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https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-20 09:52:18 +00:00
Merge branch 'am-line' into 'master'
Automap fixes See merge request STJr/SRB2!735
This commit is contained in:
commit
77f373c903
3 changed files with 107 additions and 27 deletions
124
src/am_map.c
124
src/am_map.c
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@ -160,6 +160,7 @@ static boolean am_stopped = true;
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static INT32 f_x, f_y; // location of window on screen (always zero for both)
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static INT32 f_w, f_h; // size of window on screen (always the screen width and height respectively)
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static boolean m_keydown[4]; // which window panning keys are being pressed down?
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static mpoint_t m_paninc; // how far the window pans each tic (map coords)
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static fixed_t mtof_zoommul; // how far the window zooms in each tic (map coords)
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static fixed_t ftom_zoommul; // how far the window zooms in each tic (fb coords)
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@ -205,6 +206,7 @@ static boolean followplayer = true; // specifies whether to follow the player ar
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typedef void (*AMDRAWFLINEFUNC) (const fline_t *fl, INT32 color);
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static AMDRAWFLINEFUNC AM_drawFline;
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static void AM_drawPixel(INT32 xx, INT32 yy, INT32 cc);
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static void AM_drawFline_soft(const fline_t *fl, INT32 color);
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static void AM_activateNewScale(void)
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@ -344,22 +346,22 @@ static void AM_initVariables(void)
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old_m_h = m_h;
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}
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//
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// Called when the screen size changes.
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//
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static void AM_FrameBufferInit(void)
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{
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f_x = f_y = 0;
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f_w = vid.width;
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f_h = vid.height;
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}
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//
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// should be called at the start of every level
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// right now, i figure it out myself
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//
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static void AM_LevelInit(void)
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{
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f_x = f_y = 0;
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f_w = vid.width;
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f_h = vid.height;
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AM_drawFline = AM_drawFline_soft;
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#ifdef HWRENDER
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if (rendermode == render_opengl)
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AM_drawFline = HWR_drawAMline;
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#endif
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AM_findMinMaxBoundaries();
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scale_mtof = FixedDiv(min_scale_mtof*10, 7*FRACUNIT);
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if (scale_mtof > max_scale_mtof)
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@ -381,7 +383,7 @@ void AM_Stop(void)
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*
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* \sa AM_Stop
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*/
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static inline void AM_Start(void)
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void AM_Start(void)
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{
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static INT32 lastlevel = -1;
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@ -390,8 +392,12 @@ static inline void AM_Start(void)
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am_stopped = false;
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if (lastlevel != gamemap || am_recalc) // screen size changed
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{
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AM_LevelInit();
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lastlevel = gamemap;
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AM_FrameBufferInit();
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if (lastlevel != gamemap)
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{
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AM_LevelInit();
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lastlevel = gamemap;
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}
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am_recalc = false;
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}
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AM_initVariables();
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@ -417,6 +423,28 @@ static void AM_maxOutWindowScale(void)
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AM_activateNewScale();
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}
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//
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// set window panning
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//
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static void AM_setWindowPanning(void)
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{
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// up and down
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if (m_keydown[2]) // pan up
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m_paninc.y = FTOM(F_PANINC);
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else if (m_keydown[3]) // pan down
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m_paninc.y = -FTOM(F_PANINC);
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else
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m_paninc.y = 0;
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// left and right
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if (m_keydown[0]) // pan right
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m_paninc.x = FTOM(F_PANINC);
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else if (m_keydown[1]) // pan left
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m_paninc.x = -FTOM(F_PANINC);
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else
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m_paninc.x = 0;
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}
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/** Responds to user inputs in automap mode.
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*
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* \param ev Event to possibly respond to.
