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Fix "cam2_turnmultiplier"
In splitscreen stuff, player 2's "cam2_turnmultiplier" implementation was wrong compared to player 1's "cam_turnmultiplier" This commit makes player 2's multiplier work just like player 1's does
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1 changed files with 2 additions and 2 deletions
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@ -1497,9 +1497,9 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
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else
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{
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if (turnright)
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cmd->angleturn = (INT16)(cmd->angleturn - (((angleturn[tspeed]<<FRACBITS) * cv_cam2_turnmultiplier.value)>>FRACBITS));
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cmd->angleturn = (INT16)(cmd->angleturn - ((angleturn[tspeed] * cv_cam2_turnmultiplier.value)>>FRACBITS));
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else if (turnleft)
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cmd->angleturn = (INT16)(cmd->angleturn + (((angleturn[tspeed]<<FRACBITS) * cv_cam2_turnmultiplier.value)>>FRACBITS));
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cmd->angleturn = (INT16)(cmd->angleturn + ((angleturn[tspeed] * cv_cam2_turnmultiplier.value)>>FRACBITS));
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if (analogjoystickmove && lookjoystickvector.xaxis != 0)
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{
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