mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-01-20 00:11:19 +00:00
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
This commit is contained in:
commit
187efb4df2
35 changed files with 485 additions and 918 deletions
|
@ -15,7 +15,7 @@
|
|||
* Oogaland
|
||||
* Rob
|
||||
* Shadow Hog
|
||||
* Spherallic
|
||||
* sphere
|
||||
* SRB2-Playah
|
||||
* SSNTails
|
||||
* SteelT
|
||||
|
@ -738,12 +738,6 @@ linedeftypes
|
|||
flags2text = "[1] Use control sector tag";
|
||||
flags64text = "[6] No sound effect";
|
||||
}
|
||||
|
||||
65
|
||||
{
|
||||
title = "Bridge Thinker <disabled>";
|
||||
prefix = "(65)";
|
||||
}
|
||||
}
|
||||
|
||||
polyobject
|
||||
|
@ -2214,6 +2208,7 @@ linedeftypes
|
|||
title = "Spawn Object";
|
||||
prefix = "(461)";
|
||||
flags8text = "[3] Set delay by backside sector";
|
||||
flags32text = "[5] Use line angle for object";
|
||||
flags64text = "[6] Spawn inside a range";
|
||||
}
|
||||
|
||||
|
@ -3905,6 +3900,8 @@ thingtypes
|
|||
{
|
||||
title = "Emerald Hunt Location";
|
||||
sprite = "SHRDA0";
|
||||
flags8height = 24;
|
||||
flags8text = "[8] Float";
|
||||
}
|
||||
321
|
||||
{
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||||
|
|
|
@ -80,7 +80,7 @@ static boolean joyaxis2_default = false;
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|||
static INT32 joyaxis_count = 0;
|
||||
static INT32 joyaxis2_count = 0;
|
||||
|
||||
#define COM_BUF_SIZE 8192 // command buffer size
|
||||
#define COM_BUF_SIZE (32<<10) // command buffer size
|
||||
#define MAX_ALIAS_RECURSION 100 // max recursion allowed for aliases
|
||||
|
||||
static INT32 com_wait; // one command per frame (for cmd sequences)
|
||||
|
|
|
@ -20,12 +20,9 @@
|
|||
#include "d_player.h"
|
||||
|
||||
/*
|
||||
The 'packet version' may be used with packets whose
|
||||
format is expected to change between versions.
|
||||
|
||||
This version is independent of the mod name, and standard
|
||||
version and subversion. It should only account for the
|
||||
basic fields of the packet, and change infrequently.
|
||||
The 'packet version' is used to distinguish packet formats.
|
||||
This version is independent of VERSION and SUBVERSION. Different
|
||||
applications may follow different packet versions.
|
||||
*/
|
||||
#define PACKETVERSION 3
|
||||
|
||||
|
|
51
src/d_main.c
51
src/d_main.c
|
@ -876,6 +876,40 @@ static inline void D_CleanFile(void)
|
|||
}
|
||||
}
|
||||
|
||||
///\brief Checks if a netgame URL is being handled, and changes working directory to the EXE's if so.
|
||||
/// Done because browsers (at least, Firefox on Windows) launch the game from the browser's directory, which causes problems.
|
||||
static void ChangeDirForUrlHandler(void)
|
||||
{
|
||||
// URL handlers are opened by web browsers (at least Firefox) from the browser's working directory, not the game's stored directory,
|
||||
// so chdir to that directory unless overridden.
|
||||
if (M_GetUrlProtocolArg() != NULL && !M_CheckParm("-nochdir"))
|
||||
{
|
||||
size_t i;
|
||||
|
||||
CONS_Printf("%s connect links load game files from the SRB2 application's stored directory. Switching to ", SERVER_URL_PROTOCOL);
|
||||
strlcpy(srb2path, myargv[0], sizeof(srb2path));
|
||||
|
||||
// Get just the directory, minus the EXE name
|
||||
for (i = strlen(srb2path)-1; i > 0; i--)
|
||||
{
|
||||
if (srb2path[i] == '/' || srb2path[i] == '\\')
|
||||
{
|
||||
srb2path[i] = '\0';
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
CONS_Printf("%s\n", srb2path);
|
||||
|
||||
#if defined (_WIN32)
|
||||
SetCurrentDirectoryA(srb2path);
|
||||
#else
|
||||
if (chdir(srb2path) == -1)
|
||||
I_OutputMsg("Couldn't change working directory\n");
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
// Identify the SRB2 version, and IWAD file to use.
|
||||
// ==========================================================================
|
||||
|
@ -1064,6 +1098,9 @@ void D_SRB2Main(void)
|
|||
// Test Dehacked lists
|
||||
DEH_Check();
|
||||
|
||||
// Netgame URL special case: change working dir to EXE folder.
|
||||
ChangeDirForUrlHandler();
|
||||
|
||||
// identify the main IWAD file to use
|
||||
IdentifyVersion();
|
||||
|
||||
|
@ -1149,9 +1186,15 @@ void D_SRB2Main(void)
|
|||
if (M_CheckParm("-password") && M_IsNextParm())
|
||||
D_SetPassword(M_GetNextParm());
|
||||
|
||||
CONS_Printf("Z_Init(): Init zone memory allocation daemon. \n");
|
||||
Z_Init();
|
||||
|
||||
// Do this up here so that WADs loaded through the command line can use ExecCfg
|
||||
COM_Init();
|
||||
|
||||
// add any files specified on the command line with -file wadfile
|
||||
// to the wad list
|
||||
if (!(M_CheckParm("-connect") && !M_CheckParm("-server")))
|
||||
if (!((M_GetUrlProtocolArg() || M_CheckParm("-connect")) && !M_CheckParm("-server")))
|
||||
{
|
||||
if (M_CheckParm("-file"))
|
||||
{
|
||||
|
@ -1176,9 +1219,6 @@ void D_SRB2Main(void)
|
|||
if (M_CheckParm("-server") || dedicated)
|
||||
netgame = server = true;
|
||||
|
||||
CONS_Printf("Z_Init(): Init zone memory allocation daemon. \n");
|
||||
Z_Init();
|
||||
|
||||
// adapt tables to SRB2's needs, including extra slots for dehacked file support
|
||||
P_PatchInfoTables();
|
||||
|
||||
|
@ -1186,7 +1226,7 @@ void D_SRB2Main(void)
|
|||
M_InitMenuPresTables();
|
||||
|
||||
// init title screen display params
|
||||
if (M_CheckParm("-connect"))
|
||||
if (M_GetUrlProtocolArg() || M_CheckParm("-connect"))
|
||||
F_InitMenuPresValues();
|
||||
|
||||
//---------------------------------------------------- READY TIME
|
||||
|
@ -1250,7 +1290,6 @@ void D_SRB2Main(void)
|
|||
CONS_Printf("HU_Init(): Setting up heads up display.\n");
|
||||
HU_Init();
|
||||
|
||||
COM_Init();
|
||||
CON_Init();
|
||||
|
||||
D_RegisterServerCommands();
|
||||
|
|
|
@ -3881,7 +3881,26 @@ static void readmaincfg(MYFILE *f)
|
|||
value = atoi(word2); // used for numerical settings
|
||||
|
||||
if (fastcmp(word, "EXECCFG"))
|
||||
COM_BufAddText(va("exec %s\n", word2));
|
||||
{
|
||||
if (strchr(word2, '.'))
|
||||
COM_BufAddText(va("exec %s\n", word2));
|
||||
else
|
||||
{
|
||||
lumpnum_t lumpnum;
|
||||
char newname[9];
|
||||
|
||||
strncpy(newname, word2, 8);
|
||||
|
||||
newname[8] = '\0';
|
||||
|
||||
lumpnum = W_CheckNumForName(newname);
|
||||
|
||||
if (lumpnum == LUMPERROR || W_LumpLength(lumpnum) == 0)
|
||||
CONS_Debug(DBG_SETUP, "SOC Error: script lump %s not found/not valid.\n", newname);
|
||||
else
|
||||
COM_BufInsertText(W_CacheLumpNum(lumpnum, PU_CACHE));
|
||||
}
|
||||
}
|
||||
|
||||
else if (fastcmp(word, "SPSTAGE_START"))
|
||||
{
|
||||
|
@ -4123,6 +4142,10 @@ static void readmaincfg(MYFILE *f)
|
|||
{
|
||||
maxXtraLife = (UINT8)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "USECONTINUES"))
|
||||
{
|
||||
useContinues = (UINT8)(value || word2[0] == 'T' || word2[0] == 'Y');
|
||||
}
|
||||
|
||||
else if (fastcmp(word, "GAMEDATA"))
|
||||
{
|
||||
|
|
|
@ -150,6 +150,9 @@ extern char logfilename[1024];
|
|||
// Otherwise we can't force updates!
|
||||
#endif
|
||||
|
||||
/* A custom URL protocol for server links. */
|
||||
#define SERVER_URL_PROTOCOL "srb2://"
|
||||
|
||||
// Does this version require an added patch file?
|
||||
// Comment or uncomment this as necessary.
|
||||
#define USE_PATCH_DTA
|
||||
|
|
|
@ -575,6 +575,8 @@ extern UINT8 creditscutscene;
|
|||
|
||||
extern UINT8 use1upSound;
|
||||
extern UINT8 maxXtraLife; // Max extra lives from rings
|
||||
extern UINT8 useContinues;
|
||||
#define continuesInSession (!multiplayer && (useContinues || ultimatemode || !(cursaveslot > 0)))
|
||||
|
||||
extern mobj_t *hunt1, *hunt2, *hunt3; // Emerald hunt locations
|
||||
|
||||
|
|
|
@ -3618,7 +3618,7 @@ void F_StartContinue(void)
|
|||
{
|
||||
I_Assert(!netgame && !multiplayer);
|
||||
|
||||
if (players[consoleplayer].continues <= 0)
|
||||
if (continuesInSession && players[consoleplayer].continues <= 0)
|
||||
{
|
||||
Command_ExitGame_f();
|
||||
return;
|
||||
|
@ -3725,7 +3725,9 @@ void F_ContinueDrawer(void)
|
|||
}
|
||||
|
||||
// Draw the continue markers! Show continues.
