mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 09:11:48 +00:00
Merge branch 'next' into the-colors-feel-so-right
This commit is contained in:
commit
f0e2ba9e6a
35 changed files with 899 additions and 335 deletions
|
@ -823,8 +823,13 @@ static void COM_Help_f(void)
|
|||
if (!stricmp(cvar->PossibleValue[MINVAL].strvalue, "MIN"))
|
||||
{
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||||
if (floatmode)
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||||
CONS_Printf(" range from %f to %f\n", FIXED_TO_FLOAT(cvar->PossibleValue[MINVAL].value),
|
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FIXED_TO_FLOAT(cvar->PossibleValue[MAXVAL].value));
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||||
{
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||||
float fu = FIXED_TO_FLOAT(cvar->PossibleValue[MINVAL].value);
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float ck = FIXED_TO_FLOAT(cvar->PossibleValue[MAXVAL].value);
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CONS_Printf(" range from %ld%s to %ld%s\n",
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(long)fu, M_Ftrim(fu),
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(long)ck, M_Ftrim(ck));
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}
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else
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CONS_Printf(" range from %d to %d\n", cvar->PossibleValue[MINVAL].value,
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cvar->PossibleValue[MAXVAL].value);
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||||
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@ -973,7 +978,10 @@ static void COM_Add_f(void)
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}
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if (( cvar->flags & CV_FLOAT ))
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CV_Set(cvar, va("%f", FIXED_TO_FLOAT (cvar->value) + atof(COM_Argv(2))));
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{
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float n =FIXED_TO_FLOAT (cvar->value) + atof(COM_Argv(2));
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CV_Set(cvar, va("%ld%s", (long)n, M_Ftrim(n)));
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}
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else
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CV_AddValue(cvar, atoi(COM_Argv(2)));
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}
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@ -266,6 +266,9 @@ static void D_Display(void)
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#endif
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}
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if (rendermode == render_soft && !splitscreen)
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R_CheckViewMorph();
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// change the view size if needed
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if (setsizeneeded || setrenderstillneeded)
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{
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@ -446,6 +449,9 @@ static void D_Display(void)
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// Image postprocessing effect
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if (rendermode == render_soft)
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{
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if (!splitscreen)
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R_ApplyViewMorph();
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|
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if (postimgtype)
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V_DoPostProcessor(0, postimgtype, postimgparam);
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if (postimgtype2)
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|
|
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@ -677,6 +677,7 @@ void D_RegisterClientCommands(void)
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// GIF variables
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CV_RegisterVar(&cv_gif_optimize);
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CV_RegisterVar(&cv_gif_downscale);
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CV_RegisterVar(&cv_gif_localcolortable);
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#ifdef WALLSPLATS
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CV_RegisterVar(&cv_splats);
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|
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@ -324,6 +324,8 @@ typedef struct player_s
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// bounded/scaled total momentum.
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fixed_t bob;
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angle_t viewrollangle;
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// Mouse aiming, where the guy is looking at!
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// It is updated with cmd->aiming.
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angle_t aiming;
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|
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@ -585,21 +585,30 @@ static void readfreeslots(MYFILE *f)
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continue;
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// Copy in the spr2 name and increment free_spr2.
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if (free_spr2 < NUMPLAYERSPRITES) {
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CONS_Printf("Sprite SPR2_%s allocated.\n",word);
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strncpy(spr2names[free_spr2],word,4);
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spr2defaults[free_spr2] = 0;
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spr2names[free_spr2++][4] = 0;
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} else
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CONS_Alert(CONS_WARNING, "Ran out of free SPR2 slots!\n");
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deh_warning("Ran out of free SPR2 slots!\n");
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}
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else if (fastcmp(type, "TOL"))
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{
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if (lastcustomtol > 31)
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CONS_Alert(CONS_WARNING, "Ran out of free typeoflevel slots!\n");
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// Search if we already have a typeoflevel by that name...
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for (i = 0; TYPEOFLEVEL[i].name; i++)
|
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if (fastcmp(word, TYPEOFLEVEL[i].name))
|
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break;
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|
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// We found it? Then don't allocate another one.
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if (TYPEOFLEVEL[i].name)
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continue;
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// We don't, so freeslot it.
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if (lastcustomtol == (UINT32)MAXTOL) // Unless you have way too many, since they're flags.
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deh_warning("Ran out of free typeoflevel slots!\n");
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else
|
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{
|
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G_AddTOL((1<<lastcustomtol), word);
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lastcustomtol++;
|
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G_AddTOL(lastcustomtol, word);
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lastcustomtol <<= 1;
|
||||
}
|
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}
|
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else
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@ -1105,38 +1114,7 @@ static void readsprite2(MYFILE *f, INT32 num)
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Z_Free(s);
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}
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|
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INT32 numtolinfo = NUMBASETOL;
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UINT32 lastcustomtol = 13;
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|
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tolinfo_t TYPEOFLEVEL[NUMMAXTOL] = {
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{"SOLO",TOL_SP},
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{"SP",TOL_SP},
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{"SINGLEPLAYER",TOL_SP},
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{"SINGLE",TOL_SP},
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|
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{"COOP",TOL_COOP},
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{"CO-OP",TOL_COOP},
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|
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{"COMPETITION",TOL_COMPETITION},
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{"RACE",TOL_RACE},
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|
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{"MATCH",TOL_MATCH},
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{"TAG",TOL_TAG},
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{"CTF",TOL_CTF},
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|
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{"2D",TOL_2D},
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{"MARIO",TOL_MARIO},
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{"NIGHTS",TOL_NIGHTS},
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{"OLDBRAK",TOL_ERZ3},
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||||
|
||||
{"XMAS",TOL_XMAS},
|
||||
{"CHRISTMAS",TOL_XMAS},
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{"WINTER",TOL_XMAS},
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||||
|
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{NULL, 0}
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||||
};
|
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|
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// copypasted from readPlayer :sleep:
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// copypasted from readPlayer :]
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static const char *const GAMETYPERULE_LIST[];
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static void readgametype(MYFILE *f, char *gtname)
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{
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@ -10474,16 +10452,23 @@ static inline int lib_freeslot(lua_State *L)
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}
|
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else if (fastcmp(type, "TOL"))
|
||||
{
|
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if (lastcustomtol > 31)
|
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CONS_Alert(CONS_WARNING, "Ran out of free typeoflevel slots!\n");
|
||||
else
|
||||
{
|
||||
UINT32 newtol = (1<<lastcustomtol);
|
||||
CONS_Printf("TypeOfLevel TOL_%s allocated.\n",word);
|
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G_AddTOL(newtol, word);
|
||||
lua_pushinteger(L, newtol);
|
||||
lastcustomtol++;
|
||||
r++;
|
||||
// Search if we already have a typeoflevel by that name...
|
||||
int i;
|
||||
for (i = 0; TYPEOFLEVEL[i].name; i++)
|
||||
if (fastcmp(word, TYPEOFLEVEL[i].name))
|
||||
break;
|
||||
|
||||
// We don't, so allocate a new one.
|
||||
if (TYPEOFLEVEL[i].name == NULL) {
|
||||
if (lastcustomtol == (UINT32)MAXTOL) // Unless you have way too many, since they're flags.
|
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CONS_Alert(CONS_WARNING, "Ran out of free typeoflevel slots!\n");
|
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else {
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CONS_Printf("TypeOfLevel TOL_%s allocated.\n",word);
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G_AddTOL(lastcustomtol, word);
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lua_pushinteger(L, lastcustomtol);
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lastcustomtol <<= 1;
|
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r++;
|
||||
}
|
||||
}
|
||||
}
|
||||
Z_Free(s);
|
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|
|
|
@ -496,6 +496,7 @@ extern INT32 cv_debug;
|
|||
#define DBG_SETUP 0x0400
|
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#define DBG_LUA 0x0800
|
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#define DBG_RANDOMIZER 0x1000
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#define DBG_VIEWMORPH 0x2000
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|
||||
// =======================
|
||||
// Misc stuff for later...
|
||||
|
|
|
@ -437,6 +437,7 @@ extern const char *Gametype_ConstantNames[NUMGAMETYPES];
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extern INT32 pointlimits[NUMGAMETYPES];
|
||||
extern INT32 timelimits[NUMGAMETYPES];
|
||||
|
||||
// TypeOfLevel things
|
||||
enum TypeOfLevel
|
||||
{
|
||||
TOL_SP = 0x01, ///< Single Player
|
||||
|
@ -461,16 +462,16 @@ enum TypeOfLevel
|
|||
TOL_XMAS = 0x1000, ///< Christmas NiGHTS
|
||||
};
|
||||
|
||||
#define NUMBASETOL 18
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#define NUMMAXTOL (18 + NUMGAMETYPEFREESLOTS)
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#define MAXTOL (1<<31)
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#define NUMBASETOLNAMES (19)
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#define NUMTOLNAMES (NUMBASETOLNAMES + NUMGAMETYPEFREESLOTS)
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||||
|
||||
typedef struct
|
||||
{
|
||||
const char *name;
|
||||
UINT32 flag;
|
||||
} tolinfo_t;
|
||||
extern tolinfo_t TYPEOFLEVEL[NUMMAXTOL];
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extern INT32 numtolinfo;
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extern tolinfo_t TYPEOFLEVEL[NUMTOLNAMES];
|
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extern UINT32 lastcustomtol;
|
||||
|
||||
extern tic_t totalplaytime;
|
||||
|
|
52
src/g_game.c
52
src/g_game.c
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@ -3203,17 +3203,17 @@ UINT32 gametypedefaultrules[NUMGAMETYPES] =
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GTR_RACE|GTR_SPAWNENEMIES|GTR_SPAWNINVUL|GTR_ALLOWEXIT,
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|
||||
// Match
|
||||
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_POWERSTONES|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD|GTR_DEATHPENALTY,
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GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_POWERSTONES|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD|GTR_DEATHPENALTY,
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// Team Match
|
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GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_TEAMS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD,
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||||
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_TEAMS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD,
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|
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// Tag
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GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_STARTCOUNTDOWN|GTR_BLINDFOLDED|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY,
|
||||
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_STARTCOUNTDOWN|GTR_BLINDFOLDED|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY,
|
||||
// Hide and Seek
|
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GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_STARTCOUNTDOWN|GTR_BLINDFOLDED|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY,
|
||||
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_STARTCOUNTDOWN|GTR_BLINDFOLDED|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY,
|
||||
|
||||
// CTF
|
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GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_TEAMS|GTR_TEAMFLAGS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_POWERSTONES|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD,
|
||||
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_TEAMS|GTR_TEAMFLAGS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_POWERSTONES|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD,
|
||||
};
|
||||
|
||||
//
|
||||
|
@ -3384,6 +3384,36 @@ UINT32 gametypetol[NUMGAMETYPES] =
|
|||
TOL_CTF, // CTF
|
||||
};
|
||||
|
||||
tolinfo_t TYPEOFLEVEL[NUMTOLNAMES] = {
|
||||
{"SOLO",TOL_SP},
|
||||
{"SP",TOL_SP},
|
||||
{"SINGLEPLAYER",TOL_SP},
|
||||
{"SINGLE",TOL_SP},
|
||||
|
||||
{"COOP",TOL_COOP},
|
||||
{"CO-OP",TOL_COOP},
|
||||
|
||||
{"COMPETITION",TOL_COMPETITION},
|
||||
{"RACE",TOL_RACE},
|
||||
|
||||
{"MATCH",TOL_MATCH},
|
||||
{"TAG",TOL_TAG},
|
||||
{"CTF",TOL_CTF},
|
||||
|
||||
{"2D",TOL_2D},
|
||||
{"MARIO",TOL_MARIO},
|
||||
{"NIGHTS",TOL_NIGHTS},
|
||||
{"OLDBRAK",TOL_ERZ3},
|
||||
|
||||
{"XMAS",TOL_XMAS},
|
||||
{"CHRISTMAS",TOL_XMAS},
|
||||
{"WINTER",TOL_XMAS},
|
||||
|
||||
{NULL, 0}
|
||||
};
|
||||
|
||||
UINT32 lastcustomtol = (TOL_XMAS<<1);
|
||||
|
||||
//
|
||||
// G_AddTOL
|
||||
//
|
||||
|
@ -3391,16 +3421,16 @@ UINT32 gametypetol[NUMGAMETYPES] =
|
|||
//
|
||||
void G_AddTOL(UINT32 newtol, const char *tolname)
|
||||
{
|
||||
TYPEOFLEVEL[numtolinfo].name = Z_StrDup(tolname);
|
||||
TYPEOFLEVEL[numtolinfo].flag = newtol;
|
||||
numtolinfo++;
|
||||
INT32 i;
|
||||
for (i = 0; TYPEOFLEVEL[i].name; i++)
|
||||
;
|
||||
|
||||
TYPEOFLEVEL[numtolinfo].name = NULL;
|
||||
TYPEOFLEVEL[numtolinfo].flag = 0;
|
||||
TYPEOFLEVEL[i].name = Z_StrDup(tolname);
|
||||
TYPEOFLEVEL[i].flag = newtol;
|
||||
}
|
||||
|
||||
//
|
||||
// G_AddTOL
|
||||
// G_AddGametypeTOL
|
||||
//
|
||||
// Assigns a type of level to a gametype.
