Carry over a considerable case regarding accessing the old tag vars.

This commit is contained in:
Nev3r 2020-04-17 18:15:25 +02:00
parent e3dfdb448e
commit b5eaad42fc
5 changed files with 130 additions and 94 deletions

View file

@ -4621,7 +4621,7 @@ static boolean P_Boss4MoveCage(mobj_t *mobj, fixed_t delta)
for (snum = sectors[tag%numsectors].firsttag; snum != -1; snum = sector->nexttag)
{
sector = &sectors[snum];
if (sector->tag != tag)
if (!Tag_Find(&sector->tags, tag))
continue;
sector->floorheight += delta;
sector->ceilingheight += delta;
@ -4715,9 +4715,9 @@ static void P_Boss4DestroyCage(mobj_t *mobj)
next = sector->nexttag;
sector->nexttag = -1;
if (sector->tag != tag)
if (!Tag_Find(&sector->tags, tag))
continue;
sector->tag = 0;
Tag_SectorFSet(sector - sectors, 0);
// Destroy the FOFs.
for (a = 0; a < sector->numattached; a++)
@ -10036,11 +10036,12 @@ void P_MobjThinker(mobj_t *mobj)
// Sector special (2,8) allows ANY mobj to trigger a linedef exec
if (mobj->subsector && GETSECSPECIAL(mobj->subsector->sector->special, 2) == 8)
{
sector_t *sec2;
sec2 = P_ThingOnSpecial3DFloor(mobj);
sector_t *sec2 = P_ThingOnSpecial3DFloor(mobj);
if (sec2 && GETSECSPECIAL(sec2->special, 2) == 1)
P_LinedefExecute(sec2->tag, mobj, sec2);
{
mtag_t tag = Tag_FGet(&sec2->tags);
P_LinedefExecute(tag, mobj, sec2);
}
}
if (mobj->scale != mobj->destscale)
@ -10264,14 +10265,19 @@ void P_PushableThinker(mobj_t *mobj)
sec = mobj->subsector->sector;
if (GETSECSPECIAL(sec->special, 2) == 1 && mobj->z == sec->floorheight)
P_LinedefExecute(sec->tag, mobj, sec);
{
mtag_t tag = Tag_FGet(&sec->tags);
P_LinedefExecute(tag, mobj, sec);
}
// else if (GETSECSPECIAL(sec->special, 2) == 8)
{
sector_t *sec2;
sec2 = P_ThingOnSpecial3DFloor(mobj);
sector_t *sec2 = P_ThingOnSpecial3DFloor(mobj);
if (sec2 && GETSECSPECIAL(sec2->special, 2) == 1)
P_LinedefExecute(sec2->tag, mobj, sec2);
{
mtag_t tag = Tag_FGet(&sec2->tags);
P_LinedefExecute(tag, mobj, sec2);
}
}
// it has to be pushable RIGHT NOW for this part to happen

View file

@ -1241,7 +1241,7 @@ static void P_LoadSidedefs(UINT8 *data)
|| (msd->toptexture[0] >= 'A' && msd->toptexture[0] <= 'F'))
sd->toptexture = axtoi(msd->toptexture);
else
I_Error("Custom FOF (tag %d) needs a value in the linedef's back side upper texture field.", sd->line->tag);
I_Error("Custom FOF (line id %d) needs a value in the linedef's back side upper texture field.", sd->line - lines);
sd->midtexture = R_TextureNumForName(msd->midtexture);
sd->bottomtexture = R_TextureNumForName(msd->bottomtexture);

View file

@ -405,9 +405,6 @@ static void line_SpawnViaLine(const int linenum, const boolean spawnthinker)
P_AddDynSlopeThinker(cslope, DP_BACKCEIL, line, extent, NULL, NULL);
}
}
if(!line->tag)
return;
}
/// Creates a new slope from three mapthings with the specified IDs

View file

@ -2061,7 +2061,7 @@ void P_LinedefExecute(INT16 tag, mobj_t *actor, sector_t *caller)
for (masterline = 0; masterline < numlines; masterline++)
{
if (lines[masterline].tag != tag)
if (Tag_FGet(&lines[masterline].tags) != tag)
continue;
// "No More Enemies" and "Level Load" take care of themselves.
