mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-04-15 14:41:28 +00:00
Merge branch 'next' into udmf-next
This commit is contained in:
commit
cae99654be
68 changed files with 1946 additions and 1059 deletions
|
@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
|
|||
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
|
||||
# Version change is fine.
|
||||
project(SRB2
|
||||
VERSION 2.2.0
|
||||
VERSION 2.2.1
|
||||
LANGUAGES C)
|
||||
|
||||
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
|
||||
|
|
17
appveyor.yml
17
appveyor.yml
|
@ -1,4 +1,4 @@
|
|||
version: 2.2.0.{branch}-{build}
|
||||
version: 2.2.1.{branch}-{build}
|
||||
os: MinGW
|
||||
|
||||
environment:
|
||||
|
@ -83,7 +83,14 @@ before_build:
|
|||
- ccache -V
|
||||
- ccache -s
|
||||
- if [%NOUPX%] == [1] ( set "NOUPX=NOUPX=1" ) else ( set "NOUPX=" )
|
||||
- set "SRB2_MFLAGS=-C src WARNINGMODE=1 CCACHE=1 NOOBJDUMP=1 %NOUPX%"
|
||||
- if defined [%APPVEYOR_PULL_REQUEST_HEAD_COMMIT%] ( set "COMMIT=%APPVEYOR_PULL_REQUEST_HEAD_COMMIT%" ) else ( set "COMMIT=%APPVEYOR_REPO_COMMIT%" )
|
||||
- cmd: git rev-parse --short %COMMIT%>%TMP%/gitshort.txt
|
||||
- cmd: set /P GITSHORT=<%TMP%/gitshort.txt
|
||||
# for pull requests, take the owner's name only, if this isn't the same repo of course
|
||||
- set "REPO=%APPVEYOR_REPO_BRANCH%"
|
||||
- if not [%APPVEYOR_PULL_REQUEST_HEAD_REPO_NAME%] == [] ( if not [%APPVEYOR_PULL_REQUEST_HEAD_REPO_NAME%] == [%APPVEYOR_REPO_NAME%] ( for /f "delims=/" %%a in ("%APPVEYOR_PULL_REQUEST_HEAD_REPO_NAME%") do set "REPO=%%a-%APPVEYOR_PULL_REQUEST_HEAD_REPO_BRANCH%" ) )
|
||||
- set "EXENAME=EXENAME=srb2win-%REPO%-%GITSHORT%.exe"
|
||||
- set "SRB2_MFLAGS=-C src WARNINGMODE=1 CCACHE=1 NOOBJDUMP=1 %NOUPX% %EXENAME%"
|
||||
- if [%X86_64%] == [1] ( set "MINGW_FLAGS=MINGW64=1 X86_64=1 GCC81=1" ) else ( set "MINGW_FLAGS=MINGW=1 GCC91=1" )
|
||||
- set "SRB2_MFLAGS=%SRB2_MFLAGS% %MINGW_FLAGS% %CONFIGURATION%=1"
|
||||
|
||||
|
@ -99,10 +106,8 @@ after_build:
|
|||
)
|
||||
- if [%X86_64%] == [1] ( set "CONFIGURATION=%CONFIGURATION%64" )
|
||||
- ccache -s
|
||||
- cmd: git rev-parse --short %APPVEYOR_REPO_COMMIT%>%TMP%/gitshort.txt
|
||||
- cmd: set /P GITSHORT=<%TMP%/gitshort.txt
|
||||
- set BUILD_ARCHIVE=%APPVEYOR_REPO_BRANCH%-%GITSHORT%-%CONFIGURATION%.7z
|
||||
- set BUILDSARCHIVE=%APPVEYOR_REPO_BRANCH%-%CONFIGURATION%.7z
|
||||
- set BUILD_ARCHIVE=%REPO%-%GITSHORT%-%CONFIGURATION%.7z
|
||||
- set BUILDSARCHIVE=%REPO%-%CONFIGURATION%.7z
|
||||
- cmd: 7z a %BUILD_ARCHIVE% %BUILD_PATH% -xr!.gitignore
|
||||
- appveyor PushArtifact %BUILD_ARCHIVE%
|
||||
- cmd: copy %BUILD_ARCHIVE% %BUILDSARCHIVE%
|
||||
|
|
124
src/am_map.c
124
src/am_map.c
|
@ -160,6 +160,7 @@ static boolean am_stopped = true;
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|||
static INT32 f_x, f_y; // location of window on screen (always zero for both)
|
||||
static INT32 f_w, f_h; // size of window on screen (always the screen width and height respectively)
|
||||
|
||||
static boolean m_keydown[4]; // which window panning keys are being pressed down?
|
||||
static mpoint_t m_paninc; // how far the window pans each tic (map coords)
|
||||
static fixed_t mtof_zoommul; // how far the window zooms in each tic (map coords)
|
||||
static fixed_t ftom_zoommul; // how far the window zooms in each tic (fb coords)
|
||||
|
@ -205,6 +206,7 @@ static boolean followplayer = true; // specifies whether to follow the player ar
|
|||
typedef void (*AMDRAWFLINEFUNC) (const fline_t *fl, INT32 color);
|
||||
static AMDRAWFLINEFUNC AM_drawFline;
|
||||
|
||||
static void AM_drawPixel(INT32 xx, INT32 yy, INT32 cc);
|
||||
static void AM_drawFline_soft(const fline_t *fl, INT32 color);
|
||||
|
||||
static void AM_activateNewScale(void)
|
||||
|
@ -344,22 +346,22 @@ static void AM_initVariables(void)
|
|||
old_m_h = m_h;
|
||||
}
|
||||
|
||||
//
|
||||
// Called when the screen size changes.
|
||||
//
|
||||
static void AM_FrameBufferInit(void)
|
||||
{
|
||||
f_x = f_y = 0;
|
||||
f_w = vid.width;
|
||||
f_h = vid.height;
|
||||
}
|
||||
|
||||
//
|
||||
// should be called at the start of every level
|
||||
// right now, i figure it out myself
|
||||
//
|
||||
static void AM_LevelInit(void)
|
||||
{
|
||||
f_x = f_y = 0;
|
||||
f_w = vid.width;
|
||||
f_h = vid.height;
|
||||
|
||||
AM_drawFline = AM_drawFline_soft;
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
AM_drawFline = HWR_drawAMline;
|
||||
#endif
|
||||
|
||||
AM_findMinMaxBoundaries();
|
||||
scale_mtof = FixedDiv(min_scale_mtof*10, 7*FRACUNIT);
|
||||
if (scale_mtof > max_scale_mtof)
|
||||
|
@ -381,7 +383,7 @@ void AM_Stop(void)
|
|||
*
|
||||
* \sa AM_Stop
|
||||
*/
|
||||
static inline void AM_Start(void)
|
||||
void AM_Start(void)
|
||||
{
|
||||
static INT32 lastlevel = -1;
|
||||
|
||||
|
@ -390,8 +392,12 @@ static inline void AM_Start(void)
|
|||
am_stopped = false;
|
||||
if (lastlevel != gamemap || am_recalc) // screen size changed
|
||||
{
|
||||
AM_LevelInit();
|
||||
lastlevel = gamemap;
|
||||
AM_FrameBufferInit();
|
||||
if (lastlevel != gamemap)
|
||||
{
|
||||
AM_LevelInit();
|
||||
lastlevel = gamemap;
|
||||
}
|
||||
am_recalc = false;
|
||||
}
|
||||
AM_initVariables();
|
||||
|
@ -417,6 +423,28 @@ static void AM_maxOutWindowScale(void)
|
|||
AM_activateNewScale();
|
||||
}
|
||||
|
||||
//
|
||||
// set window panning
|
||||
//
|
||||
static void AM_setWindowPanning(void)
|
||||
{
|
||||
// up and down
|
||||
if (m_keydown[2]) // pan up
|
||||
m_paninc.y = FTOM(F_PANINC);
|
||||
else if (m_keydown[3]) // pan down
|
||||
m_paninc.y = -FTOM(F_PANINC);
|
||||
else
|
||||
m_paninc.y = 0;
|
||||
|
||||
// left and right
|
||||
if (m_keydown[0]) // pan right
|
||||
m_paninc.x = FTOM(F_PANINC);
|
||||
else if (m_keydown[1]) // pan left
|
||||
m_paninc.x = -FTOM(F_PANINC);
|
||||
else
|
||||
m_paninc.x = 0;
|
||||
}
|
||||
|
||||
/** Responds to user inputs in automap mode.
|
||||
*
|
||||
* \param ev Event to possibly respond to.
|
||||
|
@ -449,35 +477,49 @@ boolean AM_Responder(event_t *ev)
|
|||
{
|
||||
case AM_PANRIGHTKEY: // pan right
|
||||
if (!followplayer)
|
||||
m_paninc.x = FTOM(F_PANINC);
|
||||
{
|
||||
m_keydown[0] = true;
|
||||
AM_setWindowPanning();
|
||||
}
|
||||
else
|
||||
rc = false;
|
||||
break;
|
||||
case AM_PANLEFTKEY: // pan left
|
||||
if (!followplayer)
|
||||
m_paninc.x = -FTOM(F_PANINC);
|
||||
{
|
||||
m_keydown[1] = true;
|
||||
AM_setWindowPanning();
|
||||
}
|
||||
else
|
||||
rc = false;
|
||||
break;
|
||||
case AM_PANUPKEY: // pan up
|
||||
if (!followplayer)
|
||||
m_paninc.y = FTOM(F_PANINC);
|
||||
{
|
||||
m_keydown[2] = true;
|
||||
AM_setWindowPanning();
|
||||
}
|
||||
else
|
||||
rc = false;
|
||||
break;
|
||||
case AM_PANDOWNKEY: // pan down
|
||||
if (!followplayer)
|
||||
m_paninc.y = -FTOM(F_PANINC);
|
||||
{
|
||||
m_keydown[3] = true;
|
||||
AM_setWindowPanning();
|
||||
}
|
||||
else
|
||||
rc = false;
|
||||
break;
|
||||
case AM_ZOOMOUTKEY: // zoom out
|
||||
mtof_zoommul = M_ZOOMOUT;
|
||||
ftom_zoommul = M_ZOOMIN;
|
||||
AM_setWindowPanning();
|
||||
break;
|
||||
case AM_ZOOMINKEY: // zoom in
|
||||
mtof_zoommul = M_ZOOMIN;
|
||||
ftom_zoommul = M_ZOOMOUT;
|
||||
AM_setWindowPanning();
|
||||
break;
|
||||
case AM_TOGGLEKEY:
|
||||
AM_Stop();
|
||||
|
@ -491,6 +533,7 @@ boolean AM_Responder(event_t *ev)
|
|||
}
|
||||
else
|
||||
AM_restoreScaleAndLoc();
|
||||
AM_setWindowPanning();
|
||||
break;
|
||||
case AM_FOLLOWKEY:
|
||||
followplayer = !followplayer;
|
||||
|
@ -510,14 +553,32 @@ boolean AM_Responder(event_t *ev)
|
|||
switch (ev->data1)
|
||||
{
|
||||
case AM_PANRIGHTKEY:
|
||||
if (!followplayer)
|
||||
{
|
||||
m_keydown[0] = false;
|
||||
AM_setWindowPanning();
|
||||
}
|
||||
break;
|
||||
case AM_PANLEFTKEY:
|
||||
if (!followplayer)
|
||||
m_paninc.x = 0;
|
||||
{
|
||||
m_keydown[1] = false;
|
||||
AM_setWindowPanning();
|
||||
}
|
||||
break;
|
||||
case AM_PANUPKEY:
|
||||
if (!followplayer)
|
||||
{
|
||||
m_keydown[2] = false;
|
||||
AM_setWindowPanning();
|
||||
}
|
||||
break;
|
||||
case AM_PANDOWNKEY:
|
||||
if (!followplayer)
|
||||
m_paninc.y = 0;
|
||||
{
|
||||
m_keydown[3] = false;
|
||||
AM_setWindowPanning();
|
||||
}
|
||||
break;
|
||||
case AM_ZOOMOUTKEY:
|
||||
case AM_ZOOMINKEY:
|
||||
|
@ -718,6 +779,17 @@ static boolean AM_clipMline(const mline_t *ml, fline_t *fl)
|
|||
}
|
||||
#undef DOOUTCODE
|
||||
|
||||
//
|
||||
// Draws a pixel.
|
||||
//
|
||||
static void AM_drawPixel(INT32 xx, INT32 yy, INT32 cc)
|
||||
{
|
||||
UINT8 *dest = screens[0];
|
||||
if (xx < 0 || yy < 0 || xx >= vid.width || yy >= vid.height)
|
||||
return; // off the screen
|
||||
dest[(yy*vid.width) + xx] = cc;
|
||||
}
|
||||
|
||||
//
|
||||
// Classic Bresenham w/ whatever optimizations needed for speed
|
||||
//
|
||||
|
@ -739,8 +811,6 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
|
|||
}
|
||||
#endif
|
||||
|
||||
#define PUTDOT(xx,yy,cc) V_DrawFill(xx,yy,1,1,cc|V_NOSCALESTART);
|
||||
|
||||
dx = fl->b.x - fl->a.x;
|
||||
ax = 2 * (dx < 0 ? -dx : dx);
|
||||
sx = dx < 0 ? -1 : 1;
|
||||
|
@ -757,7 +827,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
|
|||
d = ay - ax/2;
|
||||
for (;;)
|
||||
{
|
||||
PUTDOT(x, y, color)
|
||||
AM_drawPixel(x, y, color);
|
||||
if (x == fl->b.x)
|
||||
return;
|
||||
if (d >= 0)
|
||||
|
@ -774,7 +844,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
|
|||
d = ax - ay/2;
|
||||
for (;;)
|
||||
{
|
||||
PUTDOT(x, y, color)
|
||||
AM_drawPixel(x, y, color);
|
||||
if (y == fl->b.y)
|
||||
return;
|
||||
if (d >= 0)
|
||||
|
@ -786,8 +856,6 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
|
|||
d += ax;
|
||||
}
|
||||
}
|
||||
|
||||
#undef PUTDOT
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -1100,6 +1168,12 @@ void AM_Drawer(void)
|
|||
if (!automapactive)
|
||||
return;
|
||||
|
||||
AM_drawFline = AM_drawFline_soft;
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
AM_drawFline = HWR_drawAMline;
|
||||
#endif
|
||||
|
||||
AM_clearFB(BACKGROUND);
|
||||
if (draw_grid) AM_drawGrid(GRIDCOLORS);
|
||||
AM_drawWalls();
|
||||
|
|
|
@ -38,6 +38,9 @@ void AM_Ticker(void);
|
|||
// Called by main loop, instead of view drawer if automap is active.
|
||||
void AM_Drawer(void);
|
||||
|
||||
// Enables the automap.
|
||||
void AM_Start(void);
|
||||
|
||||
// Called to force the automap to quit if the level is completed while it is up.
|
||||
void AM_Stop(void);
|
||||
|
||||
|
|
|
@ -1458,7 +1458,7 @@ static void Got_NetVar(UINT8 **p, INT32 playernum)
|
|||
// not from server or remote admin, must be hacked/buggy client
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal netvar command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
netid = READUINT16(*p);
|
||||
|
|
|
@ -26,12 +26,12 @@
|
|||
#else
|
||||
|
||||
/* Manually defined asset hashes for non-CMake builds
|
||||
* Last updated 2019 / 12 / 06 - v2.2.0 - main assets
|
||||
* Last updated 2020 / 02 / 15 - v2.2.1 - main assets
|
||||
* Last updated 20?? / ?? / ?? - v2.2.? - patch.pk3
|
||||
*/
|
||||
#define ASSET_HASH_SRB2_PK3 "51419a33b4982d840c6772c159ba7c0a"
|
||||
#define ASSET_HASH_ZONES_PK3 "df74843919fd51af26a0baa8e21e4c19"
|
||||
#define ASSET_HASH_PLAYER_DTA "56a247e074dd0dc794b6617efef1e918"
|
||||
#define ASSET_HASH_SRB2_PK3 "0277c9416756627004e83cbb5b2e3e28"
|
||||
#define ASSET_HASH_ZONES_PK3 "f7e88afb6af7996a834c7d663144bead"
|
||||
#define ASSET_HASH_PLAYER_DTA "ad49e07b17cc662f1ad70c454910b4ae"
|
||||
#ifdef USE_PATCH_DTA
|
||||
#define ASSET_HASH_PATCH_PK3 "there is no patch.pk3, only zuul"
|
||||
#endif
|
||||
|
|
|
@ -613,6 +613,15 @@ void CON_Ticker(void)
|
|||
con_tick++;
|
||||
con_tick &= 7;
|
||||
|
||||
// if the menu is open then close the console.
|
||||
if (menuactive && con_destlines)
|
||||
{
|
||||
consoletoggle = false;
|
||||
con_destlines = 0;
|
||||
CON_ClearHUD();
|
||||
I_UpdateMouseGrab();
|
||||
}
|
||||
|
||||
// console key was pushed
|
||||
if (consoletoggle)
|
||||
{
|
||||
|
@ -769,7 +778,7 @@ boolean CON_Responder(event_t *ev)
|
|||
// check for console toggle key
|
||||
if (ev->type != ev_console)
|
||||
{
|
||||
if (modeattacking || metalrecording || menuactive)
|
||||
if (modeattacking || metalrecording)
|
||||
return false;
|
||||
|
||||
if (key == gamecontrol[gc_console][0] || key == gamecontrol[gc_console][1])
|
||||
|
@ -784,7 +793,7 @@ boolean CON_Responder(event_t *ev)
|
|||
// check other keys only if console prompt is active
|
||||
if (!consoleready && key < NUMINPUTS) // metzgermeister: boundary check!!
|
||||
{
|
||||
if (! menuactive && bindtable[key])
|
||||
if (bindtable[key])
|
||||
{
|
||||
COM_BufAddText(bindtable[key]);
|
||||
COM_BufAddText("\n");
|
||||
|
|
331
src/d_clisrv.c
331
src/d_clisrv.c
|
@ -21,6 +21,7 @@
|
|||
#include "d_net.h"
|
||||
#include "d_main.h"
|
||||
#include "g_game.h"
|
||||
#include "st_stuff.h"
|
||||
#include "hu_stuff.h"
|
||||
#include "keys.h"
|
||||
#include "g_input.h" // JOY1
|
||||
|
@ -76,6 +77,7 @@ char motd[254], server_context[8]; // Message of the Day, Unique Context (even w
|
|||
|
||||
// Server specific vars
|
||||
UINT8 playernode[MAXPLAYERS];
|
||||
char playeraddress[MAXPLAYERS][64];
|
||||
|
||||
// Minimum timeout for sending the savegame
|
||||
// The actual timeout will be longer depending on the savegame length
|
||||
|
@ -391,7 +393,7 @@ static void ExtraDataTicker(void)
|
|||
{
|
||||
if (server)
|
||||
{
|
||||
SendKick(i, KICK_MSG_CON_FAIL);
|
||||
SendKick(i, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
DEBFILE(va("player %d kicked [gametic=%u] reason as follows:\n", i, gametic));
|
||||
}
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Got unknown net command [%s]=%d (max %d)\n"), sizeu1(curpos - bufferstart), *curpos, bufferstart[0]);
|
||||
|
@ -402,8 +404,8 @@ static void ExtraDataTicker(void)
|
|||
}
|
||||
|
||||
// If you are a client, you can safely forget the net commands for this tic
|
||||
// If you are the server, you need to remember them until every client has been aknowledged,
|
||||
// because if you need to resend a PT_SERVERTICS packet, you need to put the commands in it
|
||||
// If you are the server, you need to remember them until every client has been acknowledged,
|
||||
// because if you need to resend a PT_SERVERTICS packet, you will need to put the commands in it
|
||||
if (client)
|
||||
D_FreeTextcmd(gametic);
|
||||
}
|
||||
|
@ -437,6 +439,9 @@ void SendKick(UINT8 playernum, UINT8 msg)
|
|||
{
|
||||
UINT8 buf[2];
|
||||
|
||||
if (!(server && cv_rejointimeout.value))
|
||||
msg &= ~KICK_MSG_KEEP_BODY;
|
||||
|
||||
buf[0] = playernum;
|
||||
buf[1] = msg;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
|
@ -1058,7 +1063,7 @@ static void SV_SendResynch(INT32 node)
|
|||
|
||||
if (resynch_score[node] > (unsigned)cv_resynchattempts.value*250)
|
||||
{
|
||||
SendKick(nodetoplayer[node], KICK_MSG_CON_FAIL);
|
||||
SendKick(nodetoplayer[node], KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
resynch_score[node] = 0;
|
||||
}
|
||||
}
|
||||
|
@ -1273,8 +1278,14 @@ static boolean CL_SendJoin(void)
|
|||
netbuffer->u.clientcfg.subversion = SUBVERSION;
|
||||
strncpy(netbuffer->u.clientcfg.application, SRB2APPLICATION,
|
||||
sizeof netbuffer->u.clientcfg.application);
|
||||
|
||||
CleanupPlayerName(consoleplayer, cv_playername.zstring);
|
||||
if (splitscreen)
|
||||
CleanupPlayerName(1, cv_playername2.zstring);/* 1 is a HACK? oh no */
|
||||
|
||||
strncpy(netbuffer->u.clientcfg.names[0], cv_playername.zstring, MAXPLAYERNAME);
|
||||
strncpy(netbuffer->u.clientcfg.names[1], cv_playername2.zstring, MAXPLAYERNAME);
|
||||
|
||||
return HSendPacket(servernode, true, 0, sizeof (clientconfig_pak));
|
||||
}
|
||||
|
||||
|
@ -2413,6 +2424,7 @@ void CL_ClearPlayer(INT32 playernum)
|
|||
if (players[playernum].mo)
|
||||
P_RemoveMobj(players[playernum].mo);
|
||||
memset(&players[playernum], 0, sizeof (player_t));
|
||||
memset(playeraddress[playernum], 0, sizeof(*playeraddress));
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -2420,7 +2432,7 @@ void CL_ClearPlayer(INT32 playernum)
|
|||
//
|
||||
// Removes a player from the current game
|
||||
//
|
||||
static void CL_RemovePlayer(INT32 playernum, INT32 reason)
|
||||
static void CL_RemovePlayer(INT32 playernum, kickreason_t reason)
|
||||
{
|
||||
// Sanity check: exceptional cases (i.e. c-fails) can cause multiple
|
||||
// kick commands to be issued for the same player.
|
||||
|
@ -2433,9 +2445,6 @@ static void CL_RemovePlayer(INT32 playernum, INT32 reason)
|
|||
playerpernode[node]--;
|
||||
if (playerpernode[node] <= 0)
|
||||
{
|
||||
// If a resynch was in progress, well, it no longer needs to be.
|
||||
SV_InitResynchVars(playernode[playernum]);
|
||||
|
||||
nodeingame[playernode[playernum]] = false;
|
||||
Net_CloseConnection(playernode[playernum]);
|
||||
ResetNode(node);
|
||||
|
@ -2831,9 +2840,12 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
|
|||
char buf[3 + MAX_REASONLENGTH];
|
||||
char *reason = buf;
|
||||
kickreason_t kickreason = KR_KICK;
|
||||
boolean keepbody;
|
||||
|
||||
pnum = READUINT8(*p);
|
||||
msg = READUINT8(*p);
|
||||
keepbody = (msg & KICK_MSG_KEEP_BODY) != 0;
|
||||
msg &= ~KICK_MSG_KEEP_BODY;
|
||||
|
||||
if (pnum == serverplayer && IsPlayerAdmin(playernum))
|
||||
{
|
||||
|
@ -2893,6 +2905,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
|
|||
*/
|
||||
pnum = playernum;
|
||||
msg = KICK_MSG_CON_FAIL;
|
||||
keepbody = true;
|
||||
}
|
||||
|
||||
//CONS_Printf("\x82%s ", player_names[pnum]);
|
||||
|
@ -2912,7 +2925,8 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
|
|||
switch (msg)
|
||||
{
|
||||
case KICK_MSG_GO_AWAY:
|
||||
HU_AddChatText(va("\x82*%s has been kicked (Go away)", player_names[pnum]), false);
|
||||
if (!players[pnum].quittime)
|
||||
HU_AddChatText(va("\x82*%s has been kicked (Go away)", player_names[pnum]), false);
|
||||
kickreason = KR_KICK;
|
||||
break;
|
||||
case KICK_MSG_PING_HIGH:
|
||||
|
@ -2961,7 +2975,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
|
|||
kickreason = KR_TIMEOUT;
|
||||
break;
|
||||
case KICK_MSG_PLAYER_QUIT:
|
||||
if (netgame) // not splitscreen/bots
|
||||
if (netgame && !players[pnum].quittime) // not splitscreen/bots or soulless body
|
||||
HU_AddChatText(va("\x82*%s left the game", player_names[pnum]), false);
|
||||
kickreason = KR_LEAVE;
|
||||
break;
|
||||
|
@ -3002,6 +3016,24 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
|
|||
else
|
||||
M_StartMessage(M_GetText("You have been kicked by the server\n\nPress ESC\n"), NULL, MM_NOTHING);
|
||||
}
|
||||
else if (keepbody)
|
||||
{
|
||||
if (server && !demoplayback)
|
||||
{
|
||||
INT32 node = playernode[pnum];
|
||||
playerpernode[node]--;
|
||||
if (playerpernode[node] <= 0)
|
||||
{
|
||||
nodeingame[node] = false;
|
||||
Net_CloseConnection(node);
|
||||
ResetNode(node);
|
||||
}
|
||||
}
|
||||
|
||||
playernode[pnum] = UINT8_MAX;
|
||||
|
||||
players[pnum].quittime = 1;
|
||||
}
|
||||
else
|
||||
CL_RemovePlayer(pnum, kickreason);
|
||||
}
|
||||
|
@ -3010,6 +3042,9 @@ consvar_t cv_allownewplayer = {"allowjoin", "On", CV_NETVAR, CV_OnOff, NULL, 0,
|
|||
consvar_t cv_joinnextround = {"joinnextround", "Off", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; /// \todo not done
|
||||
static CV_PossibleValue_t maxplayers_cons_t[] = {{2, "MIN"}, {32, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_maxplayers = {"maxplayers", "8", CV_SAVE, maxplayers_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
static CV_PossibleValue_t rejointimeout_cons_t[] = {{1, "MIN"}, {60 * FRACUNIT, "MAX"}, {0, "Off"}, {0, NULL}};
|
||||
consvar_t cv_rejointimeout = {"rejointimeout", "Off", CV_SAVE|CV_FLOAT, rejointimeout_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static CV_PossibleValue_t resynchattempts_cons_t[] = {{1, "MIN"}, {20, "MAX"}, {0, "No"}, {0, NULL}};
|
||||
consvar_t cv_resynchattempts = {"resynchattempts", "10", CV_SAVE, resynchattempts_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL };
|
||||
consvar_t cv_blamecfail = {"blamecfail", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL };
|
||||
|
@ -3079,6 +3114,7 @@ static void ResetNode(INT32 node)
|
|||
nodewaiting[node] = 0;
|
||||
playerpernode[node] = 0;
|
||||
sendingsavegame[node] = false;
|
||||
SV_InitResynchVars(node);
|
||||
}
|
||||
|
||||
void SV_ResetServer(void)
|
||||
|
@ -3094,13 +3130,8 @@ void SV_ResetServer(void)
|
|||
tictoclear = maketic;
|
||||
|
||||
for (i = 0; i < MAXNETNODES; i++)
|
||||
{
|
||||
ResetNode(i);
|
||||
|
||||
// Make sure resynch status doesn't get carried over!
