = contrast;
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}
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if (extralight != 0)
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{
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finallight += extralight;
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if (finallight < 0)
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finallight = 0;
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if (finallight > 255)
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finallight = 255;
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}
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}
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return (FUINT)finallight;
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}
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static FUINT HWR_CalcSlopeLight(FUINT lightnum, angle_t dir, fixed_t delta)
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{
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INT16 finallight = lightnum;
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if (cv_grfakecontrast.value != 0 && cv_grslopecontrast.value != 0)
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{
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const UINT8 contrast = 8;
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fixed_t extralight = 0;
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if (cv_grfakecontrast.value == 2) // Smooth setting
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{
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fixed_t dirmul = abs(FixedDiv(AngleFixed(dir) - (180<<FRACBITS), 180<<FRACBITS));
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extralight = -(contrast<<FRACBITS) + (dirmul * (contrast * 2));
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extralight = FixedMul(extralight, delta*4) >> FRACBITS;
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}
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else
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{
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dir = ((dir + ANGLE_45) / ANGLE_90) * ANGLE_90;
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if (dir == ANGLE_180)
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extralight = -contrast;
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else if (dir == 0)
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extralight = contrast;
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if (delta >= FRACUNIT/2)
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extralight *= 2;
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}
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if (extralight != 0)
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{
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finallight += extralight;
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if (finallight < 0)
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finallight = 0;
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if (finallight > 255)
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finallight = 255;
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}
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}
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return (FUINT)finallight;
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}
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// ==========================================================================
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// FLOOR/CEILING GENERATION FROM SUBSECTORS
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// ==========================================================================
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@ -459,6 +542,11 @@ static void HWR_RenderPlane(extrasubsector_t *xsub, boolean isceiling, fixed_t f
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#endif
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}
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#ifdef ESLOPE
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if (slope)
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lightlevel = HWR_CalcSlopeLight(lightlevel, R_PointToAngle2(0, 0, slope->normal.x, slope->normal.y), abs(slope->zdelta));
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#endif
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HWR_Lighting(&Surf, lightlevel, planecolormap);
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if (PolyFlags & (PF_Translucent|PF_Fog))
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@ -682,45 +770,6 @@ static float HWR_ClipViewSegment(INT32 x, polyvertex_t *v1, polyvertex_t *v2)
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}
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#endif
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static FUINT HWR_CalcWallLight(FUINT lightnum, fixed_t v1x, fixed_t v1y, fixed_t v2x, fixed_t v2y)
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{
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INT16 finallight = lightnum;
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if (cv_grfakecontrast.value != 0)
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{
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const UINT8 contrast = 8;
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fixed_t extralight = 0;
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if (cv_grfakecontrast.value == 2) // Smooth setting
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{
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extralight = (-(contrast<<FRACBITS) +
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FixedDiv(AngleFixed(R_PointToAngle2(0, 0,
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abs(v1x - v2x),
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abs(v1y - v2y))), 90<<FRACBITS)
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* (contrast * 2)) >> FRACBITS;
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}
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else
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{
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if (v1y == v2y)
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extralight = -contrast;
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else if (v1x == v2x)
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extralight = contrast;
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}
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if (extralight != 0)
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{
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finallight += extralight;
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if (finallight < 0)
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finallight = 0;
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if (finallight > 255)
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finallight = 255;
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}
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}
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return (FUINT)finallight;
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}
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//
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// HWR_SplitWall
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//
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@ -6105,6 +6154,7 @@ consvar_t cv_grshearing = {"gr_shearing", "Off", CV_SAVE, CV_OnOff, NULL, 0, NUL
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consvar_t cv_grspritebillboarding = {"gr_spritebillboarding", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_grskydome = {"gr_skydome", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_grfakecontrast = {"gr_fakecontrast", "Smooth", CV_SAVE, grfakecontrast_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_grslopecontrast = {"gr_slopecontrast", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_grrounddown = {"gr_rounddown", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_grfogdensity = {"gr_fogdensity", "150", CV_CALL|CV_NOINIT, CV_Unsigned,
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@ -104,6 +104,7 @@ extern consvar_t cv_grshearing;
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extern consvar_t cv_grspritebillboarding;
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extern consvar_t cv_grskydome;
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extern consvar_t cv_grfakecontrast;
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extern consvar_t cv_grslopecontrast;
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extern float gr_viewwidth, gr_viewheight, gr_baseviewwindowy;
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