@ -2327,6 +2327,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
{
INT32 secnum = -1;
mobj_t *bot = NULL;
mtag_t tag = Tag_FGet(&line->tags);
TAG_ITER_C
I_Assert(!mo || !P_MobjWasRemoved(mo)); // If mo is there, mo must be valid!
@ -2355,7 +2356,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
newceilinglightsec = line->frontsector->ceilinglightsec;
// act on all sectors with the same tag as the triggering linedef
TAG_ITER_SECTORS(line->tag, secnum)
TAG_ITER_SECTORS(tag, secnum)
{
if (sectors[secnum].lightingdata)
{
@ -2410,7 +2411,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
case 409: // Change tagged sectors' tag
// (formerly "Change calling sectors' tag", but behavior was changed)
{
TAG_ITER_SECTORS(line->tag, secnum)
TAG_ITER_SECTORS(tag, secnum)
P_ChangeSectorTag(secnum,(INT16)(sides[line->sidenum[0]].textureoffset>>FRACBITS));
break;
}
@ -2420,7 +2421,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
break;
case 411: // Stop floor/ceiling movement in tagged sector(s)
TAG_ITER_SECTORS(line->tag, secnum)
TAG_ITER_SECTORS(tag, secnum)
{
if (sectors[secnum].floordata)
{
@ -2490,7 +2491,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
}
else
{
if ((secnum = Tag_Iterate_Sectors(line->tag, 0)) < 0)
if ((secnum = Tag_Iterate_Sectors(tag, 0)) < 0)
return;
dest = P_GetObjectTypeInSectorNum(MT_TELEPORTMAN, secnum);
@ -2597,7 +2598,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
return;
}
if (line->tag != 0) // Do special stuff only if a non-zero linedef tag is set
if (tag != 0) // Do special stuff only if a non-zero linedef tag is set
{
// Play sounds from tagged sectors' origins.
if (line->flags & ML_EFFECT5) // Repeat Midtexture
@ -2605,7 +2606,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
// Additionally play the sound from tagged sectors' soundorgs
sector_t *sec;
TAG_ITER_SECTORS(line->tag, secnum)
TAG_ITER_SECTORS(tag, secnum)
{
sec = &sectors[secnum];
S_StartSound(&sec->soundorg, sfxnum);
@ -2625,7 +2626,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
if (!camobj)
continue;
if (foundit || (camobj->subsector->sector->tag == line->tag))
if (foundit || (camobj->subsector->sector->tag == tag))
{
foundit = true;
break;
@ -2634,7 +2635,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
// Only trigger if mobj is touching the tag
for(rover = camobj->subsector->sector->ffloors; rover; rover = rover->next)
{
if (rover->master->frontsector->tag != line->tag)
if (rover->master->frontsector->tag != tag)
continue;
if (camobj->z > P_GetSpecialTopZ(camobj, sectors + rover->secnum, camobj->subsector->sector))
@ -2720,7 +2721,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
break;
case 416: // Spawn adjustable fire flicker
TAG_ITER_SECTORS(line->tag, secnum)
TAG_ITER_SECTORS(tag, secnum)
{
if (line->flags & ML_NOCLIMB && line->backsector)
{
@ -2754,7 +2755,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
break;
case 417: // Spawn adjustable glowing light
TAG_ITER_SECTORS(line->tag, secnum)
TAG_ITER_SECTORS(tag, secnum)
{
if (line->flags & ML_NOCLIMB && line->backsector)
{
@ -2788,7 +2789,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
break;
case 418: // Spawn adjustable strobe flash (unsynchronized)
TAG_ITER_SECTORS(line->tag, secnum)
TAG_ITER_SECTORS(tag, secnum)
{
if (line->flags & ML_NOCLIMB && line->backsector)
{
@ -2822,7 +2823,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
break;
case 419: // Spawn adjustable strobe flash (synchronized)
TAG_ITER_SECTORS(line->tag, secnum)
TAG_ITER_SECTORS(tag, secnum)
{
if (line->flags & ML_NOCLIMB && line->backsector)
{
