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Oh right, the keywords...
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f0e19d1597
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5 changed files with 0 additions and 12 deletions
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@ -1205,11 +1205,6 @@ static void readlevelheader(MYFILE *f, INT32 num)
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mapheaderinfo[num-1]->typeoflevel = tol;
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}
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}
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else if (fastcmp(word, "KEYWORD"))
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{
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deh_strlcpy(mapheaderinfo[num-1]->keyword, word2,
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sizeof(mapheaderinfo[num-1]->keyword), va("Level header %d: keyword", num));
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}
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else if (fastcmp(word, "MUSIC"))
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{
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if (fastcmp(word2, "NONE"))
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@ -286,7 +286,6 @@ typedef struct
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UINT8 actnum; ///< Act number or 0 for none.
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UINT16 typeoflevel; ///< Combination of typeoflevel flags.
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INT16 nextlevel; ///< Map number of next level, or 1100-1102 to end.
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char keyword[33]; ///< Keywords separated by space to search for. 32 characters.
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char musname[7]; ///< Music track to play. "" for no music.
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UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore.
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UINT32 muspos; ///< Music position to jump to.
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@ -4164,9 +4164,6 @@ INT32 G_FindMap(const char *mapname, char **foundmapnamep,
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measurekeywords(&freq[freqc],
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&freq[freqc].matchd, &freq[freqc].matchc,
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realmapname, mapname, wanttable);
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measurekeywords(&freq[freqc],
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&freq[freqc].keywhd, &freq[freqc].keywhc,
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mapheaderinfo[i]->keyword, mapname, wanttable);
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if (freq[freqc].total)
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freqc++;
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}
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@ -2014,8 +2014,6 @@ static int mapheaderinfo_get(lua_State *L)
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lua_pushinteger(L, header->typeoflevel);
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else if (fastcmp(field,"nextlevel"))
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lua_pushinteger(L, header->nextlevel);
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else if (fastcmp(field,"keyword"))
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lua_pushstring(L, header->keyword);
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else if (fastcmp(field,"musname"))
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lua_pushstring(L, header->musname);
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else if (fastcmp(field,"mustrack"))
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@ -211,7 +211,6 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
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mapheaderinfo[num]->typeoflevel = 0;
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mapheaderinfo[num]->nextlevel = (INT16)(i + 1);
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mapheaderinfo[num]->startrings = 0;
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mapheaderinfo[num]->keyword[0] = '\0';
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snprintf(mapheaderinfo[num]->musname, 7, "%sM", G_BuildMapName(i));
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mapheaderinfo[num]->musname[6] = 0;
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mapheaderinfo[num]->mustrack = 0;
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