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backwards compat
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1 changed files with 5 additions and 4 deletions
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@ -9427,7 +9427,7 @@ struct {
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{"SH_FORCE",SH_FORCE},
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{"SH_FORCEHP",SH_FORCEHP}, // to be used as a bitmask only
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// Mostly for use with Mario mode.
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{"SH_FIREFLOWER", SH_FIREFLOWER},
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{"SH_FIREFLOWER",SH_FIREFLOWER},
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{"SH_STACK",SH_STACK},
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{"SH_NOSTACK",SH_NOSTACK},
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@ -9442,7 +9442,7 @@ struct {
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{"CR_ROPEHANG",CR_ROPEHANG},
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{"CR_MACESPIN",CR_MACESPIN},
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{"CR_MINECART",CR_MINECART},
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{"CR_ROLLOUT", CR_ROLLOUT},
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{"CR_ROLLOUT",CR_ROLLOUT},
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{"CR_PTERABYTE",CR_PTERABYTE},
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// Ring weapons (ringweapons_t)
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@ -9609,7 +9609,7 @@ struct {
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{"NUM_WEAPONS",NUM_WEAPONS},
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// Value for infinite lives
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{"INFLIVES", INFLIVES},
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{"INFLIVES",INFLIVES},
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// Got Flags, for player->gotflag!
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// Used to be MF_ for some stupid reason, now they're GF_ to stop them looking like mobjflags
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@ -9671,9 +9671,10 @@ struct {
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{"FF_PLATFORM",FF_PLATFORM}, ///< You can jump up through this to the top.
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{"FF_REVERSEPLATFORM",FF_REVERSEPLATFORM}, ///< A fall-through floor in normal gravity, a platform in reverse gravity.
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{"FF_INTANGIBLEFLATS",FF_INTANGIBLEFLATS}, ///< Both flats are intangible, but the sides are still solid.
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{"FF_INTANGABLEFLATS",FF_INTANGIBLEFLATS}, ///< Both flats are intangable, but the sides are still solid.
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{"FF_SHATTER",FF_SHATTER}, ///< Used with ::FF_BUSTUP. Bustable on mere touch.
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{"FF_SPINBUST",FF_SPINBUST}, ///< Used with ::FF_BUSTUP. Also bustable if you're in your spinning frames.
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{"FF_STRONGBUST",FF_STRONGBUST }, ///< Used with ::FF_BUSTUP. Only bustable by "strong" characters (Knuckles) and abilities (bouncing, twinspin, melee).
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{"FF_STRONGBUST",FF_STRONGBUST}, ///< Used with ::FF_BUSTUP. Only bustable by "strong" characters (Knuckles) and abilities (bouncing, twinspin, melee).
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{"FF_RIPPLE",FF_RIPPLE}, ///< Ripple the flats
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{"FF_COLORMAPONLY",FF_COLORMAPONLY}, ///< Only copy the colormap, not the lightlevel
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{"FF_GOOWATER",FF_GOOWATER}, ///< Used with ::FF_SWIMMABLE. Makes thick bouncey goop.
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