mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-20 18:01:16 +00:00
Merge branch 'newcontrols' into next-newcontrols
This commit is contained in:
commit
f0e6a56b6b
21 changed files with 212 additions and 126 deletions
|
@ -55,8 +55,6 @@ cache:
|
|||
install:
|
||||
- if [%CONFIGURATION%] == [SDL64] ( set "X86_64=1" )
|
||||
- if [%CONFIGURATION%] == [SDL64] ( set "CONFIGURATION=SDL" )
|
||||
- if [%CONFIGURATION%] == [DD64] ( set "X86_64=1" )
|
||||
- if [%CONFIGURATION%] == [DD64] ( set "CONFIGURATION=DD" )
|
||||
- if [%X86_64%] == [1] ( set "MINGW_SDK=%MINGW_SDK_64%" )
|
||||
- if [%X86_64%] == [1] ( set "CCACHE_CC=%CCACHE_CC_64%" )
|
||||
|
||||
|
@ -75,13 +73,6 @@ install:
|
|||
configuration:
|
||||
- SDL
|
||||
- SDL64
|
||||
- DD
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||||
- DD64
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||||
|
||||
matrix:
|
||||
allow_failures:
|
||||
- configuration: DD
|
||||
- configuration: DD64
|
||||
|
||||
before_build:
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||||
- set "Path=%MINGW_SDK%\bin;%Path%"
|
||||
|
|
|
@ -245,6 +245,8 @@ void I_GetJoystick2Events(void){}
|
|||
|
||||
void I_GetMouseEvents(void){}
|
||||
|
||||
void I_UpdateMouseGrab(void){}
|
||||
|
||||
char *I_GetEnv(const char *name)
|
||||
{
|
||||
LOGW("I_GetEnv() called?!");
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||||
|
|
|
@ -427,20 +427,21 @@ static void COM_TokenizeString(char *ptext)
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|||
|
||||
com_argc = 0;
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||||
com_args = NULL;
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||||
|
||||
if (ptext[0] == '\033')
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||||
{
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||||
com_flags = (unsigned)ptext[1];
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||||
ptext += 2;
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||||
}
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||||
else
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||||
com_flags = 0;
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||||
com_flags = 0;
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||||
|
||||
while (com_argc < MAX_ARGS)
|
||||
{
|
||||
// Skip whitespace up to a newline.
|
||||
while (*ptext != '\0' && *ptext <= ' ' && *ptext != '\n')
|
||||
ptext++;
|
||||
{
|
||||
if (ptext[0] == '\033')
|
||||
{
|
||||
com_flags = (unsigned)ptext[1];
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||||
ptext += 2;
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||||
}
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||||
else
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ptext++;
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||||
}
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||||
|
||||
// A newline means end of command in buffer,
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||||
// thus end of this command's args too.
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||||
|
@ -2174,8 +2175,13 @@ skipwhite:
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|||
com_token[len] = 0;
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||||
return data;
|
||||
}
|
||||
com_token[len] = c;
|
||||
len++;
|
||||
if (c == '\033')
|
||||
data++;
|
||||
else
|
||||
{
|
||||
com_token[len] = c;
|
||||
len++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2191,10 +2197,22 @@ skipwhite:
|
|||
// parse a regular word
|
||||
do
|
||||
{
|
||||
com_token[len] = c;
|
||||
data++;
|
||||
len++;
|
||||
c = *data;
|
||||
if (c == '\033')
|
||||
{
|
||||
do
|
||||
{
|
||||
data += 2;
|
||||
c = *data;
|
||||
}
|
||||
while (c == '\033') ;
|
||||
}
|
||||
else
|
||||
{
|
||||
com_token[len] = c;
|
||||
data++;
|
||||
len++;
|
||||
c = *data;
|
||||
}
|
||||
if (c == '{' || c == '}' || c == ')'|| c == '(' || c == '\'')
|
||||
