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Bosses need dropshadows too
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@ -10563,7 +10563,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
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type == MT_ROLLOUTROCK ||
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type == MT_EGGMOBILE4_MACE ||
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(type >= MT_SMALLMACE && type <= MT_REDSPRINGBALL) ||
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(mobj->flags & MF_ENEMY)
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(mobj->flags & (MF_ENEMY|MF_BOSS))
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)
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mobj->shadowscale = FRACUNIT;
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else if (
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