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Don't cancel Knuckles' landing animation on rising surfaces
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@ -2380,6 +2380,8 @@ boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff)
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}
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}
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}
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else if (player->charability == CA_GLIDEANDCLIMB && (player->mo->state-states == S_PLAY_GLIDE_LANDING))
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;
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else if (player->charability2 == CA2_GUNSLINGER && player->panim == PA_ABILITY2)
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;
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else if (player->panim != PA_IDLE && player->panim != PA_WALK && player->panim != PA_RUN && player->panim != PA_DASH)
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