break;
|
||||
} while (c > 32);
|
||||
|
|
|
@ -592,6 +592,8 @@ void CON_ToggleOff(void)
|
|||
CON_ClearHUD();
|
||||
con_forcepic = 0;
|
||||
con_clipviewtop = -1; // remove console clipping of view
|
||||
|
||||
I_UpdateMouseGrab();
|
||||
}
|
||||
|
||||
boolean CON_Ready(void)
|
||||
|
@ -616,6 +618,7 @@ void CON_Ticker(void)
|
|||
consoletoggle = false;
|
||||
con_destlines = 0;
|
||||
CON_ClearHUD();
|
||||
I_UpdateMouseGrab();
|
||||
}
|
||||
|
||||
// console key was pushed
|
||||
|
@ -628,6 +631,7 @@ void CON_Ticker(void)
|
|||
{
|
||||
con_destlines = 0;
|
||||
CON_ClearHUD();
|
||||
I_UpdateMouseGrab();
|
||||
}
|
||||
else
|
||||
CON_ChangeHeight();
|
||||
|
|
|
@ -3004,8 +3004,8 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
|
|||
CL_RemovePlayer(pnum, kickreason);
|
||||
}
|
||||
|
||||
consvar_t cv_allownewplayer = {"allowjoin", "On", CV_SAVE|CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL };
|
||||
consvar_t cv_joinnextround = {"joinnextround", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; /// \todo not done
|
||||
consvar_t cv_allownewplayer = {"allowjoin", "On", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL };
|
||||
consvar_t cv_joinnextround = {"joinnextround", "Off", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; /// \todo not done
|
||||
static CV_PossibleValue_t maxplayers_cons_t[] = {{2, "MIN"}, {32, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_maxplayers = {"maxplayers", "8", CV_SAVE, maxplayers_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
static CV_PossibleValue_t resynchattempts_cons_t[] = {{1, "MIN"}, {20, "MAX"}, {0, "No"}, {0, NULL}};
|
||||
|
|
34
src/d_main.c
34
src/d_main.c
|
@ -1169,26 +1169,6 @@ void D_SRB2Main(void)
|
|||
if (M_CheckParm("-server") || dedicated)
|
||||
netgame = server = true;
|
||||
|
||||
if (M_CheckParm("-warp") && M_IsNextParm())
|
||||
{
|
||||
const char *word = M_GetNextParm();
|
||||
char ch; // use this with sscanf to catch non-digits with
|
||||
if (fastncmp(word, "MAP", 3)) // MAPxx name
|
||||
pstartmap = M_MapNumber(word[3], word[4]);
|
||||
else if (sscanf(word, "%d%c", &pstartmap, &ch) != 1) // a plain number
|
||||
I_Error("Cannot warp to map %s (invalid map name)\n", word);
|
||||
// Don't check if lump exists just yet because the wads haven't been loaded!
|
||||
// Just do a basic range check here.
|
||||
if (pstartmap < 1 || pstartmap > NUMMAPS)
|
||||
I_Error("Cannot warp to map %d (out of range)\n", pstartmap);
|
||||
else
|
||||
{
|
||||
if (!M_CheckParm("-server"))
|
||||
G_SetGameModified(true);
|
||||
autostart = true;
|
||||
}
|
||||
}
|
||||
|
||||
CONS_Printf("Z_Init(): Init zone memory allocation daemon. \n");
|
||||
Z_Init();
|
||||
|
||||
|
@ -1245,6 +1225,20 @@ void D_SRB2Main(void)
|
|||
|
||||
mainwadstally = packetsizetally; // technically not accurate atm, remember to port the two-stage -file process from kart in 2.2.x
|
||||
|
||||
if (M_CheckParm("-warp") && M_IsNextParm())
|
||||
{
|
||||
const char *word = M_GetNextParm();
|
||||
pstartmap = G_FindMapByNameOrCode(word, 0);
|
||||
if (! pstartmap)
|
||||
I_Error("Cannot find a map remotely named '%s'\n", word);
|
||||
else
|
||||
{
|
||||
if (!M_CheckParm("-server"))
|
||||
G_SetGameModified(true);
|
||||
autostart = true;
|
||||
}
|
||||
}
|
||||
|
||||
cht_Init();
|
||||
|
||||
//---------------------------------------------------- READY SCREEN
|
||||
|
|
|
@ -867,7 +867,9 @@ void D_RegisterClientCommands(void)
|
|||
CV_RegisterVar(&cv_fullscreen);
|
||||
CV_RegisterVar(&cv_renderview);
|
||||
CV_RegisterVar(&cv_renderer);
|
||||
#ifdef HWRENDER
|
||||
CV_RegisterVar(&cv_newrenderer);
|
||||
#endif
|
||||
CV_RegisterVar(&cv_scr_depth);
|
||||
CV_RegisterVar(&cv_scr_width);
|
||||
CV_RegisterVar(&cv_scr_height);
|
||||
|
@ -1829,18 +1831,15 @@ static void Command_Map_f(void)
|
|||
boolean newresetplayers;
|
||||
|
||||
boolean mustmodifygame;
|
||||
boolean usemapcode = false;
|
||||
