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https://git.do.srb2.org/STJr/SRB2.git
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Move some render stats variables to better locations, add I_FinishUpdate timing
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parent
64a153fdee
commit
8dcc2fe20d
5 changed files with 24 additions and 21 deletions
14
src/d_main.c
14
src/d_main.c
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@ -620,10 +620,10 @@ static void D_Display(void)
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snprintf(s, sizeof s - 1, "sdrw %d", rs_spritedrawtime / divisor);
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V_DrawThinString(30, 70, V_MONOSPACE | V_YELLOWMAP, s);
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/*snprintf(s, sizeof s - 1, "post %d", rs_posttime / divisor);
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V_DrawThinString(30, 80, V_MONOSPACE | V_YELLOWMAP, s);*/
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snprintf(s, sizeof s - 1, "fin %d", rs_swaptime / divisor);
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V_DrawThinString(30, 80, V_MONOSPACE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "flip %d", rs_swaptime / divisor);
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V_DrawThinString(30, 90, V_MONOSPACE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "test %d", rs_test / divisor);
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/*snprintf(s, sizeof s - 1, "test %d", rs_test / divisor);
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V_DrawThinString(30, 100, V_MONOSPACE | V_YELLOWMAP, s);*/
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snprintf(s, sizeof s - 1, "nbsp %d", rs_numbspcalls);
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@ -658,14 +658,16 @@ static void D_Display(void)
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V_DrawThinString(185, 30, V_MONOSPACE | V_PURPLEMAP, s);
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}*/
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}
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/* else
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else
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{
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snprintf(s, sizeof s - 1, "flip %d", rs_swaptime / divisor);
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snprintf(s, sizeof s - 1, "fin %d", rs_swaptime / divisor);
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V_DrawThinString(30, 30, V_MONOSPACE | V_YELLOWMAP, s);
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}*/
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}
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}
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rs_swaptime = I_GetTimeMicros();
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I_FinishUpdate(); // page flip or blit buffer
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rs_swaptime = I_GetTimeMicros() - rs_swaptime;
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}
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needpatchflush = false;
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@ -146,9 +146,7 @@ static float gr_fovlud;
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static angle_t gr_aimingangle;
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static void HWR_SetTransformAiming(FTransform *trans, player_t *player, boolean skybox);
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// render stats
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int rs_prevframetime = 0;
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int rs_rendercalltime = 0;
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// Render stats
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int rs_bsptime = 0;
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int rs_nodetime = 0;
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int rs_nodesorttime = 0;
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@ -162,7 +160,6 @@ int rs_numsprites = 0;
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int rs_numpolyobjects = 0;
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//int rs_posttime = 0;
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//int rs_swaptime = 0;
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// ==========================================================================
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@ -6166,11 +6163,6 @@ consvar_t cv_granisotropicmode = {"gr_anisotropicmode", "1", CV_CALL, granisotro
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consvar_t cv_grcorrecttricks = {"gr_correcttricks", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_grsolvetjoin = {"gr_solvetjoin", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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// render stats
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// for now have it in here in the hw code
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// could have it somewhere else since renderstats could also be a software rendering thing
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consvar_t cv_renderstats = {"renderstats", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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static void CV_grfiltermode_OnChange(void)
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{
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if (rendermode == render_opengl)
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@ -105,11 +105,6 @@ extern fixed_t *hwbbox;
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extern FTransform atransform;
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// render stats console toggle
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extern consvar_t cv_renderstats;
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// render stats time counter variables
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extern int rs_prevframetime;// time when previous frame was rendered
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extern int rs_rendercalltime;
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extern int rs_bsptime;
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extern int rs_nodetime;
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extern int rs_nodesorttime;
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@ -118,7 +113,6 @@ extern int rs_spritesorttime;
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extern int rs_spritedrawtime;
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//extern int rs_posttime;
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//extern int rs_swaptime;
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extern int rs_numdrawnodes;
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extern int rs_numbspcalls;
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@ -98,6 +98,11 @@ lighttable_t *zlight[LIGHTLEVELS][MAXLIGHTZ];
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// Hack to support extra boom colormaps.
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extracolormap_t *extra_colormaps = NULL;
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// Render stats
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int rs_prevframetime = 0;
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int rs_rendercalltime = 0;
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int rs_swaptime = 0;
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static CV_PossibleValue_t drawdist_cons_t[] = {
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{256, "256"}, {512, "512"}, {768, "768"},
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{1024, "1024"}, {1536, "1536"}, {2048, "2048"},
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@ -148,6 +153,8 @@ consvar_t cv_homremoval = {"homremoval", "No", CV_SAVE, homremoval_cons_t, NULL,
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consvar_t cv_maxportals = {"maxportals", "2", CV_SAVE, maxportals_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_renderstats = {"renderstats", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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void SplitScreen_OnChange(void)
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{
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if (!cv_debug && netgame)
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@ -74,6 +74,14 @@ subsector_t *R_PointInSubsectorOrNull(fixed_t x, fixed_t y);
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boolean R_DoCulling(line_t *cullheight, line_t *viewcullheight, fixed_t vz, fixed_t bottomh, fixed_t toph);
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// Render stats
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extern consvar_t cv_renderstats;
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extern int rs_prevframetime;// time when previous frame was rendered
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extern int rs_rendercalltime;
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extern int rs_swaptime;
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//
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// REFRESH - the actual rendering functions.
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//
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