|
||||
if (ncontinues > 10)
|
||||
if (!continuesInSession)
|
||||
;
|
||||
else if (ncontinues > 10)
|
||||
{
|
||||
if (!(continuetime & 1) || continuetime > 17)
|
||||
V_DrawContinueIcon(x, 68, 0, players[consoleplayer].skin, players[consoleplayer].skincolor);
|
||||
|
|
|
@ -219,6 +219,7 @@ UINT8 ammoremovaltics = 2*TICRATE;
|
|||
|
||||
UINT8 use1upSound = 0;
|
||||
UINT8 maxXtraLife = 2; // Max extra lives from rings
|
||||
UINT8 useContinues = 0; // Set to 1 to enable continues outside of no-save scenarioes
|
||||
|
||||
UINT8 introtoplay;
|
||||
UINT8 creditscutscene;
|
||||
|
@ -3859,7 +3860,8 @@ static void G_DoContinued(void)
|
|||
I_Assert(!netgame && !multiplayer);
|
||||
I_Assert(pl->continues > 0);
|
||||
|
||||
pl->continues--;
|
||||
if (pl->continues)
|
||||
pl->continues--;
|
||||
|
||||
// Reset score
|
||||
pl->score = 0;
|
||||
|
|
|
@ -467,7 +467,7 @@ static UINT8 HWR_FogBlockAlpha(INT32 light, UINT32 color) // Let's see if this c
|
|||
// -----------------+
|
||||
// HWR_RenderPlane : Render a floor or ceiling convex polygon
|
||||
// -----------------+
|
||||
static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight,
|
||||
static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight,
|
||||
FBITFIELD PolyFlags, INT32 lightlevel, levelflat_t *levelflat, sector_t *FOFsector, UINT8 alpha, boolean fogplane, extracolormap_t *planecolormap)
|
||||
{
|
||||
polyvertex_t * pv;
|
||||
|
@ -489,8 +489,6 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
|
|||
static FOutVector *planeVerts = NULL;
|
||||
static UINT16 numAllocedPlaneVerts = 0;
|
||||
|
||||
(void)sector; ///@TODO remove shitty unused variable
|
||||
|
||||
// no convex poly were generated for this subsector
|
||||
if (!xsub->planepoly)
|
||||
return;
|
||||
|
@ -587,8 +585,6 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
|
|||
flatyref = (float)(((fixed_t)pv->y & (~flatflag)) / fflatheight);
|
||||
|
||||
// transform
|
||||
v3d = planeVerts;
|
||||
|
||||
if (FOFsector != NULL)
|
||||
{
|
||||
if (!isceiling) // it's a floor
|
||||
|
@ -631,44 +627,43 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
|
|||
flatyref = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINESINE(angle)) + FixedMul(tempytow, FINECOSINE(angle))));
|
||||
}
|
||||
|
||||
for (i = 0; i < nrPlaneVerts; i++,v3d++,pv++)
|
||||
{
|
||||
// Hurdler: add scrolling texture on floor/ceiling
|
||||
if (texflat)
|
||||
{
|
||||
v3d->sow = (float)(pv->x / fflatwidth) + scrollx;
|
||||
v3d->tow = -(float)(pv->y / fflatheight) + scrolly;
|
||||
}
|
||||
else
|
||||
{
|
||||
v3d->sow = (float)((pv->x / fflatwidth) - flatxref + scrollx);
|
||||
v3d->tow = (float)(flatyref - (pv->y / fflatheight) + scrolly);
|
||||
}
|
||||
#define SETUP3DVERT(vert, vx, vy) {\
|
||||
/* Hurdler: add scrolling texture on floor/ceiling */\
|
||||
if (texflat)\
|
||||
{\
|
||||
vert->sow = (float)((vx) / fflatwidth) + scrollx;\
|
||||
vert->tow = -(float)((vy) / fflatheight) + scrolly;\
|
||||
}\
|
||||
else\
|
||||
{\
|
||||
vert->sow = (float)(((vx) / fflatwidth) - flatxref + scrollx);\
|
||||
vert->tow = (float)(flatyref - ((vy) / fflatheight) + scrolly);\
|
||||
}\
|
||||
\
|
||||
/* Need to rotate before translate */\
|
||||
if (angle) /* Only needs to be done if there's an altered angle */\
|
||||
{\
|
||||
tempxsow = FLOAT_TO_FIXED(vert->sow);\
|
||||
tempytow = FLOAT_TO_FIXED(vert->tow);\
|
||||
if (texflat)\
|
||||
tempytow = -tempytow;\
|
||||
vert->sow = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINECOSINE(angle)) - FixedMul(tempytow, FINESINE(angle))));\
|
||||
vert->tow = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINESINE(angle)) + FixedMul(tempytow, FINECOSINE(angle))));\
|
||||
}\
|
||||
\
|
||||
vert->x = (vx);\
|
||||
vert->y = height;\
|
||||
vert->z = (vy);\
|
||||
\
|
||||
if (slope)\
|
||||
{\
|
||||
fixedheight = P_GetZAt(slope, FLOAT_TO_FIXED((vx)), FLOAT_TO_FIXED((vy)));\
|
||||
vert->y = FIXED_TO_FLOAT(fixedheight);\
|
||||
}\
|
||||
}
|
||||
|
||||
// Need to rotate before translate
|
||||
if (angle) // Only needs to be done if there's an altered angle
|
||||
{
|
||||
tempxsow = FLOAT_TO_FIXED(v3d->sow);
|
||||
tempytow = FLOAT_TO_FIXED(v3d->tow);
|
||||
if (texflat)
|
||||
tempytow = -tempytow;
|
||||
v3d->sow = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINECOSINE(angle)) - FixedMul(tempytow, FINESINE(angle))));
|
||||
v3d->tow = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINESINE(angle)) + FixedMul(tempytow, FINECOSINE(angle))));
|
||||
}
|
||||
|
||||
//v3d->sow = (float)(v3d->sow - flatxref + scrollx);
|
||||
//v3d->tow = (float)(flatyref - v3d->tow + scrolly);
|
||||
|
||||
v3d->x = pv->x;
|
||||
v3d->y = height;
|
||||
v3d->z = pv->y;
|
||||
|
||||
if (slope)
|
||||
{
|
||||
fixedheight = P_GetZAt(slope, FLOAT_TO_FIXED(pv->x), FLOAT_TO_FIXED(pv->y));
|
||||
v3d->y = FIXED_TO_FLOAT(fixedheight);
|
||||
}
|
||||
}
|
||||
for (i = 0, v3d = planeVerts; i < nrPlaneVerts; i++,v3d++,pv++)
|
||||
SETUP3DVERT(v3d, pv->x, pv->y);
|
||||
|
||||
// only useful for flat coloured triangles
|
||||
//Surf.FlatColor = 0xff804020;
|
||||
|
@ -679,36 +674,6 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
|
|||
Surf.FlatColor.s.red = Surf.FlatColor.s.green =
|
||||
Surf.FlatColor.s.blue = LightLevelToLum(lightlevel); // Don't take from the frontsector, or the game will crash
|
||||
|
||||
#if 0 // no colormap test
|
||||
// colormap test
|
||||
if (gr_frontsector)
|
||||
{
|
||||
sector_t *psector = gr_frontsector;
|
||||
|
||||
if (slope)
|
||||
fixedheight = P_GetZAt(slope, psector->soundorg.x, psector->soundorg.y);
|
||||
|
||||
if (psector->ffloors)
|
||||
{
|
||||
ffloor_t *caster = psector->lightlist[R_GetPlaneLight(psector, fixedheight, false)].caster;
|
||||
psector = caster ? §ors[caster->secnum] : psector;
|
||||
|
||||
if (caster)
|
||||
{
|
||||
lightlevel = psector->lightlevel;
|
||||
Surf.FlatColor.s.red = Surf.FlatColor.s.green = Surf.FlatColor.s.blue = LightLevelToLum(lightlevel);
|
||||
}
|
||||
}
|
||||
if (psector->extra_colormap)
|
||||
Surf.FlatColor.rgba = HWR_Lighting(lightlevel,psector->extra_colormap->rgba,psector->extra_colormap->fadergba, false, true);
|
||||
else
|
||||
Surf.FlatColor.rgba = HWR_Lighting(lightlevel,NORMALFOG,FADEFOG, false, true);
|
||||
}
|
||||
else
|
||||
Surf.FlatColor.rgba = HWR_Lighting(lightlevel,NORMALFOG,FADEFOG, false, true);
|
||||
|
||||
#endif // NOPE
|
||||
|
||||
if (planecolormap)
|
||||
{
|
||||
if (fogplane)
|
||||
|
@ -734,6 +699,79 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
|
|||
|
||||
HWD.pfnDrawPolygon(&Surf, planeVerts, nrPlaneVerts, PolyFlags);
|
||||
|
||||
if (subsector)
|
||||
{
|
||||
// Horizon lines
|
||||
FOutVector horizonpts[6];
|
||||
float dist, vx, vy;
|
||||
float x1, y1, xd, yd;
|
||||
UINT8 numplanes, j;
|
||||
vertex_t v; // For determining the closest distance from the line to the camera, to split render planes for minimum distortion;
|
||||
|
||||
const float renderdist = 27000.0f; // How far out to properly render the plane
|
||||
const float farrenderdist = 32768.0f; // From here, raise plane to horizon level to fill in the line with some texture distortion
|
||||
|
||||
seg_t *line = &segs[subsector->firstline];
|
||||
|
||||
for (i = 0; i < subsector->numlines; i++, line++)
|
||||
{
|
||||
if (!line->glseg && line->linedef->special == HORIZONSPECIAL && R_PointOnSegSide(dup_viewx, dup_viewy, line) == 0)
|
||||
{
|
||||
P_ClosestPointOnLine(viewx, viewy, line->linedef, &v);
|
||||
dist = FIXED_TO_FLOAT(R_PointToDist(v.x, v.y));
|
||||
|
||||
x1 = ((polyvertex_t *)line->pv1)->x;
|
||||
y1 = ((polyvertex_t *)line->pv1)->y;
|
||||
xd = ((polyvertex_t *)line->pv2)->x - x1;
|
||||
yd = ((polyvertex_t *)line->pv2)->y - y1;
|
||||
|
||||
// Based on the seg length and the distance from the line, split horizon into multiple poly sets to reduce distortion
|
||||
dist = sqrtf((xd*xd) + (yd*yd)) / dist / 16.0f;
|
||||
if (dist > 100.0f)
|
||||
numplanes = 100;
|
||||
else
|
||||
numplanes = (UINT8)dist + 1;
|
||||
|
||||
for (j = 0; j < numplanes; j++)
|
||||
{
|
||||
// Left side
|
||||
vx = x1 + xd * j / numplanes;
|
||||
vy = y1 + yd * j / numplanes;
|
||||
SETUP3DVERT((&horizonpts[1]), vx, vy);
|
||||
|
||||
dist = sqrtf(powf(vx - gr_viewx, 2) + powf(vy - gr_viewy, 2));
|
||||
vx = (vx - gr_viewx) * renderdist / dist + gr_viewx;
|
||||
vy = (vy - gr_viewy) * renderdist / dist + gr_viewy;
|
||||
SETUP3DVERT((&horizonpts[0]), vx, vy);
|
||||
|
||||
// Right side
|
||||
vx = x1 + xd * (j+1) / numplanes;
|
||||
vy = y1 + yd * (j+1) / numplanes;
|
||||
SETUP3DVERT((&horizonpts[2]), vx, vy);
|
||||
|
||||
dist = sqrtf(powf(vx - gr_viewx, 2) + powf(vy - gr_viewy, 2));
|
||||
vx = (vx - gr_viewx) * renderdist / dist + gr_viewx;
|
||||
vy = (vy - gr_viewy) * renderdist / dist + gr_viewy;
|
||||
SETUP3DVERT((&horizonpts[3]), vx, vy);
|
||||
|
||||
// Horizon fills
|
||||
vx = (horizonpts[0].x - gr_viewx) * farrenderdist / renderdist + gr_viewx;
|
||||
vy = (horizonpts[0].z - gr_viewy) * farrenderdist / renderdist + gr_viewy;
|
||||
SETUP3DVERT((&horizonpts[5]), vx, vy);
|
||||
horizonpts[5].y = gr_viewz;
|
||||
|
||||
vx = (horizonpts[3].x - gr_viewx) * farrenderdist / renderdist + gr_viewx;
|
||||
vy = (horizonpts[3].z - gr_viewy) * farrenderdist / renderdist + gr_viewy;
|
||||
SETUP3DVERT((&horizonpts[4]), vx, vy);
|
||||
horizonpts[4].y = gr_viewz;
|
||||
|
||||
// Draw
|
||||
HWD.pfnDrawPolygon(&Surf, horizonpts, 6, PolyFlags);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef ALAM_LIGHTING
|
||||
// add here code for dynamic lighting on planes
|
||||
HWR_PlaneLighting(planeVerts, nrPlaneVerts);
|
||||
|
@ -3362,7 +3400,7 @@ static void HWR_Subsector(size_t num)
|
|||
if (sub->validcount != validcount)
|
||||
{
|
||||
HWR_GetLevelFlat(&levelflats[gr_frontsector->floorpic]);
|
||||
HWR_RenderPlane(gr_frontsector, &extrasubsectors[num], false,
|
||||
HWR_RenderPlane(sub, &extrasubsectors[num], false,
|
||||
// Hack to make things continue to work around slopes.
|
||||
locFloorHeight == cullFloorHeight ? locFloorHeight : gr_frontsector->floorheight,
|
||||
// We now return you to your regularly scheduled rendering.
|
||||
|
@ -3384,7 +3422,7 @@ static void HWR_Subsector(size_t num)
|
|||
if (sub->validcount != validcount)
|
||||
{
|
||||
HWR_GetLevelFlat(&levelflats[gr_frontsector->ceilingpic]);
|
||||
HWR_RenderPlane(NULL, &extrasubsectors[num], true,
|
||||
HWR_RenderPlane(sub, &extrasubsectors[num], true,
|
||||
// Hack to make things continue to work around slopes.
|
||||
locCeilingHeight == cullCeilingHeight ? locCeilingHeight : gr_frontsector->ceilingheight,
|
||||
// We now return you to your regularly scheduled rendering.
|
||||
|
@ -3476,7 +3514,7 @@ static void HWR_Subsector(size_t num)
|
|||
{
|
||||
HWR_GetLevelFlat(&levelflats[*rover->bottompic]);
|
||||
light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
|
||||
HWR_RenderPlane(NULL, &extrasubsectors[num], false, *rover->bottomheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, &levelflats[*rover->bottompic],
|
||||
HWR_RenderPlane(sub, &extrasubsectors[num], false, *rover->bottomheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, &levelflats[*rover->bottompic],
|
||||
rover->master->frontsector, 255, false, *gr_frontsector->lightlist[light].extra_colormap);
|
||||
}
|
||||
}
|
||||
|
@ -3538,7 +3576,7 @@ static void HWR_Subsector(size_t num)
|
|||
{
|
||||
HWR_GetLevelFlat(&levelflats[*rover->toppic]);
|
||||
light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
|
||||
HWR_RenderPlane(NULL, &extrasubsectors[num], true, *rover->topheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, &levelflats[*rover->toppic],
|
||||
HWR_RenderPlane(sub, &extrasubsectors[num], true, *rover->topheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, &levelflats[*rover->toppic],
|
||||
rover->master->frontsector, 255, false, *gr_frontsector->lightlist[light].extra_colormap);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1478,7 +1478,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
|
|||
|
||||
// rotation pivot
|
||||
p.centerx = FIXED_TO_FLOAT(spr->mobj->radius/2);
|
||||
p.centery = FIXED_TO_FLOAT(spr->mobj->height/2);
|
||||
p.centery = FIXED_TO_FLOAT(spr->mobj->height/(flip ? -2 : 2));
|
||||
|
||||
// rotation axis
|
||||
if (sprinfo->available)
|
||||
|
@ -1490,6 +1490,9 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
|
|||
p.rollflip = 1;
|
||||
else if ((sprframe->rotate & SRF_LEFT) && (ang >= ANGLE_180)) // See from left
|
||||
p.rollflip = -1;
|
||||
|
||||
if (flip)
|
||||
p.rollflip *= -1;
|
||||
}
|
||||
|
||||
p.anglex = 0.0f;
|
||||
|
|
|
@ -1423,6 +1423,7 @@ static void SOCK_ClearBans(void)
|
|||
boolean I_InitTcpNetwork(void)
|
||||
{
|
||||
char serverhostname[255];
|
||||
const char *urlparam = NULL;
|
||||
boolean ret = false;
|
||||
// initilize the OS's TCP/IP stack
|
||||
if (!I_InitTcpDriver())
|
||||
|
@ -1476,10 +1477,12 @@ boolean I_InitTcpNetwork(void)
|
|||
|
||||
ret = true;
|
||||
}
|
||||
else if (M_CheckParm("-connect"))
|
||||
else if ((urlparam = M_GetUrlProtocolArg()) != NULL || M_CheckParm("-connect"))
|
||||
{
|
||||
if (M_IsNextParm())
|
||||
strcpy(serverhostname, M_GetNextParm());
|
||||
if (urlparam != NULL)
|
||||
strlcpy(serverhostname, urlparam, sizeof(serverhostname));
|
||||
else if (M_IsNextParm())
|
||||
strlcpy(serverhostname, M_GetNextParm(), sizeof(serverhostname));
|
||||
else
|
||||
serverhostname[0] = 0; // assuming server in the LAN, use broadcast to detect it
|
||||
|
||||
|
|
|
@ -1631,7 +1631,6 @@ int LUA_InfoLib(lua_State *L)
|
|||
lua_pushcfunction(L, lib_spriteinfolen);
|
||||
lua_setfield(L, -2, "__len");
|
||||
lua_setmetatable(L, -2);
|
||||
lua_pushvalue(L, -1);
|
||||
lua_setglobal(L, "spriteinfo");
|
||||
|
||||
luaL_newmetatable(L, META_LUABANKS);
|
||||
|
|
|
@ -441,9 +441,9 @@ void LUA_LoadLump(UINT16 wad, UINT16 lump)
|
|||
else // If it's not a .lua file, copy the lump name in too.
