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https://git.do.srb2.org/STJr/SRB2.git
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Merge branch 'more-polyobject-cleanup' into 'next'
Smooth polyobject movement and other cleanup See merge request STJr/SRB2!947
This commit is contained in:
commit
6f854f2de3
6 changed files with 193 additions and 235 deletions
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@ -631,6 +631,7 @@ mobj_t *P_GetLastWaypoint(UINT8 sequence);
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mobj_t *P_GetPreviousWaypoint(mobj_t *current, boolean wrap);
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mobj_t *P_GetNextWaypoint(mobj_t *current, boolean wrap);
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mobj_t *P_GetClosestWaypoint(UINT8 sequence, mobj_t *mo);
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boolean P_IsDegeneratedWaypointSequence(UINT8 sequence);
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// =====================================
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// Internal parameters, used for engine.
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301
src/p_polyobj.c
301
src/p_polyobj.c
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@ -1569,15 +1569,39 @@ void T_PolyObjMove(polymove_t *th)
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}
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}
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static void T_MovePolyObj(polyobj_t *po, fixed_t distx, fixed_t disty, fixed_t distz)
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{
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polyobj_t *child;
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INT32 start;
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Polyobj_moveXY(po, distx, disty, true);
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// TODO: use T_MovePlane
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po->lines[0]->backsector->floorheight += distz;
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po->lines[0]->backsector->ceilingheight += distz;
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// Sal: Remember to check your sectors!
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// Monster Iestyn: we only need to bother with the back sector, now that P_CheckSector automatically checks the blockmap
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// updating objects in the front one too just added teleporting to ground bugs
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P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage));
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// Apply action to mirroring polyobjects as well
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start = 0;
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while ((child = Polyobj_GetChild(po, &start)))
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{
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if (child->isBad)
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continue;
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Polyobj_moveXY(child, distx, disty, true);
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// TODO: use T_MovePlane
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child->lines[0]->backsector->floorheight += distz;
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child->lines[0]->backsector->ceilingheight += distz;
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P_CheckSector(child->lines[0]->backsector, (boolean)(child->damage));
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}
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}
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void T_PolyObjWaypoint(polywaypoint_t *th)
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{
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mobj_t *target = NULL;
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mobj_t *waypoint = NULL;
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fixed_t adjustx, adjusty, adjustz;
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fixed_t momx, momy, momz, dist;
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INT32 start;
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polyobj_t *po = Polyobj_GetForNum(th->polyObjNum);
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polyobj_t *oldpo = po;
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fixed_t speed = th->speed;
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if (!po)
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#ifdef RANGECHECK
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@ -1594,7 +1618,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
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if (!po->thinker)
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po->thinker = &th->thinker;
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target = th->target;
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target = waypoints[th->sequence][th->pointnum];
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if (!target)
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{
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@ -1602,152 +1626,93 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
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return;
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}
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// Compensate for position offset
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adjustx = po->centerPt.x + th->diffx;
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adjusty = po->centerPt.y + th->diffy;
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adjustz = po->lines[0]->backsector->floorheight + (po->lines[0]->backsector->ceilingheight - po->lines[0]->backsector->floorheight)/2 + th->diffz;
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dist = P_AproxDistance(P_AproxDistance(target->x - adjustx, target->y - adjusty), target->z - adjustz);
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if (dist < 1)
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dist = 1;
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momx = FixedMul(FixedDiv(target->x - adjustx, dist), (th->speed));
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momy = FixedMul(FixedDiv(target->y - adjusty, dist), (th->speed));
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momz = FixedMul(FixedDiv(target->z - adjustz, dist), (th->speed));
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// Calculate the distance between the polyobject and the waypoint
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// 'dist' already equals this.
