Don't cancel Knuckles' landing animation on rising surfaces

This commit is contained in:
lachwright 2020-01-26 04:51:00 +08:00
parent cddc4e1500
commit 65e84978fa

View file

@ -2380,6 +2380,8 @@ boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff)
}
}
}
else if (player->charability == CA_GLIDEANDCLIMB && (player->mo->state-states == S_PLAY_GLIDE_LANDING))
;
else if (player->charability2 == CA2_GUNSLINGER && player->panim == PA_ABILITY2)
;
else if (player->panim != PA_IDLE && player->panim != PA_WALK && player->panim != PA_RUN && player->panim != PA_DASH)