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change prefix to "PLAYER"
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parent
6b8195dbc1
commit
a98e84faa0
2 changed files with 31 additions and 23 deletions
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@ -476,8 +476,9 @@ void HWR_InitModels(void)
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size_t i;
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INT32 s;
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FILE *f;
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char name[22], filename[32];
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char name[24], filename[32];
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float scale, offset;
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size_t prefixlen;
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CONS_Printf("HWR_InitModels()...\n");
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for (s = 0; s < MAXSKINS; s++)
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@ -510,15 +511,18 @@ void HWR_InitModels(void)
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return;
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}
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while (fscanf(f, "%23s %31s %f %f", name, filename, &scale, &offset) == 4)
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// length of the player model prefix
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prefixlen = strlen(PLAYERMODELPREFIX);
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while (fscanf(f, "%25s %31s %f %f", name, filename, &scale, &offset) == 4)
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{
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char *skinname = name;
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size_t len = strlen(name);
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// check for the skin model prefix.
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if (strnicmp(name, PLAYERMODELPREFIX, 4) == 0 && len > 4)
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// check for the player model prefix.
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if (!strnicmp(name, PLAYERMODELPREFIX, prefixlen) && (len > prefixlen))
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{
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skinname += 4;
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skinname += prefixlen;
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goto addskinmodel;
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}
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@ -539,7 +543,7 @@ void HWR_InitModels(void)
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}
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addskinmodel:
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// add skin model
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// add player model
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for (s = 0; s < MAXSKINS; s++)
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{
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if (stricmp(skinname, skins[s].name) == 0)
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@ -563,8 +567,9 @@ modelfound:
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void HWR_AddPlayerModel(int skin) // For skins that were added after startup
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{
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FILE *f;
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char name[22], filename[32];
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char name[24], filename[32];
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float scale, offset;
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size_t prefixlen;
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if (nomd2s)
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return;
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@ -582,13 +587,18 @@ void HWR_AddPlayerModel(int skin) // For skins that were added after startup
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return;
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}
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// length of the player model prefix
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prefixlen = strlen(PLAYERMODELPREFIX);
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// Check for any models that match the names of player skins!
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while (fscanf(f, "%23s %31s %f %f", name, filename, &scale, &offset) == 4)
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while (fscanf(f, "%25s %31s %f %f", name, filename, &scale, &offset) == 4)
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{
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// ignore the skin model prefix.
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char *skinname = name;
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if (!strnicmp(name, PLAYERMODELPREFIX, 4))
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skinname += 4;
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size_t len = strlen(name);
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// ignore the player model prefix.
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if (!strnicmp(name, PLAYERMODELPREFIX, prefixlen) && (len > prefixlen))
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skinname += prefixlen;
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if (stricmp(skinname, skins[skin].name) == 0)
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{
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@ -609,10 +619,10 @@ playermodelfound:
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void HWR_AddSpriteModel(size_t spritenum) // For sprites that were added after startup
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{
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FILE *f;
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// name[22] is used to check for names in the models.dat file that match with sprites or player skins
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// name[24] is used to check for names in the models.dat file that match with sprites or player skins
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// sprite names are always 4 characters long, and names is for player skins can be up to 19 characters long
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// PLAYERMODELPREFIX is 4 characters long
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char name[22], filename[32];
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// PLAYERMODELPREFIX is 6 characters long
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char name[24], filename[32];
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float scale, offset;
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if (nomd2s)
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@ -633,19 +643,17 @@ void HWR_AddSpriteModel(size_t spritenum) // For sprites that were added after s
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}
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// Check for any models that match the names of sprite names!
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while (fscanf(f, "%23s %31s %f %f", name, filename, &scale, &offset) == 4)
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while (fscanf(f, "%25s %31s %f %f", name, filename, &scale, &offset) == 4)
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{
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// length of the sprite name
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size_t len = strlen(name);
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// check for the skin model prefix.
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if (!strnicmp(name, PLAYERMODELPREFIX, 4))
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continue; // that's not a sprite...
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// must be 4 characters long exactly. otherwise it's not a sprite name.
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if (len != 4)
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if (len != 4) // must be 4 characters long exactly. otherwise it's not a sprite name.
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continue;
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// check for the player model prefix.
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if (!strnicmp(name, PLAYERMODELPREFIX, strlen(PLAYERMODELPREFIX)))
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continue; // that's not a sprite...
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if (stricmp(name, sprnames[spritenum]) == 0)
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{
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md2_models[spritenum].scale = scale;
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@ -49,6 +49,6 @@ void HWR_AddPlayerModel(INT32 skin);
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void HWR_AddSpriteModel(size_t spritenum);
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boolean HWR_DrawModel(gr_vissprite_t *spr);
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#define PLAYERMODELPREFIX "SKIN"
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#define PLAYERMODELPREFIX "PLAYER"
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#endif // _HW_MD2_H_
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