mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 09:11:48 +00:00
Put some mutex on CONS_Printf etc. hahaha
This commit is contained in:
parent
ca8b3e95af
commit
47bc3bff13
3 changed files with 164 additions and 6 deletions
153
src/console.c
153
src/console.c
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@ -29,6 +29,7 @@
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#include "i_video.h"
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#include "z_zone.h"
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#include "i_system.h"
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#include "i_threads.h"
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#include "d_main.h"
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#include "m_menu.h"
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#include "filesrch.h"
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@ -44,6 +45,16 @@
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#define MAXHUDLINES 20
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#ifdef HAVE_THREADS
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I_mutex con_mutex;
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# define Lock_state() I_lock_mutex(&con_mutex)
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# define Unlock_state() I_unlock_mutex(con_mutex)
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#else/*HAVE_THREADS*/
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# define Lock_state()
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# define Unlock_state()
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#endif/*HAVE_THREADS*/
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static boolean con_started = false; // console has been initialised
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boolean con_startup = false; // true at game startup, screen need refreshing
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static boolean con_forcepic = true; // at startup toggle console translucency when first off
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@ -150,6 +161,8 @@ static void CONS_hudlines_Change(void)
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{
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INT32 i;
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Lock_state();
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// Clear the currently displayed lines
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for (i = 0; i < con_hudlines; i++)
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con_hudtime[i] = 0;
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@ -161,6 +174,8 @@ static void CONS_hudlines_Change(void)
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con_hudlines = cons_hudlines.value;
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Unlock_state();
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CONS_Printf(M_GetText("Number of console HUD lines is now %d\n"), con_hudlines);
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}
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@ -168,12 +183,16 @@ static void CONS_hudlines_Change(void)
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//
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static void CONS_Clear_f(void)
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{
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Lock_state();
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memset(con_buffer, 0, CON_BUFFERSIZE);
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con_cx = 0;
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con_cy = con_totallines-1;
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con_line = &con_buffer[con_cy*con_width];
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con_scrollup = 0;
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Unlock_state();
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}
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// Choose english keymap
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@ -377,20 +396,29 @@ void CON_Init(void)
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for (i = 0; i < NUMINPUTS; i++)
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bindtable[i] = NULL;
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Lock_state();
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// clear all lines
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memset(con_buffer, 0, CON_BUFFERSIZE);
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// make sure it is ready for the loading screen
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con_width = 0;
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Unlock_state();
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CON_RecalcSize();
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CON_SetupColormaps();
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Lock_state();
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//note: CON_Ticker should always execute at least once before D_Display()
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con_clipviewtop = -1; // -1 does not clip
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con_hudlines = atoi(cons_hudlines.defaultvalue);
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Unlock_state();
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// setup console input filtering
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CON_InputInit();
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@ -399,15 +427,23 @@ void CON_Init(void)
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COM_AddCommand("cls", CONS_Clear_f);
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//COM_AddCommand("english", CONS_English_f);
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// set console full screen for game startup MAKE SURE VID_Init() done !!!
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Lock_state();
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con_destlines = vid.height;
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con_curlines = vid.height;
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Unlock_state();
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if (!dedicated)
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{
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Lock_state();
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con_started = true;
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con_startup = true; // need explicit screen refresh until we are in Doom loop
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consoletoggle = false;
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Unlock_state();
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CV_RegisterVar(&cons_msgtimeout);
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CV_RegisterVar(&cons_hudlines);
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CV_RegisterVar(&cons_speed);
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@ -418,19 +454,27 @@ void CON_Init(void)
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}
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else
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{
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Lock_state();
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con_started = true;
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con_startup = false; // need explicit screen refresh until we are in Doom loop
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consoletoggle = true;
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Unlock_state();
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}
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}
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// Console input initialization
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//
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static void CON_InputInit(void)
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{
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Lock_state();
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// prepare the first prompt line
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memset(inputlines, 0, sizeof (inputlines));
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inputline = 0;
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input_cur = input_sel = input_len = 0;
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Unlock_state();
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}
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//======================================================================
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@ -446,6 +490,8 @@ static void CON_RecalcSize(void)
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char *tmp_buffer;
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char *string;
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Lock_state();
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switch (cv_constextsize.value)
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{
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case V_NOSCALEPATCH:
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@ -483,11 +529,18 @@ static void CON_RecalcSize(void)
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// check for change of video width
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if (conw == con_width)
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{
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Unlock_state();
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return; // didn't change
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}
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Unlock_state();
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tmp_buffer = Z_Malloc(CON_BUFFERSIZE, PU_STATIC, NULL);