|
||||
SV_InitResynchVars(i);
|
||||
}
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
#ifdef HAVE_BLUA
|
||||
|
@ -3108,6 +3139,7 @@ void SV_ResetServer(void)
|
|||
#endif
|
||||
playeringame[i] = false;
|
||||
playernode[i] = UINT8_MAX;
|
||||
memset(playeraddress[i], 0, sizeof(*playeraddress));
|
||||
sprintf(player_names[i], "Player %d", i + 1);
|
||||
adminplayers[i] = -1; // Populate the entire adminplayers array with -1.
|
||||
}
|
||||
|
@ -3198,6 +3230,37 @@ void D_QuitNetGame(void)
|
|||
#endif
|
||||
}
|
||||
|
||||
static INT32 FindRejoinerNum(SINT8 node)
|
||||
{
|
||||
char strippednodeaddress[64];
|
||||
const char *nodeaddress;
|
||||
char *port;
|
||||
INT32 i;
|
||||
|
||||
// Make sure there is no dead dress before proceeding to the stripping
|
||||
if (!I_GetNodeAddress)
|
||||
return -1;
|
||||
nodeaddress = I_GetNodeAddress(node);
|
||||
if (!nodeaddress)
|
||||
return -1;
|
||||
|
||||
// Strip the address of its port
|
||||
strcpy(strippednodeaddress, nodeaddress);
|
||||
port = strchr(strippednodeaddress, ':');
|
||||
if (port)
|
||||
*port = '\0';
|
||||
|
||||
// Check if any player matches the stripped address
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i] && playeraddress[i][0] && playernode[i] == UINT8_MAX
|
||||
&& !strcmp(playeraddress[i], strippednodeaddress))
|
||||
return i;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Adds a node to the game (player will follow at map change or at savegame....)
|
||||
static inline void SV_AddNode(INT32 node)
|
||||
{
|
||||
|
@ -3214,13 +3277,16 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
|
|||
{
|
||||
INT16 node, newplayernum;
|
||||
boolean splitscreenplayer;
|
||||
boolean rejoined;
|
||||
player_t *newplayer;
|
||||
char *port;
|
||||
|
||||
if (playernum != serverplayer && !IsPlayerAdmin(playernum))
|
||||
{
|
||||
// protect against hacked/buggy client
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal add player command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -3229,15 +3295,34 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
|
|||
splitscreenplayer = newplayernum & 0x80;
|
||||
newplayernum &= ~0x80;
|
||||
|
||||
// Clear player before joining, lest some things get set incorrectly
|
||||
// HACK: don't do this for splitscreen, it relies on preset values
|
||||
if (!splitscreen && !botingame)
|
||||
CL_ClearPlayer(newplayernum);
|
||||
playeringame[newplayernum] = true;
|
||||
rejoined = playeringame[newplayernum];
|
||||
|
||||
if (!rejoined)
|
||||
{
|
||||
// Clear player before joining, lest some things get set incorrectly
|
||||
// HACK: don't do this for splitscreen, it relies on preset values
|
||||
if (!splitscreen && !botingame)
|
||||
CL_ClearPlayer(newplayernum);
|
||||
playeringame[newplayernum] = true;
|
||||
G_AddPlayer(newplayernum);
|
||||
if (newplayernum+1 > doomcom->numslots)
|
||||
doomcom->numslots = (INT16)(newplayernum+1);
|
||||
|
||||
if (server && I_GetNodeAddress)
|
||||
{
|
||||
strcpy(playeraddress[newplayernum], I_GetNodeAddress(node));
|
||||
port = strchr(playeraddress[newplayernum], ':');
|
||||
if (port)
|
||||
*port = '\0';
|
||||
}
|
||||
}
|
||||
|
||||
newplayer = &players[newplayernum];
|
||||
|
||||
newplayer->jointime = 0;
|
||||
newplayer->quittime = 0;
|
||||
|
||||
READSTRINGN(*p, player_names[newplayernum], MAXPLAYERNAME);
|
||||
G_AddPlayer(newplayernum);
|
||||
if (newplayernum+1 > doomcom->numslots)
|
||||
doomcom->numslots = (INT16)(newplayernum+1);
|
||||
|
||||
// the server is creating my player
|
||||
if (node == mynode)
|
||||
|
@ -3255,29 +3340,67 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
|
|||
secondarydisplayplayer = newplayernum;
|
||||
DEBFILE("spawning my brother\n");
|
||||
if (botingame)
|
||||
players[newplayernum].bot = 1;
|
||||
newplayer->bot = 1;
|
||||
}
|
||||
D_SendPlayerConfig();
|
||||
addedtogame = true;
|
||||
|
||||
if (rejoined)
|
||||
{
|
||||
if (newplayer->mo)
|
||||
{
|
||||
if (!splitscreenplayer)
|
||||
localangle = newplayer->mo->angle;
|
||||
else
|
||||
localangle2 = newplayer->mo->angle;
|
||||
|
||||
newplayer->viewheight = 41*newplayer->height/48;
|
||||
|
||||
if (newplayer->mo->eflags & MFE_VERTICALFLIP)
|
||||
newplayer->viewz = newplayer->mo->z + newplayer->mo->height - newplayer->viewheight;
|
||||
else
|
||||
newplayer->viewz = newplayer->mo->z + newplayer->viewheight;
|
||||
}
|
||||
|
||||
// wake up the status bar
|
||||
ST_Start();
|
||||
// wake up the heads up text
|
||||
HU_Start();
|
||||
|
||||
if (camera.chase && !splitscreenplayer)
|
||||
P_ResetCamera(newplayer, &camera);
|
||||
if (camera2.chase && splitscreenplayer)
|
||||
P_ResetCamera(newplayer, &camera2);
|
||||
}
|
||||
}
|
||||
|
||||
if (netgame)
|
||||
{
|
||||
if (server && cv_showjoinaddress.value)
|
||||
{
|
||||
const char *address;
|
||||
if (I_GetNodeAddress && (address = I_GetNodeAddress(node)) != NULL)
|
||||
HU_AddChatText(va("\x82*%s has joined the game (player %d) (%s)", player_names[newplayernum], newplayernum, address), false); // merge join notification + IP to avoid clogging console/chat.
|
||||
}
|
||||
char joinmsg[256];
|
||||
|
||||
if (rejoined)
|
||||
strcpy(joinmsg, M_GetText("\x82*%s has rejoined the game (player %d)"));
|
||||
else
|
||||
HU_AddChatText(va("\x82*%s has joined the game (player %d)", player_names[newplayernum], newplayernum), false); // if you don't wanna see the join address.
|
||||
strcpy(joinmsg, M_GetText("\x82*%s has joined the game (player %d)"));
|
||||
strcpy(joinmsg, va(joinmsg, player_names[newplayernum], newplayernum));
|
||||
|
||||
// Merge join notification + IP to avoid clogging console/chat
|
||||
if (server && cv_showjoinaddress.value && I_GetNodeAddress)
|
||||
{
|
||||
const char *address = I_GetNodeAddress(node);
|
||||
if (address)
|
||||
strcat(joinmsg, va(" (%s)", address));
|
||||
}
|
||||
|
||||
HU_AddChatText(joinmsg, false);
|
||||
}
|
||||
|
||||
if (server && multiplayer && motd[0] != '\0')
|
||||
COM_BufAddText(va("sayto %d %s\n", newplayernum, motd));
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
LUAh_PlayerJoin(newplayernum);
|
||||
if (!rejoined)
|
||||
LUAh_PlayerJoin(newplayernum);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -3286,11 +3409,7 @@ static boolean SV_AddWaitingPlayers(const char *name, const char *name2)
|
|||
INT32 node, n, newplayer = false;
|
||||
UINT8 buf[2 + MAXPLAYERNAME];
|
||||
UINT8 *p;
|
||||
UINT8 newplayernum = 0;
|
||||
|
||||
// What is the reason for this? Why can't newplayernum always be 0?
|
||||
if (dedicated)
|
||||
newplayernum = 1;
|
||||
INT32 newplayernum;
|
||||
|
||||
for (node = 0; node < MAXNETNODES; node++)
|
||||
{
|
||||
|
@ -3299,68 +3418,22 @@ static boolean SV_AddWaitingPlayers(const char *name, const char *name2)
|
|||
{
|
||||
newplayer = true;
|
||||
|
||||
if (netgame)
|
||||
// !!!!!!!!! EXTREMELY SUPER MEGA GIGA ULTRA ULTIMATELY TERRIBLY IMPORTANT !!!!!!!!!
|
||||
//
|
||||
// The line just after that comment is an awful, horrible, terrible, TERRIBLE hack.
|
||||
//
|
||||
// Basically, the fix I did in order to fix the download freezes happens
|
||||
// to cause situations in which a player number does not match
|
||||
// the node number associated to that player.
|
||||
// That is totally normal, there is absolutely *nothing* wrong with that.
|
||||
// Really. Player 7 being tied to node 29, for instance, is totally fine.
|
||||
//
|
||||
// HOWEVER. A few (broken) parts of the netcode do the TERRIBLE mistake
|
||||
// of mixing up the concepts of node and player, resulting in
|
||||
// incorrect handling of cases where a player is tied to a node that has
|
||||
// a different number (which is a totally normal case, or at least should be).
|
||||
// This incorrect handling can go as far as literally
|
||||
// anyone from joining your server at all, forever.
|
||||
//
|
||||
// Given those two facts, there are two options available
|
||||
// in order to let this download freeze fix be:
|
||||
// 1) Fix the broken parts that assume a node is a player or similar bullshit.
|
||||
// 2) Change the part this comment is located at, so that any player who joins
|
||||
// is given the same number as their associated node.
|
||||
//
|
||||
// No need to say, 1) is by far the obvious best, whereas 2) is a terrible hack.
|
||||
// Unfortunately, after trying 1), I most likely didn't manage to find all
|
||||
// of those broken parts, and thus 2) has become the only safe option that remains.
|
||||
//
|
||||
// So I did this hack.
|
||||
//
|
||||
// If it isn't clear enough, in order to get rid of this ugly hack,
|
||||
// you will have to fix all parts of the netcode that
|
||||
// make a confusion between nodes and players.
|
||||
//
|
||||
// And if it STILL isn't clear enough, a node and a player
|
||||
// is NOT the same thing. Never. NEVER. *NEVER*.
|
||||
//
|
||||
// And if someday you make the terrible mistake of
|
||||
// daring to have the unforgivable idea to try thinking
|
||||
// that a node might possibly be the same as a player,
|
||||
// or that a player should have the same number as its node,
|
||||
// be sure that I will somehow know about it and
|
||||
// hunt you down tirelessly and make you regret it,
|
||||
// even if you live on the other side of the world.
|
||||
//
|
||||
// TODO: vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
|
||||
// \todo >>>>>>>>>> Remove this horrible hack as soon as possible <<<<<<<<<<
|
||||
// TODO: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
//
|
||||
// !!!!!!!!! EXTREMELY SUPER MEGA GIGA ULTRA ULTIMATELY TERRIBLY IMPORTANT !!!!!!!!!
|
||||
newplayernum = node; // OMFG SAY WELCOME TO TEH NEW HACK FOR FIX FIL DOWNLOAD!!1!
|
||||
else // Don't use the hack if we don't have to
|
||||
newplayernum = FindRejoinerNum(node);
|
||||
if (newplayernum == -1)
|
||||
{
|
||||
// search for a free playernum
|
||||
// we can't use playeringame since it is not updated here
|
||||
for (; newplayernum < MAXPLAYERS; newplayernum++)
|
||||
for (newplayernum = dedicated ? 1 : 0; newplayernum < MAXPLAYERS; newplayernum++)
|
||||
{
|
||||
if (playeringame[newplayernum])
|
||||
continue;
|
||||
for (n = 0; n < MAXNETNODES; n++)
|
||||
if (nodetoplayer[n] == newplayernum || nodetoplayer2[n] == newplayernum)
|
||||
break;
|
||||
if (n == MAXNETNODES)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// should never happen since we check the playernum
|
||||
// before accepting the join
|
||||
|
@ -3387,8 +3460,6 @@ static boolean SV_AddWaitingPlayers(const char *name, const char *name2)
|
|||
SendNetXCmd(XD_ADDPLAYER, &buf, p - buf);
|
||||
|
||||
DEBFILE(va("Server added player %d node %d\n", newplayernum, node));
|
||||
// use the next free slot (we can't put playeringame[newplayernum] = true here)
|
||||
newplayernum++;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3514,8 +3585,11 @@ static size_t TotalTextCmdPerTic(tic_t tic)
|
|||
static void HandleConnect(SINT8 node)
|
||||
{
|
||||
char names[MAXSPLITSCREENPLAYERS][MAXPLAYERNAME + 1];
|
||||
INT32 rejoinernum;
|
||||
INT32 i;
|
||||
|
||||
rejoinernum = FindRejoinerNum(node);
|
||||
|
||||
if (bannednode && bannednode[node])
|
||||
SV_SendRefuse(node, M_GetText("You have been banned\nfrom the server"));
|
||||
else if (netbuffer->u.clientcfg._255 != 255 ||
|
||||
|
@ -3527,9 +3601,9 @@ static void HandleConnect(SINT8 node)
|
|||
else if (netbuffer->u.clientcfg.version != VERSION
|
||||
|| netbuffer->u.clientcfg.subversion != SUBVERSION)
|
||||
SV_SendRefuse(node, va(M_GetText("Different SRB2 versions cannot\nplay a netgame!\n(server version %d.%d.%d)"), VERSION/100, VERSION%100, SUBVERSION));
|
||||
else if (!cv_allownewplayer.value && node)
|
||||
else if (!cv_allownewplayer.value && node && rejoinernum == -1)
|
||||
SV_SendRefuse(node, M_GetText("The server is not accepting\njoins for the moment"));
|
||||
else if (D_NumPlayers() >= cv_maxplayers.value)
|
||||
else if (D_NumPlayers() >= cv_maxplayers.value && rejoinernum == -1)
|
||||
SV_SendRefuse(node, va(M_GetText("Maximum players reached: %d"), cv_maxplayers.value));
|
||||
else if (netgame && netbuffer->u.clientcfg.localplayers > 1) // Hacked client?
|
||||
SV_SendRefuse(node, M_GetText("Too many players from\nthis node."));
|
||||
|
@ -3544,7 +3618,7 @@ static void HandleConnect(SINT8 node)
|
|||
for (i = 0; i < netbuffer->u.clientcfg.localplayers - playerpernode[node]; i++)
|
||||
{
|
||||
strlcpy(names[i], netbuffer->u.clientcfg.names[i], MAXPLAYERNAME + 1);
|
||||
if (!EnsurePlayerNameIsGood(names[i], -1))
|
||||
if (!EnsurePlayerNameIsGood(names[i], rejoinernum))
|
||||
{
|
||||
SV_SendRefuse(node, "Bad player name");
|
||||
return;
|
||||
|
@ -3985,7 +4059,7 @@ static void HandlePacketFromPlayer(SINT8 node)
|
|||
}
|
||||
else
|
||||
{
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL);
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
DEBFILE(va("player %d kicked (synch failure) [%u] %d!=%d\n",
|
||||
netconsole, realstart, consistancy[realstart%BACKUPTICS],
|
||||
SHORT(netbuffer->u.clientpak.consistancy)));
|
||||
|
@ -4104,6 +4178,7 @@ static void HandlePacketFromPlayer(SINT8 node)
|
|||
kickmsg = KICK_MSG_TIMEOUT;
|
||||
else
|
||||
kickmsg = KICK_MSG_PLAYER_QUIT;
|
||||
kickmsg |= KICK_MSG_KEEP_BODY;
|
||||
|
||||
SendKick(netconsole, kickmsg);
|
||||
nodetoplayer[node] = -1;
|
||||
|
@ -4125,7 +4200,7 @@ static void HandlePacketFromPlayer(SINT8 node)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("%s received from non-host %d\n"), "PT_RESYNCHEND", node);
|
||||
if (server)
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL);
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
break;
|
||||
}
|
||||
resynch_local_inprogress = false;
|
||||
|
@ -4143,7 +4218,7 @@ static void HandlePacketFromPlayer(SINT8 node)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("%s received from non-host %d\n"), "PT_SERVERTICS", node);
|
||||
if (server)
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL);
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -4203,7 +4278,7 @@ static void HandlePacketFromPlayer(SINT8 node)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("%s received from non-host %d\n"), "PT_RESYNCHING", node);
|
||||
if (server)
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL);
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
break;
|
||||
}
|
||||
resynch_local_inprogress = true;
|
||||
|
@ -4215,7 +4290,7 @@ static void HandlePacketFromPlayer(SINT8 node)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("%s received from non-host %d\n"), "PT_PING", node);
|
||||
if (server)
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL);
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -4239,7 +4314,7 @@ static void HandlePacketFromPlayer(SINT8 node)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("%s received from non-host %d\n"), "PT_FILEFRAGMENT", node);
|
||||
if (server)
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL);
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
break;
|
||||
}
|
||||
if (client)
|
||||
|
@ -4435,7 +4510,7 @@ static void CL_SendClientCmd(void)
|
|||
packetsize = sizeof (clientcmd_pak) - sizeof (ticcmd_t) - sizeof (INT16);
|
||||
HSendPacket(servernode, false, 0, packetsize);
|
||||
}
|
||||
else if (gamestate != GS_NULL)
|
||||
else if (gamestate != GS_NULL && (addedtogame || dedicated))
|
||||
{
|
||||
G_MoveTiccmd(&netbuffer->u.clientpak.cmd, &localcmds, 1);
|
||||
netbuffer->u.clientpak.consistancy = SHORT(consistancy[gametic%BACKUPTICS]);
|
||||
|
@ -4609,8 +4684,14 @@ static void Local_Maketic(INT32 realtics)
|
|||
G_BuildTiccmd(&localcmds2, realtics, 2);
|
||||
|
||||
localcmds.angleturn |= TICCMD_RECEIVED;
|
||||
localcmds2.angleturn |= TICCMD_RECEIVED;
|
||||
}
|
||||
|
||||
// This function is utter bullshit and is responsible for
|
||||
// the random desynch that happens when a player spawns.
|
||||
// This is because ticcmds are resent to clients if a packet
|
||||
// was dropped, and thus modifying them can lead to several
|
||||
// clients having their ticcmds set to different values.
|
||||
void SV_SpawnPlayer(INT32 playernum, INT32 x, INT32 y, angle_t angle)
|
||||
{
|
||||
tic_t tic;
|
||||
|
@ -4644,28 +4725,36 @@ void SV_SpawnPlayer(INT32 playernum, INT32 x, INT32 y, angle_t angle)
|
|||
// create missed tic
|
||||
static void SV_Maketic(void)
|
||||
{
|
||||
INT32 j;
|
||||
INT32 i;
|
||||
|
||||
for (j = 0; j < MAXNETNODES; j++)
|
||||
if (playerpernode[j])
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
|
||||
// We didn't receive this tic
|
||||
if ((netcmds[maketic % BACKUPTICS][i].angleturn & TICCMD_RECEIVED) == 0)
|
||||
{
|
||||
INT32 player = nodetoplayer[j];
|
||||
if ((netcmds[maketic%BACKUPTICS][player].angleturn & TICCMD_RECEIVED) == 0)
|
||||
{ // we didn't receive this tic
|
||||
INT32 i;
|
||||
ticcmd_t * ticcmd = &netcmds[(maketic ) % BACKUPTICS][i];
|
||||
ticcmd_t *prevticcmd = &netcmds[(maketic - 1) % BACKUPTICS][i];
|
||||
|
||||
DEBFILE(va("MISS tic%4d for node %d\n", maketic, j));
|
||||
#if defined(PARANOIA) && 0
|
||||
CONS_Debug(DBG_NETPLAY, "Client Misstic %d\n", maketic);
|
||||
#endif
|
||||
// copy the old tic
|
||||
for (i = 0; i < playerpernode[j]; i++, player = nodetoplayer2[j])
|
||||
{
|
||||
netcmds[maketic%BACKUPTICS][player] = netcmds[(maketic-1)%BACKUPTICS][player];
|
||||
netcmds[maketic%BACKUPTICS][player].angleturn &= ~TICCMD_RECEIVED;
|
||||
}
|
||||
if (players[i].quittime)
|
||||
{
|
||||
// Copy the angle/aiming from the previous tic
|
||||
// and empty the other inputs
|
||||
memset(ticcmd, 0, sizeof(netcmds[0][0]));
|
||||
ticcmd->angleturn = prevticcmd->angleturn | TICCMD_RECEIVED;
|
||||
ticcmd->aiming = prevticcmd->aiming;
|
||||
}
|
||||
else
|
||||
{
|
||||
DEBFILE(va("MISS tic%4d for player %d\n", maketic, i));
|
||||
// Copy the input from the previous tic
|
||||
*ticcmd = *prevticcmd;
|
||||
ticcmd->angleturn &= ~TICCMD_RECEIVED;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// all tic are now proceed make the next
|
||||
maketic++;
|
||||
|
@ -4787,7 +4876,7 @@ static inline void PingUpdate(void)
|
|||
// ok your net has been bad for too long, you deserve to die.
|
||||
{
|
||||
pingtimeout[i] = 0;
|
||||
SendKick(i, KICK_MSG_PING_HIGH);
|
||||
SendKick(i, KICK_MSG_PING_HIGH | KICK_MSG_KEEP_BODY);
|
||||
}
|
||||
}
|
||||
/*
|
||||
|
|
|
@ -485,6 +485,7 @@ extern consvar_t cv_playbackspeed;
|
|||
#define KICK_MSG_PING_HIGH 6
|
||||
#define KICK_MSG_CUSTOM_KICK 7
|
||||
#define KICK_MSG_CUSTOM_BAN 8
|
||||
#define KICK_MSG_KEEP_BODY 0x80
|
||||
|
||||
typedef enum
|
||||
{
|
||||
|
@ -512,7 +513,9 @@ extern UINT32 realpingtable[MAXPLAYERS];
|
|||
extern UINT32 playerpingtable[MAXPLAYERS];
|
||||
extern tic_t servermaxping;
|
||||
|
||||
extern consvar_t cv_joinnextround, cv_allownewplayer, cv_maxplayers, cv_resynchattempts, cv_blamecfail, cv_maxsend, cv_noticedownload, cv_downloadspeed;
|
||||
extern consvar_t cv_allownewplayer, cv_joinnextround, cv_maxplayers, cv_rejointimeout;
|
||||
extern consvar_t cv_resynchattempts, cv_blamecfail;
|
||||
extern consvar_t cv_maxsend, cv_noticedownload, cv_downloadspeed;
|
||||
|
||||
// Used in d_net, the only dependence
|
||||
tic_t ExpandTics(INT32 low);
|
||||
|
|
31
src/d_main.c
31
src/d_main.c
|
@ -188,14 +188,14 @@ void D_ProcessEvents(void)
|
|||
continue;
|
||||
}
|
||||
|
||||
// console input
|
||||
if (CON_Responder(ev))
|
||||
continue; // ate the event
|
||||
|
||||
// Menu input
|
||||
if (M_Responder(ev))
|
||||
continue; // menu ate the event
|
||||
|
||||
// console input
|
||||
if (CON_Responder(ev))
|
||||
continue; // ate the event
|
||||
|
||||
G_Responder(ev);
|
||||
}
|
||||
}
|
||||
|
@ -266,6 +266,9 @@ static void D_Display(void)
|
|||
#endif
|
||||
}
|
||||
|
||||
if (rendermode == render_soft && !splitscreen)
|
||||
R_CheckViewMorph();
|
||||
|
||||
// change the view size if needed
|
||||
if (setsizeneeded || setrenderstillneeded)
|
||||
{
|
||||
|
@ -446,6 +449,9 @@ static void D_Display(void)
|
|||
// Image postprocessing effect
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
if (!splitscreen)
|
||||
R_ApplyViewMorph();
|
||||
|
||||
if (postimgtype)
|
||||
V_DoPostProcessor(0, postimgtype, postimgparam);
|
||||
if (postimgtype2)
|
||||
|
@ -502,12 +508,13 @@ static void D_Display(void)
|
|||
// vid size change is now finished if it was on...
|
||||
vid.recalc = 0;
|
||||
|
||||
M_Drawer(); // menu is drawn even on top of everything
|
||||
// focus lost moved to M_Drawer
|
||||
|
||||
// FIXME: draw either console or menu, not the two
|
||||
if (gamestate != GS_TIMEATTACK)
|
||||
CON_Drawer();
|
||||
|
||||
M_Drawer(); // menu is drawn even on top of everything
|
||||
// focus lost moved to M_Drawer
|
||||
|
||||
//
|
||||
// wipe update
|
||||
//
|
||||
|
@ -651,8 +658,14 @@ void D_SRB2Loop(void)
|
|||
// hack to start on a nice clear console screen.
|
||||
COM_ImmedExecute("cls;version");
|
||||
|
||||
V_DrawScaledPatch(0, 0, 0, W_CachePatchNum(W_GetNumForName("CONSBACK"), PU_CACHE));
|
||||
I_FinishUpdate(); // page flip or blit buffer
|
||||
/*
|
||||
LMFAO this was showing garbage under OpenGL
|
||||
because I_FinishUpdate was called afterward
|
||||
*/
|
||||
/* Smells like a hack... Don't fade Sonic's ass into the title screen. */
|
||||
if (gamestate != GS_TITLESCREEN)
|
||||
V_DrawScaledPatch(0, 0, 0, W_CachePatchNum(W_GetNumForName("CONSBACK"), PU_CACHE));
|
||||
|
||||
for (;;)
|
||||
{
|
||||
|
@ -1207,7 +1220,7 @@ void D_SRB2Main(void)
|
|||
#endif
|
||||
D_CleanFile();
|
||||
|
||||
#ifndef DEVELOP // md5s last updated 06/12/19 (ddmmyy)
|
||||
#ifndef DEVELOP // md5s last updated 16/02/20 (ddmmyy)
|
||||
|
||||
// Check MD5s of autoloaded files
|
||||
W_VerifyFileMD5(0, ASSET_HASH_SRB2_PK3); // srb2.pk3
|
||||
|
|
|
@ -579,6 +579,7 @@ void D_RegisterServerCommands(void)
|
|||
|
||||
// d_clisrv
|
||||
CV_RegisterVar(&cv_maxplayers);
|
||||
CV_RegisterVar(&cv_rejointimeout);
|
||||
CV_RegisterVar(&cv_resynchattempts);
|
||||
CV_RegisterVar(&cv_maxsend);
|
||||
CV_RegisterVar(&cv_noticedownload);
|
||||
|
@ -631,7 +632,7 @@ void D_RegisterClientCommands(void)
|
|||
// Set default player names
|
||||
// Monster Iestyn (12/08/19): not sure where else I could have actually put this, but oh well
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
sprintf(player_names[i], "Player %d", i);
|
||||
sprintf(player_names[i], "Player %d", 1 + i);
|
||||
|
||||
if (dedicated)
|
||||
return;
|
||||
|
@ -1007,7 +1008,7 @@ boolean EnsurePlayerNameIsGood(char *name, INT32 playernum)
|
|||
* SetPlayerName
|
||||
* \author Graue <graue@oceanbase.org>
|
||||
*/
|
||||
static void CleanupPlayerName(INT32 playernum, const char *newname)
|
||||
void CleanupPlayerName(INT32 playernum, const char *newname)
|
||||
{
|
||||
char *buf;
|
||||
char *p;
|
||||
|
@ -1035,6 +1036,17 @@ static void CleanupPlayerName(INT32 playernum, const char *newname)
|
|||
|
||||
tmpname = p;
|
||||
|
||||
do
|
||||
{
|
||||
/* from EnsurePlayerNameIsGood */
|
||||
if (!isprint(*p) || *p == ';' || (UINT8)*p >= 0x80)
|
||||
break;
|
||||
}
|
||||
while (*++p) ;
|
||||
|
||||
if (*p)/* bad char found */
|
||||
break;
|
||||
|
||||
// Remove trailing spaces.