|
||||
INT32 newmapnum;
|
||||
|
||||
char * mapname;
|
||||
size_t mapnamelen;
|
||||
char *realmapname = NULL;
|
||||
|
||||
INT32 newgametype = gametype;
|
||||
|
||||
INT32 d;
|
||||
char *p;
|
||||
|
||||
if (client && !IsPlayerAdmin(consoleplayer))
|
||||
{
|
||||
|
@ -1900,43 +1899,8 @@ static void Command_Map_f(void)
|
|||
}
|
||||
|
||||
mapname = ConcatCommandArgv(1, first_option);
|
||||
mapnamelen = strlen(mapname);
|
||||
|
||||
if (mapnamelen == 2)/* maybe two digit code */
|
||||
{
|
||||
if (( newmapnum = M_MapNumber(mapname[0], mapname[1]) ))
|
||||
usemapcode = true;
|
||||
}
|
||||
else if (mapnamelen == 5 && strnicmp(mapname, "MAP", 3) == 0)
|
||||
{
|
||||
if (( newmapnum = M_MapNumber(mapname[3], mapname[4]) ) == 0)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Invalid map code '%s'.\n"), mapname);
|
||||
Z_Free(mapname);
|
||||
return;
|
||||
}
|
||||
usemapcode = true;
|
||||
}
|
||||
|
||||
if (!usemapcode)
|
||||
{
|
||||
/* Now detect map number in base 10, which no one asked for. */
|
||||
newmapnum = strtol(mapname, &p, 10);
|
||||
if (*p == '\0')/* we got it */
|
||||
{
|
||||
if (newmapnum < 1 || newmapnum > NUMMAPS)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Invalid map number %d.\n"), newmapnum);
|
||||
Z_Free(mapname);
|
||||
return;
|
||||
}
|
||||
usemapcode = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
newmapnum = G_FindMap(mapname, &realmapname, NULL, NULL);
|
||||
}
|
||||
}
|
||||
newmapnum = G_FindMapByNameOrCode(mapname, &realmapname);
|
||||
|
||||
if (newmapnum == 0)
|
||||
{
|
||||
|
@ -1945,11 +1909,6 @@ static void Command_Map_f(void)
|
|||
return;
|
||||
}
|
||||
|
||||
if (usemapcode)
|
||||
{
|
||||
realmapname = G_BuildMapTitle(newmapnum);
|
||||
}
|
||||
|
||||
if (mustmodifygame && option_force)
|
||||
{
|
||||
G_SetGameModified(false);
|
||||
|
@ -2229,6 +2188,8 @@ static void Got_Pause(UINT8 **cp, INT32 playernum)
|
|||
else
|
||||
S_ResumeAudio();
|
||||
}
|
||||
|
||||
I_UpdateMouseGrab();
|
||||
}
|
||||
|
||||
// Command for stuck characters in netgames, griefing, etc.
|
||||
|
|
|
@ -4804,11 +4804,13 @@ static void DEH_LoadDehackedFile(MYFILE *f, boolean mainfile)
|
|||
if (introchanged)
|
||||
{
|
||||
menuactive = false;
|
||||
I_UpdateMouseGrab();
|
||||
COM_BufAddText("playintro");
|
||||
}
|
||||
else if (titlechanged)
|
||||
{
|
||||
menuactive = false;
|
||||
I_UpdateMouseGrab();
|
||||
COM_BufAddText("exitgame"); // Command_ExitGame_f() but delayed
|
||||
}
|
||||
}
|
||||
|
|
|
@ -150,6 +150,8 @@ void I_GetJoystick2Events(void){}
|
|||
|
||||
void I_GetMouseEvents(void){}
|
||||
|
||||
void I_UpdateMouseGrab(void){}
|
||||
|
||||
char *I_GetEnv(const char *name)
|
||||
{
|
||||
(void)name;
|
||||
|
|
68
src/g_game.c
68
src/g_game.c
|
@ -1493,8 +1493,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
|
||||
if (PLAYERINPUTDOWN(ssplayer, gc_camreset))
|
||||
{
|
||||
if (camera.chase && !resetdown[forplayer])
|
||||
P_ResetCamera(&players[ssplayer == 1 ? displayplayer : secondarydisplayplayer], &camera);
|
||||
if (thiscam->chase && !resetdown[forplayer])
|
||||
P_ResetCamera(&players[ssplayer == 1 ? displayplayer : secondarydisplayplayer], thiscam);
|
||||
|
||||
resetdown[forplayer] = true;
|
||||
}
|
||||
|
@ -1512,7 +1512,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
INT32 player_invert = invertmouse ? -1 : 1;
|
||||
INT32 screen_invert =
|
||||
(player->mo && (player->mo->eflags & MFE_VERTICALFLIP)
|
||||
&& (!camera.chase || player->pflags & PF_FLIPCAM)) //because chasecam's not inverted
|
||||
&& (!thiscam->chase || player->pflags & PF_FLIPCAM)) //because chasecam's not inverted
|
||||
? -1 : 1; // set to -1 or 1 to multiply
|
||||
INT32 lookaxis = ssplayer == 1 ? cv_lookaxis.value : cv_lookaxis2.value;
|
||||
|
||||
|
@ -1596,7 +1596,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
}
|
||||
|
||||
//Silly hack to make 2d mode *somewhat* playable with no chasecam.