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// Will the polyobject be FURTHER away if the momx/momy/momz is added to
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// its current coordinates, or closer? (shift down to fracunits to avoid approximation errors)
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if (dist>>FRACBITS <= P_AproxDistance(P_AproxDistance(target->x - adjustx - momx, target->y - adjusty - momy), target->z - adjustz - momz)>>FRACBITS)
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// Move along the waypoint sequence until speed for the current tic is exhausted
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while (speed > 0)
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{
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// If further away, set XYZ of polyobject to waypoint location
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fixed_t amtx, amty, amtz;
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fixed_t diffz;
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amtx = (target->x - th->diffx) - po->centerPt.x;
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amty = (target->y - th->diffy) - po->centerPt.y;
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Polyobj_moveXY(po, amtx, amty, true);
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// TODO: use T_MovePlane
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amtz = (po->lines[0]->backsector->ceilingheight - po->lines[0]->backsector->floorheight)/2;
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diffz = po->lines[0]->backsector->floorheight - (target->z - amtz);
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po->lines[0]->backsector->floorheight = target->z - amtz;
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po->lines[0]->backsector->ceilingheight = target->z + amtz;
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// Sal: Remember to check your sectors!
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// Monster Iestyn: we only need to bother with the back sector, now that P_CheckSector automatically checks the blockmap
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// updating objects in the front one too just added teleporting to ground bugs
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P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage));
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// Apply action to mirroring polyobjects as well
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start = 0;
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while ((po = Polyobj_GetChild(oldpo, &start)))
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mobj_t *waypoint = NULL;
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fixed_t pox, poy, poz;
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fixed_t distx, disty, distz, dist;
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// Current position of polyobject
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pox = po->centerPt.x;
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poy = po->centerPt.y;
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poz = (po->lines[0]->backsector->floorheight + po->lines[0]->backsector->ceilingheight)/2;
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// Calculate the distance between the polyobject and the waypoint
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distx = target->x - pox;
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disty = target->y - poy;
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distz = target->z - poz;
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dist = P_AproxDistance(P_AproxDistance(distx, disty), distz);
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if (dist < 1)
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dist = 1;
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// Will the polyobject overshoot its target?
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if (speed < dist)
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{
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if (po->isBad)
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continue;
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// No. Move towards waypoint
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fixed_t momx, momy, momz;
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Polyobj_moveXY(po, amtx, amty, true);
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// TODO: use T_MovePlane
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po->lines[0]->backsector->floorheight += diffz; // move up/down by same amount as the parent did
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po->lines[0]->backsector->ceilingheight += diffz;
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// Sal: Remember to check your sectors!
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// Monster Iestyn: we only need to bother with the back sector, now that P_CheckSector automatically checks the blockmap
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// updating objects in the front one too just added teleporting to ground bugs
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P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage));
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}
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po = oldpo;
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if (!th->stophere)
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{
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CONS_Debug(DBG_POLYOBJ, "Looking for next waypoint...\n");
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waypoint = (th->direction == -1) ? P_GetPreviousWaypoint(target, false) : P_GetNextWaypoint(target, false);
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if (!waypoint && th->wrap) // If specified, wrap waypoints
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{
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if (!th->continuous)
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{
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th->wrap = 0;
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th->stophere = true;
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}
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waypoint = (th->direction == -1) ? P_GetLastWaypoint(th->sequence) : P_GetFirstWaypoint(th->sequence);
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}
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else if (!waypoint && th->comeback) // Come back to the start
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{
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th->direction = -th->direction;
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if (!th->continuous)
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th->comeback = false;
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waypoint = (th->direction == -1) ? P_GetPreviousWaypoint(target, false) : P_GetNextWaypoint(target, false);
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}
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}
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if (waypoint)
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{
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CONS_Debug(DBG_POLYOBJ, "Found waypoint (sequence %d, number %d).\n", waypoint->threshold, waypoint->health);
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target = waypoint;
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th->pointnum = target->health;
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// Set the mobj as your target! -- Monster Iestyn 27/12/19
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P_SetTarget(&th->target, target);
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// calculate MOMX/MOMY/MOMZ for next waypoint
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// change slope
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dist = P_AproxDistance(P_AproxDistance(target->x - adjustx, target->y - adjusty), target->z - adjustz);
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if (dist < 1)
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dist = 1;
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momx = FixedMul(FixedDiv(target->x - adjustx, dist), (th->speed));
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momy = FixedMul(FixedDiv(target->y - adjusty, dist), (th->speed));
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momz = FixedMul(FixedDiv(target->z - adjustz, dist), (th->speed));
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momx = FixedMul(FixedDiv(target->x - pox, dist), speed);
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momy = FixedMul(FixedDiv(target->y - poy, dist), speed);
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momz = FixedMul(FixedDiv(target->z - poz, dist), speed);
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T_MovePolyObj(po, momx, momy, momz);
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return;
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}
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else
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{
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momx = momy = momz = 0;
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// Yes. Teleport to waypoint and look for the next one
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T_MovePolyObj(po, distx, disty, distz);
