mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-19 09:21:47 +00:00
Merge remote-tracking branch 'upstream/next' into lua-music
This commit is contained in:
commit
05b2570ae7
53 changed files with 2339 additions and 1151 deletions
|
@ -120,6 +120,7 @@ set(SRB2_CORE_RENDER_SOURCES
|
|||
r_main.c
|
||||
r_plane.c
|
||||
r_segs.c
|
||||
r_skins.c
|
||||
r_sky.c
|
||||
r_splats.c
|
||||
r_things.c
|
||||
|
@ -134,6 +135,7 @@ set(SRB2_CORE_RENDER_SOURCES
|
|||
r_main.h
|
||||
r_plane.h
|
||||
r_segs.h
|
||||
r_skins.h
|
||||
r_sky.h
|
||||
r_splats.h
|
||||
r_state.h
|
||||
|
@ -279,6 +281,7 @@ if(${SRB2_CONFIG_HAVE_BLUA})
|
|||
blua/lfunc.c
|
||||
blua/lgc.c
|
||||
blua/linit.c
|
||||
blua/liolib.c
|
||||
blua/llex.c
|
||||
blua/lmem.c
|
||||
blua/lobject.c
|
||||
|
|
|
@ -468,6 +468,7 @@ OBJS:=$(i_main_o) \
|
|||
$(OBJDIR)/r_main.o \
|
||||
$(OBJDIR)/r_plane.o \
|
||||
$(OBJDIR)/r_segs.o \
|
||||
$(OBJDIR)/r_skins.o \
|
||||
$(OBJDIR)/r_sky.o \
|
||||
$(OBJDIR)/r_splats.o \
|
||||
$(OBJDIR)/r_things.o \
|
||||
|
|
|
@ -18,6 +18,7 @@ OBJS:=$(OBJS) \
|
|||
$(OBJDIR)/ldo.o \
|
||||
$(OBJDIR)/lfunc.o \
|
||||
$(OBJDIR)/linit.o \
|
||||
$(OBJDIR)/liolib.o \
|
||||
$(OBJDIR)/llex.o \
|
||||
$(OBJDIR)/lmem.o \
|
||||
$(OBJDIR)/lobject.o \
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
static const luaL_Reg lualibs[] = {
|
||||
{"", luaopen_base},
|
||||
{LUA_TABLIBNAME, luaopen_table},
|
||||
{LUA_IOLIBNAME, luaopen_io},
|
||||
{LUA_STRLIBNAME, luaopen_string},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
|
635
src/blua/liolib.c
Normal file
635
src/blua/liolib.c
Normal file
|
@ -0,0 +1,635 @@
|
|||
/*
|
||||
** $Id: liolib.c,v 2.73.1.3 2008/01/18 17:47:43 roberto Exp $
|
||||
** Standard I/O (and system) library
|
||||
** See Copyright Notice in lua.h
|
||||
*/
|
||||
|
||||
|
||||
#include <errno.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#define liolib_c
|
||||
#define LUA_LIB
|
||||
|
||||
#include "lua.h"
|
||||
|
||||
#include "lauxlib.h"
|
||||
#include "lualib.h"
|
||||
#include "../i_system.h"
|
||||
#include "../g_game.h"
|
||||
#include "../d_netfil.h"
|
||||
#include "../lua_libs.h"
|
||||
#include "../byteptr.h"
|
||||
#include "../lua_script.h"
|
||||
#include "../m_misc.h"
|
||||
|
||||
|
||||
#define IO_INPUT 1
|
||||
#define IO_OUTPUT 2
|
||||
|
||||
#define FILELIMIT (1024 * 1024) // Size limit for reading/writing files
|
||||
|
||||
#define FMT_FILECALLBACKID "file_callback_%d"
|
||||
|
||||
|
||||
// Allow scripters to write files of these types to SRB2's folder
|
||||
static const char *whitelist[] = {
|
||||
".bmp",
|
||||
".cfg",
|
||||
".csv",
|
||||
".dat",
|
||||
".png",
|
||||
".sav2",
|
||||
".txt",
|
||||
};
|
||||
|
||||
|
||||
static int pushresult (lua_State *L, int i, const char *filename) {
|
||||
int en = errno; /* calls to Lua API may change this value */
|
||||
if (i) {
|
||||
lua_pushboolean(L, 1);
|
||||
return 1;
|
||||
}
|
||||
else {
|
||||
lua_pushnil(L);
|
||||
if (filename)
|
||||
lua_pushfstring(L, "%s: %s", filename, strerror(en));
|
||||
else
|
||||
lua_pushfstring(L, "%s", strerror(en));
|
||||
lua_pushinteger(L, en);
|
||||
return 3;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#define tofilep(L) ((FILE **)luaL_checkudata(L, 1, LUA_FILEHANDLE))
|
||||
|
||||
|
||||
static int io_type (lua_State *L) {
|
||||
void *ud;
|
||||
luaL_checkany(L, 1);
|
||||
ud = lua_touserdata(L, 1);
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, LUA_FILEHANDLE);
|
||||
if (ud == NULL || !lua_getmetatable(L, 1) || !lua_rawequal(L, -2, -1))
|
||||
lua_pushnil(L); /* not a file */
|
||||
else if (*((FILE **)ud) == NULL)
|
||||
lua_pushliteral(L, "closed file");
|
||||
else
|
||||
lua_pushliteral(L, "file");
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
static FILE *tofile (lua_State *L) {
|
||||
FILE **f = tofilep(L);
|
||||
if (*f == NULL)
|
||||
luaL_error(L, "attempt to use a closed file");
|
||||
return *f;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
** When creating file handles, always creates a `closed' file handle
|
||||
** before opening the actual file; so, if there is a memory error, the
|
||||
** file is not left opened.
|
||||
*/
|
||||
static FILE **newfile (lua_State *L) {
|
||||
FILE **pf = (FILE **)lua_newuserdata(L, sizeof(FILE *));
|
||||
*pf = NULL; /* file handle is currently `closed' */
|
||||
luaL_getmetatable(L, LUA_FILEHANDLE);
|
||||
lua_setmetatable(L, -2);
|
||||
return pf;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
** function to (not) close the standard files stdin, stdout, and stderr
|
||||
*/
|
||||
static int io_noclose (lua_State *L) {
|
||||
lua_pushnil(L);
|
||||
lua_pushliteral(L, "cannot close standard file");
|
||||
return 2;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
** function to close regular files
|
||||
*/
|
||||
static int io_fclose (lua_State *L) {
|
||||
FILE **p = tofilep(L);
|
||||
int ok = (fclose(*p) == 0);
|
||||
*p = NULL;
|
||||
return pushresult(L, ok, NULL);
|
||||
}
|
||||
|
||||
|
||||
static int aux_close (lua_State *L) {
|
||||
lua_getfenv(L, 1);
|
||||
lua_getfield(L, -1, "__close");
|
||||
return (lua_tocfunction(L, -1))(L);
|
||||
}
|
||||
|
||||
|
||||
static int io_close (lua_State *L) {
|
||||
if (lua_isnone(L, 1))
|
||||
lua_rawgeti(L, LUA_ENVIRONINDEX, IO_OUTPUT);
|
||||
tofile(L); /* make sure argument is a file */
|
||||
return aux_close(L);
|
||||
}
|
||||
|
||||
|
||||
static int io_gc (lua_State *L) {
|
||||
FILE *f = *tofilep(L);
|
||||
/* ignore closed files */
|
||||
if (f != NULL)
|
||||
aux_close(L);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
static int io_tostring (lua_State *L) {
|
||||
FILE *f = *tofilep(L);
|
||||
if (f == NULL)
|
||||
lua_pushliteral(L, "file (closed)");
|
||||
else
|
||||
lua_pushfstring(L, "file (%p)", f);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
// Create directories in the path
|
||||
void MakePathDirs(char *path)
|
||||
{
|
||||
char *c;
|
||||
|
||||
for (c = path; *c; c++)
|
||||
if (*c == '/' || *c == '\\')
|
||||
{
|
||||
char sep = *c;
|
||||
*c = '\0';
|
||||
I_mkdir(path, 0755);
|
||||
*c = sep;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static int CheckFileName(lua_State *L, const char *filename)
|
||||
{
|
||||
int length = strlen(filename);
|
||||
boolean pass = false;
|
||||
size_t i;
|
||||
|
||||
if (strchr(filename, '\\'))
|
||||
{
|
||||
luaL_error(L, "access denied to %s: \\ is not allowed, use / instead", filename);
|
||||
return pushresult(L,0,filename);
|
||||
}
|
||||
|
||||
for (i = 0; i < (sizeof (whitelist) / sizeof(const char *)); i++)
|
||||
if (!stricmp(&filename[length - strlen(whitelist[i])], whitelist[i]))
|
||||
{
|
||||
pass = true;
|
||||
break;
|
||||
}
|
||||
if (strstr(filename, "./")
|
||||
|| strstr(filename, "..") || strchr(filename, ':')
|
||||
|| filename[0] == '/'
|
||||
|| !pass)
|
||||
{
|
||||
luaL_error(L, "access denied to %s", filename);
|
||||
return pushresult(L,0,filename);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int io_open (lua_State *L) {
|
||||
const char *filename = luaL_checkstring(L, 1);
|
||||
const char *mode = luaL_optstring(L, 2, "r");
|
||||
int checkresult;
|
||||
|
||||
checkresult = CheckFileName(L, filename);
|
||||
if (checkresult)
|
||||
return checkresult;
|
||||
|
||||
luaL_checktype(L, 3, LUA_TFUNCTION);
|
||||
|
||||
if (!(strchr(mode, 'r') || strchr(mode, '+')))
|
||||
luaL_error(L, "open() is only for reading, use openlocal() for writing");
|
||||
|
||||
AddLuaFileTransfer(filename, mode);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
static int io_openlocal (lua_State *L) {
|
||||
FILE **pf;
|
||||
const char *filename = luaL_checkstring(L, 1);
|
||||
const char *mode = luaL_optstring(L, 2, "r");
|
||||
char *realfilename;
|
||||
luafiletransfer_t *filetransfer;
|
||||
int checkresult;
|
||||
|
||||
checkresult = CheckFileName(L, filename);
|
||||
if (checkresult)
|
||||
return checkresult;
|
||||
|
||||
realfilename = va("%s" PATHSEP "%s", luafiledir, filename);
|
||||
|
||||
if (client && strnicmp(filename, "client/", strlen("client/")))
|
||||
I_Error("Access denied to %s\n"
|
||||
"Clients can only access files stored in luafiles/client/\n",
|
||||
filename);
|
||||
|
||||
// Prevent access if the file is being downloaded
|
||||
for (filetransfer = luafiletransfers; filetransfer; filetransfer = filetransfer->next)
|
||||
if (!stricmp(filetransfer->filename, filename))
|
||||
I_Error("Access denied to %s\n"
|
||||
"Files can't be opened while being downloaded\n",
|
||||
filename);
|
||||
|
||||
MakePathDirs(realfilename);
|
||||
|
||||
// Open and return the file
|
||||
pf = newfile(L);
|
||||
*pf = fopen(realfilename, mode);
|
||||
return (*pf == NULL) ? pushresult(L, 0, filename) : 1;
|
||||
}
|
||||
|
||||
|
||||
void Got_LuaFile(UINT8 **cp, INT32 playernum)
|
||||
{
|
||||
FILE **pf = NULL;
|
||||
UINT8 success = READUINT8(*cp); // The first (and only) byte indicates whether the file could be opened
|
||||
|
||||
if (playernum != serverplayer)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal luafile command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!luafiletransfers)
|
||||
I_Error("No Lua file transfer\n");
|
||||
|
||||
// Retrieve the callback and push it on the stack
|
||||
lua_pushfstring(gL, FMT_FILECALLBACKID, luafiletransfers->id);
|
||||
lua_gettable(gL, LUA_REGISTRYINDEX);
|
||||
|
||||
// Push the first argument (file handle or nil) on the stack
|
||||
if (success)
|
||||
{
|
||||
pf = newfile(gL); // Create and push the file handle
|
||||
*pf = fopen(luafiletransfers->realfilename, luafiletransfers->mode); // Open the file
|
||||
if (!*pf)
|
||||
I_Error("Can't open file \"%s\"\n", luafiletransfers->realfilename); // The file SHOULD exist
|
||||
}
|
||||
else
|
||||
lua_pushnil(gL);
|
||||
|
||||
// Push the second argument (file name) on the stack
|
||||
lua_pushstring(gL, luafiletransfers->filename);
|
||||
|
||||
// Call the callback
|
||||
LUA_Call(gL, 2);
|
||||
|
||||
if (success)
|
||||
{
|
||||
// Close the file
|
||||
if (*pf)
|
||||
{
|
||||
fclose(*pf);
|
||||
*pf = NULL;
|
||||
}
|
||||
|
||||
if (client)
|
||||
remove(luafiletransfers->realfilename);
|
||||
}
|
||||
|
||||
RemoveLuaFileTransfer();
|
||||
|
||||
if (server && luafiletransfers)
|
||||
{
|
||||
if (FIL_FileOK(luafiletransfers->realfilename))
|
||||
SV_PrepareSendLuaFileToNextNode();
|
||||
else
|
||||
{
|
||||
// Send a net command with 0 as its first byte to indicate the file couldn't be opened
|
||||
success = 0;
|
||||
SendNetXCmd(XD_LUAFILE, &success, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void StoreLuaFileCallback(INT32 id)
|
||||
{
|
||||
lua_pushfstring(gL, FMT_FILECALLBACKID, id);
|
||||
lua_pushvalue(gL, 3); // Parameter 3 is the callback
|
||||
lua_settable(gL, LUA_REGISTRYINDEX); // registry[callbackid] = callback
|
||||
}
|
||||
|
||||
|
||||
void RemoveLuaFileCallback(INT32 id)
|
||||
{
|
||||
lua_pushfstring(gL, FMT_FILECALLBACKID, id);
|
||||
lua_pushnil(gL);
|
||||
lua_settable(gL, LUA_REGISTRYINDEX); // registry[callbackid] = nil
|
||||
}
|
||||
|
||||
|
||||
static int io_tmpfile (lua_State *L) {
|
||||
FILE **pf = newfile(L);
|
||||
*pf = tmpfile();
|
||||
return (*pf == NULL) ? pushresult(L, 0, NULL) : 1;
|
||||
}
|
||||
|
||||
|
||||
static int io_readline (lua_State *L);
|
||||
|
||||
|
||||
static void aux_lines (lua_State *L, int idx, int toclose) {
|
||||
lua_pushvalue(L, idx);
|
||||
lua_pushboolean(L, toclose); /* close/not close file when finished */
|
||||
lua_pushcclosure(L, io_readline, 2);
|
||||
}
|
||||
|
||||
|
||||
static int f_lines (lua_State *L) {
|
||||
tofile(L); /* check that it's a valid file handle */
|
||||
aux_lines(L, 1, 0);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
** {======================================================
|
||||
** READ
|
||||
** =======================================================
|
||||
*/
|
||||
|
||||
|
||||
static int read_number (lua_State *L, FILE *f) {
|
||||
lua_Number d;
|
||||
if (fscanf(f, LUA_NUMBER_SCAN, &d) == 1) {
|
||||
lua_pushnumber(L, d);
|
||||
return 1;
|
||||
}
|
||||
else return 0; /* read fails */
|
||||
}
|
||||
|
||||
|
||||
static int test_eof (lua_State *L, FILE *f) {
|
||||
int c = getc(f);
|
||||
ungetc(c, f);
|
||||
lua_pushlstring(L, NULL, 0);
|
||||
return (c != EOF);
|
||||
}
|
||||
|
||||
|
||||
static int read_line (lua_State *L, FILE *f) {
|
||||
luaL_Buffer b;
|
||||
luaL_buffinit(L, &b);
|
||||
for (;;) {
|
||||
size_t l;
|
||||
char *p = luaL_prepbuffer(&b);
|
||||
if (fgets(p, LUAL_BUFFERSIZE, f) == NULL) { /* eof? */
|
||||
luaL_pushresult(&b); /* close buffer */
|
||||
return (lua_objlen(L, -1) > 0); /* check whether read something */
|
||||
}
|
||||
l = strlen(p);
|
||||
if (l == 0 || p[l-1] != '\n')
|
||||
luaL_addsize(&b, l);
|
||||
else {
|
||||
luaL_addsize(&b, l - 1); /* do not include `eol' */
|
||||
luaL_pushresult(&b); /* close buffer */
|
||||
return 1; /* read at least an `eol' */
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static int read_chars (lua_State *L, FILE *f, size_t n) {
|
||||
size_t rlen; /* how much to read */
|
||||
size_t nr; /* number of chars actually read */
|
||||
luaL_Buffer b;
|
||||
luaL_buffinit(L, &b);
|
||||
rlen = LUAL_BUFFERSIZE; /* try to read that much each time */
|
||||
do {
|
||||
char *p = luaL_prepbuffer(&b);
|
||||
if (rlen > n) rlen = n; /* cannot read more than asked */
|
||||
nr = fread(p, sizeof(char), rlen, f);
|
||||
luaL_addsize(&b, nr);
|
||||
n -= nr; /* still have to read `n' chars */
|
||||
} while (n > 0 && nr == rlen); /* until end of count or eof */
|
||||
luaL_pushresult(&b); /* close buffer */
|
||||
return (n == 0 || lua_objlen(L, -1) > 0);
|
||||
}
|
||||
|
||||
|
||||
static int g_read (lua_State *L, FILE *f, int first) {
|
||||
int nargs = lua_gettop(L) - 1;
|
||||
int success;
|
||||
int n;
|
||||
clearerr(f);
|
||||
if (nargs == 0) { /* no arguments? */
|
||||
success = read_line(L, f);
|
||||
n = first+1; /* to return 1 result */
|
||||
}
|
||||
else { /* ensure stack space for all results and for auxlib's buffer */
|
||||
luaL_checkstack(L, nargs+LUA_MINSTACK, "too many arguments");
|
||||
success = 1;
|
||||
for (n = first; nargs-- && success; n++) {
|
||||
if (lua_type(L, n) == LUA_TNUMBER) {
|
||||
size_t l = (size_t)lua_tointeger(L, n);
|
||||
success = (l == 0) ? test_eof(L, f) : read_chars(L, f, l);
|
||||
}
|
||||
else {
|
||||
const char *p = lua_tostring(L, n);
|
||||
luaL_argcheck(L, p && p[0] == '*', n, "invalid option");
|
||||
switch (p[1]) {
|
||||
case 'n': /* number */
|
||||
success = read_number(L, f);
|
||||
break;
|
||||
case 'l': /* line */
|
||||
success = read_line(L, f);
|
||||
break;
|
||||
case 'a': /* file */
|
||||
read_chars(L, f, ~((size_t)0)); /* read MAX_SIZE_T chars */
|
||||
success = 1; /* always success */
|
||||
break;
|
||||
default:
|
||||
return luaL_argerror(L, n, "invalid format");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (ferror(f))
|
||||
return pushresult(L, 0, NULL);
|
||||
if (!success) {
|
||||
lua_pop(L, 1); /* remove last result */
|
||||
lua_pushnil(L); /* push nil instead */
|
||||
}
|
||||
return n - first;
|
||||
}
|
||||
|
||||
|
||||
static int f_read (lua_State *L) {
|
||||
return g_read(L, tofile(L), 2);
|
||||
}
|
||||
|
||||
|
||||
static int io_readline (lua_State *L) {
|
||||
FILE *f = *(FILE **)lua_touserdata(L, lua_upvalueindex(1));
|
||||
int sucess;
|
||||
if (f == NULL) /* file is already closed? */
|
||||
luaL_error(L, "file is already closed");
|
||||
sucess = read_line(L, f);
|
||||
if (ferror(f))
|
||||
return luaL_error(L, "%s", strerror(errno));
|
||||
if (sucess) return 1;
|
||||
else { /* EOF */
|
||||
if (lua_toboolean(L, lua_upvalueindex(2))) { /* generator created file? */
|
||||
lua_settop(L, 0);
|
||||
lua_pushvalue(L, lua_upvalueindex(1));
|
||||
aux_close(L); /* close it */
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
/* }====================================================== */
|
||||
|
||||
|
||||
static int g_write (lua_State *L, FILE *f, int arg) {
|
||||
int nargs = lua_gettop(L) - 1;
|
||||
int status = 1;
|
||||
for (; nargs--; arg++) {
|
||||
if (lua_type(L, arg) == LUA_TNUMBER) {
|
||||
/* optimization: could be done exactly as for strings */
|
||||
status = status &&
|
||||
fprintf(f, LUA_NUMBER_FMT, lua_tonumber(L, arg)) > 0;
|
||||
}
|
||||
else {
|
||||
size_t l;
|
||||
const char *s = luaL_checklstring(L, arg, &l);
|
||||
if (ftell(f) + l > FILELIMIT) {
|
||||
luaL_error(L,"write limit bypassed in file. Changes have been discarded.");
|
||||
break;
|
||||
}
|
||||
status = status && (fwrite(s, sizeof(char), l, f) == l);
|
||||
}
|
||||
}
|
||||
return pushresult(L, status, NULL);
|
||||
}
|
||||
|
||||
|
||||
static int f_write (lua_State *L) {
|
||||
return g_write(L, tofile(L), 2);
|
||||
}
|
||||
|
||||
|
||||
static int f_seek (lua_State *L) {
|
||||
static const int mode[] = {SEEK_SET, SEEK_CUR, SEEK_END};
|
||||
static const char *const modenames[] = {"set", "cur", "end", NULL};
|
||||
FILE *f = tofile(L);
|
||||
int op = luaL_checkoption(L, 2, "cur", modenames);
|
||||
long offset = luaL_optlong(L, 3, 0);
|
||||
op = fseek(f, offset, mode[op]);
|
||||
if (op)
|
||||
return pushresult(L, 0, NULL); /* error */
|
||||
else {
|
||||
lua_pushinteger(L, ftell(f));
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static int f_setvbuf (lua_State *L) {
|
||||
static const int mode[] = {_IONBF, _IOFBF, _IOLBF};
|
||||
static const char *const modenames[] = {"no", "full", "line", NULL};
|
||||
FILE *f = tofile(L);
|
||||
int op = luaL_checkoption(L, 2, NULL, modenames);
|
||||
lua_Integer sz = luaL_optinteger(L, 3, LUAL_BUFFERSIZE);
|
||||
int res = setvbuf(f, NULL, mode[op], sz);
|
||||
return pushresult(L, res == 0, NULL);
|
||||
}
|
||||
|
||||
|
||||
static int f_flush (lua_State *L) {
|
||||
return pushresult(L, fflush(tofile(L)) == 0, NULL);
|
||||
}
|
||||
|
||||
|
||||
static const luaL_Reg iolib[] = {
|
||||
{"close", io_close},
|
||||
{"open", io_open},
|
||||
{"openlocal", io_openlocal},
|
||||
{"tmpfile", io_tmpfile},
|
||||
{"type", io_type},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
|
||||
static const luaL_Reg flib[] = {
|
||||
{"close", io_close},
|
||||
{"flush", f_flush},
|
||||
{"lines", f_lines},
|
||||
{"read", f_read},
|
||||
{"seek", f_seek},
|
||||
{"setvbuf", f_setvbuf},
|
||||
{"write", f_write},
|
||||
{"__gc", io_gc},
|
||||
{"__tostring", io_tostring},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
|
||||
static void createmeta (lua_State *L) {
|
||||
luaL_newmetatable(L, LUA_FILEHANDLE); /* create metatable for file handles */
|
||||
lua_pushvalue(L, -1); /* push metatable */
|
||||
lua_setfield(L, -2, "__index"); /* metatable.__index = metatable */
|
||||
luaL_register(L, NULL, flib); /* file methods */
|
||||
}
|
||||
|
||||
|
||||
static void createstdfile (lua_State *L, FILE *f, int k, const char *fname) {
|
||||
*newfile(L) = f;
|
||||
if (k > 0) {
|
||||
lua_pushvalue(L, -1);
|
||||
lua_rawseti(L, LUA_ENVIRONINDEX, k);
|
||||
}
|
||||
lua_pushvalue(L, -2); /* copy environment */
|
||||
lua_setfenv(L, -2); /* set it */
|
||||
lua_setfield(L, -3, fname);
|
||||
}
|
||||
|
||||
|
||||
static void newfenv (lua_State *L, lua_CFunction cls) {
|
||||
lua_createtable(L, 0, 1);
|
||||
lua_pushcfunction(L, cls);
|
||||
lua_setfield(L, -2, "__close");
|
||||
}
|
||||
|
||||
|
||||
LUALIB_API int luaopen_io (lua_State *L) {
|
||||
createmeta(L);
|
||||
/* create (private) environment (with fields IO_INPUT, IO_OUTPUT, __close) */
|
||||
newfenv(L, io_fclose);
|
||||
lua_replace(L, LUA_ENVIRONINDEX);
|
||||
/* open library */
|
||||
luaL_register(L, LUA_IOLIBNAME, iolib);
|
||||
/* create (and set) default files */
|
||||
newfenv(L, io_noclose); /* close function for default files */
|
||||
createstdfile(L, stdin, IO_INPUT, "stdin");
|
||||
createstdfile(L, stdout, IO_OUTPUT, "stdout");
|
||||
createstdfile(L, stderr, 0, "stderr");
|
||||
lua_pop(L, 1); /* pop environment for default files */
|
||||
return 1;
|
||||
}
|
||||
|
|
@ -21,6 +21,9 @@ LUALIB_API int (luaopen_base) (lua_State *L);
|
|||
#define LUA_TABLIBNAME "table"
|
||||
LUALIB_API int (luaopen_table) (lua_State *L);
|
||||
|
||||
#define LUA_IOLIBNAME "io"
|
||||
LUALIB_API int (luaopen_io) (lua_State *L);
|
||||
|
||||
#define LUA_STRLIBNAME "string"
|
||||
LUALIB_API int (luaopen_string) (lua_State *L);
|
||||
|
||||
|
|
|
@ -613,15 +613,6 @@ void CON_Ticker(void)
|
|||
con_tick++;
|
||||
con_tick &= 7;
|
||||
|
||||
// if the menu is open then close the console.
|
||||
if (menuactive && con_destlines)
|
||||
{
|
||||
consoletoggle = false;
|
||||
con_destlines = 0;
|
||||
CON_ClearHUD();
|
||||
I_UpdateMouseGrab();
|
||||
}
|
||||
|
||||
// console key was pushed
|
||||
if (consoletoggle)
|
||||
{
|
||||
|
@ -793,7 +784,7 @@ boolean CON_Responder(event_t *ev)
|
|||
// check other keys only if console prompt is active
|
||||
if (!consoleready && key < NUMINPUTS) // metzgermeister: boundary check!!