|
||||
if ((twodlevel || (player->mo && player->mo->flags2 & MF2_TWOD)) && !camera.chase)
|
||||
if ((twodlevel || (player->mo && player->mo->flags2 & MF2_TWOD)) && !thiscam->chase)
|
||||
{
|
||||
INT32 temp = forward;
|
||||
forward = side;
|
||||
|
@ -1633,7 +1633,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
cmd->angleturn = (INT16)(*myangle >> 16);
|
||||
|
||||
// Adjust camera angle by player input
|
||||
if (controlstyle == CS_SIMPLE && !forcestrafe && camera.chase && !turnheld[forplayer] && !ticcmd_centerviewdown[forplayer] && !player->climbing && player->powers[pw_carry] != CR_MINECART)
|
||||
if (controlstyle == CS_SIMPLE && !forcestrafe && thiscam->chase && !turnheld[forplayer] && !ticcmd_centerviewdown[forplayer] && !player->climbing && player->powers[pw_carry] != CR_MINECART)
|
||||
{
|
||||
fixed_t camadjustfactor = cv_cam_turnfacinginput[forplayer].value;
|
||||
|
||||
|
@ -1655,7 +1655,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
|
||||
// Adjust camera angle to face player direction, depending on circumstances
|
||||
// Nothing happens if cam left/right are held, so you can hold both to lock the camera in one direction
|
||||
if (controlstyle == CS_SIMPLE && !forcestrafe && camera.chase && !turnheld[forplayer] && !ticcmd_centerviewdown[forplayer] && player->powers[pw_carry] != CR_MINECART)
|
||||
if (controlstyle == CS_SIMPLE && !forcestrafe && thiscam->chase && !turnheld[forplayer] && !ticcmd_centerviewdown[forplayer] && player->powers[pw_carry] != CR_MINECART)
|
||||
{
|
||||
fixed_t camadjustfactor;
|
||||
boolean alt = false; // Reduce intensity on diagonals and prevent backwards movement from turning the camera
|
||||
|
@ -1826,6 +1826,7 @@ void G_DoLoadLevel(boolean resetplayer)
|
|||
titlemapinaction = TITLEMAP_OFF;
|
||||
|
||||
G_SetGamestate(GS_LEVEL);
|
||||
I_UpdateMouseGrab();
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
|
@ -4766,6 +4767,61 @@ void G_FreeMapSearch(mapsearchfreq_t *freq, INT32 freqc)
|
|||
Z_Free(freq);
|
||||
}
|
||||
|
||||
INT32 G_FindMapByNameOrCode(const char *mapname, char **realmapnamep)
|
||||
{
|
||||
boolean usemapcode = false;
|
||||
|
||||
INT32 newmapnum;
|
||||
|
||||
size_t mapnamelen;
|
||||
|
||||
char *p;
|
||||
|
||||
mapnamelen = strlen(mapname);
|
||||
|
||||
if (mapnamelen == 2)/* maybe two digit code */
|
||||
{
|
||||
if (( newmapnum = M_MapNumber(mapname[0], mapname[1]) ))
|
||||
usemapcode = true;
|
||||
}
|
||||
else if (mapnamelen == 5 && strnicmp(mapname, "MAP", 3) == 0)
|
||||
{
|
||||
if (( newmapnum = M_MapNumber(mapname[3], mapname[4]) ))
|
||||
usemapcode = true;
|
||||
}
|
||||
|
||||
if (!usemapcode)
|
||||
{
|
||||
/* Now detect map number in base 10, which no one asked for. */
|
||||
newmapnum = strtol(mapname, &p, 10);
|
||||
if (*p == '\0')/* we got it */
|
||||
{
|
||||
if (newmapnum < 1 || newmapnum > NUMMAPS)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Invalid map number %d.\n"), newmapnum);
|
||||
return 0;
|
||||
}
|
||||
usemapcode = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
newmapnum = G_FindMap(mapname, realmapnamep, NULL, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
if (usemapcode)
|
||||
{
|
||||
/* we can't check mapheaderinfo for this hahahaha */
|
||||
if (W_CheckNumForName(G_BuildMapName(newmapnum)) == LUMPERROR)
|
||||
return 0;
|
||||
|
||||
if (realmapnamep)
|
||||
(*realmapnamep) = G_BuildMapTitle(newmapnum);
|
||||
}
|
||||
|
||||
return newmapnum;
|
||||
}
|
||||
|
||||
//
|
||||
// DEMO RECORDING
|
||||
//
|
||||
|
|
|
@ -154,6 +154,9 @@ INT32 G_FindMap(const char *query, char **foundmapnamep,
|
|||
mapsearchfreq_t **freqp, INT32 *freqc);
|
||||
void G_FreeMapSearch(mapsearchfreq_t *freq, INT32 freqc);
|
||||
|
||||
/* Match map name by search + 2 digit map code or map number. */
|
||||
INT32 G_FindMapByNameOrCode(const char *query, char **foundmapnamep);
|
||||
|
||||
// XMOD spawning
|
||||
mapthing_t *G_FindCTFStart(INT32 playernum);
|
||||
mapthing_t *G_FindMatchStart(INT32 playernum);
|
||||
|
|
|
@ -374,7 +374,6 @@ light_t *t_lspr[NUMSPRITES] =
|
|||
&lspr[NOLIGHT], // SPR_ADST
|
||||
&lspr[NOLIGHT], // SPR_MCRT
|
||||
&lspr[NOLIGHT], // SPR_MCSP
|
||||
&lspr[NOLIGHT], // SPR_NON2
|
||||
&lspr[NOLIGHT], // SPR_SALD
|
||||
&lspr[NOLIGHT], // SPR_TRAE
|
||||
&lspr[NOLIGHT], // SPR_TRAI
|
||||
|
|
|
@ -1173,6 +1173,8 @@ void HU_clearChatChars(void)
|
|||
w_chat[i] = 0; // reset this.