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if (!th->stophere)
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CONS_Debug(DBG_POLYOBJ, "Next waypoint not found!\n");
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{
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CONS_Debug(DBG_POLYOBJ, "Looking for next waypoint...\n");
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waypoint = (th->direction == -1) ? P_GetPreviousWaypoint(target, false) : P_GetNextWaypoint(target, false);
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if (po->thinker == &th->thinker)
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po->thinker = NULL;
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if (!waypoint && th->returnbehavior == PWR_WRAP) // If specified, wrap waypoints
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{
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if (!th->continuous)
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{
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th->returnbehavior = PWR_STOP;
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th->stophere = true;
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}
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P_RemoveThinker(&th->thinker);
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return;
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waypoint = (th->direction == -1) ? P_GetLastWaypoint(th->sequence) : P_GetFirstWaypoint(th->sequence);
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}
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else if (!waypoint && th->returnbehavior == PWR_COMEBACK) // Come back to the start
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{
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th->direction = -th->direction;
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if (!th->continuous)
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th->returnbehavior = PWR_STOP;
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waypoint = (th->direction == -1) ? P_GetPreviousWaypoint(target, false) : P_GetNextWaypoint(target, false);
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}
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}
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if (waypoint)
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{
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CONS_Debug(DBG_POLYOBJ, "Found waypoint (sequence %d, number %d).\n", waypoint->threshold, waypoint->health);
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target = waypoint;
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th->pointnum = target->health;
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// Calculate remaining speed
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speed -= dist;
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}
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else
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{
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if (!th->stophere)
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CONS_Debug(DBG_POLYOBJ, "Next waypoint not found!\n");
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if (po->thinker == &th->thinker)
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po->thinker = NULL;
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P_RemoveThinker(&th->thinker);
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return;
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}
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}
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}
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else
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{
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// momx/momy/momz already equals the right speed
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}
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// Move the polyobject
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Polyobj_moveXY(po, momx, momy, true);
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// TODO: use T_MovePlane
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po->lines[0]->backsector->floorheight += momz;
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po->lines[0]->backsector->ceilingheight += momz;
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// Sal: Remember to check your sectors!
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// Monster Iestyn: we only need to bother with the back sector, now that P_CheckSector automatically checks the blockmap
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// updating objects in the front one too just added teleporting to ground bugs
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P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage));
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// Apply action to mirroring polyobjects as well
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start = 0;
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while ((po = Polyobj_GetChild(oldpo, &start)))
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{
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if (po->isBad)
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continue;
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Polyobj_moveXY(po, momx, momy, true);
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// TODO: use T_MovePlane
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po->lines[0]->backsector->floorheight += momz;
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po->lines[0]->backsector->ceilingheight += momz;
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// Sal: Remember to check your sectors!
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// Monster Iestyn: we only need to bother with the back sector, now that P_CheckSector automatically checks the blockmap
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// updating objects in the front one too just added teleporting to ground bugs
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P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage));
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}
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}
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void T_PolyDoorSlide(polyslidedoor_t *th)
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@ -2166,8 +2131,6 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata)
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polyobj_t *po;
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polywaypoint_t *th;
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mobj_t *first = NULL;
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mobj_t *last = NULL;
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mobj_t *target = NULL;
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if (!(po = Polyobj_GetForNum(pwdata->polyObjNum)))
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{
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@ -2191,17 +2154,16 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata)
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// set fields
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th->polyObjNum = pwdata->polyObjNum;
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th->speed = pwdata->speed;
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th->sequence = pwdata->sequence; // Used to specify sequence #
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th->direction = pwdata->reverse ? -1 : 1;
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th->sequence = pwdata->sequence;
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th->direction = (pwdata->flags & PWF_REVERSE) ? -1 : 1;
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|
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th->comeback = pwdata->comeback;
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th->continuous = pwdata->continuous;
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th->wrap = pwdata->wrap;
|
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th->returnbehavior = pwdata->returnbehavior;
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if (pwdata->flags & PWF_LOOP)
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th->continuous = true;
|
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th->stophere = false;
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|
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// Find the first waypoint we need to use
|
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first = (th->direction == -1) ? P_GetLastWaypoint(th->sequence) : P_GetFirstWaypoint(th->sequence);
|
||||
last = (th->direction == -1) ? P_GetFirstWaypoint(th->sequence) : P_GetLastWaypoint(th->sequence);
|
||||
|
||||
if (!first)
|
||||
{
|
||||
|
@ -2211,47 +2173,16 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata)
|
|||
return false;
|
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}
|
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|
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// Hotfix to not crash on single-waypoint sequences -Red
|
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if (!last)
|
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last = first;
|
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|
||||
// Set diffx, diffy, diffz
|
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// Put these at 0 for now...might not be needed after all.