|
||||
{
|
||||
if (bindtable[key])
|
||||
if (! menuactive && bindtable[key])
|
||||
{
|
||||
COM_BufAddText(bindtable[key]);
|
||||
COM_BufAddText("\n");
|
||||
|
|
144
src/d_clisrv.c
144
src/d_clisrv.c
|
@ -1289,6 +1289,37 @@ static boolean CL_SendJoin(void)
|
|||
return HSendPacket(servernode, true, 0, sizeof (clientconfig_pak));
|
||||
}
|
||||
|
||||
static INT32 FindRejoinerNum(SINT8 node)
|
||||
{
|
||||
char strippednodeaddress[64];
|
||||
const char *nodeaddress;
|
||||
char *port;
|
||||
INT32 i;
|
||||
|
||||
// Make sure there is no dead dress before proceeding to the stripping
|
||||
if (!I_GetNodeAddress)
|
||||
return -1;
|
||||
nodeaddress = I_GetNodeAddress(node);
|
||||
if (!nodeaddress)
|
||||
return -1;
|
||||
|
||||
// Strip the address of its port
|
||||
strcpy(strippednodeaddress, nodeaddress);
|
||||
port = strchr(strippednodeaddress, ':');
|
||||
if (port)
|
||||
*port = '\0';
|
||||
|
||||
// Check if any player matches the stripped address
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i] && playeraddress[i][0] && playernode[i] == UINT8_MAX
|
||||
&& !strcmp(playeraddress[i], strippednodeaddress))
|
||||
return i;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
static void SV_SendServerInfo(INT32 node, tic_t servertime)
|
||||
{
|
||||
UINT8 *p;
|
||||
|
@ -1306,6 +1337,16 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
|
|||
|
||||
netbuffer->u.serverinfo.numberofplayer = (UINT8)D_NumPlayers();
|
||||
netbuffer->u.serverinfo.maxplayer = (UINT8)cv_maxplayers.value;
|
||||
|
||||
if (FindRejoinerNum(node) != -1)
|
||||
netbuffer->u.serverinfo.refusereason = 0;
|
||||
else if (!cv_allownewplayer.value)
|
||||
netbuffer->u.serverinfo.refusereason = 1;
|
||||
else if (D_NumPlayers() >= cv_maxplayers.value)
|
||||
netbuffer->u.serverinfo.refusereason = 2;
|
||||
else
|
||||
netbuffer->u.serverinfo.refusereason = 0;
|
||||
|
||||
strncpy(netbuffer->u.serverinfo.gametypename, Gametype_Names[gametype],
|
||||
sizeof netbuffer->u.serverinfo.gametypename);
|
||||
netbuffer->u.serverinfo.modifiedgame = (UINT8)modifiedgame;
|
||||
|
@ -1863,12 +1904,17 @@ static boolean CL_ServerConnectionSearchTicker(boolean viams, tic_t *asksent)
|
|||
}
|
||||
|
||||
// Quit here rather than downloading files and being refused later.
|
||||
if (serverlist[i].info.numberofplayer >= serverlist[i].info.maxplayer)
|
||||
if (serverlist[i].info.refusereason)
|
||||
{
|
||||
D_QuitNetGame();
|
||||
CL_Reset();
|
||||
D_StartTitle();
|
||||
M_StartMessage(va(M_GetText("Maximum players reached: %d\n\nPress ESC\n"), serverlist[i].info.maxplayer), NULL, MM_NOTHING);
|
||||
if (serverlist[i].info.refusereason == 1)
|
||||
M_StartMessage(M_GetText("The server is not accepting\njoins for the moment.\n\nPress ESC\n"), NULL, MM_NOTHING);
|
||||
else if (serverlist[i].info.refusereason == 2)
|
||||
M_StartMessage(va(M_GetText("Maximum players reached: %d\n\nPress ESC\n"), serverlist[i].info.maxplayer), NULL, MM_NOTHING);
|
||||
else
|
||||
M_StartMessage(M_GetText("You can't join.\nI don't know why,\nbut you can't join.\n\nPress ESC\n"), NULL, MM_NOTHING);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -2439,14 +2485,14 @@ static void CL_RemovePlayer(INT32 playernum, kickreason_t reason)
|
|||
if (!playeringame[playernum])
|
||||
return;
|
||||
|
||||
if (server && !demoplayback)
|
||||
if (server && !demoplayback && playernode[playernum] != UINT8_MAX)
|
||||
{
|
||||
INT32 node = playernode[playernum];
|
||||
playerpernode[node]--;
|
||||
if (playerpernode[node] <= 0)
|
||||
{
|
||||
nodeingame[playernode[playernum]] = false;
|
||||
Net_CloseConnection(playernode[playernum]);
|
||||
nodeingame[node] = false;
|
||||
Net_CloseConnection(node);
|
||||
ResetNode(node);
|
||||
}
|
||||
}
|
||||
|
@ -2513,7 +2559,7 @@ static void CL_RemovePlayer(INT32 playernum, kickreason_t reason)
|
|||
#ifdef HAVE_BLUA
|
||||
// Call ViewpointSwitch hooks here.
|
||||
// The viewpoint was forcibly changed.
|
||||
LUAh_ViewpointSwitch(&players[consoleplayer], &players[displayplayer], true);
|
||||
LUAh_ViewpointSwitch(&players[consoleplayer], &players[consoleplayer], true);
|
||||
#endif
|
||||
displayplayer = consoleplayer;
|
||||
}
|
||||
|
@ -2792,16 +2838,13 @@ static void Command_Kick(void)
|
|||
if (pn == -1 || pn == 0)
|
||||
return;
|
||||
|
||||
if (server)
|
||||
// Special case if we are trying to kick a player who is downloading the game state:
|
||||
// trigger a timeout instead of kicking them, because a kick would only
|
||||
// take effect after they have finished downloading
|
||||
if (server && playernode[pn] != UINT8_MAX && sendingsavegame[playernode[pn]])
|
||||
{
|
||||
// Special case if we are trying to kick a player who is downloading the game state:
|
||||
// trigger a timeout instead of kicking them, because a kick would only
|
||||
// take effect after they have finished downloading
|
||||
if (sendingsavegame[playernode[pn]])
|
||||
{
|
||||
Net_ConnectionTimeout(playernode[pn]);
|
||||
return;
|
||||
}
|
||||
Net_ConnectionTimeout(playernode[pn]);
|
||||
return;
|
||||
}
|
||||
|
||||
WRITESINT8(p, pn);
|
||||
|
@ -2859,7 +2902,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
|
|||
|
||||
// Is playernum authorized to make this kick?
|
||||
if (playernum != serverplayer && !IsPlayerAdmin(playernum)
|
||||
&& !(playerpernode[playernode[playernum]] == 2
|
||||
&& !(playernode[playernum] != UINT8_MAX && playerpernode[playernode[playernum]] == 2
|
||||
&& nodetoplayer2[playernode[playernum]] == pnum))
|
||||
{
|
||||
// We received a kick command from someone who isn't the
|
||||
|
@ -3018,7 +3061,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
|
|||
}
|
||||
else if (keepbody)
|
||||
{
|
||||
if (server && !demoplayback)
|
||||
if (server && !demoplayback && playernode[pnum] != UINT8_MAX)
|
||||
{
|
||||
INT32 node = playernode[pnum];
|
||||
playerpernode[node]--;
|
||||
|
@ -3197,6 +3240,10 @@ void D_QuitNetGame(void)
|
|||
|
||||
// abort send/receive of files
|
||||
CloseNetFile();
|
||||
#ifdef HAVE_BLUA
|
||||
RemoveAllLuaFileTransfers();
|
||||
waitingforluafiletransfer = false;
|
||||
#endif
|
||||
|
||||
if (server)
|
||||
{
|
||||
|
@ -3230,37 +3277,6 @@ void D_QuitNetGame(void)
|
|||
#endif
|
||||
}
|
||||
|
||||
static INT32 FindRejoinerNum(SINT8 node)
|
||||
{
|
||||
char strippednodeaddress[64];
|
||||
const char *nodeaddress;
|
||||
char *port;
|
||||
INT32 i;
|
||||
|
||||
// Make sure there is no dead dress before proceeding to the stripping
|
||||
if (!I_GetNodeAddress)
|
||||
return -1;
|
||||
nodeaddress = I_GetNodeAddress(node);
|
||||
if (!nodeaddress)
|
||||
return -1;
|
||||
|
||||
// Strip the address of its port
|
||||
strcpy(strippednodeaddress, nodeaddress);
|
||||
port = strchr(strippednodeaddress, ':');
|
||||
if (port)
|
||||
*port = '\0';
|
||||
|
||||
// Check if any player matches the stripped address
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i] && playeraddress[i][0] && playernode[i] == UINT8_MAX
|
||||
&& !strcmp(playeraddress[i], strippednodeaddress))
|
||||
return i;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Adds a node to the game (player will follow at map change or at savegame....)
|
||||
static inline void SV_AddNode(INT32 node)
|
||||
{
|
||||
|
@ -3591,7 +3607,7 @@ static void HandleConnect(SINT8 node)
|
|||
rejoinernum = FindRejoinerNum(node);
|
||||
|
||||
if (bannednode && bannednode[node])
|
||||
SV_SendRefuse(node, M_GetText("You have been banned\nfrom the server"));
|
||||
SV_SendRefuse(node, M_GetText("You have been banned\nfrom the server."));
|
||||
else if (netbuffer->u.clientcfg._255 != 255 ||
|
||||
netbuffer->u.clientcfg.packetversion != PACKETVERSION)
|
||||
SV_SendRefuse(node, "Incompatible packet formats.");
|
||||
|
@ -3602,13 +3618,17 @@ static void HandleConnect(SINT8 node)
|
|||
|| netbuffer->u.clientcfg.subversion != SUBVERSION)
|
||||
SV_SendRefuse(node, va(M_GetText("Different SRB2 versions cannot\nplay a netgame!\n(server version %d.%d.%d)"), VERSION/100, VERSION%100, SUBVERSION));
|
||||
else if (!cv_allownewplayer.value && node && rejoinernum == -1)
|
||||
SV_SendRefuse(node, M_GetText("The server is not accepting\njoins for the moment"));
|
||||
SV_SendRefuse(node, M_GetText("The server is not accepting\njoins for the moment."));
|
||||
else if (D_NumPlayers() >= cv_maxplayers.value && rejoinernum == -1)
|
||||
SV_SendRefuse(node, va(M_GetText("Maximum players reached: %d"), cv_maxplayers.value));
|
||||
else if (netgame && netbuffer->u.clientcfg.localplayers > 1) // Hacked client?
|
||||
SV_SendRefuse(node, M_GetText("Too many players from\nthis node."));
|
||||
else if (netgame && !netbuffer->u.clientcfg.localplayers) // Stealth join?
|
||||
SV_SendRefuse(node, M_GetText("No players from\nthis node."));
|
||||
#ifdef HAVE_BLUA
|
||||
else if (luafiletransfers)
|
||||
SV_SendRefuse(node, M_GetText("The server is broadcasting a file\nrequested by a Lua script.\nPlease wait a bit and then\ntry rejoining."));
|
||||
#endif
|
||||
else
|
||||
{
|
||||
#ifndef NONET
|
||||
|
@ -3966,7 +3986,7 @@ static void HandlePacketFromPlayer(SINT8 node)
|
|||
case PT_RESYNCHGET:
|
||||
if (client)
|
||||
break;
|
||||
SV_AcknowledgeResynchAck(netconsole, netbuffer->u.resynchgot);
|
||||
SV_AcknowledgeResynchAck(node, netbuffer->u.resynchgot);
|
||||
break;
|
||||
case PT_CLIENTCMD:
|
||||
case PT_CLIENT2CMD:
|
||||
|
@ -4195,6 +4215,20 @@ static void HandlePacketFromPlayer(SINT8 node)
|
|||
Net_CloseConnection(node);
|
||||
nodeingame[node] = false;
|
||||
break;
|
||||
#ifdef HAVE_BLUA
|
||||
case PT_ASKLUAFILE:
|
||||
if (server && luafiletransfers && luafiletransfers->nodestatus[node] == LFTNS_ASKED)
|
||||
{
|
||||
char *name = va("%s" PATHSEP "%s", luafiledir, luafiletransfers->filename);
|
||||
boolean textmode = !strchr(luafiletransfers->mode, 'b');
|
||||
SV_SendLuaFile(node, name, textmode);
|
||||
}
|
||||
break;
|
||||
case PT_HASLUAFILE:
|
||||
if (server && luafiletransfers && luafiletransfers->nodestatus[node] == LFTNS_SENDING)
|
||||
SV_HandleLuaFileSent(node);
|
||||
break;
|
||||
#endif
|
||||
// -------------------------------------------- CLIENT RECEIVE ----------
|
||||
case PT_RESYNCHEND:
|
||||
// Only accept PT_RESYNCHEND from the server.
|
||||
|
@ -4322,6 +4356,12 @@ static void HandlePacketFromPlayer(SINT8 node)
|
|||
if (client)
|
||||
Got_Filetxpak();
|
||||
break;
|
||||
#ifdef HAVE_BLUA
|
||||
case PT_SENDINGLUAFILE:
|
||||
if (client)
|
||||
CL_PrepareDownloadLuaFile();
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
DEBFILE(va("UNKNOWN PACKET TYPE RECEIVED %d from host %d\n",
|
||||
netbuffer->packettype, node));
|
||||
|
@ -4943,7 +4983,7 @@ void NetUpdate(void)
|
|||
PingUpdate();
|
||||
// update node latency values so we can take an average later.
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
if (playeringame[i])
|
||||
if (playeringame[i] && playernode[i] != UINT8_MAX)
|
||||
realpingtable[i] += G_TicsToMilliseconds(GetLag(playernode[i]));
|
||||
pingmeasurecount++;
|
||||
}
|
||||
|
|
|
@ -27,7 +27,7 @@ This version is independent of the mod name, and standard
|
|||
version and subversion. It should only account for the
|
||||
basic fields of the packet, and change infrequently.
|
||||
*/
|
||||
#define PACKETVERSION 2
|
||||
#define PACKETVERSION 3
|
||||
|
||||
// Network play related stuff.
|
||||
// There is a data struct that stores network
|
||||
|
@ -36,7 +36,7 @@ basic fields of the packet, and change infrequently.
|
|||
// be transmitted.
|
||||
|
||||
// Networking and tick handling related.
|
||||
#define BACKUPTICS 32
|
||||
#define BACKUPTICS 96
|
||||
#define MAXTEXTCMD 256
|
||||
//
|
||||
// Packet structure
|
||||
|
@ -67,6 +67,12 @@ typedef enum
|
|||
PT_RESYNCHEND, // Player is now resynched and is being requested to remake the gametic
|
||||
PT_RESYNCHGET, // Player got resynch packet
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
PT_SENDINGLUAFILE, // Server telling a client Lua needs to open a file
|
||||
PT_ASKLUAFILE, // Client telling the server they don't have the file
|
||||
PT_HASLUAFILE, // Client telling the server they have the file
|
||||
#endif
|
||||
|
||||
// Add non-PT_CANFAIL packet types here to avoid breaking MS compatibility.
|
||||
|
||||
PT_CANFAIL, // This is kind of a priority. Anything bigger than CANFAIL
|
||||
|
@ -361,6 +367,7 @@ typedef struct
|
|||
UINT8 subversion;
|
||||
UINT8 numberofplayer;
|
||||
UINT8 maxplayer;
|
||||
UINT8 refusereason; // 0: joinable, 1: joins disabled, 2: full
|
||||
char gametypename[24];
|
||||
UINT8 modifiedgame;
|
||||
UINT8 cheatsenabled;
|
||||
|
|
24
src/d_main.c
24
src/d_main.c
|
@ -508,13 +508,11 @@ static void D_Display(void)
|
|||
// vid size change is now finished if it was on...
|
||||
vid.recalc = 0;
|
||||
|
||||
// FIXME: draw either console or menu, not the two
|
||||
if (gamestate != GS_TIMEATTACK)
|
||||
CON_Drawer();
|
||||
|
||||
M_Drawer(); // menu is drawn even on top of everything
|
||||
// focus lost moved to M_Drawer
|
||||
|
||||
CON_Drawer();
|
||||
|
||||
//
|
||||
// wipe update
|
||||
//
|
||||
|
@ -1126,7 +1124,10 @@ void D_SRB2Main(void)
|
|||
// can't use sprintf since there is %u in savegamename
|
||||
strcatbf(savegamename, srb2home, PATHSEP);
|
||||
|
||||
#else
|
||||
#ifdef HAVE_BLUA
|
||||
snprintf(luafiledir, sizeof luafiledir, "%s" PATHSEP "luafiles", srb2home);
|
||||
#endif
|
||||
#else // DEFAULTDIR
|
||||
snprintf(srb2home, sizeof srb2home, "%s", userhome);
|
||||
snprintf(downloaddir, sizeof downloaddir, "%s", userhome);
|
||||
if (dedicated)
|
||||
|
@ -1136,7 +1137,11 @@ void D_SRB2Main(void)
|
|||
|
||||
// can't use sprintf since there is %u in savegamename
|
||||
strcatbf(savegamename, userhome, PATHSEP);
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
snprintf(luafiledir, sizeof luafiledir, "%s" PATHSEP "luafiles", userhome);
|
||||
#endif
|
||||
#endif // DEFAULTDIR
|
||||
}
|
||||
|
||||
configfile[sizeof configfile - 1] = '\0';
|
||||
|
@ -1278,11 +1283,18 @@ void D_SRB2Main(void)
|
|||
// Lactozilla: Does the render mode need to change?
|
||||
if ((setrenderneeded != 0) && (setrenderneeded != rendermode))
|
||||
{
|
||||
CONS_Printf("Switching the renderer...\n");
|
||||
CONS_Printf(M_GetText("Switching the renderer...\n"));
|
||||
Z_PreparePatchFlush();
|
||||
|
||||
// set needpatchflush / needpatchrecache true for D_CheckRendererState
|
||||
needpatchflush = true;
|
||||
needpatchrecache = true;
|
||||
|
||||
// Set cv_renderer to the new render mode
|
||||
VID_CheckRenderer();
|
||||
SCR_ChangeRendererCVars(setrenderneeded);
|
||||
|
||||
// check the renderer's state, and then clear setrenderneeded
|
||||
D_CheckRendererState();
|
||||
setrenderneeded = 0;
|
||||
}
|
||||
|
|
10
src/d_net.c
10
src/d_net.c
|
@ -715,6 +715,10 @@ void Net_CloseConnection(INT32 node)
|
|||
|
||||
InitNode(&nodes[node]);
|
||||
SV_AbortSendFiles(node);
|
||||
#ifdef HAVE_BLUA
|
||||
if (server)
|
||||
SV_AbortLuaFileTransfer(node);
|
||||
#endif
|
||||
I_NetFreeNodenum(node);
|
||||
#endif
|
||||
}
|
||||
|
@ -799,6 +803,12 @@ static const char *packettypename[NUMPACKETTYPE] =
|
|||
"RESYNCHEND",
|
||||
"RESYNCHGET",
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
"SENDINGLUAFILE",
|
||||
"ASKLUAFILE",
|
||||
"HASLUAFILE",
|
||||
#endif
|
||||
|
||||
"FILEFRAGMENT",
|
||||
"TEXTCMD",
|
||||
"TEXTCMD2",
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
#include "g_input.h"
|
||||
#include "m_menu.h"
|
||||
#include "r_local.h"
|
||||
#include "r_things.h"
|
||||
#include "r_skins.h"
|
||||
#include "p_local.h"
|
||||
#include "p_setup.h"
|
||||
#include "s_sound.h"
|
||||
|
@ -417,7 +417,8 @@ const char *netxcmdnames[MAXNETXCMD - 1] =
|
|||
"SUICIDE",
|
||||
#ifdef HAVE_BLUA
|
||||
"LUACMD",
|
||||
"LUAVAR"
|
||||
"LUAVAR",
|
||||
"LUAFILE"
|
||||
#endif
|
||||
};
|
||||
|
||||
|
@ -453,6 +454,7 @@ void D_RegisterServerCommands(void)
|
|||
RegisterNetXCmd(XD_RUNSOC, Got_RunSOCcmd);
|
||||
#ifdef HAVE_BLUA
|
||||
RegisterNetXCmd(XD_LUACMD, Got_Luacmd);
|
||||
RegisterNetXCmd(XD_LUAFILE, Got_LuaFile);
|
||||
#endif
|
||||
|
||||
// Remote Administration
|
||||
|
@ -2843,7 +2845,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
|
|||
// Call ViewpointSwitch hooks here.
|
||||
// The viewpoint was forcibly changed.
|
||||
if (displayplayer != consoleplayer) // You're already viewing yourself. No big deal.
|
||||
LUAh_ViewpointSwitch(&players[playernum], &players[displayplayer], true);
|
||||
LUAh_ViewpointSwitch(&players[consoleplayer], &players[consoleplayer], true);
|
||||
#endif
|
||||
displayplayer = consoleplayer;
|
||||
}
|
||||
|
@ -3342,10 +3344,6 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
|
|||
boolean kick = false;
|
||||
boolean toomany = false;
|
||||
INT32 i,j;
|
||||
serverinfo_pak *dummycheck = NULL;
|
||||
|
||||
// Shut the compiler up.
|
||||
(void)dummycheck;
|
||||
|
||||
READSTRINGN(*cp, filename, 240);
|
||||
READMEM(*cp, md5sum, 16);
|
||||
|
@ -3753,11 +3751,11 @@ static void ExitMove_OnChange(void)
|
|||
{
|
||||
if (players[i].mo->target && players[i].mo->target->type == MT_SIGN)
|
||||
P_SetTarget(&players[i].mo->target, NULL);
|
||||
|
||||
|
||||
if (players[i].pflags & PF_FINISHED)
|
||||
P_GiveFinishFlags(&players[i]);
|
||||
}
|
||||
|
||||
|
||||
CONS_Printf(M_GetText("Players can now move after completing the level.\n"));
|
||||
}
|
||||
else
|
||||
|
|
|
@ -145,6 +145,7 @@ typedef enum
|
|||
#ifdef HAVE_BLUA
|
||||
XD_LUACMD, // 22
|
||||
XD_LUAVAR, // 23
|
||||
XD_LUAFILE, // 24
|
||||
#endif
|
||||
MAXNETXCMD
|
||||
} netxcmd_t;
|
||||
|
|
252
src/d_netfil.c
252
src/d_netfil.c
|
@ -69,6 +69,7 @@ typedef struct filetx_s
|
|||
UINT32 size; // Size of the file
|
||||
UINT8 fileid;
|
||||
INT32 node; // Destination
|
||||
boolean textmode; // For files requested by Lua without the "b" option
|
||||
struct filetx_s *next; // Next file in the list
|
||||
} filetx_t;
|
||||
|
||||
|
@ -94,6 +95,13 @@ char downloaddir[512] = "DOWNLOAD";
|
|||
INT32 lastfilenum = -1;
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
luafiletransfer_t *luafiletransfers = NULL;
|
||||
boolean waitingforluafiletransfer = false;
|
||||
char luafiledir[256 + 16] = "luafiles";
|
||||
#endif
|
||||
|
||||
|
||||
/** Fills a serverinfo packet with information about wad files loaded.
|
||||
*
|
||||
* \todo Give this function a better name since it is in global scope.
