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Merge branch 'the-colors-feel-so-right' into 'next'
New skin colors, add support for preferred opposite color to save cards, new lua features. See merge request STJr/SRB2!787
This commit is contained in:
commit
d3d8f85602
5 changed files with 67 additions and 4 deletions
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@ -8992,9 +8992,11 @@ static const char *COLOR_ENUMS[] = {
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// Desaturated
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"AETHER", // SKINCOLOR_AETHER,
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"SLATE", // SKINCOLOR_SLATE,
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"BLUEBELL", // SKINCOLOR_BLUEBELL,
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"PINK", // SKINCOLOR_PINK,
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"YOGURT", // SKINCOLOR_YOGURT,
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"BROWN", // SKINCOLOR_BROWN,
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"BRONZE", // SKINCOLOR_BRONZE,
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"TAN", // SKINCOLOR_TAN,
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"BEIGE", // SKINCOLOR_BEIGE,
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"MOSS", // SKINCOLOR_MOSS,
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@ -9007,9 +9009,11 @@ static const char *COLOR_ENUMS[] = {
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"RED", // SKINCOLOR_RED,
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"CRIMSON", // SKINCOLOR_CRIMSON,
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"FLAME", // SKINCOLOR_FLAME,
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"KETCHUP", // SKINCOLOR_KETCHUP,
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"PEACHY", // SKINCOLOR_PEACHY,
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"QUAIL", // SKINCOLOR_QUAIL,
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"SUNSET", // SKINCOLOR_SUNSET,
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"COPPER", // SKINCOLOR_COPPER,
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"APRICOT", // SKINCOLOR_APRICOT,
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"ORANGE", // SKINCOLOR_ORANGE,
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"RUST", // SKINCOLOR_RUST,
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@ -9019,6 +9023,7 @@ static const char *COLOR_ENUMS[] = {
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"OLIVE", // SKINCOLOR_OLIVE,
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"LIME", // SKINCOLOR_LIME,
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"PERIDOT", // SKINCOLOR_PERIDOT,
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"APPLE", // SKINCOLOR_APPLE,
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"GREEN", // SKINCOLOR_GREEN,
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"FOREST", // SKINCOLOR_FOREST,
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"EMERALD", // SKINCOLOR_EMERALD,
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@ -9045,6 +9050,7 @@ static const char *COLOR_ENUMS[] = {
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"VIOLET", // SKINCOLOR_VIOLET,
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"LILAC", // SKINCOLOR_LILAC,
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"PLUM", // SKINCOLOR_PLUM,
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"RASPBERRY", // SKINCOLOR_RASPBERRY,
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"ROSY", // SKINCOLOR_ROSY,
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// Super special awesome Super flashing colors!
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@ -253,9 +253,11 @@ typedef enum
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// Desaturated
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SKINCOLOR_AETHER,
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SKINCOLOR_SLATE,
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SKINCOLOR_BLUEBELL,
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SKINCOLOR_PINK,
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SKINCOLOR_YOGURT,
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SKINCOLOR_BROWN,
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SKINCOLOR_BRONZE,
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SKINCOLOR_TAN,
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SKINCOLOR_BEIGE,
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SKINCOLOR_MOSS,
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@ -268,9 +270,11 @@ typedef enum
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SKINCOLOR_RED,
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SKINCOLOR_CRIMSON,
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SKINCOLOR_FLAME,
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SKINCOLOR_KETCHUP,
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SKINCOLOR_PEACHY,
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SKINCOLOR_QUAIL,
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SKINCOLOR_SUNSET,
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SKINCOLOR_COPPER,
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SKINCOLOR_APRICOT,
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SKINCOLOR_ORANGE,
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SKINCOLOR_RUST,
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@ -280,6 +284,7 @@ typedef enum
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SKINCOLOR_OLIVE,
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SKINCOLOR_LIME,
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SKINCOLOR_PERIDOT,
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SKINCOLOR_APPLE,
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SKINCOLOR_GREEN,
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SKINCOLOR_FOREST,
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SKINCOLOR_EMERALD,
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@ -306,6 +311,7 @@ typedef enum
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SKINCOLOR_VIOLET,
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SKINCOLOR_LILAC,
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SKINCOLOR_PLUM,
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SKINCOLOR_RASPBERRY,
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SKINCOLOR_ROSY,
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// SKINCOLOR_? - one left before we bump up against 0x39, which isn't a HARD limit anymore but would be excessive
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@ -20,6 +20,7 @@
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#endif
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#include "z_zone.h"
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#include "r_main.h"
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#include "r_draw.h"
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#include "r_things.h"
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#include "m_random.h"
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#include "s_sound.h"
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@ -2313,9 +2314,29 @@ static int lib_rTextureNumForName(lua_State *L)
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return 1;
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}
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// R_DRAW
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////////////
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static int lib_rGetColorByName(lua_State *L)
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{
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const char* colorname = luaL_checkstring(L, 1);
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//HUDSAFE
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lua_pushinteger(L, R_GetColorByName(colorname));
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return 1;
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}
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// Lua exclusive function, returns the name of a color from the SKINCOLOR_ constant.