|
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th->diffx = 0;//first->x - po->centerPt.x;
|
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th->diffy = 0;//first->y - po->centerPt.y;
|
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th->diffz = 0;//first->z - (po->lines[0]->backsector->floorheight + (po->lines[0]->backsector->ceilingheight - po->lines[0]->backsector->floorheight)/2);
|
||||
|
||||
if (last->x == po->centerPt.x
|
||||
&& last->y == po->centerPt.y
|
||||
&& last->z == (po->lines[0]->backsector->floorheight + (po->lines[0]->backsector->ceilingheight - po->lines[0]->backsector->floorheight)/2))
|
||||
// Sanity check: If all waypoints are in the same location,
|
||||
// don't allow the movement to be continuous so we don't get stuck in an infinite loop.
|
||||
if (th->continuous && P_IsDegeneratedWaypointSequence(th->sequence))
|
||||
{
|
||||
// Already at the destination point...
|
||||
if (!th->wrap)
|
||||
{
|
||||
po->thinker = NULL;
|
||||
P_RemoveThinker(&th->thinker);
|
||||
}
|
||||
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjWaypoint: All waypoints are in the same location!\n");
|
||||
th->continuous = false;
|
||||
}
|
||||
|
||||
// Find the actual target movement waypoint
|
||||
target = first;
|
||||
th->pointnum = first->health;
|
||||
|
||||
if (!target)
|
||||
{
|
||||
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjWaypoint: Missing target waypoint!\n");
|
||||
po->thinker = NULL;
|
||||
P_RemoveThinker(&th->thinker);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Set pointnum
|
||||
th->pointnum = target->health;
|
||||
th->target = NULL; // set to NULL first so the below doesn't go wrong
|
||||
// Set the mobj as your target! -- Monster Iestyn 27/12/19
|
||||
P_SetTarget(&th->target, target);
|
||||
|
||||
// We don't deal with the mirror crap here, we'll
|
||||
// handle that in the T_Thinker function.
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -140,26 +140,26 @@ typedef struct polymove_s
|
|||
UINT32 angle; // angle along which to move
|
||||
} polymove_t;
|
||||
|
||||
// PolyObject waypoint movement return behavior
|
||||
typedef enum
|
||||
{
|
||||
PWR_STOP, // Stop after reaching last waypoint
|
||||
PWR_WRAP, // Wrap back to first waypoint
|
||||
PWR_COMEBACK, // Repeat sequence in reverse
|
||||
} polywaypointreturn_e;
|
||||
|
||||
typedef struct polywaypoint_s
|
||||
{
|
||||
thinker_t thinker; // must be first
|
||||
|
||||
INT32 polyObjNum; // numeric id of polyobject
|
||||
INT32 speed; // resultant velocity
|
||||
INT32 sequence; // waypoint sequence #
|
||||
INT32 pointnum; // waypoint #
|
||||
INT32 direction; // 1 for normal, -1 for backwards
|
||||
UINT8 comeback; // reverses and comes back when the end is reached
|
||||
UINT8 wrap; // Wrap around waypoints
|
||||
UINT8 continuous; // continuously move - used with COMEBACK or WRAP
|
||||
UINT8 stophere; // Will stop after it reaches the next waypoint
|
||||
|
||||
// Difference between location of PO and location of waypoint (offset)
|
||||
fixed_t diffx;
|
||||
fixed_t diffy;
|
||||
fixed_t diffz;
|
||||
|
||||
mobj_t *target; // next waypoint mobj
|
||||
INT32 polyObjNum; // numeric id of polyobject
|
||||