|
||||
|
@ -159,6 +167,7 @@ void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr)
|
|||
fileneeded[i].file = NULL; // The file isn't open yet
|
||||
READSTRINGN(p, fileneeded[i].filename, MAX_WADPATH); // The next bytes are the file name
|
||||
READMEM(p, fileneeded[i].md5sum, 16); // The last 16 bytes are the file checksum
|
||||
fileneeded[i].textmode = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -170,6 +179,7 @@ void CL_PrepareDownloadSaveGame(const char *tmpsave)
|
|||
fileneeded[0].file = NULL;
|
||||
memset(fileneeded[0].md5sum, 0, 16);
|
||||
strcpy(fileneeded[0].filename, tmpsave);
|
||||
fileneeded[0].textmode = false;
|
||||
}
|
||||
|
||||
/** Checks the server to see if we CAN download all the files,
|
||||
|
@ -448,6 +458,164 @@ void CL_LoadServerFiles(void)
|
|||
}
|
||||
}
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
void AddLuaFileTransfer(const char *filename, const char *mode)
|
||||
{
|
||||
luafiletransfer_t **prevnext; // A pointer to the "next" field of the last transfer in the list
|
||||
luafiletransfer_t *filetransfer;
|
||||
static INT32 id;
|
||||
|
||||
//CONS_Printf("AddLuaFileTransfer \"%s\"\n", filename);
|
||||
|
||||
// Find the last transfer in the list and set a pointer to its "next" field
|
||||
prevnext = &luafiletransfers;
|
||||
while (*prevnext)
|
||||
prevnext = &((*prevnext)->next);
|
||||
|
||||
// Allocate file transfer information and append it to the transfer list
|
||||
filetransfer = malloc(sizeof(luafiletransfer_t));
|
||||
if (!filetransfer)
|
||||
I_Error("AddLuaFileTransfer: Out of memory\n");
|
||||
*prevnext = filetransfer;
|
||||
filetransfer->next = NULL;
|
||||
|
||||
// Allocate the file name
|
||||
filetransfer->filename = strdup(filename);
|
||||
if (!filetransfer->filename)
|
||||
I_Error("AddLuaFileTransfer: Out of memory\n");
|
||||
|
||||
// Create and allocate the real file name
|
||||
if (server)
|
||||
filetransfer->realfilename = strdup(va("%s" PATHSEP "%s",
|
||||
luafiledir, filename));
|
||||
else
|
||||
filetransfer->realfilename = strdup(va("%s" PATHSEP "client" PATHSEP "$$$%d%d.tmp",
|
||||
luafiledir, rand(), rand()));
|
||||
if (!filetransfer->realfilename)
|
||||
I_Error("AddLuaFileTransfer: Out of memory\n");
|
||||
|
||||
strlcpy(filetransfer->mode, mode, sizeof(filetransfer->mode));
|
||||
|
||||
if (server)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
// Set status to "waiting" for everyone
|
||||
for (i = 0; i < MAXNETNODES; i++)
|
||||
filetransfer->nodestatus[i] = LFTNS_WAITING;
|
||||
|
||||
if (!luafiletransfers->next) // Only if there is no transfer already going on
|
||||
{
|
||||
if (FIL_ReadFileOK(filetransfer->realfilename))
|
||||
SV_PrepareSendLuaFileToNextNode();
|
||||
else
|
||||
{
|
||||
// Send a net command with 0 as its first byte to indicate the file couldn't be opened
|
||||
UINT8 success = 0;
|
||||
SendNetXCmd(XD_LUAFILE, &success, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Store the callback so it can be called once everyone has the file
|
||||
filetransfer->id = id;
|
||||
StoreLuaFileCallback(id);
|
||||
id++;
|
||||
|
||||
if (waitingforluafiletransfer)
|
||||
{
|
||||
waitingforluafiletransfer = false;
|
||||
CL_PrepareDownloadLuaFile();
|
||||
}
|
||||
}
|
||||
|
||||
void SV_PrepareSendLuaFileToNextNode(void)
|
||||
{
|
||||
INT32 i;
|
||||
UINT8 success = 1;
|
||||
|
||||
// Find a client to send the file to
|
||||
for (i = 1; i < MAXNETNODES; i++)
|
||||
if (nodeingame[i] && luafiletransfers->nodestatus[i] == LFTNS_WAITING) // Node waiting
|
||||
{
|
||||
// Tell the client we're about to send them the file
|
||||
netbuffer->packettype = PT_SENDINGLUAFILE;
|
||||
if (!HSendPacket(i, true, 0, 0))
|
||||
I_Error("Failed to send a PT_SENDINGLUAFILE packet\n"); // !!! Todo: Handle failure a bit better lol
|
||||
|
||||
luafiletransfers->nodestatus[i] = LFTNS_ASKED;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// No client found, everyone has the file
|
||||
// Send a net command with 1 as its first byte to indicate the file could be opened
|
||||
SendNetXCmd(XD_LUAFILE, &success, 1);
|
||||
}
|
||||
|
||||
void SV_HandleLuaFileSent(UINT8 node)
|
||||
{
|
||||
luafiletransfers->nodestatus[node] = LFTNS_SENT;
|
||||
SV_PrepareSendLuaFileToNextNode();
|
||||
}
|
||||
|
||||
void RemoveLuaFileTransfer(void)
|
||||
{
|
||||
luafiletransfer_t *filetransfer = luafiletransfers;
|
||||
|
||||
RemoveLuaFileCallback(filetransfer->id);
|
||||
|
||||
luafiletransfers = filetransfer->next;
|
||||
|
||||
free(filetransfer->filename);
|
||||
free(filetransfer->realfilename);
|
||||
free(filetransfer);
|
||||
}
|
||||
|
||||
void RemoveAllLuaFileTransfers(void)
|
||||
{
|
||||
while (luafiletransfers)
|
||||
RemoveLuaFileTransfer();
|
||||
}
|
||||
|
||||
void SV_AbortLuaFileTransfer(INT32 node)
|
||||
{
|
||||
if (luafiletransfers
|
||||
&& (luafiletransfers->nodestatus[node] == LFTNS_ASKED
|
||||
|| luafiletransfers->nodestatus[node] == LFTNS_SENDING))
|
||||
{
|
||||
luafiletransfers->nodestatus[node] = LFTNS_WAITING;
|
||||
SV_PrepareSendLuaFileToNextNode();
|
||||
}
|
||||
}
|
||||
|
||||
void CL_PrepareDownloadLuaFile(void)
|
||||
{
|
||||
// If there is no transfer in the list, this normally means the server
|
||||
// called io.open before us, so we have to wait until we call it too
|
||||
if (!luafiletransfers)
|
||||
{
|
||||
waitingforluafiletransfer = true;
|
||||
return;
|
||||
}
|
||||
|
||||
// Tell the server we are ready to receive the file
|
||||
netbuffer->packettype = PT_ASKLUAFILE;
|
||||
HSendPacket(servernode, true, 0, 0);
|
||||
|
||||
fileneedednum = 1;
|
||||
fileneeded[0].status = FS_REQUESTED;
|
||||
fileneeded[0].totalsize = UINT32_MAX;
|
||||
fileneeded[0].file = NULL;
|
||||
memset(fileneeded[0].md5sum, 0, 16);
|
||||
strcpy(fileneeded[0].filename, luafiletransfers->realfilename);
|
||||
fileneeded[0].textmode = !strchr(luafiletransfers->mode, 'b');
|
||||
|
||||
// Make sure all directories in the file path exist
|
||||
MakePathDirs(fileneeded[0].filename);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Number of files to send
|
||||
// Little optimization to quickly test if there is a file in the queue
|
||||
static INT32 filestosend = 0;
|
||||
|
@ -458,6 +626,7 @@ static INT32 filestosend = 0;
|
|||
* \param filename The file to send
|
||||
* \param fileid ???
|
||||
* \sa SV_SendRam
|
||||
* \sa SV_SendLuaFile
|
||||
*
|
||||
*/
|
||||
static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
|
||||
|
@ -548,6 +717,7 @@ static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
|
|||
* \param freemethod How to free the block after it has been sent
|
||||
* \param fileid ???
|
||||
* \sa SV_SendFile
|
||||
* \sa SV_SendLuaFile
|
||||
*
|
||||
*/
|
||||
void SV_SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod, UINT8 fileid)
|
||||
|
@ -579,6 +749,57 @@ void SV_SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod, UI
|
|||
filestosend++;
|
||||
}
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
/** Adds a file requested by Lua to the file list for a node
|
||||
*
|
||||
* \param node The node to send the file to
|
||||
* \param filename The file to send
|
||||
* \sa SV_SendFile
|
||||
* \sa SV_SendRam
|
||||
*
|
||||
*/
|
||||
boolean SV_SendLuaFile(INT32 node, const char *filename, boolean textmode)
|
||||
{
|
||||
filetx_t **q; // A pointer to the "next" field of the last file in the list
|
||||
filetx_t *p; // The new file request
|
||||
//INT32 i;
|
||||
//char wadfilename[MAX_WADPATH];
|
||||
|
||||
luafiletransfers->nodestatus[node] = LFTNS_SENDING;
|
||||
|
||||
// Find the last file in the list and set a pointer to its "next" field
|
||||
q = &transfer[node].txlist;
|
||||
while (*q)
|
||||
q = &((*q)->next);
|
||||
|
||||
// Allocate a file request and append it to the file list
|
||||
p = *q = (filetx_t *)malloc(sizeof (filetx_t));
|
||||
if (!p)
|
||||
I_Error("SV_SendLuaFile: No more memory\n");
|
||||
|
||||
// Initialise with zeros
|
||||
memset(p, 0, sizeof (filetx_t));
|
||||
|
||||
// Allocate the file name
|
||||
p->id.filename = (char *)malloc(MAX_WADPATH); // !!!
|
||||
if (!p->id.filename)
|
||||
I_Error("SV_SendLuaFile: No more memory\n");
|
||||
|
||||
// Set the file name and get rid of the path
|
||||
strlcpy(p->id.filename, filename, MAX_WADPATH); // !!!
|
||||
//nameonly(p->id.filename);
|
||||
|
||||
// Open in text mode if required by the Lua script
|
||||
p->textmode = textmode;
|
||||
|
||||
DEBFILE(va("Sending Lua file %s to %d\n", filename, node));
|
||||
p->ram = SF_FILE; // It's a file, we need to close it and free its name once we're done sending it
|
||||
p->next = NULL; // End of list
|
||||
filestosend++;
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
/** Stops sending a file for a node, and removes the file request from the list,
|
||||
* either because the file has been fully sent or because the node was disconnected
|
||||
*
|
||||
|
@ -684,7 +905,7 @@ void SV_FileSendTicker(void)
|
|||
long filesize;
|
||||
|
||||
transfer[i].currentfile =
|
||||
fopen(f->id.filename, "rb");
|
||||
fopen(f->id.filename, f->textmode ? "r" : "rb");
|
||||
|
||||
if (!transfer[i].currentfile)
|
||||
I_Error("File %s does not exist",
|
||||
|
@ -715,11 +936,20 @@ void SV_FileSendTicker(void)
|
|||
size = f->size-transfer[i].position;
|
||||
if (ram)
|
||||
M_Memcpy(p->data, &f->id.ram[transfer[i].position], size);
|
||||
else if (fread(p->data, 1, size, transfer[i].currentfile) != size)
|
||||
I_Error("SV_FileSendTicker: can't read %s byte on %s at %d because %s", sizeu1(size), f->id.filename, transfer[i].position, M_FileError(transfer[i].currentfile));
|
||||
else
|
||||
{
|
||||
size_t n = fread(p->data, 1, size, transfer[i].currentfile);
|
||||
if (n != size) // Either an error or Windows turning CR-LF into LF
|
||||
{
|
||||
if (f->textmode && feof(transfer[i].currentfile))
|
||||
size = n;
|
||||
else if (fread(p->data, 1, size, transfer[i].currentfile) != size)
|
||||
I_Error("SV_FileSendTicker: can't read %s byte on %s at %d because %s", sizeu1(size), f->id.filename, transfer[i].position, M_FileError(transfer[i].currentfile));
|
||||
}
|
||||
}
|
||||
p->position = LONG(transfer[i].position);
|
||||
// Put flag so receiver knows the total size
|
||||
if (transfer[i].position + size == f->size)
|
||||
if (transfer[i].position + size == f->size || (f->textmode && feof(transfer[i].currentfile)))
|
||||
p->position |= LONG(0x80000000);
|
||||
p->fileid = f->fileid;
|
||||
p->size = SHORT((UINT16)size);
|
||||
|
@ -728,7 +958,7 @@ void SV_FileSendTicker(void)
|
|||
if (HSendPacket(i, true, 0, FILETXHEADER + size)) // Reliable SEND
|
||||
{ // Success
|
||||
transfer[i].position = (UINT32)(transfer[i].position + size);
|
||||
if (transfer[i].position == f->size) // Finish?
|
||||
if (transfer[i].position == f->size || (f->textmode && feof(transfer[i].currentfile))) // Finish?
|
||||
SV_EndFileSend(i);
|
||||
}
|
||||
else
|
||||
|
@ -772,7 +1002,7 @@ void Got_Filetxpak(void)
|
|||
{
|
||||
if (file->file)
|
||||
I_Error("Got_Filetxpak: already open file\n");
|
||||
file->file = fopen(filename, "wb");
|
||||
file->file = fopen(filename, file->textmode ? "w" : "wb");
|
||||
if (!file->file)
|
||||
I_Error("Can't create file %s: %s", filename, strerror(errno));
|
||||
CONS_Printf("\r%s...\n",filename);
|
||||
|
@ -793,7 +1023,7 @@ void Got_Filetxpak(void)
|
|||
}
|
||||
// We can receive packet in the wrong order, anyway all os support gaped file
|
||||
fseek(file->file, pos, SEEK_SET);
|
||||
if (fwrite(netbuffer->u.filetxpak.data,size,1,file->file) != 1)
|
||||
if (size && fwrite(netbuffer->u.filetxpak.data,size,1,file->file) != 1)
|
||||
I_Error("Can't write to %s: %s\n",filename, M_FileError(file->file));
|
||||
file->currentsize += size;
|
||||
|
||||
|
@ -805,6 +1035,14 @@ void Got_Filetxpak(void)
|
|||
file->status = FS_FOUND;
|
||||
CONS_Printf(M_GetText("Downloading %s...(done)\n"),
|
||||
filename);
|
||||
#ifdef HAVE_BLUA
|
||||
if (luafiletransfers)
|
||||
{
|
||||
// Tell the server we have received the file
|
||||
netbuffer->packettype = PT_HASLUAFILE;
|
||||
HSendPacket(servernode, true, 0, 0);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#ifndef __D_NETFIL__
|
||||
#define __D_NETFIL__
|
||||
|
||||
#include "d_net.h"
|
||||
#include "w_wad.h"
|
||||
|
||||
typedef enum
|
||||
|
@ -43,6 +44,7 @@ typedef struct
|
|||
UINT32 currentsize;
|
||||
UINT32 totalsize;
|
||||
filestatus_t status; // The value returned by recsearch
|
||||
boolean textmode; // For files requested by Lua without the "b" option
|
||||
} fileneeded_t;
|
||||
|
||||
extern INT32 fileneedednum;
|
||||
|
@ -70,6 +72,44 @@ boolean CL_CheckDownloadable(void);
|
|||
boolean CL_SendRequestFile(void);
|
||||
boolean Got_RequestFilePak(INT32 node);
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
typedef enum
|
||||
{
|
||||
LFTNS_WAITING, // This node is waiting for the server to send the file
|
||||
LFTNS_ASKED, // The server has told the node they're ready to send the file
|
||||
LFTNS_SENDING, // The server is sending the file to this node
|
||||
LFTNS_SENT // The node already has the file
|
||||
} luafiletransfernodestatus_t;
|
||||
|
||||
typedef struct luafiletransfer_s
|
||||
{
|
||||
char *filename;
|
||||
char *realfilename;
|
||||
char mode[4]; // rb+/wb+/ab+ + null character
|
||||
INT32 id; // Callback ID
|
||||
luafiletransfernodestatus_t nodestatus[MAXNETNODES];
|
||||
struct luafiletransfer_s *next;
|
||||
} luafiletransfer_t;
|
||||
|
||||
extern luafiletransfer_t *luafiletransfers;
|
||||
extern boolean waitingforluafiletransfer;
|
||||
extern char luafiledir[256 + 16];
|
||||
|
||||
void AddLuaFileTransfer(const char *filename, const char *mode);
|
||||
void SV_PrepareSendLuaFileToNextNode(void);
|
||||
boolean SV_SendLuaFile(INT32 node, const char *filename, boolean textmode);
|
||||
void SV_PrepareSendLuaFile(const char *filename);
|
||||
void SV_HandleLuaFileSent(UINT8 node);
|
||||
void RemoveLuaFileTransfer(void);
|
||||
void RemoveAllLuaFileTransfers(void);
|
||||
void SV_AbortLuaFileTransfer(INT32 node);
|
||||
void CL_PrepareDownloadLuaFile(void);
|
||||
void Got_LuaFile(UINT8 **cp, INT32 playernum);
|
||||
void StoreLuaFileCallback(INT32 id);
|
||||
void RemoveLuaFileCallback(INT32 id);
|
||||
void MakePathDirs(char *path);
|
||||
#endif
|
||||
|
||||
void SV_AbortSendFiles(INT32 node);
|
||||
void CloseNetFile(void);
|
||||
|
||||
|
|
|
@ -31,6 +31,7 @@
|
|||
#include "r_data.h"
|
||||
#include "r_draw.h"
|
||||
#include "r_patch.h"
|
||||
#include "r_things.h" // R_Char2Frame
|
||||
#include "r_sky.h"
|
||||
#include "fastcmp.h"
|
||||
#include "lua_script.h"
|
||||
|
@ -1249,7 +1250,7 @@ static void readgametype(MYFILE *f, char *gtname)
|
|||
newgttol = (UINT32)i;
|
||||
else
|
||||
{
|
||||
UINT16 tol = 0;
|
||||
UINT32 tol = 0;
|
||||
tmp = strtok(word2,",");
|
||||
do {
|
||||
for (i = 0; TYPEOFLEVEL[i].name; i++)
|
||||
|
@ -1591,7 +1592,7 @@ static void readlevelheader(MYFILE *f, INT32 num)
|
|||
mapheaderinfo[num-1]->typeoflevel = (UINT32)i;
|
||||
else
|
||||
{
|
||||
UINT16 tol = 0;
|
||||
UINT32 tol = 0;
|
||||
tmp = strtok(word2,",");
|
||||
do {
|
||||
for (i = 0; TYPEOFLEVEL[i].name; i++)
|
||||
|
@ -7477,7 +7478,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
|
||||
// Got Flag Sign
|
||||
"S_GOTFLAG",
|
||||
|
||||
|
||||
// Finish flag
|
||||
"S_FINISHFLAG",
|
||||
|
||||
|
@ -10236,7 +10237,7 @@ static fixed_t find_const(const char **rword)
|
|||
free(word);
|
||||
return r;
|
||||
}
|
||||
else if (fastncmp("GT_",word,4)) {
|
||||
else if (fastncmp("GT_",word,3)) {
|
||||
r = get_gametype(word);
|
||||
free(word);
|
||||
return r;
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
#include "i_video.h"
|
||||
#include "v_video.h"
|
||||
|
||||
#include "r_state.h" // fadecolormap
|
||||
#include "r_draw.h" // transtable
|
||||
#include "p_pspr.h" // tr_transxxx
|
||||
#include "p_local.h"
|
||||
|
|
23
src/g_game.c
23
src/g_game.c
|
@ -38,7 +38,7 @@
|
|||
#include "byteptr.h"
|
||||
#include "i_joy.h"
|
||||
#include "r_local.h"
|
||||
#include "r_things.h"
|
||||
#include "r_skins.h"
|
||||
#include "y_inter.h"
|
||||
#include "v_video.h"
|
||||
#include "dehacked.h" // get_number (for ghost thok)
|
||||
|
@ -1044,18 +1044,17 @@ static INT32 G_BasicDeadZoneCalculation(INT32 magnitude, fixed_t deadZone)
|
|||
{
|
||||
const INT32 jdeadzone = (JOYAXISRANGE * deadZone) / FRACUNIT;
|
||||
INT32 deadzoneAppliedValue = 0;
|
||||
INT32 adjustedMagnitude = abs(magnitude);
|
||||
|
||||
if (jdeadzone > 0)
|
||||
if (jdeadzone >= JOYAXISRANGE && adjustedMagnitude >= JOYAXISRANGE) // If the deadzone and magnitude are both 100%...
|
||||
return JOYAXISRANGE; // ...return 100% input directly, to avoid dividing by 0
|
||||
else if (adjustedMagnitude > jdeadzone) // Otherwise, calculate how much the magnitude exceeds the deadzone
|
||||
{
|
||||
if (magnitude > jdeadzone)
|
||||
{
|
||||
INT32 adjustedMagnitude = abs(magnitude);
|
||||
adjustedMagnitude = min(adjustedMagnitude, JOYAXISRANGE);
|
||||
adjustedMagnitude = min(adjustedMagnitude, JOYAXISRANGE);
|
||||
|
||||
adjustedMagnitude -= jdeadzone;
|
||||
adjustedMagnitude -= jdeadzone;
|
||||
|
||||
deadzoneAppliedValue = (adjustedMagnitude * JOYAXISRANGE) / (JOYAXISRANGE - jdeadzone);
|
||||
}
|
||||
deadzoneAppliedValue = (adjustedMagnitude * JOYAXISRANGE) / (JOYAXISRANGE - jdeadzone);
|
||||
}
|
||||
|
||||
return deadzoneAppliedValue;
|
||||
|
@ -1718,7 +1717,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
#ifdef HAVE_BLUA
|
||||
// Call ViewpointSwitch hooks here.
|
||||
// The viewpoint was forcibly changed.
|
||||
LUAh_ViewpointSwitch(player, &players[displayplayer], true);
|
||||
LUAh_ViewpointSwitch(player, &players[consoleplayer], true);
|
||||
#endif
|
||||
displayplayer = consoleplayer;
|
||||
}
|
||||
|
@ -3592,7 +3591,7 @@ boolean G_CompetitionGametype(void)
|
|||
* \return The typeoflevel flag to check for that gametype.
|
||||
* \author Graue <graue@oceanbase.org>
|
||||
*/
|
||||
INT16 G_TOLFlag(INT32 pgametype)
|
||||
UINT32 G_TOLFlag(INT32 pgametype)
|
||||
{
|
||||
if (!multiplayer)
|
||||
return TOL_SP;
|
||||
|
@ -3723,7 +3722,7 @@ static void G_DoCompleted(void)
|
|||
&& (nextmap >= 0 && nextmap < NUMMAPS))
|
||||
{
|
||||
register INT16 cm = nextmap;
|
||||
INT16 tolflag = G_TOLFlag(gametype);
|
||||
UINT32 tolflag = G_TOLFlag(gametype);
|
||||
UINT8 visitedmap[(NUMMAPS+7)/8];
|
||||
|
||||
memset(visitedmap, 0, sizeof (visitedmap));
|
||||
|
|
|
@ -309,6 +309,6 @@ FUNCMATH INT32 G_TicsToCentiseconds(tic_t tics);
|
|||
FUNCMATH INT32 G_TicsToMilliseconds(tic_t tics);
|
||||
|
||||
// Don't split up TOL handling
|
||||
INT16 G_TOLFlag(INT32 pgametype);
|
||||
UINT32 G_TOLFlag(INT32 pgametype);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
#include "../tables.h"
|
||||
#include "../sounds.h"
|
||||
#include "../r_main.h"
|
||||
#include "../r_things.h"
|
||||
#include "../r_skins.h"
|
||||
#include "../m_random.h"
|
||||
#include "../p_local.h"
|
||||
#include "hw3dsdrv.h"
|
||||
|
|
|
@ -234,11 +234,11 @@ static void HWR_DrawFlippedColumnInCache(const column_t *patchcol, UINT8 *block,
|
|||
if (mipmap->colormap)
|
||||
texel = mipmap->colormap[texel];
|
||||
|
||||
// transparent pixel
|
||||
if (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX)
|
||||
// If the mipmap is chromakeyed, check if the texel's color
|
||||
// is equivalent to the chroma key's color index.
|
||||
alpha = 0xff;
|
||||
if ((mipmap->flags & TF_CHROMAKEYED) && (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX))
|
||||
alpha = 0x00;
|
||||
else
|
||||
alpha = 0xff;
|
||||
|
||||
// hope compiler will get this switch out of the loops (dreams...)
|
||||
// gcc do it ! but vcc not ! (why don't use cygwin gcc for win32 ?)
|
||||
|
|
|
@ -49,8 +49,7 @@ static const GLubyte white[4] = { 255, 255, 255, 255 };
|
|||
// ==========================================================================
|
||||
|
||||
// With OpenGL 1.1+, the first texture should be 1
|
||||
#define NOTEXTURE_NUM 1 // small white texture
|
||||
#define FIRST_TEX_AVAIL (NOTEXTURE_NUM + 1)
|
||||
static GLuint NOTEXTURE_NUM = 0;
|
||||
|
||||
#define N_PI_DEMI (M_PIl/2.0f) //(1.5707963268f)
|
||||
|
||||
|
@ -63,7 +62,6 @@ static float NEAR_CLIPPING_PLANE = NZCLIP_PLANE;
|
|||
// **************************************************************************
|
||||
|
||||
|
||||
static GLuint NextTexAvail = FIRST_TEX_AVAIL;
|
||||
static GLuint tex_downloaded = 0;
|
||||
static GLfloat fov = 90.0f;
|
||||
#if 0
|
||||
|
@ -72,8 +70,8 @@ static FRGBAFloat const_pal_col;
|
|||
#endif
|
||||
static FBITFIELD CurrentPolyFlags;
|
||||
|
||||
static FTextureInfo* gr_cachetail = NULL;
|
||||
static FTextureInfo* gr_cachehead = NULL;
|
||||
static FTextureInfo *gr_cachetail = NULL;
|
||||
static FTextureInfo *gr_cachehead = NULL;
|
||||
|
||||
RGBA_t myPaletteData[256];
|
||||
GLint screen_width = 0; // used by Draw2DLine()
|
||||
|
@ -94,16 +92,10 @@ static GLfloat modelMatrix[16];
|
|||
static GLfloat projMatrix[16];
|
||||
static GLint viewport[4];
|
||||
|
||||
// Yay for arbitrary numbers! NextTexAvail is buggy for some reason.
|
||||
// Sryder: NextTexAvail is broken for these because palette changes or changes to the texture filter or antialiasing
|
||||
// flush all of the stored textures, leaving them unavailable at times such as between levels
|
||||
// These need to start at 0 and be set to their number, and be reset to 0 when deleted so that intel GPUs
|
||||
// can know when the textures aren't there, as textures are always considered resident in their virtual memory
|
||||
// TODO: Store them in a more normal way
|
||||
#define SCRTEX_SCREENTEXTURE 4294967295U
|
||||
#define SCRTEX_STARTSCREENWIPE 4294967294U
|
||||
#define SCRTEX_ENDSCREENWIPE 4294967293U
|
||||
#define SCRTEX_FINALSCREENTEXTURE 4294967292U
|
||||
static GLuint screentexture = 0;
|
||||
static GLuint startScreenWipe = 0;
|
||||
static GLuint endScreenWipe = 0;
|
||||
|
@ -243,6 +235,7 @@ FUNCPRINTF void DBG_Printf(const char *lpFmt, ...)
|
|||
|
||||
/* 1.1 functions */
|
||||
/* texture objects */ //GL_EXT_texture_object
|
||||
#define pglGenTextures glGenTextures
|
||||
#define pglDeleteTextures glDeleteTextures
|
||||
#define pglBindTexture glBindTexture
|
||||
/* texture mapping */ //GL_EXT_copy_texture
|
||||
|
@ -359,6 +352,8 @@ static PFNglFogfv pglFogfv;
|
|||
|
||||
/* 1.1 functions */
|
||||
/* texture objects */ //GL_EXT_texture_object
|
||||
typedef void (APIENTRY * PFNglGenTextures) (GLsizei n, const GLuint *textures);
|
||||
static PFNglGenTextures pglGenTextures;
|
||||
typedef void (APIENTRY * PFNglDeleteTextures) (GLsizei n, const GLuint *textures);
|
||||
static PFNglDeleteTextures pglDeleteTextures;
|
||||
typedef void (APIENTRY * PFNglBindTexture) (GLenum target, GLuint texture);
|
||||
|
@ -487,6 +482,7 @@ boolean SetupGLfunc(void)
|
|||
GETOPENGLFUNC(pglFogf , glFogf)
|
||||
GETOPENGLFUNC(pglFogfv , glFogfv)
|
||||
|
||||
GETOPENGLFUNC(pglGenTextures , glGenTextures)
|
||||
GETOPENGLFUNC(pglDeleteTextures , glDeleteTextures)
|
||||
GETOPENGLFUNC(pglBindTexture , glBindTexture)
|
||||
|
||||
|
@ -527,6 +523,8 @@ static void SetNoTexture(void)
|
|||
// Set small white texture.
|
||||
if (tex_downloaded != NOTEXTURE_NUM)
|
||||
{
|
||||
if (NOTEXTURE_NUM == 0)
|
||||
pglGenTextures(1, &NOTEXTURE_NUM);
|
||||
pglBindTexture(GL_TEXTURE_2D, NOTEXTURE_NUM);
|
||||
tex_downloaded = NOTEXTURE_NUM;
|
||||
}
|
||||
|
@ -641,11 +639,6 @@ void SetModelView(GLint w, GLint h)
|
|||
// -----------------+
|
||||
void SetStates(void)
|
||||
{
|
||||
// Bind little white RGBA texture to ID NOTEXTURE_NUM.
