mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-21 02:11:19 +00:00
Allow map-wide gravity to be set via level header
This commit is contained in:
parent
4b87bee759
commit
700b340827
5 changed files with 8 additions and 2 deletions
|
@ -1867,6 +1867,8 @@ static void readlevelheader(MYFILE *f, INT32 num)
|
|||
mapheaderinfo[num-1]->sstimer = i;
|
||||
else if (fastcmp(word, "SPECIALSTAGESPHERES"))
|
||||
mapheaderinfo[num-1]->ssspheres = i;
|
||||
else if (fastcmp(word, "GRAVITY"))
|
||||
mapheaderinfo[num-1]->gravity = FLOAT_TO_FIXED(atof(word2));
|
||||
else
|
||||
deh_warning("Level header %d: unknown word '%s'", num, word);
|
||||
}
|
||||
|
|
|
@ -320,7 +320,8 @@ typedef struct
|
|||
char selectheading[22]; ///< Level select heading. Allows for controllable grouping.
|
||||
UINT16 startrings; ///< Number of rings players start with.
|
||||
INT32 sstimer; ///< Timer for special stages.
|
||||
UINT32 ssspheres; ///< Sphere requirement in special stages.
|
||||
UINT32 ssspheres; ///< Sphere requirement in special stages.
|
||||
fixed_t gravity; ///< Map-wide gravity.
|
||||
|
||||
// Title card.
|
||||
char ltzzpatch[8]; ///< Zig zag patch.
|
||||
|
|
|
@ -2086,6 +2086,8 @@ static int mapheaderinfo_get(lua_State *L)
|
|||
lua_pushinteger(L, header->sstimer);
|
||||
else if (fastcmp(field, "ssspheres"))
|
||||
lua_pushinteger(L, header->ssspheres);
|
||||
else if (fastcmp(field, "gravity"))
|
||||
lua_pushfixed(L, header->gravity);
|
||||
// TODO add support for reading numGradedMares and grades
|
||||
else {
|
||||
// Read custom vars now
|
||||
|
|
|
@ -220,6 +220,7 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
|
|||
mapheaderinfo[num]->startrings = 0;
|
||||
mapheaderinfo[num]->sstimer = 90;
|
||||
mapheaderinfo[num]->ssspheres = 1;
|
||||
mapheaderinfo[num]->gravity = FRACUNIT/2;
|
||||
mapheaderinfo[num]->keywords[0] = '\0';
|
||||
snprintf(mapheaderinfo[num]->musname, 7, "%sM", G_BuildMapName(i));
|
||||
mapheaderinfo[num]->musname[6] = 0;
|
||||
|
|
|
@ -6246,7 +6246,7 @@ static void P_RunLevelLoadExecutors(void)
|
|||
void P_InitSpecials(void)
|
||||
{
|
||||
// Set the default gravity. Custom gravity overrides this setting.
|
||||
gravity = FRACUNIT/2;
|
||||
gravity = mapheaderinfo[gamemap-1]->gravity;
|
||||
|
||||
// Defaults in case levels don't have them set.
|
||||
sstimer = mapheaderinfo[gamemap-1]->sstimer*TICRATE + 6;
|
||||
|
|
Loading…
Reference in a new issue