INT32 speed; // resultant velocity
|
||||
INT32 sequence; // waypoint sequence #
|
||||
INT32 pointnum; // waypoint #
|
||||
INT32 direction; // 1 for normal, -1 for backwards
|
||||
UINT8 returnbehavior; // behavior after reaching the last waypoint
|
||||
UINT8 continuous; // continuously move - used with PWR_WRAP or PWR_COMEBACK
|
||||
UINT8 stophere; // Will stop after it reaches the next waypoint
|
||||
} polywaypoint_t;
|
||||
|
||||
typedef struct polyslidedoor_s
|
||||
|
@ -254,15 +254,19 @@ typedef struct polymovedata_s
|
|||
UINT8 overRide; // if true, will override any action on the object
|
||||
} polymovedata_t;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
PWF_REVERSE = 1, // Move through waypoints in reverse order
|
||||
PWF_LOOP = 1<<1, // Loop movement (used with PWR_WRAP or PWR_COMEBACK)
|
||||
} polywaypointflags_e;
|
||||
|
||||
typedef struct polywaypointdata_s
|
||||
{
|
||||
INT32 polyObjNum; // numeric id of polyobject to affect
|
||||
INT32 sequence; // waypoint sequence #
|
||||
fixed_t speed; // linear speed
|
||||
UINT8 reverse; // if true, will go in reverse waypoint order
|
||||
UINT8 comeback; // reverses and comes back when the end is reached
|
||||
UINT8 wrap; // Wrap around waypoints
|
||||
UINT8 continuous; // continuously move - used with COMEBACK or WRAP
|
||||
INT32 polyObjNum; // numeric id of polyobject to affect
|
||||
INT32 sequence; // waypoint sequence #
|
||||
fixed_t speed; // linear speed
|
||||
UINT8 returnbehavior; // behavior after reaching the last waypoint
|
||||
UINT8 flags; // PWF_ flags
|
||||
} polywaypointdata_t;
|
||||
|
||||
// polyobject door types
|
||||
|
|
|
@ -2018,14 +2018,9 @@ static void SavePolywaypointThinker(const thinker_t *th, UINT8 type)
|
|||
WRITEINT32(save_p, ht->sequence);
|
||||
WRITEINT32(save_p, ht->pointnum);
|
||||
WRITEINT32(save_p, ht->direction);
|
||||
WRITEUINT8(save_p, ht->comeback);
|
||||
WRITEUINT8(save_p, ht->wrap);
|
||||
WRITEUINT8(save_p, ht->returnbehavior);
|
||||
WRITEUINT8(save_p, ht->continuous);
|
||||
WRITEUINT8(save_p, ht->stophere);
|
||||
WRITEFIXED(save_p, ht->diffx);
|
||||
WRITEFIXED(save_p, ht->diffy);
|
||||
WRITEFIXED(save_p, ht->diffz);
|
||||
WRITEUINT32(save_p, SaveMobjnum(ht->target));
|
||||
}
|
||||
|
||||
static void SavePolyslidedoorThinker(const thinker_t *th, const UINT8 type)
|
||||
|
@ -3157,14 +3152,9 @@ static inline thinker_t* LoadPolywaypointThinker(actionf_p1 thinker)
|
|||
ht->sequence = READINT32(save_p);
|
||||
ht->pointnum = READINT32(save_p);
|
||||
ht->direction = READINT32(save_p);
|
||||
ht->comeback = READUINT8(save_p);
|
||||
ht->wrap = READUINT8(save_p);
|
||||
ht->returnbehavior = READUINT8(save_p);
|
||||
ht->continuous = READUINT8(save_p);
|
||||
ht->stophere = READUINT8(save_p);
|
||||
ht->diffx = READFIXED(save_p);
|
||||
ht->diffy = READFIXED(save_p);
|
||||
ht->diffz = READFIXED(save_p);
|
||||
ht->target = LoadMobj(READUINT32(save_p));
|
||||
return &ht->thinker;
|
||||
}
|
||||
|
||||
|
@ -3411,7 +3401,6 @@ static void P_NetUnArchiveThinkers(void)
|
|||
|
||||
case tc_polywaypoint:
|
||||
th = LoadPolywaypointThinker((actionf_p1)T_PolyObjWaypoint);
|
||||
restoreNum = true;
|
||||
break;
|
||||
|
||||
case tc_polyslidedoor:
|
||||
