mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-01-18 15:32:33 +00:00
Merge branch 'next' into platform-fixes
This commit is contained in:
commit
2e48539251
9 changed files with 71 additions and 36 deletions
15
appveyor.yml
15
appveyor.yml
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@ -83,7 +83,14 @@ before_build:
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- ccache -V
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- ccache -s
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- if [%NOUPX%] == [1] ( set "NOUPX=NOUPX=1" ) else ( set "NOUPX=" )
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- set "SRB2_MFLAGS=-C src WARNINGMODE=1 CCACHE=1 NOOBJDUMP=1 %NOUPX%"
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- if defined [%APPVEYOR_PULL_REQUEST_HEAD_COMMIT%] ( set "COMMIT=%APPVEYOR_PULL_REQUEST_HEAD_COMMIT%" ) else ( set "COMMIT=%APPVEYOR_REPO_COMMIT%" )
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- cmd: git rev-parse --short %COMMIT%>%TMP%/gitshort.txt
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- cmd: set /P GITSHORT=<%TMP%/gitshort.txt
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# for pull requests, take the owner's name only, if this isn't the same repo of course
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- set "REPO=%APPVEYOR_REPO_BRANCH%"
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- if not [%APPVEYOR_PULL_REQUEST_HEAD_REPO_NAME%] == [] ( if not [%APPVEYOR_PULL_REQUEST_HEAD_REPO_NAME%] == [%APPVEYOR_REPO_NAME%] ( for /f "delims=/" %%a in ("%APPVEYOR_PULL_REQUEST_HEAD_REPO_NAME%") do set "REPO=%%a-%APPVEYOR_PULL_REQUEST_HEAD_REPO_BRANCH%" ) )
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- set "EXENAME=EXENAME=srb2win-%REPO%-%GITSHORT%.exe"
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- set "SRB2_MFLAGS=-C src WARNINGMODE=1 CCACHE=1 NOOBJDUMP=1 %NOUPX% %EXENAME%"
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- if [%X86_64%] == [1] ( set "MINGW_FLAGS=MINGW64=1 X86_64=1 GCC81=1" ) else ( set "MINGW_FLAGS=MINGW=1 GCC91=1" )
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- set "SRB2_MFLAGS=%SRB2_MFLAGS% %MINGW_FLAGS% %CONFIGURATION%=1"
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@ -99,10 +106,8 @@ after_build:
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)
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- if [%X86_64%] == [1] ( set "CONFIGURATION=%CONFIGURATION%64" )
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- ccache -s
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- cmd: git rev-parse --short %APPVEYOR_REPO_COMMIT%>%TMP%/gitshort.txt
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- cmd: set /P GITSHORT=<%TMP%/gitshort.txt
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- set BUILD_ARCHIVE=%APPVEYOR_REPO_BRANCH%-%GITSHORT%-%CONFIGURATION%.7z
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- set BUILDSARCHIVE=%APPVEYOR_REPO_BRANCH%-%CONFIGURATION%.7z
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- set BUILD_ARCHIVE=%REPO%-%GITSHORT%-%CONFIGURATION%.7z
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- set BUILDSARCHIVE=%REPO%-%CONFIGURATION%.7z
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- cmd: 7z a %BUILD_ARCHIVE% %BUILD_PATH% -xr!.gitignore
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- appveyor PushArtifact %BUILD_ARCHIVE%
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- cmd: copy %BUILD_ARCHIVE% %BUILDSARCHIVE%
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@ -651,8 +651,14 @@ void D_SRB2Loop(void)
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// hack to start on a nice clear console screen.
