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Merge branch 'viewpointswitch-fix' into 'next'
Fix incorrect newdisplayplayer in forced ViewpointSwitch See merge request STJr/SRB2!814
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commit
bd058ecc4b
4 changed files with 8 additions and 8 deletions
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@ -2559,7 +2559,7 @@ static void CL_RemovePlayer(INT32 playernum, kickreason_t reason)
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#ifdef HAVE_BLUA
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// Call ViewpointSwitch hooks here.
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// The viewpoint was forcibly changed.
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LUAh_ViewpointSwitch(&players[consoleplayer], &players[displayplayer], true);
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LUAh_ViewpointSwitch(&players[consoleplayer], &players[consoleplayer], true);
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#endif
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displayplayer = consoleplayer;
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}
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@ -2845,7 +2845,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
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// Call ViewpointSwitch hooks here.
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// The viewpoint was forcibly changed.
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if (displayplayer != consoleplayer) // You're already viewing yourself. No big deal.
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LUAh_ViewpointSwitch(&players[playernum], &players[displayplayer], true);
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LUAh_ViewpointSwitch(&players[consoleplayer], &players[consoleplayer], true);
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#endif
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displayplayer = consoleplayer;
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}
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@ -3751,11 +3751,11 @@ static void ExitMove_OnChange(void)
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{
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if (players[i].mo->target && players[i].mo->target->type == MT_SIGN)
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P_SetTarget(&players[i].mo->target, NULL);
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if (players[i].pflags & PF_FINISHED)
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P_GiveFinishFlags(&players[i]);
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}
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CONS_Printf(M_GetText("Players can now move after completing the level.\n"));
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}
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else
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@ -1718,7 +1718,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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#ifdef HAVE_BLUA
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// Call ViewpointSwitch hooks here.
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// The viewpoint was forcibly changed.
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LUAh_ViewpointSwitch(player, &players[displayplayer], true);
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LUAh_ViewpointSwitch(player, &players[consoleplayer], true);
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#endif
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displayplayer = consoleplayer;
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}
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@ -395,7 +395,7 @@ void P_GiveFinishFlags(player_t *player)
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mobj_t* flag = P_SpawnMobjFromMobj(player->mo, xoffs, yoffs, 0, MT_FINISHFLAG);
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flag->angle = angle;
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angle += FixedAngle(120*FRACUNIT);
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P_SetTarget(&flag->target, player->mo);
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}
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}
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@ -10653,7 +10653,7 @@ boolean P_SpectatorJoinGame(player_t *player)
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#ifdef HAVE_BLUA
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// Call ViewpointSwitch hooks here.
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// The viewpoint was forcibly changed.
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LUAh_ViewpointSwitch(player, &players[displayplayer], true);
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LUAh_ViewpointSwitch(player, &players[consoleplayer], true);
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#endif
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displayplayer = consoleplayer;
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}
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@ -10702,7 +10702,7 @@ boolean P_SpectatorJoinGame(player_t *player)
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#ifdef HAVE_BLUA
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// Call ViewpointSwitch hooks here.
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// The viewpoint was forcibly changed.
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LUAh_ViewpointSwitch(player, &players[displayplayer], true);
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LUAh_ViewpointSwitch(player, &players[consoleplayer], true);
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#endif
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displayplayer = consoleplayer;
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}
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