Put some mutex on CONS_Printf etc. hahaha

This commit is contained in:
James R 2020-04-28 13:08:43 -07:00
parent ca8b3e95af
commit 47bc3bff13
3 changed files with 164 additions and 6 deletions

View file

@ -29,6 +29,7 @@
#include "i_video.h"
#include "z_zone.h"
#include "i_system.h"
#include "i_threads.h"
#include "d_main.h"
#include "m_menu.h"
#include "filesrch.h"
@ -44,6 +45,16 @@
#define MAXHUDLINES 20
#ifdef HAVE_THREADS
I_mutex con_mutex;
# define Lock_state() I_lock_mutex(&con_mutex)
# define Unlock_state() I_unlock_mutex(con_mutex)
#else/*HAVE_THREADS*/
# define Lock_state()
# define Unlock_state()
#endif/*HAVE_THREADS*/
static boolean con_started = false; // console has been initialised
boolean con_startup = false; // true at game startup, screen need refreshing
static boolean con_forcepic = true; // at startup toggle console translucency when first off
@ -150,6 +161,8 @@ static void CONS_hudlines_Change(void)
{
INT32 i;
Lock_state();
// Clear the currently displayed lines
for (i = 0; i < con_hudlines; i++)
con_hudtime[i] = 0;
@ -161,6 +174,8 @@ static void CONS_hudlines_Change(void)
con_hudlines = cons_hudlines.value;
Unlock_state();
CONS_Printf(M_GetText("Number of console HUD lines is now %d\n"), con_hudlines);
}
@ -168,12 +183,16 @@ static void CONS_hudlines_Change(void)
//
static void CONS_Clear_f(void)
{
Lock_state();
memset(con_buffer, 0, CON_BUFFERSIZE);
con_cx = 0;
con_cy = con_totallines-1;
con_line = &con_buffer[con_cy*con_width];
con_scrollup = 0;
Unlock_state();
}
// Choose english keymap
@ -377,20 +396,29 @@ void CON_Init(void)
for (i = 0; i < NUMINPUTS; i++)
bindtable[i] = NULL;
Lock_state();
// clear all lines
memset(con_buffer, 0, CON_BUFFERSIZE);
// make sure it is ready for the loading screen
con_width = 0;
Unlock_state();
CON_RecalcSize();
CON_SetupColormaps();
Lock_state();
//note: CON_Ticker should always execute at least once before D_Display()
con_clipviewtop = -1; // -1 does not clip
con_hudlines = atoi(cons_hudlines.defaultvalue);
Unlock_state();
// setup console input filtering
CON_InputInit();
@ -399,15 +427,23 @@ void CON_Init(void)
COM_AddCommand("cls", CONS_Clear_f);
//COM_AddCommand("english", CONS_English_f);
// set console full screen for game startup MAKE SURE VID_Init() done !!!
Lock_state();
con_destlines = vid.height;
con_curlines = vid.height;
Unlock_state();
if (!dedicated)
{
Lock_state();
con_started = true;
con_startup = true; // need explicit screen refresh until we are in Doom loop
consoletoggle = false;
Unlock_state();
CV_RegisterVar(&cons_msgtimeout);
CV_RegisterVar(&cons_hudlines);
CV_RegisterVar(&cons_speed);
@ -418,19 +454,27 @@ void CON_Init(void)
}
else
{
Lock_state();
con_started = true;
con_startup = false; // need explicit screen refresh until we are in Doom loop
consoletoggle = true;
Unlock_state();
}
}
// Console input initialization
//
static void CON_InputInit(void)
{
Lock_state();
// prepare the first prompt line
memset(inputlines, 0, sizeof (inputlines));
inputline = 0;
input_cur = input_sel = input_len = 0;
Unlock_state();
}
//======================================================================
@ -446,6 +490,8 @@ static void CON_RecalcSize(void)
char *tmp_buffer;
char *string;
Lock_state();
switch (cv_constextsize.value)