|
||||
{
|
||||
lumpinfo_t *lump_p = &wadfiles[wad]->lumpinfo[lump];
|
||||
len += 1 + strlen(lump_p->name2); // length of file name, '|', and lump name
|
||||
len += 1 + strlen(lump_p->fullname); // length of file name, '|', and lump name
|
||||
name = malloc(len+1);
|
||||
sprintf(name, "%s|%s", wadfiles[wad]->filename, lump_p->name2);
|
||||
sprintf(name, "%s|%s", wadfiles[wad]->filename, lump_p->fullname);
|
||||
name[len] = '\0';
|
||||
}
|
||||
|
||||
|
|
19
src/m_argv.c
19
src/m_argv.c
|
@ -34,6 +34,25 @@ boolean myargmalloc = false;
|
|||
*/
|
||||
static INT32 found;
|
||||
|
||||
/** \brief Parses a server URL (such as srb2://127.0.0.1) as may be passed to the game via a web browser, etc.
|
||||
|
||||
\return the contents of the URL after the protocol (a server to join), or NULL if not found
|
||||
*/
|
||||
const char *M_GetUrlProtocolArg(void)
|
||||
{
|
||||
INT32 i;
|
||||
const size_t len = strlen(SERVER_URL_PROTOCOL);
|
||||
|
||||
for (i = 1; i < myargc; i++)
|
||||
{
|
||||
if (strlen(myargv[i]) > len && !strnicmp(myargv[i], SERVER_URL_PROTOCOL, len))
|
||||
{
|
||||
return &myargv[i][len];
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/** \brief The M_CheckParm function
|
||||
|
||||
|
|
|
@ -21,6 +21,9 @@ extern INT32 myargc;
|
|||
extern char **myargv;
|
||||
extern boolean myargmalloc;
|
||||
|
||||
// Looks for an srb2:// (or similar) URL passed in as an argument and returns the IP to connect to if found.
|
||||
const char *M_GetUrlProtocolArg(void);
|
||||
|
||||
// Returns the position of the given parameter in the arg list (0 if not found).
|
||||
INT32 M_CheckParm(const char *check);
|
||||
|
||||
|
|
|
@ -934,6 +934,12 @@ void Command_Setcontinues_f(void)
|
|||
REQUIRE_NOULTIMATE;
|
||||
REQUIRE_PANDORA;
|
||||
|
||||
if (!continuesInSession)
|
||||
{
|
||||
CONS_Printf(M_GetText("This session does not use continues.\n"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (COM_Argc() > 1)
|
||||
{
|
||||
INT32 numcontinues = atoi(COM_Argv(1));
|
||||
|
|
84
src/m_menu.c
84
src/m_menu.c
|
@ -6729,6 +6729,7 @@ static void M_PandorasBox(INT32 choice)
|
|||
else
|
||||
CV_StealthSetValue(&cv_dummylives, max(players[consoleplayer].lives, 1));
|
||||
CV_StealthSetValue(&cv_dummycontinues, players[consoleplayer].continues);
|
||||
SR_PandorasBox[3].status = (continuesInSession) ? (IT_STRING | IT_CVAR) : (IT_GRAYEDOUT);
|
||||
SR_PandorasBox[6].status = (players[consoleplayer].charflags & SF_SUPER) ? (IT_GRAYEDOUT) : (IT_STRING | IT_CALL);
|
||||
SR_PandorasBox[7].status = (emeralds == ((EMERALD7)*2)-1) ? (IT_GRAYEDOUT) : (IT_STRING | IT_CALL);
|
||||
M_SetupNextMenu(&SR_PandoraDef);
|
||||
|
@ -6745,7 +6746,7 @@ static boolean M_ExitPandorasBox(void)
|
|||
}
|
||||
if (cv_dummylives.value != players[consoleplayer].lives)
|
||||
COM_ImmedExecute(va("setlives %d", cv_dummylives.value));
|
||||
if (cv_dummycontinues.value != players[consoleplayer].continues)
|
||||
if (continuesInSession && cv_dummycontinues.value != players[consoleplayer].continues)
|
||||
COM_ImmedExecute(va("setcontinues %d", cv_dummycontinues.value));
|
||||
return true;
|
||||
}
|
||||
|
@ -8267,9 +8268,19 @@ static void M_DrawLoadGameData(void)
|
|||
V_DrawRightAlignedThinString(x + 79, y, V_YELLOWMAP, savegameinfo[savetodraw].levelname);
|
||||
}
|
||||
|
||||
if ((savegameinfo[savetodraw].lives == -42)
|
||||
|| (savegameinfo[savetodraw].lives == -666))
|
||||
if (savegameinfo[savetodraw].lives == -42)
|
||||
{
|
||||
if (!useContinues)
|
||||
V_DrawRightAlignedThinString(x + 80, y+1+60+16, V_GRAYMAP, "00000000");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (savegameinfo[savetodraw].lives == -666)
|
||||
{
|
||||
if (!useContinues)
|
||||
V_DrawRightAlignedThinString(x + 80, y+1+60+16, V_REDMAP, "????????");
|
||||
continue;
|
||||
}
|
||||
|
||||
y += 64;
|
||||
|
||||
|
@ -8286,7 +8297,7 @@ static void M_DrawLoadGameData(void)
|
|||
|
||||
y -= 4;
|
||||
|
||||
// character heads, lives, and continues
|
||||
// character heads, lives, and continues/score
|
||||
{
|
||||
spritedef_t *sprdef;
|
||||
spriteframe_t *sprframe;
|
||||
|
@ -8337,10 +8348,14 @@ skipbot:
|
|||
skipsign:
|
||||
y += 16;
|
||||
|
||||
tempx = x + 10;
|
||||
if (savegameinfo[savetodraw].lives != INFLIVES
|
||||
&& savegameinfo[savetodraw].lives > 9)
|
||||
tempx -= 4;
|
||||
tempx = x;
|
||||
if (useContinues)
|
||||
{
|
||||
tempx += 10;
|
||||
if (savegameinfo[savetodraw].lives != INFLIVES
|
||||
&& savegameinfo[savetodraw].lives > 9)
|
||||
tempx -= 4;
|
||||
}
|
||||
|
||||
if (!charskin) // shut up compiler
|
||||
goto skiplife;
|
||||
|
@ -8370,22 +8385,45 @@ skiplife:
|
|||
else
|
||||
V_DrawString(tempx, y, 0, va("%d", savegameinfo[savetodraw].lives));
|
||||
|
||||
tempx = x + 47;
|
||||
if (savegameinfo[savetodraw].continues > 9)
|
||||
tempx -= 4;
|
||||
|
||||
// continues
|
||||
if (savegameinfo[savetodraw].continues > 0)
|
||||
if (!useContinues)
|
||||
{
|
||||
V_DrawSmallScaledPatch(tempx, y, 0, W_CachePatchName("CONTSAVE", PU_PATCH));
|
||||
V_DrawScaledPatch(tempx + 9, y + 2, 0, patch);
|
||||
V_DrawString(tempx + 16, y, 0, va("%d", savegameinfo[savetodraw].continues));
|
||||
INT32 workingscorenum = savegameinfo[savetodraw].continuescore;
|
||||
char workingscorestr[11] = " 000000000\0";
|
||||
SINT8 j = 9;
|
||||
// Change the above two lines if MAXSCORE ever changes from 8 digits long.
|
||||
workingscorestr[0] = '\x86'; // done here instead of in initialiser 'cuz compiler complains
|
||||
if (!workingscorenum)
|
||||
j--; // just so ONE digit is not greyed out
|
||||
else
|
||||
{
|
||||
while (workingscorenum)
|
||||
{
|
||||
workingscorestr[j--] = '0' + (workingscorenum % 10);
|
||||
workingscorenum /= 10;
|
||||
}
|
||||
}
|
||||
workingscorestr[j] = (savegameinfo[savetodraw].continuescore == MAXSCORE) ? '\x83' : '\x80';
|
||||
V_DrawRightAlignedThinString(x + 80, y+1, 0, workingscorestr);
|
||||
}
|
||||
else
|
||||
{
|
||||
V_DrawSmallScaledPatch(tempx, y, 0, W_CachePatchName("CONTNONE", PU_PATCH));
|
||||
V_DrawScaledPatch(tempx + 9, y + 2, 0, W_CachePatchName("STNONEX", PU_PATCH));
|
||||
V_DrawString(tempx + 16, y, V_GRAYMAP, "0");
|
||||
tempx = x + 47;
|
||||
if (savegameinfo[savetodraw].continuescore > 9)
|
||||
tempx -= 4;
|
||||
|
||||
// continues
|
||||
if (savegameinfo[savetodraw].continuescore > 0)
|
||||
{
|
||||
V_DrawSmallScaledPatch(tempx, y, 0, W_CachePatchName("CONTSAVE", PU_PATCH));
|
||||
V_DrawScaledPatch(tempx + 9, y + 2, 0, patch);
|
||||
V_DrawString(tempx + 16, y, 0, va("%d", savegameinfo[savetodraw].continuescore));
|
||||
}
|
||||
else
|
||||
{
|
||||
V_DrawSmallScaledPatch(tempx, y, 0, W_CachePatchName("CONTNONE", PU_PATCH));
|
||||
V_DrawScaledPatch(tempx + 9, y + 2, 0, W_CachePatchName("STNONEX", PU_PATCH));
|
||||
V_DrawString(tempx + 16, y, V_GRAYMAP, "0");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8518,9 +8556,11 @@ static void M_ReadSavegameInfo(UINT32 slot)
|
|||
CHECKPOS
|
||||
savegameinfo[slot].lives = READSINT8(save_p); // lives
|
||||
CHECKPOS
|
||||
(void)READINT32(save_p); // Score
|
||||
savegameinfo[slot].continuescore = READINT32(save_p); // score
|
||||
CHECKPOS
|
||||
savegameinfo[slot].continues = READINT32(save_p); // continues
|
||||
fake = READINT32(save_p); // continues
|
||||
if (useContinues)
|
||||
savegameinfo[slot].continuescore = fake;
|
||||
|
||||
// File end marker check
|
||||
CHECKPOS
|
||||
|
|
|
@ -397,7 +397,7 @@ typedef struct
|
|||
UINT8 numemeralds;
|
||||
UINT8 numgameovers;
|
||||
INT32 lives;
|
||||
INT32 continues;
|
||||
INT32 continuescore;
|
||||
INT32 gamemap;
|
||||
} saveinfo_t;
|
||||
|
||||
|
|
570
src/p_floor.c
570
src/p_floor.c
|
@ -26,19 +26,6 @@
|
|||
// FLOORS
|
||||
// ==========================================================================
|
||||
|
||||
//
|
||||
// Mini-P_IsObjectOnGroundIn for T_MovePlane hack
|
||||
//
|
||||
static inline boolean P_MobjReadyToMove(mobj_t *mo, sector_t *sec, boolean sectorisffloor, boolean sectorisquicksand)
|
||||
{
|
||||
if (sectorisquicksand)
|
||||
return (mo->z > sec->floorheight && mo->z < sec->ceilingheight);
|
||||
else if (!!(mo->flags & MF_SPAWNCEILING) ^ !!(mo->eflags & MFE_VERTICALFLIP))
|
||||
return ((sectorisffloor) ? (mo->z+mo->height != sec->floorheight) : (mo->z+mo->height != sec->ceilingheight));
|
||||
else
|
||||
return ((sectorisffloor) ? (mo->z != sec->ceilingheight) : (mo->z != sec->floorheight));
|
||||
}
|
||||
|
||||
//
|
||||
// Move a plane (floor or ceiling) and check for crushing
|
||||
//
|
||||
|
@ -48,14 +35,6 @@ result_e T_MovePlane(sector_t *sector, fixed_t speed, fixed_t dest, boolean crus
|
|||
boolean flag;
|
||||
fixed_t lastpos;
|
||||
fixed_t destheight; // used to keep floors/ceilings from moving through each other
|
||||
// Stuff used for mobj hacks.
|
||||
INT32 secnum = -1;
|
||||
mobj_t *mo = NULL;
|
||||
sector_t *sec = NULL;
|
||||
ffloor_t *rover = NULL;
|
||||
boolean sectorisffloor = false;
|
||||
boolean sectorisquicksand = false;
|
||||
|
||||
sector->moved = true;
|
||||
|
||||
switch (floorOrCeiling)
|
||||
|
@ -193,83 +172,6 @@ result_e T_MovePlane(sector_t *sector, fixed_t speed, fixed_t dest, boolean crus
|
|||
break;
|
||||
}
|
||||
|
||||
// Hack for buggy mobjs to move by gravity with moving planes.
|
||||
if (sector->tagline)
|
||||
sectorisffloor = true;
|
||||
|
||||
// Optimization condition. If the sector is not an FOF, declare sec as the main sector outside of the loop.
|
||||
if (!sectorisffloor)
|
||||
sec = sector;
|
||||
|
||||
// Optimization condition. Only run the logic if there is any Things in the sector.
|
||||
if (sectorisffloor || sec->thinglist)
|
||||
{
|
||||
// If this is an FOF being checked, check all the affected sectors for moving mobjs.
|
||||
while ((sectorisffloor ? (secnum = P_FindSectorFromLineTag(sector->tagline, secnum)) : (secnum = 1)) >= 0)
|
||||
{
|
||||
if (sectorisffloor)
|
||||
{
|
||||
// Get actual sector from the list of sectors.
|
||||
sec = §ors[secnum];
|
||||
|
||||
// Can't use P_InQuicksand because it will return the incorrect result
|
||||
// because of checking for heights.
|
||||
for (rover = sec->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
if (rover->target == sec && (rover->flags & FF_QUICKSAND))
|
||||
{
|
||||
sectorisquicksand = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (mo = sec->thinglist; mo; mo = mo->snext)
|
||||
{
|
||||
// The object should be ready to move as defined by this function.
|
||||
if (!P_MobjReadyToMove(mo, sec, sectorisffloor, sectorisquicksand))
|
||||
continue;
|
||||
|
||||
// The object should not be moving at all.
|
||||
if (mo->momx || mo->momy || mo->momz)
|
||||
continue;
|
||||
|
||||
// These objects will be affected by this condition.
|
||||
switch (mo->type)
|
||||
{
|
||||
case MT_GOOP: // Egg Slimer's goop objects
|
||||
case MT_SPINFIRE: // Elemental Shield flame balls
|
||||
case MT_SPIKE: // Floor Spike
|
||||
// Is the object hang from the ceiling?
|
||||
// In that case, swap the planes used.
|
||||
// verticalflip inverts
|
||||
if (!!(mo->flags & MF_SPAWNCEILING) ^ !!(mo->eflags & MFE_VERTICALFLIP))
|
||||
{
|
||||
if (sectorisffloor && !sectorisquicksand)
|
||||
mo->z = mo->ceilingz - mo->height;
|
||||
else
|
||||
mo->z = mo->ceilingz = mo->subsector->sector->ceilingheight - mo->height;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sectorisffloor && !sectorisquicksand)
|
||||
mo->z = mo->floorz;
|
||||
else
|
||||
mo->z = mo->floorz = mo->subsector->sector->floorheight;
|
||||
}
|
||||
break;
|
||||
// Kill warnings...