|
||||
//
|
||||
|
|
|
@ -5022,12 +5022,7 @@ void HWR_AddTransparentFloor(levelflat_t *levelflat, extrasubsector_t *xsub, boo
|
|||
|
||||
planeinfo[numplanes].isceiling = isceiling;
|
||||
planeinfo[numplanes].fixedheight = fixedheight;
|
||||
|
||||
if (planecolormap && (planecolormap->fog & 1))
|
||||
planeinfo[numplanes].lightlevel = lightlevel;
|
||||
else
|
||||
planeinfo[numplanes].lightlevel = 255;
|
||||
|
||||
planeinfo[numplanes].lightlevel = (planecolormap && (planecolormap->flags & CMF_FOG)) ? lightlevel : 255;
|
||||
planeinfo[numplanes].levelflat = levelflat;
|
||||
planeinfo[numplanes].xsub = xsub;
|
||||
planeinfo[numplanes].alpha = alpha;
|
||||
|
@ -5059,12 +5054,7 @@ void HWR_AddTransparentPolyobjectFloor(levelflat_t *levelflat, polyobj_t *polyse
|
|||
|
||||
polyplaneinfo[numpolyplanes].isceiling = isceiling;
|
||||
polyplaneinfo[numpolyplanes].fixedheight = fixedheight;
|
||||
|
||||
if (planecolormap && (planecolormap->fog & 1))
|
||||
polyplaneinfo[numpolyplanes].lightlevel = lightlevel;
|
||||
else
|
||||
polyplaneinfo[numpolyplanes].lightlevel = 255;
|
||||
|
||||
polyplaneinfo[numpolyplanes].lightlevel = (planecolormap && (planecolormap->flags & CMF_FOG)) ? lightlevel : 255;
|
||||
polyplaneinfo[numpolyplanes].levelflat = levelflat;
|
||||
polyplaneinfo[numpolyplanes].polysector = polysector;
|
||||
polyplaneinfo[numpolyplanes].alpha = alpha;
|
||||
|
@ -5819,6 +5809,12 @@ static void HWR_DrawSkyBackground(player_t *player)
|
|||
dometransform.scalez = 1;
|
||||
dometransform.fovxangle = fpov; // Tails
|
||||
dometransform.fovyangle = fpov; // Tails
|
||||
if (player->viewrollangle != 0)
|
||||
{
|
||||
fixed_t rol = AngleFixed(player->viewrollangle);
|
||||
dometransform.rollangle = FIXED_TO_FLOAT(rol);
|
||||
dometransform.roll = true;
|
||||
}
|
||||
dometransform.splitscreen = splitscreen;
|
||||
|
||||
HWR_GetTexture(texturetranslation[skytexture]);
|
||||
|
@ -6042,6 +6038,12 @@ void HWR_RenderSkyboxView(INT32 viewnumber, player_t *player)
|
|||
atransform.scalez = 1;
|
||||
atransform.fovxangle = fpov; // Tails
|
||||
atransform.fovyangle = fpov; // Tails
|
||||
if (player->viewrollangle != 0)
|
||||
{
|
||||
fixed_t rol = AngleFixed(player->viewrollangle);
|
||||
atransform.rollangle = FIXED_TO_FLOAT(rol);
|
||||
atransform.roll = true;
|
||||
}
|
||||
atransform.splitscreen = splitscreen;
|
||||
|
||||
gr_fovlud = (float)(1.0l/tan((double)(fpov*M_PIl/360l)));
|
||||
|
@ -6262,6 +6264,12 @@ void HWR_RenderPlayerView(INT32 viewnumber, player_t *player)
|
|||
atransform.scalez = 1;
|
||||
atransform.fovxangle = fpov; // Tails
|
||||
atransform.fovyangle = fpov; // Tails
|
||||
if (player->viewrollangle != 0)
|
||||
{
|
||||
fixed_t rol = AngleFixed(player->viewrollangle);
|
||||
atransform.rollangle = FIXED_TO_FLOAT(rol);
|
||||
atransform.roll = true;
|
||||
}
|
||||
atransform.splitscreen = splitscreen;
|
||||
|
||||
gr_fovlud = (float)(1.0l/tan((double)(fpov*M_PIl/360l)));
|
||||
|
|
|
@ -476,8 +476,9 @@ void HWR_InitModels(void)
|
|||
size_t i;
|
||||
INT32 s;
|
||||
FILE *f;
|
||||
char name[18], filename[32];
|
||||
char name[24], filename[32];
|
||||
float scale, offset;
|
||||
size_t prefixlen;
|
||||
|
||||
CONS_Printf("HWR_InitModels()...\n");
|
||||
for (s = 0; s < MAXSKINS; s++)
|
||||
|
@ -509,46 +510,54 @@ void HWR_InitModels(void)
|
|||
nomd2s = true;
|
||||
return;
|
||||
}
|
||||
while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
|
||||
|
||||
// length of the player model prefix
|
||||
prefixlen = strlen(PLAYERMODELPREFIX);
|
||||
|
||||
while (fscanf(f, "%25s %31s %f %f", name, filename, &scale, &offset) == 4)
|
||||
{
|
||||
if (stricmp(name, "PLAY") == 0)
|
||||
char *skinname = name;
|
||||
size_t len = strlen(name);
|
||||
|
||||
// check for the player model prefix.
|
||||
if (!strnicmp(name, PLAYERMODELPREFIX, prefixlen) && (len > prefixlen))
|
||||
{
|
||||
CONS_Printf("Model for sprite PLAY detected in models.dat, use a player skin instead!\n");
|
||||
continue;
|
||||
skinname += prefixlen;
|
||||
goto addskinmodel;
|
||||
}
|
||||
|
||||
for (i = 0; i < NUMSPRITES; i++)
|
||||
// add sprite model
|
||||
if (len == 4) // must be 4 characters long exactly. otherwise it's not a sprite name.
|
||||
{
|
||||
if (stricmp(name, sprnames[i]) == 0)
|
||||
for (i = 0; i < NUMSPRITES; i++)
|
||||
{
|
||||
//if (stricmp(name, "PLAY") == 0)
|
||||
//continue;
|
||||
|
||||
//CONS_Debug(DBG_RENDER, " Found: %s %s %f %f\n", name, filename, scale, offset);
|
||||
md2_models[i].scale = scale;
|
||||
md2_models[i].offset = offset;
|
||||
md2_models[i].notfound = false;
|
||||
strcpy(md2_models[i].filename, filename);
|
||||
goto md2found;
|
||||
if (stricmp(name, sprnames[i]) == 0)
|
||||
{
|
||||
md2_models[i].scale = scale;
|
||||
md2_models[i].offset = offset;
|
||||
md2_models[i].notfound = false;
|
||||
strcpy(md2_models[i].filename, filename);
|
||||
goto modelfound;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
addskinmodel:
|
||||
// add player model
|
||||
for (s = 0; s < MAXSKINS; s++)
|
||||
{
|
||||
if (stricmp(name, skins[s].name) == 0)
|
||||
if (stricmp(skinname, skins[s].name) == 0)
|
||||
{
|
||||
//CONS_Printf(" Found: %s %s %f %f\n", name, filename, scale, offset);
|
||||
md2_playermodels[s].skin = s;
|
||||
md2_playermodels[s].scale = scale;
|
||||
md2_playermodels[s].offset = offset;
|
||||
md2_playermodels[s].notfound = false;
|
||||
strcpy(md2_playermodels[s].filename, filename);
|
||||
goto md2found;
|
||||
goto modelfound;
|
||||
}
|
||||
}
|
||||
// no sprite/player skin name found?!?
|
||||
//CONS_Printf("Unknown sprite/player skin %s detected in models.dat\n", name);
|
||||
md2found:
|
||||
|
||||
modelfound:
|
||||
// move on to next line...
|
||||
continue;
|
||||
}
|
||||
|
@ -558,8 +567,9 @@ md2found:
|
|||
void HWR_AddPlayerModel(int skin) // For skins that were added after startup
|
||||
{
|
||||
FILE *f;
|
||||
char name[18], filename[32];
|
||||
char name[24], filename[32];
|
||||
float scale, offset;
|
||||
size_t prefixlen;
|
||||
|
||||
if (nomd2s)
|
||||
return;
|
||||
|
@ -577,32 +587,42 @@ void HWR_AddPlayerModel(int skin) // For skins that were added after startup
|
|||
return;
|
||||
}
|
||||
|
||||
// Check for any model that match the names of player skins!
|
||||
while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
|
||||
// length of the player model prefix
|
||||
prefixlen = strlen(PLAYERMODELPREFIX);
|
||||
|
||||
// Check for any models that match the names of player skins!
|
||||
while (fscanf(f, "%25s %31s %f %f", name, filename, &scale, &offset) == 4)
|
||||
{
|
||||
if (stricmp(name, skins[skin].name) == 0)
|
||||
char *skinname = name;
|
||||
size_t len = strlen(name);
|
||||
|
||||
// ignore the player model prefix.
|
||||
if (!strnicmp(name, PLAYERMODELPREFIX, prefixlen) && (len > prefixlen))
|
||||
skinname += prefixlen;
|
||||
|
||||
if (stricmp(skinname, skins[skin].name) == 0)
|
||||
{
|
||||
md2_playermodels[skin].skin = skin;
|
||||
md2_playermodels[skin].scale = scale;
|
||||
md2_playermodels[skin].offset = offset;
|
||||
md2_playermodels[skin].notfound = false;
|
||||
strcpy(md2_playermodels[skin].filename, filename);
|
||||
goto playermd2found;
|
||||
goto playermodelfound;
|
||||
}
|
||||
}
|
||||
|
||||
//CONS_Printf("Model for player skin %s not found\n", skins[skin].name);
|
||||
md2_playermodels[skin].notfound = true;
|
||||
playermd2found:
|
||||
playermodelfound:
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
void HWR_AddSpriteModel(size_t spritenum) // For sprites that were added after startup
|
||||
{
|
||||
FILE *f;
|
||||
// name[18] is used to check for names in the models.dat file that match with sprites or player skins
|
||||
// name[24] is used to check for names in the models.dat file that match with sprites or player skins
|
||||
// sprite names are always 4 characters long, and names is for player skins can be up to 19 characters long
|
||||
char name[18], filename[32];
|
||||
// PLAYERMODELPREFIX is 6 characters long
|
||||
char name[24], filename[32];
|
||||
float scale, offset;
|
||||
|
||||
if (nomd2s)
|
||||
|
@ -622,22 +642,30 @@ void HWR_AddSpriteModel(size_t spritenum) // For sprites that were added after s
|
|||
return;
|
||||
}
|
||||
|
||||
// Check for any MD2s that match the names of sprite names!
|
||||
while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
|
||||
// Check for any models that match the names of sprite names!
|
||||
while (fscanf(f, "%25s %31s %f %f", name, filename, &scale, &offset) == 4)
|
||||
{
|
||||
// length of the sprite name
|
||||
size_t len = strlen(name);
|
||||
if (len != 4) // must be 4 characters long exactly. otherwise it's not a sprite name.
|
||||
continue;
|
||||
|
||||
// check for the player model prefix.
|
||||
if (!strnicmp(name, PLAYERMODELPREFIX, strlen(PLAYERMODELPREFIX)))
|
||||
continue; // that's not a sprite...
|
||||
|
||||
if (stricmp(name, sprnames[spritenum]) == 0)
|
||||
{
|
||||
md2_models[spritenum].scale = scale;
|
||||
md2_models[spritenum].offset = offset;
|
||||
md2_models[spritenum].notfound = false;
|
||||
strcpy(md2_models[spritenum].filename, filename);
|
||||
goto spritemd2found;
|
||||
goto spritemodelfound;
|
||||
}
|
||||
}
|
||||
|
||||
//CONS_Printf("MD2 for sprite %s not found\n", sprnames[spritenum]);
|
||||
md2_models[spritenum].notfound = true;
|
||||
spritemd2found:
|
||||
spritemodelfound:
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
|
|
|
@ -49,4 +49,6 @@ void HWR_AddPlayerModel(INT32 skin);
|
|||
void HWR_AddSpriteModel(size_t spritenum);
|
||||
boolean HWR_DrawModel(gr_vissprite_t *spr);
|
||||
|
||||
#define PLAYERMODELPREFIX "PLAYER"
|
||||
|
||||
#endif // _HW_MD2_H_
|
||||
|
|
|
@ -2238,6 +2238,8 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
|
|||
else
|
||||
pglScalef(stransform->scalex, stransform->scaley, -stransform->scalez);
|
||||
|
||||
if (stransform->roll)
|
||||
pglRotatef(stransform->rollangle, 0.0f, 0.0f, 1.0f);
|
||||
pglRotatef(stransform->anglex , 1.0f, 0.0f, 0.0f);
|
||||
pglRotatef(stransform->angley+270.0f, 0.0f, 1.0f, 0.0f);
|
||||
pglTranslatef(-stransform->x, -stransform->z, -stransform->y);
|
||||
|
|
|
@ -428,7 +428,7 @@ static int libd_cachePatch(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
// v.getSpritePatch(sprite, [frame, [angle]])
|
||||
// v.getSpritePatch(sprite, [frame, [angle, [rollangle]]])
|
||||
static int libd_getSpritePatch(lua_State *L)
|
||||
{
|
||||
UINT32 i; // sprite prefix
|
||||
|
@ -479,13 +479,31 @@ static int libd_getSpritePatch(lua_State *L)
|
|||
if (angle >= ((sprframe->rotate & SRF_3DGE) ? 16 : 8)) // out of range?
|
||||
return 0;
|
||||
|
||||
#ifdef ROTSPRITE
|
||||
if (lua_isnumber(L, 4))
|
||||
{
|
||||
// rotsprite?????
|
||||
angle_t rollangle = luaL_checkangle(L, 4);
|
||||
INT32 rot = R_GetRollAngle(rollangle);
|
||||
|
||||
if (rot) {
|
||||
if (!(sprframe->rotsprite.cached & (1<<angle)))
|
||||
R_CacheRotSprite(i, frame, NULL, sprframe, angle, sprframe->flip & (1<<angle));
|
||||
LUA_PushUserdata(L, sprframe->rotsprite.patch[angle][rot], META_PATCH);
|
||||
lua_pushboolean(L, false);
|
||||
lua_pushboolean(L, true);
|
||||
return 3;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// push both the patch and it's "flip" value
|
||||
LUA_PushUserdata(L, W_CachePatchNum(sprframe->lumppat[angle], PU_PATCH), META_PATCH);
|
||||
lua_pushboolean(L, (sprframe->flip & (1<<angle)) != 0);
|
||||
return 2;
|
||||
}
|
||||
|
||||
// v.getSprite2Patch(skin, sprite, [super?,] [frame, [angle]])
|
||||
// v.getSprite2Patch(skin, sprite, [super?,] [frame, [angle, [rollangle]]])
|
||||
static int libd_getSprite2Patch(lua_State *L)
|
||||
{
|
||||
INT32 i; // skin number
|
||||
|
@ -574,6 +592,24 @@ static int libd_getSprite2Patch(lua_State *L)
|
|||
if (angle >= ((sprframe->rotate & SRF_3DGE) ? 16 : 8)) // out of range?
|
||||
return 0;
|
||||
|
||||
#ifdef ROTSPRITE
|
||||
if (lua_isnumber(L, 4))
|
||||
{
|
||||
// rotsprite?????