|
||||
p = &tmpname[strlen(tmpname)-1]; // last character
|
||||
while (*p == ' ' && p >= tmpname)
|
||||
|
@ -1124,7 +1136,7 @@ static void SetPlayerName(INT32 playernum, char *newname)
|
|||
{
|
||||
CONS_Printf(M_GetText("Player %d sent a bad name change\n"), playernum+1);
|
||||
if (server && netgame)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1482,7 +1494,7 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
|
|||
if (kick)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal color change received from %s (team: %d), color: %d)\n"), player_names[playernum], p->ctfteam, p->skincolor);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -2022,7 +2034,7 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal map change received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -2133,7 +2145,7 @@ static void Got_Pause(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal pause command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -2208,7 +2220,7 @@ static void Got_Suicide(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal suicide command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -2271,7 +2283,7 @@ static void Got_Clearscores(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal clear scores command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -2618,7 +2630,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
|
|||
// this should never happen unless the client is hacked/buggy
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
}
|
||||
|
||||
if (NetPacket.packet.verification) // Special marker that the server sent the request
|
||||
|
@ -2627,7 +2639,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
playernum = NetPacket.packet.playernum;
|
||||
|
@ -2660,7 +2672,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
@ -2719,7 +2731,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
|
|||
if (server && ((NetPacket.packet.newteam < 0 || NetPacket.packet.newteam > 3) || error))
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
}
|
||||
|
||||
//Safety first!
|
||||
|
@ -3011,7 +3023,7 @@ static void Got_Verification(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal verification received from %s (serverplayer is %s)\n"), player_names[playernum], player_names[serverplayer]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -3061,7 +3073,7 @@ static void Got_Removal(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal demotion received from %s (serverplayer is %s)\n"), player_names[playernum], player_names[serverplayer]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -3135,7 +3147,7 @@ static void Got_MotD_f(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal motd change received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
Z_Free(mymotd);
|
||||
return;
|
||||
}
|
||||
|
@ -3191,7 +3203,7 @@ static void Got_RunSOCcmd(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal runsoc command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -3349,7 +3361,7 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
|
|||
if ((playernum != serverplayer && !IsPlayerAdmin(playernum)) || kick)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal addfile command received from %s\n"), player_names[playernum]);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -3398,7 +3410,7 @@ static void Got_Addfilecmd(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal addfile command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -4191,7 +4203,7 @@ static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal exitlevel command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -194,6 +194,7 @@ typedef union {
|
|||
// add game commands, needs cleanup
|
||||
void D_RegisterServerCommands(void);
|
||||
void D_RegisterClientCommands(void);
|
||||
void CleanupPlayerName(INT32 playernum, const char *newname);
|
||||
boolean EnsurePlayerNameIsGood(char *name, INT32 playernum);
|
||||
void D_SendPlayerConfig(void);
|
||||
void Command_ExitGame_f(void);
|
||||
|
|
|
@ -324,6 +324,8 @@ typedef struct player_s
|
|||
// bounded/scaled total momentum.
|
||||
fixed_t bob;
|
||||
|
||||
angle_t viewrollangle;
|
||||
|
||||
// Mouse aiming, where the guy is looking at!
|
||||
// It is updated with cmd->aiming.
|
||||
angle_t aiming;
|
||||
|
@ -510,6 +512,7 @@ typedef struct player_s
|
|||
UINT8 bot;
|
||||
|
||||
tic_t jointime; // Timer when player joins game to change skin/color
|
||||
tic_t quittime; // Time elapsed since user disconnected, zero if connected
|
||||
#ifdef HWRENDER
|
||||
fixed_t fovadd; // adjust FOV for hw rendering
|
||||
#endif
|
||||
|
|
|
@ -1293,10 +1293,7 @@ static void readgametype(MYFILE *f, char *gtname)
|
|||
UINT32 wordgt = 0;
|
||||
for (j = 0; GAMETYPERULE_LIST[j]; j++)
|
||||
if (fastcmp(word, GAMETYPERULE_LIST[j])) {
|
||||
if (!j) // GTR_CAMPAIGN
|
||||
wordgt |= 1;
|
||||
else
|
||||
wordgt |= (1<<j);
|
||||
wordgt |= (1<<j);
|
||||
if (i || word2[0] == 'T' || word2[0] == 'Y')
|
||||
newgtrules |= wordgt;
|
||||
break;
|
||||
|
@ -4945,19 +4942,19 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_PLAY_SUPER_TRANS3",
|
||||
"S_PLAY_SUPER_TRANS4",
|
||||
"S_PLAY_SUPER_TRANS5",
|
||||
"S_PLAY_SUPER_TRANS6", // This has special significance in the code. If you add more frames, search for it and make the appropriate changes.
|
||||
"S_PLAY_SUPER_TRANS6",
|
||||
|
||||
// technically the player goes here but it's an infinite tic state
|
||||
"S_OBJPLACE_DUMMY",
|
||||
|
||||
// 1-Up Box Sprites (uses player sprite)
|
||||
// 1-Up Box Sprites overlay (uses player sprite)
|
||||
"S_PLAY_BOX1",
|
||||
"S_PLAY_BOX2",
|
||||
"S_PLAY_ICON1",
|
||||
"S_PLAY_ICON2",
|
||||
"S_PLAY_ICON3",
|
||||
|
||||
// Level end sign (uses player sprite)
|
||||
// Level end sign overlay (uses player sprite)
|
||||
"S_PLAY_SIGN",
|
||||
|
||||
// NiGHTS character (uses player sprite)
|
||||
|
@ -5205,7 +5202,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_ROBOHOOD_JUMP2",
|
||||
"S_ROBOHOOD_JUMP3",
|
||||
|
||||
// CastleBot FaceStabber
|
||||
// Castlebot Facestabber
|
||||
"S_FACESTABBER_STND1",
|
||||
"S_FACESTABBER_STND2",
|
||||
"S_FACESTABBER_STND3",
|
||||
|
@ -5425,6 +5422,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_EGGMOBILE_FLEE2",
|
||||
"S_EGGMOBILE_BALL",
|
||||
"S_EGGMOBILE_TARGET",
|
||||
|
||||
"S_BOSSEGLZ1",
|
||||
"S_BOSSEGLZ2",
|
||||
|
||||
|
@ -5477,7 +5475,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_EGGMOBILE3_FLEE1",
|
||||
"S_EGGMOBILE3_FLEE2",
|
||||
|
||||
// Boss 3 pinch
|
||||
// Boss 3 Pinch
|
||||
"S_FAKEMOBILE_INIT",
|
||||
"S_FAKEMOBILE",
|
||||
"S_FAKEMOBILE_ATK1",
|
||||
|
@ -5493,7 +5491,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_BOSSSEBH2",
|
||||
|
||||
// Boss 3 Shockwave
|
||||
|
||||
"S_SHOCKWAVE1",
|
||||
"S_SHOCKWAVE2",
|
||||
|
||||
|
@ -5530,9 +5527,9 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_JETFLAME",
|
||||
|
||||
// Boss 4 Spectator Eggrobo
|
||||
"S_EGGROBO1_IDLE",
|
||||
"S_EGGROBO1_STND",
|
||||
"S_EGGROBO1_BSLAP1",
|
||||
"S_EGGROBO2_BSLAP2",
|
||||
"S_EGGROBO1_BSLAP2",
|
||||
"S_EGGROBO1_PISSED",
|
||||
|
||||
// Boss 4 Spectator Eggrobo jet flame
|
||||
|
@ -5776,7 +5773,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_CYBRAKDEMON_NAPALM_ATTACK1",
|
||||
"S_CYBRAKDEMON_NAPALM_ATTACK2",
|
||||
"S_CYBRAKDEMON_NAPALM_ATTACK3",
|
||||
"S_CYBRAKDEMON_FINISH_ATTACK", // If just attacked, remove MF2_FRET w/out going back to spawnstate
|
||||
"S_CYBRAKDEMON_FINISH_ATTACK1", // If just attacked, remove MF2_FRET w/out going back to spawnstate
|
||||
"S_CYBRAKDEMON_FINISH_ATTACK2", // Force a delay between attacks so you don't get bombarded with them back-to-back
|
||||
"S_CYBRAKDEMON_PAIN1",
|
||||
"S_CYBRAKDEMON_PAIN2",
|
||||
|
@ -6470,7 +6467,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_LITTLETUMBLEWEED_ROLL7",
|
||||
"S_LITTLETUMBLEWEED_ROLL8",
|
||||
|
||||
// Cacti Sprites
|
||||
// Cacti
|
||||
"S_CACTI1",
|
||||
"S_CACTI2",
|
||||
"S_CACTI3",
|
||||
|
@ -6485,7 +6482,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_CACTITINYSEG",
|
||||
"S_CACTISMALLSEG",
|
||||
|
||||
// Warning signs sprites
|
||||
// Warning signs
|
||||
"S_ARIDSIGN_CAUTION",
|
||||
"S_ARIDSIGN_CACTI",
|
||||
"S_ARIDSIGN_SHARPTURN",
|
||||
|
@ -6502,6 +6499,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_TNTBARREL_EXPL4",
|
||||
"S_TNTBARREL_EXPL5",
|
||||
"S_TNTBARREL_EXPL6",
|
||||
"S_TNTBARREL_EXPL7",
|
||||
"S_TNTBARREL_FLYING",
|
||||
|
||||
// TNT proximity shell
|
||||
|
@ -7047,7 +7045,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_ZAPSB10",
|
||||
"S_ZAPSB11", // blank frame
|
||||
|
||||
// Thunder spark
|
||||
//Thunder spark
|
||||
"S_THUNDERCOIN_SPARK",
|
||||
|
||||
// Invincibility Sparkles
|
||||
|
@ -7348,6 +7346,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_BHORIZ7",
|
||||
"S_BHORIZ8",
|
||||
|
||||
// Booster
|
||||
"S_BOOSTERSOUND",
|
||||
"S_YELLOWBOOSTERROLLER",
|
||||
"S_YELLOWBOOSTERSEG_LEFT",
|
||||
|
@ -7378,7 +7377,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_SPLISH8",
|
||||
"S_SPLISH9",
|
||||
|
||||
// Lava splish
|
||||
// Lava Splish
|
||||
"S_LAVASPLISH",
|
||||
|
||||
// added water splash
|
||||
|
@ -7974,6 +7973,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_ROCKCRUMBLEN",
|
||||
"S_ROCKCRUMBLEO",
|
||||
"S_ROCKCRUMBLEP",
|
||||
|
||||
// Level debris
|
||||
"S_GFZDEBRIS",
|
||||
"S_BRICKDEBRIS",
|
||||
"S_WOODDEBRIS",
|
||||
|
@ -7993,7 +7994,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
|||
"MT_THOK", // Thok! mobj
|
||||
"MT_PLAYER",
|
||||
"MT_TAILSOVERLAY", // c:
|
||||
"MT_METALJETFUME", // [:
|
||||
"MT_METALJETFUME",
|
||||
|
||||
// Enemies
|
||||
"MT_BLUECRAWLA", // Crawla (Blue)
|
||||
|
@ -8110,7 +8111,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
|||
"MT_CYBRAKDEMON_NAPALM_FLAMES",
|
||||
"MT_CYBRAKDEMON_VILE_EXPLOSION",
|
||||
|
||||
// Metal Sonic
|
||||
// Metal Sonic (Boss 9)
|
||||
"MT_METALSONIC_RACE",
|
||||
"MT_METALSONIC_BATTLE",
|
||||
"MT_MSSHIELD_FRONT",
|
||||
|
@ -8124,7 +8125,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
|||
"MT_BOMBSPHERE",
|
||||
"MT_REDTEAMRING", //Rings collectable by red team.
|
||||
"MT_BLUETEAMRING", //Rings collectable by blue team.
|
||||
"MT_TOKEN", // Special Stage Token
|
||||
"MT_TOKEN", // Special Stage token for special stage
|
||||
"MT_REDFLAG", // Red CTF Flag
|
||||
"MT_BLUEFLAG", // Blue CTF Flag
|
||||
"MT_EMBLEM",
|
||||
|
@ -8350,22 +8351,22 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
|||
// Arid Canyon Scenery
|
||||
"MT_BIGTUMBLEWEED",
|
||||
"MT_LITTLETUMBLEWEED",
|
||||
"MT_CACTI1",
|
||||
"MT_CACTI2",
|
||||
"MT_CACTI3",
|
||||
"MT_CACTI4",
|
||||
"MT_CACTI5",
|
||||
"MT_CACTI6",
|
||||
"MT_CACTI7",
|
||||
"MT_CACTI8",
|
||||
"MT_CACTI9",
|
||||
"MT_CACTI10",
|
||||
"MT_CACTI11",
|
||||
"MT_CACTITINYSEG",
|
||||
"MT_CACTISMALLSEG",
|
||||
"MT_ARIDSIGN_CAUTION",
|
||||
"MT_ARIDSIGN_CACTI",
|
||||
"MT_ARIDSIGN_SHARPTURN",
|
||||
"MT_CACTI1", // Tiny Red Flower Cactus
|
||||
"MT_CACTI2", // Small Red Flower Cactus
|
||||
"MT_CACTI3", // Tiny Blue Flower Cactus
|
||||
"MT_CACTI4", // Small Blue Flower Cactus
|
||||
"MT_CACTI5", // Prickly Pear
|
||||
"MT_CACTI6", // Barrel Cactus
|
||||
"MT_CACTI7", // Tall Barrel Cactus
|
||||
"MT_CACTI8", // Armed Cactus
|
||||
"MT_CACTI9", // Ball Cactus
|
||||
"MT_CACTI10", // Tiny Cactus
|
||||
"MT_CACTI11", // Small Cactus
|
||||
"MT_CACTITINYSEG", // Tiny Cactus Segment
|
||||
"MT_CACTISMALLSEG", // Small Cactus Segment
|
||||
"MT_ARIDSIGN_CAUTION", // Caution Sign
|
||||
"MT_ARIDSIGN_CACTI", // Cacti Sign
|
||||
"MT_ARIDSIGN_SHARPTURN", // Sharp Turn Sign
|
||||
"MT_OILLAMP",
|
||||
"MT_TNTBARREL",
|
||||
"MT_PROXIMITYTNT",
|
||||
|
@ -8420,7 +8421,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
|||
"MT_GLAREGOYLEUP",
|
||||
"MT_GLAREGOYLEDOWN",
|
||||
"MT_GLAREGOYLELONG",
|
||||
"MT_TARGET",
|
||||
"MT_TARGET", // AKA Red Crystal
|
||||
"MT_GREENFLAME",
|
||||
"MT_BLUEGARGOYLE",
|
||||
|
||||
|
@ -8471,7 +8472,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
|||
"MT_HHZSTALAGMITE_TALL",
|
||||
"MT_HHZSTALAGMITE_SHORT",
|
||||
|
||||
// Botanic Serenity
|
||||
// Botanic Serenity scenery
|
||||
"MT_BSZTALLFLOWER_RED",
|
||||
"MT_BSZTALLFLOWER_PURPLE",
|
||||
"MT_BSZTALLFLOWER_BLUE",
|
||||
|
@ -8751,6 +8752,8 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
|||
"MT_ROCKCRUMBLE14",
|
||||
"MT_ROCKCRUMBLE15",
|
||||
"MT_ROCKCRUMBLE16",
|
||||
|
||||
// Level debris
|
||||
"MT_GFZDEBRIS",
|
||||
"MT_BRICKDEBRIS",
|
||||
"MT_WOODDEBRIS",
|
||||
|
@ -9143,6 +9146,7 @@ static const char *const HUDITEMS_LIST[] = {
|
|||
|
||||
"RINGS",
|
||||
"RINGSNUM",
|
||||
"RINGSNUMTICS",
|
||||
|
||||
"SCORE",
|
||||
"SCORENUM",
|
||||
|
@ -9162,8 +9166,7 @@ static const char *const HUDITEMS_LIST[] = {
|
|||
"TIMELEFTNUM",
|
||||
"TIMEUP",
|
||||
"HUNTPICS",
|
||||
"POWERUPS",
|
||||
"LAP"
|
||||
"POWERUPS"
|
||||
};
|
||||
|
||||
static const char *const MENUTYPES_LIST[] = {
|
||||
|
|
|
@ -143,9 +143,9 @@ extern char logfilename[1024];
|
|||
// we use comprevision and compbranch instead.
|
||||
#else
|
||||
#define VERSION 202 // Game version
|
||||
#define SUBVERSION 0 // more precise version number
|
||||
#define VERSIONSTRING "v2.2.0"
|
||||
#define VERSIONSTRINGW L"v2.2.0"
|
||||
#define SUBVERSION 1 // more precise version number
|
||||
#define VERSIONSTRING "v2.2.1"
|
||||
#define VERSIONSTRINGW L"v2.2.1"
|
||||
// Hey! If you change this, add 1 to the MODVERSION below!
|
||||
// Otherwise we can't force updates!
|
||||
#endif
|
||||
|
@ -210,7 +210,7 @@ extern char logfilename[1024];
|
|||
// it's only for detection of the version the player is using so the MS can alert them of an update.
|
||||
// Only set it higher, not lower, obviously.
|
||||
// Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
|
||||
#define MODVERSION 40
|
||||
#define MODVERSION 41
|
||||
|
||||
// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
|
||||
// Increment MINOREXECVERSION whenever a config change is needed that does not correspond
|
||||
|
@ -490,6 +490,7 @@ extern INT32 cv_debug;
|
|||
#define DBG_SETUP 0x0400
|
||||
#define DBG_LUA 0x0800
|
||||
#define DBG_RANDOMIZER 0x1000
|
||||
#define DBG_VIEWMORPH 0x2000
|
||||
|
||||
// =======================
|
||||
// Misc stuff for later...
|
||||
|
|
|
@ -1120,6 +1120,9 @@ static const char *credits[] = {
|
|||
"\1Sonic Robo Blast II",
|
||||
"\1Credits",
|
||||
"",
|
||||
"\1Producer",
|
||||
"Rob Tisdell",
|
||||
"",
|
||||
"\1Game Design",
|
||||
"Ben \"Mystic\" Geyer",
|
||||
"\"SSNTails\"",
|
||||
|
@ -1165,6 +1168,7 @@ static const char *credits[] = {
|
|||
"Tasos \"tatokis\" Sahanidis", // Corrected C FixedMul, making 64-bit builds netplay compatible
|
||||
"Wessel \"sphere\" Smit",
|
||||
"Ben \"Cue\" Woodford",
|
||||
"Ikaro \"Tatsuru\" Vinhas",
|
||||
// Git contributors with 5+ approved merges of substantive quality,
|
||||
// or contributors with at least one groundbreaking merge, may be named.
|
||||
// Everyone else is acknowledged under "Special Thanks > SRB2 Community Contributors".
|
||||
|
@ -1233,7 +1237,7 @@ static const char *credits[] = {
|
|||
"Thomas \"Shadow Hog\" Igoe",
|
||||
"Alexander \"DrTapeworm\" Moench-Ford",
|
||||
"\"Kaito Sinclaire\"",
|
||||
"\"QueenDelta\"",
|
||||
"Anna \"QueenDelta\" Sandlin",
|
||||
"Wessel \"sphere\" Smit",
|
||||
"\"Spazzo\"",
|
||||
"\"SSNTails\"",
|
||||
|
@ -1257,7 +1261,7 @@ static const char *credits[] = {
|
|||
"Cody \"SRB2 Playah\" Koester",
|
||||
"Skye \"OmegaVelocity\" Meredith",
|
||||
"Stephen \"HEDGESMFG\" Moellering",
|
||||
"Nick \"ST218\" Molina",
|
||||
"Rosalie \"ST218\" Molina",
|
||||
"Samuel \"Prime 2.0\" Peters",
|
||||
"Colin \"Sonict\" Pfaff",
|
||||
"Bill \"Tets\" Reed",
|
||||
|
@ -2694,8 +2698,18 @@ static void F_FigureActiveTtScale(void)
|
|||
SINT8 newttscale = max(1, min(6, vid.dupx));
|
||||
SINT8 oldttscale = activettscale;
|
||||
|
||||
if (newttscale == testttscale)
|
||||
return;
|
||||
if (needpatchrecache)
|
||||
ttloaded[0] = ttloaded[1] = ttloaded[2] = ttloaded[3] = ttloaded[4] = ttloaded[5] = 0;
|
||||
else
|
||||
{
|
||||
if (newttscale == testttscale)
|
||||
return;
|
||||
|
||||
// We have a new ttscale, so load gfx
|
||||
if(oldttscale > 0)
|
||||
F_UnloadAlacroixGraphics(oldttscale);
|
||||
}
|
||||
|
||||
testttscale = newttscale;
|
||||
|
||||
// If ttscale is unavailable: look for lower scales, then higher scales.
|
||||
|
@ -2713,10 +2727,6 @@ static void F_FigureActiveTtScale(void)
|
|||
|
||||
activettscale = (newttscale >= 1 && newttscale <= 6) ? newttscale : 0;
|
||||
|
||||
// We have a new ttscale, so load gfx
|
||||
if(oldttscale > 0)
|
||||
F_UnloadAlacroixGraphics(oldttscale);
|
||||
|
||||
if(activettscale > 0)
|
||||
F_LoadAlacroixGraphics(activettscale);
|
||||
}
|
||||
|
@ -2758,12 +2768,6 @@ void F_TitleScreenDrawer(void)
|
|||
return;
|
||||
#endif
|
||||
|
||||
if (needpatchrecache && (curttmode == TTMODE_ALACROIX))
|
||||
{
|
||||
ttloaded[0] = ttloaded[1] = ttloaded[2] = ttloaded[3] = ttloaded[4] = ttloaded[5] = 0;
|
||||
F_LoadAlacroixGraphics(activettscale);
|
||||
}
|
||||
|
||||
switch(curttmode)
|
||||
{
|
||||
case TTMODE_OLD:
|
||||
|
@ -3629,7 +3633,6 @@ void F_StartContinue(void)
|
|||
}
|
||||
|
||||
wipestyleflags = WSF_FADEOUT;
|
||||
F_TryColormapFade(31);
|
||||
G_SetGamestate(GS_CONTINUING);
|
||||
gameaction = ga_nothing;
|
||||
|
||||
|
|
161
src/g_game.c
161
src/g_game.c
|
@ -1140,7 +1140,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
INT32 *myaiming = (ssplayer == 1 ? &localaiming : &localaiming2);
|
||||
|
||||
angle_t drawangleoffset = (player->powers[pw_carry] == CR_ROLLOUT) ? ANGLE_180 : 0;
|
||||
INT32 chasecam, chasefreelook, alwaysfreelook, usejoystick, invertmouse, mousemove;
|
||||
INT32 chasecam, chasefreelook, alwaysfreelook, usejoystick, invertmouse, turnmultiplier, mousemove;
|
||||
controlstyle_e controlstyle = G_ControlStyle(ssplayer);
|
||||
INT32 *mx; INT32 *my; INT32 *mly;
|
||||
|
||||
|
@ -1163,6 +1163,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
alwaysfreelook = cv_alwaysfreelook.value;
|
||||
usejoystick = cv_usejoystick.value;
|
||||
invertmouse = cv_invertmouse.value;
|
||||
turnmultiplier = cv_cam_turnmultiplier.value;
|
||||
mousemove = cv_mousemove.value;
|
||||
mx = &mousex;
|
||||
my = &mousey;
|
||||
|
@ -1176,6 +1177,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
alwaysfreelook = cv_alwaysfreelook2.value;
|
||||
usejoystick = cv_usejoystick2.value;
|
||||
invertmouse = cv_invertmouse2.value;
|
||||
turnmultiplier = cv_cam2_turnmultiplier.value;
|
||||
mousemove = cv_mousemove2.value;
|
||||
mx = &mouse2x;
|
||||
my = &mouse2y;
|
||||
|
@ -1293,14 +1295,14 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
{
|
||||
if (turnright && turnleft);
|
||||
else if (turnright)
|
||||
cmd->angleturn = (INT16)(cmd->angleturn - ((angleturn[tspeed] * cv_cam_turnmultiplier.value)>>FRACBITS));
|
||||
cmd->angleturn = (INT16)(cmd->angleturn - ((angleturn[tspeed] * turnmultiplier)>>FRACBITS));
|
||||
else if (turnleft)
|
||||
cmd->angleturn = (INT16)(cmd->angleturn + ((angleturn[tspeed] * cv_cam_turnmultiplier.value)>>FRACBITS));
|
||||
cmd->angleturn = (INT16)(cmd->angleturn + ((angleturn[tspeed] * turnmultiplier)>>FRACBITS));
|
||||
|
||||
if (analogjoystickmove && lookjoystickvector.xaxis != 0)
|
||||
{
|
||||
// JOYAXISRANGE should be 1023 (divide by 1024)
|
||||
cmd->angleturn = (INT16)(cmd->angleturn - ((((lookjoystickvector.xaxis * angleturn[1]) >> 10) * cv_cam_turnmultiplier.value)>>FRACBITS)); // ANALOG!
|
||||
cmd->angleturn = (INT16)(cmd->angleturn - ((((lookjoystickvector.xaxis * angleturn[1]) >> 10) * turnmultiplier)>>FRACBITS)); // ANALOG!
|
||||
}
|
||||
|
||||
if (turnright || turnleft || abs(cmd->angleturn) > angleturn[2])
|
||||
|
@ -1939,6 +1941,10 @@ boolean G_IsTitleCardAvailable(void)
|
|||
if (gametyperules & GTR_NOTITLECARD)
|
||||
return false;
|
||||
|
||||
// The current level has no name.
|
||||
if (!mapheaderinfo[gamemap-1]->lvlttl[0])
|
||||
return false;
|
||||
|
||||
// The title card is available.
|
||||
return true;
|
||||
}
|
||||
|
@ -2412,6 +2418,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
|
|||
INT32 skin;
|
||||
UINT32 availabilities;
|
||||
tic_t jointime;
|
||||
tic_t quittime;
|
||||
boolean spectator;
|
||||
boolean outofcoop;
|
||||
INT16 bot;
|
||||
|
@ -2425,6 +2432,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
|
|||
ctfteam = players[player].ctfteam;
|
||||
exiting = players[player].exiting;
|
||||
jointime = players[player].jointime;
|
||||
quittime = players[player].quittime;
|
||||
spectator = players[player].spectator;
|
||||
outofcoop = players[player].outofcoop;
|
||||
pflags = (players[player].pflags & (PF_FLIPCAM|PF_ANALOGMODE|PF_DIRECTIONCHAR|PF_AUTOBRAKE|PF_TAGIT|PF_GAMETYPEOVER));
|
||||
|
@ -2496,6 +2504,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
|
|||
p->pflags = pflags;
|
||||
p->ctfteam = ctfteam;
|
||||
p->jointime = jointime;
|
||||
p->quittime = quittime;
|
||||
p->spectator = spectator;
|
||||
p->outofcoop = outofcoop;
|
||||
|
||||
|
@ -2649,73 +2658,24 @@ static boolean G_CheckSpot(INT32 playernum, mapthing_t *mthing)
|
|||
// or a not-so-appropriate spot, if it initially fails
|
||||
// due to a lack of starts open or something.
|
||||
//
|
||||
void G_SpawnPlayer(INT32 playernum, boolean starpost)
|
||||
void G_SpawnPlayer(INT32 playernum)
|
||||
{
|
||||
mapthing_t *spawnpoint;
|
||||
|
||||
if (!playeringame[playernum])
|
||||
return;
|
||||
|
||||
P_SpawnPlayer(playernum);
|
||||
|
||||
if (starpost) //Don't even bother with looking for a place to spawn.