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Break from loop if there is no FOFs to check.
|
||||
if (!sectorisffloor)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return ok;
|
||||
}
|
||||
|
||||
|
@ -1275,478 +1177,6 @@ void T_FloatSector(levelspecthink_t *floater)
|
|||
}
|
||||
}
|
||||
|
||||
//
|
||||
// T_BridgeThinker
|
||||
//
|
||||
// Kind of like T_RaiseSector,
|
||||
// but spreads out across
|
||||
// multiple FOFs at varying
|
||||
// intensity.
|
||||
//
|
||||
void T_BridgeThinker(levelspecthink_t *bridge)
|
||||
{
|
||||
msecnode_t *node;
|
||||
mobj_t *thing;
|
||||
sector_t *sector;
|
||||
sector_t *controlsec = NULL;
|
||||
INT32 i, k;
|
||||
|
||||
INT16 j;
|
||||
boolean playeronme = false;
|
||||
fixed_t ceilingdestination = 0, floordestination = 0;
|
||||
result_e res = 0;
|
||||
|
||||
#define ORIGFLOORHEIGHT (bridge->vars[0])
|
||||
#define ORIGCEILINGHEIGHT (bridge->vars[1])
|
||||
#define BASESPEED (bridge->vars[2])
|
||||
#define CURSPEED (bridge->vars[3])
|
||||
#define STARTTAG ((INT16)bridge->vars[4])
|
||||
#define ENDTAG ((INT16)bridge->vars[5])
|
||||
#define DIRECTION (bridge->vars[8])
|
||||
#define SAGAMT (8*FRACUNIT)
|
||||
fixed_t lowceilheight = ORIGCEILINGHEIGHT - SAGAMT;
|
||||
fixed_t lowfloorheight = ORIGFLOORHEIGHT - SAGAMT;
|
||||
#define LOWCEILINGHEIGHT (lowceilheight)
|
||||
#define LOWFLOORHEIGHT (lowfloorheight)
|
||||
#define STARTCONTROLTAG (ENDTAG + 1)
|
||||
#define ENDCONTROLTAG (ENDTAG + (ENDTAG - STARTTAG) + 1)
|
||||
|
||||
// Is someone standing on it?
|
||||
for (j = STARTTAG; j <= ENDTAG; j++)
|
||||
{
|
||||
for (i = -1; (i = P_FindSectorFromTag(j, i)) >= 0 ;)
|
||||
{
|
||||
sector = §ors[i];
|
||||
|
||||
// Nab the control sector that this sector belongs to.
|
||||
k = P_FindSectorFromTag((INT16)(j + (ENDTAG-STARTTAG) + 1), -1);
|
||||
|
||||
if (k == -1)
|
||||
break;
|
||||
|
||||
controlsec = §ors[k];
|
||||
|
||||
// Is a player standing on me?
|
||||
for (node = sector->touching_thinglist; node; node = node->m_thinglist_next)
|
||||
{
|
||||
thing = node->m_thing;
|
||||
|
||||
if (!thing->player)
|
||||
continue;
|
||||
|
||||
if (!(thing->z == controlsec->ceilingheight))
|
||||
continue;
|
||||
|
||||
playeronme = true;
|
||||
goto wegotit; // Just take the first one?
|
||||
}
|
||||
}
|
||||
}
|
||||
wegotit:
|
||||
if (playeronme)
|
||||
{
|
||||
// Lower controlsec like a regular T_RaiseSector
|
||||
// Set the heights of all the other control sectors to
|
||||
// be a gradient of this height toward the edges
|
||||
}
|
||||
else
|
||||
{
|
||||
// Raise controlsec like a regular T_RaiseSector
|
||||
// Set the heights of all the other control sectors to
|
||||
// be a gradient of this height toward the edges.
|
||||
}
|
||||
|
||||
if (playeronme && controlsec)
|
||||
{
|
||||
INT32 dist;
|
||||
|
||||
bridge->sector = controlsec;
|
||||
CURSPEED = BASESPEED;
|
||||
|
||||
{
|
||||
// Translate tags to - 0 + range
|
||||
/*so you have a number in [min, max].
|
||||
let range = max - min, subtract min
|
||||
from your number to get [0, range].
|
||||
subtract range/2 to get [-range/2, range/2].
|
||||
take absolute value and get [0, range/2] where
|
||||
lower number = closer to midpoint. divide by
|
||||
range/2 to get [0, 1]. subtract that number
|
||||
from 1 to get [0, 1] with higher number = closer
|
||||
to midpoint. multiply this by max sag amount*/
|
||||
|
||||
INT32 midpoint = STARTCONTROLTAG + ((ENDCONTROLTAG-STARTCONTROLTAG) + 1)/2;
|
||||
// INT32 tagstart = STARTTAG - midpoint;
|
||||
// INT32 tagend = ENDTAG - midpoint;
|
||||
|
||||
// CONS_Debug(DBG_GAMELOGIC, "tagstart is %d, tagend is %d\n", tagstart, tagend);
|
||||
|
||||
// Sag is adjusted by how close you are to the center
|
||||
dist = ((ENDCONTROLTAG - STARTCONTROLTAG))/2 - abs(bridge->sector->tag - midpoint);
|
||||
|
||||
// CONS_Debug(DBG_GAMELOGIC, "Dist is %d\n", dist);
|
||||
LOWCEILINGHEIGHT -= (SAGAMT) * dist;
|
||||
LOWFLOORHEIGHT -= (SAGAMT) * dist;
|
||||
}
|
||||
|
||||
// go down
|
||||
if (bridge->sector->ceilingheight <= LOWCEILINGHEIGHT)
|
||||
{
|
||||
bridge->sector->floorheight = LOWCEILINGHEIGHT - (bridge->sector->ceilingheight - bridge->sector->floorheight);
|
||||
bridge->sector->ceilingheight = LOWCEILINGHEIGHT;
|
||||
bridge->sector->ceilspeed = 0;
|
||||
bridge->sector->floorspeed = 0;
|
||||
goto dorest;
|
||||
}
|
||||
|
||||
DIRECTION = -1;
|
||||
ceilingdestination = LOWCEILINGHEIGHT;
|
||||
floordestination = LOWFLOORHEIGHT;
|
||||
|
||||
if ((bridge->sector->ceilingheight - LOWCEILINGHEIGHT)
|
||||
< (ORIGCEILINGHEIGHT - bridge->sector->ceilingheight))
|
||||
{
|
||||
fixed_t origspeed = CURSPEED;
|
||||
|
||||
// Slow down as you get closer to the bottom
|
||||
CURSPEED = FixedMul(CURSPEED,FixedDiv(bridge->sector->ceilingheight - LOWCEILINGHEIGHT, (ORIGCEILINGHEIGHT - LOWCEILINGHEIGHT)>>5));
|
||||
|
||||
if (CURSPEED <= origspeed/16)
|
||||
CURSPEED = origspeed/16;
|
||||
else if (CURSPEED > origspeed)
|
||||
CURSPEED = origspeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
fixed_t origspeed = CURSPEED;
|
||||
// Slow down as you get closer to the top
|
||||
CURSPEED = FixedMul(CURSPEED,FixedDiv(ORIGCEILINGHEIGHT - bridge->sector->ceilingheight, (ORIGCEILINGHEIGHT - LOWCEILINGHEIGHT)>>5));
|
||||
|
||||
if (CURSPEED <= origspeed/16)
|
||||
CURSPEED = origspeed/16;
|
||||
else if (CURSPEED > origspeed)
|
||||
CURSPEED = origspeed;
|
||||
}
|
||||
|
||||
// CONS_Debug(DBG_GAMELOGIC, "Curspeed is %d\n", CURSPEED>>FRACBITS);
|
||||
|
||||
res = T_MovePlane
|
||||
(
|
||||
bridge->sector, // sector
|
||||
CURSPEED, // speed
|
||||
ceilingdestination, // dest
|
||||
0, // crush
|
||||
1, // floor or ceiling (1 for ceiling)
|
||||
DIRECTION // direction
|
||||
);
|
||||
|
||||
if (res == ok || res == pastdest)
|
||||
T_MovePlane
|
||||
(
|
||||
bridge->sector, // sector
|
||||
CURSPEED, // speed
|
||||
floordestination, // dest
|
||||
0, // crush
|
||||
0, // floor or ceiling (0 for floor)
|
||||
DIRECTION // direction
|
||||
);
|
||||
|
||||
bridge->sector->ceilspeed = 42;
|
||||
bridge->sector->floorspeed = CURSPEED*DIRECTION;
|
||||
|
||||
dorest:
|
||||
// Adjust joined sector heights
|
||||
{
|
||||
sector_t *sourcesec = bridge->sector;
|
||||
|
||||
INT32 divisor = sourcesec->tag - ENDTAG + 1;
|
||||
fixed_t heightdiff = ORIGCEILINGHEIGHT - sourcesec->ceilingheight;
|
||||
fixed_t interval;
|
||||
INT32 plusplusme = 0;
|
||||
|
||||
if (divisor > 0)
|
||||
{
|
||||
interval = heightdiff/divisor;
|
||||
|
||||
// CONS_Debug(DBG_GAMELOGIC, "interval is %d\n", interval>>FRACBITS);
|
||||
|
||||
// TODO: Use T_MovePlane
|
||||
|
||||
for (j = (INT16)(ENDTAG+1); j <= sourcesec->tag; j++, plusplusme++)
|
||||
{
|
||||
for (i = -1; (i = P_FindSectorFromTag(j, i)) >= 0 ;)
|
||||
{
|
||||
if (sectors[i].ceilingheight >= sourcesec->ceilingheight)
|
||||
{
|
||||
sectors[i].ceilingheight = ORIGCEILINGHEIGHT - (interval*plusplusme);
|
||||
sectors[i].floorheight = ORIGFLOORHEIGHT - (interval*plusplusme);
|
||||
}
|
||||
else // Do the regular rise
|
||||
{
|
||||
bridge->sector = §ors[i];
|
||||
|
||||
CURSPEED = BASESPEED/2;
|
||||
|
||||
// rise back up
|
||||
if (bridge->sector->ceilingheight >= ORIGCEILINGHEIGHT)
|
||||
{
|
||||
bridge->sector->floorheight = ORIGCEILINGHEIGHT - (bridge->sector->ceilingheight - bridge->sector->floorheight);
|
||||
bridge->sector->ceilingheight = ORIGCEILINGHEIGHT;
|
||||
bridge->sector->ceilspeed = 0;
|
||||
bridge->sector->floorspeed = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
DIRECTION = 1;
|
||||
ceilingdestination = ORIGCEILINGHEIGHT;
|
||||
floordestination = ORIGFLOORHEIGHT;
|
||||
|
||||
// CONS_Debug(DBG_GAMELOGIC, "ceildest: %d, floordest: %d\n", ceilingdestination>>FRACBITS, floordestination>>FRACBITS);
|
||||
|
||||
if ((bridge->sector->ceilingheight - LOWCEILINGHEIGHT)
|
||||
< (ORIGCEILINGHEIGHT - bridge->sector->ceilingheight))
|
||||
{
|
||||
fixed_t origspeed = CURSPEED;
|
||||
|
||||
// Slow down as you get closer to the bottom
|
||||
CURSPEED = FixedMul(CURSPEED,FixedDiv(bridge->sector->ceilingheight - LOWCEILINGHEIGHT, (ORIGCEILINGHEIGHT - LOWCEILINGHEIGHT)>>5));
|
||||
|
||||
if (CURSPEED <= origspeed/16)
|
||||
CURSPEED = origspeed/16;
|
||||
else if (CURSPEED > origspeed)
|
||||
CURSPEED = origspeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
fixed_t origspeed = CURSPEED;
|
||||
// Slow down as you get closer to the top
|
||||
CURSPEED = FixedMul(CURSPEED,FixedDiv(ORIGCEILINGHEIGHT - bridge->sector->ceilingheight, (ORIGCEILINGHEIGHT - LOWCEILINGHEIGHT)>>5));
|
||||
|
||||
if (CURSPEED <= origspeed/16)
|
||||
CURSPEED = origspeed/16;
|
||||
else if (CURSPEED > origspeed)
|
||||
CURSPEED = origspeed;
|
||||
}
|
||||
|
||||
res = T_MovePlane
|
||||
(
|
||||
bridge->sector, // sector
|
||||
CURSPEED, // speed
|
||||
ceilingdestination, // dest
|
||||
0, // crush
|
||||
1, // floor or ceiling (1 for ceiling)
|
||||
DIRECTION // direction
|
||||
);
|
||||
|
||||
if (res == ok || res == pastdest)
|
||||
T_MovePlane
|
||||
(
|
||||
bridge->sector, // sector
|
||||
CURSPEED, // speed
|
||||
floordestination, // dest
|
||||
0, // crush
|
||||
0, // floor or ceiling (0 for floor)
|
||||
DIRECTION // direction
|
||||
);
|
||||
|
||||
bridge->sector->ceilspeed = 42;
|
||||
bridge->sector->floorspeed = CURSPEED*DIRECTION;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Now the other side
|
||||
divisor = ENDTAG + (ENDTAG-STARTTAG) + 1;
|
||||
divisor -= sourcesec->tag;
|
||||
|
||||
if (divisor > 0)
|
||||
{
|
||||
interval = heightdiff/divisor;
|
||||
plusplusme = 0;
|
||||
|
||||
// CONS_Debug(DBG_GAMELOGIC, "interval2 is %d\n", interval>>FRACBITS);
|
||||
|
||||
for (j = (INT16)(sourcesec->tag+1); j <= ENDTAG + (ENDTAG-STARTTAG) + 1; j++, plusplusme++)
|
||||
{
|
||||
for (i = -1; (i = P_FindSectorFromTag(j, i)) >= 0 ;)
|
||||
{
|
||||
if (sectors[i].ceilingheight >= sourcesec->ceilingheight)
|
||||
{
|
||||
sectors[i].ceilingheight = sourcesec->ceilingheight + (interval*plusplusme);
|
||||
sectors[i].floorheight = sourcesec->floorheight + (interval*plusplusme);
|
||||
}
|
||||
else // Do the regular rise
|
||||
{
|
||||
bridge->sector = §ors[i];
|
||||