|
||||
/*
|
||||
FUINT Data[8*8];
|
||||
INT32 i;
|
||||
*/
|
||||
#ifdef GL_LIGHT_MODEL_AMBIENT
|
||||
GLfloat LightDiffuse[] = {1.0f, 1.0f, 1.0f, 1.0f};
|
||||
#endif
|
||||
|
@ -679,16 +672,8 @@ void SetStates(void)
|
|||
CurrentPolyFlags = 0xffffffff;
|
||||
SetBlend(0);
|
||||
|
||||
/*
|
||||
for (i = 0; i < 64; i++)
|
||||
Data[i] = 0xffFFffFF; // white pixel
|
||||
*/
|
||||
|
||||
tex_downloaded = (GLuint)-1;
|
||||
tex_downloaded = 0;
|
||||
SetNoTexture();
|
||||
//pglBindTexture(GL_TEXTURE_2D, NOTEXTURE_NUM);
|
||||
//tex_downloaded = NOTEXTURE_NUM;
|
||||
//pglTexImage2D(GL_TEXTURE_2D, 0, 4, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, Data);
|
||||
|
||||
pglPolygonOffset(-1.0f, -1.0f);
|
||||
|
||||
|
@ -723,33 +708,12 @@ void Flush(void)
|
|||
|
||||
while (gr_cachehead)
|
||||
{
|
||||
// this is not necessary at all, because you have loaded them normally,
|
||||
// and so they already are in your list!
|
||||
#if 0
|
||||
//Hurdler: 25/04/2000: now support colormap in hardware mode
|
||||
FTextureInfo *tmp = gr_cachehead->nextskin;
|
||||
|
||||
// The memory should be freed in the main code
|
||||
while (tmp)
|
||||
{
|
||||
pglDeleteTextures(1, &tmp->downloaded);
|
||||
tmp->downloaded = 0;
|
||||
tmp = tmp->nextcolormap;
|
||||
}
|
||||
#endif
|
||||
pglDeleteTextures(1, (GLuint *)&gr_cachehead->downloaded);
|
||||
if (gr_cachehead->downloaded)
|
||||
pglDeleteTextures(1, (GLuint *)&gr_cachehead->downloaded);
|
||||
gr_cachehead->downloaded = 0;
|
||||
gr_cachehead = gr_cachehead->nextmipmap;
|
||||
}
|
||||
gr_cachetail = gr_cachehead = NULL; //Hurdler: well, gr_cachehead is already NULL
|
||||
NextTexAvail = FIRST_TEX_AVAIL;
|
||||
#if 0
|
||||
if (screentexture != FIRST_TEX_AVAIL)
|
||||
{
|
||||
pglDeleteTextures(1, &screentexture);
|
||||
screentexture = FIRST_TEX_AVAIL;
|
||||
}
|
||||
#endif
|
||||
|
||||
tex_downloaded = 0;
|
||||
}
|
||||
|
@ -1128,8 +1092,10 @@ EXPORT void HWRAPI(SetTexture) (FTextureInfo *pTexInfo)
|
|||
static RGBA_t tex[2048*2048];
|
||||
const GLvoid *ptex = tex;
|
||||
INT32 w, h;
|
||||
GLuint texnum = 0;
|
||||
|
||||
//DBG_Printf ("DownloadMipmap %d %x\n",NextTexAvail,pTexInfo->grInfo.data);
|
||||
pglGenTextures(1, &texnum);
|
||||
//DBG_Printf ("DownloadMipmap %d %x\n",(INT32)texnum,pTexInfo->grInfo.data);
|
||||
|
||||
w = pTexInfo->width;
|
||||
h = pTexInfo->height;
|
||||
|
@ -1217,9 +1183,10 @@ EXPORT void HWRAPI(SetTexture) (FTextureInfo *pTexInfo)
|
|||
else
|
||||
DBG_Printf ("SetTexture(bad format) %ld\n", pTexInfo->grInfo.format);
|
||||
|
||||
pTexInfo->downloaded = NextTexAvail++;
|
||||
tex_downloaded = pTexInfo->downloaded;
|
||||
pglBindTexture(GL_TEXTURE_2D, pTexInfo->downloaded);
|
||||
// the texture number was already generated by pglGenTextures
|
||||
pglBindTexture(GL_TEXTURE_2D, texnum);
|
||||
pTexInfo->downloaded = texnum;
|
||||
tex_downloaded = texnum;
|
||||
|
||||
// disable texture filtering on any texture that has holes so there's no dumb borders or blending issues
|
||||
if (pTexInfo->flags & TF_TRANSPARENT)
|
||||
|
@ -2419,7 +2386,7 @@ EXPORT void HWRAPI(StartScreenWipe) (void)
|
|||
|
||||
// Create screen texture
|
||||
if (firstTime)
|
||||
startScreenWipe = SCRTEX_STARTSCREENWIPE;
|
||||
pglGenTextures(1, &startScreenWipe);
|
||||
pglBindTexture(GL_TEXTURE_2D, startScreenWipe);
|
||||
|
||||
if (firstTime)
|
||||
|
@ -2450,7 +2417,7 @@ EXPORT void HWRAPI(EndScreenWipe)(void)
|
|||
|
||||
// Create screen texture
|
||||
if (firstTime)
|
||||
endScreenWipe = SCRTEX_ENDSCREENWIPE;
|
||||
pglGenTextures(1, &endScreenWipe);
|
||||
pglBindTexture(GL_TEXTURE_2D, endScreenWipe);
|
||||
|
||||
if (firstTime)
|
||||
|
@ -2621,7 +2588,7 @@ EXPORT void HWRAPI(MakeScreenTexture) (void)
|
|||
|
||||
// Create screen texture
|
||||
if (firstTime)
|
||||
screentexture = SCRTEX_SCREENTEXTURE;
|
||||
pglGenTextures(1, &screentexture);
|
||||
pglBindTexture(GL_TEXTURE_2D, screentexture);
|
||||
|
||||
if (firstTime)
|
||||
|
@ -2651,7 +2618,7 @@ EXPORT void HWRAPI(MakeScreenFinalTexture) (void)
|
|||
|
||||
// Create screen texture
|
||||
if (firstTime)
|
||||
finalScreenTexture = SCRTEX_FINALSCREENTEXTURE;
|
||||
pglGenTextures(1, &finalScreenTexture);
|
||||
pglBindTexture(GL_TEXTURE_2D, finalScreenTexture);
|
||||
|
||||
if (firstTime)
|
||||
|
|
|
@ -787,10 +787,12 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
case SKINCOLOR_RED:
|
||||
case SKINCOLOR_CRIMSON:
|
||||
case SKINCOLOR_FLAME:
|
||||
case SKINCOLOR_KETCHUP:
|
||||
cstart = "\x85"; // V_REDMAP
|
||||
break;
|
||||
case SKINCOLOR_YOGURT:
|
||||
case SKINCOLOR_BROWN:
|
||||
case SKINCOLOR_BRONZE:
|
||||
case SKINCOLOR_TAN:
|
||||
case SKINCOLOR_BEIGE:
|
||||
case SKINCOLOR_QUAIL:
|
||||
|
@ -818,6 +820,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
cstart = "\x8e"; // V_ROSYMAP
|
||||
break;
|
||||
case SKINCOLOR_SUNSET:
|
||||
case SKINCOLOR_COPPER:
|
||||
case SKINCOLOR_APRICOT:
|
||||
case SKINCOLOR_ORANGE:
|
||||
case SKINCOLOR_RUST:
|
||||
|
@ -831,6 +834,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
break;
|
||||
case SKINCOLOR_LIME:
|
||||
case SKINCOLOR_PERIDOT:
|
||||
case SKINCOLOR_APPLE:
|
||||
cstart = "\x8b"; // V_PERIDOTMAP
|
||||
break;
|
||||
case SKINCOLOR_SEAFOAM:
|
||||
|
@ -851,12 +855,14 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
case SKINCOLOR_BLUE:
|
||||
case SKINCOLOR_COBALT:
|
||||
case SKINCOLOR_DUSK:
|
||||
case SKINCOLOR_BLUEBELL:
|
||||
cstart = "\x84"; // V_BLUEMAP
|
||||
break;
|
||||
case SKINCOLOR_BUBBLEGUM:
|
||||
case SKINCOLOR_MAGENTA:
|
||||
case SKINCOLOR_NEON:
|
||||
case SKINCOLOR_VIOLET:
|
||||
case SKINCOLOR_RASPBERRY:
|
||||
cstart = "\x81"; // V_MAGENTAMAP
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -32,10 +32,14 @@ typedef enum
|
|||
render_none = 3 // for dedicated server
|
||||
} rendermode_t;
|
||||
|
||||
/** \brief currect render mode
|
||||
/** \brief current render mode
|
||||
*/
|
||||
extern rendermode_t rendermode;
|
||||
|
||||
/** \brief hardware renderer loaded
|
||||
0 = never loaded, 1 = loaded successfully, -1 = failed loading
|
||||
*/
|
||||
extern INT32 hwrenderloaded;
|
||||
|
||||
/** \brief use highcolor modes if true
|
||||
*/
|
||||
|
@ -44,6 +48,9 @@ extern boolean highcolor;
|
|||
/** \brief setup video mode
|
||||
*/
|
||||
void I_StartupGraphics(void);
|
||||
|
||||
/** \brief setup hardware mode
|
||||
*/
|
||||
void I_StartupHardwareGraphics(void);
|
||||
|
||||
/** \brief restore old video mode
|
||||
|
@ -82,9 +89,12 @@ INT32 VID_GetModeForSize(INT32 w, INT32 h);
|
|||
|
||||
\param modenum video mode to set to
|
||||
|
||||
\return currect video mode
|
||||
\return current video mode
|
||||
*/
|
||||
INT32 VID_SetMode(INT32 modenum);
|
||||
|
||||
/** \brief Checks the render state
|
||||
*/
|
||||
void VID_CheckRenderer(void);
|
||||
|
||||
/** \brief The VID_GetModeName function
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
#include "z_zone.h"
|
||||
#include "r_main.h"
|
||||
#include "r_draw.h"
|
||||
#include "r_things.h"
|
||||
#include "r_things.h" // R_Frame2Char etc
|
||||
#include "m_random.h"
|
||||
#include "s_sound.h"
|
||||
#include "g_game.h"
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
#include "doomstat.h"
|
||||
#include "p_mobj.h"
|
||||
#include "g_game.h"
|
||||
#include "r_things.h"
|
||||
#include "r_skins.h"
|
||||
#include "b_bot.h"
|
||||
#include "z_zone.h"
|
||||
|
||||
|
@ -144,6 +144,7 @@ static int lib_addHook(lua_State *L)
|
|||
case hook_HurtMsg:
|
||||
case hook_MobjMoveBlocked:
|
||||
case hook_MapThingSpawn:
|
||||
case hook_FollowMobj:
|
||||
hook.s.mt = MT_NULL;
|
||||
if (lua_isnumber(L, 2))
|
||||
hook.s.mt = lua_tonumber(L, 2);
|
||||
|
@ -206,6 +207,7 @@ static int lib_addHook(lua_State *L)
|
|||
case hook_MobjRemoved:
|
||||
case hook_MobjMoveBlocked:
|
||||
case hook_MapThingSpawn:
|
||||
case hook_FollowMobj:
|
||||
lastp = &mobjhooks[hook.s.mt];
|
||||
break;
|
||||
case hook_JumpSpecial:
|
||||
|
@ -213,7 +215,6 @@ static int lib_addHook(lua_State *L)
|
|||
case hook_SpinSpecial:
|
||||
case hook_JumpSpinSpecial:
|
||||
case hook_PlayerSpawn:
|
||||
case hook_FollowMobj:
|
||||
case hook_PlayerCanDamage:
|
||||
case hook_TeamSwitch:
|
||||
case hook_ViewpointSwitch:
|
||||
|
@ -1367,7 +1368,34 @@ boolean LUAh_FollowMobj(player_t *player, mobj_t *mobj)
|
|||
|
||||
lua_settop(gL, 0);
|
||||
|
||||
for (hookp = playerhooks; hookp; hookp = hookp->next)
|
||||
// Look for all generic mobj follow item hooks
|
||||
for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next)
|
||||
{
|
||||
if (hookp->type != hook_FollowMobj)
|
||||
continue;
|
||||
|
||||
if (lua_gettop(gL) == 0)
|
||||
{
|
||||
LUA_PushUserdata(gL, player, META_PLAYER);
|
||||
LUA_PushUserdata(gL, mobj, META_MOBJ);
|
||||
}
|
||||
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
|
||||
lua_gettable(gL, LUA_REGISTRYINDEX);
|
||||
lua_pushvalue(gL, -3);
|
||||
lua_pushvalue(gL, -3);
|
||||
if (lua_pcall(gL, 2, 1, 0)) {
|
||||
if (!hookp->error || cv_debug & DBG_LUA)
|
||||
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
|
||||
lua_pop(gL, 1);
|
||||
hookp->error = true;
|
||||
continue;
|
||||
}
|
||||
if (lua_toboolean(gL, -1))
|
||||
hooked = true;
|
||||
lua_pop(gL, 1);
|
||||
}
|
||||
|
||||
for (hookp = mobjhooks[mobj->type]; hookp; hookp = hookp->next)
|
||||
{
|
||||
if (hookp->type != hook_FollowMobj)
|
||||
continue;
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
#include "doomdef.h"
|
||||
#ifdef HAVE_BLUA
|
||||
#include "fastcmp.h"
|
||||
#include "r_things.h"
|
||||
#include "r_skins.h"
|
||||
#include "p_local.h"
|
||||
#include "g_game.h"
|
||||
#include "p_setup.h"
|
||||
|
|
|
@ -97,6 +97,10 @@ static int player_get(lua_State *L)
|
|||
lua_pushboolean(L, true);
|
||||
else if (fastcmp(field,"name"))
|
||||
lua_pushstring(L, player_names[plr-players]);
|
||||
else if (fastcmp(field,"realmo"))
|
||||
LUA_PushUserdata(L, plr->mo, META_MOBJ);
|
||||
// Kept for backward-compatibility
|
||||
// Should be fixed to work like "realmo" later
|
||||
else if (fastcmp(field,"mo"))
|
||||
{
|
||||
if (plr->spectator)
|
||||
|
@ -398,7 +402,7 @@ static int player_set(lua_State *L)
|
|||
if (hud_running)
|
||||
return luaL_error(L, "Do not alter player_t in HUD rendering code!");
|
||||
|
||||
if (fastcmp(field,"mo")) {
|
||||
if (fastcmp(field,"mo") || fastcmp(field,"realmo")) {
|
||||
mobj_t *newmo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
|
||||
plr->mo->player = NULL; // remove player pointer from old mobj
|
||||
(newmo->player = plr)->mo = newmo; // set player pointer for new mobj, and set new mobj as the player's mobj
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
#include "doomdef.h"
|
||||
#ifdef HAVE_BLUA
|
||||
#include "fastcmp.h"
|
||||
#include "r_things.h"
|
||||
#include "r_skins.h"
|
||||
#include "sounds.h"
|
||||
|
||||
#include "lua_script.h"
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
#include "v_video.h" // video flags
|
||||
|
||||
#include "g_game.h" // record info
|
||||
#include "r_things.h" // numskins
|
||||
#include "r_skins.h" // numskins
|
||||
#include "r_draw.h" // R_GetColorByName
|
||||
|
||||
// Map triggers for linedef executors
|
||||
|
|
55
src/m_menu.c
55
src/m_menu.c
|
@ -312,6 +312,7 @@ static void M_AssignJoystick(INT32 choice);
|
|||
static void M_ChangeControl(INT32 choice);
|
||||
|
||||
// Video & Sound
|
||||
static void M_VideoOptions(INT32 choice);
|
||||
menu_t OP_VideoOptionsDef, OP_VideoModeDef, OP_ColorOptionsDef;
|
||||
#ifdef HWRENDER
|
||||
static void M_OpenGLOptionsMenu(void);
|
||||
|
@ -1034,7 +1035,7 @@ static menuitem_t OP_MainMenu[] =
|
|||
{IT_SUBMENU | IT_STRING, NULL, "Player 2 Controls...", &OP_P2ControlsDef, 20},
|
||||
{IT_CVAR | IT_STRING, NULL, "Controls per key", &cv_controlperkey, 30},
|
||||
|
||||
{IT_SUBMENU | IT_STRING, NULL, "Video Options...", &OP_VideoOptionsDef, 50},
|
||||
{IT_CALL | IT_STRING, NULL, "Video Options...", M_VideoOptions, 50},
|
||||
{IT_SUBMENU | IT_STRING, NULL, "Sound Options...", &OP_SoundOptionsDef, 60},
|
||||
|
||||
{IT_CALL | IT_STRING, NULL, "Server Options...", M_ServerOptions, 80},
|
||||
|
@ -1285,6 +1286,16 @@ static menuitem_t OP_Camera2ExtendedOptionsMenu[] =
|
|||
{IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair2, 126},
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
op_video_resolution = 1,
|
||||
#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
|
||||
op_video_fullscreen,
|
||||
#endif
|
||||
op_video_vsync,
|
||||
op_video_renderer,
|
||||
};
|
||||
|
||||
static menuitem_t OP_VideoOptionsMenu[] =
|
||||
{
|
||||
{IT_HEADER, NULL, "Screen", NULL, 0},
|
||||
|
@ -2083,6 +2094,20 @@ menu_t OP_PlaystyleDef = {
|
|||
0, 0, 0, NULL
|
||||
};
|
||||
|
||||
static void M_VideoOptions(INT32 choice)
|
||||
{
|
||||
(void)choice;
|
||||
#ifdef HWRENDER
|
||||
if (hwrenderloaded == -1)
|
||||
{
|
||||
OP_VideoOptionsMenu[op_video_renderer].status = (IT_TRANSTEXT | IT_PAIR);
|
||||
OP_VideoOptionsMenu[op_video_renderer].patch = "Renderer";
|
||||
OP_VideoOptionsMenu[op_video_renderer].text = "Software";
|
||||
}
|
||||
|
||||
#endif
|
||||
M_SetupNextMenu(&OP_VideoOptionsDef);
|
||||
}
|
||||
|
||||
menu_t OP_VideoOptionsDef =
|
||||
{
|
||||
|
@ -2179,7 +2204,7 @@ menu_t OP_DataOptionsDef = DEFAULTMENUSTYLE(
|
|||
menu_t OP_ScreenshotOptionsDef =
|
||||
{
|
||||
MN_OP_MAIN + (MN_OP_DATA << 6) + (MN_OP_SCREENSHOTS << 12),
|
||||
"M_DATA",
|
||||
"M_SCREEN",
|
||||
sizeof (OP_ScreenshotOptionsMenu)/sizeof (menuitem_t),
|
||||
&OP_DataOptionsDef,
|
||||
OP_ScreenshotOptionsMenu,
|
||||
|
@ -3153,6 +3178,9 @@ boolean M_Responder(event_t *ev)
|
|||
if (gamestate == GS_TITLESCREEN && finalecount < TICRATE)
|
||||
return false;
|
||||
|
||||
if (CON_Ready())
|
||||
return false;
|
||||
|
||||
if (noFurtherInput)
|
||||
{
|
||||
// Ignore input after enter/escape/other buttons
|
||||
|
@ -3512,6 +3540,7 @@ boolean M_Responder(event_t *ev)
|
|||
return false;
|
||||
|
||||
default:
|
||||
CON_Responder(ev);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -5711,6 +5740,8 @@ static void M_DrawNightsAttackSuperSonic(void)
|
|||
const UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_YELLOW, GTC_CACHE);
|
||||
INT32 timer = (ntsatkdrawtimer/4) % 2;
|
||||
angle_t fa = (FixedAngle(((ntsatkdrawtimer * 4) % 360)<<FRACBITS)>>ANGLETOFINESHIFT) & FINEMASK;
|
||||
ntssupersonic[0] = W_CachePatchName("NTSSONC1", PU_PATCH);
|
||||
ntssupersonic[1] = W_CachePatchName("NTSSONC2", PU_PATCH);
|
||||
V_DrawFixedPatch(235<<FRACBITS, (120<<FRACBITS) - (8*FINESINE(fa)), FRACUNIT, 0, ntssupersonic[timer], colormap);
|
||||
}
|
||||
|
||||
|
@ -9949,9 +9980,6 @@ static void M_NightsAttack(INT32 choice)
|
|||
// This is really just to make sure Sonic is the played character, just in case
|
||||
M_PatchSkinNameTable();
|
||||
|
||||
ntssupersonic[0] = W_CachePatchName("NTSSONC1", PU_PATCH);
|
||||
ntssupersonic[1] = W_CachePatchName("NTSSONC2", PU_PATCH);
|
||||
|
||||
G_SetGamestate(GS_TIMEATTACK); // do this before M_SetupNextMenu so that menu meta state knows that we're switching
|
||||
titlemapinaction = TITLEMAP_OFF; // Nope don't give us HOMs please
|
||||
M_SetupNextMenu(&SP_NightsAttackDef);
|
||||
|
@ -10071,13 +10099,13 @@ static void M_ReplayTimeAttack(INT32 choice)
|
|||
static void M_EraseGuest(INT32 choice)
|
||||
{
|
||||
const char *rguest = va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value));
|
||||
(void)choice;
|
||||
if (FIL_FileExists(rguest))
|
||||
remove(rguest);
|
||||
if (currentMenu == &SP_NightsGuestReplayDef)
|
||||
M_SetupNextMenu(&SP_NightsAttackDef);
|
||||
else
|
||||
M_SetupNextMenu(&SP_TimeAttackDef);
|
||||
|
||||
if (choice == 'y' || choice == KEY_ENTER)
|
||||
{
|
||||
if (FIL_FileExists(rguest))
|
||||
remove(rguest);
|
||||
}
|
||||
M_SetupNextMenu(currentMenu->prevMenu->prevMenu);
|
||||
Nextmap_OnChange();
|
||||
M_StartMessage(M_GetText("Guest replay data erased.\n"),NULL,MM_NOTHING);
|
||||
}
|
||||
|
@ -10366,7 +10394,7 @@ static void M_DrawConnectMenu(void)
|
|||
for (i = 0; i < min(serverlistcount - serverlistpage * SERVERS_PER_PAGE, SERVERS_PER_PAGE); i++)
|
||||
{
|
||||
INT32 slindex = i + serverlistpage * SERVERS_PER_PAGE;
|
||||
UINT32 globalflags = ((serverlist[slindex].info.numberofplayer >= serverlist[slindex].info.maxplayer) ? V_TRANSLUCENT : 0)
|
||||
UINT32 globalflags = (serverlist[slindex].info.refusereason ? V_TRANSLUCENT : 0)
|
||||
|((itemOn == FIRSTSERVERLINE+i) ? V_YELLOWMAP : 0)|V_ALLOWLOWERCASE;
|
||||
|
||||
V_DrawString(currentMenu->x, S_LINEY(i), globalflags, serverlist[slindex].info.servername);
|
||||
|
@ -12110,7 +12138,6 @@ static void M_VideoModeMenu(INT32 choice)
|
|||
|
||||
static void M_DrawMainVideoMenu(void)
|
||||
{
|
||||
|
||||
M_DrawGenericScrollMenu();
|
||||
if (itemOn < 8) // where it starts to go offscreen; change this number if you change the layout of the video menu
|
||||
{
|
||||
|
|
|
@ -15,9 +15,10 @@
|
|||
#ifndef __X_MENU__
|
||||
#define __X_MENU__
|
||||
|
||||
#include "doomstat.h" // for NUMGAMETYPES
|
||||
#include "d_event.h"
|
||||
#include "command.h"
|
||||
#include "r_things.h" // for SKINNAMESIZE
|
||||
#include "r_skins.h" // for SKINNAMESIZE
|
||||
#include "f_finale.h" // for ttmode_enum
|
||||
|
||||
//
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
|
||||
#include <time.h>
|
||||
|
||||
#if (defined (NOMD5) || defined (NOMSERV)) && !defined (NONET)
|
||||
#if (defined (NOMSERV)) && !defined (NONET)
|
||||
#define NONET
|
||||
#endif
|
||||
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
#include "s_sound.h"
|
||||
#include "m_random.h"
|
||||
#include "m_misc.h"
|
||||
#include "r_things.h"
|
||||
#include "r_skins.h"
|
||||
#include "i_video.h"
|
||||
#include "z_zone.h"
|
||||
#include "lua_hook.h"
|
||||
|
|
|
@ -3441,7 +3441,7 @@ void P_SpecialStageDamage(player_t *player, mobj_t *inflictor, mobj_t *source)
|
|||
if (player->powers[pw_invulnerability] || player->powers[pw_flashing] || player->powers[pw_super])
|
||||
return;
|
||||
|
||||
if (!cv_friendlyfire.value)
|
||||
if (!cv_friendlyfire.value && source && source->player)
|
||||
{
|
||||
if (inflictor->type == MT_LHRT && !(player->powers[pw_shield] & SH_NOSTACK))
|
||||
{
|
||||
|
@ -3456,7 +3456,7 @@ void P_SpecialStageDamage(player_t *player, mobj_t *inflictor, mobj_t *source)
|
|||
return;
|
||||
}
|
||||
|
||||
if (inflictor->type == MT_LHRT)
|
||||
if (inflictor && inflictor->type == MT_LHRT)
|
||||
return;
|
||||
|
||||
if (player->powers[pw_shield] || player->bot) //If One-Hit Shield
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
#include "p_local.h"
|
||||
#include "p_setup.h"
|
||||
#include "r_main.h"
|
||||
#include "r_things.h"
|
||||
#include "r_skins.h"
|
||||
#include "r_sky.h"
|
||||
#include "r_splats.h"
|
||||
#include "s_sound.h"
|
||||
|
@ -8001,8 +8001,9 @@ static void P_MobjSceneryThink(mobj_t *mobj)
|
|||
}
|
||||
if (mobj->fuse < 0)
|
||||
return;
|
||||
if ((--mobj->fuse) < 6)
|
||||
if (mobj->fuse < 6)
|
||||
mobj->frame = (mobj->frame & ~FF_TRANSMASK) | ((10 - (mobj->fuse*2)) << (FF_TRANSSHIFT));
|
||||
mobj->fuse--;
|
||||
}
|
||||
break;
|
||||
case MT_FINISHFLAG:
|
||||
|
@ -11594,7 +11595,7 @@ void P_AfterPlayerSpawn(INT32 playernum)
|
|||
|
||||
if (CheckForReverseGravity)
|
||||
P_CheckGravity(mobj, false);
|
||||
|
||||
|
||||
if (p->pflags & PF_FINISHED)
|
||||
P_GiveFinishFlags(p);
|
||||
}
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
#include "p_setup.h"
|
||||
#include "p_saveg.h"
|
||||
#include "r_data.h"
|
||||
#include "r_things.h"
|
||||
#include "r_skins.h"
|
||||
#include "r_state.h"
|
||||
#include "w_wad.h"
|
||||
#include "y_inter.h"
|
||||
|
@ -1406,7 +1406,7 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
|
|||
diff |= MD_TICS;
|
||||
if (mobj->sprite != mobj->state->sprite)
|
||||
diff |= MD_SPRITE;
|
||||
if (mobj->sprite == SPR_PLAY && mobj->sprite2 != 0)
|
||||
if (mobj->sprite == SPR_PLAY && mobj->sprite2 != (mobj->state->frame&FF_FRAMEMASK))
|
||||
diff |= MD_SPRITE;
|
||||
if (mobj->frame != mobj->state->frame)
|
||||
diff |= MD_FRAME;
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
#include "i_system.h"
|
||||
|
||||
#include "r_data.h"
|
||||
#include "r_things.h"
|
||||
#include "r_things.h" // for R_AddSpriteDefs
|
||||
#include "r_patch.h"
|
||||
#include "r_sky.h"
|
||||
#include "r_draw.h"
|
||||
|
@ -3096,7 +3096,7 @@ static void P_InitTagGametype(void)
|
|||
//Also, you'd never have to loop through all 32 players slots to find anything ever again.