|
@ -3471,7 +3460,6 @@ static void P_NetUnArchiveThinkers(void)
|
|||
if (restoreNum)
|
||||
{
|
||||
executor_t *delay = NULL;
|
||||
polywaypoint_t *polywp = NULL;
|
||||
UINT32 mobjnum;
|
||||
for (currentthinker = thlist[THINK_MAIN].next; currentthinker != &thlist[THINK_MAIN]; currentthinker = currentthinker->next)
|
||||
{
|
||||
|
@ -3482,15 +3470,6 @@ static void P_NetUnArchiveThinkers(void)
|
|||
continue;
|
||||
delay->caller = P_FindNewPosition(mobjnum);
|
||||
}
|
||||
for (currentthinker = thlist[THINK_POLYOBJ].next; currentthinker != &thlist[THINK_POLYOBJ]; currentthinker = currentthinker->next)
|
||||
{
|
||||
if (currentthinker->function.acp1 != (actionf_p1)T_PolyObjWaypoint)
|
||||
continue;
|
||||
polywp = (void *)currentthinker;
|
||||
if (!(mobjnum = (UINT32)(size_t)polywp->target))
|
||||
continue;
|
||||
polywp->target = P_FindNewPosition(mobjnum);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -239,6 +239,38 @@ mobj_t *P_GetClosestWaypoint(UINT8 sequence, mobj_t *mo)
|
|||
return result;
|
||||
}
|
||||
|
||||
// Return true if all waypoints are in the same location
|
||||
boolean P_IsDegeneratedWaypointSequence(UINT8 sequence)
|
||||
{
|
||||
mobj_t *first, *waypoint;
|
||||
UINT8 wp;
|
||||
|
||||
if (numwaypoints[sequence] <= 1)
|
||||
return true;
|
||||
|
||||
first = waypoints[sequence][0];
|
||||
|
||||
for (wp = 1; wp < numwaypoints[sequence]; wp++)
|
||||
{
|
||||
waypoint = waypoints[sequence][wp];
|
||||
|
||||
if (!waypoint)
|
||||
continue;
|
||||
|
||||
if (waypoint->x != first->x)
|
||||
return false;
|
||||
|
||||
if (waypoint->y != first->y)
|
||||
return false;
|
||||
|
||||
if (waypoint->z != first->z)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/** Logs an error about a map being corrupt, then terminate.
|
||||
* This allows reporting highly technical errors for usefulness, without
|
||||
* confusing a novice map designer who simply needs to run ZenNode.
|
||||
|
|
19
src/p_spec.c
19
src/p_spec.c
|
@ -1276,10 +1276,21 @@ static boolean PolyWaypoint(line_t *line)
|
|||
pwd.polyObjNum = line->tag;
|
||||
pwd.speed = sides[line->sidenum[0]].textureoffset / 8;
|
||||
pwd.sequence = sides[line->sidenum[0]].rowoffset >> FRACBITS; // Sequence #
|
||||
pwd.reverse = (line->flags & ML_EFFECT1) == ML_EFFECT1; // Reverse?
|
||||
pwd.comeback = (line->flags & ML_EFFECT2) == ML_EFFECT2; // Return when reaching end?
|
||||
pwd.wrap = (line->flags & ML_EFFECT3) == ML_EFFECT3; // Wrap around waypoints
|
||||
pwd.continuous = (line->flags & ML_EFFECT4) == ML_EFFECT4; // Continuously move - used with COMEBACK or WRAP
|
||||
|
||||
// Behavior after reaching the last waypoint?
|
||||
if (line->flags & ML_EFFECT3)
|
||||
pwd.returnbehavior = PWR_WRAP; // Wrap back to first waypoint
|
||||
else if (line->flags & ML_EFFECT2)
|
||||
pwd.returnbehavior = PWR_COMEBACK; // Go through sequence in reverse
|
||||
else
|
||||
pwd.returnbehavior = PWR_STOP; // Stop
|
||||
|
||||
// Flags
|
||||
pwd.flags = 0;
|
||||
if (line->flags & ML_EFFECT1)
|
||||
pwd.flags |= PWF_REVERSE;
|
||||
if (line->flags & ML_EFFECT4)
|
||||
pwd.flags |= PWF_LOOP;
|
||||
|
||||
return EV_DoPolyObjWaypoint(&pwd);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue