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Ignore players towards exit count 30 seconds after their disconnection
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2 changed files with 4 additions and 0 deletions
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@ -2999,6 +2999,8 @@ boolean G_EnoughPlayersFinished(void)
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{
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if (!playeringame[i] || players[i].spectator || players[i].bot)
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continue;
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if (players[i].quittime > 30 * TICRATE)
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continue;
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if (players[i].lives <= 0)
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continue;
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@ -11479,6 +11479,8 @@ void P_PlayerThink(player_t *player)
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{
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if (!playeringame[i] || players[i].spectator || players[i].bot)
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continue;
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if (players[i].quittime > 30 * TICRATE)
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continue;
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if (players[i].lives <= 0)
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continue;
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