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Improve controls handling in connection screen minigame
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parent
9ac3fd202f
commit
d235d401bc
1 changed files with 23 additions and 21 deletions
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@ -1215,24 +1215,25 @@ static void CL_HandleSnake(INT32 key)
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snake->time++;
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// Update direction
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switch (key)
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if (gamekeydown[KEY_LEFTARROW])
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{
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case KEY_LEFTARROW:
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if (snake->snakeprevdir != 2)
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snake->snakedir = 1;
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break;
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case KEY_RIGHTARROW:
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if (snake->snakeprevdir != 1)
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snake->snakedir = 2;
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break;
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case KEY_UPARROW:
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if (snake->snakeprevdir != 4)
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snake->snakedir = 3;
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break;
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case KEY_DOWNARROW:
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if (snake->snakeprevdir != 3)
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snake->snakedir = 4;
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break;
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if (snake->snakeprevdir != 2)
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snake->snakedir = 1;
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}
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else if (gamekeydown[KEY_RIGHTARROW])
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{
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if (snake->snakeprevdir != 1)
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snake->snakedir = 2;
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}
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else if (gamekeydown[KEY_UPARROW])
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{
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if (snake->snakeprevdir != 4)
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snake->snakedir = 3;
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}
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else if (gamekeydown[KEY_DOWNARROW])
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{
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if (snake->snakeprevdir != 3)
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snake->snakedir = 4;
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}
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snake->nextupdate--;
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@ -2281,11 +2282,11 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic
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// Call it only once by tic
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if (*oldtic != I_GetTime())
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{
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INT32 key;
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I_OsPolling();
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key = I_GetKey();
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if (key == KEY_ESCAPE || key == KEY_JOY1+1)
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for (; eventtail != eventhead; eventtail = (eventtail+1) & (MAXEVENTS-1))
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G_MapEventsToControls(&events[eventtail]);
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if (gamekeydown[KEY_ESCAPE] || gamekeydown[KEY_JOY1+1])
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{
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CONS_Printf(M_GetText("Network game synchronization aborted.\n"));
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// M_StartMessage(M_GetText("Network game synchronization aborted.\n\nPress ESC\n"), NULL, MM_NOTHING);
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@ -2299,6 +2300,7 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic
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D_QuitNetGame();
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CL_Reset();
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D_StartTitle();
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memset(gamekeydown, 0, NUMKEYS);
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return false;
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}
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else if (cl_mode == CL_DOWNLOADFILES && snake)
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