|
||||
CURSPEED = BASESPEED/2;
|
||||
|
||||
// rise back up
|
||||
if (bridge->sector->ceilingheight >= ORIGCEILINGHEIGHT)
|
||||
{
|
||||
bridge->sector->floorheight = ORIGCEILINGHEIGHT - (bridge->sector->ceilingheight - bridge->sector->floorheight);
|
||||
bridge->sector->ceilingheight = ORIGCEILINGHEIGHT;
|
||||
bridge->sector->ceilspeed = 0;
|
||||
bridge->sector->floorspeed = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
DIRECTION = 1;
|
||||
ceilingdestination = ORIGCEILINGHEIGHT;
|
||||
floordestination = ORIGFLOORHEIGHT;
|
||||
|
||||
// CONS_Debug(DBG_GAMELOGIC, "ceildest: %d, floordest: %d\n", ceilingdestination>>FRACBITS, floordestination>>FRACBITS);
|
||||
|
||||
if ((bridge->sector->ceilingheight - LOWCEILINGHEIGHT)
|
||||
< (ORIGCEILINGHEIGHT - bridge->sector->ceilingheight))
|
||||
{
|
||||
fixed_t origspeed = CURSPEED;
|
||||
|
||||
// Slow down as you get closer to the bottom
|
||||
CURSPEED = FixedMul(CURSPEED,FixedDiv(bridge->sector->ceilingheight - LOWCEILINGHEIGHT, (ORIGCEILINGHEIGHT - LOWCEILINGHEIGHT)>>5));
|
||||
|
||||
if (CURSPEED <= origspeed/16)
|
||||
CURSPEED = origspeed/16;
|
||||
else if (CURSPEED > origspeed)
|
||||
CURSPEED = origspeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
fixed_t origspeed = CURSPEED;
|
||||
// Slow down as you get closer to the top
|
||||
CURSPEED = FixedMul(CURSPEED,FixedDiv(ORIGCEILINGHEIGHT - bridge->sector->ceilingheight, (ORIGCEILINGHEIGHT - LOWCEILINGHEIGHT)>>5));
|
||||
|
||||
if (CURSPEED <= origspeed/16)
|
||||
CURSPEED = origspeed/16;
|
||||
else if (CURSPEED > origspeed)
|
||||
CURSPEED = origspeed;
|
||||
}
|
||||
|
||||
res = T_MovePlane
|
||||
(
|
||||
bridge->sector, // sector
|
||||
CURSPEED, // speed
|
||||
ceilingdestination, // dest
|
||||
0, // crush
|
||||
1, // floor or ceiling (1 for ceiling)
|
||||
DIRECTION // direction
|
||||
);
|
||||
|
||||
if (res == ok || res == pastdest)
|
||||
T_MovePlane
|
||||
(
|
||||
bridge->sector, // sector
|
||||
CURSPEED, // speed
|
||||
floordestination, // dest
|
||||
0, // crush
|
||||
0, // floor or ceiling (0 for floor)
|
||||
DIRECTION // direction
|
||||
);
|
||||
|
||||
bridge->sector->ceilspeed = 42;
|
||||
bridge->sector->floorspeed = CURSPEED*DIRECTION;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// for (i = -1; (i = P_FindSectorFromTag(bridge->sourceline->tag, i)) >= 0 ;)
|
||||
// P_RecalcPrecipInSector(§ors[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Iterate control sectors
|
||||
for (j = (INT16)(ENDTAG+1); j <= (ENDTAG+(ENDTAG-STARTTAG)+1); j++)
|
||||
{
|
||||
for (i = -1; (i = P_FindSectorFromTag(j, i)) >= 0 ;)
|
||||
{
|
||||
bridge->sector = §ors[i];
|
||||
|
||||
CURSPEED = BASESPEED/2;
|
||||
|
||||
// rise back up
|
||||
if (bridge->sector->ceilingheight >= ORIGCEILINGHEIGHT)
|
||||
{
|
||||
bridge->sector->floorheight = ORIGCEILINGHEIGHT - (bridge->sector->ceilingheight - bridge->sector->floorheight);
|
||||
bridge->sector->ceilingheight = ORIGCEILINGHEIGHT;
|
||||
bridge->sector->ceilspeed = 0;
|
||||
bridge->sector->floorspeed = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
DIRECTION = 1;
|
||||
ceilingdestination = ORIGCEILINGHEIGHT;
|
||||
floordestination = ORIGFLOORHEIGHT;
|
||||
|
||||
// CONS_Debug(DBG_GAMELOGIC, "ceildest: %d, floordest: %d\n", ceilingdestination>>FRACBITS, floordestination>>FRACBITS);
|
||||
|
||||
if ((bridge->sector->ceilingheight - LOWCEILINGHEIGHT)
|
||||
< (ORIGCEILINGHEIGHT - bridge->sector->ceilingheight))
|
||||
{
|
||||
fixed_t origspeed = CURSPEED;
|
||||
|
||||
// Slow down as you get closer to the bottom
|
||||
CURSPEED = FixedMul(CURSPEED,FixedDiv(bridge->sector->ceilingheight - LOWCEILINGHEIGHT, (ORIGCEILINGHEIGHT - LOWCEILINGHEIGHT)>>5));
|
||||
|
||||
if (CURSPEED <= origspeed/16)
|
||||
CURSPEED = origspeed/16;
|
||||
else if (CURSPEED > origspeed)
|
||||
CURSPEED = origspeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
fixed_t origspeed = CURSPEED;
|
||||
// Slow down as you get closer to the top
|
||||
CURSPEED = FixedMul(CURSPEED,FixedDiv(ORIGCEILINGHEIGHT - bridge->sector->ceilingheight, (ORIGCEILINGHEIGHT - LOWCEILINGHEIGHT)>>5));
|
||||
|
||||
if (CURSPEED <= origspeed/16)
|
||||
CURSPEED = origspeed/16;
|
||||
else if (CURSPEED > origspeed)
|
||||
CURSPEED = origspeed;
|
||||
}
|
||||
|
||||
res = T_MovePlane
|
||||
(
|
||||
bridge->sector, // sector
|
||||
CURSPEED, // speed
|
||||
ceilingdestination, // dest
|
||||
0, // crush
|
||||
1, // floor or ceiling (1 for ceiling)
|
||||
DIRECTION // direction
|
||||
);
|
||||
|
||||
if (res == ok || res == pastdest)
|
||||
T_MovePlane
|
||||
(
|
||||
bridge->sector, // sector
|
||||
CURSPEED, // speed
|
||||
floordestination, // dest
|
||||
0, // crush
|
||||
0, // floor or ceiling (0 for floor)
|
||||
DIRECTION // direction
|
||||
);
|
||||
|
||||
bridge->sector->ceilspeed = 42;
|
||||
bridge->sector->floorspeed = CURSPEED*DIRECTION;
|
||||
}
|
||||
}
|
||||
// Update precip
|
||||
}
|
||||
|
||||
#undef SAGAMT
|
||||
#undef LOWFLOORHEIGHT
|
||||
#undef LOWCEILINGHEIGHT
|
||||
#undef ORIGFLOORHEIGHT
|
||||
#undef ORIGCEILINGHEIGHT
|
||||
#undef BASESPEED
|
||||
#undef CURSPEED
|
||||
#undef STARTTAG
|
||||
#undef ENDTAG
|
||||
#undef DIRECTION
|
||||
}
|
||||
|
||||
static mobj_t *SearchMarioNode(msecnode_t *node)
|
||||
{
|
||||
mobj_t *thing = NULL;
|
||||
|
|
|
@ -633,7 +633,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
|
||||
if (ALL7EMERALDS(emeralds)) // Got all 7
|
||||
{
|
||||
if (!(netgame || multiplayer))
|
||||
if (continuesInSession)
|
||||
{
|
||||
player->continues += 1;
|
||||
player->gotcontinue = true;
|
||||
|
@ -643,7 +643,10 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
S_StartSound(toucher, sfx_chchng);
|
||||
}
|
||||
else
|
||||
{
|
||||
P_GiveCoopLives(player, 1, true); // if continues are disabled, a life is a reasonable substitute
|
||||
S_StartSound(toucher, sfx_chchng);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -11616,7 +11616,7 @@ void P_MovePlayerToStarpost(INT32 playernum)
|
|||
mapthing_t *huntemeralds[MAXHUNTEMERALDS];
|
||||
INT32 numhuntemeralds;
|
||||
|
||||
static fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fixed_t offset, const boolean flip)
|
||||
fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fixed_t offset, const boolean flip)
|
||||
{
|
||||
const subsector_t *ss = R_PointInSubsector(x, y);
|
||||
|
||||
|
@ -11633,7 +11633,7 @@ static fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x,
|
|||
+ offset;
|
||||
}
|
||||
|
||||
static fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mthing, const fixed_t x, const fixed_t y)
|
||||
fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mthing, const fixed_t x, const fixed_t y)
|
||||
{
|
||||
fixed_t offset = mthing->z << FRACBITS;
|
||||
boolean flip = (!!(mobjinfo[mobjtype].flags & MF_SPAWNCEILING) ^ !!(mthing->options & MTF_OBJECTFLIP));
|
||||
|
@ -11673,6 +11673,7 @@ static fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthin
|
|||
|
||||
// Ring-like items, may float additional units with MTF_AMBUSH.
|
||||
case MT_SPIKEBALL:
|
||||
case MT_EMERHUNT:
|
||||
case MT_EMERALDSPAWN:
|
||||
case MT_TOKEN:
|
||||
case MT_EMBLEM:
|
||||
|
|
|
@ -451,6 +451,9 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing);
|
|||
void P_MovePlayerToStarpost(INT32 playernum);
|
||||
void P_AfterPlayerSpawn(INT32 playernum);
|
||||
|
||||
fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fixed_t offset, const boolean flip);
|
||||
fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mthing, const fixed_t x, const fixed_t y);
|
||||
|
||||
mobj_t *P_SpawnMapThing(mapthing_t *mthing);
|
||||
void P_SpawnHoop(mapthing_t *mthing);
|
||||
void P_SetBonusTime(mobj_t *mobj);
|
||||
|
|
|
@ -1275,7 +1275,6 @@ typedef enum
|
|||
tc_marioblockchecker,
|
||||
tc_spikesector,
|
||||
tc_floatsector,
|
||||
tc_bridgethinker,
|
||||
tc_crushceiling,
|
||||
tc_scroll,
|
||||
tc_friction,
|
||||
|
@ -2291,11 +2290,6 @@ static void P_NetArchiveThinkers(void)
|
|||
SaveSpecialLevelThinker(th, tc_floatsector);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_BridgeThinker)
|
||||
{
|
||||
SaveSpecialLevelThinker(th, tc_bridgethinker);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_LaserFlash)
|
||||
{
|
||||
SaveLaserThinker(th, tc_laserflash);
|
||||
|
@ -3487,10 +3481,6 @@ static void P_NetUnArchiveThinkers(void)
|
|||
th = LoadSpecialLevelThinker((actionf_p1)T_FloatSector, 0);
|
||||
break;
|
||||
|
||||
case tc_bridgethinker:
|
||||
th = LoadSpecialLevelThinker((actionf_p1)T_BridgeThinker, 3);
|
||||
break;
|
||||
|
||||
case tc_laserflash:
|
||||
th = LoadLaserThinker((actionf_p1)T_LaserFlash);
|
||||
break;
|
||||
|
|
|
@ -693,47 +693,27 @@ void P_ScanThings(INT16 mapnum, INT16 wadnum, INT16 lumpnum)
|
|||
|
||||
static void P_SpawnEmeraldHunt(void)
|
||||
{
|
||||
INT32 emer1, emer2, emer3;
|
||||
INT32 timeout = 0; // keeps from getting stuck
|
||||
INT32 emer[3], num[MAXHUNTEMERALDS], i, randomkey;
|
||||
fixed_t x, y, z;
|
||||
|
||||
emer1 = emer2 = emer3 = 0;
|
||||
for (i = 0; i < numhuntemeralds; i++)
|
||||
num[i] = i;
|
||||
|
||||
//increment spawn numbers because zero is valid.
|
||||
emer1 = (P_RandomKey(numhuntemeralds)) + 1;
|
||||
while (timeout++ < 100)
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
emer2 = (P_RandomKey(numhuntemeralds)) + 1;
|
||||
// generate random index, shuffle afterwards
|
||||
randomkey = P_RandomKey(numhuntemeralds--);
|
||||
emer[i] = num[randomkey];
|
||||
num[randomkey] = num[numhuntemeralds];
|
||||
num[numhuntemeralds] = emer[i];
|
||||
|
||||
if (emer2 != emer1)
|
||||
break;
|
||||
// spawn emerald
|
||||
x = huntemeralds[emer[i]]->x<<FRACBITS;
|
||||
y = huntemeralds[emer[i]]->y<<FRACBITS;
|
||||
z = P_GetMapThingSpawnHeight(MT_EMERHUNT, huntemeralds[emer[i]], x, y);
|
||||
P_SetMobjStateNF(P_SpawnMobj(x, y, z, MT_EMERHUNT),
|
||||
mobjinfo[MT_EMERHUNT].spawnstate+i);
|
||||
}
|
||||
|
||||
timeout = 0;
|
||||
while (timeout++ < 100)
|
||||
{
|
||||
emer3 = (P_RandomKey(numhuntemeralds)) + 1;
|
||||
|
||||
if (emer3 != emer2 && emer3 != emer1)
|
||||
break;
|
||||
}
|
||||
|
||||
//decrement spawn values to the actual number because zero is valid.