|
||||
angle_t rollangle = luaL_checkangle(L, 4);
|
||||
INT32 rot = R_GetRollAngle(rollangle);
|
||||
|
||||
if (rot) {
|
||||
if (!(sprframe->rotsprite.cached & (1<<angle)))
|
||||
R_CacheRotSprite(SPR_PLAY, frame, &skins[i].sprinfo[j], sprframe, angle, sprframe->flip & (1<<angle));
|
||||
LUA_PushUserdata(L, sprframe->rotsprite.patch[angle][rot], META_PATCH);
|
||||
lua_pushboolean(L, false);
|
||||
lua_pushboolean(L, true);
|
||||
return 3;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// push both the patch and it's "flip" value
|
||||
LUA_PushUserdata(L, W_CachePatchNum(sprframe->lumppat[angle], PU_PATCH), META_PATCH);
|
||||
lua_pushboolean(L, (sprframe->flip & (1<<angle)) != 0);
|
||||
|
|
|
@ -120,6 +120,8 @@ static int player_get(lua_State *L)
|
|||
lua_pushfixed(L, plr->deltaviewheight);
|
||||
else if (fastcmp(field,"bob"))
|
||||
lua_pushfixed(L, plr->bob);
|
||||
else if (fastcmp(field,"viewrollangle"))
|
||||
lua_pushangle(L, plr->viewrollangle);
|
||||
else if (fastcmp(field,"aiming"))
|
||||
lua_pushangle(L, plr->aiming);
|
||||
else if (fastcmp(field,"drawangle"))
|
||||
|
@ -417,6 +419,8 @@ static int player_set(lua_State *L)
|
|||
plr->deltaviewheight = luaL_checkfixed(L, 3);
|
||||
else if (fastcmp(field,"bob"))
|
||||
plr->bob = luaL_checkfixed(L, 3);
|
||||
else if (fastcmp(field,"viewrollangle"))
|
||||
plr->viewrollangle = luaL_checkangle(L, 3);
|
||||
else if (fastcmp(field,"aiming")) {
|
||||
plr->aiming = luaL_checkangle(L, 3);
|
||||
if (plr == &players[consoleplayer])
|
||||
|
|
|
@ -102,6 +102,9 @@ int LUA_PushGlobals(lua_State *L, const char *word)
|
|||
} else if (fastcmp(word,"circuitmap")) {
|
||||
lua_pushboolean(L, circuitmap);
|
||||
return 1;
|
||||
} else if (fastcmp(word,"stoppedclock")) {
|
||||
lua_pushboolean(L, stoppedclock);
|
||||
return 1;
|
||||
} else if (fastcmp(word,"netgame")) {
|
||||
lua_pushboolean(L, netgame);
|
||||
return 1;
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include "v_video.h"
|
||||
#include "i_video.h"
|
||||
#include "m_misc.h"
|
||||
#include "st_stuff.h" // st_palette
|
||||
|
||||
#ifdef HWRENDER
|
||||
#include "hardware/hw_main.h"
|
||||
|
@ -29,11 +30,17 @@
|
|||
|
||||
consvar_t cv_gif_optimize = {"gif_optimize", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_gif_downscale = {"gif_downscale", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_gif_localcolortable = {"gif_localcolortable", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
#ifdef HAVE_ANIGIF
|
||||
static boolean gif_optimize = false; // So nobody can do something dumb
|
||||
static boolean gif_downscale = false; // like changing cvars mid output
|
||||
static RGBA_t *gif_palette = NULL;
|
||||
|
||||
// Palette handling
|
||||
static boolean gif_localcolortable = false;
|
||||
static boolean gif_colorprofile = false;
|
||||
static RGBA_t *gif_headerpalette = NULL;
|
||||
static RGBA_t *gif_framepalette = NULL;
|
||||
|
||||
static FILE *gif_out = NULL;
|
||||
static INT32 gif_frames = 0;
|
||||
|
@ -393,16 +400,47 @@ const UINT8 gifhead_nsid[19] = {0x21,0xFF,0x0B, // extension block + size
|
|||
0x4E,0x45,0x54,0x53,0x43,0x41,0x50,0x45,0x32,0x2E,0x30, // NETSCAPE2.0
|
||||
0x03,0x01,0xFF,0xFF,0x00}; // sub-block, repetitions
|
||||
|
||||
|
||||
//
|
||||
// GIF_getpalette
|
||||
// determine the palette for the current frame.
|
||||
//
|
||||
static RGBA_t *GIF_getpalette(size_t palnum)
|
||||
{
|
||||
// In hardware mode, always returns the local palette
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
return pLocalPalette;
|
||||
else
|
||||
#endif
|
||||
return (gif_colorprofile ? &pLocalPalette[palnum*256] : &pMasterPalette[palnum*256]);
|
||||
}
|
||||
|
||||
//
|
||||
// GIF_palwrite
|
||||
// writes the gif palette.
|
||||
// used both for the header and local color tables.
|
||||
//
|
||||
static UINT8 *GIF_palwrite(UINT8 *p, RGBA_t *pal)
|
||||
{
|
||||
INT32 i;
|
||||
for (i = 0; i < 256; i++)
|
||||
{
|
||||
WRITEUINT8(p, pal[i].s.red);
|
||||
WRITEUINT8(p, pal[i].s.green);
|
||||
WRITEUINT8(p, pal[i].s.blue);
|
||||
}
|
||||
return p;
|
||||
}
|
||||
|
||||
//
|
||||
// GIF_headwrite
|
||||
// writes the gif header to the currently open output file.
|
||||
// NOTE that this code does not accomodate for palette changes.
|
||||
//
|
||||
static void GIF_headwrite(void)
|
||||
{
|
||||
UINT8 *gifhead = Z_Malloc(800, PU_STATIC, NULL);
|
||||
UINT8 *p = gifhead;
|
||||
INT32 i;
|
||||
UINT16 rwidth, rheight;
|
||||
|
||||
if (!gif_out)
|
||||
|
@ -423,24 +461,17 @@ static void GIF_headwrite(void)
|
|||
rwidth = vid.width;
|
||||
rheight = vid.height;
|
||||
}
|
||||
|
||||
WRITEUINT16(p, rwidth);
|
||||
WRITEUINT16(p, rheight);
|
||||
|
||||
// colors, aspect, etc
|
||||
WRITEUINT8(p, 0xF7);
|
||||
WRITEUINT8(p, 0xF7); // (0xF7 = 1111 0111)
|
||||
WRITEUINT8(p, 0x00);
|
||||
WRITEUINT8(p, 0x00);
|
||||
|
||||
// write color table
|
||||
{
|
||||
RGBA_t *pal = gif_palette;
|
||||
for (i = 0; i < 256; i++)
|
||||
{
|
||||
WRITEUINT8(p, pal[i].s.red);
|
||||
WRITEUINT8(p, pal[i].s.green);
|
||||
WRITEUINT8(p, pal[i].s.blue);
|
||||
}
|
||||
}
|
||||
p = GIF_palwrite(p, gif_headerpalette);
|
||||
|
||||
// write extension block
|
||||
WRITEMEM(p, gifhead_nsid, sizeof(gifhead_nsid));
|
||||
|
@ -468,7 +499,7 @@ static void hwrconvert(void)
|
|||
INT32 x, y;
|
||||
size_t i = 0;
|
||||
|
||||
InitColorLUT(gif_palette);
|
||||
InitColorLUT(gif_framepalette);
|
||||
|
||||
for (y = 0; y < vid.height; y++)
|
||||
{
|
||||
|
@ -494,6 +525,7 @@ static void GIF_framewrite(void)
|
|||
UINT8 *p;
|
||||
UINT8 *movie_screen = screens[2];
|
||||
INT32 blitx, blity, blitw, blith;
|
||||
boolean palchanged;
|
||||
|
||||
if (!gifframe_data)
|
||||
gifframe_data = Z_Malloc(gifframe_size, PU_STATIC, NULL);
|
||||
|
@ -502,8 +534,18 @@ static void GIF_framewrite(void)
|
|||
if (!gif_out)
|
||||
return;
|
||||
|
||||
// Lactozilla: Compare the header's palette with the current frame's palette and see if it changed.
|
||||
if (gif_localcolortable)
|
||||
{
|
||||
gif_framepalette = GIF_getpalette(max(st_palette, 0));
|
||||
palchanged = memcmp(gif_headerpalette, gif_framepalette, sizeof(RGBA_t) * 256);
|
||||
}
|
||||
else
|
||||
palchanged = false;
|
||||
|
||||
// Compare image data (for optimizing GIF)
|
||||
if (gif_optimize && gif_frames > 0)
|
||||
// If the palette has changed, the entire frame is considered to be different.
|
||||
if (gif_optimize && gif_frames > 0 && (!palchanged))
|
||||
{
|
||||
// before blit movie_screen points to last frame, cur_screen points to this frame
|
||||
UINT8 *cur_screen = screens[0];
|
||||
|
@ -566,7 +608,20 @@ static void GIF_framewrite(void)
|
|||
WRITEUINT16(p, (UINT16)(blity / scrbuf_downscaleamt));
|
||||
WRITEUINT16(p, (UINT16)(blitw / scrbuf_downscaleamt));
|
||||
WRITEUINT16(p, (UINT16)(blith / scrbuf_downscaleamt));
|
||||
WRITEUINT8(p, 0); // no local table of colors
|
||||
|
||||
if (!gif_localcolortable)
|
||||
WRITEUINT8(p, 0); // no local table of colors
|
||||
else
|
||||
{
|
||||
if (palchanged)
|
||||
{
|
||||
// The palettes are different, so write the Local Color Table!
|
||||
WRITEUINT8(p, 0x87); // (0x87 = 1000 0111)
|
||||
p = GIF_palwrite(p, gif_framepalette);
|
||||
}
|
||||
else
|
||||
WRITEUINT8(p, 0); // They are equal, no Local Color Table needed.
|
||||
}
|
||||
|
||||
scrbuf_pos = movie_screen + blitx + (blity * vid.width);
|
||||
scrbuf_writeend = scrbuf_pos + (blitw - 1) + ((blith - 1) * vid.width);
|
||||
|
@ -630,15 +685,9 @@ INT32 GIF_open(const char *filename)
|
|||
|
||||
gif_optimize = (!!cv_gif_optimize.value);
|
||||
gif_downscale = (!!cv_gif_downscale.value);
|
||||
|
||||
// GIF color table
|
||||
// In hardware mode, forces the local palette
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
gif_palette = pLocalPalette;
|
||||
else
|
||||
#endif
|
||||
gif_palette = ((cv_screenshot_colorprofile.value) ? pLocalPalette : pMasterPalette);
|
||||
gif_localcolortable = (!!cv_gif_localcolortable.value);
|
||||
gif_colorprofile = (!!cv_screenshot_colorprofile.value);
|
||||
gif_headerpalette = GIF_getpalette(0);
|
||||
|
||||
GIF_headwrite();
|
||||
gif_frames = 0;
|
||||
|
|
|
@ -27,6 +27,6 @@ void GIF_frame(void);
|
|||
INT32 GIF_close(void);
|
||||
#endif
|
||||
|
||||
extern consvar_t cv_gif_optimize, cv_gif_downscale;
|
||||
extern consvar_t cv_gif_optimize, cv_gif_downscale, cv_gif_localcolortable;
|
||||
|
||||
#endif
|
||||
|
|
21
src/m_argv.c
21
src/m_argv.c
|
@ -92,36 +92,21 @@ const char *M_GetNextParm(void)
|
|||
void M_PushSpecialParameters(void)
|
||||
{
|
||||
INT32 i;
|
||||
char s[256];
|
||||
boolean onetime = false;
|
||||
|
||||
for (i = 1; i < myargc; i++)
|
||||
{
|
||||
if (myargv[i][0] == '+')
|
||||
{
|
||||
strcpy(s, &myargv[i][1]);
|
||||
COM_BufAddText(&myargv[i][1]);
|
||||
i++;
|
||||
|
||||
// get the parameters of the command too
|
||||
for (; i < myargc && myargv[i][0] != '+' && myargv[i][0] != '-'; i++)
|
||||
{
|
||||
strcat(s, " ");
|
||||
if (!onetime)
|
||||
{
|
||||
strcat(s, "\"");
|
||||
onetime = true;
|
||||
}
|
||||
strcat(s, myargv[i]);
|
||||
COM_BufAddText(va(" \"%s\"", myargv[i]));
|
||||
}
|
||||
if (onetime)
|
||||
{
|
||||
strcat(s, "\"");
|
||||
onetime = false;
|
||||
}
|
||||
strcat(s, "\n");
|
||||
|
||||
// push it
|
||||
COM_BufAddText(s);
|
||||
COM_BufAddText("\n");
|
||||
i--;
|
||||
}
|
||||
}
|
||||
|
|
192
src/m_menu.c
192
src/m_menu.c
|
@ -231,6 +231,8 @@ static void M_Credits(INT32 choice);
|
|||
static void M_SoundTest(INT32 choice);
|
||||
static void M_PandorasBox(INT32 choice);
|
||||
static void M_EmblemHints(INT32 choice);
|
||||
static void M_HandleEmblemHints(INT32 choice);
|
||||
UINT32 hintpage = 1;
|
||||
static void M_HandleChecklist(INT32 choice);
|
||||
menu_t SR_MainDef, SR_UnlockChecklistDef;
|
||||
|
||||
|
@ -323,6 +325,7 @@ menu_t OP_DataOptionsDef, OP_ScreenshotOptionsDef, OP_EraseDataDef;
|
|||
menu_t OP_ServerOptionsDef;
|
||||
menu_t OP_MonitorToggleDef;
|
||||
static void M_ScreenshotOptions(INT32 choice);
|
||||
static void M_SetupScreenshotMenu(void);
|
||||
static void M_EraseData(INT32 choice);
|
||||
|
||||
static void M_Addons(INT32 choice);
|
||||
|
@ -364,7 +367,6 @@ static void M_DrawMonitorToggles(void);
|
|||
static void M_OGL_DrawFogMenu(void);
|
||||
#endif
|
||||
#ifndef NONET
|
||||
static void M_DrawScreenshotMenu(void);
|
||||
static void M_DrawConnectMenu(void);
|
||||
static void M_DrawMPMainMenu(void);
|
||||
static void M_DrawRoomMenu(void);
|
||||
|
@ -727,8 +729,9 @@ static menuitem_t SR_SoundTestMenu[] =
|
|||
|
||||