|
||||
chat_on = false;
|
||||
c_input = 0;
|
||||
|
||||
I_UpdateMouseGrab();
|
||||
}
|
||||
|
||||
#ifndef NONET
|
||||
|
@ -1323,6 +1325,7 @@ boolean HU_Responder(event_t *ev)
|
|||
chat_on = false;
|
||||
c_input = 0; // reset input cursor
|
||||
chat_scrollmedown = true; // you hit enter, so you might wanna autoscroll to see what you just sent. :)
|
||||
I_UpdateMouseGrab();
|
||||
}
|
||||
else if (c == KEY_ESCAPE
|
||||
|| ((c == gamecontrol[gc_talkkey][0] || c == gamecontrol[gc_talkkey][1]
|
||||
|
@ -1331,6 +1334,7 @@ boolean HU_Responder(event_t *ev)
|
|||
{
|
||||
chat_on = false;
|
||||
c_input = 0; // reset input cursor
|
||||
I_UpdateMouseGrab();
|
||||
}
|
||||
else if ((c == KEY_UPARROW || c == KEY_MOUSEWHEELUP) && chat_scroll > 0 && !OLDCHAT) // CHAT SCROLLING YAYS!
|
||||
{
|
||||
|
|
|
@ -288,6 +288,10 @@ void I_GetJoystick2Events(void);
|
|||
*/
|
||||
void I_GetMouseEvents(void);
|
||||
|
||||
/** \brief Checks if the mouse needs to be grabbed
|
||||
*/
|
||||
void I_UpdateMouseGrab(void);
|
||||
|
||||
char *I_GetEnv(const char *name);
|
||||
|
||||
INT32 I_PutEnv(char *variable);
|
||||
|
|
37
src/m_menu.c
37
src/m_menu.c
|
@ -396,7 +396,9 @@ static void M_ResetCvars(void);
|
|||
|
||||
// Consvar onchange functions
|
||||
static void Newgametype_OnChange(void);
|
||||
#ifdef HWRENDER
|
||||
static void Newrenderer_OnChange(void);
|
||||
#endif
|
||||
static void Dummymares_OnChange(void);
|
||||
|
||||
// ==========================================================================
|
||||
|
@ -421,8 +423,10 @@ CV_PossibleValue_t gametype_cons_t[NUMGAMETYPES+1];
|
|||
|
||||
consvar_t cv_newgametype = {"newgametype", "Co-op", CV_HIDEN|CV_CALL, gametype_cons_t, Newgametype_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
#ifdef HWRENDER
|
||||
consvar_t cv_newrenderer = {"newrenderer", "Software", CV_HIDEN|CV_CALL, cv_renderer_t, Newrenderer_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
static int newrenderer_set = 1;/* Software doesn't need confirmation! */
|
||||
#endif
|
||||
|
||||
static CV_PossibleValue_t serversort_cons_t[] = {
|
||||
{0,"Ping"},
|
||||
|
@ -1287,7 +1291,11 @@ static menuitem_t OP_VideoOptionsMenu[] =
|
|||
{IT_STRING|IT_CVAR, NULL, "Fullscreen", &cv_fullscreen, 11},
|
||||
#endif
|
||||
{IT_STRING | IT_CVAR, NULL, "Vertical Sync", &cv_vidwait, 16},
|
||||
#ifdef HWRENDER
|
||||
{IT_STRING | IT_CVAR, NULL, "Renderer", &cv_newrenderer, 21},
|
||||
#else
|
||||
{IT_TRANSTEXT | IT_PAIR, "Renderer", "Software", &cv_renderer, 21},
|
||||
#endif
|
||||
|
||||
{IT_HEADER, NULL, "Color Profile", NULL, 30},
|
||||
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Brightness (F11)", &cv_globalgamma,36},
|
||||
|
@ -2341,6 +2349,7 @@ static void Newgametype_OnChange(void)
|
|||
}
|
||||
}
|
||||
|
||||
#ifdef HWRENDER
|
||||
static void Newrenderer_AREYOUSURE(INT32 c)
|
||||
{
|
||||
int n;
|
||||
|
@ -2378,6 +2387,7 @@ static void Newrenderer_OnChange(void)
|
|||
);
|
||||
}
|
||||
}
|
||||
#endif/*HWRENDER*/
|
||||
|
||||
void Screenshot_option_Onchange(void)
|
||||
{
|
||||
|
@ -2979,6 +2989,7 @@ static void M_GoBack(INT32 choice)
|
|||
|
||||
menuactive = false;
|
||||
wipetypepre = menupres[M_GetYoungestChildMenu()].exitwipe;
|
||||
I_UpdateMouseGrab();
|
||||
D_StartTitle();
|
||||
}
|
||||
else
|
||||
|
@ -3085,7 +3096,7 @@ static void M_NextOpt(void)
|
|||
itemOn = 0;
|
||||
else
|
||||
itemOn++;
|
||||
} while (oldItemOn != itemOn && (currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_SPACE);
|
||||
} while (oldItemOn != itemOn && ( (currentMenu->menuitems[itemOn].status & IT_TYPE) & IT_SPACE ));
|
||||
}
|
||||
|
||||
static void M_PrevOpt(void)
|
||||
|
