Merge branch 'buggle-trouble' into 'next'

P_HomingAttack related fixes

See merge request STJr/SRB2!836
This commit is contained in:
Monster Iestyn 2020-03-22 16:57:22 -04:00
commit 23b6679b3a
2 changed files with 5 additions and 2 deletions

View file

@ -9283,8 +9283,11 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
if (mobj->tracer && mobj->tracer->player && mobj->tracer->health > 0
&& P_AproxDistance(P_AproxDistance(mobj->tracer->x - mobj->x, mobj->tracer->y - mobj->y), mobj->tracer->z - mobj->z) <= mobj->radius*16)
{
var1 = mobj->info->speed;
var2 = 1;
// Home in on the target.
P_HomingAttack(mobj, mobj->tracer);
A_HomingChase(mobj);
if (mobj->z < mobj->floorz)
mobj->z = mobj->floorz;

View file

@ -9327,7 +9327,7 @@ boolean P_HomingAttack(mobj_t *source, mobj_t *enemy) // Home in on your target
if (enemy->health <= 0) // dead
return false;
if (!((enemy->flags & (MF_ENEMY|MF_BOSS|MF_MONITOR) && (enemy->flags & MF_SHOOTABLE)) || (enemy->flags & MF_SPRING)) == !(enemy->flags2 & MF2_INVERTAIMABLE)) // allows if it has the flags desired XOR it has the invert aimable flag
if (source->player && (!((enemy->flags & (MF_ENEMY|MF_BOSS|MF_MONITOR) && (enemy->flags & MF_SHOOTABLE)) || (enemy->flags & MF_SPRING)) == !(enemy->flags2 & MF2_INVERTAIMABLE))) // allows if it has the flags desired XOR it has the invert aimable flag
return false;
if (enemy->flags2 & MF2_FRET)