static menuitem_t SR_EmblemHintMenu[] =
|
||||
{
|
||||
{IT_STRING|IT_CVAR, NULL, "Emblem Radar", &cv_itemfinder, 10},
|
||||
{IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SPauseDef, 20}
|
||||
{IT_STRING | IT_ARROWS, NULL, "Page", M_HandleEmblemHints, 10},
|
||||
{IT_STRING|IT_CVAR, NULL, "Emblem Radar", &cv_itemfinder, 20},
|
||||
{IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SPauseDef, 30}
|
||||
};
|
||||
|
||||
// --------------------------------
|
||||
|
@ -1514,6 +1517,7 @@ static menuitem_t OP_ScreenshotOptionsMenu[] =
|
|||
|
||||
{IT_STRING|IT_CVAR, NULL, "Region Optimizing", &cv_gif_optimize, 95},
|
||||
{IT_STRING|IT_CVAR, NULL, "Downscaling", &cv_gif_downscale, 100},
|
||||
{IT_STRING|IT_CVAR, NULL, "Local Color Table", &cv_gif_localcolortable, 105},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Memory Level", &cv_zlib_memorya, 95},
|
||||
{IT_STRING|IT_CVAR, NULL, "Compression Level", &cv_zlib_levela, 100},
|
||||
|
@ -1524,13 +1528,14 @@ static menuitem_t OP_ScreenshotOptionsMenu[] =
|
|||
enum
|
||||
{
|
||||
op_screenshot_colorprofile = 1,
|
||||
op_screenshot_storagelocation = 3,
|
||||
op_screenshot_folder = 4,
|
||||
op_movie_folder = 11,
|
||||
op_screenshot_capture = 12,
|
||||
op_screenshot_gif_start = 13,
|
||||
op_screenshot_gif_end = 14,
|
||||
op_screenshot_apng_start = 15,
|
||||
op_screenshot_apng_end = 18,
|
||||
op_screenshot_gif_end = 15,
|
||||
op_screenshot_apng_start = 16,
|
||||
op_screenshot_apng_end = 19,
|
||||
};
|
||||
|
||||
static menuitem_t OP_EraseDataMenu[] =
|
||||
|
@ -3028,7 +3033,8 @@ static void M_ChangeCvar(INT32 choice)
|
|||
|| !(currentMenu->menuitems[itemOn].status & IT_CV_INTEGERSTEP))
|
||||
{
|
||||
char s[20];
|
||||
sprintf(s,"%f",FIXED_TO_FLOAT(cv->value)+(choice)*(1.0f/16.0f));
|
||||
float n = FIXED_TO_FLOAT(cv->value)+(choice)*(1.0f/16.0f);
|
||||
sprintf(s,"%ld%s",(long)n,M_Ftrim(n));
|
||||
CV_Set(cv,s);
|
||||
}
|
||||
else
|
||||
|
@ -3785,6 +3791,9 @@ void M_Ticker(void)
|
|||
if (--vidm_testingmode == 0)
|
||||
setmodeneeded = vidm_previousmode + 1;
|
||||
}
|
||||
|
||||
if (currentMenu == &OP_ScreenshotOptionsDef)
|
||||
M_SetupScreenshotMenu();
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -7234,18 +7243,33 @@ finishchecklist:
|
|||
}
|
||||
|
||||
#define NUMHINTS 5
|
||||
|
||||
static void M_EmblemHints(INT32 choice)
|
||||
{
|
||||
INT32 i;
|
||||
UINT32 local = 0;
|
||||
emblem_t *emblem;
|
||||
for (i = 0; i < numemblems; i++)
|
||||
{
|
||||
emblem = &emblemlocations[i];
|
||||
if (emblem->level != gamemap || emblem->type > ET_SKIN)
|
||||
continue;
|
||||
if (++local > NUMHINTS*2)
|
||||
break;
|
||||
}
|
||||
|
||||
(void)choice;
|
||||
SR_EmblemHintMenu[0].status = (M_SecretUnlocked(SECRET_ITEMFINDER)) ? (IT_CVAR|IT_STRING) : (IT_SECRET);
|
||||
SR_EmblemHintMenu[0].status = (local > NUMHINTS*2) ? (IT_STRING | IT_ARROWS) : (IT_DISABLED);
|
||||
SR_EmblemHintMenu[1].status = (M_SecretUnlocked(SECRET_ITEMFINDER)) ? (IT_CVAR|IT_STRING) : (IT_SECRET);
|
||||
hintpage = 1;
|
||||
M_SetupNextMenu(&SR_EmblemHintDef);
|
||||
itemOn = 1; // always start on back.
|
||||
itemOn = 2; // always start on back.
|
||||
}
|
||||
|
||||
static void M_DrawEmblemHints(void)
|
||||
{
|
||||
INT32 i, j = 0, x, y, left_hints = NUMHINTS;
|
||||
UINT32 collected = 0, local = 0;
|
||||
INT32 i, j = 0, x, y, left_hints = NUMHINTS, pageflag = 0;
|
||||
UINT32 collected = 0, totalemblems = 0, local = 0;
|
||||
emblem_t *emblem;
|
||||
const char *hint;
|
||||
|
||||
|
@ -7254,17 +7278,34 @@ static void M_DrawEmblemHints(void)
|
|||
emblem = &emblemlocations[i];
|
||||
if (emblem->level != gamemap || emblem->type > ET_SKIN)
|
||||
continue;
|
||||
if (++local >= NUMHINTS*2)
|
||||
break;
|
||||
|
||||
local++;
|
||||
}
|
||||
|
||||
x = (local > NUMHINTS ? 4 : 12);
|
||||
y = 8;
|
||||
|
||||
// If there are more than 1 page's but less than 2 pages' worth of emblems,
|
||||
if (local > NUMHINTS){
|
||||
if (local > ((hintpage-1)*NUMHINTS*2) && local < ((hintpage)*NUMHINTS*2)){
|
||||
if (NUMHINTS % 2 == 1)
|
||||
left_hints = (local - ((hintpage-1)*NUMHINTS*2) + 1) / 2;
|
||||
else
|
||||
left_hints = (local - ((hintpage-1)*NUMHINTS*2)) / 2;
|
||||
}else{
|
||||
left_hints = NUMHINTS;
|
||||
}
|
||||
}
|
||||
|
||||
if (local > NUMHINTS*2){
|
||||
if (itemOn == 0){
|
||||
pageflag = V_YELLOWMAP;
|
||||
}
|
||||
V_DrawString(currentMenu->x + 40, currentMenu->y + 10, pageflag, va("%d of %d",hintpage, local/(NUMHINTS*2) + 1));
|
||||
}
|
||||
|
||||
// If there are more than 1 page's but less than 2 pages' worth of emblems on the last possible page,
|
||||
// put half (rounded up) of the hints on the left, and half (rounded down) on the right
|
||||
if (local > NUMHINTS && local < (NUMHINTS*2)-1)
|
||||
left_hints = (local + 1) / 2;
|
||||
|
||||
|
||||
if (!local)
|
||||
V_DrawCenteredString(160, 48, V_YELLOWMAP, "No hidden emblems on this map.");
|
||||
|
@ -7274,42 +7315,80 @@ static void M_DrawEmblemHints(void)
|
|||
if (emblem->level != gamemap || emblem->type > ET_SKIN)
|
||||
continue;
|
||||
|
||||
if (emblem->collected)
|
||||
{
|
||||
collected = V_GREENMAP;
|
||||
V_DrawMappedPatch(x, y+4, 0, W_CachePatchName(M_GetEmblemPatch(emblem, false), PU_PATCH),
|
||||
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(emblem), GTC_CACHE));
|
||||
}
|
||||
else
|
||||
{
|
||||
collected = 0;
|
||||
V_DrawScaledPatch(x, y+4, 0, W_CachePatchName("NEEDIT", PU_PATCH));
|
||||
}
|
||||
totalemblems++;
|
||||
|
||||
if (emblem->hint[0])
|
||||
hint = emblem->hint;
|
||||
else
|
||||
hint = M_GetText("No hint available for this emblem.");
|
||||
hint = V_WordWrap(40, BASEVIDWIDTH-12, 0, hint);
|
||||
if (local > NUMHINTS)
|
||||
V_DrawThinString(x+28, y, V_RETURN8|V_ALLOWLOWERCASE|collected, hint);
|
||||
else
|
||||
V_DrawString(x+28, y, V_RETURN8|V_ALLOWLOWERCASE|collected, hint);
|
||||
if (totalemblems >= ((hintpage-1)*(NUMHINTS*2) + 1) && totalemblems < (hintpage*NUMHINTS*2)+1){
|
||||
|
||||
y += 28;
|
||||
if (emblem->collected)
|
||||
{
|
||||
collected = V_GREENMAP;
|
||||
V_DrawMappedPatch(x, y+4, 0, W_CachePatchName(M_GetEmblemPatch(emblem, false), PU_PATCH),
|
||||
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(emblem), GTC_CACHE));
|
||||
}
|
||||
else
|
||||
{
|
||||
collected = 0;
|
||||
V_DrawScaledPatch(x, y+4, 0, W_CachePatchName("NEEDIT", PU_PATCH));
|
||||
}
|
||||
|
||||
if (++j == left_hints)
|
||||
{
|
||||
x = 4+(BASEVIDWIDTH/2);
|
||||
y = 8;
|
||||
if (emblem->hint[0])
|
||||
hint = emblem->hint;
|
||||
else
|
||||
hint = M_GetText("No hint available for this emblem.");
|
||||
hint = V_WordWrap(40, BASEVIDWIDTH-12, 0, hint);
|
||||
//always draw tiny if we have more than NUMHINTS*2, visually more appealing
|
||||
if (local > NUMHINTS)
|
||||
V_DrawThinString(x+28, y, V_RETURN8|V_ALLOWLOWERCASE|collected, hint);
|
||||
else
|
||||
V_DrawString(x+28, y, V_RETURN8|V_ALLOWLOWERCASE|collected, hint);
|
||||
|
||||
y += 28;
|
||||
|
||||
// If there are more than 1 page's but less than 2 pages' worth of emblems on the last possible page,
|
||||
// put half (rounded up) of the hints on the left, and half (rounded down) on the right
|
||||
|
||||
if (++j == left_hints)
|
||||
{
|
||||
x = 4+(BASEVIDWIDTH/2);
|
||||
y = 8;
|
||||
}
|
||||
else if (j >= NUMHINTS*2)
|
||||
break;
|
||||
}
|
||||
else if (j >= NUMHINTS*2)
|
||||
break;
|
||||
}
|
||||
|
||||
M_DrawGenericMenu();
|
||||
}
|
||||
|
||||
|
||||
static void M_HandleEmblemHints(INT32 choice)
|
||||
{
|
||||
INT32 i;
|
||||
emblem_t *emblem;
|
||||
UINT32 stageemblems = 0;
|
||||
|
||||
for (i = 0; i < numemblems; i++)
|
||||
{
|
||||
emblem = &emblemlocations[i];
|
||||
if (emblem->level != gamemap || emblem->type > ET_SKIN)
|
||||
continue;
|
||||
|
||||
stageemblems++;
|
||||
}
|
||||
|
||||
|
||||
if (choice == 0){
|
||||
if (hintpage > 1){
|
||||
hintpage--;
|
||||
}
|
||||
}else{
|
||||
if (hintpage < ((stageemblems-1)/(NUMHINTS*2) + 1)){
|
||||
hintpage++;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/*static void M_DrawSkyRoom(void)
|
||||
{
|
||||
INT32 i, y = 0;
|
||||
|
@ -11357,9 +11436,27 @@ static void M_ScreenshotOptions(INT32 choice)
|
|||
Screenshot_option_Onchange();
|
||||
Moviemode_mode_Onchange();
|
||||
|
||||
M_SetupScreenshotMenu();
|
||||
M_SetupNextMenu(&OP_ScreenshotOptionsDef);
|
||||
}
|
||||
|
||||
static void M_SetupScreenshotMenu(void)
|
||||
{
|
||||
menuitem_t *item = &OP_ScreenshotOptionsMenu[op_screenshot_colorprofile];
|
||||
|
||||
#ifdef HWRENDER
|
||||
// Hide some options based on render mode
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
item->status = IT_GRAYEDOUT;
|
||||
if ((currentMenu == &OP_ScreenshotOptionsDef) && (itemOn == op_screenshot_colorprofile)) // Can't select that
|
||||
itemOn = op_screenshot_storagelocation;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
item->status = (IT_STRING | IT_CVAR);
|
||||
}
|
||||
|
||||
// =============
|
||||
// JOYSTICK MENU
|
||||
// =============
|
||||
|
@ -12302,6 +12399,15 @@ static void M_HandleVideoMode(INT32 ch)
|
|||
static void M_DrawScreenshotMenu(void)
|
||||
{
|
||||
M_DrawGenericScrollMenu();
|
||||
#ifdef HWRENDER
|
||||
if ((rendermode == render_opengl) && (itemOn < 7)) // where it starts to go offscreen; change this number if you change the layout of the screenshot menu
|
||||
{
|
||||
INT32 y = currentMenu->y+currentMenu->menuitems[op_screenshot_colorprofile].alphaKey*2;
|
||||
if (itemOn == 6)
|
||||
y -= 10;
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, y, V_REDMAP, "Yes");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// ===============
|
||||
|
|
17
src/m_misc.c
17
src/m_misc.c
|
@ -2612,3 +2612,20 @@ int M_JumpWordReverse(const char *line, int offset)
|
|||
offset--;
|
||||
return offset;
|
||||
}
|
||||
|
||||
const char * M_Ftrim (double f)
|
||||
{
|
||||
static char dig[9];/* "0." + 6 digits (6 is printf's default) */
|
||||
int i;
|
||||
/* I know I said it's the default, but just in case... */
|
||||
sprintf(dig, "%.6g", modf(f, &f));
|
||||
if (dig[0])
|
||||
{
|
||||
for (i = strlen(dig); dig[i] == '0'; --i)
|
||||
;
|
||||
dig[i + 1] = '\0';
|
||||
return &dig[1];/* skip the 0 */
|
||||
}
|
||||
else
|
||||
return "";
|
||||
}
|
||||
|
|
|
@ -109,6 +109,12 @@ int M_JumpWord (const char *s);
|
|||
/* E.g. cursor = M_JumpWordReverse(line, cursor); */
|
||||
int M_JumpWordReverse (const char *line, int offset);
|
||||
|
||||
/*
|
||||
Return dot and then the fractional part of a float, without
|
||||
trailing zeros, or "" if the fractional part is zero.