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COM_ImmedExecute("cls;version");
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V_DrawScaledPatch(0, 0, 0, W_CachePatchNum(W_GetNumForName("CONSBACK"), PU_CACHE));
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I_FinishUpdate(); // page flip or blit buffer
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/*
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LMFAO this was showing garbage under OpenGL
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because I_FinishUpdate was called afterward
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*/
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/* Smells like a hack... Don't fade Sonic's ass into the title screen. */
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if (gamestate != GS_TITLESCREEN)
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V_DrawScaledPatch(0, 0, 0, W_CachePatchNum(W_GetNumForName("CONSBACK"), PU_CACHE));
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for (;;)
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{
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@ -9143,6 +9143,7 @@ static const char *const HUDITEMS_LIST[] = {
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"RINGS",
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"RINGSNUM",
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"RINGSNUMTICS",
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"SCORE",
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"SCORENUM",
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@ -9162,8 +9163,7 @@ static const char *const HUDITEMS_LIST[] = {
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"TIMELEFTNUM",
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"TIMEUP",
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"HUNTPICS",
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"POWERUPS",
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"LAP"
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"POWERUPS"
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};
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static const char *const MENUTYPES_LIST[] = {
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@ -662,7 +662,13 @@ INT32 G_KeyStringtoNum(const char *keystr)
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return keystr[0];
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if (!strncmp(keystr, "KEY", 3) && keystr[3] >= '0' && keystr[3] <= '9')
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return atoi(&keystr[3]);
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{
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/* what if we out of range bruh? */
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j = atoi(&keystr[3]);
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if (j < NUMINPUTS)
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return j;
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return 0;
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}
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for (j = 0; j < NUMKEYNAMES; j++)
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if (!stricmp(keynames[j].name, keystr))
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@ -3758,6 +3758,12 @@ void M_SetupNextMenu(menu_t *menudef)
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hidetitlemap = false;
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}
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// Guess I'll put this here, idk
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boolean M_MouseNeeded(void)
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{
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return (currentMenu == &MessageDef && currentMenu->prevMenu == &OP_ChangeControlsDef);
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}
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//
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// M_Ticker
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//
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@ -322,6 +322,9 @@ typedef struct menu_s
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void M_SetupNextMenu(menu_t *menudef);
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void M_ClearMenus(boolean callexitmenufunc);
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// Maybe this goes here????? Who knows.
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boolean M_MouseNeeded(void);
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extern menu_t *currentMenu;
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extern menu_t MainDef;
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@ -411,7 +411,7 @@ levelflat refers to an array of level flats,
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or NULL if we want to allocate it now.
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*/
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static INT32
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Ploadflat (levelflat_t *levelflat, const char *flatname)
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Ploadflat (levelflat_t *levelflat, const char *flatname, boolean resize)
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{
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#ifndef NO_PNG_LUMPS
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UINT8 buffer[8];
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@ -422,31 +422,26 @@ Ploadflat (levelflat_t *levelflat, const char *flatname)
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size_t i;
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if (levelflat)
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// Scan through the already found flats, return if it matches.
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for (i = 0; i < numlevelflats; i++)
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{
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// Scan through the already found flats, return if it matches.
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for (i = 0; i < numlevelflats; i++)
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{
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if (strnicmp(levelflat[i].name, flatname, 8) == 0)
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return i;
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}
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if (strnicmp(levelflat[i].name, flatname, 8) == 0)
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return i;
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}
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#ifndef ZDEBUG
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CONS_Debug(DBG_SETUP, "flat #%03d: %s\n", atoi(sizeu1(numlevelflats)), levelflat->name);
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#endif
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if (numlevelflats >= MAXLEVELFLATS)
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I_Error("Too many flats in level\n");
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if (levelflat)
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levelflat += numlevelflats;
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else
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if (resize)
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{
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// allocate new flat memory
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levelflats = Z_Realloc(levelflats, (numlevelflats + 1) * sizeof(*levelflats), PU_LEVEL, NULL);
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levelflat = levelflats + numlevelflats;
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}
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else
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{
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if (numlevelflats >= MAXLEVELFLATS)
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I_Error("Too many flats in level\n");
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levelflat += numlevelflats;
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}
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// Store the name.