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// SKINCOLOR_GREEN > "Green" for example
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static int lib_rGetNameByColor(lua_State *L)
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{
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UINT8 colornum = (UINT8)luaL_checkinteger(L, 1);
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if (!colornum || colornum >= MAXSKINCOLORS)
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return luaL_error(L, "skincolor %d out of range (1 - %d).", colornum, MAXSKINCOLORS-1);
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lua_pushstring(L, Color_Names[colornum]);
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return 1;
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}
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// S_SOUND
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////////////
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static int lib_sStartSound(lua_State *L)
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{
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const void *origin = NULL;
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@ -3153,6 +3174,10 @@ static luaL_Reg lib[] = {
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{"R_CheckTextureNumForName",lib_rCheckTextureNumForName},
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{"R_TextureNumForName",lib_rTextureNumForName},
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// r_draw
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{"R_GetColorByName", lib_rGetColorByName},
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{"R_GetNameByColor", lib_rGetNameByColor},
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// s_sound
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{"S_StartSound",lib_sStartSound},
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{"S_StartSoundAtVolume",lib_sStartSoundAtVolume},
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12
src/m_menu.c
12
src/m_menu.c
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@ -8147,8 +8147,16 @@ static void M_DrawLoadGameData(void)
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col = 134;
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else
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{
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col = charskin->prefcolor - 1;
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col = Color_Index[Color_Opposite[col][0]-1][Color_Opposite[col][1]];
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if (charskin->prefoppositecolor)
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{
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col = charskin->prefoppositecolor - 1;
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col = Color_Index[col][Color_Opposite[Color_Opposite[col][0] - 1][1]];
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}
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else
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{
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col = charskin->prefcolor - 1;
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col = Color_Index[Color_Opposite[col][0]-1][Color_Opposite[col][1]];
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}
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}
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V_DrawFill(x+6, y+64, 72, 50, col);
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20
src/r_draw.c
20
src/r_draw.c
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@ -153,9 +153,11 @@ const UINT8 Color_Index[MAXTRANSLATIONS-1][16] = {
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// Desaturated
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{0x00, 0x00, 0x01, 0x02, 0x02, 0x03, 0x91, 0x91, 0x91, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf, 0xaf}, // SKINCOLOR_AETHER
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{0x00, 0x02, 0x04, 0x06, 0x08, 0x0a, 0xaa, 0xaa, 0xaa, 0xab, 0xac, 0xac, 0xad, 0xad, 0xae, 0xaf}, // SKINCOLOR_SLATE
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{0x90, 0x91, 0x92, 0x93, 0x94, 0x94, 0x95, 0xac, 0xac, 0xad, 0xad, 0xa8, 0xa8, 0xa9, 0xfd, 0xfe}, // SKINCOLOR_BLUEBELL
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{0xd0, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2, 0xd3, 0xd3, 0xd3, 0xd4, 0xd5, 0xd6, 0xd7, 0x2b, 0x2c, 0x2e}, // SKINCOLOR_PINK