|
||||
*/
|
||||
const char * M_Ftrim (double);
|
||||
|
||||
// counting bits, for weapon ammo code, usually
|
||||
FUNCMATH UINT8 M_CountBits(UINT32 num, UINT8 size);
|
||||
|
||||
|
|
|
@ -116,6 +116,7 @@ static void P_NetArchivePlayers(void)
|
|||
|
||||
WRITEANGLE(save_p, players[i].aiming);
|
||||
WRITEANGLE(save_p, players[i].drawangle);
|
||||
WRITEANGLE(save_p, players[i].viewrollangle);
|
||||
WRITEANGLE(save_p, players[i].awayviewaiming);
|
||||
WRITEINT32(save_p, players[i].awayviewtics);
|
||||
WRITEINT16(save_p, players[i].rings);
|
||||
|
@ -326,6 +327,7 @@ static void P_NetUnArchivePlayers(void)
|
|||
|
||||
players[i].aiming = READANGLE(save_p);
|
||||
players[i].drawangle = READANGLE(save_p);
|
||||
players[i].viewrollangle = READANGLE(save_p);
|
||||
players[i].awayviewaiming = READANGLE(save_p);
|
||||
players[i].awayviewtics = READINT32(save_p);
|
||||
players[i].rings = READINT16(save_p);
|
||||
|
@ -609,7 +611,7 @@ static void P_NetArchiveColormaps(void)
|
|||
|
||||
WRITEUINT8(save_p, exc->fadestart);
|
||||
WRITEUINT8(save_p, exc->fadeend);
|
||||
WRITEUINT8(save_p, exc->fog);
|
||||
WRITEUINT8(save_p, exc->flags);
|
||||
|
||||
WRITEINT32(save_p, exc->rgba);
|
||||
WRITEINT32(save_p, exc->fadergba);
|
||||
|
@ -639,7 +641,7 @@ static void P_NetUnArchiveColormaps(void)
|
|||
|
||||
for (exc = net_colormaps; i < num_net_colormaps; i++, exc = exc_next)
|
||||
{
|
||||
UINT8 fadestart, fadeend, fog;
|
||||
UINT8 fadestart, fadeend, flags;
|
||||
INT32 rgba, fadergba;
|
||||
#ifdef EXTRACOLORMAPLUMPS
|
||||
char lumpname[9];
|
||||
|
@ -647,7 +649,7 @@ static void P_NetUnArchiveColormaps(void)
|
|||
|
||||
fadestart = READUINT8(save_p);
|
||||
fadeend = READUINT8(save_p);
|
||||
fog = READUINT8(save_p);
|
||||
flags = READUINT8(save_p);
|
||||
|
||||
rgba = READINT32(save_p);
|
||||
fadergba = READINT32(save_p);
|
||||
|
@ -679,7 +681,7 @@ static void P_NetUnArchiveColormaps(void)
|
|||
|
||||
exc->fadestart = fadestart;
|
||||
exc->fadeend = fadeend;
|
||||
exc->fog = fog;
|
||||
exc->flags = flags;
|
||||
|
||||
exc->rgba = rgba;
|
||||
exc->fadergba = fadergba;
|
||||
|
@ -689,7 +691,7 @@ static void P_NetUnArchiveColormaps(void)
|
|||
exc->lumpname[0] = 0;
|
||||
#endif
|
||||
|
||||
existing_exc = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, fog);
|
||||
existing_exc = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, flags);
|
||||
|
||||
if (existing_exc)
|
||||
exc->colormap = existing_exc->colormap;
|
||||
|
|
17
src/p_spec.c
17
src/p_spec.c
|
@ -3516,7 +3516,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
false, // subtract FadeA (no flag for this, just pass negative alpha)
|
||||
false, // subtract FadeStart (we ran out of flags)
|
||||
false, // subtract FadeEnd (we ran out of flags)
|
||||
false, // ignore Fog (we ran out of flags)
|
||||
false, // ignore Flags (we ran out of flags)
|
||||
line->flags & ML_DONTPEGBOTTOM,
|
||||
(line->flags & ML_DONTPEGBOTTOM) ? (sides[line->sidenum[0]].textureoffset >> FRACBITS) : 0,
|
||||
(line->flags & ML_DONTPEGBOTTOM) ? (sides[line->sidenum[0]].rowoffset >> FRACBITS) : 0,
|
||||
|
@ -3883,7 +3883,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
false, // subtract FadeA (no flag for this, just pass negative alpha)
|
||||
false, // subtract FadeStart (we ran out of flags)
|
||||
false, // subtract FadeEnd (we ran out of flags)
|
||||
false, // ignore Fog (we ran out of flags)
|
||||
false, // ignore Flags (we ran out of flags)
|
||||
line->flags & ML_DONTPEGBOTTOM,
|
||||
(line->flags & ML_DONTPEGBOTTOM) ? (sides[line->sidenum[0]].textureoffset >> FRACBITS) : 0,
|
||||
(line->flags & ML_DONTPEGBOTTOM) ? (sides[line->sidenum[0]].rowoffset >> FRACBITS) : 0,
|
||||
|
@ -7081,10 +7081,9 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
case 202: // Fog
|
||||
ffloorflags = FF_EXISTS|FF_RENDERALL|FF_FOG|FF_BOTHPLANES|FF_INVERTPLANES|FF_ALLSIDES|FF_INVERTSIDES|FF_CUTEXTRA|FF_EXTRA|FF_DOUBLESHADOW|FF_CUTSPRITES;
|
||||
sec = sides[*lines[i].sidenum].sector - sectors;
|
||||
// SoM: Because it's fog, check for an extra colormap and set
|
||||
// the fog flag...
|
||||
// SoM: Because it's fog, check for an extra colormap and set the fog flag...
|
||||
if (sectors[sec].extra_colormap)
|
||||
sectors[sec].extra_colormap->fog = 1;
|
||||
sectors[sec].extra_colormap->flags = CMF_FOG;
|
||||
P_AddFakeFloorsByLine(i, ffloorflags, secthinkers);
|
||||
break;
|
||||
|
||||
|
@ -8472,7 +8471,7 @@ void T_FadeColormap(fadecolormap_t *d)
|
|||
extracolormap_t *exc;
|
||||
INT32 duration = d->ticbased ? d->duration : 256;
|
||||
fixed_t factor = min(FixedDiv(duration - d->timer, duration), 1*FRACUNIT);
|
||||
INT16 cr, cg, cb, ca, fadestart, fadeend, fog;
|
||||
INT16 cr, cg, cb, ca, fadestart, fadeend, flags;
|
||||
INT32 rgba, fadergba;
|
||||
|
||||
// NULL failsafes (or intentionally set to signify default)
|
||||
|
@ -8521,7 +8520,7 @@ void T_FadeColormap(fadecolormap_t *d)
|
|||
|
||||
fadestart = APPLYFADE(d->dest_exc->fadestart, d->source_exc->fadestart, d->sector->extra_colormap->fadestart);
|
||||
fadeend = APPLYFADE(d->dest_exc->fadeend, d->source_exc->fadeend, d->sector->extra_colormap->fadeend);
|
||||
fog = abs(factor) > FRACUNIT/2 ? d->dest_exc->fog : d->source_exc->fog; // set new fog flag halfway through fade
|
||||
flags = abs(factor) > FRACUNIT/2 ? d->dest_exc->flags : d->source_exc->flags; // set new flags halfway through fade
|
||||
|
||||
#undef APPLYFADE
|
||||
|
||||
|
@ -8529,12 +8528,12 @@ void T_FadeColormap(fadecolormap_t *d)
|
|||
// setup new colormap
|
||||
//////////////////
|
||||
|
||||
if (!(d->sector->extra_colormap = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, fog)))
|
||||
if (!(d->sector->extra_colormap = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, flags)))
|
||||
{
|
||||
exc = R_CreateDefaultColormap(false);
|
||||
exc->fadestart = fadestart;
|
||||
exc->fadeend = fadeend;
|
||||
exc->fog = (boolean)fog;
|
||||
exc->flags = flags;
|
||||
exc->rgba = rgba;
|
||||
exc->fadergba = fadergba;
|
||||
exc->colormap = R_CreateLightTable(exc);
|
||||
|
|
|
@ -7436,6 +7436,8 @@ static void P_NiGHTSMovement(player_t *player)
|
|||
else // AngleFixed(R_PointToAngle2()) results in slight inaccuracy! Don't use it unless movement is on both axises.
|
||||
newangle = (INT16)FixedInt(AngleFixed(R_PointToAngle2(0,0, cmd->sidemove*FRACUNIT, cmd->forwardmove*FRACUNIT)));
|
||||
|
||||
newangle -= player->viewrollangle / ANG1;
|
||||
|
||||
if (newangle < 0 && moved)
|
||||
newangle = (INT16)(360+newangle);
|
||||
}
|
||||
|
|
48
src/r_data.c
48
src/r_data.c
|
@ -1799,7 +1799,7 @@ extracolormap_t *R_CreateDefaultColormap(boolean lighttable)
|
|||
extracolormap_t *exc = Z_Calloc(sizeof (*exc), PU_LEVEL, NULL);
|
||||
exc->fadestart = 0;
|
||||
exc->fadeend = 31;
|
||||
exc->fog = 0;
|
||||
exc->flags = 0;
|
||||
exc->rgba = 0;
|
||||
exc->fadergba = 0x19000000;
|
||||
exc->colormap = lighttable ? R_CreateLightTable(exc) : NULL;
|
||||
|
@ -1903,17 +1903,17 @@ void R_AddColormapToList(extracolormap_t *extra_colormap)
|
|||
//
|
||||
#ifdef EXTRACOLORMAPLUMPS
|
||||
boolean R_CheckDefaultColormapByValues(boolean checkrgba, boolean checkfadergba, boolean checkparams,
|
||||
INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog, lumpnum_t lump)
|
||||
INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 flags, lumpnum_t lump)
|
||||
#else
|
||||
boolean R_CheckDefaultColormapByValues(boolean checkrgba, boolean checkfadergba, boolean checkparams,
|
||||
INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog)
|
||||
INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 flags)
|
||||
#endif
|
||||
{
|
||||
return (
|
||||
(!checkparams ? true :
|
||||
(fadestart == 0
|
||||
&& fadeend == 31
|
||||
&& !fog)
|
||||
&& !flags)
|
||||
)
|
||||
&& (!checkrgba ? true : rgba == 0)
|
||||
&& (!checkfadergba ? true : fadergba == 0x19000000)
|
||||
|
@ -1930,9 +1930,9 @@ boolean R_CheckDefaultColormap(extracolormap_t *extra_colormap, boolean checkrgb
|
|||
return true;
|
||||
|
||||
#ifdef EXTRACOLORMAPLUMPS
|
||||
return R_CheckDefaultColormapByValues(checkrgba, checkfadergba, checkparams, extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->fog, extra_colormap->lump);
|
||||
return R_CheckDefaultColormapByValues(checkrgba, checkfadergba, checkparams, extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->flags, extra_colormap->lump);
|
||||
#else
|
||||
return R_CheckDefaultColormapByValues(checkrgba, checkfadergba, checkparams, extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->fog);
|
||||
return R_CheckDefaultColormapByValues(checkrgba, checkfadergba, checkparams, extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->flags);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -1952,7 +1952,7 @@ boolean R_CheckEqualColormaps(extracolormap_t *exc_a, extracolormap_t *exc_b, bo
|
|||
(!checkparams ? true :
|
||||
(exc_a->fadestart == exc_b->fadestart
|
||||
&& exc_a->fadeend == exc_b->fadeend
|
||||
&& exc_a->fog == exc_b->fog)
|
||||
&& exc_a->flags == exc_b->flags)
|
||||
)
|
||||
&& (!checkrgba ? true : exc_a->rgba == exc_b->rgba)
|
||||
&& (!checkfadergba ? true : exc_a->fadergba == exc_b->fadergba)
|
||||
|
@ -1968,9 +1968,9 @@ boolean R_CheckEqualColormaps(extracolormap_t *exc_a, extracolormap_t *exc_b, bo
|
|||
// NOTE: Returns NULL if no match is found
|
||||
//
|
||||
#ifdef EXTRACOLORMAPLUMPS
|
||||
extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog, lumpnum_t lump)
|
||||
extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 flags, lumpnum_t lump)
|
||||
#else
|
||||
extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog)
|
||||
extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 flags)
|
||||
#endif
|
||||
{
|
||||
extracolormap_t *exc;
|
||||
|
@ -1982,7 +1982,7 @@ extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8
|
|||
&& fadergba == exc->fadergba
|
||||
&& fadestart == exc->fadestart
|
||||
&& fadeend == exc->fadeend
|
||||
&& fog == exc->fog
|
||||
&& flags == exc->flags
|
||||
#ifdef EXTRACOLORMAPLUMPS
|
||||
&& (lump != LUMPERROR && lump == exc->lump)
|
||||
#endif
|
||||
|
@ -2001,9 +2001,9 @@ extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8
|
|||
extracolormap_t *R_GetColormapFromList(extracolormap_t *extra_colormap)
|
||||
{
|
||||
#ifdef EXTRACOLORMAPLUMPS
|
||||
return R_GetColormapFromListByValues(extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->fog, extra_colormap->lump);
|
||||
return R_GetColormapFromListByValues(extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->flags, extra_colormap->lump);
|
||||
#else
|
||||
return R_GetColormapFromListByValues(extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->fog);
|
||||
return R_GetColormapFromListByValues(extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->flags);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -2035,7 +2035,7 @@ extracolormap_t *R_ColormapForName(char *name)
|
|||
// is no real way to tell how GL should handle a colormap lump anyway..