|
||||
{
|
||||
P_MovePlayerToStarpost(playernum);
|
||||
#ifdef HAVE_BLUA
|
||||
LUAh_PlayerSpawn(&players[playernum]); // Lua hook for player spawning :)
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
// -- CTF --
|
||||
// Order: CTF->DM->Coop
|
||||
if ((gametyperules & (GTR_TEAMFLAGS|GTR_TEAMS)) && players[playernum].ctfteam)
|
||||
{
|
||||
if (!(spawnpoint = G_FindCTFStart(playernum)) // find a CTF start
|
||||
&& !(spawnpoint = G_FindMatchStart(playernum))) // find a DM start
|
||||
spawnpoint = G_FindCoopStart(playernum); // fallback
|
||||
}
|
||||
|
||||
// -- DM/Tag/CTF-spectator/etc --
|
||||
// Order: DM->CTF->Coop
|
||||
else if ((gametyperules & GTR_DEATHMATCHSTARTS) && !(players[playernum].pflags & PF_TAGIT))
|
||||
{
|
||||
if (!(spawnpoint = G_FindMatchStart(playernum)) // find a DM start
|
||||
&& !(spawnpoint = G_FindCTFStart(playernum))) // find a CTF start
|
||||
spawnpoint = G_FindCoopStart(playernum); // fallback
|
||||
}
|
||||
|
||||
// -- Other game modes --
|
||||
// Order: Coop->DM->CTF
|
||||
else
|
||||
{
|
||||
if (!(spawnpoint = G_FindCoopStart(playernum)) // find a Co-op start
|
||||
&& !(spawnpoint = G_FindMatchStart(playernum))) // find a DM start
|
||||
spawnpoint = G_FindCTFStart(playernum); // fallback
|
||||
}
|
||||
|
||||
//No spawns found. ANYWHERE.
|
||||
if (!spawnpoint)
|
||||
{
|
||||
if (nummapthings)
|
||||
{
|
||||
if (playernum == consoleplayer || (splitscreen && playernum == secondarydisplayplayer))
|
||||
CONS_Alert(CONS_ERROR, M_GetText("No player spawns found, spawning at the first mapthing!\n"));
|
||||
spawnpoint = &mapthings[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
if (playernum == consoleplayer || (splitscreen && playernum == secondarydisplayplayer))
|
||||
CONS_Alert(CONS_ERROR, M_GetText("No player spawns found, spawning at the origin!\n"));
|
||||
//P_MovePlayerToSpawn handles this fine if the spawnpoint is NULL.
|
||||
}
|
||||
}
|
||||
P_MovePlayerToSpawn(playernum, spawnpoint);
|
||||
|
||||
G_MovePlayerToSpawnOrStarpost(playernum);
|
||||
#ifdef HAVE_BLUA
|
||||
LUAh_PlayerSpawn(&players[playernum]); // Lua hook for player spawning :)
|
||||
#endif
|
||||
}
|
||||
|
||||
void G_MovePlayerToSpawnOrStarpost(INT32 playernum)
|
||||
{
|
||||
if (players[playernum].starposttime)
|
||||
P_MovePlayerToStarpost(playernum);
|
||||
else
|
||||
P_MovePlayerToSpawn(playernum, G_FindMapStart(playernum));
|
||||
}
|
||||
|
||||
mapthing_t *G_FindCTFStart(INT32 playernum)
|
||||
|
@ -2812,6 +2772,59 @@ mapthing_t *G_FindCoopStart(INT32 playernum)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
mapthing_t *G_FindMapStart(INT32 playernum)
|
||||
{
|
||||
mapthing_t *spawnpoint;
|
||||
|
||||
if (!playeringame[playernum])
|
||||
return NULL;
|
||||
|
||||
// -- CTF --
|
||||
// Order: CTF->DM->Coop
|
||||
if ((gametyperules & (GTR_TEAMFLAGS|GTR_TEAMS)) && players[playernum].ctfteam)
|
||||
{
|
||||
if (!(spawnpoint = G_FindCTFStart(playernum)) // find a CTF start
|
||||
&& !(spawnpoint = G_FindMatchStart(playernum))) // find a DM start
|
||||
spawnpoint = G_FindCoopStart(playernum); // fallback
|
||||
}
|
||||
|
||||
// -- DM/Tag/CTF-spectator/etc --
|
||||
// Order: DM->CTF->Coop
|
||||
else if ((gametyperules & GTR_DEATHMATCHSTARTS) && !(players[playernum].pflags & PF_TAGIT))
|
||||
{
|
||||
if (!(spawnpoint = G_FindMatchStart(playernum)) // find a DM start
|
||||
&& !(spawnpoint = G_FindCTFStart(playernum))) // find a CTF start
|
||||
spawnpoint = G_FindCoopStart(playernum); // fallback
|
||||
}
|
||||
|
||||
// -- Other game modes --
|
||||
// Order: Coop->DM->CTF
|
||||
else
|
||||
{
|
||||
if (!(spawnpoint = G_FindCoopStart(playernum)) // find a Co-op start
|
||||
&& !(spawnpoint = G_FindMatchStart(playernum))) // find a DM start
|
||||
spawnpoint = G_FindCTFStart(playernum); // fallback
|
||||
}
|
||||
|
||||
//No spawns found. ANYWHERE.
|
||||
if (!spawnpoint)
|
||||
{
|
||||
if (nummapthings)
|
||||
{
|
||||
if (playernum == consoleplayer || (splitscreen && playernum == secondarydisplayplayer))
|
||||
CONS_Alert(CONS_ERROR, M_GetText("No player spawns found, spawning at the first mapthing!\n"));
|
||||
spawnpoint = &mapthings[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
if (playernum == consoleplayer || (splitscreen && playernum == secondarydisplayplayer))
|
||||
CONS_Alert(CONS_ERROR, M_GetText("No player spawns found, spawning at the origin!\n"));
|
||||
}
|
||||
}
|
||||
|
||||
return spawnpoint;
|
||||
}
|
||||
|
||||
// Go back through all the projectiles and remove all references to the old
|
||||
// player mobj, replacing them with the new one.
|
||||
void G_ChangePlayerReferences(mobj_t *oldmo, mobj_t *newmo)
|
||||
|
@ -2990,7 +3003,7 @@ void G_DoReborn(INT32 playernum)
|
|||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
G_SpawnPlayer(i, (players[i].starposttime));
|
||||
G_SpawnPlayer(i);
|
||||
}
|
||||
|
||||
// restore time in netgame (see also p_setup.c)
|
||||
|
@ -3036,7 +3049,7 @@ void G_DoReborn(INT32 playernum)
|
|||
P_RemoveMobj(player->mo);
|
||||
}
|
||||
|
||||
G_SpawnPlayer(playernum, (player->starposttime));
|
||||
G_SpawnPlayer(playernum);
|
||||
if (oldmo)
|
||||
G_ChangePlayerReferences(oldmo, players[playernum].mo);
|
||||
}
|
||||
|
@ -3078,7 +3091,6 @@ void G_AddPlayer(INT32 playernum)
|
|||
}
|
||||
}
|
||||
|
||||
p->jointime = 0;
|
||||
p->playerstate = PST_REBORN;
|
||||
|
||||
p->height = mobjinfo[MT_PLAYER].height;
|
||||
|
@ -3101,6 +3113,8 @@ boolean G_EnoughPlayersFinished(void)
|
|||
{
|
||||
if (!playeringame[i] || players[i].spectator || players[i].bot)
|
||||
continue;
|
||||
if (players[i].quittime > 30 * TICRATE)
|
||||
continue;
|
||||
if (players[i].lives <= 0)
|
||||
continue;
|
||||
|
||||
|
@ -3189,17 +3203,17 @@ UINT32 gametypedefaultrules[NUMGAMETYPES] =
|
|||
GTR_RACE|GTR_SPAWNENEMIES|GTR_SPAWNINVUL|GTR_ALLOWEXIT,
|
||||
|
||||
// Match
|
||||
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_POWERSTONES|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD|GTR_DEATHPENALTY,
|
||||
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_POWERSTONES|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD|GTR_DEATHPENALTY,
|
||||
// Team Match
|
||||
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_TEAMS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD,
|
||||
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_TEAMS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD,
|
||||
|
||||
// Tag
|
||||
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_STARTCOUNTDOWN|GTR_BLINDFOLDED|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY,
|
||||
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_STARTCOUNTDOWN|GTR_BLINDFOLDED|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY,
|
||||
// Hide and Seek
|
||||
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_STARTCOUNTDOWN|GTR_BLINDFOLDED|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY,
|
||||
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_STARTCOUNTDOWN|GTR_BLINDFOLDED|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY,
|
||||
|
||||
// CTF
|
||||
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_TEAMS|GTR_TEAMFLAGS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_POWERSTONES|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD,
|
||||
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_TEAMS|GTR_TEAMFLAGS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_POWERSTONES|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD,
|
||||
};
|
||||
|
||||
//
|
||||
|
@ -3242,8 +3256,8 @@ void G_AddGametypeConstant(INT16 gtype, const char *newgtconst)
|
|||
{
|
||||
size_t r = 0; // read
|
||||
size_t w = 0; // write
|
||||
char *gtconst = Z_Calloc(strlen(newgtconst) + 3, PU_STATIC, NULL);
|
||||
char *tmpconst = Z_Calloc(strlen(newgtconst), PU_STATIC, NULL);
|
||||
char *gtconst = Z_Calloc(strlen(newgtconst) + 4, PU_STATIC, NULL);
|
||||
char *tmpconst = Z_Calloc(strlen(newgtconst) + 1, PU_STATIC, NULL);
|
||||
|
||||
// Copy the gametype name.
|
||||
strcpy(tmpconst, newgtconst);
|
||||
|
@ -3725,7 +3739,10 @@ static void G_DoCompleted(void)
|
|||
}
|
||||
|
||||
if (i == 7)
|
||||
{
|
||||
gottoken = false;
|
||||
token = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (spec && !gottoken)
|
||||
|
|
|
@ -161,7 +161,9 @@ INT32 G_FindMapByNameOrCode(const char *query, char **foundmapnamep);
|
|||
mapthing_t *G_FindCTFStart(INT32 playernum);
|
||||
mapthing_t *G_FindMatchStart(INT32 playernum);
|
||||
mapthing_t *G_FindCoopStart(INT32 playernum);
|
||||
void G_SpawnPlayer(INT32 playernum, boolean starpost);
|
||||
mapthing_t *G_FindMapStart(INT32 playernum);
|
||||
void G_MovePlayerToSpawnOrStarpost(INT32 playernum);
|
||||
void G_SpawnPlayer(INT32 playernum);
|
||||
|
||||
// Can be called by the startup code or M_Responder.
|
||||
// A normal game starts at map 1, but a warp test can start elsewhere
|
||||
|
|
|
@ -662,7 +662,13 @@ INT32 G_KeyStringtoNum(const char *keystr)
|
|||
return keystr[0];
|
||||
|
||||
if (!strncmp(keystr, "KEY", 3) && keystr[3] >= '0' && keystr[3] <= '9')
|
||||
return atoi(&keystr[3]);
|
||||
{
|
||||
/* what if we out of range bruh? */
|
||||
j = atoi(&keystr[3]);
|
||||
if (j < NUMINPUTS)
|
||||
return j;
|
||||
return 0;
|
||||
}
|
||||
|
||||
for (j = 0; j < NUMKEYNAMES; j++)
|
||||
if (!stricmp(keynames[j].name, keystr))
|
||||
|
|
|
@ -4999,12 +4999,7 @@ void HWR_AddTransparentFloor(levelflat_t *levelflat, extrasubsector_t *xsub, boo
|
|||
|
||||
planeinfo[numplanes].isceiling = isceiling;
|
||||
planeinfo[numplanes].fixedheight = fixedheight;
|
||||
|
||||
if (planecolormap && (planecolormap->fog & 1))
|
||||
planeinfo[numplanes].lightlevel = lightlevel;
|
||||
else
|
||||
planeinfo[numplanes].lightlevel = 255;
|
||||
|
||||
planeinfo[numplanes].lightlevel = (planecolormap && (planecolormap->flags & CMF_FOG)) ? lightlevel : 255;
|
||||
planeinfo[numplanes].levelflat = levelflat;
|
||||
planeinfo[numplanes].xsub = xsub;
|
||||
planeinfo[numplanes].alpha = alpha;
|
||||
|
@ -5036,12 +5031,7 @@ void HWR_AddTransparentPolyobjectFloor(levelflat_t *levelflat, polyobj_t *polyse
|
|||
|
||||
polyplaneinfo[numpolyplanes].isceiling = isceiling;
|
||||
polyplaneinfo[numpolyplanes].fixedheight = fixedheight;
|
||||
|
||||
if (planecolormap && (planecolormap->fog & 1))
|
||||
polyplaneinfo[numpolyplanes].lightlevel = lightlevel;
|
||||
else
|
||||
polyplaneinfo[numpolyplanes].lightlevel = 255;
|
||||
|
||||
polyplaneinfo[numpolyplanes].lightlevel = (planecolormap && (planecolormap->flags & CMF_FOG)) ? lightlevel : 255;
|
||||
polyplaneinfo[numpolyplanes].levelflat = levelflat;
|
||||
polyplaneinfo[numpolyplanes].polysector = polysector;
|
||||
polyplaneinfo[numpolyplanes].alpha = alpha;
|
||||
|
@ -5302,7 +5292,7 @@ static void HWR_AddSprites(sector_t *sec)
|
|||
#ifdef HWPRECIP
|
||||
precipmobj_t *precipthing;
|
||||
#endif
|
||||
fixed_t approx_dist, limit_dist, hoop_limit_dist;
|
||||
fixed_t limit_dist, hoop_limit_dist;
|
||||
|
||||
// BSP is traversed by subsector.
|
||||
// A sector might have been split into several
|
||||
|
@ -5321,35 +5311,10 @@ static void HWR_AddSprites(sector_t *sec)
|
|||
// If a limit exists, handle things a tiny bit different.
|
||||
limit_dist = (fixed_t)(cv_drawdist.value) << FRACBITS;
|
||||
hoop_limit_dist = (fixed_t)(cv_drawdist_nights.value) << FRACBITS;
|
||||
if (limit_dist || hoop_limit_dist)
|
||||
for (thing = sec->thinglist; thing; thing = thing->snext)
|
||||
{
|
||||
for (thing = sec->thinglist; thing; thing = thing->snext)
|
||||
{
|
||||
if (thing->sprite == SPR_NULL || thing->flags2 & MF2_DONTDRAW)
|
||||
continue;
|
||||
|
||||
approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
|
||||
|
||||
if (thing->sprite == SPR_HOOP)
|
||||
{
|
||||
if (hoop_limit_dist && approx_dist > hoop_limit_dist)
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (limit_dist && approx_dist > limit_dist)
|
||||
continue;
|
||||
}
|
||||
|
||||
if (R_ThingVisibleWithinDist(thing, limit_dist, hoop_limit_dist))
|
||||
HWR_ProjectSprite(thing);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Draw everything in sector, no checks
|
||||
for (thing = sec->thinglist; thing; thing = thing->snext)
|
||||
if (!(thing->sprite == SPR_NULL || thing->flags2 & MF2_DONTDRAW))
|
||||
HWR_ProjectSprite(thing);
|
||||
}
|
||||
|
||||
#ifdef HWPRECIP
|
||||
|
@ -5358,15 +5323,8 @@ static void HWR_AddSprites(sector_t *sec)
|
|||
{
|
||||
for (precipthing = sec->preciplist; precipthing; precipthing = precipthing->snext)
|
||||
{
|
||||
if (precipthing->precipflags & PCF_INVISIBLE)
|
||||
continue;
|
||||
|
||||
approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y);
|
||||
|
||||
if (approx_dist > limit_dist)
|
||||
continue;
|
||||
|
||||
HWR_ProjectPrecipitationSprite(precipthing);
|
||||
if (R_PrecipThingVisible(precipthing, limit_dist))
|
||||
HWR_ProjectPrecipitationSprite(precipthing);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
@ -5620,7 +5578,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
|||
if ((thing->flags2 & MF2_LINKDRAW) && thing->tracer)
|
||||
{
|
||||
// bodge support - not nearly as comprehensive as r_things.c, but better than nothing
|
||||
if (thing->tracer->sprite == SPR_NULL || thing->tracer->flags2 & MF2_DONTDRAW)
|
||||
if (! R_ThingVisible(thing->tracer))
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -5828,6 +5786,12 @@ static void HWR_DrawSkyBackground(player_t *player)
|
|||
dometransform.scalez = 1;
|
||||
dometransform.fovxangle = fpov; // Tails
|
||||
dometransform.fovyangle = fpov; // Tails
|
||||
if (player->viewrollangle != 0)
|
||||
{
|
||||
fixed_t rol = AngleFixed(player->viewrollangle);
|
||||
dometransform.rollangle = FIXED_TO_FLOAT(rol);
|
||||
dometransform.roll = true;
|
||||
}
|
||||
dometransform.splitscreen = splitscreen;
|
||||
|
||||
HWR_GetTexture(texturetranslation[skytexture]);
|
||||
|
@ -6051,6 +6015,12 @@ void HWR_RenderSkyboxView(INT32 viewnumber, player_t *player)
|
|||
atransform.scalez = 1;
|
||||
atransform.fovxangle = fpov; // Tails
|
||||
atransform.fovyangle = fpov; // Tails
|
||||
if (player->viewrollangle != 0)
|
||||
{
|
||||
fixed_t rol = AngleFixed(player->viewrollangle);
|
||||
atransform.rollangle = FIXED_TO_FLOAT(rol);
|
||||
atransform.roll = true;
|
||||
}
|
||||
atransform.splitscreen = splitscreen;
|
||||
|
||||
gr_fovlud = (float)(1.0l/tan((double)(fpov*M_PIl/360l)));
|
||||
|
@ -6271,6 +6241,12 @@ void HWR_RenderPlayerView(INT32 viewnumber, player_t *player)
|
|||
atransform.scalez = 1;
|
||||
atransform.fovxangle = fpov; // Tails
|
||||
atransform.fovyangle = fpov; // Tails
|
||||
if (player->viewrollangle != 0)
|
||||
{
|
||||
fixed_t rol = AngleFixed(player->viewrollangle);
|
||||
atransform.rollangle = FIXED_TO_FLOAT(rol);
|
||||
atransform.roll = true;
|
||||
}
|
||||
atransform.splitscreen = splitscreen;
|
||||
|
||||
gr_fovlud = (float)(1.0l/tan((double)(fpov*M_PIl/360l)));
|
||||
|
|
|
@ -2238,6 +2238,8 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
|
|||
else
|
||||
pglScalef(stransform->scalex, stransform->scaley, -stransform->scalez);
|
||||
|
||||
if (stransform->roll)
|
||||
pglRotatef(stransform->rollangle, 0.0f, 0.0f, 1.0f);
|
||||
pglRotatef(stransform->anglex , 1.0f, 0.0f, 0.0f);
|
||||
pglRotatef(stransform->angley+270.0f, 0.0f, 1.0f, 0.0f);
|
||||
pglTranslatef(-stransform->x, -stransform->z, -stransform->y);
|
||||
|
|
|
@ -654,7 +654,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
M_GetText("Illegal say command received from %s while muted\n") : M_GetText("Illegal csay command received from non-admin %s\n"),
|
||||
player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -668,7 +668,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal say command received from %s containing invalid characters\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -1437,7 +1437,7 @@ static void HU_drawMiniChat(void)
|
|||
|
||||
for (; i>0; i--)
|
||||
{
|
||||
const char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i-1]);
|
||||
char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i-1]);
|
||||
size_t j = 0;
|
||||
INT32 linescount = 0;
|
||||
|
||||
|
@ -1479,6 +1479,9 @@ static void HU_drawMiniChat(void)
|
|||
dy = 0;
|
||||
dx = 0;
|
||||
msglines += linescount+1;
|
||||
|
||||
if (msg)
|
||||
Z_Free(msg);
|
||||
}
|
||||
|
||||
y = chaty - charheight*(msglines+1);
|
||||
|
@ -1501,7 +1504,7 @@ static void HU_drawMiniChat(void)
|
|||
INT32 timer = ((cv_chattime.value*TICRATE)-chat_timers[i]) - cv_chattime.value*TICRATE+9; // see below...
|
||||
INT32 transflag = (timer >= 0 && timer <= 9) ? (timer*V_10TRANS) : 0; // you can make bad jokes out of this one.
|
||||
size_t j = 0;
|
||||
const char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i]); // get the current message, and word wrap it.
|
||||
char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i]); // get the current message, and word wrap it.
|
||||
UINT8 *colormap = NULL;
|
||||
|
||||
while(msg[j]) // iterate through msg
|
||||
|
@ -1547,6 +1550,9 @@ static void HU_drawMiniChat(void)
|
|||
}
|
||||
dy += charheight;
|
||||
dx = 0;
|
||||
|
||||
if (msg)
|
||||
Z_Free(msg);
|
||||
}
|
||||
|
||||
// decrement addy and make that shit smooth:
|
||||
|
@ -1598,7 +1604,7 @@ static void HU_drawChatLog(INT32 offset)
|
|||
{
|
||||
INT32 clrflag = 0;
|
||||
INT32 j = 0;
|
||||
const char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_log[i]); // get the current message, and word wrap it.
|
||||
char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_log[i]); // get the current message, and word wrap it.
|
||||
UINT8 *colormap = NULL;
|
||||
while(msg[j]) // iterate through msg
|
||||
{
|
||||
|
@ -1638,6 +1644,9 @@ static void HU_drawChatLog(INT32 offset)
|
|||
}
|
||||
dy += charheight;
|
||||
dx = 0;
|
||||
|
||||
if (msg)
|
||||
Z_Free(msg);
|
||||
}
|
||||
|
||||
|
||||
|
@ -2369,7 +2378,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
|
|||
|
||||
if (!splitscreen) // don't draw it on splitscreen,
|
||||
{
|
||||
if (!(tab[i].num == serverplayer))
|
||||
if (!(tab[i].num == serverplayer || players[tab[i].num].quittime))
|
||||
HU_drawPing(x+ 253, y, playerpingtable[tab[i].num], false, 0);
|
||||
//else
|
||||
// V_DrawSmallString(x+ 246, y+4, V_YELLOWMAP, "SERVER");
|
||||
|
@ -2568,7 +2577,7 @@ static void HU_Draw32TeamTabRankings(playersort_t *tab, INT32 whiteplayer)
|
|||
V_DrawRightAlignedThinString(x+128, y, ((players[tab[i].num].spectator || players[tab[i].num].playerstate == PST_DEAD) ? 0 : V_TRANSLUCENT), va("%u", tab[i].count));
|
||||
if (!splitscreen)
|
||||
{
|
||||
if (!(tab[i].num == serverplayer))
|
||||
if (!(tab[i].num == serverplayer || players[tab[i].num].quittime))
|
||||
HU_drawPing(x+ 135, y+1, playerpingtable[tab[i].num], true, 0);
|
||||
//else
|
||||
//V_DrawSmallString(x+ 129, y+4, V_YELLOWMAP, "HOST");
|
||||
|
@ -2692,7 +2701,7 @@ void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer)
|
|||
V_DrawRightAlignedThinString(x+100, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count));
|
||||
if (!splitscreen)
|
||||
{
|
||||
if (!(tab[i].num == serverplayer))
|
||||
if (!(tab[i].num == serverplayer || players[tab[i].num].quittime))
|
||||
HU_drawPing(x+ 113, y, playerpingtable[tab[i].num], false, 0);
|
||||
//else
|
||||
// V_DrawSmallString(x+ 94, y+4, V_YELLOWMAP, "SERVER");
|
||||
|
@ -2723,7 +2732,7 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline
|
|||
supercheck = supercheckdef;
|
||||
|
||||
strlcpy(name, tab[i].name, 7);
|
||||
if (!(tab[i].num == serverplayer))
|
||||
if (!(tab[i].num == serverplayer || players[tab[i].num].quittime))
|
||||
HU_drawPing(x+ 113, y, playerpingtable[tab[i].num], false, 0);
|
||||
//else
|
||||
// V_DrawSmallString(x+ 94, y+4, V_YELLOWMAP, "SERVER");
|
||||
|
@ -2831,7 +2840,7 @@ static void HU_Draw32TabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scor
|
|||
strlcpy(name, tab[i].name, 7);
|
||||
if (!splitscreen) // don't draw it on splitscreen,
|
||||
{
|
||||
if (!(tab[i].num == serverplayer))
|
||||
if (!(tab[i].num == serverplayer || players[tab[i].num].quittime))
|
||||
HU_drawPing(x+ 135, y+1, playerpingtable[tab[i].num], true, 0);
|
||||
//else
|
||||
// V_DrawSmallString(x+ 129, y+4, V_YELLOWMAP, "HOST");
|
||||
|
|
21
src/info.c
21
src/info.c
|
@ -762,7 +762,7 @@ state_t states[NUMSTATES] =
|
|||
{SPR_PLAY, SPR2_LIFE, 20, {NULL}, 0, 4, S_NULL}, // S_PLAY_ICON3
|
||||
|
||||
// Level end sign (uses player sprite)
|
||||
{SPR_PLAY, SPR2_SIGN|FF_PAPERSPRITE, -1, {NULL}, 0, 29, S_PLAY_SIGN}, // S_PLAY_SIGN
|
||||
{SPR_PLAY, SPR2_SIGN|FF_PAPERSPRITE, 2, {NULL}, 0, 29, S_PLAY_SIGN}, // S_PLAY_SIGN
|
||||
|
||||
// NiGHTS Player, transforming
|
||||
{SPR_PLAY, SPR2_TRNS|FF_ANIMATE, 7, {NULL}, 0, 4, S_PLAY_NIGHTS_TRANS2}, // S_PLAY_NIGHTS_TRANS1
|
||||
|
@ -2343,12 +2343,13 @@ state_t states[NUMSTATES] =
|
|||
|
||||
// TNT barrel
|
||||
{SPR_BARR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_TNTBARREL_STND1
|
||||
{SPR_BARX, 0|FF_FULLBRIGHT, 3, {A_SetObjectFlags}, MF_NOCLIP|MF_NOGRAVITY|MF_NOBLOCKMAP, 0, S_TNTBARREL_EXPL2}, // S_TNTBARREL_EXPL1
|
||||
{SPR_BARX, 1|FF_FULLBRIGHT, 2, {A_TNTExplode}, MT_TNTDUST, 0, S_TNTBARREL_EXPL3}, // S_TNTBARREL_EXPL2
|
||||
{SPR_BARX, 1|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_TNTBARREL_EXPL4}, // S_TNTBARREL_EXPL3
|
||||
{SPR_BARX, 2|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_TNTBARREL_EXPL5}, // S_TNTBARREL_EXPL4
|
||||
{SPR_BARX, 3|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_TNTBARREL_EXPL6}, // S_TNTBARREL_EXPL5
|
||||
{SPR_NULL, 0, 35, {NULL}, 0, 0, S_NULL}, // S_TNTBARREL_EXPL6
|
||||
{SPR_BARX, 0, 0, {A_RollAngle}, 0, 1, S_TNTBARREL_EXPL2}, // S_TNTBARREL_EXPL1
|
||||
{SPR_BARX, 0|FF_FULLBRIGHT, 3, {A_SetObjectFlags}, MF_NOCLIP|MF_NOGRAVITY|MF_NOBLOCKMAP, 0, S_TNTBARREL_EXPL3}, // S_TNTBARREL_EXPL2
|
||||
{SPR_BARX, 1|FF_FULLBRIGHT, 2, {A_TNTExplode}, MT_TNTDUST, 0, S_TNTBARREL_EXPL4}, // S_TNTBARREL_EXPL3
|
||||
{SPR_BARX, 1|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_TNTBARREL_EXPL5}, // S_TNTBARREL_EXPL4
|
||||
{SPR_BARX, 2|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_TNTBARREL_EXPL6}, // S_TNTBARREL_EXPL5
|
||||
{SPR_BARX, 3|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_TNTBARREL_EXPL7}, // S_TNTBARREL_EXPL6
|
||||
{SPR_NULL, 0, 35, {NULL}, 0, 0, S_NULL}, // S_TNTBARREL_EXPL7
|
||||
#ifndef ROTSPRITE
|
||||
{SPR_BARR, 1|FF_ANIMATE, -1, {NULL}, 7, 2, S_NULL}, // S_TNTBARREL_FLYING
|
||||
#else
|
||||
|
@ -2394,7 +2395,7 @@ state_t states[NUMSTATES] =
|
|||
|
||||
// Minecart
|
||||
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_MINECART_IDLE}, // S_MINECART_IDLE
|
||||
{SPR_NULL, 0, 0, {A_KillSegments}, 0, 0, S_TNTBARREL_EXPL3}, // S_MINECART_DTH1
|
||||
{SPR_NULL, 0, 0, {A_KillSegments}, 0, 0, S_TNTBARREL_EXPL4}, // S_MINECART_DTH1
|
||||
{SPR_MCRT, 8|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_MINECARTEND
|
||||
{SPR_MCRT, 0|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_MINECARTSEG_FRONT
|
||||
{SPR_MCRT, 1|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_MINECARTSEG_BACK
|
||||
|
@ -6487,10 +6488,10 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
24*FRACUNIT, // radius
|
||||
24*FRACUNIT, // height
|
||||
0, // display offset
|
||||
0, // mass
|
||||
DMG_FIRE, // mass
|
||||
1, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
|
||||
MF_NOBLOCKMAP|MF_MISSILE|MF_PAIN|MF_NOGRAVITY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
|
|
|
@ -2503,6 +2503,7 @@ typedef enum state
|
|||
S_TNTBARREL_EXPL4,
|
||||
S_TNTBARREL_EXPL5,
|
||||
S_TNTBARREL_EXPL6,
|
||||
S_TNTBARREL_EXPL7,
|
||||
S_TNTBARREL_FLYING,
|
||||
|
||||
// TNT proximity shell
|
||||
|
|
|
@ -2195,11 +2195,11 @@ static int lib_rPointInSubsector(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
static int lib_rIsPointInSubsector(lua_State *L)
|
||||
static int lib_rPointInSubsectorOrNil(lua_State *L)
|
||||
{
|
||||
fixed_t x = luaL_checkfixed(L, 1);
|
||||
fixed_t y = luaL_checkfixed(L, 2);
|
||||
subsector_t *sub = R_IsPointInSubsector(x, y);
|
||||
subsector_t *sub = R_PointInSubsectorOrNull(x, y);
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
if (sub)
|
||||
|
@ -3143,7 +3143,7 @@ static luaL_Reg lib[] = {
|
|||
{"R_PointToDist",lib_rPointToDist},
|
||||
{"R_PointToDist2",lib_rPointToDist2},
|
||||
{"R_PointInSubsector",lib_rPointInSubsector},
|
||||
{"R_IsPointInSubsector",lib_rIsPointInSubsector},
|
||||
{"R_PointInSubsectorOrNil",lib_rPointInSubsectorOrNil},
|
||||
|
||||
// r_things (sprite)
|
||||
{"R_Char2Frame",lib_rChar2Frame},
|
||||
|
|
|
@ -87,7 +87,7 @@ deny:
|
|||
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal lua command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
}
|
||||
|
||||
// Wrapper for COM_AddCommand commands
|
||||
|
|
|
@ -102,7 +102,7 @@ boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source, UINT8
|
|||
boolean LUAh_MapThingSpawn(mobj_t *mo, mapthing_t *mthing); // Hook for P_SpawnMapThing by mobj type
|
||||
boolean LUAh_FollowMobj(player_t *player, mobj_t *mobj); // Hook for P_PlayerAfterThink Smiles mobj-following
|
||||
UINT8 LUAh_PlayerCanDamage(player_t *player, mobj_t *mobj); // Hook for P_PlayerCanDamage
|
||||
void LUAh_PlayerQuit(player_t *plr, int reason); // Hook for player quitting
|
||||
void LUAh_PlayerQuit(player_t *plr, kickreason_t reason); // Hook for player quitting
|
||||
void LUAh_IntermissionThinker(void); // Hook for Y_Ticker
|
||||
boolean LUAh_TeamSwitch(player_t *player, int newteam, boolean fromspectators, boolean tryingautobalance, boolean tryingscramble); // Hook for team switching in... uh....