@ -2856,7 +2857,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
break;
case 420: // Fade light levels in tagged sectors to new value
P_FadeLight(line->tag,
P_FadeLight(tag,
(line->flags & ML_DONTPEGBOTTOM) ? max(sides[line->sidenum[0]].textureoffset>>FRACBITS, 0) : line->frontsector->lightlevel,
// failsafe: if user specifies Back Y Offset and NOT Front Y Offset, use the Back Offset
// to be consistent with other light and fade specials
@ -2870,7 +2871,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
break;
case 421: // Stop lighting effect in tagged sectors
TAG_ITER_SECTORS(line->tag, secnum)
TAG_ITER_SECTORS(tag, secnum)
if (sectors[secnum].lightingdata)
{
P_RemoveThinker(&((elevator_t *)sectors[secnum].lightingdata)->thinker);
@ -2885,7 +2886,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
if ((!mo || !mo->player) && !titlemapinaction) // only players have views, and title screens
return;
if ((secnum = Tag_Iterate_Sectors(line->tag, 0)) < 0)
if ((secnum = Tag_Iterate_Sectors(tag, 0)) < 0)
return;
altview = P_GetObjectTypeInSectorNum(MT_ALTVIEWMAN, secnum);
@ -3062,8 +3063,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
continue;
scroller = (scroll_t *)th;
if (sectors[scroller->affectee].tag != line->tag)
if (!Tag_Find(&sectors[scroller->affectee].tags, tag))
continue;
scroller->dx = FixedMul(line->dx>>SCROLL_SHIFT, CARRYFACTOR);
@ -3139,12 +3139,13 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
size_t linenum;
side_t *set = &sides[line->sidenum[0]], *this;
boolean always = !(line->flags & ML_NOCLIMB); // If noclimb: Only change mid texture if mid texture already exists on tagged lines, etc.
for (linenum = 0; linenum < numlines; linenum++)
{
if (lines[linenum].special == 439)
continue; // Don't override other set texture lines!
if (lines[linenum].tag != line->tag)
if (!Tag_Find(&lines[linenum].tags, tag))
continue; // Find tagged lines
// Front side
@ -3204,7 +3205,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
if (line->sidenum[1] != 0xffff)
state = (statenum_t)sides[line->sidenum[1]].toptexture;
TAG_ITER_SECTORS(line->tag, secnum)
TAG_ITER_SECTORS(tag, secnum)
{
boolean tryagain;
sec = sectors + secnum;
@ -3359,7 +3360,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
// Except it is activated by linedef executor, not level load
// This could even override existing colormaps I believe
// -- Monster Iestyn 14/06/18
TAG_ITER_SECTORS(line->tag, secnum)
TAG_ITER_SECTORS(tag, secnum)
{
P_ResetColormapFader(&sectors[secnum]);
@ -3424,7 +3425,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
{
CONS_Alert(CONS_WARNING,
M_GetText("Skybox switch linedef (tag %d) doesn't have anything to do.\nConsider changing the linedef's flag configuration or removing it entirely.\n"),
line->tag);
tag);
}
else
{
@ -3462,7 +3463,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
{
CONS_Alert(CONS_WARNING,
M_GetText("Boss enable linedef (tag %d) has an invalid texture x offset.\nConsider changing it or removing it entirely.\n"),
line->tag);
tag);
break;
}
if (line->flags & ML_NOCLIMB)
@ -3479,7 +3480,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
}
case 450: // Execute Linedef Executor - for recursion
P_LinedefExecute(line->tag, mo, NULL);
P_LinedefExecute(tag, mo, NULL);
break;
case 451: // Execute Random Linedef Executor
@ -3687,7 +3688,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
}
case 455: // Fade colormap
TAG_ITER_SECTORS(line->tag, secnum)
TAG_ITER_SECTORS(tag, secnum)
{
extracolormap_t *source_exc, *dest_exc, *exc;
INT32 speed = (INT32)((line->flags & ML_DONTPEGBOTTOM) || !sides[line->sidenum[0]].rowoffset) && line->sidenum[1] != 0xFFFF ?