|
||||
exc->fadestart = 0;
|
||||
exc->fadeend = 31;
|
||||
exc->fog = 0;
|
||||
exc->flags = 0;
|
||||
exc->rgba = 0;
|
||||
exc->fadergba = 0x19000000;
|
||||
|
||||
|
@ -2192,7 +2192,7 @@ extracolormap_t *R_CreateColormap(char *p1, char *p2, char *p3)
|
|||
// default values
|
||||
UINT8 cr = 0, cg = 0, cb = 0, ca = 0, cfr = 0, cfg = 0, cfb = 0, cfa = 25;
|
||||
UINT32 fadestart = 0, fadeend = 31;
|
||||
UINT8 fog = 0;
|
||||
UINT8 flags = 0;
|
||||
INT32 rgba = 0, fadergba = 0x19000000;
|
||||
|
||||
#define HEX2INT(x) (UINT32)(x >= '0' && x <= '9' ? x - '0' : x >= 'a' && x <= 'f' ? x - 'a' + 10 : x >= 'A' && x <= 'F' ? x - 'A' + 10 : 0)
|
||||
|
@ -2241,12 +2241,12 @@ extracolormap_t *R_CreateColormap(char *p1, char *p2, char *p3)
|
|||
|
||||
#define NUMFROMCHAR(c) (c >= '0' && c <= '9' ? c - '0' : 0)
|
||||
|
||||
// Get parameters like fadestart, fadeend, and the fogflag
|
||||
// Get parameters like fadestart, fadeend, and flags
|
||||
if (p2[0] == '#')
|
||||
{
|
||||
if (p2[1])
|
||||
{
|
||||
fog = NUMFROMCHAR(p2[1]);
|
||||
flags = NUMFROMCHAR(p2[1]);
|
||||
if (p2[2] && p2[3])
|
||||
{
|
||||
fadestart = NUMFROMCHAR(p2[3]) + (NUMFROMCHAR(p2[2]) * 10);
|
||||
|
@ -2313,18 +2313,18 @@ extracolormap_t *R_CreateColormap(char *p1, char *p2, char *p3)
|
|||
|
||||
// Did we just make a default colormap?
|
||||
#ifdef EXTRACOLORMAPLUMPS
|
||||
if (R_CheckDefaultColormapByValues(true, true, true, rgba, fadergba, fadestart, fadeend, fog, LUMPERROR))
|
||||
if (R_CheckDefaultColormapByValues(true, true, true, rgba, fadergba, fadestart, fadeend, flags, LUMPERROR))
|
||||
return NULL;
|
||||
#else
|
||||
if (R_CheckDefaultColormapByValues(true, true, true, rgba, fadergba, fadestart, fadeend, fog))
|
||||
if (R_CheckDefaultColormapByValues(true, true, true, rgba, fadergba, fadestart, fadeend, flags))
|
||||
return NULL;
|
||||
#endif
|
||||
|
||||
// Look for existing colormaps
|
||||
#ifdef EXTRACOLORMAPLUMPS
|
||||
exc = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, fog, LUMPERROR);
|
||||
exc = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, flags, LUMPERROR);
|
||||
#else
|
||||
exc = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, fog);
|
||||
exc = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, flags);
|
||||
#endif
|
||||
if (exc)
|
||||
return exc;
|
||||
|
@ -2336,7 +2336,7 @@ extracolormap_t *R_CreateColormap(char *p1, char *p2, char *p3)
|
|||
|
||||
extra_colormap->fadestart = (UINT16)fadestart;
|
||||
extra_colormap->fadeend = (UINT16)fadeend;
|
||||
extra_colormap->fog = fog;
|
||||
extra_colormap->flags = flags;
|
||||
|
||||
extra_colormap->rgba = rgba;
|
||||
extra_colormap->fadergba = fadergba;
|
||||
|
@ -2363,7 +2363,7 @@ extracolormap_t *R_CreateColormap(char *p1, char *p2, char *p3)
|
|||
extracolormap_t *R_AddColormaps(extracolormap_t *exc_augend, extracolormap_t *exc_addend,
|
||||
boolean subR, boolean subG, boolean subB, boolean subA,
|
||||
boolean subFadeR, boolean subFadeG, boolean subFadeB, boolean subFadeA,
|
||||
boolean subFadeStart, boolean subFadeEnd, boolean ignoreFog,
|
||||
boolean subFadeStart, boolean subFadeEnd, boolean ignoreFlags,
|
||||
boolean useAltAlpha, INT16 altAlpha, INT16 altFadeAlpha,
|
||||
boolean lighttable)
|
||||
{
|
||||
|
@ -2451,8 +2451,8 @@ extracolormap_t *R_AddColormaps(extracolormap_t *exc_augend, extracolormap_t *ex
|
|||
// HACK: fadeend defaults to 31, so don't add anything in this case
|
||||
, 31), 0);
|
||||
|
||||
if (!ignoreFog) // overwrite fog with new value
|
||||
exc_augend->fog = exc_addend->fog;
|
||||
if (!ignoreFlags) // overwrite flags with new value
|
||||
exc_augend->flags = exc_addend->flags;
|
||||
|
||||
///////////////////
|
||||
// put it together
|
||||
|
|
10
src/r_data.h
10
src/r_data.h
|
@ -135,12 +135,12 @@ void R_AddColormapToList(extracolormap_t *extra_colormap);
|
|||
|
||||
#ifdef EXTRACOLORMAPLUMPS
|
||||
boolean R_CheckDefaultColormapByValues(boolean checkrgba, boolean checkfadergba, boolean checkparams,
|
||||
INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog, lumpnum_t lump);
|
||||
extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog, lumpnum_t lump);
|
||||
INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 flags, lumpnum_t lump);
|
||||
extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 flags, lumpnum_t lump);
|
||||
#else
|
||||
boolean R_CheckDefaultColormapByValues(boolean checkrgba, boolean checkfadergba, boolean checkparams,
|
||||
INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog);
|
||||
extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog);
|
||||
INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 flags);
|
||||
extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 flags);
|
||||
#endif
|
||||
boolean R_CheckDefaultColormap(extracolormap_t *extra_colormap, boolean checkrgba, boolean checkfadergba, boolean checkparams);
|
||||
boolean R_CheckEqualColormaps(extracolormap_t *exc_a, extracolormap_t *exc_b, boolean checkrgba, boolean checkfadergba, boolean checkparams);
|
||||
|
@ -151,7 +151,7 @@ extracolormap_t *R_CreateColormap(char *p1, char *p2, char *p3);
|
|||
extracolormap_t *R_AddColormaps(extracolormap_t *exc_augend, extracolormap_t *exc_addend,
|
||||
boolean subR, boolean subG, boolean subB, boolean subA,
|
||||
boolean subFadeR, boolean subFadeG, boolean subFadeB, boolean subFadeA,
|
||||
boolean subFadeStart, boolean subFadeEnd, boolean ignoreFog,
|
||||
boolean subFadeStart, boolean subFadeEnd, boolean ignoreFlags,
|
||||
boolean useAltAlpha, INT16 altAlpha, INT16 altFadeAlpha,
|
||||
boolean lighttable);
|
||||
#ifdef EXTRACOLORMAPLUMPS
|
||||
|
|
|
@ -53,11 +53,14 @@ typedef struct
|
|||
// Could even use more than 32 levels.
|
||||
typedef UINT8 lighttable_t;
|
||||
|
||||
#define CMF_FADEFULLBRIGHTSPRITES 1
|
||||
#define CMF_FOG 4
|
||||
|
||||
// ExtraColormap type. Use for extra_colormaps from now on.
|
||||
typedef struct extracolormap_s
|
||||
{
|
||||
UINT8 fadestart, fadeend;
|
||||
UINT8 fog; // categorical value, not boolean
|
||||
UINT8 flags;
|
||||
|
||||
// store rgba values in combined bitwise
|
||||
// also used in OpenGL instead lighttables
|
||||
|
|
|
@ -644,6 +644,7 @@ void R_CalcTiltedLighting(fixed_t start, fixed_t end)
|
|||
}
|
||||
}
|
||||
|
||||
#define PLANELIGHTFLOAT (BASEVIDWIDTH * BASEVIDWIDTH / vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f * FIXED_TO_FLOAT(fovtan))
|
||||
|
||||
/** \brief The R_DrawTiltedSpan_8 function
|
||||
Draw slopes! Holy sheit!
|
||||
|
@ -669,7 +670,7 @@ void R_DrawTiltedSpan_8(void)
|
|||
|
||||
// Lighting is simple. It's just linear interpolation from start to end
|
||||
{
|
||||
float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
|
||||
float planelightfloat = PLANELIGHTFLOAT;
|
||||
float lightstart, lightend;
|
||||
|
||||
lightend = (iz + ds_szp->x*width) * planelightfloat;
|
||||
|
@ -805,7 +806,7 @@ void R_DrawTiltedTranslucentSpan_8(void)
|
|||
|
||||
// Lighting is simple. It's just linear interpolation from start to end
|
||||
{
|
||||
float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
|
||||
float planelightfloat = PLANELIGHTFLOAT;
|
||||
float lightstart, lightend;
|
||||
|
||||
lightend = (iz + ds_szp->x*width) * planelightfloat;
|
||||
|
@ -942,7 +943,7 @@ void R_DrawTiltedTranslucentWaterSpan_8(void)
|
|||
|
||||
// Lighting is simple. It's just linear interpolation from start to end
|
||||
{
|
||||
float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
|
||||
float planelightfloat = PLANELIGHTFLOAT;
|
||||
float lightstart, lightend;
|
||||
|
||||
lightend = (iz + ds_szp->x*width) * planelightfloat;
|
||||
|
@ -1078,7 +1079,7 @@ void R_DrawTiltedSplat_8(void)
|
|||
|
||||
// Lighting is simple. It's just linear interpolation from start to end
|
||||
{
|
||||
float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
|
||||
float planelightfloat = PLANELIGHTFLOAT;
|
||||
float lightstart, lightend;
|
||||
|
||||
lightend = (iz + ds_szp->x*width) * planelightfloat;
|
||||
|
|
|
@ -62,6 +62,9 @@ void R_DrawSpan_NPO2_8 (void)
|
|||
}
|
||||
|
||||
#ifdef ESLOPE
|
||||
|
||||
#define PLANELIGHTFLOAT (BASEVIDWIDTH * BASEVIDWIDTH / vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f * FIXED_TO_FLOAT(fovtan))
|
||||
|
||||
/** \brief The R_DrawTiltedSpan_NPO2_8 function
|
||||
Draw slopes! Holy sheit!
|
||||
*/
|
||||
|
@ -86,7 +89,7 @@ void R_DrawTiltedSpan_NPO2_8(void)
|
|||
|
||||
// Lighting is simple. It's just linear interpolation from start to end
|
||||
{
|
||||
float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
|
||||
float planelightfloat = PLANELIGHTFLOAT;
|
||||
float lightstart, lightend;
|
||||
|
||||
lightend = (iz + ds_szp->x*width) * planelightfloat;
|
||||
|
@ -282,7 +285,7 @@ void R_DrawTiltedTranslucentSpan_NPO2_8(void)
|
|||
|
||||
// Lighting is simple. It's just linear interpolation from start to end
|
||||
{
|
||||
float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
|
||||
float planelightfloat = PLANELIGHTFLOAT;
|
||||
float lightstart, lightend;
|
||||
|
||||
lightend = (iz + ds_szp->x*width) * planelightfloat;
|
||||
|
@ -476,7 +479,7 @@ void R_DrawTiltedSplat_NPO2_8(void)
|
|||
|
||||
// Lighting is simple. It's just linear interpolation from start to end
|
||||
{
|
||||
float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
|
||||
float planelightfloat = PLANELIGHTFLOAT;
|
||||
float lightstart, lightend;
|
||||
|
||||
lightend = (iz + ds_szp->x*width) * planelightfloat;
|
||||
|
@ -869,7 +872,7 @@ void R_DrawTiltedTranslucentWaterSpan_NPO2_8(void)
|
|||
|
||||
// Lighting is simple. It's just linear interpolation from start to end
|
||||
{
|
||||
float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
|
||||
float planelightfloat = PLANELIGHTFLOAT;
|
||||
float lightstart, lightend;
|
||||
|
||||
lightend = (iz + ds_szp->x*width) * planelightfloat;
|
||||
|
|
318
src/r_main.c
318
src/r_main.c
|
@ -547,6 +547,303 @@ static inline void R_InitLightTables(void)
|
|||
}
|
||||
}
|
||||
|
||||
//#define WOUGHMP_WOUGHMP // I got a fish-eye lens - I'll make a rap video with a couple of friends
|
||||
// it's kinda laggy sometimes
|
||||
|
||||
static struct {
|
||||
angle_t rollangle; // pre-shifted by fineshift
|
||||
#ifdef WOUGHMP_WOUGHMP
|
||||
fixed_t fisheye;
|
||||
#endif
|
||||
|
||||
fixed_t zoomneeded;
|
||||
INT32 *scrmap;
|
||||
INT32 scrmapsize;
|
||||
|
||||
INT32 x1; // clip rendering horizontally for efficiency
|
||||
INT16 ceilingclip[MAXVIDWIDTH], floorclip[MAXVIDWIDTH];
|
||||
|
||||
boolean use;
|
||||
} viewmorph = {
|
||||
0,
|
||||
#ifdef WOUGHMP_WOUGHMP
|
||||
0,
|
||||
#endif
|
||||
|
||||
FRACUNIT,
|
||||
NULL,
|
||||
0,
|
||||
|
||||
0,
|
||||
{}, {},
|
||||
|
||||
false
|
||||
};
|
||||
|
||||
void R_CheckViewMorph(void)
|
||||
{
|
||||
float zoomfactor, rollcos, rollsin;
|
||||
float x1, y1, x2, y2;
|
||||
fixed_t temp;
|
||||
INT32 end, vx, vy, pos, usedpos;
|
||||
INT32 usedx, usedy, halfwidth = vid.width/2, halfheight = vid.height/2;
|
||||
#ifdef WOUGHMP_WOUGHMP
|
||||
float fisheyemap[MAXVIDWIDTH/2 + 1];
|
||||
#endif
|
||||
|
||||
angle_t rollangle = players[displayplayer].viewrollangle;
|
||||
#ifdef WOUGHMP_WOUGHMP
|
||||
fixed_t fisheye = cv_cam2_turnmultiplier.value; // temporary test value
|
||||
#endif
|
||||
|
||||
rollangle >>= ANGLETOFINESHIFT;
|
||||
rollangle = ((rollangle+2) & ~3) & FINEMASK; // Limit the distinct number of angles to reduce recalcs from angles changing a lot.