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{0xd0, 0x30, 0xd8, 0xd9, 0xda, 0xdb, 0xdb, 0xdc, 0xdd, 0xde, 0xdf, 0xe0, 0xe3, 0xe6, 0xe8, 0xe9}, // SKINCOLOR_YOGURT
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{0xdf, 0xe0, 0xe1, 0xe2, 0xe4, 0xe5, 0xe6, 0xe7, 0xe8, 0xe9, 0xea, 0xeb, 0xec, 0xed, 0xee, 0xef}, // SKINCOLOR_BROWN
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{0xde, 0xe0, 0xe1, 0xe4, 0xe7, 0xe9, 0xeb, 0xec, 0xed, 0xed, 0xed, 0x19, 0x19, 0x1b, 0x1d, 0x1e}, // SKINCOLOR_BRONZE
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{0x51, 0x51, 0x54, 0x54, 0x55, 0x55, 0x56, 0x56, 0x56, 0x57, 0xf5, 0xf5, 0xf9, 0xf9, 0xed, 0xed}, // SKINCOLOR_TAN
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{0x54, 0x55, 0x56, 0x56, 0xf2, 0xf3, 0xf3, 0xf4, 0xf5, 0xf6, 0xf8, 0xf9, 0xfa, 0xfb, 0xed, 0xed}, // SKINCOLOR_BEIGE
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{0x58, 0x58, 0x59, 0x59, 0x5a, 0x5a, 0x5b, 0x5b, 0x5b, 0x5c, 0x5d, 0x5d, 0x5e, 0x5e, 0x5f, 0x5f}, // SKINCOLOR_MOSS
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@ -168,9 +170,11 @@ const UINT8 Color_Index[MAXTRANSLATIONS-1][16] = {
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{0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x47, 0x2e, 0x2f}, // SKINCOLOR_RED
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{0x27, 0x27, 0x28, 0x28, 0x29, 0x2a, 0x2b, 0x2b, 0x2c, 0x2d, 0x2e, 0x2e, 0x2e, 0x2f, 0x2f, 0x1f}, // SKINCOLOR_CRIMSON
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{0x31, 0x32, 0x33, 0x36, 0x22, 0x22, 0x25, 0x25, 0x25, 0xcd, 0xcf, 0xcf, 0xc5, 0xc5, 0xc7, 0xc7}, // SKINCOLOR_FLAME
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{0x48, 0x49, 0x40, 0x33, 0x34, 0x36, 0x22, 0x24, 0x26, 0x28, 0x2a, 0x2b, 0x2c, 0x47, 0x2e, 0x2f}, // SKINCOLOR_KETCHUP
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{0xd0, 0x30, 0x31, 0x31, 0x32, 0x32, 0xdc, 0xdc, 0xdc, 0xd3, 0xd4, 0xd4, 0xcc, 0xcd, 0xce, 0xcf}, // SKINCOLOR_PEACHY
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{0xd8, 0xd9, 0xdb, 0xdc, 0xde, 0xdf, 0xd5, 0xd5, 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7, 0x1d, 0x1f}, // SKINCOLOR_QUAIL
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{0x51, 0x52, 0x40, 0x40, 0x34, 0x36, 0xd5, 0xd5, 0xd6, 0xd7, 0xcf, 0xcf, 0xc6, 0xc6, 0xc7, 0xfe}, // SKINCOLOR_SUNSET
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{0x58, 0x54, 0x40, 0x34, 0x35, 0x38, 0x3a, 0x3c, 0x3d, 0x2a, 0x2b, 0x2c, 0x2c, 0xba, 0xba, 0xbb}, // SKINCOLOR_COPPER
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{0x00, 0xd8, 0xd9, 0xda, 0xdb, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e}, // SKINCOLOR_APRICOT
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{0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e, 0x3f, 0x2c}, // SKINCOLOR_ORANGE
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{0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3c, 0x3d, 0x3d, 0x3d, 0x3f, 0x2c, 0x2d, 0x47, 0x2e, 0x2f, 0x2f}, // SKINCOLOR_RUST
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@ -180,6 +184,7 @@ const UINT8 Color_Index[MAXTRANSLATIONS-1][16] = {
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{0x4b, 0x4b, 0x4c, 0x4c, 0x4d, 0x4e, 0xe7, 0xe7, 0xe9, 0xc5, 0xc5, 0xc6, 0xc6, 0xc7, 0xc7, 0xfd}, // SKINCOLOR_OLIVE
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{0x50, 0x51, 0x52, 0x53, 0x48, 0xbc, 0xbd, 0xbe, 0xbe, 0xbf, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, // SKINCOLOR_LIME
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{0x58, 0x58, 0xbc, 0xbc, 0xbd, 0xbd, 0xbe, 0xbe, 0xbe, 0xbf, 0x5e, 0x5e, 0x5f, 0x5f, 0x77, 0x77}, // SKINCOLOR_PERIDOT
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{0x49, 0x49, 0xbc, 0xbd, 0xbe, 0xbe, 0xbe, 0x67, 0x69, 0x6a, 0x6b, 0x6b, 0x6c, 0x6d, 0x6d, 0x6d}, // SKINCOLOR_APPLE
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{0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, // SKINCOLOR_GREEN
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{0x65, 0x66, 0x67, 0x68, 0x69, 0x69, 0x6a, 0x6b, 0x6b, 0x6c, 0x6d, 0x6d, 0x6e, 0x6e, 0x6e, 0x6f}, // SKINCOLOR_FOREST
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{0x70, 0x70, 0x71, 0x71, 0x72, 0x72, 0x73, 0x73, 0x73, 0x74, 0x75, 0x75, 0x76, 0x76, 0x77, 0x77}, // SKINCOLOR_EMERALD
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@ -206,6 +211,7 @@ const UINT8 Color_Index[MAXTRANSLATIONS-1][16] = {
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{0xd0, 0xd1, 0xd2, 0xca, 0xcc, 0xb8, 0xb9, 0xb9, 0xba, 0xa8, 0xa8, 0xa9, 0xa9, 0xfd, 0xfe, 0xfe}, // SKINCOLOR_VIOLET
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{0x00, 0xd0, 0xd1, 0xd2, 0xd3, 0xc1, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc5, 0xc6, 0xc6, 0xfe, 0x1f}, // SKINCOLOR_LILAC
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{0xc8, 0xd3, 0xd5, 0xd6, 0xd7, 0xce, 0xcf, 0xb9, 0xb9, 0xba, 0xba, 0xa9, 0xa9, 0xa9, 0xfd, 0xfe}, // SKINCOLOR_PLUM
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{0xc8, 0xc9, 0xca, 0xcb, 0xcb, 0xcc, 0xcd, 0xcd, 0xce, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xfe, 0xfe}, // SKINCOLOR_RASPBERRY
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{0xfc, 0xc8, 0xc8, 0xc9, 0xc9, 0xca, 0xca, 0xcb, 0xcb, 0xcc, 0xcc, 0xcd, 0xcd, 0xce, 0xce, 0xcf}, // SKINCOLOR_ROSY
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// {0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff}, // SKINCOLOR_?
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@ -285,9 +291,11 @@ const char *Color_Names[MAXSKINCOLORS + NUMSUPERCOLORS] =
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// Desaturated
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"Aether", // SKINCOLOR_AETHER,
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"Slate", // SKINCOLOR_SLATE,
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"Bluebell", // SKINCOLOR_BLUEBELL,
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"Pink", // SKINCOLOR_PINK,
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"Yogurt", // SKINCOLOR_YOGURT,
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"Brown", // SKINCOLOR_BROWN,
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"Brown", // SKINCOLOR_BROWN,
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"Bronze", // SKINCOLOR_BRONZE,
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"Tan", // SKINCOLOR_TAN,
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"Beige", // SKINCOLOR_BEIGE,
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"Moss", // SKINCOLOR_MOSS,
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@ -300,9 +308,11 @@ const char *Color_Names[MAXSKINCOLORS + NUMSUPERCOLORS] =
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"Red", // SKINCOLOR_RED,
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"Crimson", // SKINCOLOR_CRIMSON,
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"Flame", // SKINCOLOR_FLAME,
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"Ketchup", // SKINCOLOR_KETCHUP,
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"Peachy", // SKINCOLOR_PEACHY,
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"Quail", // SKINCOLOR_QUAIL,
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"Sunset", // SKINCOLOR_SUNSET,
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"Copper", // SKINCOLOR_COPPER,
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"Apricot", // SKINCOLOR_APRICOT,
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"Orange", // SKINCOLOR_ORANGE,
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"Rust", // SKINCOLOR_RUST,
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@ -312,6 +322,7 @@ const char *Color_Names[MAXSKINCOLORS + NUMSUPERCOLORS] =
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"Olive", // SKINCOLOR_OLIVE,
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"Lime", // SKINCOLOR_LIME,
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"Peridot", // SKINCOLOR_PERIDOT,
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"Apple", // SKINCOLOR_APPLE,
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"Green", // SKINCOLOR_GREEN,
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"Forest", // SKINCOLOR_FOREST,
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"Emerald", // SKINCOLOR_EMERALD,
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@ -338,6 +349,7 @@ const char *Color_Names[MAXSKINCOLORS + NUMSUPERCOLORS] =
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"Violet", // SKINCOLOR_VIOLET,
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"Lilac", // SKINCOLOR_LILAC,
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"Plum", // SKINCOLOR_PLUM,
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"Raspberry", // SKINCOLOR_RASPBERRY,
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"Rosy", // SKINCOLOR_ROSY,
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// Super behaves by different rules (one name per 5 colours), and will be accessed exclusively via R_GetSuperColorByName instead of R_GetColorByName.