|
||||
UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean forced); // Hook for spy mode
|
||||
|
|
|
@ -1439,7 +1439,7 @@ UINT8 LUAh_PlayerCanDamage(player_t *player, mobj_t *mobj)
|
|||
return shouldCollide;
|
||||
}
|
||||
|
||||
void LUAh_PlayerQuit(player_t *plr, int reason)
|
||||
void LUAh_PlayerQuit(player_t *plr, kickreason_t reason)
|
||||
{
|
||||
hook_p hookp;
|
||||
if (!gL || !(hooksAvailable[hook_PlayerQuit/8] & (1<<(hook_PlayerQuit%8))))
|
||||
|
|
|
@ -268,10 +268,14 @@ static int patch_get(lua_State *L)
|
|||
#endif
|
||||
enum patch field = luaL_checkoption(L, 2, NULL, patch_opt);
|
||||
|
||||
// patches are CURRENTLY always valid, expected to be cached with PU_STATIC
|
||||
// this may change in the future, so patch.valid still exists
|
||||
if (!patch)
|
||||
// patches are invalidated when switching renderers
|
||||
if (!patch) {
|
||||
if (field == patch_valid) {
|
||||
lua_pushboolean(L, 0);
|
||||
return 1;
|
||||
}
|
||||
return LUA_ErrInvalid(L, "patch_t");
|
||||
}
|
||||
|
||||
switch (field)
|
||||
{
|
||||
|
@ -424,7 +428,7 @@ static int libd_cachePatch(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
// v.getSpritePatch(sprite, [frame, [angle]])
|
||||
// v.getSpritePatch(sprite, [frame, [angle, [rollangle]]])
|
||||
static int libd_getSpritePatch(lua_State *L)
|
||||
{
|
||||
UINT32 i; // sprite prefix
|
||||
|
@ -475,13 +479,31 @@ static int libd_getSpritePatch(lua_State *L)
|
|||
if (angle >= ((sprframe->rotate & SRF_3DGE) ? 16 : 8)) // out of range?
|
||||
return 0;
|
||||
|
||||
#ifdef ROTSPRITE
|
||||
if (lua_isnumber(L, 4))
|
||||
{
|
||||
// rotsprite?????
|
||||
angle_t rollangle = luaL_checkangle(L, 4);
|
||||
INT32 rot = R_GetRollAngle(rollangle);
|
||||
|
||||
if (rot) {
|
||||
if (!(sprframe->rotsprite.cached & (1<<angle)))
|
||||
R_CacheRotSprite(i, frame, NULL, sprframe, angle, sprframe->flip & (1<<angle));
|
||||
LUA_PushUserdata(L, sprframe->rotsprite.patch[angle][rot], META_PATCH);
|
||||
lua_pushboolean(L, false);
|
||||
lua_pushboolean(L, true);
|
||||
return 3;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// push both the patch and it's "flip" value
|
||||
LUA_PushUserdata(L, W_CachePatchNum(sprframe->lumppat[angle], PU_PATCH), META_PATCH);
|
||||
lua_pushboolean(L, (sprframe->flip & (1<<angle)) != 0);
|
||||
return 2;
|
||||
}
|
||||
|
||||
// v.getSprite2Patch(skin, sprite, [super?,] [frame, [angle]])
|
||||
// v.getSprite2Patch(skin, sprite, [super?,] [frame, [angle, [rollangle]]])
|
||||
static int libd_getSprite2Patch(lua_State *L)
|
||||
{
|
||||
INT32 i; // skin number
|
||||
|
@ -570,6 +592,24 @@ static int libd_getSprite2Patch(lua_State *L)
|
|||
if (angle >= ((sprframe->rotate & SRF_3DGE) ? 16 : 8)) // out of range?
|
||||
return 0;
|
||||
|
||||
#ifdef ROTSPRITE
|
||||
if (lua_isnumber(L, 4))
|
||||
{
|
||||
// rotsprite?????
|
||||
angle_t rollangle = luaL_checkangle(L, 4);
|
||||
INT32 rot = R_GetRollAngle(rollangle);
|
||||
|
||||
if (rot) {
|
||||
if (!(sprframe->rotsprite.cached & (1<<angle)))
|
||||
R_CacheRotSprite(SPR_PLAY, frame, &skins[i].sprinfo[j], sprframe, angle, sprframe->flip & (1<<angle));
|
||||
LUA_PushUserdata(L, sprframe->rotsprite.patch[angle][rot], META_PATCH);
|
||||
lua_pushboolean(L, false);
|
||||
lua_pushboolean(L, true);
|
||||
return 3;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// push both the patch and it's "flip" value
|
||||
LUA_PushUserdata(L, W_CachePatchNum(sprframe->lumppat[angle], PU_PATCH), META_PATCH);
|
||||
lua_pushboolean(L, (sprframe->flip & (1<<angle)) != 0);
|
||||
|
@ -1214,7 +1254,7 @@ void LUAh_GameHUD(player_t *stplayr)
|
|||
|
||||
lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
|
||||
I_Assert(lua_istable(gL, -1));
|
||||
lua_rawgeti(gL, -1, 2); // HUD[2] = rendering funcs
|
||||
lua_rawgeti(gL, -1, 2+hudhook_game); // HUD[2] = rendering funcs
|
||||
I_Assert(lua_istable(gL, -1));
|
||||
|
||||
lua_rawgeti(gL, -2, 1); // HUD[1] = lib_draw
|
||||
|
@ -1248,7 +1288,7 @@ void LUAh_ScoresHUD(void)
|
|||
|
||||
lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
|
||||
I_Assert(lua_istable(gL, -1));
|
||||
lua_rawgeti(gL, -1, 3); // HUD[3] = rendering funcs
|
||||
lua_rawgeti(gL, -1, 2+hudhook_scores); // HUD[3] = rendering funcs
|
||||
I_Assert(lua_istable(gL, -1));
|
||||
|
||||
lua_rawgeti(gL, -2, 1); // HUD[1] = lib_draw
|
||||
|
@ -1273,7 +1313,7 @@ void LUAh_TitleHUD(void)
|
|||
|
||||
lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
|
||||
I_Assert(lua_istable(gL, -1));
|
||||
lua_rawgeti(gL, -1, 4); // HUD[4] = rendering funcs
|
||||
lua_rawgeti(gL, -1, 2+hudhook_title); // HUD[5] = rendering funcs
|
||||
I_Assert(lua_istable(gL, -1));
|
||||
|
||||
lua_rawgeti(gL, -2, 1); // HUD[1] = lib_draw
|
||||
|
@ -1298,7 +1338,7 @@ void LUAh_TitleCardHUD(player_t *stplayr)
|
|||
|
||||
lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
|
||||
I_Assert(lua_istable(gL, -1));
|
||||
lua_rawgeti(gL, -1, 5); // HUD[5] = rendering funcs
|
||||
lua_rawgeti(gL, -1, 2+hudhook_titlecard); // HUD[6] = rendering funcs
|
||||
I_Assert(lua_istable(gL, -1));
|
||||
|
||||
lua_rawgeti(gL, -2, 1); // HUD[1] = lib_draw
|
||||
|
@ -1332,7 +1372,7 @@ void LUAh_IntermissionHUD(void)
|
|||
|
||||
lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
|
||||
I_Assert(lua_istable(gL, -1));
|
||||
lua_rawgeti(gL, -1, 4); // HUD[4] = rendering funcs
|
||||
lua_rawgeti(gL, -1, 2+hudhook_intermission); // HUD[4] = rendering funcs
|
||||
I_Assert(lua_istable(gL, -1));
|
||||
|
||||
lua_rawgeti(gL, -2, 1); // HUD[1] = lib_draw
|
||||
|
|
|
@ -120,6 +120,8 @@ static int player_get(lua_State *L)
|
|||
lua_pushfixed(L, plr->deltaviewheight);
|
||||
else if (fastcmp(field,"bob"))
|
||||
lua_pushfixed(L, plr->bob);
|
||||
else if (fastcmp(field,"viewrollangle"))
|
||||
lua_pushangle(L, plr->viewrollangle);
|
||||
else if (fastcmp(field,"aiming"))
|
||||
lua_pushangle(L, plr->aiming);
|
||||
else if (fastcmp(field,"drawangle"))
|
||||
|
@ -362,6 +364,8 @@ static int player_get(lua_State *L)
|
|||
lua_pushinteger(L, plr->bot);
|
||||
else if (fastcmp(field,"jointime"))
|
||||
lua_pushinteger(L, plr->jointime);
|
||||
else if (fastcmp(field,"quittime"))
|
||||
lua_pushinteger(L, plr->quittime);
|
||||
#ifdef HWRENDER
|
||||
else if (fastcmp(field,"fovadd"))
|
||||
lua_pushfixed(L, plr->fovadd);
|
||||
|
@ -415,6 +419,8 @@ static int player_set(lua_State *L)
|
|||
plr->deltaviewheight = luaL_checkfixed(L, 3);
|
||||
else if (fastcmp(field,"bob"))
|
||||
plr->bob = luaL_checkfixed(L, 3);
|
||||
else if (fastcmp(field,"viewrollangle"))
|
||||
plr->viewrollangle = luaL_checkangle(L, 3);
|
||||
else if (fastcmp(field,"aiming")) {
|
||||
plr->aiming = luaL_checkangle(L, 3);
|
||||
if (plr == &players[consoleplayer])
|
||||
|
@ -701,6 +707,8 @@ static int player_set(lua_State *L)
|
|||
return NOSET;
|
||||
else if (fastcmp(field,"jointime"))
|
||||
plr->jointime = (tic_t)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"quittime"))
|
||||
plr->quittime = (tic_t)luaL_checkinteger(L, 3);
|
||||
#ifdef HWRENDER
|
||||
else if (fastcmp(field,"fovadd"))
|
||||
plr->fovadd = luaL_checkfixed(L, 3);
|
||||
|
|
|
@ -102,6 +102,9 @@ int LUA_PushGlobals(lua_State *L, const char *word)
|
|||
} else if (fastcmp(word,"circuitmap")) {
|
||||
lua_pushboolean(L, circuitmap);
|
||||
return 1;
|
||||
} else if (fastcmp(word,"stoppedclock")) {
|
||||
lua_pushboolean(L, stoppedclock);
|
||||
return 1;
|
||||
} else if (fastcmp(word,"netgame")) {
|
||||
lua_pushboolean(L, netgame);
|
||||
return 1;
|
||||
|
|
|
@ -624,14 +624,6 @@ static void GIF_framewrite(void)
|
|||
//
|
||||
INT32 GIF_open(const char *filename)
|
||||
{
|
||||
#if 0
|
||||
if (rendermode != render_soft)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("GIFs cannot be taken in non-software modes!\n"));
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
gif_out = fopen(filename, "wb");
|
||||
if (!gif_out)
|
||||
return 0;
|
||||
|
@ -640,13 +632,13 @@ INT32 GIF_open(const char *filename)
|
|||
gif_downscale = (!!cv_gif_downscale.value);
|
||||
|
||||
// GIF color table
|
||||
// In hardware mode, uses the master palette
|
||||
gif_palette = ((cv_screenshot_colorprofile.value
|
||||
// In hardware mode, forces the local palette
|
||||
#ifdef HWRENDER
|
||||
&& (rendermode == render_soft)
|
||||
if (rendermode == render_opengl)
|
||||
gif_palette = pLocalPalette;
|
||||
else
|
||||
#endif
|
||||
) ? pLocalPalette
|
||||
: pMasterPalette);
|
||||
gif_palette = ((cv_screenshot_colorprofile.value) ? pLocalPalette : pMasterPalette);
|
||||
|
||||
GIF_headwrite();
|
||||
gif_frames = 0;
|
||||
|
|
|
@ -452,7 +452,7 @@ void Command_RTeleport_f(void)
|
|||
else
|
||||
inty = 0;
|
||||
|
||||
ss = R_IsPointInSubsector(p->mo->x + intx*FRACUNIT, p->mo->y + inty*FRACUNIT);
|
||||
ss = R_PointInSubsectorOrNull(p->mo->x + intx*FRACUNIT, p->mo->y + inty*FRACUNIT);
|
||||
if (!ss || ss->sector->ceilingheight - ss->sector->floorheight < p->mo->height)
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("Not a valid location.\n"));
|
||||
|
@ -530,7 +530,7 @@ void Command_Teleport_f(void)
|
|||
inty = mt->y<<FRACBITS;
|
||||
offset = mt->z<<FRACBITS;
|
||||
|
||||
ss = R_IsPointInSubsector(intx, inty);
|
||||
ss = R_PointInSubsectorOrNull(intx, inty);
|
||||
if (!ss || ss->sector->ceilingheight - ss->sector->floorheight < p->mo->height)
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("Spawnpoint not in a valid location.\n"));
|
||||
|
@ -597,7 +597,7 @@ void Command_Teleport_f(void)
|
|||
return;
|
||||
}
|
||||
|
||||
ss = R_IsPointInSubsector(mo2->x, mo2->y);
|
||||
ss = R_PointInSubsectorOrNull(mo2->x, mo2->y);
|
||||
if (!ss || ss->sector->ceilingheight - ss->sector->floorheight < p->mo->height)
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("Starpost not in a valid location.\n"));
|
||||
|
@ -653,7 +653,7 @@ void Command_Teleport_f(void)
|
|||
}
|
||||
}
|
||||
|
||||
ss = R_IsPointInSubsector(intx, inty);
|
||||
ss = R_PointInSubsectorOrNull(intx, inty);
|
||||
if (!ss || ss->sector->ceilingheight - ss->sector->floorheight < p->mo->height)
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("Not a valid location.\n"));
|
||||
|
|
165
src/m_menu.c
165
src/m_menu.c
|
@ -231,6 +231,8 @@ static void M_Credits(INT32 choice);
|
|||
static void M_SoundTest(INT32 choice);
|
||||
static void M_PandorasBox(INT32 choice);
|
||||
static void M_EmblemHints(INT32 choice);
|
||||
static void M_HandleEmblemHints(INT32 choice);
|
||||
UINT32 hintpage = 1;
|
||||
static void M_HandleChecklist(INT32 choice);
|
||||
menu_t SR_MainDef, SR_UnlockChecklistDef;
|
||||
|
||||
|
@ -727,8 +729,9 @@ static menuitem_t SR_SoundTestMenu[] =
|
|||
|
||||
static menuitem_t SR_EmblemHintMenu[] =
|
||||
{
|
||||
{IT_STRING|IT_CVAR, NULL, "Emblem Radar", &cv_itemfinder, 10},
|
||||
{IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SPauseDef, 20}
|
||||
{IT_STRING | IT_ARROWS, NULL, "Page", M_HandleEmblemHints, 10},
|
||||
{IT_STRING|IT_CVAR, NULL, "Emblem Radar", &cv_itemfinder, 20},
|
||||
{IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SPauseDef, 30}
|
||||
};
|
||||
|
||||
// --------------------------------
|
||||
|
@ -3758,6 +3761,12 @@ void M_SetupNextMenu(menu_t *menudef)
|
|||
hidetitlemap = false;
|
||||
}
|
||||
|
||||
// Guess I'll put this here, idk
|
||||
boolean M_MouseNeeded(void)
|
||||
{
|
||||
return (currentMenu == &MessageDef && currentMenu->prevMenu == &OP_ChangeControlsDef);
|
||||
}
|
||||
|
||||
//
|
||||
// M_Ticker
|
||||
//
|
||||
|
@ -5596,7 +5605,8 @@ static void M_DrawNightsAttackMountains(void)
|
|||
static INT32 bgscrollx;
|
||||
INT32 dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
|
||||
patch_t *background = W_CachePatchName(curbgname, PU_PATCH);
|
||||
INT32 x = FixedInt(bgscrollx) % SHORT(background->width);
|
||||
INT16 w = SHORT(background->width);
|
||||
INT32 x = FixedInt(-bgscrollx) % w;
|
||||
INT32 y = BASEVIDHEIGHT - SHORT(background->height)*2;
|
||||
|
||||
if (vid.height != BASEVIDHEIGHT * dupz)
|
||||
|
@ -5604,11 +5614,13 @@ static void M_DrawNightsAttackMountains(void)
|
|||
V_DrawFill(0, y+50, vid.width, BASEVIDHEIGHT, V_SNAPTOLEFT|31);
|
||||
|
||||
V_DrawScaledPatch(x, y, V_SNAPTOLEFT, background);
|
||||
x += SHORT(background->width);
|
||||
x += w;
|
||||
if (x < BASEVIDWIDTH)
|
||||
V_DrawScaledPatch(x, y, V_SNAPTOLEFT, background);
|
||||
|
||||
bgscrollx -= (FRACUNIT/2);
|
||||
bgscrollx += (FRACUNIT/2);
|
||||
if (bgscrollx > w<<FRACBITS)
|
||||
bgscrollx &= 0xFFFF;
|
||||
}
|
||||
|
||||
// NiGHTS Attack foreground.
|
||||
|
@ -7225,18 +7237,33 @@ finishchecklist:
|
|||
}
|
||||
|
||||
#define NUMHINTS 5
|
||||
|
||||
static void M_EmblemHints(INT32 choice)
|
||||
{
|
||||
INT32 i;
|
||||
UINT32 local = 0;
|
||||
emblem_t *emblem;
|
||||
for (i = 0; i < numemblems; i++)
|
||||
{
|
||||
emblem = &emblemlocations[i];
|
||||
if (emblem->level != gamemap || emblem->type > ET_SKIN)
|
||||
continue;
|
||||
if (++local > NUMHINTS*2)
|
||||
break;
|
||||
}
|
||||
|
||||
(void)choice;
|
||||
SR_EmblemHintMenu[0].status = (M_SecretUnlocked(SECRET_ITEMFINDER)) ? (IT_CVAR|IT_STRING) : (IT_SECRET);
|
||||
SR_EmblemHintMenu[0].status = (local > NUMHINTS*2) ? (IT_STRING | IT_ARROWS) : (IT_DISABLED);
|
||||
SR_EmblemHintMenu[1].status = (M_SecretUnlocked(SECRET_ITEMFINDER)) ? (IT_CVAR|IT_STRING) : (IT_SECRET);
|
||||
hintpage = 1;
|
||||
M_SetupNextMenu(&SR_EmblemHintDef);
|
||||
itemOn = 1; // always start on back.
|
||||
itemOn = 2; // always start on back.
|
||||
}
|
||||
|
||||
static void M_DrawEmblemHints(void)
|
||||
{
|
||||
INT32 i, j = 0, x, y, left_hints = NUMHINTS;
|
||||
UINT32 collected = 0, local = 0;
|
||||
INT32 i, j = 0, x, y, left_hints = NUMHINTS, pageflag = 0;
|
||||
UINT32 collected = 0, totalemblems = 0, local = 0;
|
||||
emblem_t *emblem;
|
||||
const char *hint;
|
||||
|
||||
|
@ -7245,17 +7272,34 @@ static void M_DrawEmblemHints(void)
|
|||
emblem = &emblemlocations[i];
|
||||
if (emblem->level != gamemap || emblem->type > ET_SKIN)
|
||||
continue;
|
||||
if (++local >= NUMHINTS*2)
|
||||
break;
|
||||
|
||||
local++;
|
||||
}
|
||||
|
||||
x = (local > NUMHINTS ? 4 : 12);
|
||||
y = 8;
|
||||
|
||||
// If there are more than 1 page's but less than 2 pages' worth of emblems,
|
||||
if (local > NUMHINTS){
|
||||
if (local > ((hintpage-1)*NUMHINTS*2) && local < ((hintpage)*NUMHINTS*2)){
|
||||
if (NUMHINTS % 2 == 1)
|
||||
left_hints = (local - ((hintpage-1)*NUMHINTS*2) + 1) / 2;
|
||||
else
|
||||
left_hints = (local - ((hintpage-1)*NUMHINTS*2)) / 2;
|
||||
}else{
|
||||
left_hints = NUMHINTS;
|
||||
}
|
||||
}
|
||||
|
||||
if (local > NUMHINTS*2){
|
||||
if (itemOn == 0){
|
||||
pageflag = V_YELLOWMAP;
|
||||
}
|
||||
V_DrawString(currentMenu->x + 40, currentMenu->y + 10, pageflag, va("%d of %d",hintpage, local/(NUMHINTS*2) + 1));
|
||||
}
|
||||
|
||||
// If there are more than 1 page's but less than 2 pages' worth of emblems on the last possible page,
|
||||
// put half (rounded up) of the hints on the left, and half (rounded down) on the right
|
||||
if (local > NUMHINTS && local < (NUMHINTS*2)-1)
|
||||
left_hints = (local + 1) / 2;
|
||||
|
||||
|
||||
if (!local)
|
||||
V_DrawCenteredString(160, 48, V_YELLOWMAP, "No hidden emblems on this map.");
|
||||
|
@ -7265,42 +7309,80 @@ static void M_DrawEmblemHints(void)
|
|||
if (emblem->level != gamemap || emblem->type > ET_SKIN)
|
||||
continue;
|
||||
|
||||
if (emblem->collected)
|
||||
{
|
||||
collected = V_GREENMAP;
|
||||
V_DrawMappedPatch(x, y+4, 0, W_CachePatchName(M_GetEmblemPatch(emblem, false), PU_PATCH),
|
||||
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(emblem), GTC_CACHE));
|
||||
}
|
||||
else
|
||||
{
|
||||
collected = 0;
|
||||
V_DrawScaledPatch(x, y+4, 0, W_CachePatchName("NEEDIT", PU_PATCH));
|
||||
}
|
||||
totalemblems++;
|
||||
|
||||
if (emblem->hint[0])
|
||||
hint = emblem->hint;
|
||||
else
|
||||
hint = M_GetText("No hint available for this emblem.");
|
||||
hint = V_WordWrap(40, BASEVIDWIDTH-12, 0, hint);
|
||||
if (local > NUMHINTS)
|
||||
V_DrawThinString(x+28, y, V_RETURN8|V_ALLOWLOWERCASE|collected, hint);
|
||||
else
|
||||
V_DrawString(x+28, y, V_RETURN8|V_ALLOWLOWERCASE|collected, hint);
|
||||
if (totalemblems >= ((hintpage-1)*(NUMHINTS*2) + 1) && totalemblems < (hintpage*NUMHINTS*2)+1){
|
||||
|
||||
y += 28;
|
||||
if (emblem->collected)
|
||||
{
|
||||
collected = V_GREENMAP;
|
||||
V_DrawMappedPatch(x, y+4, 0, W_CachePatchName(M_GetEmblemPatch(emblem, false), PU_PATCH),
|
||||
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(emblem), GTC_CACHE));
|
||||
}
|
||||
else
|
||||
{
|
||||
collected = 0;
|
||||
V_DrawScaledPatch(x, y+4, 0, W_CachePatchName("NEEDIT", PU_PATCH));
|
||||
}
|
||||
|
||||
if (++j == left_hints)
|
||||
{
|
||||
x = 4+(BASEVIDWIDTH/2);
|
||||
y = 8;
|
||||
if (emblem->hint[0])
|
||||
hint = emblem->hint;
|
||||
else
|
||||
hint = M_GetText("No hint available for this emblem.");
|
||||
hint = V_WordWrap(40, BASEVIDWIDTH-12, 0, hint);
|
||||
//always draw tiny if we have more than NUMHINTS*2, visually more appealing
|
||||
if (local > NUMHINTS)
|
||||
V_DrawThinString(x+28, y, V_RETURN8|V_ALLOWLOWERCASE|collected, hint);
|
||||
else
|
||||
V_DrawString(x+28, y, V_RETURN8|V_ALLOWLOWERCASE|collected, hint);
|
||||
|
||||
y += 28;
|
||||
|
||||
// If there are more than 1 page's but less than 2 pages' worth of emblems on the last possible page,
|
||||
// put half (rounded up) of the hints on the left, and half (rounded down) on the right
|
||||
|
||||
if (++j == left_hints)
|
||||
{
|
||||
x = 4+(BASEVIDWIDTH/2);
|
||||
y = 8;
|
||||
}
|
||||
else if (j >= NUMHINTS*2)
|
||||
break;
|
||||
}
|
||||
else if (j >= NUMHINTS*2)
|
||||
break;
|
||||
}
|
||||
|
||||
M_DrawGenericMenu();
|
||||
}
|
||||
|
||||
|
||||
static void M_HandleEmblemHints(INT32 choice)
|
||||
{
|
||||
INT32 i;
|
||||
emblem_t *emblem;
|
||||
UINT32 stageemblems = 0;
|
||||
|
||||
for (i = 0; i < numemblems; i++)
|
||||
{
|
||||
emblem = &emblemlocations[i];
|
||||
if (emblem->level != gamemap || emblem->type > ET_SKIN)
|
||||
continue;
|
||||
|
||||
stageemblems++;
|
||||
}
|
||||
|
||||
|
||||
if (choice == 0){
|
||||
if (hintpage > 1){
|
||||
hintpage--;
|
||||
}
|
||||
}else{
|
||||
if (hintpage < ((stageemblems-1)/(NUMHINTS*2) + 1)){
|
||||
hintpage++;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/*static void M_DrawSkyRoom(void)
|
||||
{
|
||||
INT32 i, y = 0;
|
||||
|
@ -10837,7 +10919,6 @@ static void M_HandleConnectIP(INT32 choice)
|
|||
default: // otherwise do nothing.
|
||||
break;
|
||||
}
|
||||
break; // don't check for typed keys
|
||||
}
|
||||
|
||||
if (l >= 28-1)
|
||||
|
|
|
@ -322,6 +322,9 @@ typedef struct menu_s
|
|||
void M_SetupNextMenu(menu_t *menudef);
|
||||
void M_ClearMenus(boolean callexitmenufunc);
|
||||
|
||||
// Maybe this goes here????? Who knows.
|
||||
boolean M_MouseNeeded(void);
|
||||
|
||||
extern menu_t *currentMenu;
|
||||
|
||||
extern menu_t MainDef;
|
||||
|
|
|
@ -746,6 +746,9 @@ boolean P_LookForPlayers(mobj_t *actor, boolean allaround, boolean tracer, fixed
|
|||
if (player->bot)
|
||||
continue; // ignore bots
|
||||
|
||||
if (player->quittime)
|
||||
continue; // Ignore uncontrolled bodies
|
||||
|
||||
if (dist > 0
|
||||
&& P_AproxDistance(P_AproxDistance(player->mo->x - actor->x, player->mo->y - actor->y), player->mo->z - actor->z) > dist)
|
||||
continue; // Too far away
|
||||
|
@ -5195,8 +5198,8 @@ void A_SignPlayer(mobj_t *actor)
|
|||
player_t *player = actor->target ? actor->target->player : NULL;
|
||||
UINT8 skinnum;
|
||||
UINT8 skincount = 0;
|
||||
for (skincount = 0; skincount < numskins; skincount++)
|
||||
if (!skincheck(skincount))
|
||||
for (skinnum = 0; skinnum < numskins; skinnum++)
|
||||
if (!skincheck(skinnum))
|
||||
skincount++;
|
||||
skinnum = P_RandomKey(skincount);
|
||||
for (skincount = 0; skincount < numskins; skincount++)
|
||||
|
@ -5229,20 +5232,23 @@ void A_SignPlayer(mobj_t *actor)
|
|||
{
|
||||
ov->color = facecolor;
|
||||
ov->skin = skin;
|
||||
P_SetMobjState(ov, actor->info->seestate); // S_PLAY_SIGN
|
||||
if ((statenum_t)(ov->state-states) != actor->info->seestate)
|
||||
P_SetMobjState(ov, actor->info->seestate); // S_PLAY_SIGN
|
||||
}
|
||||
else // CLEAR! sign
|
||||
{
|
||||
ov->color = SKINCOLOR_NONE;
|
||||
ov->skin = NULL; // needs to be NULL in the case of SF_HIRES characters
|
||||
P_SetMobjState(ov, actor->info->missilestate); // S_CLEARSIGN
|
||||
if ((statenum_t)(ov->state-states) != actor->info->missilestate)
|
||||
P_SetMobjState(ov, actor->info->missilestate); // S_CLEARSIGN
|
||||
}
|
||||
}
|
||||
else // Eggman face
|
||||
{
|
||||
ov->color = SKINCOLOR_NONE;
|
||||
ov->skin = NULL;
|
||||
P_SetMobjState(ov, actor->info->meleestate); // S_EGGMANSIGN
|
||||
if ((statenum_t)(ov->state-states) != actor->info->meleestate)
|
||||
P_SetMobjState(ov, actor->info->meleestate); // S_EGGMANSIGN
|
||||
if (!signcolor)
|
||||
signcolor = SKINCOLOR_CARBON;
|
||||
}
|
||||
|
|
203
src/p_inter.c
203
src/p_inter.c
|
@ -1428,98 +1428,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
// Misc touchables //
|
||||
// *************** //
|
||||
case MT_STARPOST:
|
||||
if (player->bot)
|
||||
return;
|
||||
// In circuit, player must have touched all previous starposts
|
||||
if (circuitmap
|
||||
&& special->health - player->starpostnum > 1)
|
||||
{
|
||||
// blatant reuse of a variable that's normally unused in circuit
|
||||
if (!player->tossdelay)
|
||||
S_StartSound(toucher, sfx_lose);
|
||||
player->tossdelay = 3;
|
||||
return;
|
||||
}
|
||||
|
||||
// We could technically have 91.1 Star Posts. 90 is cleaner.
|
||||
if (special->health > 90)
|
||||
{
|
||||
CONS_Debug(DBG_GAMELOGIC, "Bad Starpost Number!\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (player->starpostnum >= special->health)
|
||||
return; // Already hit this post
|
||||
|
||||
if (cv_coopstarposts.value && G_GametypeUsesCoopStarposts() && (netgame || multiplayer))
|
||||
{
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i])
|
||||
{
|
||||
if (players[i].bot) // ignore dumb, stupid tails
|
||||
continue;
|
||||
|
||||
players[i].starposttime = leveltime;
|
||||
players[i].starpostx = player->mo->x>>FRACBITS;
|
||||
players[i].starposty = player->mo->y>>FRACBITS;
|
||||
players[i].starpostz = special->z>>FRACBITS;
|
||||
players[i].starpostangle = special->angle;
|
||||
players[i].starpostscale = player->mo->destscale;
|
||||
if (special->flags2 & MF2_OBJECTFLIP)
|
||||
{
|
||||
players[i].starpostscale *= -1;
|
||||
players[i].starpostz += special->height>>FRACBITS;
|
||||
}
|
||||
players[i].starpostnum = special->health;
|
||||
|
||||
if (cv_coopstarposts.value == 2 && (players[i].playerstate == PST_DEAD || players[i].spectator) && P_GetLives(&players[i]))
|
||||
P_SpectatorJoinGame(&players[i]); //players[i].playerstate = PST_REBORN;
|
||||
}
|
||||
}
|
||||
S_StartSound(NULL, special->info->painsound);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Save the player's time and position.
|
||||
player->starposttime = leveltime;
|
||||
player->starpostx = toucher->x>>FRACBITS;
|
||||
player->starposty = toucher->y>>FRACBITS;
|
||||
player->starpostz = special->z>>FRACBITS;
|
||||
player->starpostangle = special->angle;
|
||||
player->starpostscale = player->mo->destscale;
|
||||
if (special->flags2 & MF2_OBJECTFLIP)
|
||||
{
|
||||
player->starpostscale *= -1;
|
||||
player->starpostz += special->height>>FRACBITS;
|
||||
}
|
||||
player->starpostnum = special->health;
|
||||
S_StartSound(toucher, special->info->painsound);
|
||||
}
|
||||
|
||||
P_ClearStarPost(special->health);
|
||||
|
||||
// Find all starposts in the level with this value - INCLUDING this one!
|
||||
if (!(netgame && circuitmap && player != &players[consoleplayer]))
|
||||
{
|
||||
thinker_t *th;
|
||||
mobj_t *mo2;
|
||||
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type != MT_STARPOST)
|
||||
continue;
|
||||
if (mo2->health != special->health)
|
||||
continue;
|
||||
|
||||
P_SetMobjState(mo2, mo2->info->painstate);
|
||||
}
|
||||
}
|
||||
P_TouchStarPost(special, player, special->spawnpoint && (special->spawnpoint->options & MTF_OBJECTSPECIAL));
|
||||
return;
|
||||
|
||||
case MT_FAKEMOBILE:
|
||||
|
@ -1872,6 +1781,112 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
special->shadowscale = 0;
|
||||
}
|
||||
|
||||
/** Saves a player's level progress at a star post
|
||||
*
|
||||
* \param post The star post to trigger
|
||||
* \param player The player that should receive the checkpoint
|
||||
* \param snaptopost If true, the respawn point will use the star post's position, otherwise player x/y and star post z
|
||||
*/
|
||||
void P_TouchStarPost(mobj_t *post, player_t *player, boolean snaptopost)
|
||||
{
|
||||
size_t i;
|
||||
mobj_t *toucher = player->mo;
|
||||
mobj_t *checkbase = snaptopost ? post : toucher;
|
||||
|
||||
if (player->bot)
|
||||
return;
|
||||
// In circuit, player must have touched all previous starposts
|
||||
if (circuitmap
|
||||
&& post->health - player->starpostnum > 1)
|
||||
{
|
||||
// blatant reuse of a variable that's normally unused in circuit
|
||||
if (!player->tossdelay)
|
||||
S_StartSound(toucher, sfx_lose);
|
||||
player->tossdelay = 3;
|
||||
return;
|
||||
}
|
||||
|
||||
// With the parameter + angle setup, we can go up to 1365 star posts. Who needs that many?
|
||||
if (post->health > 1365)
|
||||
{
|
||||
CONS_Debug(DBG_GAMELOGIC, "Bad Starpost Number!\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (player->starpostnum >= post->health)
|
||||
return; // Already hit this post
|
||||
|
||||
if (cv_coopstarposts.value && G_GametypeUsesCoopStarposts() && (netgame || multiplayer))
|
||||
{
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i])
|
||||
{
|
||||
if (players[i].bot) // ignore dumb, stupid tails
|
||||
continue;
|
||||
|
||||
players[i].starposttime = leveltime;
|
||||
players[i].starpostx = checkbase->x>>FRACBITS;
|
||||
players[i].starposty = checkbase->y>>FRACBITS;
|
||||
players[i].starpostz = post->z>>FRACBITS;
|
||||
players[i].starpostangle = post->angle;
|
||||
players[i].starpostscale = player->mo->destscale;
|
||||
if (post->flags2 & MF2_OBJECTFLIP)
|
||||
{
|
||||
players[i].starpostscale *= -1;
|
||||
players[i].starpostz += post->height>>FRACBITS;
|
||||
}
|
||||
players[i].starpostnum = post->health;
|
||||
|
||||
if (cv_coopstarposts.value == 2 && (players[i].playerstate == PST_DEAD || players[i].spectator) && P_GetLives(&players[i]))
|
||||
P_SpectatorJoinGame(&players[i]); //players[i].playerstate = PST_REBORN;
|
||||
}
|
||||
}
|
||||
S_StartSound(NULL, post->info->painsound);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Save the player's time and position.
|
||||
player->starposttime = leveltime;
|
||||
player->starpostx = checkbase->x>>FRACBITS;
|
||||
player->starposty = checkbase->y>>FRACBITS;
|
||||
player->starpostz = post->z>>FRACBITS;
|
||||
player->starpostangle = post->angle;
|
||||
player->starpostscale = player->mo->destscale;
|
||||
if (post->flags2 & MF2_OBJECTFLIP)
|
||||
{
|
||||
player->starpostscale *= -1;
|
||||
player->starpostz += post->height>>FRACBITS;
|
||||
}
|
||||
player->starpostnum = post->health;
|
||||
S_StartSound(toucher, post->info->painsound);
|
||||
}
|
||||
|
||||
P_ClearStarPost(post->health);
|
||||
|
||||
// Find all starposts in the level with this value - INCLUDING this one!
|
||||
if (!(netgame && circuitmap && player != &players[consoleplayer]))
|
||||
{
|
||||
thinker_t *th;
|
||||
mobj_t *mo2;
|
||||
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type != MT_STARPOST)
|
||||
continue;
|
||||
if (mo2->health != post->health)
|
||||
continue;
|
||||
|
||||
P_SetMobjState(mo2, mo2->info->painstate);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Prints death messages relating to a dying or hit player.
|
||||
*
|
||||
* \param player Affected player.
|
||||
|
@ -2257,9 +2272,9 @@ void P_CheckSurvivors(void)
|
|||
{
|
||||
if (players[i].spectator)
|
||||
spectators++;
|
||||
else if (players[i].pflags & PF_TAGIT)
|
||||
else if ((players[i].pflags & PF_TAGIT) && players[i].quittime < 30 * TICRATE)
|
||||
taggers++;
|
||||
else if (!(players[i].pflags & PF_GAMETYPEOVER))
|
||||
else if (!(players[i].pflags & PF_GAMETYPEOVER) && players[i].quittime < 30 * TICRATE)
|
||||
{
|
||||
survivorarray[survivors] = i;
|
||||
survivors++;
|
||||
|
|
|
@ -486,6 +486,7 @@ void P_PlayerWeaponPanelOrAmmoBurst(player_t *player);
|
|||
void P_PlayerEmeraldBurst(player_t *player, boolean toss);
|
||||
|
||||
void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck);
|
||||
void P_TouchStarPost(mobj_t *starpost, player_t *player, boolean snaptopost);
|
||||
void P_PlayerFlagBurst(player_t *player, boolean toss);
|
||||
void P_CheckTimeLimit(void);
|
||||
void P_CheckPointLimit(void);
|
||||
|
|
89
src/p_mobj.c
89
src/p_mobj.c
|
@ -2350,6 +2350,7 @@ static void P_RingZMovement(mobj_t *mo)
|
|||
if (mo->eflags & MFE_APPLYPMOMZ && !P_IsObjectOnGround(mo))
|
||||
{
|
||||
mo->momz += mo->pmomz;
|
||||
mo->pmomz = 0;
|
||||
mo->eflags &= ~MFE_APPLYPMOMZ;
|
||||
}
|
||||
mo->z += mo->momz;
|
||||
|
@ -2419,6 +2420,7 @@ static boolean P_ZMovement(mobj_t *mo)
|
|||
if (mo->eflags & MFE_APPLYPMOMZ && !P_IsObjectOnGround(mo))
|
||||
{
|
||||
mo->momz += mo->pmomz;
|
||||
mo->pmomz = 0;
|
||||
mo->eflags &= ~MFE_APPLYPMOMZ;
|
||||
}
|
||||
mo->z += mo->momz;
|
||||
|
@ -2907,6 +2909,7 @@ static void P_PlayerZMovement(mobj_t *mo)
|
|||
if (mo->eflags & MFE_APPLYPMOMZ && !P_IsObjectOnGround(mo))
|
||||
{
|
||||
mo->momz += mo->pmomz;
|
||||
mo->pmomz = 0;
|
||||
mo->eflags &= ~MFE_APPLYPMOMZ;
|
||||
}
|
||||
|
||||
|
@ -3157,6 +3160,7 @@ static boolean P_SceneryZMovement(mobj_t *mo)
|
|||
if (mo->eflags & MFE_APPLYPMOMZ && !P_IsObjectOnGround(mo))
|
||||
{
|
||||
mo->momz += mo->pmomz;
|
||||
mo->pmomz = 0;
|
||||
mo->eflags &= ~MFE_APPLYPMOMZ;
|
||||
}
|
||||
mo->z += mo->momz;
|
||||
|
@ -3396,7 +3400,7 @@ void P_MobjCheckWater(mobj_t *mobj)
|
|||
if (!((p->powers[pw_super]) || (p->powers[pw_invulnerability])))
|
||||
{
|
||||
boolean electric = !!(p->powers[pw_shield] & SH_PROTECTELECTRIC);
|
||||
if (electric || ((p->powers[pw_shield] & SH_PROTECTFIRE) && !(p->powers[pw_shield] & SH_PROTECTWATER)))
|
||||
if (electric || ((p->powers[pw_shield] & SH_PROTECTFIRE) && !(p->powers[pw_shield] & SH_PROTECTWATER) && !(mobj->eflags & MFE_TOUCHLAVA)))
|
||||
{ // Water removes electric and non-water fire shields...
|
||||
P_FlashPal(p,
|
||||
electric
|
||||
|
@ -10457,6 +10461,61 @@ void P_SceneryThinker(mobj_t *mobj)
|
|||
// GAME SPAWN FUNCTIONS
|
||||
//
|
||||
|
||||
static fixed_t P_DefaultMobjShadowScale (mobj_t *thing)
|
||||
{
|
||||
switch (thing->type)
|
||||
{
|
||||
case MT_PLAYER:
|
||||
case MT_ROLLOUTROCK:
|
||||
|
||||
case MT_EGGMOBILE4_MACE:
|
||||
case MT_SMALLMACE:
|
||||
case MT_BIGMACE:
|
||||
|
||||
case MT_SMALLGRABCHAIN:
|
||||
case MT_BIGGRABCHAIN:
|
||||
|
||||
case MT_YELLOWSPRINGBALL:
|
||||
case MT_REDSPRINGBALL:
|
||||
|
||||
return FRACUNIT;
|
||||
|
||||
case MT_RING:
|
||||
case MT_FLINGRING:
|
||||
|
||||
case MT_BLUESPHERE:
|
||||
case MT_FLINGBLUESPHERE:
|
||||
case MT_BOMBSPHERE:
|
||||
|
||||
case MT_REDTEAMRING:
|
||||
case MT_BLUETEAMRING:
|
||||
case MT_REDFLAG:
|
||||
case MT_BLUEFLAG:
|
||||
|
||||
case MT_EMBLEM:
|
||||
|
||||
case MT_TOKEN:
|
||||
case MT_EMERALD1:
|
||||
case MT_EMERALD2:
|
||||
case MT_EMERALD3:
|
||||
case MT_EMERALD4:
|
||||
case MT_EMERALD5:
|
||||
case MT_EMERALD6:
|
||||
case MT_EMERALD7:
|
||||
case MT_EMERHUNT:
|
||||
case MT_FLINGEMERALD:
|
||||
|
||||
return 2*FRACUNIT/3;
|
||||
|
||||
default:
|
||||
|
||||
if (thing->flags & (MF_ENEMY|MF_BOSS))
|
||||
return FRACUNIT;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// P_SpawnMobj
|
||||
//
|
||||
|
@ -10558,20 +10617,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
|||
mobj->z = z;
|
||||
|
||||
// Set shadowscale here, before spawn hook so that Lua can change it
|
||||
if (
|
||||
type == MT_PLAYER ||
|
||||
type == MT_ROLLOUTROCK ||
|
||||
type == MT_EGGMOBILE4_MACE ||
|
||||
(type >= MT_SMALLMACE && type <= MT_REDSPRINGBALL) ||
|
||||
(mobj->flags & (MF_ENEMY|MF_BOSS))
|
||||
)
|
||||
mobj->shadowscale = FRACUNIT;
|
||||
else if (
|
||||
type >= MT_RING && type <= MT_FLINGEMERALD && type != MT_EMERALDSPAWN
|
||||
)
|
||||
mobj->shadowscale = 2*FRACUNIT/3;
|
||||
else
|
||||
mobj->shadowscale = 0;
|
||||
mobj->shadowscale = P_DefaultMobjShadowScale(mobj);
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
// DANGER! This can cause P_SpawnMobj to return NULL!
|
||||
|
@ -11114,7 +11160,7 @@ void P_SpawnPrecipitation(void)
|
|||
x = basex + ((M_RandomKey(MAPBLOCKUNITS<<3)<<FRACBITS)>>3);
|
||||
y = basey + ((M_RandomKey(MAPBLOCKUNITS<<3)<<FRACBITS)>>3);
|
||||
|
||||
precipsector = R_IsPointInSubsector(x, y);
|
||||
precipsector = R_PointInSubsectorOrNull(x, y);
|
||||
|
||||
// No sector? Stop wasting time,
|
||||
// move on to the next entry in the blockmap
|
||||
|
@ -12937,7 +12983,16 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
|
|||
thinker_t* th;
|
||||
mobj_t* mo2;
|
||||
boolean foundanother = false;
|
||||
mobj->health = (mthing->angle/360) + 1;
|
||||
|
||||
if (mthing->extrainfo)
|
||||
// Allow thing Parameter to define star post num too!
|
||||
// For starposts above param 15 (the 16th), add 360 to the angle like before and start parameter from 1 (NOT 0)!
|
||||
// So the 16th starpost is angle=0 param=15, the 17th would be angle=360 param=1.
|
||||
// This seems more intuitive for mappers to use until UDMF is ready, since most SP maps won't have over 16 consecutive star posts.
|
||||
mobj->health = mthing->extrainfo + (mthing->angle/360)*15 + 1;
|
||||
else
|
||||
// Old behavior if Parameter is 0; add 360 to the angle for each consecutive star post.
|
||||
mobj->health = (mthing->angle/360) + 1;
|
||||
|
||||
// See if other starposts exist in this level that have the same value.
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
|
|
|
@ -1001,15 +1001,35 @@ static void Polyobj_pushThing(polyobj_t *po, line_t *line, mobj_t *mo)
|
|||
//
|
||||
static void Polyobj_slideThing(mobj_t *mo, fixed_t dx, fixed_t dy)
|
||||
{
|
||||
if (mo->player) { // Do something similar to conveyor movement. -Red
|
||||
mo->player->cmomx += dx;
|
||||
mo->player->cmomy += dy;
|
||||
if (mo->player) { // Finally this doesn't suck eggs -fickle
|
||||
fixed_t cdx, cdy;
|
||||
|
||||
dx = FixedMul(dx, CARRYFACTOR);
|
||||
dy = FixedMul(dy, CARRYFACTOR);
|
||||
cdx = FixedMul(dx, FRACUNIT-CARRYFACTOR);
|
||||
cdy = FixedMul(dy, FRACUNIT-CARRYFACTOR);
|
||||
|
||||
mo->player->cmomx -= dx;
|
||||
mo->player->cmomy -= dy;
|
||||
if (mo->player->onconveyor == 1)
|
||||
{
|
||||
mo->momx += cdx;
|
||||
mo->momy += cdy;
|
||||
|
||||
// Multiple slides in the same tic, somehow
|
||||
mo->player->cmomx += cdx;
|
||||
mo->player->cmomy += cdy;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (mo->player->onconveyor == 3)
|
||||
{
|
||||
mo->momx += cdx - mo->player->cmomx;
|
||||
mo->momy += cdy - mo->player->cmomy;
|
||||
}
|
||||
|
||||
mo->player->cmomx = cdx;
|
||||
mo->player->cmomy = cdy;
|
||||
}
|
||||
|
||||
dx = FixedMul(dx, FRACUNIT - mo->friction);
|
||||
dy = FixedMul(dy, FRACUNIT - mo->friction);
|
||||
|
||||
if (mo->player->pflags & PF_SPINNING && (mo->player->rmomx || mo->player->rmomy) && !(mo->player->pflags & PF_STARTDASH)) {
|
||||
#define SPINMULT 5184 // Consider this a substitute for properly calculating FRACUNIT-friction. I'm tired. -Red
|
||||
|
@ -1282,7 +1302,8 @@ static void Polyobj_rotateThings(polyobj_t *po, vertex_t origin, angle_t delta,
|
|||
{
|
||||
static INT32 pomovecount = 10000;
|
||||
INT32 x, y;
|
||||
angle_t deltafine = delta >> ANGLETOFINESHIFT;
|
||||
angle_t deltafine = (((po->angle + delta) >> ANGLETOFINESHIFT) - (po->angle >> ANGLETOFINESHIFT)) & FINEMASK;
|
||||
// This fineshift trickery replaces the old delta>>ANGLETOFINESHIFT; doing it this way avoids loss of precision causing objects to slide off -fickle
|
||||
|
||||
pomovecount++;
|
||||
|
||||
|
@ -1334,19 +1355,10 @@ static void Polyobj_rotateThings(polyobj_t *po, vertex_t origin, angle_t delta,
|
|||
oldxoff = mo->x-origin.x;
|
||||
oldyoff = mo->y-origin.y;
|
||||
|
||||
if (mo->player) // Hack to fix players sliding off of spinning polys -Red
|
||||
{
|
||||
fixed_t temp;
|
||||
newxoff = FixedMul(oldxoff, c)-FixedMul(oldyoff, s) - oldxoff;
|
||||
newyoff = FixedMul(oldyoff, c)+FixedMul(oldxoff, s) - oldyoff;
|
||||
|
||||
temp = FixedMul(oldxoff, c)-FixedMul(oldyoff, s);
|
||||
oldyoff = FixedMul(oldyoff, c)+FixedMul(oldxoff, s);
|
||||
oldxoff = temp;
|
||||
}
|
||||
|
||||
newxoff = FixedMul(oldxoff, c)-FixedMul(oldyoff, s);
|
||||
newyoff = FixedMul(oldyoff, c)+FixedMul(oldxoff, s);
|
||||
|
||||
Polyobj_slideThing(mo, newxoff-oldxoff, newyoff-oldyoff);
|
||||
Polyobj_slideThing(mo, newxoff, newyoff);
|
||||
|
||||
if (turnthings == 2 || (turnthings == 1 && !mo->player)) {
|
||||
mo->angle += delta;
|
||||
|
|
|
@ -116,6 +116,7 @@ static void P_NetArchivePlayers(void)
|
|||
|
||||
WRITEANGLE(save_p, players[i].aiming);
|
||||
WRITEANGLE(save_p, players[i].drawangle);
|
||||
WRITEANGLE(save_p, players[i].viewrollangle);
|
||||
WRITEANGLE(save_p, players[i].awayviewaiming);
|
||||
WRITEINT32(save_p, players[i].awayviewtics);
|
||||
WRITEINT16(save_p, players[i].rings);
|
||||
|
@ -255,6 +256,7 @@ static void P_NetArchivePlayers(void)
|
|||
WRITEINT32(save_p, players[i].onconveyor);
|
||||
|
||||
WRITEUINT32(save_p, players[i].jointime);
|
||||
WRITEUINT32(save_p, players[i].quittime);
|
||||
|
||||
WRITEUINT16(save_p, flags);
|
||||
|
||||
|
@ -325,6 +327,7 @@ static void P_NetUnArchivePlayers(void)
|
|||
|
||||
players[i].aiming = READANGLE(save_p);
|
||||
players[i].drawangle = READANGLE(save_p);
|
||||
players[i].viewrollangle = READANGLE(save_p);
|
||||
players[i].awayviewaiming = READANGLE(save_p);
|
||||
players[i].awayviewtics = READINT32(save_p);
|
||||
players[i].rings = READINT16(save_p);
|
||||
|
@ -446,6 +449,7 @@ static void P_NetUnArchivePlayers(void)
|
|||
players[i].onconveyor = READINT32(save_p);
|
||||
|
||||
players[i].jointime = READUINT32(save_p);
|
||||
players[i].quittime = READUINT32(save_p);
|
||||
|
||||
flags = READUINT16(save_p);
|
||||
|
||||
|
@ -607,7 +611,7 @@ static void P_NetArchiveColormaps(void)
|
|||
|
||||
WRITEUINT8(save_p, exc->fadestart);
|
||||
WRITEUINT8(save_p, exc->fadeend);
|
||||
WRITEUINT8(save_p, exc->fog);
|
||||
WRITEUINT8(save_p, exc->flags);
|
||||
|
||||
WRITEINT32(save_p, exc->rgba);
|
||||
WRITEINT32(save_p, exc->fadergba);
|
||||
|
@ -637,7 +641,7 @@ static void P_NetUnArchiveColormaps(void)
|
|||
|
||||
for (exc = net_colormaps; i < num_net_colormaps; i++, exc = exc_next)
|
||||
{
|
||||
UINT8 fadestart, fadeend, fog;
|
||||
UINT8 fadestart, fadeend, flags;
|
||||
INT32 rgba, fadergba;
|
||||
#ifdef EXTRACOLORMAPLUMPS
|
||||
char lumpname[9];
|
||||
|
@ -645,7 +649,7 @@ static void P_NetUnArchiveColormaps(void)
|
|||
|
||||
fadestart = READUINT8(save_p);
|
||||
fadeend = READUINT8(save_p);
|
||||
fog = READUINT8(save_p);
|
||||
flags = READUINT8(save_p);
|
||||
|
||||
rgba = READINT32(save_p);
|
||||
fadergba = READINT32(save_p);
|
||||
|
@ -677,7 +681,7 @@ static void P_NetUnArchiveColormaps(void)
|
|||
|
||||
exc->fadestart = fadestart;
|
||||
exc->fadeend = fadeend;
|
||||
exc->fog = fog;
|
||||
exc->flags = flags;
|
||||
|
||||
exc->rgba = rgba;
|
||||
exc->fadergba = fadergba;
|
||||
|
@ -687,7 +691,7 @@ static void P_NetUnArchiveColormaps(void)
|
|||
exc->lumpname[0] = 0;
|
||||
#endif
|
||||
|
||||
existing_exc = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, fog);
|
||||
existing_exc = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, flags);
|
||||
|
||||
if (existing_exc)
|
||||
exc->colormap = existing_exc->colormap;
|
||||
|
@ -1334,6 +1338,7 @@ typedef enum
|
|||
#endif
|
||||
MD2_COLORIZED = 1<<12,
|
||||
MD2_ROLLANGLE = 1<<13,
|
||||
MD2_SHADOWSCALE = 1<<14,
|
||||
} mobj_diff2_t;
|
||||
|
||||
typedef enum
|
||||
|
@ -1555,6 +1560,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
|
|||
diff2 |= MD2_COLORIZED;
|
||||
if (mobj->rollangle)
|
||||
diff2 |= MD2_ROLLANGLE;
|
||||
if (mobj->shadowscale)
|
||||
diff2 |= MD2_SHADOWSCALE;
|
||||
if (diff2 != 0)
|
||||
diff |= MD_MORE;
|
||||
|
||||
|
@ -1721,6 +1728,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
|
|||
WRITEUINT8(save_p, mobj->colorized);
|
||||
if (diff2 & MD2_ROLLANGLE)
|
||||
WRITEANGLE(save_p, mobj->rollangle);
|
||||
if (diff2 & MD2_SHADOWSCALE)
|
||||
WRITEFIXED(save_p, mobj->shadowscale);
|
||||
|
||||
WRITEUINT32(save_p, mobj->mobjnum);
|
||||
}
|
||||
|
@ -2800,6 +2809,8 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
|
|||
mobj->colorized = READUINT8(save_p);
|
||||
if (diff2 & MD2_ROLLANGLE)
|
||||
mobj->rollangle = READANGLE(save_p);
|
||||
if (diff2 & MD2_SHADOWSCALE)
|
||||
mobj->shadowscale = READFIXED(save_p);
|
||||
|
||||
if (diff & MD_REDFLAG)
|
||||
{
|
||||
|
|
|
@ -411,7 +411,7 @@ levelflat refers to an array of level flats,
|
|||
or NULL if we want to allocate it now.