|
||||
if (emer1--)
|
||||
P_SpawnMobj(huntemeralds[emer1]->x<<FRACBITS,
|
||||
huntemeralds[emer1]->y<<FRACBITS,
|
||||
huntemeralds[emer1]->z<<FRACBITS, MT_EMERHUNT);
|
||||
|
||||
if (emer2--)
|
||||
P_SetMobjStateNF(P_SpawnMobj(huntemeralds[emer2]->x<<FRACBITS,
|
||||
huntemeralds[emer2]->y<<FRACBITS,
|
||||
huntemeralds[emer2]->z<<FRACBITS, MT_EMERHUNT),
|
||||
mobjinfo[MT_EMERHUNT].spawnstate+1);
|
||||
|
||||
if (emer3--)
|
||||
P_SetMobjStateNF(P_SpawnMobj(huntemeralds[emer3]->x<<FRACBITS,
|
||||
huntemeralds[emer3]->y<<FRACBITS,
|
||||
huntemeralds[emer3]->z<<FRACBITS, MT_EMERHUNT),
|
||||
mobjinfo[MT_EMERHUNT].spawnstate+2);
|
||||
}
|
||||
|
||||
static void P_SpawnMapThings(boolean spawnemblems)
|
||||
|
@ -872,7 +852,6 @@ static void P_InitializeSector(sector_t *ss)
|
|||
|
||||
ss->linecount = 0;
|
||||
ss->lines = NULL;
|
||||
ss->tagline = NULL;
|
||||
|
||||
ss->ffloors = NULL;
|
||||
ss->attached = NULL;
|
||||
|
@ -3778,12 +3757,12 @@ static lumpinfo_t* FindFolder(const char *folName, UINT16 *start, UINT16 *end, l
|
|||
{
|
||||
UINT16 numlumps = *pnumlumps;
|
||||
size_t i = *pi;
|
||||
if (!stricmp(lumpinfo->name2, folName))
|
||||
if (!stricmp(lumpinfo->fullname, folName))
|
||||
{
|
||||
lumpinfo++;
|
||||
*start = ++i;
|
||||
for (; i < numlumps; i++, lumpinfo++)
|
||||
if (strnicmp(lumpinfo->name2, folName, strlen(folName)))
|
||||
if (strnicmp(lumpinfo->fullname, folName, strlen(folName)))
|
||||
break;
|
||||
lumpinfo--;
|
||||
*end = i-- - *start;
|
||||
|
|
58
src/p_spec.c
58
src/p_spec.c
|
@ -2041,7 +2041,7 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
|
|||
INT32 triggercolor = (INT32)sides[triggerline->sidenum[0]].toptexture;
|
||||
UINT8 color = (actor->player ? actor->player->powers[pw_dye] : actor->color);
|
||||
boolean invert = (triggerline->flags & ML_NOCLIMB ? true : false);
|
||||
|
||||
|
||||
if (invert ^ (triggercolor != color))
|
||||
return false;
|
||||
}
|
||||
|
@ -4027,7 +4027,11 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
|
||||
mobj = P_SpawnMobj(x, y, z, type);
|
||||
if (mobj)
|
||||
{
|
||||
if (line->flags & ML_EFFECT1)
|
||||
mobj->angle = R_PointToAngle2(line->v1->x, line->v1->y, line->v2->x, line->v2->y);
|
||||
CONS_Debug(DBG_GAMELOGIC, "Linedef Type %d - Spawn Object: %d spawned at (%d, %d, %d)\n", line->special, mobj->type, mobj->x>>FRACBITS, mobj->y>>FRACBITS, mobj->z>>FRACBITS); //TODO: Convert mobj->type to a string somehow.
|
||||
}
|
||||
else
|
||||
CONS_Alert(CONS_ERROR,"Linedef Type %d - Spawn Object: Object did not spawn!\n", line->special);
|
||||
}
|
||||
|
@ -4050,23 +4054,23 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
}
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case 463: // Dye object
|
||||
{
|
||||
INT32 color = sides[line->sidenum[0]].toptexture;
|
||||
|
||||
|
||||
if (mo)
|
||||
{
|
||||
if (color < 0 || color >= MAXTRANSLATIONS)
|
||||
return;
|
||||
|
||||
|
||||
var1 = 0;
|
||||
var2 = color;
|
||||
A_Dye(mo);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
#ifdef POLYOBJECTS
|
||||
case 480: // Polyobj_DoorSlide
|
||||
case 481: // Polyobj_DoorSwing
|
||||
|
@ -5772,8 +5776,6 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
|
|||
sec2->floorheight = tempceiling;
|
||||
}
|
||||
|
||||
sec2->tagline = master;
|
||||
|
||||
if (sec2->numattached == 0)
|
||||
{
|
||||
sec2->attached = Z_Malloc(sizeof (*sec2->attached) * sec2->maxattached, PU_STATIC, NULL);
|
||||
|
@ -5975,39 +5977,6 @@ static void P_AddFloatThinker(sector_t *sec, INT32 tag, line_t *sourceline)
|
|||
floater->sourceline = sourceline;
|
||||
}
|
||||
|
||||
/** Adds a bridge thinker.
|
||||
* Bridge thinkers cause a group of FOFs to behave like
|
||||
* a bridge made up of pieces, that bows under weight.
|
||||
*
|
||||
* \param sec Control sector.
|
||||
* \sa P_SpawnSpecials, T_BridgeThinker
|
||||
* \author SSNTails <http://www.ssntails.org>
|
||||
*/
|
||||
/*
|
||||
static inline void P_AddBridgeThinker(line_t *sourceline, sector_t *sec)
|
||||
{
|
||||
levelspecthink_t *bridge;
|
||||
|
||||
// create an initialize new thinker
|
||||
bridge = Z_Calloc(sizeof (*bridge), PU_LEVSPEC, NULL);
|
||||
P_AddThinker(THINK_MAIN, &bridge->thinker);
|
||||
|
||||
bridge->thinker.function.acp1 = (actionf_p1)T_BridgeThinker;
|
||||
|
||||
bridge->sector = sec;
|
||||
bridge->vars[0] = sourceline->frontsector->floorheight;
|
||||
bridge->vars[1] = sourceline->frontsector->ceilingheight;
|
||||
bridge->vars[2] = P_AproxDistance(sourceline->dx, sourceline->dy); // Speed
|
||||
bridge->vars[2] = FixedDiv(bridge->vars[2], 16*FRACUNIT);
|
||||
bridge->vars[3] = bridge->vars[2];
|
||||
|
||||
// Start tag and end tag are TARGET SECTORS, not CONTROL SECTORS
|
||||
// Control sector tags should be End_Tag + (End_Tag - Start_Tag)
|
||||
bridge->vars[4] = sourceline->tag; // Start tag
|
||||
bridge->vars[5] = (sides[sourceline->sidenum[0]].textureoffset>>FRACBITS); // End tag
|
||||
}
|
||||
*/
|
||||
|
||||
/**
|
||||
* Adds a plane displacement thinker.
|
||||
* Whenever the "control" sector moves,
|
||||
|
@ -6753,13 +6722,6 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
}
|
||||
break;
|
||||
|
||||
case 65: // Bridge Thinker
|
||||
/*
|
||||
// Disable this until it's working right!
|
||||
for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;)
|
||||
P_AddBridgeThinker(&lines[i], §ors[s]);*/
|
||||
break;
|
||||
|
||||
case 66: // Displace floor by front sector
|
||||
for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;)
|
||||
P_AddPlaneDisplaceThinker(pd_floor, P_AproxDistance(lines[i].dx, lines[i].dy)>>8, sides[lines[i].sidenum[0]].sector-sectors, s, !!(lines[i].flags & ML_NOCLIMB));
|
||||
|
@ -7287,7 +7249,7 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
case 331:
|
||||
case 333:
|
||||
break;
|
||||
|
||||
|
||||
// Object dye executors
|
||||
case 334:
|
||||
case 336:
|
||||
|
|
|
@ -354,7 +354,6 @@ void T_StartCrumble(elevator_t *elevator);
|
|||
void T_MarioBlock(levelspecthink_t *block);
|
||||
void T_SpikeSector(levelspecthink_t *spikes);
|
||||
void T_FloatSector(levelspecthink_t *floater);
|
||||
void T_BridgeThinker(levelspecthink_t *bridge);
|
||||
void T_MarioBlockChecker(levelspecthink_t *block);
|
||||
void T_ThwompSector(levelspecthink_t *thwomp);
|
||||
void T_NoEnemiesSector(levelspecthink_t *nobaddies);
|
||||
|
|
|
@ -1388,7 +1388,7 @@ void P_AddPlayerScore(player_t *player, UINT32 amount)
|
|||
|
||||
// Continues are worthless in netgames.
|
||||
// If that stops being the case uncomment this.
|
||||
/* if (!ultimatemode && players[i].marescore > 50000
|
||||
/* if (!ultimatemode && continuesInSession && players[i].marescore > 50000
|
||||
&& oldscore < 50000)
|
||||
{
|
||||
players[i].continues += 1;
|
||||
|
@ -1408,7 +1408,7 @@ void P_AddPlayerScore(player_t *player, UINT32 amount)
|
|||
else
|
||||
player->marescore = MAXSCORE;
|
||||
|
||||
if (!ultimatemode && !(netgame || multiplayer) && G_IsSpecialStage(gamemap)
|
||||
if (!ultimatemode && continuesInSession && G_IsSpecialStage(gamemap)
|
||||
&& player->marescore >= 50000 && oldscore < 50000)
|
||||
{
|
||||
player->continues += 1;
|
||||
|
@ -9543,7 +9543,7 @@ static void P_DeathThink(player_t *player)
|
|||
// continue logic
|
||||
if (!(netgame || multiplayer) && player->lives <= 0)
|
||||
{
|
||||
if (player->deadtimer > (3*TICRATE) && (cmd->buttons & BT_USE || cmd->buttons & BT_JUMP) && player->continues > 0)
|
||||
if (player->deadtimer > (3*TICRATE) && (cmd->buttons & BT_USE || cmd->buttons & BT_JUMP) && (!continuesInSession || player->continues > 0))
|
||||
G_UseContinue();
|
||||
else if (player->deadtimer >= gameovertics)
|
||||
G_UseContinue(); // Even if we don't have one this handles ending the game
|
||||
|
|
|
@ -328,11 +328,6 @@ typedef struct sector_s
|
|||
|
||||
size_t linecount;
|
||||
struct line_s **lines; // [linecount] size
|
||||
// Hack: store special line tagging to some sectors
|
||||
// to efficiently help work around bugs by directly
|
||||
// referencing the specific line that the problem happens in.
|
||||
// (used in T_MovePlane mobj physics)
|
||||
struct line_s *tagline;
|
||||
|
||||
// Improved fake floor hack
|
||||
ffloor_t *ffloors;
|
||||
|
|
22
src/r_segs.c
22
src/r_segs.c
|
@ -236,14 +236,13 @@ static void R_DrawWallSplats(void)
|
|||
// way we don't have to store extra post_t info with each column for
|
||||
// multi-patch textures. They are not normally needed as multi-patch
|
||||
// textures don't have holes in it. At least not for now.
|
||||
static INT32 column2s_length; // column->length : for multi-patch on 2sided wall = texture->height
|
||||
|
||||
static void R_Render2sidedMultiPatchColumn(column_t *column)
|
||||
{
|
||||
INT32 topscreen, bottomscreen;
|
||||
|
||||
topscreen = sprtopscreen; // + spryscale*column->topdelta; topdelta is 0 for the wall
|
||||
bottomscreen = topscreen + spryscale * column2s_length;
|
||||
bottomscreen = topscreen + spryscale * lengthcol;
|
||||
|
||||
dc_yl = (sprtopscreen+FRACUNIT-1)>>FRACBITS;
|
||||
dc_yh = (bottomscreen-1)>>FRACBITS;
|
||||
|
@ -275,13 +274,6 @@ static void R_Render2sidedMultiPatchColumn(column_t *column)
|
|||
}
|
||||
}
|
||||
|
||||
// quick wrapper for R_DrawFlippedMaskedColumn so it can be set as a colfunc_2s value
|
||||
// uses column2s_length for texture->height as above
|
||||
static void R_DrawFlippedMaskedSegColumn(column_t *column)
|
||||
{
|
||||
R_DrawFlippedMaskedColumn(column, column2s_length);
|
||||
}
|
||||
|
||||
void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
||||
{
|
||||
size_t pindex;
|
||||
|
@ -356,8 +348,8 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
{
|
||||
if (textures[texnum]->flip & 2) // vertically flipped?
|
||||
{
|
||||
colfunc_2s = R_DrawFlippedMaskedSegColumn;
|
||||
column2s_length = textures[texnum]->height;
|
||||
colfunc_2s = R_DrawFlippedMaskedColumn;
|
||||
lengthcol = textures[texnum]->height;
|
||||
}
|
||||
else
|
||||
colfunc_2s = R_DrawMaskedColumn; // render the usual 2sided single-patch packed texture
|
||||
|
@ -365,7 +357,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
else
|
||||
{
|
||||
colfunc_2s = R_Render2sidedMultiPatchColumn; // render multipatch with no holes (no post_t info)
|
||||
column2s_length = textures[texnum]->height;
|
||||
lengthcol = textures[texnum]->height;
|
||||
}
|
||||
|
||||
// Setup lighting based on the presence/lack-of 3D floors.
|
||||
|
@ -695,7 +687,7 @@ static void R_DrawRepeatMaskedColumn(column_t *col)
|
|||
static void R_DrawRepeatFlippedMaskedColumn(column_t *col)
|
||||
{
|
||||
do {
|
||||
R_DrawFlippedMaskedColumn(col, column2s_length);
|
||||
R_DrawFlippedMaskedColumn(col);
|
||||
sprtopscreen += dc_texheight*spryscale;
|
||||
} while (sprtopscreen < sprbotscreen);
|
||||
}
|
||||
|
@ -990,7 +982,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
if (textures[texnum]->flip & 2) // vertically flipped?
|
||||
{
|
||||
colfunc_2s = R_DrawRepeatFlippedMaskedColumn;
|
||||
column2s_length = textures[texnum]->height;
|
||||
lengthcol = textures[texnum]->height;
|
||||
}
|
||||
else
|
||||
colfunc_2s = R_DrawRepeatMaskedColumn; // render the usual 2sided single-patch packed texture
|
||||
|
@ -998,7 +990,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
else
|
||||
{
|
||||
colfunc_2s = R_Render2sidedMultiPatchColumn; //render multipatch with no holes (no post_t info)
|
||||
column2s_length = textures[texnum]->height;
|
||||
lengthcol = textures[texnum]->height;
|
||||
}
|
||||
|
||||
// Set heights according to plane, or slope, whichever
|
||||
|
|
|
@ -639,10 +639,10 @@ void R_DrawMaskedColumn(column_t *column)
|
|||
dc_yl = mceilingclip[dc_x]+1;
|
||||
if (dc_yl < 0)
|
||||
dc_yl = 0;
|
||||
if (dc_yh >= vid.height)
|
||||
if (dc_yh >= vid.height) // dc_yl must be < vid.height, so reduces number of checks in tight loop
|
||||
dc_yh = vid.height - 1;
|
||||
|
||||
if (dc_yl <= dc_yh && dc_yl < vid.height && dc_yh > 0)
|
||||
if (dc_yl <= dc_yh && dc_yh > 0)
|
||||
{
|
||||
dc_source = (UINT8 *)column + 3;
|
||||
dc_texturemid = basetexturemid - (topdelta<<FRACBITS);
|
||||
|
@ -653,15 +653,10 @@ void R_DrawMaskedColumn(column_t *column)
|
|||
// quick fix... something more proper should be done!!!