@ -3097,7 +3108,7 @@ static void M_PrevOpt(void)
|
|||
itemOn = currentMenu->numitems - 1;
|
||||
else
|
||||
itemOn--;
|
||||
} while (oldItemOn != itemOn && (currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_SPACE);
|
||||
} while (oldItemOn != itemOn && ( (currentMenu->menuitems[itemOn].status & IT_TYPE) & IT_SPACE ));
|
||||
}
|
||||
|
||||
// lock out further input in a tic when important buttons are pressed
|
||||
|
@ -3323,10 +3334,7 @@ boolean M_Responder(event_t *ev)
|
|||
|
||||
case KEY_ESCAPE: // Pop up menu
|
||||
if (chat_on)
|
||||
{
|
||||
HU_clearChatChars();
|
||||
chat_on = false;
|
||||
}
|
||||
else
|
||||
M_StartControlPanel();
|
||||
return true;
|
||||
|
@ -3704,6 +3712,8 @@ void M_ClearMenus(boolean callexitmenufunc)
|
|||
currentMenu = &MainDef; // Not like it matters
|
||||
menuactive = false;
|
||||
hidetitlemap = false;
|
||||
|
||||
I_UpdateMouseGrab();
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -3731,11 +3741,11 @@ void M_SetupNextMenu(menu_t *menudef)
|
|||
|
||||
// the curent item can be disabled,
|
||||
// this code go up until an enabled item found
|
||||
if ((currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_SPACE)
|
||||
if (( (currentMenu->menuitems[itemOn].status & IT_TYPE) & IT_SPACE ))
|
||||
{
|
||||
for (i = 0; i < currentMenu->numitems; i++)
|
||||
{
|
||||
if ((currentMenu->menuitems[i].status & IT_TYPE) != IT_SPACE)
|
||||
if (!( (currentMenu->menuitems[i].status & IT_TYPE) & IT_SPACE ))
|
||||
{
|
||||
itemOn = i;
|
||||
break;
|
||||
|
@ -4516,7 +4526,18 @@ static void M_DrawGenericScrollMenu(void)
|
|||
}
|
||||
break;
|
||||
case IT_TRANSTEXT:
|
||||
V_DrawString(x, y, V_TRANSLUCENT, currentMenu->menuitems[i].text);
|
||||
switch (currentMenu->menuitems[i].status & IT_TYPE)
|
||||
{
|
||||
case IT_PAIR:
|
||||
V_DrawString(x, y,
|
||||
V_TRANSLUCENT, currentMenu->menuitems[i].patch);
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH - x, y,
|
||||
V_TRANSLUCENT, currentMenu->menuitems[i].text);
|
||||
break;
|
||||
default:
|
||||
V_DrawString(x, y,
|
||||
V_TRANSLUCENT, currentMenu->menuitems[i].text);
|
||||
}
|
||||
break;
|
||||
case IT_QUESTIONMARKS:
|
||||
V_DrawString(x, y, V_TRANSLUCENT|V_OLDSPACING, M_CreateSecretMenuOption(currentMenu->menuitems[i].text));
|
||||
|
|
|
@ -224,13 +224,14 @@ boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt);
|
|||
|
||||
// flags for items in the menu
|
||||
// menu handle (what we do when key is pressed
|
||||
#define IT_TYPE 14 // (2+4+8)
|
||||
#define IT_TYPE 15 // (1+2+4+8)
|
||||
#define IT_CALL 0 // call the function
|
||||
#define IT_SPACE 1 // no handling
|
||||
#define IT_ARROWS 2 // call function with 0 for left arrow and 1 for right arrow in param
|
||||
#define IT_KEYHANDLER 4 // call with the key in param
|
||||
#define IT_SUBMENU 6 // go to sub menu
|
||||
#define IT_CVAR 8 // handle as a cvar
|
||||
#define IT_SPACE 10 // no handling
|
||||
#define IT_PAIR 11 // no handling, define both sides of text
|
||||
#define IT_MSGHANDLER 12 // same as key but with event and sometime can handle y/n key (special for message)
|
||||
|
||||
#define IT_DISPLAY (48+64+128) // 16+32+64+128
|
||||
|
|
|
@ -987,7 +987,7 @@ static void R_DrawPrecipitationVisSprite(vissprite_t *vis)
|
|||
|
||||
//
|
||||
// R_SplitSprite
|
||||
// runs through a sector's lightlist and
|
||||
// runs through a sector's lightlist and Knuckles
|
||||
static void R_SplitSprite(vissprite_t *sprite)
|
||||
{
|
||||
INT32 i, lightnum, lindex;
|
||||
|
|
15
src/screen.c
15
src/screen.c
|
@ -64,7 +64,13 @@ consvar_t cv_scr_depth = {"scr_depth", "16 bits", CV_SAVE, scr_depth_cons_t, NUL
|
|||