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strlcpy(levelflat->name, flatname, sizeof (levelflat->name));
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levelflat->u.flat.baselumpnum = LUMPERROR;
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}
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#ifndef ZDEBUG
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CONS_Debug(DBG_SETUP, "flat #%03d: %s\n", atoi(sizeu1(numlevelflats)), levelflat->name);
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#endif
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return ( numlevelflats++ );
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}
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@ -508,7 +507,7 @@ flatfound:
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// allocate an id for it, and set the levelflat (to speedup search)
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INT32 P_AddLevelFlat(const char *flatname, levelflat_t *levelflat)
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{
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return Ploadflat(levelflat, flatname);
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return Ploadflat(levelflat, flatname, false);
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}
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// help function for Lua and $$$.sav reading
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@ -517,7 +516,7 @@ INT32 P_AddLevelFlat(const char *flatname, levelflat_t *levelflat)
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//
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INT32 P_AddLevelFlatRuntime(const char *flatname)
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{
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return Ploadflat(levelflats, flatname);
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return Ploadflat(levelflats, flatname, true);
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}
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// help function for $$$.sav checking
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@ -600,7 +600,7 @@ void P_Ticker(boolean run)
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{
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players[i].quittime++;
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if (players[i].quittime == 30 * TICRATE)
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if (players[i].quittime == 30 * TICRATE && G_TagGametype())
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P_CheckSurvivors();
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if (server && players[i].quittime >= (tic_t)FixedMul(cv_rejointimeout.value, 60 * TICRATE)
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@ -110,7 +110,6 @@ static SDL_bool disable_fullscreen = SDL_FALSE;
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#define USE_FULLSCREEN (disable_fullscreen||!allow_fullscreen)?0:cv_fullscreen.value
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static SDL_bool disable_mouse = SDL_FALSE;
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#define USE_MOUSEINPUT (!disable_mouse && cv_usemouse.value && havefocus)
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#define IGNORE_MOUSE (!cv_alwaysgrabmouse.value && (menuactive || paused || con_destlines || chat_on || gamestate != GS_LEVEL))
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#define MOUSE_MENU false //(!disable_mouse && cv_usemouse.value && menuactive && !USE_FULLSCREEN)
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#define MOUSEBUTTONS_MAX MOUSEBUTTONS
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@ -362,6 +361,17 @@ static INT32 Impl_SDL_Scancode_To_Keycode(SDL_Scancode code)
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return 0;
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}
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static boolean IgnoreMouse(void)
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{
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if (cv_alwaysgrabmouse.value)
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return false;
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if (menuactive)
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return !M_MouseNeeded();
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if (paused || con_destlines || chat_on || gamestate != GS_LEVEL)
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return true;
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return false;
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}
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static void SDLdoGrabMouse(void)
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{
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SDL_ShowCursor(SDL_DISABLE);
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@ -388,7 +398,7 @@ void I_UpdateMouseGrab(void)
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{
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if (SDL_WasInit(SDL_INIT_VIDEO) == SDL_INIT_VIDEO && window != NULL
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&& SDL_GetMouseFocus() == window && SDL_GetKeyboardFocus() == window
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&& USE_MOUSEINPUT && !IGNORE_MOUSE)
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&& USE_MOUSEINPUT && !IgnoreMouse())
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SDLdoGrabMouse();
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}
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@ -596,7 +606,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
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}
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//else firsttimeonmouse = SDL_FALSE;
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if (USE_MOUSEINPUT && !IGNORE_MOUSE)
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if (USE_MOUSEINPUT && !IgnoreMouse())
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SDLdoGrabMouse();
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}
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else if (!mousefocus && !kbfocus)
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@ -647,7 +657,7 @@ static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt)
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if (USE_MOUSEINPUT)
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{
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if ((SDL_GetMouseFocus() != window && SDL_GetKeyboardFocus() != window) || (IGNORE_MOUSE && !firstmove))
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if ((SDL_GetMouseFocus() != window && SDL_GetKeyboardFocus() != window) || (IgnoreMouse() && !firstmove))
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{
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SDLdoUngrabMouse();
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firstmove = false;
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@ -700,7 +710,7 @@ static void Impl_HandleMouseButtonEvent(SDL_MouseButtonEvent evt, Uint32 type)
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// this apparently makes a mouse button down event but not a mouse button up event,
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// resulting in whatever key was pressed down getting "stuck" if we don't ignore it.
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// -- Monster Iestyn (28/05/18)
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if (SDL_GetMouseFocus() != window || IGNORE_MOUSE)
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if (SDL_GetMouseFocus() != window || IgnoreMouse())
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return;
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/// \todo inputEvent.button.which
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@ -1082,7 +1092,7 @@ void I_StartupMouse(void)
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}
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else
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firsttimeonmouse = SDL_FALSE;
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if (cv_usemouse.value && !IGNORE_MOUSE)
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if (cv_usemouse.value && !IgnoreMouse())
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SDLdoGrabMouse();
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else
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SDLdoUngrabMouse();
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