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Standards 2
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1 changed files with 3 additions and 3 deletions
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@ -378,11 +378,11 @@ void P_GiveEmerald(boolean spawnObj)
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//
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void P_GiveFinishFlags(player_t *player)
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{
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angle_t angle = FixedAngle(player->mo->angle << FRACBITS);
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if (!player->mo)
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return;
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angle_t angle = FixedAngle(player->mo->angle << FRACBITS);
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for (UINT8 i = 0; i < 3; i++)
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{
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angle_t fa = (angle >> ANGLETOFINESHIFT) & FINEMASK;
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