consvar_t cv_renderview = {"renderview", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static void SCR_ActuallyChangeRenderer(void);
|
||||
CV_PossibleValue_t cv_renderer_t[] = {{1, "Software"}, {2, "OpenGL"}, {0, NULL}};
|
||||
CV_PossibleValue_t cv_renderer_t[] = {
|
||||
{1, "Software"},
|
||||
#ifdef HWRENDER
|
||||
{2, "OpenGL"},
|
||||
#endif
|
||||
{0, NULL}
|
||||
};
|
||||
consvar_t cv_renderer = {"renderer", "Software", CV_SAVE|CV_NOLUA|CV_CALL, cv_renderer_t, SCR_ChangeRenderer, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static void SCR_ChangeFullscreen(void);
|
||||
|
@ -454,9 +460,12 @@ void SCR_ChangeRenderer(void)
|
|||
if (con_startup)
|
||||
{
|
||||
target_renderer = cv_renderer.value;
|
||||
#ifdef HWRENDER
|
||||
if (M_CheckParm("-opengl"))
|
||||
target_renderer = rendermode = render_opengl;
|
||||
else if (M_CheckParm("-software"))
|
||||
else
|
||||
#endif
|
||||
if (M_CheckParm("-software"))
|
||||
target_renderer = rendermode = render_soft;
|
||||
// set cv_renderer back
|
||||
SCR_ChangeRendererCVars(rendermode);
|
||||
|
@ -477,7 +486,9 @@ void SCR_ChangeRendererCVars(INT32 mode)
|
|||
CV_StealthSetValue(&cv_renderer, 1);
|
||||
else if (mode == render_opengl)
|
||||
CV_StealthSetValue(&cv_renderer, 2);
|
||||
#ifdef HWRENDER
|
||||
CV_StealthSetValue(&cv_newrenderer, cv_renderer.value);
|
||||
#endif
|
||||
}
|
||||
|
||||
boolean SCR_IsAspectCorrect(INT32 width, INT32 height)
|
||||
|
|
|
@ -184,7 +184,9 @@ extern UINT8 *scr_borderpatch; // patch used to fill the view borders
|
|||
extern CV_PossibleValue_t cv_renderer_t[];
|
||||
|
||||
extern consvar_t cv_scr_width, cv_scr_height, cv_scr_depth, cv_renderview, cv_renderer, cv_fullscreen;
|
||||
#ifdef HWRENDER
|
||||
extern consvar_t cv_newrenderer;
|
||||
#endif
|
||||
// wait for page flipping to end or not
|
||||
extern consvar_t cv_vidwait;
|
||||
|
||||
|
|
|
@ -67,6 +67,7 @@
|
|||
#include "../s_sound.h"
|
||||
#include "../i_joy.h"
|
||||
#include "../st_stuff.h"
|
||||
#include "../hu_stuff.h"
|
||||
#include "../g_game.h"
|
||||
#include "../i_video.h"
|
||||
#include "../console.h"
|
||||
|
@ -99,6 +100,7 @@ boolean highcolor = false;
|
|||
// synchronize page flipping with screen refresh
|
||||
consvar_t cv_vidwait = {"vid_wait", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
static consvar_t cv_stretch = {"stretch", "Off", CV_SAVE|CV_NOSHOWHELP, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
static consvar_t cv_alwaysgrabmouse = {"alwaysgrabmouse", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
UINT8 graphics_started = 0; // Is used in console.c and screen.c
|
||||
|
||||
|
@ -108,6 +110,7 @@ static SDL_bool disable_fullscreen = SDL_FALSE;
|
|||
#define USE_FULLSCREEN (disable_fullscreen||!allow_fullscreen)?0:cv_fullscreen.value
|
||||
static SDL_bool disable_mouse = SDL_FALSE;
|
||||
#define USE_MOUSEINPUT (!disable_mouse && cv_usemouse.value && havefocus)
|
||||
#define IGNORE_MOUSE (!cv_alwaysgrabmouse.value && (menuactive || paused || con_destlines || chat_on || gamestate != GS_LEVEL))
|
||||
#define MOUSE_MENU false //(!disable_mouse && cv_usemouse.value && menuactive && !USE_FULLSCREEN)
|
||||
#define MOUSEBUTTONS_MAX MOUSEBUTTONS
|
||||
|
||||
|
@ -378,12 +381,15 @@ static void SDLdoUngrabMouse(void)
|
|||
void SDLforceUngrabMouse(void)
|
||||
{
|
||||
if (SDL_WasInit(SDL_INIT_VIDEO)==SDL_INIT_VIDEO && window != NULL)
|
||||
{
|
||||
SDL_ShowCursor(SDL_ENABLE);
|
||||
SDL_SetWindowGrab(window, SDL_FALSE);
|
||||
wrapmouseok = SDL_FALSE;
|
||||
SDL_SetRelativeMouseMode(SDL_FALSE);
|
||||
}
|
||||
SDLdoUngrabMouse();
|
||||
}
|
||||
|
||||
void I_UpdateMouseGrab(void)
|
||||
{
|
||||
if (SDL_WasInit(SDL_INIT_VIDEO) == SDL_INIT_VIDEO && window != NULL