{
case V_NOSCALEPATCH:
@ -483,11 +529,18 @@ static void CON_RecalcSize(void)
// check for change of video width
if (conw == con_width)
{
Unlock_state();
return; // didn't change
}
Unlock_state();
tmp_buffer = Z_Malloc(CON_BUFFERSIZE, PU_STATIC, NULL);
string = Z_Malloc(CON_BUFFERSIZE, PU_STATIC, NULL); // BP: it is a line but who know
Lock_state();
oldcon_width = con_width;
oldnumlines = con_totallines;
oldcon_cy = con_cy;
@ -508,6 +561,8 @@ static void CON_RecalcSize(void)
con_line = &con_buffer[con_cy*con_width];
con_scrollup = 0;
Unlock_state();
// re-arrange console text buffer to keep text
if (oldcon_width) // not the first time
{
@ -532,7 +587,11 @@ static void CON_RecalcSize(void)
static void CON_ChangeHeight(void)
{
INT32 minheight = 20 * con_scalefactor; // 20 = 8+8+4
INT32 minheight;
Lock_state();
minheight = 20 * con_scalefactor; // 20 = 8+8+4
// toggle console in
con_destlines = (cons_height.value*vid.height)/100;
@ -542,13 +601,19 @@ static void CON_ChangeHeight(void)
con_destlines = vid.height;
con_destlines &= ~0x3; // multiple of text row height
Unlock_state();
}
// Handles Console moves in/out of screen (per frame)
//
static void CON_MoveConsole(void)
{
const fixed_t conspeed = FixedDiv(cons_speed.value*vid.fdupy, FRACUNIT);
fixed_t conspeed;
Lock_state();
conspeed = FixedDiv(cons_speed.value*vid.fdupy, FRACUNIT);
// instant
if (!cons_speed.value)
@ -570,6 +635,8 @@ static void CON_MoveConsole(void)
if (con_curlines < con_destlines)
con_curlines = con_destlines;
}
Unlock_state();
}
// Clear time of console heads up messages
@ -578,16 +645,25 @@ void CON_ClearHUD(void)
{
INT32 i;
Lock_state();
for (i = 0; i < con_hudlines; i++)
con_hudtime[i] = 0;
Unlock_state();
}
// Force console to move out immediately
// note: con_ticker will set consoleready false
void CON_ToggleOff(void)
{
Lock_state();
if (!con_destlines)
{
Unlock_state();
return;
}
con_destlines = 0;
con_curlines = 0;
@ -596,11 +672,19 @@ void CON_ToggleOff(void)
con_clipviewtop = -1; // remove console clipping of view
I_UpdateMouseGrab();
Unlock_state();
}
boolean CON_Ready(void)
{
return consoleready;
boolean ready;
Lock_state();
{
ready = consoleready;
}
Unlock_state();
return ready;
}
// Console ticker: handles console move in/out, cursor blinking
@ -608,7 +692,11 @@ boolean CON_Ready(void)
void CON_Ticker(void)
{
INT32 i;
INT32 minheight = 20 * con_scalefactor; // 20 = 8+8+4
INT32 minheight;
Lock_state();
minheight = 20 * con_scalefactor; // 20 = 8+8+4
// cursor blinking
con_tick++;
@ -659,6 +747,8 @@ void CON_Ticker(void)
if (con_hudtime[i] < 0)
con_hudtime[i] = 0;
}
Unlock_state();
}
//
@ -670,32 +760,51 @@ void CON_Ticker(void)
static void CON_InputClear(void)
{
Lock_state();
memset(inputlines[inputline], 0, CON_MAXPROMPTCHARS);
input_cur = input_sel = input_len = 0;
Unlock_state();
}
static void CON_InputSetString(const char *c)
{
Lock_state();
memset(inputlines[inputline], 0, CON_MAXPROMPTCHARS);
strcpy(inputlines[inputline], c);
input_cur = input_sel = input_len = strlen(c);
Unlock_state();
}
static void CON_InputAddString(const char *c)
{
size_t csize = strlen(c);
Lock_state();
if (input_len + csize > CON_MAXPROMPTCHARS-1)
{
Unlock_state();
return;
}
if (input_cur != input_len)