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i] && !(players[i].spectator && players[i].quittime))
|
||||
if (playeringame[i] && !(players[i].spectator || players[i].quittime))
|
||||
{
|
||||
playersactive[realnumplayers] = i; //stores the player's node in the array.
|
||||
realnumplayers++;
|
||||
|
|
|
@ -36,7 +36,7 @@
|
|||
#include "m_cond.h" //unlock triggers
|
||||
#include "lua_hook.h" // LUAh_LinedefExecute
|
||||
#include "f_finale.h" // control text prompt
|
||||
#include "r_things.h" // skins
|
||||
#include "r_skins.h" // skins
|
||||
|
||||
#ifdef HW3SOUND
|
||||
#include "hardware/hw3sound.h"
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
#include "p_local.h"
|
||||
#include "r_main.h"
|
||||
#include "s_sound.h"
|
||||
#include "r_things.h"
|
||||
#include "r_skins.h"
|
||||
#include "d_think.h"
|
||||
#include "r_sky.h"
|
||||
#include "p_setup.h"
|
||||
|
@ -384,6 +384,9 @@ void P_GiveFinishFlags(player_t *player)
|
|||
if (!player->mo)
|
||||
return;
|
||||
|
||||
if (!(netgame||multiplayer))
|
||||
return;
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
angle_t fa = (angle >> ANGLETOFINESHIFT) & FINEMASK;
|
||||
|
@ -10655,7 +10658,7 @@ boolean P_SpectatorJoinGame(player_t *player)
|
|||
#ifdef HAVE_BLUA
|
||||
// Call ViewpointSwitch hooks here.
|
||||
// The viewpoint was forcibly changed.
|
||||
LUAh_ViewpointSwitch(player, &players[displayplayer], true);
|
||||
LUAh_ViewpointSwitch(player, &players[consoleplayer], true);
|
||||
#endif
|
||||
displayplayer = consoleplayer;
|
||||
}
|
||||
|
@ -10704,7 +10707,7 @@ boolean P_SpectatorJoinGame(player_t *player)
|
|||
#ifdef HAVE_BLUA
|
||||
// Call ViewpointSwitch hooks here.
|
||||
// The viewpoint was forcibly changed.
|
||||
LUAh_ViewpointSwitch(player, &players[displayplayer], true);
|
||||
LUAh_ViewpointSwitch(player, &players[consoleplayer], true);
|
||||
#endif
|
||||
displayplayer = consoleplayer;
|
||||
}
|
||||
|
|
35
src/r_data.c
35
src/r_data.c
|
@ -230,25 +230,30 @@ static inline void R_DrawFlippedColumnInCache(column_t *patch, UINT8 *cache, tex
|
|||
UINT32 ASTBlendPixel(RGBA_t background, RGBA_t foreground, int style, UINT8 alpha)
|
||||
{
|
||||
RGBA_t output;
|
||||
INT16 fullalpha = (alpha - (0xFF - foreground.s.alpha));
|
||||
if (style == AST_TRANSLUCENT)
|
||||
{
|
||||
if (alpha == 0)
|
||||
if (fullalpha <= 0)
|
||||
output.rgba = background.rgba;
|
||||
else if (alpha == 0xFF)
|
||||
output.rgba = foreground.rgba;
|
||||
else if (alpha < 0xFF)
|
||||
{
|
||||
UINT8 beta = (0xFF - alpha);
|
||||
output.s.red = ((background.s.red * beta) + (foreground.s.red * alpha)) / 0xFF;
|
||||
output.s.green = ((background.s.green * beta) + (foreground.s.green * alpha)) / 0xFF;
|
||||
output.s.blue = ((background.s.blue * beta) + (foreground.s.blue * alpha)) / 0xFF;
|
||||
}
|
||||
// write foreground pixel alpha
|
||||
// if there's no pixel in here
|
||||
if (!background.rgba)
|
||||
output.s.alpha = foreground.s.alpha;
|
||||
else
|
||||
output.s.alpha = 0xFF;
|
||||
{
|
||||
// don't go too high
|
||||
if (fullalpha >= 0xFF)
|
||||
fullalpha = 0xFF;
|
||||
alpha = (UINT8)fullalpha;
|
||||
|
||||
// if the background pixel is empty, match software and don't blend anything
|
||||
if (!background.s.alpha)
|
||||
output.rgba = 0;
|
||||
else
|
||||
{
|
||||
UINT8 beta = (0xFF - alpha);
|
||||
output.s.red = ((background.s.red * beta) + (foreground.s.red * alpha)) / 0xFF;
|
||||
output.s.green = ((background.s.green * beta) + (foreground.s.green * alpha)) / 0xFF;
|
||||
output.s.blue = ((background.s.blue * beta) + (foreground.s.blue * alpha)) / 0xFF;
|
||||
output.s.alpha = 0xFF;
|
||||
}
|
||||
}
|
||||
return output.rgba;
|
||||
}
|
||||
#define clamp(c) max(min(c, 0xFF), 0x00);
|
||||
|
|
825
src/r_skins.c
Normal file
825
src/r_skins.c
Normal file
|
@ -0,0 +1,825 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file r_skins.c
|
||||
/// \brief Loading skins
|
||||
|
||||
#include "doomdef.h"
|
||||
#include "console.h"
|
||||
#include "g_game.h"
|
||||
#include "r_local.h"
|
||||
#include "st_stuff.h"
|
||||
#include "w_wad.h"
|
||||
#include "z_zone.h"
|
||||
#include "m_misc.h"
|
||||
#include "info.h" // spr2names
|
||||
#include "i_video.h" // rendermode
|
||||
#include "i_system.h"
|
||||
#include "r_things.h"
|
||||
#include "r_skins.h"
|
||||
#include "p_local.h"
|
||||
#include "dehacked.h" // get_number (for thok)
|
||||
#include "m_cond.h"
|
||||
#ifdef HWRENDER
|
||||
#include "hardware/hw_md2.h"
|
||||
#endif
|
||||
|
||||
#ifdef PC_DOS
|
||||
#include <stdio.h> // for snprintf
|
||||
int snprintf(char *str, size_t n, const char *fmt, ...);
|
||||
//int vsnprintf(char *str, size_t n, const char *fmt, va_list ap);
|
||||
#endif
|
||||
|
||||
INT32 numskins = 0;
|
||||
skin_t skins[MAXSKINS];
|
||||
|
||||
// FIXTHIS: don't work because it must be inistilised before the config load
|
||||
//#define SKINVALUES
|
||||
#ifdef SKINVALUES
|
||||
CV_PossibleValue_t skin_cons_t[MAXSKINS+1];
|
||||
#endif
|
||||
|
||||
//
|
||||
// P_GetSkinSprite2
|
||||
// For non-super players, tries each sprite2's immediate predecessor until it finds one with a number of frames or ends up at standing.
|
||||
// For super players, does the same as above - but tries the super equivalent for each sprite2 before the non-super version.
|
||||
//
|
||||
|
||||
UINT8 P_GetSkinSprite2(skin_t *skin, UINT8 spr2, player_t *player)
|
||||
{
|
||||
UINT8 super = 0, i = 0;
|
||||
|
||||
if (!skin)
|
||||
return 0;
|
||||
|
||||
if ((playersprite_t)(spr2 & ~FF_SPR2SUPER) >= free_spr2)
|
||||
return 0;
|
||||
|
||||
while (!skin->sprites[spr2].numframes
|
||||
&& spr2 != SPR2_STND
|
||||
&& ++i < 32) // recursion limiter
|
||||
{
|
||||
if (spr2 & FF_SPR2SUPER)
|
||||
{
|
||||
super = FF_SPR2SUPER;
|
||||
spr2 &= ~FF_SPR2SUPER;
|
||||
continue;
|
||||
}
|
||||
|
||||
switch(spr2)
|
||||
{
|
||||
// Normal special cases.
|
||||
case SPR2_JUMP:
|
||||
spr2 = ((player
|
||||
? player->charflags
|
||||
: skin->flags)
|
||||
& SF_NOJUMPSPIN) ? SPR2_SPNG : SPR2_ROLL;
|
||||
break;
|
||||
case SPR2_TIRE:
|
||||
spr2 = ((player
|
||||
? player->charability
|
||||
: skin->ability)
|
||||
== CA_SWIM) ? SPR2_SWIM : SPR2_FLY;
|
||||
break;
|
||||
// Use the handy list, that's what it's there for!
|
||||
default:
|
||||
spr2 = spr2defaults[spr2];
|
||||
break;
|
||||
}
|
||||
|
||||
spr2 |= super;
|
||||
}
|
||||
|
||||
if (i >= 32) // probably an infinite loop...
|
||||
return 0;
|
||||
|
||||
return spr2;
|
||||
}
|
||||
|
||||
static void Sk_SetDefaultValue(skin_t *skin)
|
||||
{
|
||||
INT32 i;
|
||||
//
|
||||
// set default skin values
|
||||
//
|
||||
memset(skin, 0, sizeof (skin_t));
|
||||
snprintf(skin->name,
|
||||
sizeof skin->name, "skin %u", (UINT32)(skin-skins));
|
||||
skin->name[sizeof skin->name - 1] = '\0';
|
||||
skin->wadnum = INT16_MAX;
|
||||
|
||||
skin->flags = 0;
|
||||
|
||||
strcpy(skin->realname, "Someone");
|
||||
strcpy(skin->hudname, "???");
|
||||
|
||||
skin->starttranscolor = 96;
|
||||
skin->prefcolor = SKINCOLOR_GREEN;
|
||||
skin->supercolor = SKINCOLOR_SUPERGOLD1;
|
||||
skin->prefoppositecolor = 0; // use tables
|
||||
|
||||
skin->normalspeed = 36<<FRACBITS;
|
||||
skin->runspeed = 28<<FRACBITS;
|
||||
skin->thrustfactor = 5;
|
||||
skin->accelstart = 96;
|
||||
skin->acceleration = 40;
|
||||
|
||||
skin->ability = CA_NONE;
|
||||
skin->ability2 = CA2_SPINDASH;
|
||||
skin->jumpfactor = FRACUNIT;
|
||||
skin->actionspd = 30<<FRACBITS;
|
||||
skin->mindash = 15<<FRACBITS;
|
||||
skin->maxdash = 70<<FRACBITS;
|
||||
|
||||
skin->radius = mobjinfo[MT_PLAYER].radius;
|
||||
skin->height = mobjinfo[MT_PLAYER].height;
|
||||
skin->spinheight = FixedMul(skin->height, 2*FRACUNIT/3);
|
||||
|
||||
skin->shieldscale = FRACUNIT;
|
||||
skin->camerascale = FRACUNIT;
|
||||
|
||||
skin->thokitem = -1;
|
||||
skin->spinitem = -1;
|
||||
skin->revitem = -1;
|
||||
skin->followitem = 0;
|
||||
|
||||
skin->highresscale = FRACUNIT;
|
||||
skin->contspeed = 17;
|
||||
skin->contangle = 0;
|
||||
|
||||
skin->availability = 0;
|
||||
|
||||
for (i = 0; i < sfx_skinsoundslot0; i++)
|
||||
if (S_sfx[i].skinsound != -1)
|
||||
skin->soundsid[S_sfx[i].skinsound] = i;
|
||||
}
|
||||
|
||||
//
|
||||
// Initialize the basic skins
|
||||
//
|
||||
void R_InitSkins(void)
|
||||
{
|
||||
#ifdef SKINVALUES
|
||||
INT32 i;
|
||||
|
||||
for (i = 0; i <= MAXSKINS; i++)
|
||||
{
|
||||
skin_cons_t[i].value = 0;
|
||||
skin_cons_t[i].strvalue = NULL;
|
||||
}
|
||||
#endif
|
||||
|
||||
// no default skin!
|
||||
numskins = 0;
|
||||
}
|
||||
|
||||
UINT32 R_GetSkinAvailabilities(void)
|
||||
{
|
||||
INT32 s;
|
||||
UINT32 response = 0;
|
||||
|
||||
for (s = 0; s < MAXSKINS; s++)
|
||||
{
|
||||
if (skins[s].availability && unlockables[skins[s].availability - 1].unlocked)
|
||||
response |= (1 << s);
|
||||
}
|
||||
return response;
|
||||
}
|
||||
|
||||
// returns true if available in circumstances, otherwise nope
|
||||
// warning don't use with an invalid skinnum other than -1 which always returns true
|
||||
boolean R_SkinUsable(INT32 playernum, INT32 skinnum)
|
||||
{
|
||||
return ((skinnum == -1) // Simplifies things elsewhere, since there's already plenty of checks for less-than-0...
|
||||
|| (!skins[skinnum].availability)
|
||||
|| (((netgame || multiplayer) && playernum != -1) ? (players[playernum].availabilities & (1 << skinnum)) : (unlockables[skins[skinnum].availability - 1].unlocked))
|
||||
|| (modeattacking) // If you have someone else's run you might as well take a look
|
||||
|| (Playing() && (R_SkinAvailable(mapheaderinfo[gamemap-1]->forcecharacter) == skinnum)) // Force 1.
|
||||
|| (netgame && (cv_forceskin.value == skinnum)) // Force 2.
|
||||
|| (metalrecording && skinnum == 5) // Force 3.
|
||||
);
|
||||
}
|
||||
|
||||
// returns true if the skin name is found (loaded from pwad)
|
||||
// warning return -1 if not found
|
||||
INT32 R_SkinAvailable(const char *name)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
for (i = 0; i < numskins; i++)
|
||||
{
|
||||
// search in the skin list
|
||||
if (stricmp(skins[i].name,name)==0)
|
||||
return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
// network code calls this when a 'skin change' is received
|
||||
void SetPlayerSkin(INT32 playernum, const char *skinname)
|
||||
{
|
||||
INT32 i = R_SkinAvailable(skinname);
|
||||
player_t *player = &players[playernum];
|
||||
|
||||
if ((i != -1) && R_SkinUsable(playernum, i))
|
||||
{
|
||||
SetPlayerSkinByNum(playernum, i);
|
||||
return;
|
||||
}
|
||||
|
||||
if (P_IsLocalPlayer(player))
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Skin '%s' not found.\n"), skinname);
|
||||
else if(server || IsPlayerAdmin(consoleplayer))
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Player %d (%s) skin '%s' not found\n"), playernum, player_names[playernum], skinname);
|
||||
|
||||
SetPlayerSkinByNum(playernum, 0);
|
||||
}
|
||||
|
||||
// Same as SetPlayerSkin, but uses the skin #.
|
||||
// network code calls this when a 'skin change' is received
|
||||
void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum)
|
||||
{
|
||||
player_t *player = &players[playernum];
|
||||
skin_t *skin = &skins[skinnum];
|
||||
UINT8 newcolor = 0;
|
||||
|
||||
if (skinnum >= 0 && skinnum < numskins && R_SkinUsable(playernum, skinnum)) // Make sure it exists!
|
||||
{
|
||||
player->skin = skinnum;
|
||||
|
||||
player->camerascale = skin->camerascale;
|
||||
player->shieldscale = skin->shieldscale;
|
||||
|
||||
player->charability = (UINT8)skin->ability;
|
||||
player->charability2 = (UINT8)skin->ability2;
|
||||
|
||||
player->charflags = (UINT32)skin->flags;
|
||||
|
||||
player->thokitem = skin->thokitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].painchance : (UINT32)skin->thokitem;
|
||||
player->spinitem = skin->spinitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].damage : (UINT32)skin->spinitem;
|
||||
player->revitem = skin->revitem < 0 ? (mobjtype_t)mobjinfo[MT_PLAYER].raisestate : (UINT32)skin->revitem;
|
||||
player->followitem = skin->followitem;
|
||||
|
||||
if (((player->powers[pw_shield] & SH_NOSTACK) == SH_PINK) && (player->revitem == MT_LHRT || player->spinitem == MT_LHRT || player->thokitem == MT_LHRT)) // Healers can't keep their buff.
|
||||
player->powers[pw_shield] &= SH_STACK;
|
||||
|
||||
player->actionspd = skin->actionspd;
|
||||
player->mindash = skin->mindash;
|
||||
player->maxdash = skin->maxdash;
|
||||
|
||||
player->normalspeed = skin->normalspeed;
|
||||
player->runspeed = skin->runspeed;
|
||||
player->thrustfactor = skin->thrustfactor;
|
||||
player->accelstart = skin->accelstart;
|
||||
player->acceleration = skin->acceleration;
|
||||
|
||||
player->jumpfactor = skin->jumpfactor;
|
||||
|
||||
player->height = skin->height;
|
||||
player->spinheight = skin->spinheight;
|
||||
|
||||
if (!(cv_debug || devparm) && !(netgame || multiplayer || demoplayback))
|
||||
{
|
||||
if (playernum == consoleplayer)
|
||||
CV_StealthSetValue(&cv_playercolor, skin->prefcolor);
|
||||
else if (playernum == secondarydisplayplayer)
|
||||
CV_StealthSetValue(&cv_playercolor2, skin->prefcolor);
|
||||
player->skincolor = newcolor = skin->prefcolor;
|
||||
}
|
||||
|
||||
if (player->followmobj)
|
||||
{
|
||||
P_RemoveMobj(player->followmobj);
|
||||
P_SetTarget(&player->followmobj, NULL);
|
||||
}
|
||||
|
||||
if (player->mo)
|
||||
{
|
||||
fixed_t radius = FixedMul(skin->radius, player->mo->scale);
|
||||
if ((player->powers[pw_carry] == CR_NIGHTSMODE) && (skin->sprites[SPR2_NFLY].numframes == 0)) // If you don't have a sprite for flying horizontally, use the default NiGHTS skin.
|
||||
{
|
||||
skin = &skins[DEFAULTNIGHTSSKIN];
|
||||
player->followitem = skin->followitem;
|
||||
if (!(cv_debug || devparm) && !(netgame || multiplayer || demoplayback))
|
||||
newcolor = skin->prefcolor; // will be updated in thinker to flashing
|
||||
}
|
||||
player->mo->skin = skin;
|
||||
if (newcolor)
|
||||
player->mo->color = newcolor;
|
||||
P_SetScale(player->mo, player->mo->scale);
|
||||
player->mo->radius = radius;
|
||||
|
||||
P_SetPlayerMobjState(player->mo, player->mo->state-states); // Prevent visual errors when switching between skins with differing number of frames
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (P_IsLocalPlayer(player))
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Requested skin %d not found\n"), skinnum);
|
||||
else if(server || IsPlayerAdmin(consoleplayer))
|
||||
CONS_Alert(CONS_WARNING, "Player %d (%s) skin %d not found\n", playernum, player_names[playernum], skinnum);
|
||||
SetPlayerSkinByNum(playernum, 0); // not found put the sonic skin
|
||||
}
|
||||
|
||||
//
|
||||
// Add skins from a pwad, each skin preceded by 'S_SKIN' marker
|
||||
//
|
||||
|
||||
// Does the same is in w_wad, but check only for
|
||||
// the first 6 characters (this is so we can have S_SKIN1, S_SKIN2..
|
||||
// for wad editors that don't like multiple resources of the same name)
|
||||
//
|
||||
static UINT16 W_CheckForSkinMarkerInPwad(UINT16 wadid, UINT16 startlump)
|
||||
{
|
||||
UINT16 i;
|
||||
const char *S_SKIN = "S_SKIN";
|
||||
lumpinfo_t *lump_p;
|
||||
|
||||
// scan forward, start at <startlump>
|
||||
if (startlump < wadfiles[wadid]->numlumps)
|
||||
{
|
||||
lump_p = wadfiles[wadid]->lumpinfo + startlump;
|
||||
for (i = startlump; i < wadfiles[wadid]->numlumps; i++, lump_p++)
|
||||
if (memcmp(lump_p->name,S_SKIN,6)==0)
|
||||
return i;
|
||||
}
|
||||
return INT16_MAX; // not found
|
||||
}
|
||||
|
||||
#define HUDNAMEWRITE(value) STRBUFCPY(skin->hudname, value)
|
||||
|
||||
// turn _ into spaces and . into katana dot
|
||||
#define SYMBOLCONVERT(name) for (value = name; *value; value++)\
|
||||
{\
|
||||
if (*value == '_') *value = ' ';\
|
||||
else if (*value == '.') *value = '\x1E';\
|
||||
}
|
||||
|
||||
//
|
||||
// Patch skins from a pwad, each skin preceded by 'P_SKIN' marker
|
||||
//
|
||||
|
||||
// Does the same is in w_wad, but check only for
|
||||
// the first 6 characters (this is so we can have P_SKIN1, P_SKIN2..
|
||||
// for wad editors that don't like multiple resources of the same name)
|
||||
//
|
||||
static UINT16 W_CheckForPatchSkinMarkerInPwad(UINT16 wadid, UINT16 startlump)
|
||||
{
|
||||
UINT16 i;
|
||||
const char *P_SKIN = "P_SKIN";
|
||||
lumpinfo_t *lump_p;
|
||||
|
||||
// scan forward, start at <startlump>
|
||||
if (startlump < wadfiles[wadid]->numlumps)
|
||||
{
|
||||
lump_p = wadfiles[wadid]->lumpinfo + startlump;
|
||||
for (i = startlump; i < wadfiles[wadid]->numlumps; i++, lump_p++)
|
||||
if (memcmp(lump_p->name,P_SKIN,6)==0)
|
||||
return i;
|
||||
}
|
||||
return INT16_MAX; // not found
|
||||
}
|
||||
|
||||
static void R_LoadSkinSprites(UINT16 wadnum, UINT16 *lump, UINT16 *lastlump, skin_t *skin)
|
||||
{
|
||||
UINT16 newlastlump;
|
||||
UINT8 sprite2;
|
||||
|
||||
*lump += 1; // start after S_SKIN
|
||||
*lastlump = W_CheckNumForNamePwad("S_END",wadnum,*lump); // stop at S_END
|
||||
|
||||
// old wadding practices die hard -- stop at S_SKIN (or P_SKIN) or S_START if they come before S_END.
|
||||
newlastlump = W_CheckForSkinMarkerInPwad(wadnum,*lump);
|
||||
if (newlastlump < *lastlump) *lastlump = newlastlump;
|
||||
newlastlump = W_CheckForPatchSkinMarkerInPwad(wadnum,*lump);
|
||||
if (newlastlump < *lastlump) *lastlump = newlastlump;
|
||||
newlastlump = W_CheckNumForNamePwad("S_START",wadnum,*lump);
|
||||
if (newlastlump < *lastlump) *lastlump = newlastlump;
|
||||
|
||||
// ...and let's handle super, too
|
||||
newlastlump = W_CheckNumForNamePwad("S_SUPER",wadnum,*lump);
|
||||
if (newlastlump < *lastlump)
|
||||
{
|
||||
newlastlump++;
|
||||
// load all sprite sets we are aware of... for super!
|
||||
for (sprite2 = 0; sprite2 < free_spr2; sprite2++)
|
||||
R_AddSingleSpriteDef(spr2names[sprite2], &skin->sprites[FF_SPR2SUPER|sprite2], wadnum, newlastlump, *lastlump);
|
||||
|
||||
newlastlump--;
|
||||
*lastlump = newlastlump; // okay, make the normal sprite set loading end there
|
||||
}
|
||||
|
||||
// load all sprite sets we are aware of... for normal stuff.
|
||||
for (sprite2 = 0; sprite2 < free_spr2; sprite2++)
|
||||
R_AddSingleSpriteDef(spr2names[sprite2], &skin->sprites[sprite2], wadnum, *lump, *lastlump);
|
||||
|
||||
if (skin->sprites[0].numframes == 0)
|
||||
I_Error("R_LoadSkinSprites: no frames found for sprite SPR2_%s\n", spr2names[0]);
|
||||
}
|
||||
|
||||
// returns whether found appropriate property
|
||||
static boolean R_ProcessPatchableFields(skin_t *skin, char *stoken, char *value)
|
||||
{
|
||||
// custom translation table
|
||||
if (!stricmp(stoken, "startcolor"))
|
||||
skin->starttranscolor = atoi(value);
|
||||
|
||||
#define FULLPROCESS(field) else if (!stricmp(stoken, #field)) skin->field = get_number(value);
|
||||
// character type identification
|
||||
FULLPROCESS(flags)
|
||||
FULLPROCESS(ability)
|
||||
FULLPROCESS(ability2)
|
||||
|
||||
FULLPROCESS(thokitem)
|
||||
FULLPROCESS(spinitem)
|
||||
FULLPROCESS(revitem)
|
||||
FULLPROCESS(followitem)
|
||||
#undef FULLPROCESS
|
||||
|
||||
#define GETFRACBITS(field) else if (!stricmp(stoken, #field)) skin->field = atoi(value)<<FRACBITS;
|
||||
GETFRACBITS(normalspeed)
|
||||
GETFRACBITS(runspeed)
|
||||
|
||||
GETFRACBITS(mindash)
|
||||
GETFRACBITS(maxdash)
|
||||
GETFRACBITS(actionspd)
|
||||
|
||||
GETFRACBITS(radius)
|
||||
GETFRACBITS(height)
|
||||
GETFRACBITS(spinheight)
|
||||
#undef GETFRACBITS
|
||||
|
||||
#define GETINT(field) else if (!stricmp(stoken, #field)) skin->field = atoi(value);
|
||||
GETINT(thrustfactor)
|
||||
GETINT(accelstart)
|
||||
GETINT(acceleration)
|
||||
GETINT(contspeed)
|
||||
GETINT(contangle)
|
||||
#undef GETINT
|
||||
|
||||
#define GETSKINCOLOR(field) else if (!stricmp(stoken, #field)) skin->field = R_GetColorByName(value);
|
||||
GETSKINCOLOR(prefcolor)
|
||||
GETSKINCOLOR(prefoppositecolor)
|
||||
#undef GETSKINCOLOR
|
||||
else if (!stricmp(stoken, "supercolor"))
|
||||
skin->supercolor = R_GetSuperColorByName(value);
|
||||
|
||||
#define GETFLOAT(field) else if (!stricmp(stoken, #field)) skin->field = FLOAT_TO_FIXED(atof(value));
|
||||
GETFLOAT(jumpfactor)
|
||||
GETFLOAT(highresscale)
|
||||
GETFLOAT(shieldscale)
|
||||
GETFLOAT(camerascale)
|
||||
#undef GETFLOAT
|
||||
|
||||
#define GETFLAG(field) else if (!stricmp(stoken, #field)) { \
|
||||
strupr(value); \
|
||||
if (atoi(value) || value[0] == 'T' || value[0] == 'Y') \
|
||||
skin->flags |= (SF_##field); \
|
||||
else \
|
||||
skin->flags &= ~(SF_##field); \
|
||||
}
|
||||
// parameters for individual character flags
|
||||
// these are uppercase so they can be concatenated with SF_
|
||||
// 1, true, yes are all valid values
|
||||
GETFLAG(SUPER)
|
||||
GETFLAG(NOSUPERSPIN)
|
||||
GETFLAG(NOSPINDASHDUST)
|
||||
GETFLAG(HIRES)
|
||||
GETFLAG(NOSKID)
|
||||
GETFLAG(NOSPEEDADJUST)
|
||||
GETFLAG(RUNONWATER)
|
||||
GETFLAG(NOJUMPSPIN)
|
||||
GETFLAG(NOJUMPDAMAGE)
|
||||
GETFLAG(STOMPDAMAGE)
|
||||
GETFLAG(MARIODAMAGE)
|
||||
GETFLAG(MACHINE)
|
||||
GETFLAG(DASHMODE)
|
||||
GETFLAG(FASTEDGE)
|
||||
GETFLAG(MULTIABILITY)
|
||||
GETFLAG(NONIGHTSROTATION)
|
||||
#undef GETFLAG
|
||||
|
||||
else // let's check if it's a sound, otherwise error out
|
||||
{
|
||||
boolean found = false;
|
||||
sfxenum_t i;
|
||||
size_t stokenadjust;
|
||||
|
||||
// Remove the prefix. (We need to affect an adjusting variable so that we can print error messages if it's not actually a sound.)
