mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 09:11:48 +00:00
Merge branch 'more-opengl-fixes' into 'master'
More OpenGL fixes plus masked PNG conversion See merge request STJr/SRB2!619
This commit is contained in:
commit
6870492cf2
10 changed files with 118 additions and 82 deletions
|
@ -122,11 +122,11 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipm
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if (mipmap->colormap)
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texel = mipmap->colormap[texel];
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// transparent pixel
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if (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX)
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// If the mipmap is chromakeyed, check if the texel's color
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// is equivalent to the chroma key's color index.
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alpha = 0xff;
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if ((mipmap->flags & TF_CHROMAKEYED) && (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX))
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alpha = 0x00;
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else
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alpha = 0xff;
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// hope compiler will get this switch out of the loops (dreams...)
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// gcc do it ! but vcc not ! (why don't use cygwin gcc for win32 ?)
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@ -654,7 +654,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLTexture_t *grtex)
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#ifndef NO_PNG_LUMPS
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if (R_IsLumpPNG((UINT8 *)realpatch, lumplength))
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realpatch = R_PNGToPatch((UINT8 *)realpatch, lumplength, NULL, false);
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realpatch = R_PNGToPatch((UINT8 *)realpatch, lumplength, NULL);
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else
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#endif
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#ifdef WALLFLATS
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@ -698,7 +698,7 @@ void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipm
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// lump is a png so convert it
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size_t len = W_LumpLengthPwad(grPatch->wadnum, grPatch->lumpnum);
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if ((patch != NULL) && R_IsLumpPNG((const UINT8 *)patch, len))
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patch = R_PNGToPatch((const UINT8 *)patch, len, NULL, true);
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patch = R_PNGToPatch((const UINT8 *)patch, len, NULL);
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#endif
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// don't do it twice (like a cache)
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@ -1324,23 +1324,6 @@ GLPatch_t *HWR_GetCachedGLPatch(lumpnum_t lumpnum)
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return HWR_GetCachedGLPatchPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum));
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}
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#ifdef ROTSPRITE
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GLPatch_t *HWR_GetCachedGLRotSprite(aatree_t *hwrcache, UINT16 rollangle, patch_t *rawpatch)
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{
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GLPatch_t *grpatch;
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if (!(grpatch = M_AATreeGet(hwrcache, rollangle)))
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{
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grpatch = Z_Calloc(sizeof(GLPatch_t), PU_HWRPATCHINFO, NULL);
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grpatch->rawpatch = rawpatch;
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grpatch->mipmap = Z_Calloc(sizeof(GLMipmap_t), PU_HWRPATCHINFO, NULL);
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M_AATreeSet(hwrcache, rollangle, grpatch);
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}
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return grpatch;
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}
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#endif
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// Need to do this because they aren't powers of 2
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static void HWR_DrawFadeMaskInCache(GLMipmap_t *mipmap, INT32 pblockwidth, INT32 pblockheight,
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lumpnum_t fademasklumpnum, UINT16 fmwidth, UINT16 fmheight)
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@ -113,9 +113,6 @@ GLPatch_t *HWR_GetPic(lumpnum_t lumpnum);
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void HWR_SetPalette(RGBA_t *palette);
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GLPatch_t *HWR_GetCachedGLPatchPwad(UINT16 wad, UINT16 lump);
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GLPatch_t *HWR_GetCachedGLPatch(lumpnum_t lumpnum);
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#ifdef ROTSPRITE
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GLPatch_t *HWR_GetCachedGLRotSprite(aatree_t *hwrcache, UINT16 rollangle, patch_t *rawpatch);
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#endif
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void HWR_GetFadeMask(lumpnum_t fademasklumpnum);
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// --------
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@ -1108,7 +1108,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
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{
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sector_t *sector = spr->mobj->subsector->sector;
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UINT8 lightlevel = 255;
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extracolormap_t *colormap = sector->extra_colormap;
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extracolormap_t *colormap = NULL;
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if (sector->numlights)
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{
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@ -1145,6 +1145,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
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INT32 durs = spr->mobj->state->tics;
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INT32 tics = spr->mobj->tics;
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//mdlframe_t *next = NULL;
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const boolean papersprite = (spr->mobj->frame & FF_PAPERSPRITE);
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const UINT8 flip = (UINT8)(!(spr->mobj->eflags & MFE_VERTICALFLIP) != !(spr->mobj->frame & FF_VERTICALFLIP));
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spritedef_t *sprdef;
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spriteframe_t *sprframe;
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@ -1367,14 +1368,12 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
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sprframe = &sprdef->spriteframes[spr->mobj->frame & FF_FRAMEMASK];
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if (sprframe->rotate)
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if (sprframe->rotate || papersprite)
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{
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fixed_t anglef = AngleFixed(spr->mobj->angle);
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if (spr->mobj->player)
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anglef = AngleFixed(spr->mobj->player->drawangle);
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else
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anglef = AngleFixed(spr->mobj->angle);
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p.angley = FIXED_TO_FLOAT(anglef);
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}
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@ -2275,14 +2275,30 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
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EXPORT INT32 HWRAPI(GetTextureUsed) (void)
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{
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FTextureInfo* tmp = gr_cachehead;
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INT32 res = 0;
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FTextureInfo *tmp = gr_cachehead;
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INT32 res = 0;
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while (tmp)
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{
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res += tmp->height*tmp->width*(screen_depth/8);
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// Figure out the correct bytes-per-pixel for this texture
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// I don't know which one the game actually _uses_ but this
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// follows format2bpp in hw_cache.c
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int bpp = 1;
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int format = tmp->grInfo.format;
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if (format == GR_RGBA)
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bpp = 4;
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else if (format == GR_TEXFMT_RGB_565
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|| format == GR_TEXFMT_ARGB_1555
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|| format == GR_TEXFMT_ARGB_4444
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|| format == GR_TEXFMT_ALPHA_INTENSITY_88
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|| format == GR_TEXFMT_AP_88)
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bpp = 2;
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// Add it up!
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res += tmp->height*tmp->width*bpp;
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tmp = tmp->nextmipmap;
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}
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return res;
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}
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@ -571,7 +571,7 @@ static UINT8 *R_GenerateTexture(size_t texnum)
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#ifndef NO_PNG_LUMPS
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if (R_IsLumpPNG((UINT8 *)realpatch, lumplength))
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realpatch = R_PNGToPatch((UINT8 *)realpatch, lumplength, NULL, false);
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realpatch = R_PNGToPatch((UINT8 *)realpatch, lumplength, NULL);
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else
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#endif
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#ifdef WALLFLATS
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@ -740,9 +740,6 @@ typedef struct
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{
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patch_t *patch[8][ROTANGLES];
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boolean cached[8];
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#ifdef HWRENDER
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aatree_t *hardware_patch[8];
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#endif/*HWRENDER*/
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} rotsprite_t;
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#endif/*ROTSPRITE*/
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@ -2,8 +2,8 @@
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 2005-2009 by Andrey "entryway" Budko.
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// Copyright (C) 2018-2019 by Jaime "Lactozilla" Passos.
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// Copyright (C) 2019 by Sonic Team Junior.
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// Copyright (C) 2018-2020 by Jaime "Lactozilla" Passos.
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// Copyright (C) 2019-2020 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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@ -201,11 +201,15 @@ void R_PatchToFlat(patch_t *patch, UINT8 *flat)
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}
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//
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// R_PatchToFlat_16bpp
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// R_PatchToMaskedFlat
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//
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// Convert a patch to a 16-bit flat.
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// Convert a patch to a masked flat.
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// Now, what is a "masked" flat anyway?
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// It means the flat uses two bytes to store image data.
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// The upper byte is used to store the transparent pixel,
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// and the lower byte stores a palette index.
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//
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void R_PatchToFlat_16bpp(patch_t *patch, UINT16 *raw, boolean flip)
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void R_PatchToMaskedFlat(patch_t *patch, UINT16 *raw, boolean flip)
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{
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fixed_t col, ofs;
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column_t *column;
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@ -250,6 +254,9 @@ patch_t *R_FlatToPatch(UINT8 *raw, UINT16 width, UINT16 height, UINT16 leftoffse
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UINT8 *colpointers, *startofspan;
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size_t size = 0;
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if (!raw)
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return NULL;
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// Write image size and offset
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WRITEINT16(imgptr, width);
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WRITEINT16(imgptr, height);
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@ -349,16 +356,18 @@ patch_t *R_FlatToPatch(UINT8 *raw, UINT16 width, UINT16 height, UINT16 leftoffse
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}
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//
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// R_FlatToPatch_16bpp
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// R_MaskedFlatToPatch
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//
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// Convert a 16-bit flat to a patch.
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// Convert a masked flat to a patch.
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// Explanation of "masked" flats in R_PatchToMaskedFlat.
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//
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patch_t *R_FlatToPatch_16bpp(UINT16 *raw, UINT16 width, UINT16 height, size_t *size)
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patch_t *R_MaskedFlatToPatch(UINT16 *raw, UINT16 width, UINT16 height, UINT16 leftoffset, UINT16 topoffset, size_t *destsize)
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{
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UINT32 x, y;
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UINT8 *img;
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UINT8 *imgptr = imgbuf;
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UINT8 *colpointers, *startofspan;
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size_t size = 0;
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if (!raw)
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return NULL;
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@ -366,9 +375,8 @@ patch_t *R_FlatToPatch_16bpp(UINT16 *raw, UINT16 width, UINT16 height, size_t *s
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// Write image size and offset
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WRITEINT16(imgptr, width);
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WRITEINT16(imgptr, height);
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// no offsets
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WRITEINT16(imgptr, 0);
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WRITEINT16(imgptr, 0);
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WRITEINT16(imgptr, leftoffset);
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WRITEINT16(imgptr, topoffset);
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// Leave placeholder to column pointers
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colpointers = imgptr;
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@ -452,9 +460,12 @@ patch_t *R_FlatToPatch_16bpp(UINT16 *raw, UINT16 width, UINT16 height, size_t *s
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WRITEUINT8(imgptr, 0xFF);
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}
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*size = imgptr-imgbuf;
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img = Z_Malloc(*size, PU_STATIC, NULL);
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memcpy(img, imgbuf, *size);
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size = imgptr-imgbuf;
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img = Z_Malloc(size, PU_STATIC, NULL);
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memcpy(img, imgbuf, size);
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if (destsize != NULL)
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*destsize = size;
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return (patch_t *)img;
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}
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@ -677,6 +688,41 @@ static UINT8 *PNG_RawConvert(const UINT8 *png, UINT16 *w, UINT16 *h, INT16 *topo
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return flat;
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}
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// Convert a PNG with transparency to a raw image.
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static UINT16 *PNG_MaskedRawConvert(const UINT8 *png, UINT16 *w, UINT16 *h, INT16 *topoffset, INT16 *leftoffset, size_t size)
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{
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UINT16 *flat;
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png_uint_32 x, y;
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png_bytep *row_pointers = PNG_Read(png, w, h, topoffset, leftoffset, size);
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png_uint_32 width = *w, height = *h;
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size_t flatsize, i;
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if (!row_pointers)
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I_Error("PNG_MaskedRawConvert: conversion failed");
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// Convert the image to 16bpp
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flatsize = (width * height);
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flat = Z_Malloc(flatsize * sizeof(UINT16), PU_LEVEL, NULL);
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// can't memset here
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for (i = 0; i < flatsize; i++)
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flat[i] = 0xFF00;
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for (y = 0; y < height; y++)
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{
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png_bytep row = row_pointers[y];
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for (x = 0; x < width; x++)
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{
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png_bytep px = &(row[x * 4]);
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if ((UINT8)px[3])
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flat[((y * width) + x)] = NearestColor((UINT8)px[0], (UINT8)px[1], (UINT8)px[2]);
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}
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}
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free(row_pointers);
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return flat;
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}
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//
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// R_PNGToFlat
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//
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@ -692,16 +738,16 @@ UINT8 *R_PNGToFlat(UINT16 *width, UINT16 *height, UINT8 *png, size_t size)
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//
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// Convert a PNG to a patch.
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//
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patch_t *R_PNGToPatch(const UINT8 *png, size_t size, size_t *destsize, boolean transparency)
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patch_t *R_PNGToPatch(const UINT8 *png, size_t size, size_t *destsize)
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{
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UINT16 width, height;
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INT16 topoffset = 0, leftoffset = 0;
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UINT8 *raw = PNG_RawConvert(png, &width, &height, &topoffset, &leftoffset, size);
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UINT16 *raw = PNG_MaskedRawConvert(png, &width, &height, &topoffset, &leftoffset, size);
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if (!raw)
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I_Error("R_PNGToPatch: conversion failed");
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return R_FlatToPatch(raw, width, height, leftoffset, topoffset, destsize, transparency);
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return R_MaskedFlatToPatch(raw, width, height, leftoffset, topoffset, destsize);
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}
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//
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@ -1168,7 +1214,7 @@ void R_CacheRotSprite(spritenum_t sprnum, UINT8 frame, spriteinfo_t *sprinfo, sp
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for (i = 0; i < size; i++)
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rawsrc[i] = 0xFF00;
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R_PatchToFlat_16bpp(patch, rawsrc, bflip);
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R_PatchToMaskedFlat(patch, rawsrc, bflip);
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// Don't cache angle = 0
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for (angle = 1; angle < ROTANGLES; angle++)
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@ -1264,7 +1310,7 @@ void R_CacheRotSprite(spritenum_t sprnum, UINT8 frame, spriteinfo_t *sprinfo, sp
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}
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// make patch
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newpatch = R_FlatToPatch_16bpp(rawdst, newwidth, newheight, &size);
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newpatch = R_MaskedFlatToPatch(rawdst, newwidth, newheight, 0, 0, &size);
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{
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newpatch->leftoffset = (newpatch->width / 2) + (leftoffset - px);
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newpatch->topoffset = (newpatch->height / 2) + (patch->topoffset - py);
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@ -1280,9 +1326,11 @@ void R_CacheRotSprite(spritenum_t sprnum, UINT8 frame, spriteinfo_t *sprinfo, sp
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#ifdef HWRENDER
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if (rendermode == render_opengl)
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{
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GLPatch_t *grPatch = HWR_GetCachedGLRotSprite(sprframe->rotsprite.hardware_patch[rot], angle, newpatch);
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HWR_MakePatch(newpatch, grPatch, grPatch->mipmap, false);
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GLPatch_t *grPatch = Z_Calloc(sizeof(GLPatch_t), PU_HWRPATCHINFO, NULL);
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grPatch->mipmap = Z_Calloc(sizeof(GLMipmap_t), PU_HWRPATCHINFO, NULL);
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grPatch->rawpatch = newpatch;
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sprframe->rotsprite.patch[rot][angle] = (patch_t *)grPatch;
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HWR_MakePatch(newpatch, grPatch, grPatch->mipmap, false);
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}
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else
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#endif // HWRENDER
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|
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@ -45,9 +45,9 @@ typedef struct
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boolean R_CheckIfPatch(lumpnum_t lump);
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void R_TextureToFlat(size_t tex, UINT8 *flat);
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void R_PatchToFlat(patch_t *patch, UINT8 *flat);
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void R_PatchToFlat_16bpp(patch_t *patch, UINT16 *raw, boolean flip);
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void R_PatchToMaskedFlat(patch_t *patch, UINT16 *raw, boolean flip);
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patch_t *R_FlatToPatch(UINT8 *raw, UINT16 width, UINT16 height, UINT16 leftoffset, UINT16 topoffset, size_t *destsize, boolean transparency);