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string = Z_Malloc(CON_BUFFERSIZE, PU_STATIC, NULL); // BP: it is a line but who know
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Lock_state();
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oldcon_width = con_width;
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oldnumlines = con_totallines;
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oldcon_cy = con_cy;
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@ -508,6 +561,8 @@ static void CON_RecalcSize(void)
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con_line = &con_buffer[con_cy*con_width];
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con_scrollup = 0;
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Unlock_state();
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// re-arrange console text buffer to keep text
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if (oldcon_width) // not the first time
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{
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@ -532,7 +587,11 @@ static void CON_RecalcSize(void)
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static void CON_ChangeHeight(void)
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{
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INT32 minheight = 20 * con_scalefactor; // 20 = 8+8+4
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INT32 minheight;
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Lock_state();
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minheight = 20 * con_scalefactor; // 20 = 8+8+4
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// toggle console in
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con_destlines = (cons_height.value*vid.height)/100;
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@ -542,13 +601,19 @@ static void CON_ChangeHeight(void)
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con_destlines = vid.height;
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con_destlines &= ~0x3; // multiple of text row height
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Unlock_state();
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}
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// Handles Console moves in/out of screen (per frame)
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//
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static void CON_MoveConsole(void)
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{
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const fixed_t conspeed = FixedDiv(cons_speed.value*vid.fdupy, FRACUNIT);
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fixed_t conspeed;
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Lock_state();
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conspeed = FixedDiv(cons_speed.value*vid.fdupy, FRACUNIT);
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// instant
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if (!cons_speed.value)
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@ -570,6 +635,8 @@ static void CON_MoveConsole(void)
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if (con_curlines < con_destlines)
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con_curlines = con_destlines;
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}
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Unlock_state();
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}
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// Clear time of console heads up messages
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@ -578,16 +645,25 @@ void CON_ClearHUD(void)
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{
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INT32 i;
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Lock_state();
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for (i = 0; i < con_hudlines; i++)
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con_hudtime[i] = 0;
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Unlock_state();
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}
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// Force console to move out immediately
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// note: con_ticker will set consoleready false
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void CON_ToggleOff(void)
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{
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Lock_state();
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if (!con_destlines)
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{
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Unlock_state();
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return;
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}
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con_destlines = 0;
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con_curlines = 0;
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@ -596,11 +672,19 @@ void CON_ToggleOff(void)
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con_clipviewtop = -1; // remove console clipping of view
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I_UpdateMouseGrab();
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Unlock_state();
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}
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boolean CON_Ready(void)
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{
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return consoleready;
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boolean ready;
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Lock_state();
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{
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ready = consoleready;
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}
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Unlock_state();
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return ready;
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}
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// Console ticker: handles console move in/out, cursor blinking
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@ -608,7 +692,11 @@ boolean CON_Ready(void)
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void CON_Ticker(void)
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{
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INT32 i;
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INT32 minheight = 20 * con_scalefactor; // 20 = 8+8+4
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INT32 minheight;
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Lock_state();
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minheight = 20 * con_scalefactor; // 20 = 8+8+4
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// cursor blinking
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con_tick++;
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@ -659,6 +747,8 @@ void CON_Ticker(void)
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if (con_hudtime[i] < 0)
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con_hudtime[i] = 0;
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}
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Unlock_state();
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}
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//
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@ -670,32 +760,51 @@ void CON_Ticker(void)
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static void CON_InputClear(void)
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{
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Lock_state();
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memset(inputlines[inputline], 0, CON_MAXPROMPTCHARS);
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input_cur = input_sel = input_len = 0;
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Unlock_state();
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}
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static void CON_InputSetString(const char *c)
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{
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Lock_state();
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memset(inputlines[inputline], 0, CON_MAXPROMPTCHARS);
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strcpy(inputlines[inputline], c);
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input_cur = input_sel = input_len = strlen(c);
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Unlock_state();
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}
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static void CON_InputAddString(const char *c)
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{
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size_t csize = strlen(c);
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Lock_state();
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if (input_len + csize > CON_MAXPROMPTCHARS-1)
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{
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Unlock_state();
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return;
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}
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if (input_cur != input_len)
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memmove(&inputlines[inputline][input_cur+csize], &inputlines[inputline][input_cur], input_len-input_cur);
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memcpy(&inputlines[inputline][input_cur], c, csize);
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input_len += csize;
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input_sel = (input_cur += csize);