|
||||
if ((stoken[0] == 'D' || stoken[0] == 'd') && (stoken[1] == 'S' || stoken[1] == 's')) // DS*
|
||||
stokenadjust = 2;
|
||||
else // sfx_*
|
||||
stokenadjust = 4;
|
||||
|
||||
// Remove the prefix. (We can affect this directly since we're not going to use it again.)
|
||||
if ((value[0] == 'D' || value[0] == 'd') && (value[1] == 'S' || value[1] == 's')) // DS*
|
||||
value += 2;
|
||||
else // sfx_*
|
||||
value += 4;
|
||||
|
||||
// copy name of sounds that are remapped
|
||||
// for this skin
|
||||
for (i = 0; i < sfx_skinsoundslot0; i++)
|
||||
{
|
||||
if (!S_sfx[i].name)
|
||||
continue;
|
||||
if (S_sfx[i].skinsound != -1
|
||||
&& !stricmp(S_sfx[i].name,
|
||||
stoken + stokenadjust))
|
||||
{
|
||||
skin->soundsid[S_sfx[i].skinsound] =
|
||||
S_AddSoundFx(value, S_sfx[i].singularity, S_sfx[i].pitch, true);
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
return found;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
//
|
||||
// Find skin sprites, sounds & optional status bar face, & add them
|
||||
//
|
||||
void R_AddSkins(UINT16 wadnum)
|
||||
{
|
||||
UINT16 lump, lastlump = 0;
|
||||
char *buf;
|
||||
char *buf2;
|
||||
char *stoken;
|
||||
char *value;
|
||||
size_t size;
|
||||
skin_t *skin;
|
||||
boolean hudname, realname;
|
||||
|
||||
//
|
||||
// search for all skin markers in pwad
|
||||
//
|
||||
|
||||
while ((lump = W_CheckForSkinMarkerInPwad(wadnum, lastlump)) != INT16_MAX)
|
||||
{
|
||||
// advance by default
|
||||
lastlump = lump + 1;
|
||||
|
||||
if (numskins >= MAXSKINS)
|
||||
{
|
||||
CONS_Debug(DBG_RENDER, "ignored skin (%d skins maximum)\n", MAXSKINS);
|
||||
continue; // so we know how many skins couldn't be added
|
||||
}
|
||||
buf = W_CacheLumpNumPwad(wadnum, lump, PU_CACHE);
|
||||
size = W_LumpLengthPwad(wadnum, lump);
|
||||
|
||||
// for strtok
|
||||
buf2 = malloc(size+1);
|
||||
if (!buf2)
|
||||
I_Error("R_AddSkins: No more free memory\n");
|
||||
M_Memcpy(buf2,buf,size);
|
||||
buf2[size] = '\0';
|
||||
|
||||
// set defaults
|
||||
skin = &skins[numskins];
|
||||
Sk_SetDefaultValue(skin);
|
||||
skin->wadnum = wadnum;
|
||||
hudname = realname = false;
|
||||
// parse
|
||||
stoken = strtok (buf2, "\r\n= ");
|
||||
while (stoken)
|
||||
{
|
||||
if ((stoken[0] == '/' && stoken[1] == '/')
|
||||
|| (stoken[0] == '#'))// skip comments
|
||||
{
|
||||
stoken = strtok(NULL, "\r\n"); // skip end of line
|
||||
goto next_token; // find the real next token
|
||||
}
|
||||
|
||||
value = strtok(NULL, "\r\n= ");
|
||||
|
||||
if (!value)
|
||||
I_Error("R_AddSkins: syntax error in S_SKIN lump# %d(%s) in WAD %s\n", lump, W_CheckNameForNumPwad(wadnum,lump), wadfiles[wadnum]->filename);
|
||||
|
||||
// Some of these can't go in R_ProcessPatchableFields because they have side effects for future lines.
|
||||
// Others can't go in there because we don't want them to be patchable.
|
||||
if (!stricmp(stoken, "name"))
|
||||
{
|
||||
INT32 skinnum = R_SkinAvailable(value);
|
||||
strlwr(value);
|
||||
if (skinnum == -1)
|
||||
STRBUFCPY(skin->name, value);
|
||||
// the skin name must uniquely identify a single skin
|
||||
// if the name is already used I make the name 'namex'
|
||||
// using the default skin name's number set above
|
||||
else
|
||||
{
|
||||
const size_t stringspace =
|
||||
strlen(value) + sizeof (numskins) + 1;
|
||||
char *value2 = Z_Malloc(stringspace, PU_STATIC, NULL);
|
||||
snprintf(value2, stringspace,
|
||||
"%s%d", value, numskins);
|
||||
value2[stringspace - 1] = '\0';
|
||||
if (R_SkinAvailable(value2) == -1)
|
||||
// I'm lazy so if NEW name is already used I leave the 'skin x'
|
||||
// default skin name set in Sk_SetDefaultValue
|
||||
STRBUFCPY(skin->name, value2);
|
||||
Z_Free(value2);
|
||||
}
|
||||
|
||||
// copy to hudname and fullname as a default.
|
||||
if (!realname)
|
||||
{
|
||||
STRBUFCPY(skin->realname, skin->name);
|
||||
for (value = skin->realname; *value; value++)
|
||||
{
|
||||
if (*value == '_') *value = ' '; // turn _ into spaces.
|
||||
else if (*value == '.') *value = '\x1E'; // turn . into katana dot.
|
||||
}
|
||||
}
|
||||
if (!hudname)
|
||||
{
|
||||
HUDNAMEWRITE(skin->name);
|
||||
strupr(skin->hudname);
|
||||
SYMBOLCONVERT(skin->hudname)
|
||||
}
|
||||
}
|
||||
else if (!stricmp(stoken, "realname"))
|
||||
{ // Display name (eg. "Knuckles")
|
||||
realname = true;
|
||||
STRBUFCPY(skin->realname, value);
|
||||
SYMBOLCONVERT(skin->realname)
|
||||
if (!hudname)
|
||||
HUDNAMEWRITE(skin->realname);
|
||||
}
|
||||
else if (!stricmp(stoken, "hudname"))
|
||||
{ // Life icon name (eg. "K.T.E")
|
||||
hudname = true;
|
||||
HUDNAMEWRITE(value);
|
||||
SYMBOLCONVERT(skin->hudname)
|
||||
if (!realname)
|
||||
STRBUFCPY(skin->realname, skin->hudname);
|
||||
}
|
||||
else if (!stricmp(stoken, "availability"))
|
||||
{
|
||||
skin->availability = atoi(value);
|
||||
if (skin->availability >= MAXUNLOCKABLES)
|
||||
skin->availability = 0;
|
||||
}
|
||||
else if (!R_ProcessPatchableFields(skin, stoken, value))
|
||||
CONS_Debug(DBG_SETUP, "R_AddSkins: Unknown keyword '%s' in S_SKIN lump #%d (WAD %s)\n", stoken, lump, wadfiles[wadnum]->filename);
|
||||
|
||||
next_token:
|
||||
stoken = strtok(NULL, "\r\n= ");
|
||||
}
|
||||
free(buf2);
|
||||
|
||||
// Add sprites
|
||||
R_LoadSkinSprites(wadnum, &lump, &lastlump, skin);
|
||||
//ST_LoadFaceGraphics(numskins); -- nah let's do this elsewhere
|
||||
|
||||
R_FlushTranslationColormapCache();
|
||||
|
||||
if (!skin->availability) // Safe to print...
|
||||
CONS_Printf(M_GetText("Added skin '%s'\n"), skin->name);
|
||||
#ifdef SKINVALUES
|
||||
skin_cons_t[numskins].value = numskins;
|
||||
skin_cons_t[numskins].strvalue = skin->name;
|
||||
#endif
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
HWR_AddPlayerModel(numskins);
|
||||
#endif
|
||||
|
||||
numskins++;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
//
|
||||
// Patch skin sprites
|
||||
//
|
||||
void R_PatchSkins(UINT16 wadnum)
|
||||
{
|
||||
UINT16 lump, lastlump = 0;
|
||||
char *buf;
|
||||
char *buf2;
|
||||
char *stoken;
|
||||
char *value;
|
||||
size_t size;
|
||||
skin_t *skin;
|
||||
boolean noskincomplain, realname, hudname;
|
||||
|
||||
//
|
||||
// search for all skin patch markers in pwad
|
||||
//
|
||||
|
||||
while ((lump = W_CheckForPatchSkinMarkerInPwad(wadnum, lastlump)) != INT16_MAX)
|
||||
{
|
||||
INT32 skinnum = 0;
|
||||
|
||||
// advance by default
|
||||
lastlump = lump + 1;
|
||||
|
||||
buf = W_CacheLumpNumPwad(wadnum, lump, PU_CACHE);
|
||||
size = W_LumpLengthPwad(wadnum, lump);
|
||||
|
||||
// for strtok
|
||||
buf2 = malloc(size+1);
|
||||
if (!buf2)
|
||||
I_Error("R_PatchSkins: No more free memory\n");
|
||||
M_Memcpy(buf2,buf,size);
|
||||
buf2[size] = '\0';
|
||||
|
||||
skin = NULL;
|
||||
noskincomplain = realname = hudname = false;
|
||||
|
||||
/*
|
||||
Parse. Has more phases than the parser in R_AddSkins because it needs to have the patching name first (no default skin name is acceptible for patching, unlike skin creation)
|
||||
*/
|
||||
|
||||
stoken = strtok(buf2, "\r\n= ");
|
||||
while (stoken)
|
||||
{
|
||||
if ((stoken[0] == '/' && stoken[1] == '/')
|
||||
|| (stoken[0] == '#'))// skip comments
|
||||
{
|
||||
stoken = strtok(NULL, "\r\n"); // skip end of line
|
||||
goto next_token; // find the real next token
|
||||
}
|
||||
|
||||
value = strtok(NULL, "\r\n= ");
|
||||
|
||||
if (!value)
|
||||
I_Error("R_PatchSkins: syntax error in P_SKIN lump# %d(%s) in WAD %s\n", lump, W_CheckNameForNumPwad(wadnum,lump), wadfiles[wadnum]->filename);
|
||||
|
||||
if (!skin) // Get the name!
|
||||
{
|
||||
if (!stricmp(stoken, "name"))
|
||||
{
|
||||
strlwr(value);
|
||||
skinnum = R_SkinAvailable(value);
|
||||
if (skinnum != -1)
|
||||
skin = &skins[skinnum];
|
||||
else
|
||||
{
|
||||
CONS_Debug(DBG_SETUP, "R_PatchSkins: unknown skin name in P_SKIN lump# %d(%s) in WAD %s\n", lump, W_CheckNameForNumPwad(wadnum,lump), wadfiles[wadnum]->filename);
|
||||
noskincomplain = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else // Get the properties!
|
||||
{
|
||||
// Some of these can't go in R_ProcessPatchableFields because they have side effects for future lines.
|
||||
if (!stricmp(stoken, "realname"))
|
||||
{ // Display name (eg. "Knuckles")
|
||||
realname = true;
|
||||
STRBUFCPY(skin->realname, value);
|
||||
SYMBOLCONVERT(skin->realname)
|
||||
if (!hudname)
|
||||
HUDNAMEWRITE(skin->realname);
|
||||
}
|
||||
else if (!stricmp(stoken, "hudname"))
|
||||
{ // Life icon name (eg. "K.T.E")
|
||||
hudname = true;
|
||||
HUDNAMEWRITE(value);
|
||||
SYMBOLCONVERT(skin->hudname)
|
||||
if (!realname)
|
||||
STRBUFCPY(skin->realname, skin->hudname);
|
||||
}
|
||||
else if (!R_ProcessPatchableFields(skin, stoken, value))
|
||||
CONS_Debug(DBG_SETUP, "R_PatchSkins: Unknown keyword '%s' in P_SKIN lump #%d (WAD %s)\n", stoken, lump, wadfiles[wadnum]->filename);
|
||||
}
|
||||
|
||||
if (!skin)
|
||||
break;
|
||||
|
||||
next_token:
|
||||
stoken = strtok(NULL, "\r\n= ");
|
||||
}
|
||||
free(buf2);
|
||||
|
||||
if (!skin) // Didn't include a name parameter? What a waste.
|
||||
{
|
||||
if (!noskincomplain)
|
||||
CONS_Debug(DBG_SETUP, "R_PatchSkins: no skin name given in P_SKIN lump #%d (WAD %s)\n", lump, wadfiles[wadnum]->filename);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Patch sprites
|
||||
R_LoadSkinSprites(wadnum, &lump, &lastlump, skin);
|
||||
//ST_LoadFaceGraphics(skinnum); -- nah let's do this elsewhere
|
||||
|
||||
R_FlushTranslationColormapCache();
|
||||
|
||||
if (!skin->availability) // Safe to print...
|
||||
CONS_Printf(M_GetText("Patched skin '%s'\n"), skin->name);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
#undef HUDNAMEWRITE
|
||||
#undef SYMBOLCONVERT
|
103
src/r_skins.h
Normal file
103
src/r_skins.h
Normal file
|
@ -0,0 +1,103 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file r_skins.h
|
||||
/// \brief Skins stuff
|
||||
|
||||
#ifndef __R_SKINS__
|
||||
#define __R_SKINS__
|
||||
|
||||
#include "info.h"
|
||||
#include "sounds.h"
|
||||
#include "d_player.h" // skinflags
|
||||
#include "r_patch.h" // spriteinfo_t
|
||||
#include "r_defs.h" // spritedef_t
|
||||
|
||||
/// Defaults
|
||||
#define SKINNAMESIZE 16
|
||||
// should be all lowercase!! S_SKIN processing does a strlwr
|
||||
#define DEFAULTSKIN "sonic"
|
||||
#define DEFAULTSKIN2 "tails" // secondary player
|
||||
#define DEFAULTNIGHTSSKIN 0
|
||||
|
||||
/// The skin_t struct
|
||||
typedef struct
|
||||
{
|
||||
char name[SKINNAMESIZE+1]; // INT16 descriptive name of the skin
|
||||
UINT16 wadnum;
|
||||
skinflags_t flags;
|
||||
|
||||
char realname[SKINNAMESIZE+1]; // Display name for level completion.
|
||||
char hudname[SKINNAMESIZE+1]; // HUD name to display (officially exactly 5 characters long)
|
||||
|
||||
UINT8 ability; // ability definition
|
||||
UINT8 ability2; // secondary ability definition
|
||||
INT32 thokitem;
|
||||
INT32 spinitem;
|
||||
INT32 revitem;
|
||||
INT32 followitem;
|
||||
fixed_t actionspd;
|
||||
fixed_t mindash;
|
||||
fixed_t maxdash;
|
||||
|
||||
fixed_t normalspeed; // Normal ground
|
||||
fixed_t runspeed; // Speed that you break into your run animation
|
||||
|
||||
UINT8 thrustfactor; // Thrust = thrustfactor * acceleration
|
||||
UINT8 accelstart; // Acceleration if speed = 0
|
||||
UINT8 acceleration; // Acceleration
|
||||
|
||||
fixed_t jumpfactor; // multiple of standard jump height
|
||||
|
||||
fixed_t radius; // Bounding box changes.
|
||||
fixed_t height;
|
||||
fixed_t spinheight;
|
||||
|
||||
fixed_t shieldscale; // no change to bounding box, but helps set the shield's sprite size
|
||||
fixed_t camerascale;
|
||||
|
||||
// Definable color translation table
|
||||
UINT8 starttranscolor;
|
||||
UINT8 prefcolor;
|
||||
UINT8 supercolor;
|
||||
UINT8 prefoppositecolor; // if 0 use tables instead
|
||||
|
||||
fixed_t highresscale; // scale of highres, default is 0.5
|
||||
UINT8 contspeed; // continue screen animation speed
|
||||
UINT8 contangle; // initial angle on continue screen
|
||||
|
||||
// specific sounds per skin
|
||||
sfxenum_t soundsid[NUMSKINSOUNDS]; // sound # in S_sfx table
|
||||
|
||||
// contains super versions too
|
||||
spritedef_t sprites[NUMPLAYERSPRITES*2];
|
||||
spriteinfo_t sprinfo[NUMPLAYERSPRITES*2];
|
||||
|
||||
UINT8 availability; // lock?
|
||||
} skin_t;
|
||||
|
||||
/// Externs
|
||||
extern INT32 numskins;
|
||||
extern skin_t skins[MAXSKINS];
|
||||
|
||||
/// Function prototypes
|
||||
void R_InitSkins(void);
|
||||
|
||||
void SetPlayerSkin(INT32 playernum,const char *skinname);
|
||||
void SetPlayerSkinByNum(INT32 playernum,INT32 skinnum); // Tails 03-16-2002
|
||||
boolean R_SkinUsable(INT32 playernum, INT32 skinnum);
|
||||
UINT32 R_GetSkinAvailabilities(void);
|
||||
INT32 R_SkinAvailable(const char *name);
|
||||
void R_PatchSkins(UINT16 wadnum);
|
||||
void R_AddSkins(UINT16 wadnum);
|
||||
|
||||
UINT8 P_GetSkinSprite2(skin_t *skin, UINT8 spr2, player_t *player);
|
||||
|
||||
#endif //__R_SKINS__
|
814
src/r_things.c
814
src/r_things.c
|
@ -30,11 +30,8 @@
|
|||
#include "p_tick.h"
|
||||
#include "p_local.h"
|
||||
#include "p_slopes.h"
|
||||
#include "dehacked.h" // get_number (for thok)
|
||||
#include "d_netfil.h" // blargh. for nameonly().
|
||||
#include "m_cheat.h" // objectplace
|
||||
#include "m_cond.h"
|
||||
#include "fastcmp.h"
|
||||
#ifdef HWRENDER
|
||||
#include "hardware/hw_md2.h"
|
||||
#include "hardware/hw_glob.h"
|
||||
|
@ -42,14 +39,6 @@
|
|||
#include "hardware/hw_drv.h"
|
||||
#endif
|
||||
|
||||
#ifdef PC_DOS
|
||||
#include <stdio.h> // for snprintf
|
||||
int snprintf(char *str, size_t n, const char *fmt, ...);
|
||||
//int vsnprintf(char *str, size_t n, const char *fmt, va_list ap);
|
||||
#endif
|
||||
|
||||
static void R_InitSkins(void);
|
||||
|
||||
#define MINZ (FRACUNIT*4)
|
||||
#define BASEYCENTER (BASEVIDHEIGHT/2)
|
||||
|
||||
|
@ -233,7 +222,7 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch
|
|||
//
|
||||
// Returns true if the sprite was succesfully added
|
||||
//
|
||||
static boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16 wadnum, UINT16 startlump, UINT16 endlump)
|
||||
boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16 wadnum, UINT16 startlump, UINT16 endlump)
|
||||
{
|
||||
UINT16 l;
|
||||
UINT8 frame;
|
||||
|
@ -245,6 +234,8 @@ static boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef,
|
|||
memset(sprtemp,0xFF, sizeof (sprtemp));
|
||||
maxframe = (size_t)-1;
|
||||
|
||||
spritename = sprname;
|
||||
|
||||
// are we 'patching' a sprite already loaded ?
|
||||
// if so, it might patch only certain frames, not all
|
||||
if (spritedef->numframes) // (then spriteframes is not null)
|
||||
|
@ -476,11 +467,10 @@ void R_AddSpriteDefs(UINT16 wadnum)
|
|||
//
|
||||
for (i = 0; i < numsprites; i++)
|
||||
{
|
||||
spritename = sprnames[i];
|
||||
if (spritename[4] && wadnum >= (UINT16)spritename[4])
|
||||
if (sprnames[i][4] && wadnum >= (UINT16)sprnames[i][4])
|
||||
continue;
|
||||
|
||||
if (R_AddSingleSpriteDef(spritename, &sprites[i], wadnum, start, end))
|
||||
if (R_AddSingleSpriteDef(sprnames[i], &sprites[i], wadnum, start, end))
|
||||
{
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
|
@ -489,7 +479,7 @@ void R_AddSpriteDefs(UINT16 wadnum)
|
|||
// if a new sprite was added (not just replaced)
|
||||
addsprites++;
|
||||
#ifndef ZDEBUG
|
||||
CONS_Debug(DBG_SETUP, "sprite %s set in pwad %d\n", spritename, wadnum);
|
||||
CONS_Debug(DBG_SETUP, "sprite %s set in pwad %d\n", sprnames[i], wadnum);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
@ -2964,795 +2954,3 @@ void R_DrawMasked(maskcount_t* masks, UINT8 nummasks)
|
|||
|
||||
free(heads);
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
//
|
||||
// SKINS CODE
|
||||
//
|
||||
// ==========================================================================
|
||||
|
||||
INT32 numskins = 0;
|
||||
skin_t skins[MAXSKINS];
|
||||
// FIXTHIS: don't work because it must be inistilised before the config load
|
||||
//#define SKINVALUES
|
||||
#ifdef SKINVALUES
|
||||
CV_PossibleValue_t skin_cons_t[MAXSKINS+1];
|
||||
#endif
|
||||
|
||||
//
|
||||
// P_GetSkinSprite2
|
||||
// For non-super players, tries each sprite2's immediate predecessor until it finds one with a number of frames or ends up at standing.
|
||||
// For super players, does the same as above - but tries the super equivalent for each sprite2 before the non-super version.
|
||||
//
|
||||
|
||||
UINT8 P_GetSkinSprite2(skin_t *skin, UINT8 spr2, player_t *player)
|
||||
{
|
||||
UINT8 super = 0, i = 0;
|
||||
|
||||
if (!skin)
|
||||
return 0;
|
||||
|
||||
if ((playersprite_t)(spr2 & ~FF_SPR2SUPER) >= free_spr2)
|
||||
return 0;
|
||||
|
||||
while (!skin->sprites[spr2].numframes
|
||||
&& spr2 != SPR2_STND
|
||||
&& ++i < 32) // recursion limiter
|
||||
{
|
||||
if (spr2 & FF_SPR2SUPER)
|
||||
{
|
||||
super = FF_SPR2SUPER;
|
||||
spr2 &= ~FF_SPR2SUPER;
|
||||
continue;
|
||||
}
|
||||
|
||||
switch(spr2)
|
||||
{
|
||||
// Normal special cases.
|
||||
case SPR2_JUMP:
|
||||
spr2 = ((player
|
||||
? player->charflags
|
||||
: skin->flags)
|
||||
& SF_NOJUMPSPIN) ? SPR2_SPNG : SPR2_ROLL;
|
||||
break;
|
||||
case SPR2_TIRE:
|
||||
spr2 = ((player
|
||||
? player->charability
|
||||
: skin->ability)
|
||||
== CA_SWIM) ? SPR2_SWIM : SPR2_FLY;
|
||||
break;
|
||||
// Use the handy list, that's what it's there for!
|
||||
default:
|
||||
spr2 = spr2defaults[spr2];
|
||||
break;
|
||||
}
|
||||
|
||||
spr2 |= super;
|
||||
}
|
||||
|
||||
if (i >= 32) // probably an infinite loop...
|
||||
return 0;
|
||||
|
||||
return spr2;
|
||||
}
|
||||
|
||||
static void Sk_SetDefaultValue(skin_t *skin)
|
||||
{
|
||||
INT32 i;
|
||||
//
|
||||
// set default skin values
|
||||
//
|
||||
memset(skin, 0, sizeof (skin_t));
|
||||
snprintf(skin->name,
|
||||
sizeof skin->name, "skin %u", (UINT32)(skin-skins));
|
||||
skin->name[sizeof skin->name - 1] = '\0';
|
||||
skin->wadnum = INT16_MAX;
|
||||
|
||||
skin->flags = 0;
|
||||
|
||||
strcpy(skin->realname, "Someone");
|
||||
strcpy(skin->hudname, "???");
|
||||
|
||||
skin->starttranscolor = 96;
|
||||
skin->prefcolor = SKINCOLOR_GREEN;
|
||||
skin->supercolor = SKINCOLOR_SUPERGOLD1;
|
||||
skin->prefoppositecolor = 0; // use tables
|
||||
|
||||
skin->normalspeed = 36<<FRACBITS;
|
||||
skin->runspeed = 28<<FRACBITS;
|
||||
skin->thrustfactor = 5;
|
||||
skin->accelstart = 96;
|
||||
skin->acceleration = 40;
|
||||
|
||||
skin->ability = CA_NONE;
|
||||
skin->ability2 = CA2_SPINDASH;
|
||||
skin->jumpfactor = FRACUNIT;
|
||||
skin->actionspd = 30<<FRACBITS;
|
||||
skin->mindash = 15<<FRACBITS;
|
||||
skin->maxdash = 70<<FRACBITS;
|
||||
|
||||
skin->radius = mobjinfo[MT_PLAYER].radius;
|
||||
skin->height = mobjinfo[MT_PLAYER].height;
|
||||
skin->spinheight = FixedMul(skin->height, 2*FRACUNIT/3);
|
||||
|
||||
skin->shieldscale = FRACUNIT;
|
||||
skin->camerascale = FRACUNIT;
|
||||
|
||||
skin->thokitem = -1;
|
||||
skin->spinitem = -1;
|
||||
skin->revitem = -1;
|
||||
skin->followitem = 0;
|
||||
|
||||
skin->highresscale = FRACUNIT;
|
||||
skin->contspeed = 17;
|
||||
skin->contangle = 0;
|
||||
|
||||
skin->availability = 0;
|
||||
|
||||
for (i = 0; i < sfx_skinsoundslot0; i++)
|
||||
if (S_sfx[i].skinsound != -1)
|
||||
skin->soundsid[S_sfx[i].skinsound] = i;
|
||||
}
|
||||
|
||||
//
|
||||
// Initialize the basic skins
|
||||
//
|
||||
void R_InitSkins(void)
|
||||
{
|
||||
#ifdef SKINVALUES
|
||||
INT32 i;
|
||||
|
||||
for (i = 0; i <= MAXSKINS; i++)
|
||||
{
|
||||
skin_cons_t[i].value = 0;
|
||||
skin_cons_t[i].strvalue = NULL;
|
||||
}
|
||||
#endif
|
||||
|
||||
// no default skin!
