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Oopsie
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@ -384,6 +384,9 @@ void P_GiveFinishFlags(player_t *player)
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if (!player->mo)
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return;
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if !(netgame||multiplayer)
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return;
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for (i = 0; i < 3; i++)
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{
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angle_t fa = (angle >> ANGLETOFINESHIFT) & FINEMASK;
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