Let spectators decide where they spawn

Also fixes some issues with tag gametypes
This commit is contained in:
Jaime Passos 2020-02-23 19:23:00 -03:00
parent 678935f26a
commit b103a792c0
4 changed files with 43 additions and 17 deletions

View file

@ -2781,6 +2781,26 @@ mapthing_t *G_FindCoopStart(INT32 playernum)
return NULL;
}
// Find a Co-op start, or fallback into other types of starts.
static inline mapthing_t *G_FindCoopStartOrFallback(INT32 playernum)
{
mapthing_t *spawnpoint = NULL;
if (!(spawnpoint = G_FindCoopStart(playernum)) // find a Co-op start
&& !(spawnpoint = G_FindMatchStart(playernum))) // find a DM start
spawnpoint = G_FindCTFStart(playernum); // fallback
return spawnpoint;
}
// Find a Match start, or fallback into other types of starts.
static inline mapthing_t *G_FindMatchStartOrFallback(INT32 playernum)
{
mapthing_t *spawnpoint = NULL;
if (!(spawnpoint = G_FindMatchStart(playernum)) // find a DM start
&& !(spawnpoint = G_FindCTFStart(playernum))) // find a CTF start
spawnpoint = G_FindCoopStart(playernum); // fallback
return spawnpoint;
}
mapthing_t *G_FindMapStart(INT32 playernum)
{
mapthing_t *spawnpoint;
@ -2788,9 +2808,22 @@ mapthing_t *G_FindMapStart(INT32 playernum)
if (!playeringame[playernum])
return NULL;
// -- Spectators --
// Order in platform gametypes: Coop->DM->CTF
// And, with deathmatch starts: DM->CTF->Coop
if (players[playernum].spectator)
{
// In platform gametypes, spawn in Co-op starts first
// Overriden by GTR_DEATHMATCHSTARTS.
if (G_PlatformGametype() && !(gametyperules & GTR_DEATHMATCHSTARTS))
spawnpoint = G_FindCoopStartOrFallback(playernum);
else
spawnpoint = G_FindMatchStartOrFallback(playernum);
}
// -- CTF --
// Order: CTF->DM->Coop
if ((gametyperules & (GTR_TEAMFLAGS|GTR_TEAMS)) && players[playernum].ctfteam)
else if ((gametyperules & (GTR_TEAMFLAGS|GTR_TEAMS)) && players[playernum].ctfteam)
{
if (!(spawnpoint = G_FindCTFStart(playernum)) // find a CTF start
&& !(spawnpoint = G_FindMatchStart(playernum))) // find a DM start
@ -2799,21 +2832,13 @@ mapthing_t *G_FindMapStart(INT32 playernum)
// -- DM/Tag/CTF-spectator/etc --
// Order: DM->CTF->Coop
else if ((gametyperules & GTR_DEATHMATCHSTARTS) && !(players[playernum].pflags & PF_TAGIT))
{
if (!(spawnpoint = G_FindMatchStart(playernum)) // find a DM start
&& !(spawnpoint = G_FindCTFStart(playernum))) // find a CTF start
spawnpoint = G_FindCoopStart(playernum); // fallback
}
else if (G_TagGametype() ? (!(players[playernum].pflags & PF_TAGIT)) : (gametyperules & GTR_DEATHMATCHSTARTS))
spawnpoint = G_FindMatchStartOrFallback(playernum);
// -- Other game modes --
// Order: Coop->DM->CTF
else
{
if (!(spawnpoint = G_FindCoopStart(playernum)) // find a Co-op start
&& !(spawnpoint = G_FindMatchStart(playernum))) // find a DM start
spawnpoint = G_FindCTFStart(playernum); // fallback
}
spawnpoint = G_FindCoopStartOrFallback(playernum);
//No spawns found. ANYWHERE.
if (!spawnpoint)

View file

@ -2603,7 +2603,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
// allow them to try again, rather than sitting the whole thing out.
if (leveltime >= hidetime * TICRATE)
{
if (gametype == GT_TAG)//suiciding in survivor makes you IT.
if (!(gametyperules & GTR_HIDEFROZEN))//suiciding in survivor makes you IT.
{
target->player->pflags |= PF_TAGIT;
CONS_Printf(M_GetText("%s is now IT!\n"), player_names[target->player-players]); // Tell everyone who is it!
@ -3097,7 +3097,7 @@ static boolean P_TagDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, IN
P_AddPlayerScore(source->player, 100); //award points to tagger.
P_HitDeathMessages(player, inflictor, source, 0);
if (gametype == GT_TAG) //survivor
if (!(gametyperules & GTR_HIDEFROZEN)) //survivor
{
player->pflags |= PF_TAGIT; //in survivor, the player becomes IT and helps hunt down the survivors.
CONS_Printf(M_GetText("%s is now IT!\n"), player_names[player-players]); // Tell everyone who is it!

View file

@ -1048,7 +1048,8 @@ void P_DoPlayerPain(player_t *player, mobj_t *source, mobj_t *inflictor)
// Point penalty for hitting a hazard during tag.
// Discourages players from intentionally hurting themselves to avoid being tagged.
if (gametype == GT_TAG && (!(player->pflags & PF_GAMETYPEOVER) && !(player->pflags & PF_TAGIT)))
if (((gametyperules & (GTR_TAG|GTR_HIDEFROZEN)) == GTR_TAG)
&& (!(player->pflags & PF_GAMETYPEOVER) && !(player->pflags & PF_TAGIT)))
{
if (player->score >= 50)
player->score -= 50;
@ -10681,7 +10682,7 @@ boolean P_SpectatorJoinGame(player_t *player)
player->spectator = player->outofcoop = false;
player->playerstate = PST_REBORN;
if (gametype == GT_TAG)
if ((gametyperules & (GTR_TAG|GTR_HIDEFROZEN)) == GTR_TAG)
{
//Make joining players "it" after hidetime.
if (leveltime > (hidetime * TICRATE))

View file

@ -2368,7 +2368,7 @@ static void ST_drawTextHUD(void)
else
textHUDdraw(M_GetText("Flee before you are hunted!"))
}
else if ((gametyperules & GTR_HIDEFROZEN) && !(stplyr->pflags & PF_TAGIT))
else if (gametype == GT_HIDEANDSEEK && !(stplyr->pflags & PF_TAGIT))
{
if (!splitscreen && !donef12)
{