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@ -449,35 +477,49 @@ boolean AM_Responder(event_t *ev)
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{
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case AM_PANRIGHTKEY: // pan right
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if (!followplayer)
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m_paninc.x = FTOM(F_PANINC);
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{
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m_keydown[0] = true;
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AM_setWindowPanning();
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}
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else
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rc = false;
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break;
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case AM_PANLEFTKEY: // pan left
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if (!followplayer)
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m_paninc.x = -FTOM(F_PANINC);
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{
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m_keydown[1] = true;
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AM_setWindowPanning();
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}
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else
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rc = false;
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break;
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case AM_PANUPKEY: // pan up
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if (!followplayer)
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m_paninc.y = FTOM(F_PANINC);
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{
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m_keydown[2] = true;
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AM_setWindowPanning();
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}
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else
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rc = false;
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break;
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case AM_PANDOWNKEY: // pan down
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if (!followplayer)
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m_paninc.y = -FTOM(F_PANINC);
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{
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m_keydown[3] = true;
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AM_setWindowPanning();
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}
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else
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rc = false;
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break;
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case AM_ZOOMOUTKEY: // zoom out
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mtof_zoommul = M_ZOOMOUT;
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ftom_zoommul = M_ZOOMIN;
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AM_setWindowPanning();
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break;
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case AM_ZOOMINKEY: // zoom in
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mtof_zoommul = M_ZOOMIN;
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ftom_zoommul = M_ZOOMOUT;
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AM_setWindowPanning();
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break;
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case AM_TOGGLEKEY:
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AM_Stop();
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@ -491,6 +533,7 @@ boolean AM_Responder(event_t *ev)
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}
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else
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AM_restoreScaleAndLoc();
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AM_setWindowPanning();
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break;
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case AM_FOLLOWKEY:
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followplayer = !followplayer;
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@ -510,14 +553,32 @@ boolean AM_Responder(event_t *ev)
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switch (ev->data1)
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{
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case AM_PANRIGHTKEY:
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if (!followplayer)
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{
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m_keydown[0] = false;
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AM_setWindowPanning();
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}
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break;
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case AM_PANLEFTKEY:
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if (!followplayer)
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m_paninc.x = 0;
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{
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m_keydown[1] = false;
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AM_setWindowPanning();
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}
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break;
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case AM_PANUPKEY:
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if (!followplayer)
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{
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m_keydown[2] = false;
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AM_setWindowPanning();
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}
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break;
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case AM_PANDOWNKEY:
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if (!followplayer)
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m_paninc.y = 0;
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{
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m_keydown[3] = false;
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AM_setWindowPanning();
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}
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break;
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case AM_ZOOMOUTKEY:
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case AM_ZOOMINKEY:
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@ -718,6 +779,17 @@ static boolean AM_clipMline(const mline_t *ml, fline_t *fl)
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}
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#undef DOOUTCODE
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//
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// Draws a pixel.
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//
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static void AM_drawPixel(INT32 xx, INT32 yy, INT32 cc)
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{
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UINT8 *dest = screens[0];
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if (xx < 0 || yy < 0 || xx >= vid.width || yy >= vid.height)
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return; // off the screen
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dest[(yy*vid.width) + xx] = cc;
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}
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//
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// Classic Bresenham w/ whatever optimizations needed for speed
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//
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@ -739,8 +811,6 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
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}
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#endif
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#define PUTDOT(xx,yy,cc) V_DrawFill(xx,yy,1,1,cc|V_NOSCALESTART);
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dx = fl->b.x - fl->a.x;
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ax = 2 * (dx < 0 ? -dx : dx);
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sx = dx < 0 ? -1 : 1;
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@ -757,7 +827,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
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d = ay - ax/2;
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for (;;)
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{
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PUTDOT(x, y, color)
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AM_drawPixel(x, y, color);
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if (x == fl->b.x)
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return;
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if (d >= 0)
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@ -774,7 +844,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
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d = ax - ay/2;
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for (;;)
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{
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PUTDOT(x, y, color)
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AM_drawPixel(x, y, color);
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if (y == fl->b.y)
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return;
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if (d >= 0)
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@ -786,8 +856,6 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
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d += ax;
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}
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}
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#undef PUTDOT
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}
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//
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@ -1100,6 +1168,12 @@ void AM_Drawer(void)
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if (!automapactive)
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return;
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AM_drawFline = AM_drawFline_soft;
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#ifdef HWRENDER
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if (rendermode == render_opengl)
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AM_drawFline = HWR_drawAMline;
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#endif
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AM_clearFB(BACKGROUND);
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if (draw_grid) AM_drawGrid(GRIDCOLORS);
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AM_drawWalls();
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@ -38,6 +38,9 @@ void AM_Ticker(void);
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// Called by main loop, instead of view drawer if automap is active.
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void AM_Drawer(void);
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// Enables the automap.
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void AM_Start(void);
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// Called to force the automap to quit if the level is completed while it is up.
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void AM_Stop(void);
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@ -360,10 +360,13 @@ void SCR_Recalc(void)
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vid.fsmalldupy = vid.smalldupy*FRACUNIT;
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#endif
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// toggle off automap because some screensize-dependent values will
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// toggle off (then back on) the automap because some screensize-dependent values will
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// be calculated next time the automap is activated.
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if (automapactive)
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AM_Stop();
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{
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am_recalc = true;
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AM_Start();
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}
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// set the screen[x] ptrs on the new vidbuffers
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V_Init();
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