@ -3776,7 +3777,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
break;
case 456: // Stop fade colormap
TAG_ITER_SECTORS(line->tag, secnum)
TAG_ITER_SECTORS(tag, secnum)
P_ResetColormapFader(&sectors[secnum]);
break;
@ -3790,7 +3791,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
boolean persist = (line->flags & ML_EFFECT2);
mobj_t *anchormo;
if ((secnum = Tag_Iterate_Sectors(line->tag, 0)) < 0)
if ((secnum = Tag_Iterate_Sectors(tag, 0)) < 0)
return;
anchormo = P_GetObjectTypeInSectorNum(MT_ANGLEMAN, secnum);
@ -3821,7 +3822,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
{
INT32 promptnum = max(0, (sides[line->sidenum[0]].textureoffset>>FRACBITS)-1);
INT32 pagenum = max(0, (sides[line->sidenum[0]].rowoffset>>FRACBITS)-1);
INT32 postexectag = abs((line->sidenum[1] != 0xFFFF) ? sides[line->sidenum[1]].textureoffset>>FRACBITS : line->tag);
INT32 postexectag = abs((line->sidenum[1] != 0xFFFF) ? sides[line->sidenum[1]].textureoffset>>FRACBITS : tag);
boolean closetextprompt = (line->flags & ML_BLOCKMONSTERS);
//boolean allplayers = (line->flags & ML_NOCLIMB);
@ -4258,6 +4259,7 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
INT32 i = 0;
INT32 section1, section2, section3, section4;
INT32 special;
mtag_t sectag = Tag_FGet(&sector->tags);
section1 = GETSECSPECIAL(sector->special, 1);
section2 = GETSECSPECIAL(sector->special, 2);
@ -4411,7 +4413,7 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
case 6: // Linedef executor (7 Emeralds)
case 7: // Linedef executor (NiGHTS Mare)
if (!player->bot)
P_LinedefExecute(sector->tag, player->mo, sector);
P_LinedefExecute(sectag, player->mo, sector);
break;
case 8: // Tells pushable things to check FOFs
break;
@ -4440,13 +4442,16 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
sector->special = 0;
// Move the button down
Tag_FSet(&junk.tags, 680);
junk.tag = 680;
EV_DoElevator(&junk, elevateDown, false);
// Open the top FOF
Tag_FSet(&junk.tags, 681);
junk.tag = 681;
EV_DoFloor(&junk, raiseFloorToNearestFast);
// Open the bottom FOF
Tag_FSet(&junk.tags, 682);
junk.tag = 682;
EV_DoCeiling(&junk, lowerToLowestFast);
@ -4482,7 +4487,7 @@ DoneSection2:
if (player->powers[pw_flashing] != 0 && player->powers[pw_flashing] < TICRATE/2)
break;
i = Tag_FindLineSpecial(4, sector->tag);
i = Tag_FindLineSpecial(4, sectag);
if (i != -1)
{
@ -4495,7 +4500,7 @@ DoneSection2:
if (linespeed == 0)
{
CONS_Debug(DBG_GAMELOGIC, "ERROR: Speed pad (tag %d) at zero speed.\n", sector->tag);
CONS_Debug(DBG_GAMELOGIC, "ERROR: Speed pad (tag %d) at zero speed.\n", sectag);
break;
}
@ -4594,7 +4599,7 @@ DoneSection2:
// important: use sector->tag on next line instead of player->mo->subsector->tag
// this part is different from in P_PlayerThink, this is what was causing
// FOF custom exits not to work.
lineindex = Tag_FindLineSpecial(2, sector->tag);
lineindex = Tag_FindLineSpecial(2, sectag);
if (gametype == GT_COOP && lineindex != -1) // Custom exit!