|
||||
*/
|
||||
static INT32
|
||||
Ploadflat (levelflat_t *levelflat, const char *flatname)
|
||||
Ploadflat (levelflat_t *levelflat, const char *flatname, boolean resize)
|
||||
{
|
||||
#ifndef NO_PNG_LUMPS
|
||||
UINT8 buffer[8];
|
||||
|
@ -422,31 +422,26 @@ Ploadflat (levelflat_t *levelflat, const char *flatname)
|
|||
|
||||
size_t i;
|
||||
|
||||
if (levelflat)
|
||||
// Scan through the already found flats, return if it matches.
|
||||
for (i = 0; i < numlevelflats; i++)
|
||||
{
|
||||
// Scan through the already found flats, return if it matches.
|
||||
for (i = 0; i < numlevelflats; i++)
|
||||
{
|
||||
if (strnicmp(levelflat[i].name, flatname, 8) == 0)
|
||||
return i;
|
||||
}
|
||||
if (strnicmp(levelflat[i].name, flatname, 8) == 0)
|
||||
return i;
|
||||
}
|
||||
|
||||
#ifndef ZDEBUG
|
||||
CONS_Debug(DBG_SETUP, "flat #%03d: %s\n", atoi(sizeu1(numlevelflats)), levelflat->name);
|
||||
#endif
|
||||
|
||||
if (numlevelflats >= MAXLEVELFLATS)
|
||||
I_Error("Too many flats in level\n");
|
||||
|
||||
if (levelflat)
|
||||
levelflat += numlevelflats;
|
||||
else
|
||||
if (resize)
|
||||
{
|
||||
// allocate new flat memory
|
||||
levelflats = Z_Realloc(levelflats, (numlevelflats + 1) * sizeof(*levelflats), PU_LEVEL, NULL);
|
||||
levelflat = levelflats + numlevelflats;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (numlevelflats >= MAXLEVELFLATS)
|
||||
I_Error("Too many flats in level\n");
|
||||
|
||||
levelflat += numlevelflats;
|
||||
}
|
||||
|
||||
// Store the name.
|
||||
strlcpy(levelflat->name, flatname, sizeof (levelflat->name));
|
||||
|
@ -501,6 +496,10 @@ flatfound:
|
|||
levelflat->u.flat.baselumpnum = LUMPERROR;
|
||||
}
|
||||
|
||||
#ifndef ZDEBUG
|
||||
CONS_Debug(DBG_SETUP, "flat #%03d: %s\n", atoi(sizeu1(numlevelflats)), levelflat->name);
|
||||
#endif
|
||||
|
||||
return ( numlevelflats++ );
|
||||
}
|
||||
|
||||
|
@ -508,7 +507,7 @@ flatfound:
|
|||
// allocate an id for it, and set the levelflat (to speedup search)
|
||||
INT32 P_AddLevelFlat(const char *flatname, levelflat_t *levelflat)
|
||||
{
|
||||
return Ploadflat(levelflat, flatname);
|
||||
return Ploadflat(levelflat, flatname, false);
|
||||
}
|
||||
|
||||
// help function for Lua and $$$.sav reading
|
||||
|
@ -517,7 +516,7 @@ INT32 P_AddLevelFlat(const char *flatname, levelflat_t *levelflat)
|
|||
//
|
||||
INT32 P_AddLevelFlatRuntime(const char *flatname)
|
||||
{
|
||||
return Ploadflat(levelflats, flatname);
|
||||
return Ploadflat(levelflats, flatname, true);
|
||||
}
|
||||
|
||||
// help function for $$$.sav checking
|
||||
|
@ -3257,7 +3256,7 @@ static void P_InitTagGametype(void)
|
|||
//Also, you'd never have to loop through all 32 players slots to find anything ever again.
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i] && !players[i].spectator)
|
||||
if (playeringame[i] && !(players[i].spectator && players[i].quittime))
|
||||
{
|
||||
playersactive[realnumplayers] = i; //stores the player's node in the array.
|
||||
realnumplayers++;
|
||||
|
@ -3279,7 +3278,7 @@ static void P_InitTagGametype(void)
|
|||
if (players[playersactive[i]].mo)
|
||||
P_RemoveMobj(players[playersactive[i]].mo);
|
||||
|
||||
G_SpawnPlayer(playersactive[i], false); //respawn the lucky player in his dedicated spawn location.
|
||||
G_SpawnPlayer(playersactive[i]); //respawn the lucky player in his dedicated spawn location.
|
||||
}
|
||||
|
||||
static void P_SetupCamera(void)
|
||||
|
@ -3457,7 +3456,7 @@ static void P_InitPlayers(void)
|
|||
G_DoReborn(i);
|
||||
else // gametype is GT_COOP or GT_RACE
|
||||
{
|
||||
G_SpawnPlayer(i, players[i].starposttime);
|
||||
G_SpawnPlayer(i);
|
||||
if (players[i].starposttime)
|
||||
P_ClearStarPost(players[i].starpostnum);
|
||||
}
|
||||
|
@ -3845,8 +3844,7 @@ boolean P_LoadLevel(boolean fromnetsave)
|
|||
return true;
|
||||
|
||||
// If so...
|
||||
if ((!(mapheaderinfo[gamemap-1]->levelflags & LF_NOTITLECARD)) && (*mapheaderinfo[gamemap-1]->lvlttl != '\0'))
|
||||
G_PreLevelTitleCard();
|
||||
G_PreLevelTitleCard();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
31
src/p_spec.c
31
src/p_spec.c
|
@ -3516,7 +3516,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
false, // subtract FadeA (no flag for this, just pass negative alpha)
|
||||
false, // subtract FadeStart (we ran out of flags)
|
||||
false, // subtract FadeEnd (we ran out of flags)
|
||||
false, // ignore Fog (we ran out of flags)
|
||||
false, // ignore Flags (we ran out of flags)
|
||||
line->flags & ML_DONTPEGBOTTOM,
|
||||
(line->flags & ML_DONTPEGBOTTOM) ? (sides[line->sidenum[0]].textureoffset >> FRACBITS) : 0,
|
||||
(line->flags & ML_DONTPEGBOTTOM) ? (sides[line->sidenum[0]].rowoffset >> FRACBITS) : 0,
|
||||
|
@ -3883,7 +3883,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
false, // subtract FadeA (no flag for this, just pass negative alpha)
|
||||
false, // subtract FadeStart (we ran out of flags)
|
||||
false, // subtract FadeEnd (we ran out of flags)
|
||||
false, // ignore Fog (we ran out of flags)
|
||||
false, // ignore Flags (we ran out of flags)
|
||||
line->flags & ML_DONTPEGBOTTOM,
|
||||
(line->flags & ML_DONTPEGBOTTOM) ? (sides[line->sidenum[0]].textureoffset >> FRACBITS) : 0,
|
||||
(line->flags & ML_DONTPEGBOTTOM) ? (sides[line->sidenum[0]].rowoffset >> FRACBITS) : 0,
|
||||
|
@ -4426,10 +4426,18 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
|
|||
case 6: // Death Pit (Camera Mod)
|
||||
case 7: // Death Pit (No Camera Mod)
|
||||
if (roversector || P_MobjReadyToTrigger(player->mo, sector))
|
||||
P_DamageMobj(player->mo, NULL, NULL, 1, DMG_DEATHPIT);
|
||||
{
|
||||
if (player->quittime)
|
||||
G_MovePlayerToSpawnOrStarpost(player - players);
|
||||
else
|
||||
P_DamageMobj(player->mo, NULL, NULL, 1, DMG_DEATHPIT);
|
||||
}
|
||||
break;
|
||||
case 8: // Instant Kill
|
||||
P_DamageMobj(player->mo, NULL, NULL, 1, DMG_INSTAKILL);
|
||||
if (player->quittime)
|
||||
G_MovePlayerToSpawnOrStarpost(player - players);
|
||||
else
|
||||
P_DamageMobj(player->mo, NULL, NULL, 1, DMG_INSTAKILL);
|
||||
break;
|
||||
case 9: // Ring Drainer (Floor Touch)
|
||||
case 10: // Ring Drainer (No Floor Touch)
|
||||
|
@ -4684,7 +4692,7 @@ DoneSection2:
|
|||
if (!post)
|
||||
break;
|
||||
|
||||
P_TouchSpecialThing(post, player->mo, false);
|
||||
P_TouchStarPost(post, player, false);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -7073,10 +7081,9 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
case 202: // Fog
|
||||
ffloorflags = FF_EXISTS|FF_RENDERALL|FF_FOG|FF_BOTHPLANES|FF_INVERTPLANES|FF_ALLSIDES|FF_INVERTSIDES|FF_CUTEXTRA|FF_EXTRA|FF_DOUBLESHADOW|FF_CUTSPRITES;
|
||||
sec = sides[*lines[i].sidenum].sector - sectors;
|
||||
// SoM: Because it's fog, check for an extra colormap and set
|
||||
// the fog flag...
|
||||
// SoM: Because it's fog, check for an extra colormap and set the fog flag...
|
||||
if (sectors[sec].extra_colormap)
|
||||
sectors[sec].extra_colormap->fog = 1;
|
||||
sectors[sec].extra_colormap->flags = CMF_FOG;
|
||||
P_AddFakeFloorsByLine(i, ffloorflags, secthinkers);
|
||||
break;
|
||||
|
||||
|
@ -8464,7 +8471,7 @@ void T_FadeColormap(fadecolormap_t *d)
|
|||
extracolormap_t *exc;
|
||||
INT32 duration = d->ticbased ? d->duration : 256;
|
||||
fixed_t factor = min(FixedDiv(duration - d->timer, duration), 1*FRACUNIT);
|
||||
INT16 cr, cg, cb, ca, fadestart, fadeend, fog;
|
||||
INT16 cr, cg, cb, ca, fadestart, fadeend, flags;
|
||||
INT32 rgba, fadergba;
|
||||
|
||||
// NULL failsafes (or intentionally set to signify default)
|
||||
|
@ -8513,7 +8520,7 @@ void T_FadeColormap(fadecolormap_t *d)
|
|||
|
||||
fadestart = APPLYFADE(d->dest_exc->fadestart, d->source_exc->fadestart, d->sector->extra_colormap->fadestart);
|
||||
fadeend = APPLYFADE(d->dest_exc->fadeend, d->source_exc->fadeend, d->sector->extra_colormap->fadeend);
|
||||
fog = abs(factor) > FRACUNIT/2 ? d->dest_exc->fog : d->source_exc->fog; // set new fog flag halfway through fade
|
||||
flags = abs(factor) > FRACUNIT/2 ? d->dest_exc->flags : d->source_exc->flags; // set new flags halfway through fade
|
||||
|
||||
#undef APPLYFADE
|
||||
|
||||
|
@ -8521,12 +8528,12 @@ void T_FadeColormap(fadecolormap_t *d)
|
|||
// setup new colormap
|
||||
//////////////////
|
||||
|
||||
if (!(d->sector->extra_colormap = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, fog)))
|
||||
if (!(d->sector->extra_colormap = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, flags)))
|
||||
{
|
||||
exc = R_CreateDefaultColormap(false);
|
||||
exc->fadestart = fadestart;
|
||||
exc->fadeend = fadeend;
|
||||
exc->fog = (boolean)fog;
|
||||
exc->flags = flags;
|
||||
exc->rgba = rgba;
|
||||
exc->fadergba = fadergba;
|
||||
exc->colormap = R_CreateLightTable(exc);
|
||||
|
|
18
src/p_tick.c
18
src/p_tick.c
|
@ -590,10 +590,24 @@ void P_Ticker(boolean run)
|
|||
{
|
||||
INT32 i;
|
||||
|
||||
//Increment jointime even if paused.
|
||||
// Increment jointime and quittime even if paused
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
if (playeringame[i])
|
||||
++players[i].jointime;
|
||||
{
|
||||
players[i].jointime++;
|
||||
|
||||
if (players[i].quittime)
|
||||
{
|
||||
players[i].quittime++;
|
||||
|
||||
if (players[i].quittime == 30 * TICRATE && G_TagGametype())
|
||||
P_CheckSurvivors();
|
||||
|
||||
if (server && players[i].quittime >= (tic_t)FixedMul(cv_rejointimeout.value, 60 * TICRATE)
|
||||
&& !(players[i].quittime % TICRATE))
|
||||
SendKick(i, KICK_MSG_PLAYER_QUIT);
|
||||
}
|
||||
}
|
||||
|
||||
if (objectplacing)
|
||||
{
|
||||
|
|
53
src/p_user.c
53
src/p_user.c
|
@ -2380,6 +2380,8 @@ boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff)
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (player->charability == CA_GLIDEANDCLIMB && (player->mo->state-states == S_PLAY_GLIDE_LANDING))
|
||||
;
|
||||
else if (player->charability2 == CA2_GUNSLINGER && player->panim == PA_ABILITY2)
|
||||
;
|
||||
else if (player->panim != PA_IDLE && player->panim != PA_WALK && player->panim != PA_RUN && player->panim != PA_DASH)
|
||||
|
@ -3160,7 +3162,7 @@ static void P_DoClimbing(player_t *player)
|
|||
platx = P_ReturnThrustX(player->mo, player->mo->angle, player->mo->radius + FixedMul(8*FRACUNIT, player->mo->scale));
|
||||
platy = P_ReturnThrustY(player->mo, player->mo->angle, player->mo->radius + FixedMul(8*FRACUNIT, player->mo->scale));
|
||||
|
||||
glidesector = R_IsPointInSubsector(player->mo->x + platx, player->mo->y + platy);
|
||||
glidesector = R_PointInSubsectorOrNull(player->mo->x + platx, player->mo->y + platy);
|
||||
|
||||
{
|
||||
boolean floorclimb = false;
|
||||
|
@ -4537,16 +4539,14 @@ void P_DoJump(player_t *player, boolean soundandstate)
|
|||
player->mo->z--;
|
||||
if (player->mo->pmomz < 0)
|
||||
player->mo->momz += player->mo->pmomz; // Add the platform's momentum to your jump.
|
||||
else
|
||||
player->mo->pmomz = 0;
|
||||
player->mo->pmomz = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
player->mo->z++;
|
||||
if (player->mo->pmomz > 0)
|
||||
player->mo->momz += player->mo->pmomz; // Add the platform's momentum to your jump.
|
||||
else
|
||||
player->mo->pmomz = 0;
|
||||
player->mo->pmomz = 0;
|
||||
}
|
||||
player->mo->eflags &= ~MFE_APPLYPMOMZ;
|
||||
|
||||
|
@ -5503,10 +5503,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
|||
; // Can't do anything if you're a fish out of water!
|
||||
else if (player->powers[pw_tailsfly]) // If currently flying, give an ascend boost.
|
||||
{
|
||||
if (!player->fly1)
|
||||
player->fly1 = 20;
|
||||
else
|
||||
player->fly1 = 2;
|
||||
player->fly1 = 20;
|
||||
|
||||
if (player->charability == CA_SWIM)
|
||||
player->fly1 /= 2;
|
||||
|
@ -7439,6 +7436,8 @@ static void P_NiGHTSMovement(player_t *player)
|
|||
else // AngleFixed(R_PointToAngle2()) results in slight inaccuracy! Don't use it unless movement is on both axises.
|
||||
newangle = (INT16)FixedInt(AngleFixed(R_PointToAngle2(0,0, cmd->sidemove*FRACUNIT, cmd->forwardmove*FRACUNIT)));
|
||||
|
||||
newangle -= player->viewrollangle / ANG1;
|
||||
|
||||
if (newangle < 0 && moved)
|
||||
newangle = (INT16)(360+newangle);
|
||||
}
|
||||
|
@ -8487,7 +8486,11 @@ static void P_MovePlayer(player_t *player)
|
|||
// Descend
|
||||
if (cmd->buttons & BT_USE && !(player->pflags & PF_STASIS) && !player->exiting && !(player->mo->eflags & MFE_GOOWATER))
|
||||
if (P_MobjFlip(player->mo)*player->mo->momz > -FixedMul(5*actionspd, player->mo->scale))
|
||||
{
|
||||
if (player->fly1 > 2)
|
||||
player->fly1 = 2;
|
||||
P_SetObjectMomZ(player->mo, -actionspd/2, true);
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
|
@ -10235,7 +10238,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
}
|
||||
|
||||
// move camera down to move under lower ceilings
|
||||
newsubsec = R_IsPointInSubsector(((mo->x>>FRACBITS) + (thiscam->x>>FRACBITS))<<(FRACBITS-1), ((mo->y>>FRACBITS) + (thiscam->y>>FRACBITS))<<(FRACBITS-1));
|
||||
newsubsec = R_PointInSubsectorOrNull(((mo->x>>FRACBITS) + (thiscam->x>>FRACBITS))<<(FRACBITS-1), ((mo->y>>FRACBITS) + (thiscam->y>>FRACBITS))<<(FRACBITS-1));
|
||||
|
||||
if (!newsubsec)
|
||||
newsubsec = thiscam->subsector;
|
||||
|
@ -11043,10 +11046,21 @@ static void P_MinecartThink(player_t *player)
|
|||
|
||||
if (angdiff + minecart->angle != player->mo->angle && (!demoplayback || P_ControlStyle(player) == CS_LMAOGALOG))
|
||||
{
|
||||
angle_t *ang = NULL;
|
||||
|
||||
if (player == &players[consoleplayer])
|
||||
localangle = player->mo->angle;
|
||||
ang = &localangle;
|
||||
else if (player == &players[secondarydisplayplayer])
|
||||
localangle2 = player->mo->angle;
|
||||
ang = &localangle2;
|
||||
|
||||
if (ang)
|
||||
{
|
||||
angdiff = *ang - minecart->angle;
|
||||
if (angdiff < ANGLE_180 && angdiff > MINECARTCONEMAX)
|
||||
*ang = minecart->angle + MINECARTCONEMAX;
|
||||
else if (angdiff > ANGLE_180 && angdiff < InvAngle(MINECARTCONEMAX))
|
||||
*ang = minecart->angle - MINECARTCONEMAX;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -11756,6 +11770,8 @@ void P_PlayerThink(player_t *player)
|
|||
{
|
||||
if (!playeringame[i] || players[i].spectator || players[i].bot)
|
||||
continue;
|
||||
if (players[i].quittime > 30 * TICRATE)
|
||||
continue;
|
||||
if (players[i].lives <= 0)
|
||||
continue;
|
||||
|
||||
|
@ -12160,7 +12176,9 @@ void P_PlayerThink(player_t *player)
|
|||
|
||||
#ifdef POLYOBJECTS
|
||||
if (player->onconveyor == 1)
|
||||
player->cmomy = player->cmomx = 0;
|
||||
player->onconveyor = 3;
|
||||
else if (player->onconveyor == 3)
|
||||
player->cmomy = player->cmomx = 0;
|
||||
#endif
|
||||
|
||||
P_DoSuperStuff(player);
|
||||
|
@ -12208,6 +12226,11 @@ void P_PlayerThink(player_t *player)
|
|||
player->pflags &= ~PF_USEDOWN;
|
||||
}
|
||||
|
||||
// IF PLAYER NOT HERE THEN FLASH END IF
|
||||
if (player->quittime && player->powers[pw_flashing] < flashingtics - 1
|
||||
&& !(G_TagGametype() && !(player->pflags & PF_TAGIT)) && !player->gotflag)
|
||||
player->powers[pw_flashing] = flashingtics - 1;
|
||||
|
||||
// Counters, time dependent power ups.
|
||||
// Time Bonus & Ring Bonus count settings
|
||||
|
||||
|
@ -12251,12 +12274,12 @@ void P_PlayerThink(player_t *player)
|
|||
else
|
||||
player->powers[pw_underwater] = 0;
|
||||
}
|
||||
else if (player->powers[pw_underwater] && !(maptol & TOL_NIGHTS) && !((netgame || multiplayer) && player->spectator)) // underwater timer
|
||||
else if (player->powers[pw_underwater] && !(maptol & TOL_NIGHTS) && !((netgame || multiplayer) && (player->spectator || player->quittime))) // underwater timer
|
||||
player->powers[pw_underwater]--;
|
||||
|
||||
if (player->powers[pw_spacetime] && (player->pflags & PF_GODMODE || (player->powers[pw_shield] & SH_PROTECTWATER)))
|
||||
player->powers[pw_spacetime] = 0;
|
||||
else if (player->powers[pw_spacetime] && !(maptol & TOL_NIGHTS) && !((netgame || multiplayer) && player->spectator)) // underwater timer
|
||||
else if (player->powers[pw_spacetime] && !(maptol & TOL_NIGHTS) && !((netgame || multiplayer) && (player->spectator || player->quittime))) // underwater timer
|
||||
player->powers[pw_spacetime]--;
|
||||
|
||||
if (player->powers[pw_gravityboots] && player->powers[pw_gravityboots] < UINT16_MAX)
|
||||
|
|
60
src/r_data.c
60
src/r_data.c
|
@ -1799,7 +1799,7 @@ extracolormap_t *R_CreateDefaultColormap(boolean lighttable)
|
|||
extracolormap_t *exc = Z_Calloc(sizeof (*exc), PU_LEVEL, NULL);
|
||||
exc->fadestart = 0;
|
||||
exc->fadeend = 31;
|
||||
exc->fog = 0;
|
||||
exc->flags = 0;
|
||||
exc->rgba = 0;
|
||||
exc->fadergba = 0x19000000;
|
||||
exc->colormap = lighttable ? R_CreateLightTable(exc) : NULL;
|
||||
|
@ -1903,17 +1903,17 @@ void R_AddColormapToList(extracolormap_t *extra_colormap)
|
|||
//
|
||||
#ifdef EXTRACOLORMAPLUMPS
|
||||
boolean R_CheckDefaultColormapByValues(boolean checkrgba, boolean checkfadergba, boolean checkparams,
|
||||
INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog, lumpnum_t lump)
|
||||
INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 flags, lumpnum_t lump)
|
||||
#else
|
||||
boolean R_CheckDefaultColormapByValues(boolean checkrgba, boolean checkfadergba, boolean checkparams,
|
||||
INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog)
|
||||
INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 flags)
|
||||
#endif
|
||||
{
|
||||
return (
|
||||
(!checkparams ? true :
|
||||
(fadestart == 0
|
||||
&& fadeend == 31
|
||||
&& !fog)
|
||||
&& !flags)
|
||||
)
|
||||
&& (!checkrgba ? true : rgba == 0)
|
||||
&& (!checkfadergba ? true : fadergba == 0x19000000)
|
||||
|
@ -1930,9 +1930,9 @@ boolean R_CheckDefaultColormap(extracolormap_t *extra_colormap, boolean checkrgb
|
|||
return true;
|
||||
|
||||
#ifdef EXTRACOLORMAPLUMPS
|
||||
return R_CheckDefaultColormapByValues(checkrgba, checkfadergba, checkparams, extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->fog, extra_colormap->lump);
|
||||
return R_CheckDefaultColormapByValues(checkrgba, checkfadergba, checkparams, extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->flags, extra_colormap->lump);
|
||||
#else
|
||||
return R_CheckDefaultColormapByValues(checkrgba, checkfadergba, checkparams, extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->fog);
|
||||
return R_CheckDefaultColormapByValues(checkrgba, checkfadergba, checkparams, extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->flags);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -1952,7 +1952,7 @@ boolean R_CheckEqualColormaps(extracolormap_t *exc_a, extracolormap_t *exc_b, bo
|
|||
(!checkparams ? true :
|
||||
(exc_a->fadestart == exc_b->fadestart
|
||||
&& exc_a->fadeend == exc_b->fadeend
|
||||
&& exc_a->fog == exc_b->fog)
|
||||
&& exc_a->flags == exc_b->flags)
|
||||
)
|
||||
&& (!checkrgba ? true : exc_a->rgba == exc_b->rgba)
|
||||
&& (!checkfadergba ? true : exc_a->fadergba == exc_b->fadergba)
|
||||
|
@ -1968,9 +1968,9 @@ boolean R_CheckEqualColormaps(extracolormap_t *exc_a, extracolormap_t *exc_b, bo
|
|||
// NOTE: Returns NULL if no match is found
|
||||
//
|
||||
#ifdef EXTRACOLORMAPLUMPS
|
||||
extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog, lumpnum_t lump)
|
||||
extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 flags, lumpnum_t lump)
|
||||
#else
|
||||
extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog)
|
||||
extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 flags)
|
||||
#endif
|
||||
{
|
||||
extracolormap_t *exc;
|
||||
|
@ -1982,7 +1982,7 @@ extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8
|
|||
&& fadergba == exc->fadergba
|
||||
&& fadestart == exc->fadestart
|
||||
&& fadeend == exc->fadeend
|
||||
&& fog == exc->fog
|
||||
&& flags == exc->flags
|
||||
#ifdef EXTRACOLORMAPLUMPS
|
||||
&& (lump != LUMPERROR && lump == exc->lump)
|
||||
#endif
|
||||
|
@ -2001,9 +2001,9 @@ extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8
|
|||
extracolormap_t *R_GetColormapFromList(extracolormap_t *extra_colormap)
|
||||
{
|
||||
#ifdef EXTRACOLORMAPLUMPS
|
||||
return R_GetColormapFromListByValues(extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->fog, extra_colormap->lump);
|
||||
return R_GetColormapFromListByValues(extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->flags, extra_colormap->lump);
|
||||
#else
|
||||
return R_GetColormapFromListByValues(extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->fog);
|
||||
return R_GetColormapFromListByValues(extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->flags);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -2035,7 +2035,7 @@ extracolormap_t *R_ColormapForName(char *name)
|
|||
// is no real way to tell how GL should handle a colormap lump anyway..
