Fix "cam2_turnmultiplier"

In splitscreen stuff, player 2's "cam2_turnmultiplier" implementation
was wrong compared to player 1's "cam_turnmultiplier"
This commit makes player 2's multiplier work just like player 1's does
This commit is contained in:
Zwip-Zwap Zapony 2020-01-20 16:14:20 +01:00
parent b38921ff53
commit c1097813f4

View file

@ -1497,9 +1497,9 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
else
{
if (turnright)
cmd->angleturn = (INT16)(cmd->angleturn - (((angleturn[tspeed]<<FRACBITS) * cv_cam2_turnmultiplier.value)>>FRACBITS));
cmd->angleturn = (INT16)(cmd->angleturn - ((angleturn[tspeed] * cv_cam2_turnmultiplier.value)>>FRACBITS));
else if (turnleft)
cmd->angleturn = (INT16)(cmd->angleturn + (((angleturn[tspeed]<<FRACBITS) * cv_cam2_turnmultiplier.value)>>FRACBITS));
cmd->angleturn = (INT16)(cmd->angleturn + ((angleturn[tspeed] * cv_cam2_turnmultiplier.value)>>FRACBITS));
if (analogjoystickmove && lookjoystickvector.xaxis != 0)
{