|
||||
numskins = 0;
|
||||
}
|
||||
|
||||
UINT32 R_GetSkinAvailabilities(void)
|
||||
{
|
||||
INT32 s;
|
||||
UINT32 response = 0;
|
||||
|
||||
for (s = 0; s < MAXSKINS; s++)
|
||||
{
|
||||
if (skins[s].availability && unlockables[skins[s].availability - 1].unlocked)
|
||||
response |= (1 << s);
|
||||
}
|
||||
return response;
|
||||
}
|
||||
|
||||
// returns true if available in circumstances, otherwise nope
|
||||
// warning don't use with an invalid skinnum other than -1 which always returns true
|
||||
boolean R_SkinUsable(INT32 playernum, INT32 skinnum)
|
||||
{
|
||||
return ((skinnum == -1) // Simplifies things elsewhere, since there's already plenty of checks for less-than-0...
|
||||
|| (!skins[skinnum].availability)
|
||||
|| (((netgame || multiplayer) && playernum != -1) ? (players[playernum].availabilities & (1 << skinnum)) : (unlockables[skins[skinnum].availability - 1].unlocked))
|
||||
|| (modeattacking) // If you have someone else's run you might as well take a look
|
||||
|| (Playing() && (R_SkinAvailable(mapheaderinfo[gamemap-1]->forcecharacter) == skinnum)) // Force 1.
|
||||
|| (netgame && (cv_forceskin.value == skinnum)) // Force 2.
|
||||
|| (metalrecording && skinnum == 5) // Force 3.
|
||||
);
|
||||
}
|
||||
|
||||
// returns true if the skin name is found (loaded from pwad)
|
||||
// warning return -1 if not found
|
||||
INT32 R_SkinAvailable(const char *name)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
for (i = 0; i < numskins; i++)
|
||||
{
|
||||
// search in the skin list
|
||||
if (stricmp(skins[i].name,name)==0)
|
||||
return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
// network code calls this when a 'skin change' is received
|
||||
void SetPlayerSkin(INT32 playernum, const char *skinname)
|
||||
{
|
||||
INT32 i = R_SkinAvailable(skinname);
|
||||
player_t *player = &players[playernum];
|
||||
|
||||
if ((i != -1) && R_SkinUsable(playernum, i))
|
||||
{
|
||||
SetPlayerSkinByNum(playernum, i);
|
||||
return;
|
||||
}
|
||||
|
||||
if (P_IsLocalPlayer(player))
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Skin '%s' not found.\n"), skinname);
|
||||
else if(server || IsPlayerAdmin(consoleplayer))
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Player %d (%s) skin '%s' not found\n"), playernum, player_names[playernum], skinname);
|
||||
|
||||
SetPlayerSkinByNum(playernum, 0);
|
||||
}
|
||||
|
||||
// Same as SetPlayerSkin, but uses the skin #.
|
||||
// network code calls this when a 'skin change' is received
|
||||
void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum)
|
||||
{
|
||||
player_t *player = &players[playernum];
|
||||
skin_t *skin = &skins[skinnum];
|
||||
UINT8 newcolor = 0;
|
||||
|
||||
if (skinnum >= 0 && skinnum < numskins && R_SkinUsable(playernum, skinnum)) // Make sure it exists!
|
||||
{
|
||||
player->skin = skinnum;
|
||||
|
||||
player->camerascale = skin->camerascale;
|
||||
player->shieldscale = skin->shieldscale;
|
||||
|
||||
player->charability = (UINT8)skin->ability;
|
||||
player->charability2 = (UINT8)skin->ability2;
|
||||
|
||||
player->charflags = (UINT32)skin->flags;
|
||||
|
||||
player->thokitem = skin->thokitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].painchance : (UINT32)skin->thokitem;
|
||||
player->spinitem = skin->spinitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].damage : (UINT32)skin->spinitem;
|
||||
player->revitem = skin->revitem < 0 ? (mobjtype_t)mobjinfo[MT_PLAYER].raisestate : (UINT32)skin->revitem;
|
||||
player->followitem = skin->followitem;
|
||||
|
||||
if (((player->powers[pw_shield] & SH_NOSTACK) == SH_PINK) && (player->revitem == MT_LHRT || player->spinitem == MT_LHRT || player->thokitem == MT_LHRT)) // Healers can't keep their buff.
|
||||
player->powers[pw_shield] &= SH_STACK;
|
||||
|
||||
player->actionspd = skin->actionspd;
|
||||
player->mindash = skin->mindash;
|
||||
player->maxdash = skin->maxdash;
|
||||
|
||||
player->normalspeed = skin->normalspeed;
|
||||
player->runspeed = skin->runspeed;
|
||||
player->thrustfactor = skin->thrustfactor;
|
||||
player->accelstart = skin->accelstart;
|
||||
player->acceleration = skin->acceleration;
|
||||
|
||||
player->jumpfactor = skin->jumpfactor;
|
||||
|
||||
player->height = skin->height;
|
||||
player->spinheight = skin->spinheight;
|
||||
|
||||
if (!(cv_debug || devparm) && !(netgame || multiplayer || demoplayback))
|
||||
{
|
||||
if (playernum == consoleplayer)
|
||||
CV_StealthSetValue(&cv_playercolor, skin->prefcolor);
|
||||
else if (playernum == secondarydisplayplayer)
|
||||
CV_StealthSetValue(&cv_playercolor2, skin->prefcolor);
|
||||
player->skincolor = newcolor = skin->prefcolor;
|
||||
}
|
||||
|
||||
if (player->followmobj)
|
||||
{
|
||||
P_RemoveMobj(player->followmobj);
|
||||
P_SetTarget(&player->followmobj, NULL);
|
||||
}
|
||||
|
||||
if (player->mo)
|
||||
{
|
||||
fixed_t radius = FixedMul(skin->radius, player->mo->scale);
|
||||
if ((player->powers[pw_carry] == CR_NIGHTSMODE) && (skin->sprites[SPR2_NFLY].numframes == 0)) // If you don't have a sprite for flying horizontally, use the default NiGHTS skin.
|
||||
{
|
||||
skin = &skins[DEFAULTNIGHTSSKIN];
|
||||
player->followitem = skin->followitem;
|
||||
if (!(cv_debug || devparm) && !(netgame || multiplayer || demoplayback))
|
||||
newcolor = skin->prefcolor; // will be updated in thinker to flashing
|
||||
}
|
||||
player->mo->skin = skin;
|
||||
if (newcolor)
|
||||
player->mo->color = newcolor;
|
||||
P_SetScale(player->mo, player->mo->scale);
|
||||
player->mo->radius = radius;
|
||||
|
||||
P_SetPlayerMobjState(player->mo, player->mo->state-states); // Prevent visual errors when switching between skins with differing number of frames
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (P_IsLocalPlayer(player))
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Requested skin %d not found\n"), skinnum);
|
||||
else if(server || IsPlayerAdmin(consoleplayer))
|
||||
CONS_Alert(CONS_WARNING, "Player %d (%s) skin %d not found\n", playernum, player_names[playernum], skinnum);
|
||||
SetPlayerSkinByNum(playernum, 0); // not found put the sonic skin
|
||||
}
|
||||
|
||||
//
|
||||
// Add skins from a pwad, each skin preceded by 'S_SKIN' marker
|
||||
//
|
||||
|
||||
// Does the same is in w_wad, but check only for
|
||||
// the first 6 characters (this is so we can have S_SKIN1, S_SKIN2..
|
||||
// for wad editors that don't like multiple resources of the same name)
|
||||
//
|
||||
static UINT16 W_CheckForSkinMarkerInPwad(UINT16 wadid, UINT16 startlump)
|
||||
{
|
||||
UINT16 i;
|
||||
const char *S_SKIN = "S_SKIN";
|
||||
lumpinfo_t *lump_p;
|
||||
|
||||
// scan forward, start at <startlump>
|
||||
if (startlump < wadfiles[wadid]->numlumps)
|
||||
{
|
||||
lump_p = wadfiles[wadid]->lumpinfo + startlump;
|
||||
for (i = startlump; i < wadfiles[wadid]->numlumps; i++, lump_p++)
|
||||
if (memcmp(lump_p->name,S_SKIN,6)==0)
|
||||
return i;
|
||||
}
|
||||
return INT16_MAX; // not found
|
||||
}
|
||||
|
||||
#define HUDNAMEWRITE(value) STRBUFCPY(skin->hudname, value)
|
||||
|
||||
// turn _ into spaces and . into katana dot
|
||||
#define SYMBOLCONVERT(name) for (value = name; *value; value++)\
|
||||
{\
|
||||
if (*value == '_') *value = ' ';\
|
||||
else if (*value == '.') *value = '\x1E';\
|
||||
}
|
||||
|
||||
//
|
||||
// Patch skins from a pwad, each skin preceded by 'P_SKIN' marker
|
||||
//
|
||||
|
||||
// Does the same is in w_wad, but check only for
|
||||
// the first 6 characters (this is so we can have P_SKIN1, P_SKIN2..
|
||||
// for wad editors that don't like multiple resources of the same name)
|
||||
//
|
||||
static UINT16 W_CheckForPatchSkinMarkerInPwad(UINT16 wadid, UINT16 startlump)
|
||||
{
|
||||
UINT16 i;
|
||||
const char *P_SKIN = "P_SKIN";
|
||||
lumpinfo_t *lump_p;
|
||||
|
||||
// scan forward, start at <startlump>
|
||||
if (startlump < wadfiles[wadid]->numlumps)
|
||||
{
|
||||
lump_p = wadfiles[wadid]->lumpinfo + startlump;
|
||||
for (i = startlump; i < wadfiles[wadid]->numlumps; i++, lump_p++)
|
||||
if (memcmp(lump_p->name,P_SKIN,6)==0)
|
||||
return i;
|
||||
}
|
||||
return INT16_MAX; // not found
|
||||
}
|
||||
|
||||
static void R_LoadSkinSprites(UINT16 wadnum, UINT16 *lump, UINT16 *lastlump, skin_t *skin)
|
||||
{
|
||||
UINT16 newlastlump;
|
||||
UINT8 sprite2;
|
||||
|
||||
*lump += 1; // start after S_SKIN
|
||||
*lastlump = W_CheckNumForNamePwad("S_END",wadnum,*lump); // stop at S_END
|
||||
|
||||
// old wadding practices die hard -- stop at S_SKIN (or P_SKIN) or S_START if they come before S_END.
|
||||
newlastlump = W_CheckForSkinMarkerInPwad(wadnum,*lump);
|
||||
if (newlastlump < *lastlump) *lastlump = newlastlump;
|
||||
newlastlump = W_CheckForPatchSkinMarkerInPwad(wadnum,*lump);
|
||||
if (newlastlump < *lastlump) *lastlump = newlastlump;
|
||||
newlastlump = W_CheckNumForNamePwad("S_START",wadnum,*lump);
|
||||
if (newlastlump < *lastlump) *lastlump = newlastlump;
|
||||
|
||||
// ...and let's handle super, too
|
||||
newlastlump = W_CheckNumForNamePwad("S_SUPER",wadnum,*lump);
|
||||
if (newlastlump < *lastlump)
|
||||
{
|
||||
newlastlump++;
|
||||
// load all sprite sets we are aware of... for super!
|
||||
for (sprite2 = 0; sprite2 < free_spr2; sprite2++)
|
||||
R_AddSingleSpriteDef((spritename = spr2names[sprite2]), &skin->sprites[FF_SPR2SUPER|sprite2], wadnum, newlastlump, *lastlump);
|
||||
|
||||
newlastlump--;
|
||||
*lastlump = newlastlump; // okay, make the normal sprite set loading end there
|
||||
}
|
||||
|
||||
// load all sprite sets we are aware of... for normal stuff.
|
||||
for (sprite2 = 0; sprite2 < free_spr2; sprite2++)
|
||||
R_AddSingleSpriteDef((spritename = spr2names[sprite2]), &skin->sprites[sprite2], wadnum, *lump, *lastlump);
|
||||
|
||||
if (skin->sprites[0].numframes == 0)
|
||||
I_Error("R_LoadSkinSprites: no frames found for sprite SPR2_%s\n", spr2names[0]);
|
||||
}
|
||||
|
||||
// returns whether found appropriate property
|
||||
static boolean R_ProcessPatchableFields(skin_t *skin, char *stoken, char *value)
|
||||
{
|
||||
// custom translation table
|
||||
if (!stricmp(stoken, "startcolor"))
|
||||
skin->starttranscolor = atoi(value);
|
||||
|
||||
#define FULLPROCESS(field) else if (!stricmp(stoken, #field)) skin->field = get_number(value);
|
||||
// character type identification
|
||||
FULLPROCESS(flags)
|
||||
FULLPROCESS(ability)
|
||||
FULLPROCESS(ability2)
|
||||
|
||||
FULLPROCESS(thokitem)
|
||||
FULLPROCESS(spinitem)
|
||||
FULLPROCESS(revitem)
|
||||
FULLPROCESS(followitem)
|
||||
#undef FULLPROCESS
|
||||
|
||||
#define GETFRACBITS(field) else if (!stricmp(stoken, #field)) skin->field = atoi(value)<<FRACBITS;
|
||||
GETFRACBITS(normalspeed)
|
||||
GETFRACBITS(runspeed)
|
||||
|
||||
GETFRACBITS(mindash)
|
||||
GETFRACBITS(maxdash)
|
||||
GETFRACBITS(actionspd)
|
||||
|
||||
GETFRACBITS(radius)
|
||||
GETFRACBITS(height)
|
||||
GETFRACBITS(spinheight)
|
||||
#undef GETFRACBITS
|
||||
|
||||
#define GETINT(field) else if (!stricmp(stoken, #field)) skin->field = atoi(value);
|
||||
GETINT(thrustfactor)
|
||||
GETINT(accelstart)
|
||||
GETINT(acceleration)
|
||||
GETINT(contspeed)
|
||||
GETINT(contangle)
|
||||
#undef GETINT
|
||||
|
||||
#define GETSKINCOLOR(field) else if (!stricmp(stoken, #field)) skin->field = R_GetColorByName(value);
|
||||
GETSKINCOLOR(prefcolor)
|
||||
GETSKINCOLOR(prefoppositecolor)
|
||||
#undef GETSKINCOLOR
|
||||
else if (!stricmp(stoken, "supercolor"))
|
||||
skin->supercolor = R_GetSuperColorByName(value);
|
||||
|
||||
#define GETFLOAT(field) else if (!stricmp(stoken, #field)) skin->field = FLOAT_TO_FIXED(atof(value));
|
||||
GETFLOAT(jumpfactor)
|
||||
GETFLOAT(highresscale)
|
||||
GETFLOAT(shieldscale)
|
||||
GETFLOAT(camerascale)
|
||||
#undef GETFLOAT
|
||||
|
||||
#define GETFLAG(field) else if (!stricmp(stoken, #field)) { \
|
||||
strupr(value); \
|
||||
if (atoi(value) || value[0] == 'T' || value[0] == 'Y') \
|
||||
skin->flags |= (SF_##field); \
|
||||
else \
|
||||
skin->flags &= ~(SF_##field); \
|
||||
}
|
||||
// parameters for individual character flags
|
||||
// these are uppercase so they can be concatenated with SF_
|
||||
// 1, true, yes are all valid values
|
||||
GETFLAG(SUPER)
|
||||
GETFLAG(NOSUPERSPIN)
|
||||
GETFLAG(NOSPINDASHDUST)
|
||||
GETFLAG(HIRES)
|
||||
GETFLAG(NOSKID)
|
||||
GETFLAG(NOSPEEDADJUST)
|
||||
GETFLAG(RUNONWATER)
|
||||
GETFLAG(NOJUMPSPIN)
|
||||
GETFLAG(NOJUMPDAMAGE)
|
||||
GETFLAG(STOMPDAMAGE)
|
||||
GETFLAG(MARIODAMAGE)
|
||||
GETFLAG(MACHINE)
|
||||
GETFLAG(DASHMODE)
|
||||
GETFLAG(FASTEDGE)
|
||||
GETFLAG(MULTIABILITY)
|
||||
GETFLAG(NONIGHTSROTATION)
|
||||
#undef GETFLAG
|
||||
|
||||
else // let's check if it's a sound, otherwise error out
|
||||
{
|
||||
boolean found = false;
|
||||
sfxenum_t i;
|
||||
size_t stokenadjust;
|
||||
|
||||
// Remove the prefix. (We need to affect an adjusting variable so that we can print error messages if it's not actually a sound.)
|
||||
if ((stoken[0] == 'D' || stoken[0] == 'd') && (stoken[1] == 'S' || stoken[1] == 's')) // DS*
|
||||
stokenadjust = 2;
|
||||
else // sfx_*
|
||||
stokenadjust = 4;
|
||||
|
||||
// Remove the prefix. (We can affect this directly since we're not going to use it again.)
|
||||
if ((value[0] == 'D' || value[0] == 'd') && (value[1] == 'S' || value[1] == 's')) // DS*
|
||||
value += 2;
|
||||
else // sfx_*
|
||||
value += 4;
|
||||
|
||||
// copy name of sounds that are remapped
|
||||
// for this skin
|
||||
for (i = 0; i < sfx_skinsoundslot0; i++)
|
||||
{
|
||||
if (!S_sfx[i].name)
|
||||
continue;
|
||||
if (S_sfx[i].skinsound != -1
|
||||
&& !stricmp(S_sfx[i].name,
|
||||
stoken + stokenadjust))
|
||||
{
|
||||
skin->soundsid[S_sfx[i].skinsound] =
|
||||
S_AddSoundFx(value, S_sfx[i].singularity, S_sfx[i].pitch, true);
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
return found;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
//
|
||||
// Find skin sprites, sounds & optional status bar face, & add them
|
||||
//
|
||||
void R_AddSkins(UINT16 wadnum)
|
||||
{
|
||||
UINT16 lump, lastlump = 0;
|
||||
char *buf;
|
||||
char *buf2;
|
||||
char *stoken;
|
||||
char *value;
|
||||
size_t size;
|
||||
skin_t *skin;
|
||||
boolean hudname, realname;
|
||||
|
||||
//
|
||||
// search for all skin markers in pwad
|
||||
//
|
||||
|
||||
while ((lump = W_CheckForSkinMarkerInPwad(wadnum, lastlump)) != INT16_MAX)
|
||||
{
|
||||
// advance by default
|
||||
lastlump = lump + 1;
|
||||
|
||||
if (numskins >= MAXSKINS)
|
||||
{
|
||||
CONS_Debug(DBG_RENDER, "ignored skin (%d skins maximum)\n", MAXSKINS);
|
||||
continue; // so we know how many skins couldn't be added
|
||||
}
|
||||
buf = W_CacheLumpNumPwad(wadnum, lump, PU_CACHE);
|
||||
size = W_LumpLengthPwad(wadnum, lump);
|
||||
|
||||
// for strtok
|
||||
buf2 = malloc(size+1);
|
||||
if (!buf2)
|
||||
I_Error("R_AddSkins: No more free memory\n");
|
||||
M_Memcpy(buf2,buf,size);
|
||||
buf2[size] = '\0';
|
||||
|
||||
// set defaults
|
||||
skin = &skins[numskins];
|
||||
Sk_SetDefaultValue(skin);
|
||||
skin->wadnum = wadnum;
|
||||
hudname = realname = false;
|
||||
// parse
|
||||
stoken = strtok (buf2, "\r\n= ");
|
||||
while (stoken)
|
||||
{
|
||||
if ((stoken[0] == '/' && stoken[1] == '/')
|
||||
|| (stoken[0] == '#'))// skip comments
|
||||
{
|
||||
stoken = strtok(NULL, "\r\n"); // skip end of line
|
||||
goto next_token; // find the real next token
|
||||
}
|
||||
|
||||
value = strtok(NULL, "\r\n= ");
|
||||
|
||||
if (!value)
|
||||
I_Error("R_AddSkins: syntax error in S_SKIN lump# %d(%s) in WAD %s\n", lump, W_CheckNameForNumPwad(wadnum,lump), wadfiles[wadnum]->filename);
|
||||
|
||||
// Some of these can't go in R_ProcessPatchableFields because they have side effects for future lines.
|
||||
// Others can't go in there because we don't want them to be patchable.
|
||||
if (!stricmp(stoken, "name"))
|
||||
{
|
||||
INT32 skinnum = R_SkinAvailable(value);
|
||||
strlwr(value);
|
||||
if (skinnum == -1)
|
||||
STRBUFCPY(skin->name, value);
|
||||
// the skin name must uniquely identify a single skin
|
||||
// if the name is already used I make the name 'namex'
|
||||
// using the default skin name's number set above
|
||||
else
|
||||
{
|
||||
const size_t stringspace =
|
||||
strlen(value) + sizeof (numskins) + 1;
|
||||
char *value2 = Z_Malloc(stringspace, PU_STATIC, NULL);
|
||||
snprintf(value2, stringspace,
|
||||
"%s%d", value, numskins);
|
||||
value2[stringspace - 1] = '\0';
|
||||
if (R_SkinAvailable(value2) == -1)
|
||||
// I'm lazy so if NEW name is already used I leave the 'skin x'
|
||||
// default skin name set in Sk_SetDefaultValue
|
||||
STRBUFCPY(skin->name, value2);
|
||||
Z_Free(value2);
|
||||
}
|
||||
|
||||
// copy to hudname and fullname as a default.
|
||||
if (!realname)
|
||||
{
|
||||
STRBUFCPY(skin->realname, skin->name);
|
||||
for (value = skin->realname; *value; value++)
|
||||
{
|
||||
if (*value == '_') *value = ' '; // turn _ into spaces.
|
||||
else if (*value == '.') *value = '\x1E'; // turn . into katana dot.
|
||||
}
|
||||
}
|
||||
if (!hudname)
|
||||
{
|
||||
HUDNAMEWRITE(skin->name);
|
||||
strupr(skin->hudname);
|
||||
SYMBOLCONVERT(skin->hudname)
|
||||
}
|
||||
}
|
||||
else if (!stricmp(stoken, "realname"))
|
||||
{ // Display name (eg. "Knuckles")
|
||||
realname = true;
|
||||
STRBUFCPY(skin->realname, value);
|
||||
SYMBOLCONVERT(skin->realname)
|
||||
if (!hudname)
|
||||
HUDNAMEWRITE(skin->realname);
|
||||
}
|
||||
else if (!stricmp(stoken, "hudname"))
|
||||
{ // Life icon name (eg. "K.T.E")
|
||||
hudname = true;
|
||||
HUDNAMEWRITE(value);
|
||||
SYMBOLCONVERT(skin->hudname)
|
||||
if (!realname)
|
||||
STRBUFCPY(skin->realname, skin->hudname);
|
||||
}
|
||||
else if (!stricmp(stoken, "availability"))
|
||||
{
|
||||
skin->availability = atoi(value);
|
||||
if (skin->availability >= MAXUNLOCKABLES)
|
||||
skin->availability = 0;
|
||||
}
|
||||
else if (!R_ProcessPatchableFields(skin, stoken, value))
|
||||
CONS_Debug(DBG_SETUP, "R_AddSkins: Unknown keyword '%s' in S_SKIN lump #%d (WAD %s)\n", stoken, lump, wadfiles[wadnum]->filename);
|
||||
|
||||
next_token:
|
||||
stoken = strtok(NULL, "\r\n= ");
|
||||
}
|
||||
free(buf2);
|
||||
|
||||
// Add sprites
|
||||
R_LoadSkinSprites(wadnum, &lump, &lastlump, skin);
|
||||
//ST_LoadFaceGraphics(numskins); -- nah let's do this elsewhere
|
||||
|
||||
R_FlushTranslationColormapCache();
|
||||
|
||||
if (!skin->availability) // Safe to print...
|
||||
CONS_Printf(M_GetText("Added skin '%s'\n"), skin->name);
|
||||
#ifdef SKINVALUES
|
||||
skin_cons_t[numskins].value = numskins;
|
||||
skin_cons_t[numskins].strvalue = skin->name;
|
||||
#endif
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
HWR_AddPlayerModel(numskins);
|
||||
#endif
|
||||
|
||||
numskins++;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
//
|
||||
// Patch skin sprites
|
||||
//
|
||||
void R_PatchSkins(UINT16 wadnum)
|
||||
{
|
||||
UINT16 lump, lastlump = 0;
|
||||
char *buf;
|
||||
char *buf2;
|
||||
char *stoken;
|
||||
char *value;
|
||||
size_t size;
|
||||
skin_t *skin;
|
||||
boolean noskincomplain, realname, hudname;
|
||||
|
||||
//
|
||||
// search for all skin patch markers in pwad
|
||||
//
|
||||
|
||||
while ((lump = W_CheckForPatchSkinMarkerInPwad(wadnum, lastlump)) != INT16_MAX)
|
||||
{
|
||||
INT32 skinnum = 0;
|
||||
|
||||
// advance by default
|
||||
lastlump = lump + 1;
|
||||
|
||||
buf = W_CacheLumpNumPwad(wadnum, lump, PU_CACHE);
|
||||
size = W_LumpLengthPwad(wadnum, lump);
|
||||
|
||||
// for strtok
|
||||
buf2 = malloc(size+1);
|
||||
if (!buf2)
|
||||
I_Error("R_PatchSkins: No more free memory\n");
|
||||
M_Memcpy(buf2,buf,size);
|
||||
buf2[size] = '\0';
|
||||
|
||||
skin = NULL;
|
||||
noskincomplain = realname = hudname = false;
|
||||
|
||||
/*
|
||||
Parse. Has more phases than the parser in R_AddSkins because it needs to have the patching name first (no default skin name is acceptible for patching, unlike skin creation)
|
||||
*/
|
||||
|
||||
stoken = strtok(buf2, "\r\n= ");
|
||||
while (stoken)
|
||||
{
|
||||
if ((stoken[0] == '/' && stoken[1] == '/')
|
||||
|| (stoken[0] == '#'))// skip comments
|
||||
{
|
||||
stoken = strtok(NULL, "\r\n"); // skip end of line
|
||||
goto next_token; // find the real next token
|
||||
}
|
||||
|
||||
value = strtok(NULL, "\r\n= ");
|
||||
|
||||
if (!value)
|
||||
I_Error("R_PatchSkins: syntax error in P_SKIN lump# %d(%s) in WAD %s\n", lump, W_CheckNameForNumPwad(wadnum,lump), wadfiles[wadnum]->filename);
|
||||
|
||||
if (!skin) // Get the name!
