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Got_AddPlayer: check that I_GetNodeAddress(node) is non-NULL before using strcpy to copy it to the playeraddress array
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1 changed files with 9 additions and 5 deletions
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@ -3291,7 +3291,6 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
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boolean splitscreenplayer;
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boolean rejoined;
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player_t *newplayer;
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char *port;
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if (playernum != serverplayer && !IsPlayerAdmin(playernum))
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{
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@ -3322,10 +3321,15 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
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if (server && I_GetNodeAddress)
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{
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strcpy(playeraddress[newplayernum], I_GetNodeAddress(node));
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port = strchr(playeraddress[newplayernum], ':');
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if (port)
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*port = '\0';
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const char *address = I_GetNodeAddress(node);
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char *port = NULL;
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if (address) // MI: fix msvcrt.dll!_mbscat crash?
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{
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strcpy(playeraddress[newplayernum], address);
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port = strchr(playeraddress[newplayernum], ':');
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if (port)
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*port = '\0';
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}
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}
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}
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