mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-20 18:01:16 +00:00
More gamepad deadzone tweakage
This commit is contained in:
parent
df220aa2c2
commit
bce6349b1d
1 changed files with 7 additions and 10 deletions
17
src/g_game.c
17
src/g_game.c
|
@ -1044,20 +1044,17 @@ static INT32 G_BasicDeadZoneCalculation(INT32 magnitude, fixed_t deadZone)
|
|||
{
|
||||
const INT32 jdeadzone = (JOYAXISRANGE * deadZone) / FRACUNIT;
|
||||
INT32 deadzoneAppliedValue = 0;
|
||||
INT32 adjustedMagnitude = abs(magnitude);
|
||||
|
||||
if (jdeadzone > 0 && magnitude > jdeadzone)
|
||||
if (jdeadzone >= JOYAXISRANGE && adjustedMagnitude >= JOYAXISRANGE) // If the deadzone and magnitude are both 100%...
|
||||
return JOYAXISRANGE; // ...return 100% input directly, to avoid dividing by 0
|
||||
else if (adjustedMagnitude > jdeadzone) // Otherwise, calculate how much the magnitude exceeds the deadzone
|
||||
{
|
||||
if (deadZone >= FRACUNIT) // If the deadzone value is at 100%...
|
||||
return JOYAXISRANGE; // ...return 100% input directly, to avoid dividing by 0
|
||||
else
|
||||
{
|
||||
INT32 adjustedMagnitude = abs(magnitude);
|
||||
adjustedMagnitude = min(adjustedMagnitude, JOYAXISRANGE);
|
||||
adjustedMagnitude = min(adjustedMagnitude, JOYAXISRANGE);
|
||||
|
||||
adjustedMagnitude -= jdeadzone;
|
||||
adjustedMagnitude -= jdeadzone;
|
||||
|
||||
deadzoneAppliedValue = (adjustedMagnitude * JOYAXISRANGE) / (JOYAXISRANGE - jdeadzone);
|
||||
}
|
||||
deadzoneAppliedValue = (adjustedMagnitude * JOYAXISRANGE) / (JOYAXISRANGE - jdeadzone);
|
||||
}
|
||||
|
||||
return deadzoneAppliedValue;
|
||||
|
|
Loading…
Reference in a new issue