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patch_t *R_FlatToPatch_16bpp(UINT16 *raw, UINT16 width, UINT16 height, size_t *size);
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patch_t *R_MaskedFlatToPatch(UINT16 *raw, UINT16 width, UINT16 height, UINT16 leftoffset, UINT16 topoffset, size_t *destsize);
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// Portable Network Graphics
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boolean R_IsLumpPNG(const UINT8 *d, size_t s);
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@ -55,7 +55,7 @@ boolean R_IsLumpPNG(const UINT8 *d, size_t s);
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#ifndef NO_PNG_LUMPS
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UINT8 *R_PNGToFlat(UINT16 *width, UINT16 *height, UINT8 *png, size_t size);
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patch_t *R_PNGToPatch(const UINT8 *png, size_t size, size_t *destsize, boolean transparency);
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patch_t *R_PNGToPatch(const UINT8 *png, size_t size, size_t *destsize);
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boolean R_PNGDimensions(UINT8 *png, INT16 *width, INT16 *height, size_t size);
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#endif
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|
|
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@ -125,9 +125,6 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch
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sprtemp[frame].rotsprite.cached[r] = false;
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for (ang = 0; ang < ROTANGLES; ang++)
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sprtemp[frame].rotsprite.patch[r][ang] = NULL;
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#ifdef HWRENDER
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sprtemp[frame].rotsprite.hardware_patch[r] = M_AATreeAlloc(AATREE_ZUSER);
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#endif/*HWRENDER*/
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}
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#endif/*ROTSPRITE*/
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@ -284,7 +281,7 @@ static boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef,
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// lump is a png so convert it
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if (R_IsLumpPNG((UINT8 *)png, len))
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{
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png = R_PNGToPatch((UINT8 *)png, len, NULL, true);
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png = R_PNGToPatch((UINT8 *)png, len, NULL);
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M_Memcpy(&patch, png, sizeof(INT16)*4);
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}
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Z_Free(png);
|
||||
|
|
33
src/w_wad.c
33
src/w_wad.c
|
@ -1465,6 +1465,21 @@ boolean W_IsPatchCached(lumpnum_t lumpnum, void *ptr)
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|||
return W_IsPatchCachedPWAD(WADFILENUM(lumpnum),LUMPNUM(lumpnum), ptr);
|
||||
}
|
||||
|
||||
void W_FlushCachedPatches(void)
|
||||
{
|
||||
if (needpatchflush)
|
||||
{
|
||||
Z_FreeTag(PU_CACHE);
|
||||
Z_FreeTag(PU_PATCH);
|
||||
Z_FreeTag(PU_HUDGFX);
|
||||
Z_FreeTag(PU_HWRPATCHINFO);
|
||||
Z_FreeTag(PU_HWRMODELTEXTURE);
|
||||
Z_FreeTag(PU_HWRCACHE);
|
||||
Z_FreeTags(PU_HWRCACHE_UNLOCKED, PU_HWRPATCHINFO_UNLOCKED);
|
||||
}
|
||||
needpatchflush = false;
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
// W_CacheLumpName
|
||||
// ==========================================================================
|
||||
|
@ -1488,22 +1503,6 @@ void *W_CacheLumpName(const char *name, INT32 tag)
|
|||
// Cache a patch into heap memory, convert the patch format as necessary
|
||||
//
|
||||
|
||||
void W_FlushCachedPatches(void)
|
||||
{
|
||||
if (needpatchflush)
|
||||
{
|
||||
Z_FreeTag(PU_CACHE);
|
||||
Z_FreeTag(PU_PATCH);
|
||||
Z_FreeTag(PU_HUDGFX);
|
||||
Z_FreeTag(PU_HWRPATCHINFO);
|
||||
Z_FreeTag(PU_HWRMODELTEXTURE);
|
||||
Z_FreeTag(PU_HWRCACHE);
|
||||
Z_FreeTags(PU_HWRCACHE_UNLOCKED, PU_HWRPATCHINFO_UNLOCKED);
|
||||
}
|
||||
needpatchflush = false;
|
||||
}
|
||||
|
||||
// Software-only compile cache the data without conversion
|
||||
void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag)
|
||||
{
|
||||
#ifdef HWRENDER
|
||||
|
@ -1541,7 +1540,7 @@ void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag)
|
|||
if (R_IsLumpPNG((UINT8 *)lumpdata, len))
|
||||
{
|
||||
size_t newlen;
|
||||
srcdata = R_PNGToPatch((UINT8 *)lumpdata, len, &newlen, true);
|
||||
srcdata = R_PNGToPatch((UINT8 *)lumpdata, len, &newlen);
|
||||
ptr = Z_Realloc(ptr, newlen, tag, &lumpcache[lump]);
|
||||
M_Memcpy(ptr, srcdata, newlen);
|
||||
Z_Free(srcdata);
|
||||
|
|
Loading…
Reference in a new issue