|
||||
if (ylookup[dc_yl])
|
||||
colfunc();
|
||||
else if (colfunc == colfuncs[COLDRAWFUNC_BASE])
|
||||
{
|
||||
static INT32 first = 1;
|
||||
if (first)
|
||||
{
|
||||
CONS_Debug(DBG_RENDER, "WARNING: avoiding a crash in %s %d\n", __FILE__, __LINE__);
|
||||
first = 0;
|
||||
}
|
||||
}
|
||||
#ifdef PARANOIA
|
||||
else
|
||||
I_Error("R_DrawMaskedColumn: Invalid ylookup for dc_yl %d", dc_yl);
|
||||
#endif
|
||||
}
|
||||
column = (column_t *)((UINT8 *)column + column->length + 4);
|
||||
}
|
||||
|
@ -669,7 +664,9 @@ void R_DrawMaskedColumn(column_t *column)
|
|||
dc_texturemid = basetexturemid;
|
||||
}
|
||||
|
||||
void R_DrawFlippedMaskedColumn(column_t *column, INT32 texheight)
|
||||
INT32 lengthcol; // column->length : for flipped column function pointers and multi-patch on 2sided wall = texture->height
|
||||
|
||||
void R_DrawFlippedMaskedColumn(column_t *column)
|
||||
{
|
||||
INT32 topscreen;
|
||||
INT32 bottomscreen;
|
||||
|
@ -685,7 +682,7 @@ void R_DrawFlippedMaskedColumn(column_t *column, INT32 texheight)
|
|||
if (topdelta <= prevdelta)
|
||||
topdelta += prevdelta;
|
||||
prevdelta = topdelta;
|
||||
topdelta = texheight-column->length-topdelta;
|
||||
topdelta = lengthcol-column->length-topdelta;
|
||||
topscreen = sprtopscreen + spryscale*topdelta;
|
||||
bottomscreen = sprbotscreen == INT32_MAX ? topscreen + spryscale*column->length
|
||||
: sprbotscreen + spryscale*column->length;
|
||||
|
@ -707,10 +704,10 @@ void R_DrawFlippedMaskedColumn(column_t *column, INT32 texheight)
|
|||
dc_yl = mceilingclip[dc_x]+1;
|
||||
if (dc_yl < 0)
|
||||
dc_yl = 0;
|
||||
if (dc_yh >= vid.height)
|
||||
if (dc_yh >= vid.height) // dc_yl must be < vid.height, so reduces number of checks in tight loop
|
||||
dc_yh = vid.height - 1;
|
||||
|
||||
if (dc_yl <= dc_yh && dc_yl < vid.height && dc_yh > 0)
|
||||
if (dc_yl <= dc_yh && dc_yh > 0)
|
||||
{
|
||||
dc_source = ZZ_Alloc(column->length);
|
||||
for (s = (UINT8 *)column+2+column->length, d = dc_source; d < dc_source+column->length; --s)
|
||||
|
@ -720,15 +717,10 @@ void R_DrawFlippedMaskedColumn(column_t *column, INT32 texheight)
|
|||
// Still drawn by R_DrawColumn.
|
||||
if (ylookup[dc_yl])
|
||||
colfunc();
|
||||
else if (colfunc == colfuncs[COLDRAWFUNC_BASE])
|
||||
{
|
||||
static INT32 first = 1;
|
||||
if (first)
|
||||
{
|
||||
CONS_Debug(DBG_RENDER, "WARNING: avoiding a crash in %s %d\n", __FILE__, __LINE__);
|
||||
first = 0;
|
||||
}
|
||||
}
|
||||
#ifdef PARANOIA
|
||||
else
|
||||
I_Error("R_DrawMaskedColumn: Invalid ylookup for dc_yl %d", dc_yl);
|
||||
#endif
|
||||
Z_Free(dc_source);
|
||||
}
|
||||
column = (column_t *)((UINT8 *)column + column->length + 4);
|
||||
|
@ -744,7 +736,9 @@ void R_DrawFlippedMaskedColumn(column_t *column, INT32 texheight)
|
|||
static void R_DrawVisSprite(vissprite_t *vis)
|
||||
{
|
||||
column_t *column;
|
||||
void (*localcolfunc)(column_t *);
|
||||
INT32 texturecolumn;
|
||||
INT32 pwidth;
|
||||
fixed_t frac;
|
||||
patch_t *patch = vis->patch;
|
||||
fixed_t this_scale = vis->mobj->scale;
|
||||
|
@ -893,50 +887,52 @@ static void R_DrawVisSprite(vissprite_t *vis)
|
|||
if (vis->x2 >= vid.width)
|
||||
vis->x2 = vid.width-1;
|
||||
|
||||
localcolfunc = (vis->cut & SC_VFLIP) ? R_DrawFlippedMaskedColumn : R_DrawMaskedColumn;
|
||||
lengthcol = patch->height;
|
||||
|
||||
// Split drawing loops for paper and non-paper to reduce conditional checks per sprite
|
||||
if (vis->scalestep)
|
||||
{
|
||||
// Papersprite drawing loop
|
||||
pwidth = SHORT(patch->width);
|
||||
|
||||
// Papersprite drawing loop
|
||||
for (dc_x = vis->x1; dc_x <= vis->x2; dc_x++, spryscale += vis->scalestep)
|
||||
{
|
||||
angle_t angle = ((vis->centerangle + xtoviewangle[dc_x]) >> ANGLETOFINESHIFT) & 0xFFF;
|
||||
texturecolumn = (vis->paperoffset - FixedMul(FINETANGENT(angle), vis->paperdistance)) / this_scale;
|
||||
|
||||
if (texturecolumn < 0 || texturecolumn >= SHORT(patch->width))
|
||||
if (texturecolumn < 0 || texturecolumn >= pwidth)
|
||||
continue;
|
||||
|
||||
if (vis->xiscale < 0) // Flipped sprite
|
||||
texturecolumn = SHORT(patch->width) - 1 - texturecolumn;
|
||||
texturecolumn = pwidth - 1 - texturecolumn;
|
||||
|
||||
sprtopscreen = (centeryfrac - FixedMul(dc_texturemid, spryscale));
|
||||
dc_iscale = (0xffffffffu / (unsigned)spryscale);
|
||||
|
||||
column = (column_t *)((UINT8 *)patch + LONG(patch->columnofs[texturecolumn]));
|
||||
|
||||
if (vis->cut & SC_VFLIP)
|
||||
R_DrawFlippedMaskedColumn(column, patch->height);
|
||||
else
|
||||
R_DrawMaskedColumn(column);
|
||||
localcolfunc (column);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef RANGECHECK
|
||||
pwidth = SHORT(patch->width);
|
||||
#endif
|
||||
|
||||
// Non-paper drawing loop
|
||||
for (dc_x = vis->x1; dc_x <= vis->x2; dc_x++, frac += vis->xiscale, sprtopscreen += vis->shear.tan)
|
||||
{
|
||||
#ifdef RANGECHECK
|
||||
texturecolumn = frac>>FRACBITS;
|
||||
if (texturecolumn < 0 || texturecolumn >= SHORT(patch->width))
|
||||
if (texturecolumn < 0 || texturecolumn >= pwidth)
|
||||
I_Error("R_DrawSpriteRange: bad texturecolumn at %d from end", vis->x2 - dc_x);
|
||||
column = (column_t *)((UINT8 *)patch + LONG(patch->columnofs[texturecolumn]));
|
||||
#else
|
||||
column = (column_t *)((UINT8 *)patch + LONG(patch->columnofs[frac>>FRACBITS]));
|
||||
#endif
|
||||
if (vis->cut & SC_VFLIP)
|
||||
R_DrawFlippedMaskedColumn(column, patch->height);
|
||||
else
|
||||
R_DrawMaskedColumn(column);
|
||||
localcolfunc (column);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -44,9 +44,10 @@ extern fixed_t sprtopscreen;
|
|||
extern fixed_t sprbotscreen;
|
||||
extern fixed_t windowtop;
|
||||
extern fixed_t windowbottom;
|
||||
extern INT32 lengthcol;
|
||||
|
||||
void R_DrawMaskedColumn(column_t *column);
|
||||
void R_DrawFlippedMaskedColumn(column_t *column, INT32 texheight);
|
||||
void R_DrawFlippedMaskedColumn(column_t *column);
|
||||
|
||||
// ----------------
|
||||
// SPRITE RENDERING
|
||||
|
|
145
src/w_wad.c
145
src/w_wad.c
|
@ -92,7 +92,7 @@ typedef struct
|
|||
|
||||
typedef struct lumpnum_cache_s
|
||||
{
|
||||
char lumpname[8];
|
||||
char lumpname[32];
|
||||
lumpnum_t lumpnum;
|
||||
} lumpnum_cache_t;
|
||||
|
||||
|
@ -114,13 +114,18 @@ void W_Shutdown(void)
|
|||
{
|
||||
while (numwadfiles--)
|
||||
{
|
||||
fclose(wadfiles[numwadfiles]->handle);
|
||||
Z_Free(wadfiles[numwadfiles]->filename);
|
||||
while (wadfiles[numwadfiles]->numlumps--)
|
||||
Z_Free(wadfiles[numwadfiles]->lumpinfo[wadfiles[numwadfiles]->numlumps].name2);
|
||||
wadfile_t *wad = wadfiles[numwadfiles];
|
||||
|
||||
Z_Free(wadfiles[numwadfiles]->lumpinfo);
|
||||
Z_Free(wadfiles[numwadfiles]);
|
||||
fclose(wad->handle);
|
||||
Z_Free(wad->filename);
|
||||
while (wad->numlumps--)
|
||||
{
|
||||
Z_Free(wad->lumpinfo[wad->numlumps].longname);
|
||||
Z_Free(wad->lumpinfo[wad->numlumps].fullname);
|
||||
}
|
||||
|
||||
Z_Free(wad->lumpinfo);
|
||||
Z_Free(wad);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -206,9 +211,9 @@ static inline void W_LoadDehackedLumpsPK3(UINT16 wadnum, boolean mainfile)
|
|||
for(; posStart < posEnd; posStart++)
|
||||
{
|
||||
lumpinfo_t *lump_p = &wadfiles[wadnum]->lumpinfo[posStart];
|
||||
size_t length = strlen(wadfiles[wadnum]->filename) + 1 + strlen(lump_p->name2); // length of file name, '|', and lump name
|
||||
size_t length = strlen(wadfiles[wadnum]->filename) + 1 + strlen(lump_p->fullname); // length of file name, '|', and lump name
|
||||
char *name = malloc(length + 1);
|
||||
sprintf(name, "%s|%s", wadfiles[wadnum]->filename, lump_p->name2);
|
||||
sprintf(name, "%s|%s", wadfiles[wadnum]->filename, lump_p->fullname);
|
||||
name[length] = '\0';
|
||||
CONS_Printf(M_GetText("Loading SOC from %s\n"), name);
|
||||
DEH_LoadDehackedLumpPwad(wadnum, posStart, mainfile);
|
||||
|
@ -235,9 +240,9 @@ static inline void W_LoadDehackedLumps(UINT16 wadnum, boolean mainfile)
|
|||
for (lump = 0; lump < wadfiles[wadnum]->numlumps; lump++, lump_p++)
|
||||
if (memcmp(lump_p->name,"SOC_",4)==0) // Check for generic SOC lump
|
||||
{ // shameless copy+paste of code from LUA_LoadLump
|
||||
size_t length = strlen(wadfiles[wadnum]->filename) + 1 + strlen(lump_p->name2); // length of file name, '|', and lump name
|
||||
size_t length = strlen(wadfiles[wadnum]->filename) + 1 + strlen(lump_p->fullname); // length of file name, '|', and lump name
|
||||
char *name = malloc(length + 1);
|
||||
sprintf(name, "%s|%s", wadfiles[wadnum]->filename, lump_p->name2);
|
||||
sprintf(name, "%s|%s", wadfiles[wadnum]->filename, lump_p->fullname);
|
||||
name[length] = '\0';
|
||||
|
||||
CONS_Printf(M_GetText("Loading SOC from %s\n"), name);
|
||||
|
@ -339,10 +344,17 @@ static lumpinfo_t* ResGetLumpsStandalone (FILE* handle, UINT16* numlumps, const
|
|||
lumpinfo->size = ftell(handle);
|
||||
fseek(handle, 0, SEEK_SET);
|
||||
strcpy(lumpinfo->name, lumpname);
|
||||
|
||||
// Allocate the lump's long name.
|
||||
lumpinfo->longname = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL);
|
||||
strcpy(lumpinfo->longname, lumpname);
|
||||
lumpinfo->longname[8] = '\0';
|
||||
|
||||
// Allocate the lump's full name.
|
||||
lumpinfo->name2 = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL);
|
||||
strcpy(lumpinfo->name2, lumpname);
|
||||
lumpinfo->name2[8] = '\0';
|
||||
lumpinfo->fullname = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL);
|
||||
strcpy(lumpinfo->fullname, lumpname);
|
||||
lumpinfo->fullname[8] = '\0';
|
||||
|
||||
*numlumps = 1;
|
||||
return lumpinfo;
|
||||
}
|
||||
|
@ -429,10 +441,16 @@ static lumpinfo_t* ResGetLumpsWad (FILE* handle, UINT16* nlmp, const char* filen
|
|||
lump_p->compression = CM_NOCOMPRESSION;
|
||||
memset(lump_p->name, 0x00, 9);
|
||||
strncpy(lump_p->name, fileinfo->name, 8);
|
||||
|
||||
// Allocate the lump's long name.
|
||||
lump_p->longname = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL);
|
||||
strncpy(lump_p->longname, fileinfo->name, 8);
|
||||
lump_p->longname[8] = '\0';
|
||||
|
||||
// Allocate the lump's full name.