|
||||
&& SDL_GetMouseFocus() == window && SDL_GetKeyboardFocus() == window
|
||||
&& !IGNORE_MOUSE)
|
||||
SDLdoGrabMouse();
|
||||
}
|
||||
|
||||
static void VID_Command_NumModes_f (void)
|
||||
|
@ -590,7 +596,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
|
|||
}
|
||||
//else firsttimeonmouse = SDL_FALSE;
|
||||
|
||||
if (USE_MOUSEINPUT)
|
||||
if (USE_MOUSEINPUT && !IGNORE_MOUSE)
|
||||
SDLdoGrabMouse();
|
||||
}
|
||||
else if (!mousefocus && !kbfocus)
|
||||
|
@ -637,11 +643,14 @@ static void Impl_HandleKeyboardEvent(SDL_KeyboardEvent evt, Uint32 type)
|
|||
|
||||
static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt)
|
||||
{
|
||||
static boolean firstmove = true;
|
||||
|
||||
if (USE_MOUSEINPUT)
|
||||
{
|
||||
if ((SDL_GetMouseFocus() != window && SDL_GetKeyboardFocus() != window))
|
||||
if ((SDL_GetMouseFocus() != window && SDL_GetKeyboardFocus() != window) || (IGNORE_MOUSE && !firstmove))
|
||||
{
|
||||
SDLdoUngrabMouse();
|
||||
firstmove = false;
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -655,6 +664,7 @@ static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt)
|
|||
mousemovey += -evt.yrel;
|
||||
SDL_SetWindowGrab(window, SDL_TRUE);
|
||||
}
|
||||
firstmove = false;
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -662,6 +672,7 @@ static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt)
|
|||
// of the screen then ignore it.
|
||||
if ((evt.x == realwidth/2) && (evt.y == realheight/2))
|
||||
{
|
||||
firstmove = false;
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -674,6 +685,8 @@ static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt)
|
|||
SDLdoGrabMouse();
|
||||
}
|
||||
}
|
||||
|
||||
firstmove = false;
|
||||
}
|
||||
|
||||
static void Impl_HandleMouseButtonEvent(SDL_MouseButtonEvent evt, Uint32 type)
|
||||
|
@ -687,7 +700,7 @@ static void Impl_HandleMouseButtonEvent(SDL_MouseButtonEvent evt, Uint32 type)
|
|||
// this apparently makes a mouse button down event but not a mouse button up event,
|
||||
// resulting in whatever key was pressed down getting "stuck" if we don't ignore it.
|
||||
// -- Monster Iestyn (28/05/18)
|
||||
if (SDL_GetMouseFocus() != window)
|
||||
if (SDL_GetMouseFocus() != window || IGNORE_MOUSE)
|
||||
return;
|
||||
|
||||
/// \todo inputEvent.button.which
|
||||
|
@ -1069,7 +1082,7 @@ void I_StartupMouse(void)
|
|||
}
|
||||
else
|
||||
firsttimeonmouse = SDL_FALSE;
|
||||
if (cv_usemouse.value)
|
||||
if (cv_usemouse.value && !IGNORE_MOUSE)
|
||||
SDLdoGrabMouse();
|
||||
else
|
||||
SDLdoUngrabMouse();
|
||||
|
@ -1614,6 +1627,7 @@ void I_StartupGraphics(void)
|
|||
COM_AddCommand ("vid_mode", VID_Command_Mode_f);
|
||||
CV_RegisterVar (&cv_vidwait);
|
||||
CV_RegisterVar (&cv_stretch);
|
||||
CV_RegisterVar (&cv_alwaysgrabmouse);
|
||||
disable_mouse = M_CheckParm("-nomouse");
|
||||
disable_fullscreen = M_CheckParm("-win") ? 1 : 0;
|
||||
|
||||
|
@ -1702,12 +1716,7 @@ void I_StartupGraphics(void)
|
|||
SDL_RaiseWindow(window);
|
||||
|
||||
if (mousegrabok && !disable_mouse)
|
||||
{
|
||||
SDL_ShowCursor(SDL_DISABLE);
|
||||
SDL_SetRelativeMouseMode(SDL_TRUE);
|
||||
wrapmouseok = SDL_TRUE;
|
||||
SDL_SetWindowGrab(window, SDL_TRUE);
|
||||
}
|
||||
SDLdoGrabMouse();
|
||||
|
||||
graphics_started = true;
|
||||
}
|
||||
|
|
|
@ -1354,6 +1354,8 @@ getBufferedData:
|
|||
}
|
||||
}
|
||||
|
||||
void I_UpdateMouseGrab(void) {}
|
||||
|
||||
// ===========================================================================================
|
||||
// DIRECT INPUT JOYSTICK
|
||||
// ===========================================================================================
|
||||
|
|
Loading…
Reference in a new issue