|
||||
|
||||
#ifdef WOUGHMP_WOUGHMP
|
||||
fisheye &= ~0x7FF; // Same
|
||||
#endif
|
||||
|
||||
if (rollangle == viewmorph.rollangle &&
|
||||
#ifdef WOUGHMP_WOUGHMP
|
||||
fisheye == viewmorph.fisheye &&
|
||||
#endif
|
||||
viewmorph.scrmapsize == vid.width*vid.height)
|
||||
return; // No change
|
||||
|
||||
viewmorph.rollangle = rollangle;
|
||||
#ifdef WOUGHMP_WOUGHMP
|
||||
viewmorph.fisheye = fisheye;
|
||||
#endif
|
||||
|
||||
if (viewmorph.rollangle == 0
|
||||
#ifdef WOUGHMP_WOUGHMP
|
||||
&& viewmorph.fisheye == 0
|
||||
#endif
|
||||
)
|
||||
{
|
||||
viewmorph.use = false;
|
||||
viewmorph.x1 = 0;
|
||||
if (viewmorph.zoomneeded != FRACUNIT)
|
||||
R_SetViewSize();
|
||||
viewmorph.zoomneeded = FRACUNIT;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (viewmorph.scrmapsize != vid.width*vid.height)
|
||||
{
|
||||
if (viewmorph.scrmap)
|
||||
free(viewmorph.scrmap);
|
||||
viewmorph.scrmap = malloc(vid.width*vid.height * sizeof(INT32));
|
||||
viewmorph.scrmapsize = vid.width*vid.height;
|
||||
}
|
||||
|
||||
temp = FINECOSINE(rollangle);
|
||||
rollcos = FIXED_TO_FLOAT(temp);
|
||||
temp = FINESINE(rollangle);
|
||||
rollsin = FIXED_TO_FLOAT(temp);
|
||||
|
||||
// Calculate maximum zoom needed
|
||||
x1 = (vid.width*fabsf(rollcos) + vid.height*fabsf(rollsin)) / vid.width;
|
||||
y1 = (vid.height*fabsf(rollcos) + vid.width*fabsf(rollsin)) / vid.height;
|
||||
|
||||
#ifdef WOUGHMP_WOUGHMP
|
||||
if (fisheye)
|
||||
{
|
||||
float f = FIXED_TO_FLOAT(fisheye);
|
||||
for (vx = 0; vx <= halfwidth; vx++)
|
||||
fisheyemap[vx] = 1.0f / cos(atan(vx * f / halfwidth));
|
||||
|
||||
f = cos(atan(f));
|
||||
if (f < 1.0f)
|
||||
{
|
||||
x1 /= f;
|
||||
y1 /= f;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
temp = max(x1, y1)*FRACUNIT;
|
||||
if (temp < FRACUNIT)
|
||||
temp = FRACUNIT;
|
||||
else
|
||||
temp |= 0x3FFF; // Limit how many times the viewport needs to be recalculated
|
||||
|
||||
//CONS_Printf("Setting zoom to %f\n", FIXED_TO_FLOAT(temp));
|
||||
|
||||
if (temp != viewmorph.zoomneeded)
|
||||
{
|
||||
viewmorph.zoomneeded = temp;
|
||||
R_SetViewSize();
|
||||
}
|
||||
|
||||
zoomfactor = FIXED_TO_FLOAT(viewmorph.zoomneeded);
|
||||
|
||||
end = vid.width * vid.height - 1;
|
||||
|
||||
pos = 0;
|
||||
|
||||
// Pre-multiply rollcos and rollsin to use for positional stuff
|
||||
rollcos /= zoomfactor;
|
||||
rollsin /= zoomfactor;
|
||||
|
||||
x1 = -(halfwidth * rollcos - halfheight * rollsin);
|
||||
y1 = -(halfheight * rollcos + halfwidth * rollsin);
|
||||
|
||||
#ifdef WOUGHMP_WOUGHMP
|
||||
if (fisheye)
|
||||
viewmorph.x1 = (INT32)(halfwidth - (halfwidth * fabsf(rollcos) + halfheight * fabsf(rollsin)) * fisheyemap[halfwidth]);
|
||||
else
|
||||
#endif
|
||||
viewmorph.x1 = (INT32)(halfwidth - (halfwidth * fabsf(rollcos) + halfheight * fabsf(rollsin)));
|
||||
//CONS_Printf("saving %d cols\n", viewmorph.x1);
|
||||
|
||||
// Set ceilingclip and floorclip
|
||||
for (vx = 0; vx < vid.width; vx++)
|
||||
{
|
||||
viewmorph.ceilingclip[vx] = vid.height;
|
||||
viewmorph.floorclip[vx] = -1;
|
||||
}
|
||||
x2 = x1;
|
||||
y2 = y1;
|
||||
for (vx = 0; vx < vid.width; vx++)
|
||||
{
|
||||
INT16 xa, ya, xb, yb;
|
||||
xa = x2+halfwidth;
|
||||
ya = y2+halfheight-1;
|
||||
xb = vid.width-1-xa;
|
||||
yb = vid.height-1-ya;
|
||||
|
||||
viewmorph.ceilingclip[xa] = min(viewmorph.ceilingclip[xa], ya);
|
||||
viewmorph.floorclip[xa] = max(viewmorph.floorclip[xa], ya);
|
||||
viewmorph.ceilingclip[xb] = min(viewmorph.ceilingclip[xb], yb);
|
||||
viewmorph.floorclip[xb] = max(viewmorph.floorclip[xb], yb);
|
||||
x2 += rollcos;
|
||||
y2 += rollsin;
|
||||
}
|
||||
x2 = x1;
|
||||
y2 = y1;
|
||||
for (vy = 0; vy < vid.height; vy++)
|
||||
{
|
||||
INT16 xa, ya, xb, yb;
|
||||
xa = x2+halfwidth;
|
||||
ya = y2+halfheight;
|
||||
xb = vid.width-1-xa;
|
||||
yb = vid.height-1-ya;
|
||||
|
||||
viewmorph.ceilingclip[xa] = min(viewmorph.ceilingclip[xa], ya);
|
||||
viewmorph.floorclip[xa] = max(viewmorph.floorclip[xa], ya);
|
||||
viewmorph.ceilingclip[xb] = min(viewmorph.ceilingclip[xb], yb);
|
||||
viewmorph.floorclip[xb] = max(viewmorph.floorclip[xb], yb);
|
||||
x2 -= rollsin;
|
||||
y2 += rollcos;
|
||||
}
|
||||
|
||||
//CONS_Printf("Top left corner is %f %f\n", x1, y1);
|
||||
|
||||
#ifdef WOUGHMP_WOUGHMP
|
||||
if (fisheye)
|
||||
{
|
||||
for (vy = 0; vy < halfheight; vy++)
|
||||
{
|
||||
x2 = x1;
|
||||
y2 = y1;
|
||||
x1 -= rollsin;
|
||||
y1 += rollcos;
|
||||
|
||||
for (vx = 0; vx < vid.width; vx++)
|
||||
{
|
||||
usedx = halfwidth + x2*fisheyemap[(int) floorf(fabsf(y2*zoomfactor))];
|
||||
usedy = halfheight + y2*fisheyemap[(int) floorf(fabsf(x2*zoomfactor))];
|
||||
|
||||
usedpos = usedx + usedy*vid.width;
|
||||
|
||||
viewmorph.scrmap[pos] = usedpos;
|
||||
viewmorph.scrmap[end-pos] = end-usedpos;
|
||||
|
||||
x2 += rollcos;
|
||||
y2 += rollsin;
|
||||
pos++;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
#endif
|
||||
x1 += halfwidth;
|
||||
y1 += halfheight;
|
||||
|
||||
for (vy = 0; vy < halfheight; vy++)
|
||||
{
|
||||
x2 = x1;
|
||||
y2 = y1;
|
||||
x1 -= rollsin;
|
||||
y1 += rollcos;
|
||||
|
||||
for (vx = 0; vx < vid.width; vx++)
|
||||
{
|
||||
usedx = x2;
|
||||
usedy = y2;
|
||||
|
||||
usedpos = usedx + usedy*vid.width;
|
||||
|
||||
viewmorph.scrmap[pos] = usedpos;
|
||||
viewmorph.scrmap[end-pos] = end-usedpos;
|
||||
|
||||
x2 += rollcos;
|
||||
y2 += rollsin;
|
||||
pos++;
|
||||
}
|
||||
}
|
||||
#ifdef WOUGHMP_WOUGHMP
|
||||
}
|
||||
#endif
|
||||
|
||||
viewmorph.use = true;
|
||||
}
|
||||
|
||||
void R_ApplyViewMorph(void)
|
||||
{
|
||||
UINT8 *tmpscr = screens[4];
|
||||
UINT8 *srcscr = screens[0];
|
||||
INT32 p, end = vid.width * vid.height;
|
||||
|
||||
if (!viewmorph.use)
|
||||
return;
|
||||
|
||||
if (cv_debug & DBG_VIEWMORPH)
|
||||
{
|
||||
UINT8 border = 32;
|
||||
UINT8 grid = 160;
|
||||
INT32 ws = vid.width / 4;
|
||||
INT32 hs = vid.width * (vid.height / 4);
|
||||
|
||||
memcpy(tmpscr, srcscr, vid.width*vid.height);
|
||||
for (p = 0; p < vid.width; p++)
|
||||
{
|
||||
tmpscr[viewmorph.scrmap[p]] = border;
|
||||
tmpscr[viewmorph.scrmap[p + hs]] = grid;
|
||||
tmpscr[viewmorph.scrmap[p + hs*2]] = grid;
|
||||
tmpscr[viewmorph.scrmap[p + hs*3]] = grid;
|
||||
tmpscr[viewmorph.scrmap[end - 1 - p]] = border;
|
||||
}
|
||||
for (p = vid.width; p < end; p += vid.width)
|
||||
{
|
||||
tmpscr[viewmorph.scrmap[p]] = border;
|
||||
tmpscr[viewmorph.scrmap[p + ws]] = grid;
|
||||
tmpscr[viewmorph.scrmap[p + ws*2]] = grid;
|
||||
tmpscr[viewmorph.scrmap[p + ws*3]] = grid;
|
||||
tmpscr[viewmorph.scrmap[end - 1 - p]] = border;
|
||||
}
|
||||
}
|
||||
else
|
||||
for (p = 0; p < end; p++)
|
||||
tmpscr[p] = srcscr[viewmorph.scrmap[p]];
|
||||
|
||||
VID_BlitLinearScreen(tmpscr, screens[0],
|
||||
vid.width*vid.bpp, vid.height, vid.width*vid.bpp, vid.width);
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// R_SetViewSize
|
||||
|
@ -595,7 +892,7 @@ void R_ExecuteSetViewSize(void)
|
|||
centeryfrac = centery<<FRACBITS;
|
||||
|
||||
fov = FixedAngle(cv_fov.value/2) + ANGLE_90;
|
||||
fovtan = FINETANGENT(fov >> ANGLETOFINESHIFT);
|
||||
fovtan = FixedMul(FINETANGENT(fov >> ANGLETOFINESHIFT), viewmorph.zoomneeded);
|
||||
if (splitscreen == 1) // Splitscreen FOV should be adjusted to maintain expected vertical view
|
||||
fovtan = 17*fovtan/10;
|
||||
|
||||
|
@ -744,7 +1041,7 @@ subsector_t *R_PointInSubsectorOrNull(fixed_t x, fixed_t y)
|
|||
//
|
||||
|
||||
// WARNING: a should be unsigned but to add with 2048, it isn't!
|
||||
#define AIMINGTODY(a) FixedDiv((FINETANGENT((2048+(((INT32)a)>>ANGLETOFINESHIFT)) & FINEMASK)*160)>>FRACBITS, fovtan)
|
||||
#define AIMINGTODY(a) ((FINETANGENT((2048+(((INT32)a)>>ANGLETOFINESHIFT)) & FINEMASK)*160)/fovtan)
|
||||
|
||||
// recalc necessary stuff for mouseaiming
|
||||
// slopes are already calculated for the full possible view (which is 4*viewheight).
|
||||
|
@ -1081,9 +1378,22 @@ void R_RenderPlayerView(player_t *player)
|
|||
validcount++;
|
||||
|
||||
// Clear buffers.
|
||||
R_ClearClipSegs();
|
||||
R_ClearDrawSegs();
|
||||
R_ClearPlanes();
|
||||
if (viewmorph.use)
|
||||
{
|
||||
portalclipstart = viewmorph.x1;
|
||||
portalclipend = viewwidth-viewmorph.x1-1;
|
||||
R_PortalClearClipSegs(portalclipstart, portalclipend);
|
||||
memcpy(ceilingclip, viewmorph.ceilingclip, sizeof(INT16)*vid.width);
|
||||
memcpy(floorclip, viewmorph.floorclip, sizeof(INT16)*vid.width);
|
||||
}
|
||||
else
|
||||
{
|
||||
portalclipstart = 0;
|
||||
portalclipend = viewwidth-1;
|
||||
R_ClearClipSegs();
|
||||
}
|
||||
R_ClearDrawSegs();
|
||||
R_ClearSprites();
|
||||
#ifdef FLOORSPLATS
|
||||
R_ClearVisibleFloorSplats();
|
||||
|
|
|
@ -26,6 +26,7 @@ extern INT32 centerx, centery;
|
|||
|
||||
extern fixed_t centerxfrac, centeryfrac;
|
||||
extern fixed_t projection, projectiony;
|
||||
extern fixed_t fovtan; // field of view
|
||||
|
||||
extern size_t validcount, linecount, loopcount, framecount;
|
||||
|
||||
|
@ -45,6 +46,8 @@ extern size_t validcount, linecount, loopcount, framecount;
|
|||
#define MAXLIGHTZ 128
|
||||
#define LIGHTZSHIFT 20
|
||||
|
||||
#define LIGHTRESOLUTIONFIX (640*fovtan/vid.width)
|
||||
|
||||
extern lighttable_t *scalelight[LIGHTLEVELS][MAXLIGHTSCALE];
|
||||
extern lighttable_t *scalelightfixed[MAXLIGHTSCALE];
|
||||
extern lighttable_t *zlight[LIGHTLEVELS][MAXLIGHTZ];
|
||||
|
@ -91,6 +94,9 @@ void R_InitHardwareMode(void);
|
|||
#endif
|
||||
void R_ReloadHUDGraphics(void);
|
||||
|
||||
void R_CheckViewMorph(void);
|
||||
void R_ApplyViewMorph(void);
|
||||
|
||||
// just sets setsizeneeded true
|
||||
extern boolean setsizeneeded;
|
||||
void R_SetViewSize(void);
|
||||
|
|
|
@ -44,9 +44,6 @@
|
|||
// Quincunx antialiasing of flats!