{
@ -4719,7 +4724,7 @@ DoneSection2:
break;
// Find line #3 tagged to this sector
lineindex = Tag_FindLineSpecial(3, sector->tag);
lineindex = Tag_FindLineSpecial(3, sectag);
if (lineindex == -1)
{
@ -4801,7 +4806,7 @@ DoneSection2:
break;
// Find line #3 tagged to this sector
lineindex = Tag_FindLineSpecial(3, sector->tag);
lineindex = Tag_FindLineSpecial(3, sectag);
if (lineindex == -1)
{
@ -4948,7 +4953,7 @@ DoneSection2:
memset(&resulthigh, 0x00, sizeof(resulthigh));
// Find line #11 tagged to this sector
lineindex = Tag_FindLineSpecial(11, sector->tag);
lineindex = Tag_FindLineSpecial(11, sectag);
if (lineindex == -1)
{
@ -7294,9 +7299,10 @@ static void P_AddFakeFloorsByLine(size_t line, ffloortype_e ffloorflags, thinker
{
TAG_ITER_C
INT32 s;
mtag_t tag = Tag_FGet(&lines[line].tags);
size_t sec = sides[*lines[line].sidenum].sector-sectors;
line_t* li = lines + line;
TAG_ITER_SECTORS(li->tag, s)
TAG_ITER_SECTORS(tag, s)
P_AddFakeFloor(&sectors[s], &sectors[sec], li, ffloorflags, secthinkers);
}
@ -7443,7 +7449,7 @@ void T_Scroll(scroll_t *s)
if (!is3dblock)
continue;
TAG_ITER_SECTORS(line->tag, sect)
TAG_ITER_SECTORS(Tag_FGet(&line->tags), sect)
{
sector_t *psec;
psec = sectors + sect;
@ -7518,7 +7524,7 @@ void T_Scroll(scroll_t *s)
if (!is3dblock)
continue;
TAG_ITER_SECTORS(line->tag, sect)
TAG_ITER_SECTORS(Tag_FGet(&line->tags), sect)
{
sector_t *psec;
psec = sectors + sect;
@ -7616,6 +7622,7 @@ static void P_SpawnScrollers(void)
{
size_t i;
line_t *l = lines;
mtag_t tag;
for (i = 0; i < numlines; i++, l++)
{
@ -7624,6 +7631,8 @@ static void P_SpawnScrollers(void)
INT32 control = -1, accel = 0; // no control sector or acceleration
INT32 special = l->special;
tag = Tag_FGet(&l->tags);
// These types are same as the ones they get set to except that the
// first side's sector's heights cause scrolling when they change, and
// this linedef controls the direction and speed of the scrolling. The
@ -7659,7 +7668,7 @@ static void P_SpawnScrollers(void)
case 513: // scroll effect ceiling
case 533: // scroll and carry objects on ceiling
TAG_ITER_SECTORS(l->tag, s)
TAG_ITER_SECTORS(tag, s)
Add_Scroller(sc_ceiling, -dx, dy, control, s, accel, l->flags & ML_NOCLIMB);
if (special != 533)
break;
@ -7668,13 +7677,13 @@ static void P_SpawnScrollers(void)
case 523: // carry objects on ceiling
dx = FixedMul(dx, CARRYFACTOR);
dy = FixedMul(dy, CARRYFACTOR);
TAG_ITER_SECTORS(l->tag, s)
TAG_ITER_SECTORS(tag, s)
Add_Scroller(sc_carry_ceiling, dx, dy, control, s, accel, l->flags & ML_NOCLIMB);
break;
case 510: // scroll effect floor
case 530: // scroll and carry objects on floor
TAG_ITER_SECTORS(l->tag, s)
TAG_ITER_SECTORS(tag, s)
Add_Scroller(sc_floor, -dx, dy, control, s, accel, l->flags & ML_NOCLIMB);
if (special != 530)
break;
