Make a commented out debug code account for taglists.

This commit is contained in:
Nev3r 2020-04-17 10:41:26 +02:00
parent e59480e4cf
commit 61c3e12d63

View file

@ -12342,12 +12342,14 @@ void P_PlayerThink(player_t *player)
sector_t *controlsec;
for (j=0; j<numsectors; j++)
{
mtag_t sectag = Tag_FGet(&sectors[j].tags);
controlsec = NULL;
// Does this sector have a water linedef?
for (i=0; i<numlines;i++)
{
mtag_t linetag = Tag_FGet(&lines[i].tags);
if ((lines[i].special == 121 || lines[i].special == 123)
&& lines[i].tag == sectors[j].tag)
&& linetag == sectag)
{
controlsec = lines[i].frontsector;
break;
@ -12356,15 +12358,16 @@ void P_PlayerThink(player_t *player)
if (i < numlines && controlsec)
{
controlsectag = Tag_FGet(&controlsec->tags);
// Does this sector have a colormap?
for (i=0; i<numlines;i++)
{
if (lines[i].special == 606 && lines[i].tag == controlsec->tag)
if (lines[i].special == 606 && linetag == controlsectag)
break;
}
if (i == numlines)
CONS_Debug(DBG_GAMELOGIC, "%d, %d\n", j, sectors[j].tag);
CONS_Debug(DBG_GAMELOGIC, "%d, %d\n", j, sectag);
}
}