|
||||
{
|
||||
if (!stricmp(stoken, "name"))
|
||||
{
|
||||
strlwr(value);
|
||||
skinnum = R_SkinAvailable(value);
|
||||
if (skinnum != -1)
|
||||
skin = &skins[skinnum];
|
||||
else
|
||||
{
|
||||
CONS_Debug(DBG_SETUP, "R_PatchSkins: unknown skin name in P_SKIN lump# %d(%s) in WAD %s\n", lump, W_CheckNameForNumPwad(wadnum,lump), wadfiles[wadnum]->filename);
|
||||
noskincomplain = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else // Get the properties!
|
||||
{
|
||||
// Some of these can't go in R_ProcessPatchableFields because they have side effects for future lines.
|
||||
if (!stricmp(stoken, "realname"))
|
||||
{ // Display name (eg. "Knuckles")
|
||||
realname = true;
|
||||
STRBUFCPY(skin->realname, value);
|
||||
SYMBOLCONVERT(skin->realname)
|
||||
if (!hudname)
|
||||
HUDNAMEWRITE(skin->realname);
|
||||
}
|
||||
else if (!stricmp(stoken, "hudname"))
|
||||
{ // Life icon name (eg. "K.T.E")
|
||||
hudname = true;
|
||||
HUDNAMEWRITE(value);
|
||||
SYMBOLCONVERT(skin->hudname)
|
||||
if (!realname)
|
||||
STRBUFCPY(skin->realname, skin->hudname);
|
||||
}
|
||||
else if (!R_ProcessPatchableFields(skin, stoken, value))
|
||||
CONS_Debug(DBG_SETUP, "R_PatchSkins: Unknown keyword '%s' in P_SKIN lump #%d (WAD %s)\n", stoken, lump, wadfiles[wadnum]->filename);
|
||||
}
|
||||
|
||||
if (!skin)
|
||||
break;
|
||||
|
||||
next_token:
|
||||
stoken = strtok(NULL, "\r\n= ");
|
||||
}
|
||||
free(buf2);
|
||||
|
||||
if (!skin) // Didn't include a name parameter? What a waste.
|
||||
{
|
||||
if (!noskincomplain)
|
||||
CONS_Debug(DBG_SETUP, "R_PatchSkins: no skin name given in P_SKIN lump #%d (WAD %s)\n", lump, wadfiles[wadnum]->filename);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Patch sprites
|
||||
R_LoadSkinSprites(wadnum, &lump, &lastlump, skin);
|
||||
//ST_LoadFaceGraphics(skinnum); -- nah let's do this elsewhere
|
||||
|
||||
R_FlushTranslationColormapCache();
|
||||
|
||||
if (!skin->availability) // Safe to print...
|
||||
CONS_Printf(M_GetText("Patched skin '%s'\n"), skin->name);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
#undef HUDNAMEWRITE
|
||||
#undef SYMBOLCONVERT
|
||||
|
|
136
src/r_things.h
136
src/r_things.h
|
@ -14,26 +14,27 @@
|
|||
#ifndef __R_THINGS__
|
||||
#define __R_THINGS__
|
||||
|
||||
#include "sounds.h"
|
||||
#include "r_plane.h"
|
||||
#include "r_patch.h"
|
||||
#include "r_portal.h"
|
||||
#include "r_defs.h"
|
||||
#include "r_skins.h"
|
||||
|
||||
// number of sprite lumps for spritewidth,offset,topoffset lookup tables
|
||||
// Fab: this is a hack : should allocate the lookup tables per sprite
|
||||
#define MAXVISSPRITES 2048 // added 2-2-98 was 128
|
||||
|
||||
#define VISSPRITECHUNKBITS 6 // 2^6 = 64 sprites per chunk
|
||||
#define VISSPRITESPERCHUNK (1 << VISSPRITECHUNKBITS)
|
||||
#define VISSPRITEINDEXMASK (VISSPRITESPERCHUNK - 1)
|
||||
// --------------
|
||||
// SPRITE LOADING
|
||||
// --------------
|
||||
|
||||
#define FEETADJUST (4<<FRACBITS) // R_AddSingleSpriteDef
|
||||
|
||||
// Constant arrays used for psprite clipping
|
||||
// and initializing clipping.
|
||||
extern INT16 negonearray[MAXVIDWIDTH];
|
||||
extern INT16 screenheightarray[MAXVIDWIDTH];
|
||||
boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16 wadnum, UINT16 startlump, UINT16 endlump);
|
||||
|
||||
//faB: find sprites in wadfile, replace existing, add new ones
|
||||
// (only sprites from namelist are added or replaced)
|
||||
void R_AddSpriteDefs(UINT16 wadnum);
|
||||
|
||||
// ---------------------
|
||||
// MASKED COLUMN DRAWING
|
||||
// ---------------------
|
||||
|
||||
// vars for R_DrawMaskedColumn
|
||||
extern INT16 *mfloorclip;
|
||||
|
@ -47,9 +48,14 @@ extern fixed_t windowbottom;
|
|||
void R_DrawMaskedColumn(column_t *column);
|
||||
void R_DrawFlippedMaskedColumn(column_t *column, INT32 texheight);
|
||||
|
||||
//faB: find sprites in wadfile, replace existing, add new ones
|
||||
// (only sprites from namelist are added or replaced)
|
||||
void R_AddSpriteDefs(UINT16 wadnum);
|
||||
// ----------------
|
||||
// SPRITE RENDERING
|
||||
// ----------------
|
||||
|
||||
// Constant arrays used for psprite clipping
|
||||
// and initializing clipping.
|
||||
extern INT16 negonearray[MAXVIDWIDTH];
|
||||
extern INT16 screenheightarray[MAXVIDWIDTH];
|
||||
|
||||
fixed_t R_GetShadowZ(mobj_t *thing, pslope_t **shadowslope);
|
||||
|
||||
|
@ -68,6 +74,9 @@ boolean R_ThingVisibleWithinDist (mobj_t *thing,
|
|||
boolean R_PrecipThingVisible (precipmobj_t *precipthing,
|
||||
fixed_t precip_draw_dist);
|
||||
|
||||
// --------------
|
||||
// MASKED DRAWING
|
||||
// --------------
|
||||
/** Used to count the amount of masked elements
|
||||
* per portal to later group them in separate
|
||||
* drawnode lists.
|
||||
|
@ -82,73 +91,18 @@ typedef struct
|
|||
|
||||
void R_DrawMasked(maskcount_t* masks, UINT8 nummasks);
|
||||
|
||||
// -----------
|
||||
// SKINS STUFF
|
||||
// -----------
|
||||
#define SKINNAMESIZE 16
|
||||
// should be all lowercase!! S_SKIN processing does a strlwr
|
||||
#define DEFAULTSKIN "sonic"
|
||||
#define DEFAULTSKIN2 "tails" // secondary player
|
||||
#define DEFAULTNIGHTSSKIN 0
|
||||
// ----------
|
||||
// VISSPRITES
|
||||
// ----------
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char name[SKINNAMESIZE+1]; // INT16 descriptive name of the skin
|
||||
UINT16 wadnum;
|
||||
skinflags_t flags;
|
||||
// number of sprite lumps for spritewidth,offset,topoffset lookup tables
|
||||
// Fab: this is a hack : should allocate the lookup tables per sprite
|
||||
#define MAXVISSPRITES 2048 // added 2-2-98 was 128
|
||||
|
||||
char realname[SKINNAMESIZE+1]; // Display name for level completion.
|
||||
char hudname[SKINNAMESIZE+1]; // HUD name to display (officially exactly 5 characters long)
|
||||
#define VISSPRITECHUNKBITS 6 // 2^6 = 64 sprites per chunk
|
||||
#define VISSPRITESPERCHUNK (1 << VISSPRITECHUNKBITS)
|
||||
#define VISSPRITEINDEXMASK (VISSPRITESPERCHUNK - 1)
|
||||
|
||||
UINT8 ability; // ability definition
|
||||
UINT8 ability2; // secondary ability definition
|
||||
INT32 thokitem;
|
||||
INT32 spinitem;
|
||||
INT32 revitem;
|
||||
INT32 followitem;
|
||||
fixed_t actionspd;
|
||||
fixed_t mindash;
|
||||
fixed_t maxdash;
|
||||
|
||||
fixed_t normalspeed; // Normal ground
|
||||
fixed_t runspeed; // Speed that you break into your run animation
|
||||
|
||||
UINT8 thrustfactor; // Thrust = thrustfactor * acceleration
|
||||
UINT8 accelstart; // Acceleration if speed = 0
|
||||
UINT8 acceleration; // Acceleration
|
||||
|
||||
fixed_t jumpfactor; // multiple of standard jump height
|
||||
|
||||
fixed_t radius; // Bounding box changes.
|
||||
fixed_t height;
|
||||
fixed_t spinheight;
|
||||
|
||||
fixed_t shieldscale; // no change to bounding box, but helps set the shield's sprite size
|
||||
fixed_t camerascale;
|
||||
|
||||
// Definable color translation table
|
||||
UINT8 starttranscolor;
|
||||
UINT8 prefcolor;
|
||||
UINT8 supercolor;
|
||||
UINT8 prefoppositecolor; // if 0 use tables instead
|
||||
|
||||
fixed_t highresscale; // scale of highres, default is 0.5
|
||||
UINT8 contspeed; // continue screen animation speed
|
||||
UINT8 contangle; // initial angle on continue screen
|
||||
|
||||
// specific sounds per skin
|
||||
sfxenum_t soundsid[NUMSKINSOUNDS]; // sound # in S_sfx table
|
||||
|
||||
// contains super versions too
|
||||
spritedef_t sprites[NUMPLAYERSPRITES*2];
|
||||
spriteinfo_t sprinfo[NUMPLAYERSPRITES*2];
|
||||
|
||||
UINT8 availability; // lock?
|
||||
} skin_t;
|
||||
|
||||
// -----------
|
||||
// NOT SKINS STUFF !
|
||||
// -----------
|
||||
typedef enum
|
||||
{
|
||||
// actual cuts
|
||||
|
@ -227,6 +181,12 @@ typedef struct vissprite_s
|
|||
INT32 dispoffset; // copy of info->dispoffset, affects ordering but not drawing
|
||||
} vissprite_t;
|
||||
|
||||
extern UINT32 visspritecount;
|
||||
|
||||
// ----------
|
||||
// DRAW NODES
|
||||
// ----------
|
||||
|
||||
// A drawnode is something that points to a 3D floor, 3D side, or masked
|
||||
// middle texture. This is used for sorting with sprites.
|
||||
typedef struct drawnode_s
|
||||
|
@ -241,23 +201,11 @@ typedef struct drawnode_s
|
|||
struct drawnode_s *prev;
|
||||
} drawnode_t;
|
||||
|
||||
extern INT32 numskins;
|
||||
extern skin_t skins[MAXSKINS];
|
||||
extern UINT32 visspritecount;
|
||||
|
||||
void SetPlayerSkin(INT32 playernum,const char *skinname);
|
||||
void SetPlayerSkinByNum(INT32 playernum,INT32 skinnum); // Tails 03-16-2002
|
||||
boolean R_SkinUsable(INT32 playernum, INT32 skinnum);
|
||||
UINT32 R_GetSkinAvailabilities(void);
|
||||
INT32 R_SkinAvailable(const char *name);
|
||||
void R_PatchSkins(UINT16 wadnum);
|
||||
void R_AddSkins(UINT16 wadnum);
|
||||
|
||||
UINT8 P_GetSkinSprite2(skin_t *skin, UINT8 spr2, player_t *player);
|
||||
|
||||
void R_InitDrawNodes(void);
|
||||
|
||||
char *GetPlayerFacePic(INT32 skinnum);
|
||||
// -----------------------
|
||||
// SPRITE FRAME CHARACTERS
|
||||
// -----------------------
|
||||
|
||||
// Functions to go from sprite character ID to frame number
|
||||
// for 2.1 compatibility this still uses the old 'A' + frame code
|
||||
|
|
|
@ -27,7 +27,7 @@ extern INT32 msg_id;
|
|||
#include "g_game.h"
|
||||
#include "m_argv.h"
|
||||
#include "r_main.h" // R_PointToAngle2() used to calc stereo sep.
|
||||
#include "r_things.h" // for skins
|
||||
#include "r_skins.h" // for skins
|
||||
#include "i_system.h"
|
||||
#include "i_sound.h"
|
||||
#include "s_sound.h"
|
||||
|
|
16
src/screen.c
16
src/screen.c
|
@ -450,6 +450,20 @@ static int target_renderer = 0;
|
|||
void SCR_ActuallyChangeRenderer(void)
|
||||
{
|
||||
setrenderneeded = target_renderer;
|
||||
|
||||
#ifdef HWRENDER
|
||||
// Well, it didn't even load anyway.
|
||||
if ((hwrenderloaded == -1) && (setrenderneeded == render_opengl))
|
||||
{
|
||||
if (M_CheckParm("-nogl"))
|
||||
CONS_Alert(CONS_ERROR, "OpenGL rendering was disabled!\n");
|
||||
else
|
||||
CONS_Alert(CONS_ERROR, "OpenGL never loaded\n");
|
||||
setrenderneeded = 0;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
// setting the same renderer twice WILL crash your game, so let's not, please
|
||||
if (rendermode == setrenderneeded)
|
||||
setrenderneeded = 0;
|
||||
|
@ -464,7 +478,7 @@ void SCR_ChangeRenderer(void)
|
|||
{
|
||||
target_renderer = cv_renderer.value;
|
||||
#ifdef HWRENDER
|
||||
if (M_CheckParm("-opengl"))
|
||||
if (M_CheckParm("-opengl") && (hwrenderloaded == 1))
|
||||
target_renderer = rendermode = render_opengl;
|
||||
else
|
||||
#endif
|
||||
|
|
|
@ -284,6 +284,7 @@
|
|||
<ClInclude Include="..\r_patch.h" />
|
||||
<ClInclude Include="..\r_portal.h" />
|
||||
<ClInclude Include="..\r_segs.h" />
|
||||
<ClInclude Include="..\r_skins.h" />
|
||||
<ClInclude Include="..\r_sky.h" />
|
||||
<ClInclude Include="..\r_splats.h" />
|
||||
<ClInclude Include="..\r_state.h" />
|
||||
|
@ -446,6 +447,7 @@
|
|||
<ClCompile Include="..\r_patch.c" />
|
||||
<ClCompile Include="..\r_portal.c" />
|
||||
<ClCompile Include="..\r_segs.c" />
|
||||
<ClCompile Include="..\r_skins.c" />
|
||||
<ClCompile Include="..\r_sky.c" />
|
||||
<ClCompile Include="..\r_splats.c" />
|
||||
<ClCompile Include="..\r_things.c" />
|
||||
|
|
|
@ -417,6 +417,9 @@
|
|||
<ClInclude Include="..\r_segs.h">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\r_skins.h">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\r_sky.h">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClInclude>
|
||||
|
@ -849,6 +852,9 @@
|
|||
<ClCompile Include="..\r_segs.c">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\r_skins.c">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\r_sky.c">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClCompile>
|
||||
|
|
|
@ -93,7 +93,8 @@ static INT32 numVidModes = -1;
|
|||
*/
|
||||
static char vidModeName[33][32]; // allow 33 different modes
|
||||
|
||||
rendermode_t rendermode=render_soft;
|
||||
rendermode_t rendermode = render_soft;
|
||||
static rendermode_t chosenrendermode = render_soft; // set by command line arguments
|
||||
|
||||
boolean highcolor = false;
|
||||
|
||||
|
@ -103,6 +104,7 @@ static consvar_t cv_stretch = {"stretch", "Off", CV_SAVE|CV_NOSHOWHELP, CV_OnOff
|
|||
static consvar_t cv_alwaysgrabmouse = {"alwaysgrabmouse", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
UINT8 graphics_started = 0; // Is used in console.c and screen.c
|
||||
INT32 hwrenderloaded = 0;
|
||||
|
||||
// To disable fullscreen at startup; is set in VID_PrepareModeList
|
||||
boolean allow_fullscreen = false;
|
||||
|
@ -174,7 +176,7 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen);
|
|||
//static void Impl_SetWindowName(const char *title);
|
||||
static void Impl_SetWindowIcon(void);
|
||||
|
||||
static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
|
||||
static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen, SDL_bool reposition)
|
||||
{
|
||||
static SDL_bool wasfullscreen = SDL_FALSE;
|
||||
Uint32 rmask;
|
||||
|
@ -203,10 +205,13 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
|
|||
}
|
||||
// Reposition window only in windowed mode
|
||||
SDL_SetWindowSize(window, width, height);
|
||||
SDL_SetWindowPosition(window,
|
||||
SDL_WINDOWPOS_CENTERED_DISPLAY(SDL_GetWindowDisplayIndex(window)),
|
||||
SDL_WINDOWPOS_CENTERED_DISPLAY(SDL_GetWindowDisplayIndex(window))
|
||||
);
|
||||
if (reposition)
|
||||
{
|
||||
SDL_SetWindowPosition(window,
|
||||
SDL_WINDOWPOS_CENTERED_DISPLAY(SDL_GetWindowDisplayIndex(window)),
|
||||
SDL_WINDOWPOS_CENTERED_DISPLAY(SDL_GetWindowDisplayIndex(window))
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -1435,7 +1440,7 @@ static SDL_bool Impl_CreateContext(void)
|
|||
{
|
||||
// Renderer-specific stuff
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
if ((rendermode == render_opengl) && (hwrenderloaded != -1))
|
||||
{
|
||||
if (!sdlglcontext)
|
||||
sdlglcontext = SDL_GL_CreateContext(window);
|
||||
|
@ -1468,18 +1473,58 @@ static SDL_bool Impl_CreateContext(void)
|
|||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
#ifdef HWRENDER
|
||||
static void VID_CheckGLLoaded(rendermode_t oldrender)
|
||||
{
|
||||
if (hwrenderloaded == -1) // Well, it didn't work the first time anyway.
|
||||
{
|
||||
rendermode = oldrender;
|
||||
if (chosenrendermode == render_opengl) // fallback to software
|
||||
rendermode = render_soft;
|
||||
if (setrenderneeded)
|
||||
{
|
||||
CV_StealthSetValue(&cv_renderer, oldrender);
|
||||
CV_StealthSetValue(&cv_newrenderer, oldrender);
|
||||
setrenderneeded = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void VID_CheckRenderer(void)
|
||||
{
|
||||
SDL_bool rendererchanged = SDL_FALSE;
|
||||
rendermode_t oldrenderer = rendermode;
|
||||
|
||||
if (dedicated)
|
||||
return;
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (!graphics_started)
|
||||
VID_CheckGLLoaded(oldrenderer);
|
||||
#endif
|
||||
|
||||
if (setrenderneeded)
|
||||
{
|
||||
rendermode = setrenderneeded;
|
||||
rendererchanged = SDL_TRUE;
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
VID_CheckGLLoaded(oldrenderer);
|
||||
// Initialise OpenGL before calling SDLSetMode!!!
|
||||
if (hwrenderloaded != 1)
|
||||
I_StartupHardwareGraphics();
|
||||
else if (hwrenderloaded == -1)
|
||||
rendererchanged = SDL_FALSE;
|
||||
}
|
||||
#endif
|
||||
|
||||
Impl_CreateContext();
|
||||
}
|
||||
|
||||
SDLSetMode(vid.width, vid.height, USE_FULLSCREEN);
|
||||
SDLSetMode(vid.width, vid.height, USE_FULLSCREEN, (rendererchanged ? SDL_FALSE : SDL_TRUE));
|
||||
Impl_VideoSetupBuffer();
|
||||
|
||||
if (rendermode == render_soft)
|
||||
|
@ -1490,16 +1535,16 @@ void VID_CheckRenderer(void)
|
|||
bufSurface = NULL;
|
||||
}
|
||||
#ifdef HWRENDER
|
||||
HWR_FreeTextureCache();
|
||||
if (hwrenderloaded == 1) // Only if OpenGL ever loaded!
|
||||
HWR_FreeTextureCache();
|
||||
#endif
|
||||
SCR_SetDrawFuncs();
|
||||
}
|
||||
#ifdef HWRENDER
|
||||
else if (rendermode == render_opengl)
|
||||
{
|
||||
I_StartupHardwareGraphics();
|
||||
R_InitHardwareMode();
|
||||
}
|
||||
#else
|
||||
(void)oldrenderer;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -1541,7 +1586,8 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen)
|
|||
flags |= SDL_WINDOW_BORDERLESS;
|
||||
|
||||
#ifdef HWRENDER
|
||||
flags |= SDL_WINDOW_OPENGL;
|
||||
if (hwrenderloaded != -1)
|
||||
flags |= SDL_WINDOW_OPENGL;
|
||||
#endif
|
||||
|
||||
// Create a window
|
||||
|
@ -1664,10 +1710,10 @@ void I_StartupGraphics(void)
|
|||
|
||||
#ifdef HWRENDER
|
||||
if (M_CheckParm("-opengl"))
|
||||
rendermode = render_opengl;
|
||||
chosenrendermode = rendermode = render_opengl;
|
||||
else if (M_CheckParm("-software"))
|
||||
#endif
|
||||
rendermode = render_soft;
|
||||
chosenrendermode = rendermode = render_soft;
|
||||
|
||||
usesdl2soft = M_CheckParm("-softblit");
|
||||
borderlesswindow = M_CheckParm("-borderless");
|
||||
|
@ -1675,7 +1721,10 @@ void I_StartupGraphics(void)
|
|||
//SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY>>1,SDL_DEFAULT_REPEAT_INTERVAL<<2);
|
||||
VID_Command_ModeList_f();
|
||||
#ifdef HWRENDER
|
||||
I_StartupHardwareGraphics();
|
||||
if (M_CheckParm("-nogl"))
|
||||
hwrenderloaded = -1; // Don't call SDL_GL_LoadLibrary
|
||||
else
|
||||
I_StartupHardwareGraphics();
|
||||
#endif
|
||||
|
||||
// Fury: we do window initialization after GL setup to allow
|
||||
|
@ -1763,13 +1812,22 @@ void I_StartupHardwareGraphics(void)
|
|||
HWD.pfnMakeScreenTexture= hwSym("MakeScreenTexture",NULL);
|
||||
HWD.pfnMakeScreenFinalTexture=hwSym("MakeScreenFinalTexture",NULL);
|
||||
HWD.pfnDrawScreenFinalTexture=hwSym("DrawScreenFinalTexture",NULL);
|
||||
|
||||
// check gl renderer lib
|
||||
if (HWD.pfnGetRenderVersion() != VERSION)
|
||||
I_Error("%s", M_GetText("The version of the renderer doesn't match the version of the executable\nBe sure you have installed SRB2 properly.\n"));
|
||||
if (!HWD.pfnInit(I_Error)) // let load the OpenGL library
|
||||
rendermode = render_soft;
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("The version of the renderer doesn't match the version of the executable\nBe sure you have installed SRB2 properly.\n"));
|
||||
hwrenderloaded = -1;
|
||||
}
|
||||
else
|
||||
glstartup = true;
|
||||
hwrenderloaded = HWD.pfnInit(I_Error) ? 1 : -1; // let load the OpenGL library
|
||||
|
||||
if (hwrenderloaded == -1)
|
||||
{
|
||||
rendermode = render_soft;
|
||||
setrenderneeded = 0;
|
||||
}
|
||||
glstartup = true;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -95,10 +95,10 @@ boolean LoadGL(void)
|
|||
|
||||
if (SDL_GL_LoadLibrary(OGLLibname) != 0)
|
||||
{
|
||||
I_OutputMsg("Could not load OpenGL Library: %s\n"
|
||||
CONS_Alert(CONS_ERROR, "Could not load OpenGL Library: %s\n"
|
||||
"Falling back to Software mode.\n", SDL_GetError());
|
||||
if (!M_CheckParm ("-OGLlib"))
|
||||
I_OutputMsg("If you know what is the OpenGL library's name, use -OGLlib\n");
|
||||
CONS_Alert(CONS_ERROR, "If you know what is the OpenGL library's name, use -OGLlib\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -128,15 +128,15 @@ boolean LoadGL(void)
|
|||
return SetupGLfunc();
|
||||
else
|
||||
{
|
||||
I_OutputMsg("Could not load GLU Library: %s\n", GLULibname);
|
||||
CONS_Alert(CONS_ERROR, "Could not load GLU Library: %s\n", GLULibname);
|
||||
if (!M_CheckParm ("-GLUlib"))
|
||||
I_OutputMsg("If you know what is the GLU library's name, use -GLUlib\n");
|
||||
CONS_Alert(CONS_ERROR, "If you know what is the GLU library's name, use -GLUlib\n");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
I_OutputMsg("Could not load GLU Library\n");
|
||||
I_OutputMsg("If you know what is the GLU library's name, use -GLUlib\n");
|
||||
CONS_Alert(CONS_ERROR, "Could not load GLU Library\n");
|
||||
CONS_Alert(CONS_ERROR, "If you know what is the GLU library's name, use -GLUlib\n");
|
||||
}
|
||||
#endif
|
||||
return SetupGLfunc();
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
#include "i_sound.h"
|
||||
#include "sounds.h"
|
||||
#include "r_defs.h"
|
||||
#include "r_things.h"
|
||||
#include "r_skins.h"
|
||||
#include "z_zone.h"
|
||||
#include "w_wad.h"
|
||||
#include "lua_script.h"
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
#include "i_video.h"
|
||||
#include "p_tick.h"
|
||||
#include "r_defs.h"
|
||||
#include "r_things.h"
|
||||
#include "r_skins.h"
|
||||
#include "s_sound.h"
|
||||
#include "st_stuff.h"
|
||||
#include "v_video.h"
|
||||
|
|
Loading…
Reference in a new issue