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@ -375,9 +387,11 @@ const UINT8 Color_Opposite[MAXSKINCOLORS - 1][2] =
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// Desaturated
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{SKINCOLOR_GREY, 15}, // SKINCOLOR_AETHER,
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{SKINCOLOR_SILVER, 12}, // SKINCOLOR_SLATE,
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{SKINCOLOR_COPPER, 4}, // SKINCOLOR_BLUEBELL,
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{SKINCOLOR_AZURE, 9}, // SKINCOLOR_PINK,
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{SKINCOLOR_RUST, 7}, // SKINCOLOR_YOGURT,
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{SKINCOLOR_TAN, 2}, // SKINCOLOR_BROWN,
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{SKINCOLOR_KETCHUP, 0}, // SKINCOLOR_BRONZE,
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{SKINCOLOR_BROWN, 12}, // SKINCOLOR_TAN,
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{SKINCOLOR_MOSS, 5}, // SKINCOLOR_BEIGE,
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{SKINCOLOR_BEIGE, 13}, // SKINCOLOR_MOSS,
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@ -390,9 +404,11 @@ const UINT8 Color_Opposite[MAXSKINCOLORS - 1][2] =
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{SKINCOLOR_GREEN, 10}, // SKINCOLOR_RED,
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{SKINCOLOR_ICY, 10}, // SKINCOLOR_CRIMSON,
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{SKINCOLOR_PURPLE, 8}, // SKINCOLOR_FLAME,
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{SKINCOLOR_BRONZE, 8}, // SKINCOLOR_KETCHUP,
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{SKINCOLOR_TEAL, 7}, // SKINCOLOR_PEACHY,
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{SKINCOLOR_WAVE, 5}, // SKINCOLOR_QUAIL,
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{SKINCOLOR_SAPPHIRE, 5}, // SKINCOLOR_SUNSET,
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{SKINCOLOR_BLUEBELL, 5}, // SKINCOLOR_COPPER
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{SKINCOLOR_CYAN, 4}, // SKINCOLOR_APRICOT,
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{SKINCOLOR_BLUE, 4}, // SKINCOLOR_ORANGE,
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{SKINCOLOR_YOGURT, 8}, // SKINCOLOR_RUST,
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@ -402,6 +418,7 @@ const UINT8 Color_Opposite[MAXSKINCOLORS - 1][2] =
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{SKINCOLOR_DUSK, 3}, // SKINCOLOR_OLIVE,
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{SKINCOLOR_MAGENTA, 9}, // SKINCOLOR_LIME,
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{SKINCOLOR_COBALT, 2}, // SKINCOLOR_PERIDOT,
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{SKINCOLOR_RASPBERRY, 13}, // SKINCOLOR_APPLE,
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{SKINCOLOR_RED, 6}, // SKINCOLOR_GREEN,
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{SKINCOLOR_SALMON, 9}, // SKINCOLOR_FOREST,
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{SKINCOLOR_RUBY, 4}, // SKINCOLOR_EMERALD,
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@ -428,6 +445,7 @@ const UINT8 Color_Opposite[MAXSKINCOLORS - 1][2] =
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{SKINCOLOR_MINT, 6}, // SKINCOLOR_VIOLET,
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{SKINCOLOR_VAPOR, 4}, // SKINCOLOR_LILAC,
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{SKINCOLOR_MINT, 7}, // SKINCOLOR_PLUM,
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{SKINCOLOR_APPLE, 13}, // SKINCOLOR_RASPBERRY
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{SKINCOLOR_AQUA, 1} // SKINCOLOR_ROSY,
|
||||
};
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||||
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||||
|
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Loading…
Reference in a new issue