|
||||
lump_p->name2 = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL);
|
||||
strncpy(lump_p->name2, fileinfo->name, 8);
|
||||
lump_p->name2[8] = '\0';
|
||||
lump_p->fullname = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL);
|
||||
strncpy(lump_p->fullname, fileinfo->name, 8);
|
||||
lump_p->fullname[8] = '\0';
|
||||
}
|
||||
free(fileinfov);
|
||||
*nlmp = numlumps;
|
||||
|
@ -523,8 +541,8 @@ typedef struct zlentry_s
|
|||
static lumpinfo_t* ResGetLumpsZip (FILE* handle, UINT16* nlmp)
|
||||
{
|
||||
zend_t zend;
|
||||
zentry_t* zentries;
|
||||
zentry_t* zentry;
|
||||
zentry_t zentry;
|
||||
zlentry_t zlentry;
|
||||
|
||||
UINT16 numlumps = *nlmp;
|
||||
lumpinfo_t* lumpinfo;
|
||||
|
@ -552,40 +570,36 @@ static lumpinfo_t* ResGetLumpsZip (FILE* handle, UINT16* nlmp)
|
|||
numlumps = zend.entries;
|
||||
|
||||
lump_p = lumpinfo = Z_Malloc(numlumps * sizeof (*lumpinfo), PU_STATIC, NULL);
|
||||
zentry = zentries = malloc(numlumps * sizeof (*zentries));
|
||||
|
||||
fseek(handle, zend.cdiroffset, SEEK_SET);
|
||||
for (i = 0; i < numlumps; i++, zentry++, lump_p++)
|
||||
for (i = 0; i < numlumps; i++, lump_p++)
|
||||
{
|
||||
char* fullname;
|
||||
char* trimname;
|
||||
char* dotpos;
|
||||
|
||||
if (fread(zentry, 1, sizeof(zentry_t), handle) < sizeof(zentry_t))
|
||||
if (fread(&zentry, 1, sizeof(zentry_t), handle) < sizeof(zentry_t))
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Failed to read central directory (%s)\n", M_FileError(handle));
|
||||
Z_Free(lumpinfo);
|
||||
free(zentries);
|
||||
return NULL;
|
||||
}
|
||||
if (memcmp(zentry->signature, pat_central, 4))
|
||||
if (memcmp(zentry.signature, pat_central, 4))
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Central directory is corrupt\n");
|
||||
Z_Free(lumpinfo);
|
||||
free(zentries);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
lump_p->position = zentry->offset + zentry->namelen + zentry->xtralen + sizeof(zlentry_t);
|
||||
lump_p->disksize = zentry->compsize;
|
||||
lump_p->size = zentry->size;
|
||||
lump_p->position = zentry.offset; // NOT ACCURATE YET: we still need to read the local entry to find our true position
|
||||
lump_p->disksize = zentry.compsize;
|
||||
lump_p->size = zentry.size;
|
||||
|
||||
fullname = malloc(zentry->namelen + 1);
|
||||
if (fgets(fullname, zentry->namelen + 1, handle) != fullname)
|
||||
fullname = malloc(zentry.namelen + 1);
|
||||
if (fgets(fullname, zentry.namelen + 1, handle) != fullname)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Unable to read lumpname (%s)\n", M_FileError(handle));
|
||||
Z_Free(lumpinfo);
|
||||
free(zentries);
|
||||
free(fullname);
|
||||
return NULL;
|
||||
}
|
||||
|
@ -602,12 +616,15 @@ static lumpinfo_t* ResGetLumpsZip (FILE* handle, UINT16* nlmp)
|
|||
memset(lump_p->name, '\0', 9); // Making sure they're initialized to 0. Is it necessary?
|
||||
strncpy(lump_p->name, trimname, min(8, dotpos - trimname));
|
||||
|
||||
lump_p->name2 = Z_Calloc(zentry->namelen + 1, PU_STATIC, NULL);
|
||||
strncpy(lump_p->name2, fullname, zentry->namelen);
|
||||
lump_p->longname = Z_Calloc(dotpos - trimname + 1, PU_STATIC, NULL);
|
||||
strlcpy(lump_p->longname, trimname, dotpos - trimname + 1);
|
||||
|
||||
lump_p->fullname = Z_Calloc(zentry.namelen + 1, PU_STATIC, NULL);
|
||||
strncpy(lump_p->fullname, fullname, zentry.namelen);
|
||||
|
||||
free(fullname);
|
||||
|
||||
switch(zentry->compression)
|
||||
switch(zentry.compression)
|
||||
{
|
||||
case 0:
|
||||
lump_p->compression = CM_NOCOMPRESSION;
|
||||
|
@ -625,9 +642,29 @@ static lumpinfo_t* ResGetLumpsZip (FILE* handle, UINT16* nlmp)
|
|||
lump_p->compression = CM_UNSUPPORTED;
|
||||
break;
|
||||
}
|
||||
|
||||
// skip and ignore comments/extra fields
|
||||
if (fseek(handle, zentry.xtralen + zentry.commlen, SEEK_CUR) != 0)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Central directory is corrupt\n");
|
||||
Z_Free(lumpinfo);
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
free(zentries);
|
||||
// Adjust lump position values properly
|
||||
for (i = 0, lump_p = lumpinfo; i < numlumps; i++, lump_p++)
|
||||
{
|
||||
// skip and ignore comments/extra fields
|
||||
if ((fseek(handle, lump_p->position, SEEK_SET) != 0) || (fread(&zlentry, 1, sizeof(zlentry_t), handle) < sizeof(zlentry_t)))
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Local headers for lump %s are corrupt\n", lump_p->fullname);
|
||||
Z_Free(lumpinfo);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
lump_p->position += sizeof(zlentry_t) + zlentry.namelen + zlentry.xtralen;
|
||||
}
|
||||
|
||||
*nlmp = numlumps;
|
||||
return lumpinfo;
|
||||
|
@ -885,16 +922,14 @@ const char *W_CheckNameForNum(lumpnum_t lumpnum)
|
|||
UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump)
|
||||
{
|
||||
UINT16 i;
|
||||
static char uname[9];
|
||||
|
||||
memset(uname, 0x00, sizeof uname);
|
||||
strncpy(uname, name, 8);
|
||||
uname[8] = 0;
|
||||
strupr(uname);
|
||||
static char uname[256 + 1];
|
||||
|
||||
if (!TestValidLump(wad,0))
|
||||
return INT16_MAX;
|
||||
|
||||
strlcpy(uname, name, sizeof uname);
|
||||
strupr(uname);
|
||||
|
||||
//
|
||||
// scan forward
|
||||
// start at 'startlump', useful parameter when there are multiple
|
||||
|
@ -904,7 +939,7 @@ UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump)
|
|||
{
|
||||
lumpinfo_t *lump_p = wadfiles[wad]->lumpinfo + startlump;
|
||||
for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++)
|
||||
if (memcmp(lump_p->name,uname,8) == 0)
|
||||
if (!strcmp(lump_p->longname, uname))
|
||||
return i;
|
||||
}
|
||||
|
||||
|
@ -931,10 +966,10 @@ UINT16 W_CheckNumForFolderStartPK3(const char *name, UINT16 wad, UINT16 startlum
|
|||
name_length = strlen(name);
|
||||
for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++)
|
||||
{
|
||||
if (strnicmp(name, lump_p->name2, name_length) == 0)
|
||||
if (strnicmp(name, lump_p->fullname, name_length) == 0)
|
||||
{
|
||||
/* SLADE is special and puts a single directory entry. Skip that. */
|
||||
if (strlen(lump_p->name2) == name_length)
|
||||
if (strlen(lump_p->fullname) == name_length)
|
||||
i++;
|
||||
break;
|
||||
}
|
||||
|
@ -951,7 +986,7 @@ UINT16 W_CheckNumForFolderEndPK3(const char *name, UINT16 wad, UINT16 startlump)
|
|||
lumpinfo_t *lump_p = wadfiles[wad]->lumpinfo + startlump;
|
||||
for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++)
|
||||
{
|
||||
if (strnicmp(name, lump_p->name2, strlen(name)))
|
||||
if (strnicmp(name, lump_p->fullname, strlen(name)))
|
||||
break;
|
||||
}
|
||||
return i;
|
||||
|
@ -965,7 +1000,7 @@ UINT16 W_CheckNumForFullNamePK3(const char *name, UINT16 wad, UINT16 startlump)
|
|||
lumpinfo_t *lump_p = wadfiles[wad]->lumpinfo + startlump;
|
||||
for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++)
|
||||
{
|
||||
if (!strnicmp(name, lump_p->name2, strlen(name)))
|
||||
if (!strnicmp(name, lump_p->fullname, strlen(name)))
|
||||
{
|
||||
return i;
|
||||
}
|
||||
|
@ -990,7 +1025,7 @@ lumpnum_t W_CheckNumForName(const char *name)
|
|||
// most recent entries first
|
||||
for (i = lumpnumcacheindex + LUMPNUMCACHESIZE; i > lumpnumcacheindex; i--)
|
||||
{
|
||||
if (strncmp(lumpnumcache[i & (LUMPNUMCACHESIZE - 1)].lumpname, name, 8) == 0)
|
||||
if (strcmp(lumpnumcache[i & (LUMPNUMCACHESIZE - 1)].lumpname, name) == 0)
|
||||
{
|
||||
lumpnumcacheindex = i & (LUMPNUMCACHESIZE - 1);
|
||||
return lumpnumcache[lumpnumcacheindex].lumpnum;
|
||||
|
@ -1010,7 +1045,7 @@ lumpnum_t W_CheckNumForName(const char *name)
|
|||
{
|
||||
// Update the cache.
|
||||
lumpnumcacheindex = (lumpnumcacheindex + 1) & (LUMPNUMCACHESIZE - 1);
|
||||
strncpy(lumpnumcache[lumpnumcacheindex].lumpname, name, 8);
|
||||
strlcpy(lumpnumcache[lumpnumcacheindex].lumpname, name, 32);
|
||||
lumpnumcache[lumpnumcacheindex].lumpnum = (i<<16)+check;
|
||||
|
||||
return lumpnumcache[lumpnumcacheindex].lumpnum;
|
||||
|
@ -1135,7 +1170,7 @@ boolean W_IsLumpWad(lumpnum_t lumpnum)
|
|||
{
|
||||
if (wadfiles[WADFILENUM(lumpnum)]->type == RET_PK3)
|
||||
{
|
||||
const char *lumpfullName = (wadfiles[WADFILENUM(lumpnum)]->lumpinfo + LUMPNUM(lumpnum))->name2;
|
||||
const char *lumpfullName = (wadfiles[WADFILENUM(lumpnum)]->lumpinfo + LUMPNUM(lumpnum))->fullname;
|
||||
|
||||
if (strlen(lumpfullName) < 4)
|
||||
return false; // can't possibly be a WAD can it?
|
||||
|
@ -1153,7 +1188,7 @@ boolean W_IsLumpFolder(UINT16 wad, UINT16 lump)
|
|||
{
|
||||
if (wadfiles[wad]->type == RET_PK3)
|
||||
{
|
||||
const char *name = wadfiles[wad]->lumpinfo[lump].name2;
|
||||
const char *name = wadfiles[wad]->lumpinfo[lump].fullname;
|
||||
|
||||
return (name[strlen(name)-1] == '/'); // folders end in '/'
|
||||
}
|
||||
|
@ -1231,7 +1266,7 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si
|
|||
{
|
||||
size_t bytesread = fread(dest, 1, size, handle);
|
||||
if (R_IsLumpPNG((UINT8 *)dest, bytesread))
|
||||
W_ThrowPNGError(l->name2, wadfiles[wad]->filename);
|
||||
W_ThrowPNGError(l->fullname, wadfiles[wad]->filename);
|
||||
return bytesread;
|
||||
}
|
||||
#else
|
||||
|
@ -1273,7 +1308,7 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si
|
|||
Z_Free(decData);
|
||||
#ifdef NO_PNG_LUMPS
|
||||
if (R_IsLumpPNG((UINT8 *)dest, size))
|
||||
W_ThrowPNGError(l->name2, wadfiles[wad]->filename);
|
||||
W_ThrowPNGError(l->fullname, wadfiles[wad]->filename);
|
||||
#endif
|
||||
return size;
|
||||
#else
|
||||
|
@ -1336,7 +1371,7 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si
|
|||
|
||||
#ifdef NO_PNG_LUMPS
|
||||
if (R_IsLumpPNG((UINT8 *)dest, size))
|
||||
W_ThrowPNGError(l->name2, wadfiles[wad]->filename);
|
||||
W_ThrowPNGError(l->fullname, wadfiles[wad]->filename);
|
||||
#endif
|
||||
return size;
|
||||
}
|
||||
|
@ -1863,6 +1898,10 @@ W_VerifyPK3 (FILE *fp, lumpchecklist_t *checklist, boolean status)
|
|||
}
|
||||
|
||||
free(fullname);
|
||||
|
||||
// skip and ignore comments/extra fields
|
||||
if (fseek(fp, zentry.xtralen + zentry.commlen, SEEK_CUR) != 0)
|
||||
return true;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
|
|
@ -66,9 +66,10 @@ typedef struct
|
|||
{
|
||||
unsigned long position; // filelump_t filepos
|
||||
unsigned long disksize; // filelump_t size
|
||||
char name[9]; // filelump_t name[]
|
||||
char *name2; // Used by PK3s. Dynamically allocated name.
|
||||
size_t size; // real (uncompressed) size
|
||||
char name[9]; // filelump_t name[] e.g. "LongEntr"
|
||||
char *longname; // e.g. "LongEntryName"
|
||||
char *fullname; // e.g. "Folder/Subfolder/LongEntryName.extension"
|
||||
size_t size; // real (uncompressed) size
|
||||
compmethod compression; // lump compression method
|
||||
} lumpinfo_t;
|
||||
|
||||
|
|
|
@ -564,7 +564,7 @@ dontdrawbg:
|
|||
V_DrawTallNum(BASEVIDWIDTH + xoffset4 - 68, 125+yoffset, 0, data.spec.score);
|
||||
|
||||
// Draw continues!
|
||||
if (!multiplayer /* && (data.spec.continues & 0x80) */) // Always draw outside of netplay
|
||||
if (continuesInSession /* && (data.spec.continues & 0x80) */) // Always draw when continues are a thing
|
||||
{
|
||||
UINT8 continues = data.spec.continues & 0x7F;
|
||||
|
||||
|
|
Loading…
Reference in a new issue