@ -7683,7 +7692,7 @@ static void P_SpawnScrollers(void)
case 520: // carry objects on floor
dx = FixedMul(dx, CARRYFACTOR);
dy = FixedMul(dy, CARRYFACTOR);
TAG_ITER_SECTORS(l->tag, s)
TAG_ITER_SECTORS(tag, s)
Add_Scroller(sc_carry, dx, dy, control, s, accel, l->flags & ML_NOCLIMB);
break;
@ -7691,7 +7700,7 @@ static void P_SpawnScrollers(void)
// (same direction and speed as scrolling floors)
case 502:
{
TAG_ITER_LINES(l->tag, s)
TAG_ITER_LINES(tag, s)
if (s != (INT32)i)
Add_Scroller(sc_side, dx, dy, control, lines[s].sidenum[0], accel, 0);
break;
@ -7761,9 +7770,10 @@ void T_Disappear(disappear_t *d)
{
ffloor_t *rover;
register INT32 s;
mtag_t afftag = Tag_FGet(&lines[d->affectee].tags);
TAG_ITER_C
TAG_ITER_SECTORS(lines[d->affectee].tag, s)
TAG_ITER_SECTORS(afftag, s)
{
for (rover = sectors[s].ffloors; rover; rover = rover->next)
{
@ -8492,6 +8502,7 @@ static void P_SpawnFriction(void)
{
size_t i;
line_t *l = lines;
mtag_t tag;
register INT32 s;
fixed_t strength; // frontside texture offset controls magnitude
fixed_t friction; // friction value to be applied during movement
@ -8501,6 +8512,7 @@ static void P_SpawnFriction(void)
for (i = 0; i < numlines; i++, l++)
if (l->special == 540)
{
tag = Tag_FGet(&l->tags);
strength = sides[l->sidenum[0]].textureoffset>>FRACBITS;
if (strength > 0) // sludge
strength = strength*2; // otherwise, the maximum sludginess value is +967...
@ -8521,7 +8533,7 @@ static void P_SpawnFriction(void)
else
movefactor = FRACUNIT;
TAG_ITER_SECTORS(l->tag, s)
TAG_ITER_SECTORS(tag, s)
Add_Friction(friction, movefactor, s, -1);
}
}
@ -9049,23 +9061,26 @@ static void P_SpawnPushers(void)
{
size_t i;
line_t *l = lines;
mtag_t tag;
register INT32 s;
mobj_t *thing;
TAG_ITER_C
for (i = 0; i < numlines; i++, l++)
{
tag = Tag_FGet(&l->tags);
switch (l->special)
{
case 541: // wind
TAG_ITER_SECTORS(l->tag, s)
TAG_ITER_SECTORS(tag, s)
Add_Pusher(p_wind, l->dx, l->dy, NULL, s, -1, l->flags & ML_NOCLIMB, l->flags & ML_EFFECT4);
break;
case 544: // current
TAG_ITER_SECTORS(l->tag, s)
TAG_ITER_SECTORS(tag, s)
Add_Pusher(p_current, l->dx, l->dy, NULL, s, -1, l->flags & ML_NOCLIMB, l->flags & ML_EFFECT4);
break;
case 547: // push/pull
TAG_ITER_SECTORS(l->tag, s)
TAG_ITER_SECTORS(tag, s)
{
thing = P_GetPushThing(s);
if (thing) // No MT_P* means no effect
@ -9073,20 +9088,21 @@ static void P_SpawnPushers(void)
}
break;
case 545: // current up
TAG_ITER_SECTORS(l->tag, s)
TAG_ITER_SECTORS(tag, s)
Add_Pusher(p_upcurrent, l->dx, l->dy, NULL, s, -1, l->flags & ML_NOCLIMB, l->flags & ML_EFFECT4);
break;
case 546: // current down
TAG_ITER_SECTORS(l->tag, s)
TAG_ITER_SECTORS(tag, s)
Add_Pusher(p_downcurrent, l->dx, l->dy, NULL, s, -1, l->flags & ML_NOCLIMB, l->flags & ML_EFFECT4);
break;
case 542: // wind up
TAG_ITER_SECTORS(l->tag, s)