|
||||
//#define QUINCUNX
|
||||
|
||||
// good night sweet prince
|
||||
#define SHITPLANESPARENCY
|
||||
|
||||
//SoM: 3/23/2000: Use Boom visplane hashing.
|
||||
|
||||
visplane_t *visplanes[MAXVISPLANES];
|
||||
|
@ -995,11 +992,7 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
else // Opaque, but allow transparent flat pixels
|
||||
spanfunctype = SPANDRAWFUNC_SPLAT;
|
||||
|
||||
#ifdef SHITPLANESPARENCY
|
||||
if ((spanfunctype == SPANDRAWFUNC_SPLAT) != (pl->extra_colormap && (pl->extra_colormap->fog & 4)))
|
||||
#else
|
||||
if (!pl->extra_colormap || !(pl->extra_colormap->fog & 2))
|
||||
#endif
|
||||
if ((spanfunctype == SPANDRAWFUNC_SPLAT) || (pl->extra_colormap && (pl->extra_colormap->flags & CMF_FOG)))
|
||||
light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
||||
else
|
||||
light = LIGHTLEVELS-1;
|
||||
|
@ -1053,11 +1046,7 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
else // Opaque, but allow transparent flat pixels
|
||||
spanfunctype = SPANDRAWFUNC_SPLAT;
|
||||
|
||||
#ifdef SHITPLANESPARENCY
|
||||
if ((spanfunctype == SPANDRAWFUNC_SPLAT) != (pl->extra_colormap && (pl->extra_colormap->fog & 4)))
|
||||
#else
|
||||
if (!pl->extra_colormap || !(pl->extra_colormap->fog & 2))
|
||||
#endif
|
||||
if ((spanfunctype == SPANDRAWFUNC_SPLAT) || (pl->extra_colormap && (pl->extra_colormap->flags & CMF_FOG)))
|
||||
light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
||||
else
|
||||
light = LIGHTLEVELS-1;
|
||||
|
|
44
src/r_segs.c
44
src/r_segs.c
|
@ -199,7 +199,7 @@ static void R_DrawWallSplats(void)
|
|||
// draw the columns
|
||||
for (dc_x = x1; dc_x <= x2; dc_x++, spryscale += rw_scalestep)
|
||||
{
|
||||
pindex = FixedMul(spryscale, FixedDiv(640, vid.width))>>LIGHTSCALESHIFT;
|
||||
pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE - 1;
|
||||
dc_colormap = walllights[pindex];
|
||||
|
@ -418,14 +418,14 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
rlight->extra_colormap = *light->extra_colormap;
|
||||
rlight->flags = light->flags;
|
||||
|
||||
if (rlight->flags & FF_FOG || (rlight->extra_colormap && rlight->extra_colormap->fog))
|
||||
if ((colfunc != colfuncs[COLDRAWFUNC_FUZZY])
|
||||
|| (rlight->flags & FF_FOG)
|
||||
|| (rlight->extra_colormap && (rlight->extra_colormap->flags & CMF_FOG)))
|
||||
lightnum = (rlight->lightlevel >> LIGHTSEGSHIFT);
|
||||
else if (colfunc == colfuncs[COLDRAWFUNC_FUZZY])
|
||||
lightnum = LIGHTLEVELS - 1;
|
||||
else
|
||||
lightnum = (rlight->lightlevel >> LIGHTSEGSHIFT);
|
||||
lightnum = LIGHTLEVELS - 1;
|
||||
|
||||
if (rlight->extra_colormap && rlight->extra_colormap->fog)
|
||||
if (rlight->extra_colormap && (rlight->extra_colormap->flags & CMF_FOG))
|
||||
;
|
||||
else if (curline->v1->y == curline->v2->y)
|
||||
lightnum--;
|
||||
|
@ -437,18 +437,14 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
}
|
||||
else
|
||||
{
|
||||
if (colfunc == colfuncs[COLDRAWFUNC_FUZZY])
|
||||
{
|
||||
if (frontsector->extra_colormap && frontsector->extra_colormap->fog)
|
||||
lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT);
|
||||
else
|
||||
lightnum = LIGHTLEVELS - 1;
|
||||
}
|
||||
else
|
||||
if ((colfunc != colfuncs[COLDRAWFUNC_FUZZY])
|
||||
|| (frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG)))
|
||||
lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT);
|
||||
else
|
||||
lightnum = LIGHTLEVELS - 1;
|
||||
|
||||
if (colfunc == colfuncs[COLDRAWFUNC_FOG]
|
||||
|| (frontsector->extra_colormap && frontsector->extra_colormap->fog))
|
||||
|| (frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG)))
|
||||
;
|
||||
else if (curline->v1->y == curline->v2->y)
|
||||
lightnum--;
|
||||
|
@ -599,7 +595,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
else
|
||||
xwalllights = scalelight[rlight->lightnum];
|
||||
|
||||
pindex = FixedMul(spryscale, FixedDiv(640, vid.width))>>LIGHTSCALESHIFT;
|
||||
pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE - 1;
|
||||
|
@ -644,7 +640,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
}
|
||||
|
||||
// calculate lighting
|
||||
pindex = FixedMul(spryscale, FixedDiv(640, vid.width))>>LIGHTSCALESHIFT;
|
||||
pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE - 1;
|
||||
|
@ -947,7 +943,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
else
|
||||
rlight->lightnum = (rlight->lightlevel >> LIGHTSEGSHIFT);
|
||||
|
||||
if (pfloor->flags & FF_FOG || rlight->flags & FF_FOG || (rlight->extra_colormap && rlight->extra_colormap->fog))
|
||||
if (pfloor->flags & FF_FOG || rlight->flags & FF_FOG || (rlight->extra_colormap && (rlight->extra_colormap->flags & CMF_FOG)))
|
||||
;
|
||||
else if (curline->v1->y == curline->v2->y)
|
||||
rlight->lightnum--;
|
||||
|
@ -962,7 +958,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
else
|
||||
{
|
||||
// Get correct light level!
|
||||
if ((frontsector->extra_colormap && frontsector->extra_colormap->fog))
|
||||
if ((frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG)))
|
||||
lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT);
|
||||
else if (pfloor->flags & FF_FOG)
|
||||
lightnum = (pfloor->master->frontsector->lightlevel >> LIGHTSEGSHIFT);
|
||||
|
@ -972,7 +968,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
lightnum = R_FakeFlat(frontsector, &tempsec, &templight, &templight, false)
|
||||
->lightlevel >> LIGHTSEGSHIFT;
|
||||
|
||||
if (pfloor->flags & FF_FOG || (frontsector->extra_colormap && frontsector->extra_colormap->fog));
|
||||
if (pfloor->flags & FF_FOG || (frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG)));
|
||||
else if (curline->v1->y == curline->v2->y)
|
||||
lightnum--;
|
||||
else if (curline->v1->x == curline->v2->x)
|
||||
|
@ -1188,7 +1184,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
else
|
||||
xwalllights = scalelight[lightnum];
|
||||
|
||||
pindex = FixedMul(spryscale, FixedDiv(640, vid.width))>>LIGHTSCALESHIFT;
|
||||
pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE-1;
|
||||
|
@ -1281,7 +1277,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
}
|
||||
|
||||
// calculate lighting
|
||||
pindex = FixedMul(spryscale, FixedDiv(640, vid.width))>>LIGHTSCALESHIFT;
|
||||
pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE - 1;
|
||||
|
@ -1486,7 +1482,7 @@ static void R_RenderSegLoop (void)
|
|||
if (segtextured)
|
||||
{
|
||||
// calculate lighting
|
||||
pindex = FixedMul(rw_scale, FixedDiv(640, vid.width))>>LIGHTSCALESHIFT;
|
||||
pindex = FixedMul(rw_scale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE-1;
|
||||
|
@ -1521,7 +1517,7 @@ static void R_RenderSegLoop (void)
|
|||
else
|
||||
xwalllights = scalelight[lightnum];
|
||||
|
||||
pindex = FixedMul(rw_scale, FixedDiv(640, vid.width))>>LIGHTSCALESHIFT;
|
||||
pindex = FixedMul(rw_scale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE-1;
|
||||
|
|
|
@ -76,5 +76,5 @@ void R_SetupSkyDraw(void)
|
|||
void R_SetSkyScale(void)
|
||||
{
|
||||
fixed_t difference = vid.fdupx-(vid.dupx<<FRACBITS);
|
||||
skyscale = FixedDiv(FRACUNIT, vid.fdupx+difference);
|
||||
skyscale = FixedDiv(fovtan, vid.fdupx+difference);
|
||||
}
|
||||
|
|
|
@ -1094,10 +1094,10 @@ static void R_SplitSprite(vissprite_t *sprite)
|
|||
|
||||
newsprite->extra_colormap = *sector->lightlist[i].extra_colormap;
|
||||
|
||||
if (!((newsprite->cut & SC_FULLBRIGHT)
|
||||
&& (!newsprite->extra_colormap || !(newsprite->extra_colormap->fog & 1))))
|
||||
if (!(newsprite->cut & SC_FULLBRIGHT)
|
||||
|| (newsprite->extra_colormap && (newsprite->extra_colormap->flags & CMF_FADEFULLBRIGHTSPRITES)))
|
||||
{
|
||||
lindex = FixedMul(sprite->xscale, FixedDiv(640, vid.width))>>(LIGHTSCALESHIFT);
|
||||
lindex = FixedMul(sprite->xscale, LIGHTRESOLUTIONFIX)>>(LIGHTSCALESHIFT);
|
||||
|
||||
if (lindex >= MAXLIGHTSCALE)
|
||||
lindex = MAXLIGHTSCALE-1;
|
||||
|
@ -1307,17 +1307,8 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
|
|||
|
||||
shadow->mobj = thing; // Easy access! Tails 06-07-2002
|
||||
|
||||
shadow->x1 = x1 < 0 ? 0 : x1;
|
||||
shadow->x2 = x2 >= viewwidth ? viewwidth-1 : x2;
|
||||
|
||||
// PORTAL SEMI-CLIPPING
|
||||
if (portalrender)
|
||||
{
|
||||
if (shadow->x1 < portalclipstart)
|
||||
shadow->x1 = portalclipstart;
|
||||
if (shadow->x2 >= portalclipend)
|
||||
shadow->x2 = portalclipend-1;
|
||||
}
|
||||
shadow->x1 = x1 < portalclipstart ? portalclipstart : x1;
|
||||
shadow->x2 = x2 >= portalclipend ? portalclipend-1 : x2;
|
||||
|
||||
shadow->xscale = FixedMul(xscale, shadowxscale); //SoM: 4/17/2000
|
||||
shadow->scale = FixedMul(yscale, shadowyscale);
|
||||
|
@ -1815,17 +1806,8 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
|
||||
vis->mobj = thing; // Easy access! Tails 06-07-2002
|
||||
|
||||
vis->x1 = x1 < 0 ? 0 : x1;
|
||||
vis->x2 = x2 >= viewwidth ? viewwidth-1 : x2;
|
||||
|
||||
// PORTAL SEMI-CLIPPING
|
||||
if (portalrender)
|
||||
{
|
||||
if (vis->x1 < portalclipstart)
|
||||
vis->x1 = portalclipstart;
|
||||
if (vis->x2 >= portalclipend)
|
||||
vis->x2 = portalclipend-1;
|
||||
}
|
||||
vis->x1 = x1 < portalclipstart ? portalclipstart : x1;
|
||||
vis->x2 = x2 >= portalclipend ? portalclipend-1 : x2;
|
||||
|
||||
vis->xscale = xscale; //SoM: 4/17/2000
|
||||
vis->sector = thing->subsector->sector;
|
||||
|
@ -1882,7 +1864,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
vis->cut |= SC_FULLBRIGHT;
|
||||
|
||||
if (vis->cut & SC_FULLBRIGHT
|
||||
&& (!vis->extra_colormap || !(vis->extra_colormap->fog & 1)))
|
||||
&& (!vis->extra_colormap || !(vis->extra_colormap->flags & CMF_FADEFULLBRIGHTSPRITES)))
|
||||
{
|
||||
// full bright: goggles
|
||||
vis->colormap = colormaps;
|
||||
|
@ -1890,7 +1872,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
else
|
||||
{
|
||||
// diminished light
|
||||
lindex = FixedMul(xscale, FixedDiv(640, vid.width))>>(LIGHTSCALESHIFT);
|
||||
lindex = FixedMul(xscale, LIGHTRESOLUTIONFIX)>>(LIGHTSCALESHIFT);
|
||||
|
||||
if (lindex >= MAXLIGHTSCALE)
|
||||
lindex = MAXLIGHTSCALE-1;
|
||||
|
@ -2034,17 +2016,8 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
|
|||
vis->shear.tan = 0;
|
||||
vis->shear.offset = 0;
|
||||
|
||||
vis->x1 = x1 < 0 ? 0 : x1;
|
||||
vis->x2 = x2 >= viewwidth ? viewwidth-1 : x2;
|
||||
|
||||
// PORTAL SEMI-CLIPPING
|
||||
if (portalrender)
|
||||
{
|
||||
if (vis->x1 < portalclipstart)
|
||||
vis->x1 = portalclipstart;
|
||||
if (vis->x2 >= portalclipend)
|
||||
vis->x2 = portalclipend-1;
|
||||
}
|
||||
vis->x1 = x1 < portalclipstart ? portalclipstart : x1;
|
||||
vis->x2 = x2 >= portalclipend ? portalclipend-1 : x2;
|
||||
|
||||
vis->xscale = xscale; //SoM: 4/17/2000
|
||||
vis->sector = thing->subsector->sector;
|
||||
|
|
Loading…
Reference in a new issue