memmove(&inputlines[inputline][input_cur+csize], &inputlines[inputline][input_cur], input_len-input_cur);
memcpy(&inputlines[inputline][input_cur], c, csize);
input_len += csize;
input_sel = (input_cur += csize);
Unlock_state();
}
static void CON_InputDelSelection(void)
{
size_t start, end, len;
Lock_state();
if (input_cur > input_sel)
{
start = input_sel;
@ -714,27 +823,39 @@ static void CON_InputDelSelection(void)
input_len -= len;
input_sel = input_cur = start;
Unlock_state();
}
static void CON_InputAddChar(char c)
{
if (input_len >= CON_MAXPROMPTCHARS-1)
return;
Lock_state();
if (input_cur != input_len)
memmove(&inputlines[inputline][input_cur+1], &inputlines[inputline][input_cur], input_len-input_cur);
inputlines[inputline][input_cur++] = c;
inputlines[inputline][++input_len] = 0;
input_sel = input_cur;
Unlock_state();
}
static void CON_InputDelChar(void)
{
if (!input_cur)
return;
Lock_state();
if (input_cur != input_len)
memmove(&inputlines[inputline][input_cur-1], &inputlines[inputline][input_cur], input_len-input_cur);
inputlines[inputline][--input_len] = 0;
input_sel = --input_cur;
Unlock_state();
}
//
@ -1153,6 +1274,8 @@ static void CON_Print(char *msg)
S_StartSound(NULL, sfx_radio);
}
Lock_state();
if (!(*msg & 0x80))
{
con_line[con_cx++] = '\x80';
@ -1213,7 +1336,12 @@ static void CON_Print(char *msg)
}
if (*msg == '\0')
{
#ifdef HAVE_THREADS
I_unlock_mutex(con_mutex);
#endif
return;
}
// printable character
for (l = 0; l < (con_width-11) && msg[l] > ' '; l++)
@ -1231,6 +1359,8 @@ static void CON_Print(char *msg)
for (; l > 0; l--)
con_line[con_cx++] = *(msg++);
}
Unlock_state();
}
void CON_LogMessage(const char *msg)
@ -1262,6 +1392,7 @@ void CONS_Printf(const char *fmt, ...)
{
va_list argptr;
static char *txt = NULL;
boolean startup;
if (txt == NULL)
txt = malloc(8192);
@ -1289,11 +1420,16 @@ void CONS_Printf(const char *fmt, ...)
CON_LogMessage(txt);
#endif
Lock_state();
// make sure new text is visible
con_scrollup = 0;
startup = con_startup;
Unlock_state();
// if not in display loop, force screen update
if (con_startup && (!setrenderneeded))
if (startup && (!setrenderneeded))
{
#ifdef _WINDOWS
patch_t *con_backpic = W_CachePatchName("CONSBACK", PU_PATCH);
@ -1645,8 +1781,13 @@ static void CON_DrawConsole(void)
//
void CON_Drawer(void)
{
Lock_state();
if (!con_started || !graphics_started)
{
Unlock_state();
return;
}
if (needpatchrecache)
{
@ -1667,4 +1808,6 @@ void CON_Drawer(void)
|| gamestate == GS_INTERMISSION || gamestate == GS_ENDING || gamestate == GS_CUTSCENE
|| gamestate == GS_CREDITS || gamestate == GS_EVALUATION)
CON_DrawHudlines();
Unlock_state();
}

View file

@ -12,11 +12,16 @@
#include "d_event.h"
#include "command.h"
#include "i_threads.h"
void CON_Init(void);
boolean CON_Responder(event_t *ev);
#ifdef HAVE_THREADS
extern I_mutex con_mutex;
#endif
// set true when screen size has changed, to adapt console
extern boolean con_recalc;

View file

@ -206,7 +206,17 @@ void D_ProcessEvents(void)
continue; // menu ate the event
// console input
if (CON_Responder(ev))
#ifdef HAVE_THREADS
I_lock_mutex(&con_mutex);
#endif
{
eaten = CON_Responder(ev);
}
#ifdef HAVE_THREADS
I_unlock_mutex(con_mutex);
#endif
if (eaten)
continue; // ate the event
G_Responder(ev);