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Unlock_state();
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}
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static void CON_InputDelSelection(void)
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{
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size_t start, end, len;
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Lock_state();
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if (input_cur > input_sel)
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{
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start = input_sel;
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@ -714,27 +823,39 @@ static void CON_InputDelSelection(void)
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input_len -= len;
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input_sel = input_cur = start;
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Unlock_state();
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}
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static void CON_InputAddChar(char c)
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{
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if (input_len >= CON_MAXPROMPTCHARS-1)
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return;
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Lock_state();
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if (input_cur != input_len)
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memmove(&inputlines[inputline][input_cur+1], &inputlines[inputline][input_cur], input_len-input_cur);
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inputlines[inputline][input_cur++] = c;
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inputlines[inputline][++input_len] = 0;
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input_sel = input_cur;
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Unlock_state();
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}
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static void CON_InputDelChar(void)
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{
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if (!input_cur)
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return;
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Lock_state();
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if (input_cur != input_len)
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memmove(&inputlines[inputline][input_cur-1], &inputlines[inputline][input_cur], input_len-input_cur);
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inputlines[inputline][--input_len] = 0;
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input_sel = --input_cur;
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Unlock_state();
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}
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//
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@ -1153,6 +1274,8 @@ static void CON_Print(char *msg)
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S_StartSound(NULL, sfx_radio);
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}
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Lock_state();
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if (!(*msg & 0x80))
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{
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con_line[con_cx++] = '\x80';
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@ -1213,7 +1336,12 @@ static void CON_Print(char *msg)
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}
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if (*msg == '\0')
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{
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#ifdef HAVE_THREADS
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I_unlock_mutex(con_mutex);
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#endif
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return;
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}
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// printable character
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for (l = 0; l < (con_width-11) && msg[l] > ' '; l++)
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@ -1231,6 +1359,8 @@ static void CON_Print(char *msg)
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for (; l > 0; l--)
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con_line[con_cx++] = *(msg++);
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}
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Unlock_state();
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}
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void CON_LogMessage(const char *msg)
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@ -1262,6 +1392,7 @@ void CONS_Printf(const char *fmt, ...)
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{
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va_list argptr;
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static char *txt = NULL;
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boolean startup;
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if (txt == NULL)
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txt = malloc(8192);
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@ -1289,11 +1420,16 @@ void CONS_Printf(const char *fmt, ...)
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CON_LogMessage(txt);
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#endif
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Lock_state();
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// make sure new text is visible
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con_scrollup = 0;
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startup = con_startup;
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Unlock_state();
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// if not in display loop, force screen update
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if (con_startup && (!setrenderneeded))
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if (startup && (!setrenderneeded))
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{
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#ifdef _WINDOWS
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patch_t *con_backpic = W_CachePatchName("CONSBACK", PU_PATCH);
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@ -1645,8 +1781,13 @@ static void CON_DrawConsole(void)
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//
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void CON_Drawer(void)
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{
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Lock_state();
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if (!con_started || !graphics_started)
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{
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Unlock_state();
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return;
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}
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if (needpatchrecache)
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{
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@ -1667,4 +1808,6 @@ void CON_Drawer(void)
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|| gamestate == GS_INTERMISSION || gamestate == GS_ENDING || gamestate == GS_CUTSCENE
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|| gamestate == GS_CREDITS || gamestate == GS_EVALUATION)
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CON_DrawHudlines();
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Unlock_state();
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}
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@ -12,11 +12,16 @@
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#include "d_event.h"
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#include "command.h"
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#include "i_threads.h"
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void CON_Init(void);
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boolean CON_Responder(event_t *ev);
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#ifdef HAVE_THREADS
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extern I_mutex con_mutex;
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#endif
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// set true when screen size has changed, to adapt console
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extern boolean con_recalc;
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12
src/d_main.c
12
src/d_main.c
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@ -206,7 +206,17 @@ void D_ProcessEvents(void)
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continue; // menu ate the event
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// console input
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if (CON_Responder(ev))
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#ifdef HAVE_THREADS
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I_lock_mutex(&con_mutex);
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#endif
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{
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eaten = CON_Responder(ev);
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}
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#ifdef HAVE_THREADS
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I_unlock_mutex(con_mutex);
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#endif
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if (eaten)
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continue; // ate the event
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G_Responder(ev);
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