TAG_ITER_SECTORS(tag, s)
Add_Pusher(p_upwind, l->dx, l->dy, NULL, s, -1, l->flags & ML_NOCLIMB, l->flags & ML_EFFECT4);
break;
case 543: // wind down
TAG_ITER_SECTORS(l->tag, s)
TAG_ITER_SECTORS(tag, s)
Add_Pusher(p_downwind, l->dx, l->dy, NULL, s, -1, l->flags & ML_NOCLIMB, l->flags & ML_EFFECT4);
break;
}
}
}

View file

@ -10629,6 +10629,7 @@ static void P_CalcPostImg(player_t *player)
postimg_t *type;
INT32 *param;
fixed_t pviewheight;
size_t i;
if (player->mo->eflags & MFE_VERTICALFLIP)
pviewheight = player->mo->z + player->mo->height - player->viewheight;
@ -10653,28 +10654,45 @@ static void P_CalcPostImg(player_t *player)
}
// see if we are in heat (no, not THAT kind of heat...)
if (Tag_FindLineSpecial(13, sector->tag) != -1)
*type = postimg_heat;
else if (sector->ffloors)
for (i = 0; i < sector->tags.count; i++)
{
ffloor_t *rover;
fixed_t topheight;
fixed_t bottomheight;
for (rover = sector->ffloors; rover; rover = rover->next)
if (Tag_FindLineSpecial(13, sector->tags.tags[i]) != -1)
{
if (!(rover->flags & FF_EXISTS))
continue;
*type = postimg_heat;
break;
}
else if (sector->ffloors)
{
ffloor_t *rover;
fixed_t topheight;
fixed_t bottomheight;
boolean gotres = false;
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight;
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight;
for (rover = sector->ffloors; rover; rover = rover->next)
{
size_t j;
if (pviewheight >= topheight || pviewheight <= bottomheight)
continue;
if (!(rover->flags & FF_EXISTS))
continue;
if (Tag_FindLineSpecial(13, rover->master->frontsector->tag) != -1)
*type = postimg_heat;
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight;
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight;
if (pviewheight >= topheight || pviewheight <= bottomheight)
continue;
for (j = 0; j < rover->master->frontsector->tags.count; j++)
{
if (Tag_FindLineSpecial(13, rover->master->frontsector->tags.tags[j]) != -1)
{
*type = postimg_heat;
gotres = true;
break;
}
}
}
if (gotres)
break;
}
}
@ -10773,22 +10791,21 @@ static sector_t *P_GetMinecartSector(fixed_t x, fixed_t y, fixed_t z, fixed_t *n
static INT32 P_GetMinecartSpecialLine(sector_t *sec)
{
INT32 line = -1;
size_t i;
if (!sec)
return line;
if (sec->tag != 0)
line = Tag_FindLineSpecial(16, sec->tag);
for (i = 0; i < sec->tags.count; i++)
if (sec->tags.tags[i] != 0)
line = Tag_FindLineSpecial(16, sec->tags.tags[i]);
// Also try for lines facing the sector itself, with tag 0.
for (i = 0; i < sec->linecount; i++)
{
UINT32 i;
for (i = 0; i < sec->linecount; i++)
{
line_t *li = sec->lines[i];
if (li->tag == 0 && li->special == 16 && li->frontsector == sec)
line = li - lines;
}
line_t *li = sec->lines[i];
if (Tag_Find(&li->tags, 0) && li->special == 16 && li->frontsector == sec)
line = li - lines;
}
return line;