Ignore players towards exit count 30 seconds after their disconnection

This commit is contained in:
Louis-Antoine 2020-01-22 03:11:05 +01:00
parent d374bf4f9b
commit 73d0549fa4
2 changed files with 4 additions and 0 deletions

View file

@ -2999,6 +2999,8 @@ boolean G_EnoughPlayersFinished(void)
{
if (!playeringame[i] || players[i].spectator || players[i].bot)
continue;
if (players[i].quittime > 30 * TICRATE)
continue;
if (players[i].lives <= 0)
continue;

View file

@ -11479,6 +11479,8 @@ void P_PlayerThink(player_t *player)
{
if (!playeringame[i] || players[i].spectator || players[i].bot)
continue;
if (players[i].quittime > 30 * TICRATE)
continue;
if (players[i].lives <= 0)
continue;