|
||||
exc->fadestart = 0;
|
||||
exc->fadeend = 31;
|
||||
exc->fog = 0;
|
||||
exc->flags = 0;
|
||||
exc->rgba = 0;
|
||||
exc->fadergba = 0x19000000;
|
||||
|
||||
|
@ -2192,7 +2192,7 @@ extracolormap_t *R_CreateColormap(char *p1, char *p2, char *p3)
|
|||
// default values
|
||||
UINT8 cr = 0, cg = 0, cb = 0, ca = 0, cfr = 0, cfg = 0, cfb = 0, cfa = 25;
|
||||
UINT32 fadestart = 0, fadeend = 31;
|
||||
UINT8 fog = 0;
|
||||
UINT8 flags = 0;
|
||||
INT32 rgba = 0, fadergba = 0x19000000;
|
||||
|
||||
#define HEX2INT(x) (UINT32)(x >= '0' && x <= '9' ? x - '0' : x >= 'a' && x <= 'f' ? x - 'a' + 10 : x >= 'A' && x <= 'F' ? x - 'A' + 10 : 0)
|
||||
|
@ -2241,12 +2241,12 @@ extracolormap_t *R_CreateColormap(char *p1, char *p2, char *p3)
|
|||
|
||||
#define NUMFROMCHAR(c) (c >= '0' && c <= '9' ? c - '0' : 0)
|
||||
|
||||
// Get parameters like fadestart, fadeend, and the fogflag
|
||||
// Get parameters like fadestart, fadeend, and flags
|
||||
if (p2[0] == '#')
|
||||
{
|
||||
if (p2[1])
|
||||
{
|
||||
fog = NUMFROMCHAR(p2[1]);
|
||||
flags = NUMFROMCHAR(p2[1]);
|
||||
if (p2[2] && p2[3])
|
||||
{
|
||||
fadestart = NUMFROMCHAR(p2[3]) + (NUMFROMCHAR(p2[2]) * 10);
|
||||
|
@ -2313,18 +2313,18 @@ extracolormap_t *R_CreateColormap(char *p1, char *p2, char *p3)
|
|||
|
||||
// Did we just make a default colormap?
|
||||
#ifdef EXTRACOLORMAPLUMPS
|
||||
if (R_CheckDefaultColormapByValues(true, true, true, rgba, fadergba, fadestart, fadeend, fog, LUMPERROR))
|
||||
if (R_CheckDefaultColormapByValues(true, true, true, rgba, fadergba, fadestart, fadeend, flags, LUMPERROR))
|
||||
return NULL;
|
||||
#else
|
||||
if (R_CheckDefaultColormapByValues(true, true, true, rgba, fadergba, fadestart, fadeend, fog))
|
||||
if (R_CheckDefaultColormapByValues(true, true, true, rgba, fadergba, fadestart, fadeend, flags))
|
||||
return NULL;
|
||||
#endif
|
||||
|
||||
// Look for existing colormaps
|
||||
#ifdef EXTRACOLORMAPLUMPS
|
||||
exc = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, fog, LUMPERROR);
|
||||
exc = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, flags, LUMPERROR);
|
||||
#else
|
||||
exc = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, fog);
|
||||
exc = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, flags);
|
||||
#endif
|
||||
if (exc)
|
||||
return exc;
|
||||
|
@ -2336,7 +2336,7 @@ extracolormap_t *R_CreateColormap(char *p1, char *p2, char *p3)
|
|||
|
||||
extra_colormap->fadestart = (UINT16)fadestart;
|
||||
extra_colormap->fadeend = (UINT16)fadeend;
|
||||
extra_colormap->fog = fog;
|
||||
extra_colormap->flags = flags;
|
||||
|
||||
extra_colormap->rgba = rgba;
|
||||
extra_colormap->fadergba = fadergba;
|
||||
|
@ -2363,7 +2363,7 @@ extracolormap_t *R_CreateColormap(char *p1, char *p2, char *p3)
|
|||
extracolormap_t *R_AddColormaps(extracolormap_t *exc_augend, extracolormap_t *exc_addend,
|
||||
boolean subR, boolean subG, boolean subB, boolean subA,
|
||||
boolean subFadeR, boolean subFadeG, boolean subFadeB, boolean subFadeA,
|
||||
boolean subFadeStart, boolean subFadeEnd, boolean ignoreFog,
|
||||
boolean subFadeStart, boolean subFadeEnd, boolean ignoreFlags,
|
||||
boolean useAltAlpha, INT16 altAlpha, INT16 altFadeAlpha,
|
||||
boolean lighttable)
|
||||
{
|
||||
|
@ -2451,8 +2451,8 @@ extracolormap_t *R_AddColormaps(extracolormap_t *exc_augend, extracolormap_t *ex
|
|||
// HACK: fadeend defaults to 31, so don't add anything in this case
|
||||
, 31), 0);
|
||||
|
||||
if (!ignoreFog) // overwrite fog with new value
|
||||
exc_augend->fog = exc_addend->fog;
|
||||
if (!ignoreFlags) // overwrite flags with new value
|
||||
exc_augend->flags = exc_addend->flags;
|
||||
|
||||
///////////////////
|
||||
// put it together
|
||||
|
@ -2465,16 +2465,20 @@ extracolormap_t *R_AddColormaps(extracolormap_t *exc_augend, extracolormap_t *ex
|
|||
|
||||
// Thanks to quake2 source!
|
||||
// utils3/qdata/images.c
|
||||
UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b)
|
||||
UINT8 NearestPaletteColor(UINT8 r, UINT8 g, UINT8 b, RGBA_t *palette)
|
||||
{
|
||||
int dr, dg, db;
|
||||
int distortion, bestdistortion = 256 * 256 * 4, bestcolor = 0, i;
|
||||
|
||||
// Use master palette if none specified
|
||||
if (palette == NULL)
|
||||
palette = pMasterPalette;
|
||||
|
||||
for (i = 0; i < 256; i++)
|
||||
{
|
||||
dr = r - pMasterPalette[i].s.red;
|
||||
dg = g - pMasterPalette[i].s.green;
|
||||
db = b - pMasterPalette[i].s.blue;
|
||||
dr = r - palette[i].s.red;
|
||||
dg = g - palette[i].s.green;
|
||||
db = b - palette[i].s.blue;
|
||||
distortion = dr*dr + dg*dg + db*db;
|
||||
if (distortion < bestdistortion)
|
||||
{
|
||||
|
|
13
src/r_data.h
13
src/r_data.h
|
@ -135,12 +135,12 @@ void R_AddColormapToList(extracolormap_t *extra_colormap);
|
|||
|
||||
#ifdef EXTRACOLORMAPLUMPS
|
||||
boolean R_CheckDefaultColormapByValues(boolean checkrgba, boolean checkfadergba, boolean checkparams,
|
||||
INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog, lumpnum_t lump);
|
||||
extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog, lumpnum_t lump);
|
||||
INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 flags, lumpnum_t lump);
|
||||
extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 flags, lumpnum_t lump);
|
||||
#else
|
||||
boolean R_CheckDefaultColormapByValues(boolean checkrgba, boolean checkfadergba, boolean checkparams,
|
||||
INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog);
|
||||
extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog);
|
||||
INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 flags);
|
||||
extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 flags);
|
||||
#endif
|
||||
boolean R_CheckDefaultColormap(extracolormap_t *extra_colormap, boolean checkrgba, boolean checkfadergba, boolean checkparams);
|
||||
boolean R_CheckEqualColormaps(extracolormap_t *exc_a, extracolormap_t *exc_b, boolean checkrgba, boolean checkfadergba, boolean checkparams);
|
||||
|
@ -151,7 +151,7 @@ extracolormap_t *R_CreateColormap(char *p1, char *p2, char *p3);
|
|||
extracolormap_t *R_AddColormaps(extracolormap_t *exc_augend, extracolormap_t *exc_addend,
|
||||
boolean subR, boolean subG, boolean subB, boolean subA,
|
||||
boolean subFadeR, boolean subFadeG, boolean subFadeB, boolean subFadeA,
|
||||
boolean subFadeStart, boolean subFadeEnd, boolean ignoreFog,
|
||||
boolean subFadeStart, boolean subFadeEnd, boolean ignoreFlags,
|
||||
boolean useAltAlpha, INT16 altAlpha, INT16 altFadeAlpha,
|
||||
boolean lighttable);
|
||||
#ifdef EXTRACOLORMAPLUMPS
|
||||
|
@ -171,7 +171,8 @@ const char *R_NameForColormap(extracolormap_t *extra_colormap);
|
|||
#define R_PutRgbaRGB(r, g, b) (R_PutRgbaR(r) + R_PutRgbaG(g) + R_PutRgbaB(b))
|
||||
#define R_PutRgbaRGBA(r, g, b, a) (R_PutRgbaRGB(r, g, b) + R_PutRgbaA(a))
|
||||
|
||||
UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b);
|
||||
UINT8 NearestPaletteColor(UINT8 r, UINT8 g, UINT8 b, RGBA_t *palette);
|
||||
#define NearestColor(r, g, b) NearestPaletteColor(r, g, b, NULL)
|
||||
|
||||
extern INT32 numtextures;
|
||||
|
||||
|
|
|
@ -53,11 +53,14 @@ typedef struct
|
|||
// Could even use more than 32 levels.
|
||||
typedef UINT8 lighttable_t;
|
||||
|
||||
#define CMF_FADEFULLBRIGHTSPRITES 1
|
||||
#define CMF_FOG 4
|
||||
|
||||
// ExtraColormap type. Use for extra_colormaps from now on.
|
||||
typedef struct extracolormap_s
|
||||
{
|
||||
UINT8 fadestart, fadeend;
|
||||
UINT8 fog; // categorical value, not boolean
|
||||
UINT8 flags;
|
||||
|
||||
// store rgba values in combined bitwise
|
||||
// also used in OpenGL instead lighttables
|
||||
|
|
|
@ -644,6 +644,7 @@ void R_CalcTiltedLighting(fixed_t start, fixed_t end)
|
|||
}
|
||||
}
|
||||
|
||||
#define PLANELIGHTFLOAT (BASEVIDWIDTH * BASEVIDWIDTH / vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f * FIXED_TO_FLOAT(fovtan))
|
||||
|
||||
/** \brief The R_DrawTiltedSpan_8 function
|
||||
Draw slopes! Holy sheit!
|
||||
|
@ -669,7 +670,7 @@ void R_DrawTiltedSpan_8(void)
|
|||
|
||||
// Lighting is simple. It's just linear interpolation from start to end
|
||||
{
|
||||
float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
|
||||
float planelightfloat = PLANELIGHTFLOAT;
|
||||
float lightstart, lightend;
|
||||
|
||||
lightend = (iz + ds_szp->x*width) * planelightfloat;
|
||||
|
@ -805,7 +806,7 @@ void R_DrawTiltedTranslucentSpan_8(void)
|
|||
|
||||
// Lighting is simple. It's just linear interpolation from start to end
|
||||
{
|
||||
float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
|
||||
float planelightfloat = PLANELIGHTFLOAT;
|
||||
float lightstart, lightend;
|
||||
|
||||
lightend = (iz + ds_szp->x*width) * planelightfloat;
|
||||
|
@ -942,7 +943,7 @@ void R_DrawTiltedTranslucentWaterSpan_8(void)
|
|||
|
||||
// Lighting is simple. It's just linear interpolation from start to end
|
||||
{
|
||||
float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
|
||||
float planelightfloat = PLANELIGHTFLOAT;
|
||||
float lightstart, lightend;
|
||||
|
||||
lightend = (iz + ds_szp->x*width) * planelightfloat;
|
||||
|
@ -1078,7 +1079,7 @@ void R_DrawTiltedSplat_8(void)
|
|||
|
||||
// Lighting is simple. It's just linear interpolation from start to end
|
||||
{
|
||||
float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
|
||||
float planelightfloat = PLANELIGHTFLOAT;
|
||||
float lightstart, lightend;
|
||||
|
||||
lightend = (iz + ds_szp->x*width) * planelightfloat;
|
||||
|
|
|
@ -62,6 +62,9 @@ void R_DrawSpan_NPO2_8 (void)
|
|||
}
|
||||
|
||||
#ifdef ESLOPE
|
||||
|
||||
#define PLANELIGHTFLOAT (BASEVIDWIDTH * BASEVIDWIDTH / vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f * FIXED_TO_FLOAT(fovtan))
|
||||
|
||||
/** \brief The R_DrawTiltedSpan_NPO2_8 function
|
||||
Draw slopes! Holy sheit!
|
||||
*/
|
||||
|
@ -86,7 +89,7 @@ void R_DrawTiltedSpan_NPO2_8(void)
|
|||
|
||||
// Lighting is simple. It's just linear interpolation from start to end
|
||||
{
|
||||
float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
|
||||
float planelightfloat = PLANELIGHTFLOAT;
|
||||
float lightstart, lightend;
|
||||
|
||||
lightend = (iz + ds_szp->x*width) * planelightfloat;
|
||||
|
@ -282,7 +285,7 @@ void R_DrawTiltedTranslucentSpan_NPO2_8(void)
|
|||
|
||||
// Lighting is simple. It's just linear interpolation from start to end
|
||||
{
|
||||
float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
|
||||
float planelightfloat = PLANELIGHTFLOAT;
|
||||
float lightstart, lightend;
|
||||
|
||||
lightend = (iz + ds_szp->x*width) * planelightfloat;
|
||||
|
@ -476,7 +479,7 @@ void R_DrawTiltedSplat_NPO2_8(void)
|
|||
|
||||
// Lighting is simple. It's just linear interpolation from start to end
|
||||
{
|
||||
float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
|
||||
float planelightfloat = PLANELIGHTFLOAT;
|
||||
float lightstart, lightend;
|
||||
|
||||
lightend = (iz + ds_szp->x*width) * planelightfloat;
|
||||
|
@ -869,7 +872,7 @@ void R_DrawTiltedTranslucentWaterSpan_NPO2_8(void)
|
|||
|
||||
// Lighting is simple. It's just linear interpolation from start to end
|
||||
{
|
||||
float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
|
||||
float planelightfloat = PLANELIGHTFLOAT;
|
||||
float lightstart, lightend;
|
||||
|
||||
lightend = (iz + ds_szp->x*width) * planelightfloat;
|
||||
|
|
377
src/r_main.c
377
src/r_main.c
|
@ -71,6 +71,7 @@ angle_t viewangle, aimingangle;
|
|||
fixed_t viewcos, viewsin;
|
||||
sector_t *viewsector;
|
||||
player_t *viewplayer;
|
||||
mobj_t *r_viewmobj;
|
||||
|
||||
//
|
||||
// precalculated math tables
|
||||
|
@ -546,6 +547,303 @@ static inline void R_InitLightTables(void)
|
|||
}
|
||||
}
|
||||
|
||||
//#define WOUGHMP_WOUGHMP // I got a fish-eye lens - I'll make a rap video with a couple of friends
|
||||
// it's kinda laggy sometimes
|
||||
|
||||
static struct {
|
||||
angle_t rollangle; // pre-shifted by fineshift
|
||||
#ifdef WOUGHMP_WOUGHMP
|
||||
fixed_t fisheye;
|
||||
#endif
|
||||
|
||||
fixed_t zoomneeded;
|
||||
INT32 *scrmap;
|
||||
INT32 scrmapsize;
|
||||
|
||||
INT32 x1; // clip rendering horizontally for efficiency
|
||||
INT16 ceilingclip[MAXVIDWIDTH], floorclip[MAXVIDWIDTH];
|
||||
|
||||
boolean use;
|
||||
} viewmorph = {
|
||||
0,
|
||||
#ifdef WOUGHMP_WOUGHMP
|
||||
0,
|
||||
#endif
|
||||
|
||||
FRACUNIT,
|
||||
NULL,
|
||||
0,
|
||||
|
||||
0,
|
||||
{}, {},
|
||||
|
||||
false
|
||||
};
|
||||
|
||||
void R_CheckViewMorph(void)
|
||||
{
|
||||
float zoomfactor, rollcos, rollsin;
|
||||
float x1, y1, x2, y2;
|
||||
fixed_t temp;
|
||||
INT32 end, vx, vy, pos, usedpos;
|
||||
INT32 usedx, usedy, halfwidth = vid.width/2, halfheight = vid.height/2;
|
||||
#ifdef WOUGHMP_WOUGHMP
|
||||
float fisheyemap[MAXVIDWIDTH/2 + 1];
|
||||
#endif
|
||||
|
||||
angle_t rollangle = players[displayplayer].viewrollangle;
|
||||
#ifdef WOUGHMP_WOUGHMP
|
||||
fixed_t fisheye = cv_cam2_turnmultiplier.value; // temporary test value
|
||||
#endif
|
||||
|
||||
rollangle >>= ANGLETOFINESHIFT;
|
||||
rollangle = ((rollangle+2) & ~3) & FINEMASK; // Limit the distinct number of angles to reduce recalcs from angles changing a lot.
|
||||
|
||||
#ifdef WOUGHMP_WOUGHMP
|
||||
fisheye &= ~0x7FF; // Same
|
||||
#endif
|
||||
|
||||
if (rollangle == viewmorph.rollangle &&
|
||||
#ifdef WOUGHMP_WOUGHMP
|
||||
fisheye == viewmorph.fisheye &&
|
||||
#endif
|
||||
viewmorph.scrmapsize == vid.width*vid.height)
|
||||
return; // No change
|
||||
|
||||
viewmorph.rollangle = rollangle;
|
||||
#ifdef WOUGHMP_WOUGHMP
|
||||
viewmorph.fisheye = fisheye;
|
||||
#endif
|
||||
|
||||
if (viewmorph.rollangle == 0
|
||||
#ifdef WOUGHMP_WOUGHMP
|
||||
&& viewmorph.fisheye == 0
|
||||
#endif
|
||||
)
|
||||
{
|
||||
viewmorph.use = false;
|
||||
viewmorph.x1 = 0;
|
||||
if (viewmorph.zoomneeded != FRACUNIT)
|
||||
R_SetViewSize();
|
||||
viewmorph.zoomneeded = FRACUNIT;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (viewmorph.scrmapsize != vid.width*vid.height)
|
||||
{
|
||||
if (viewmorph.scrmap)
|
||||
free(viewmorph.scrmap);
|
||||
viewmorph.scrmap = malloc(vid.width*vid.height * sizeof(INT32));
|
||||
viewmorph.scrmapsize = vid.width*vid.height;
|
||||
}
|
||||
|
||||
temp = FINECOSINE(rollangle);
|
||||
rollcos = FIXED_TO_FLOAT(temp);
|
||||
temp = FINESINE(rollangle);
|
||||
rollsin = FIXED_TO_FLOAT(temp);
|
||||
|
||||
// Calculate maximum zoom needed
|
||||
x1 = (vid.width*fabsf(rollcos) + vid.height*fabsf(rollsin)) / vid.width;
|
||||
y1 = (vid.height*fabsf(rollcos) + vid.width*fabsf(rollsin)) / vid.height;
|
||||
|
||||
#ifdef WOUGHMP_WOUGHMP
|
||||
if (fisheye)
|
||||
{
|
||||
float f = FIXED_TO_FLOAT(fisheye);
|
||||
for (vx = 0; vx <= halfwidth; vx++)
|
||||
fisheyemap[vx] = 1.0f / cos(atan(vx * f / halfwidth));
|
||||
|
||||
f = cos(atan(f));
|
||||
if (f < 1.0f)
|
||||
{
|
||||
x1 /= f;
|
||||
y1 /= f;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
temp = max(x1, y1)*FRACUNIT;
|
||||
if (temp < FRACUNIT)
|
||||
temp = FRACUNIT;
|
||||
else
|
||||
temp |= 0x3FFF; // Limit how many times the viewport needs to be recalculated
|
||||
|
||||
//CONS_Printf("Setting zoom to %f\n", FIXED_TO_FLOAT(temp));
|
||||
|
||||
if (temp != viewmorph.zoomneeded)
|
||||
{
|
||||
viewmorph.zoomneeded = temp;
|
||||
R_SetViewSize();
|
||||
}
|
||||
|
||||
zoomfactor = FIXED_TO_FLOAT(viewmorph.zoomneeded);
|
||||
|
||||
end = vid.width * vid.height - 1;
|
||||
|
||||
pos = 0;
|
||||
|
||||
// Pre-multiply rollcos and rollsin to use for positional stuff
|
||||
rollcos /= zoomfactor;
|
||||
rollsin /= zoomfactor;
|
||||
|
||||
x1 = -(halfwidth * rollcos - halfheight * rollsin);
|
||||
y1 = -(halfheight * rollcos + halfwidth * rollsin);
|
||||
|
||||
#ifdef WOUGHMP_WOUGHMP
|
||||
if (fisheye)
|
||||
viewmorph.x1 = (INT32)(halfwidth - (halfwidth * fabsf(rollcos) + halfheight * fabsf(rollsin)) * fisheyemap[halfwidth]);
|
||||
else
|
||||
#endif
|
||||
viewmorph.x1 = (INT32)(halfwidth - (halfwidth * fabsf(rollcos) + halfheight * fabsf(rollsin)));
|
||||
//CONS_Printf("saving %d cols\n", viewmorph.x1);
|
||||
|
||||
// Set ceilingclip and floorclip
|
||||
for (vx = 0; vx < vid.width; vx++)
|
||||
{
|
||||
viewmorph.ceilingclip[vx] = vid.height;
|
||||
viewmorph.floorclip[vx] = -1;
|
||||
}
|
||||
x2 = x1;
|
||||
y2 = y1;
|
||||
for (vx = 0; vx < vid.width; vx++)
|
||||
{
|
||||
INT16 xa, ya, xb, yb;
|
||||
xa = x2+halfwidth;
|
||||
ya = y2+halfheight-1;
|
||||
xb = vid.width-1-xa;
|
||||
yb = vid.height-1-ya;
|
||||
|
||||
viewmorph.ceilingclip[xa] = min(viewmorph.ceilingclip[xa], ya);
|
||||
viewmorph.floorclip[xa] = max(viewmorph.floorclip[xa], ya);
|
||||
viewmorph.ceilingclip[xb] = min(viewmorph.ceilingclip[xb], yb);
|
||||
viewmorph.floorclip[xb] = max(viewmorph.floorclip[xb], yb);
|
||||
x2 += rollcos;
|
||||
y2 += rollsin;
|
||||
}
|
||||
x2 = x1;
|
||||
y2 = y1;
|
||||
for (vy = 0; vy < vid.height; vy++)
|
||||
{
|
||||
INT16 xa, ya, xb, yb;
|
||||
xa = x2+halfwidth;
|
||||
ya = y2+halfheight;
|
||||
xb = vid.width-1-xa;
|
||||
yb = vid.height-1-ya;
|
||||
|
||||
viewmorph.ceilingclip[xa] = min(viewmorph.ceilingclip[xa], ya);
|
||||
viewmorph.floorclip[xa] = max(viewmorph.floorclip[xa], ya);
|
||||
viewmorph.ceilingclip[xb] = min(viewmorph.ceilingclip[xb], yb);
|
||||
viewmorph.floorclip[xb] = max(viewmorph.floorclip[xb], yb);
|
||||
x2 -= rollsin;
|
||||
y2 += rollcos;
|
||||
}
|
||||
|
||||
//CONS_Printf("Top left corner is %f %f\n", x1, y1);
|
||||
|
||||
#ifdef WOUGHMP_WOUGHMP
|
||||
if (fisheye)
|
||||
{
|
||||
for (vy = 0; vy < halfheight; vy++)
|
||||
{
|
||||
x2 = x1;
|
||||
y2 = y1;
|
||||
x1 -= rollsin;
|
||||
y1 += rollcos;
|
||||
|
||||
for (vx = 0; vx < vid.width; vx++)
|
||||
{
|
||||
usedx = halfwidth + x2*fisheyemap[(int) floorf(fabsf(y2*zoomfactor))];
|
||||
usedy = halfheight + y2*fisheyemap[(int) floorf(fabsf(x2*zoomfactor))];
|
||||
|
||||
usedpos = usedx + usedy*vid.width;
|
||||
|
||||
viewmorph.scrmap[pos] = usedpos;
|
||||
viewmorph.scrmap[end-pos] = end-usedpos;
|
||||
|
||||
x2 += rollcos;
|
||||
y2 += rollsin;
|
||||
pos++;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
#endif
|
||||
x1 += halfwidth;
|
||||
y1 += halfheight;
|
||||
|
||||
for (vy = 0; vy < halfheight; vy++)
|
||||
{
|
||||
x2 = x1;
|
||||
y2 = y1;
|
||||
x1 -= rollsin;
|
||||
y1 += rollcos;
|
||||
|
||||
for (vx = 0; vx < vid.width; vx++)
|
||||
{
|
||||
usedx = x2;
|
||||
usedy = y2;
|
||||
|
||||
usedpos = usedx + usedy*vid.width;
|
||||
|
||||
viewmorph.scrmap[pos] = usedpos;
|
||||
viewmorph.scrmap[end-pos] = end-usedpos;
|
||||
|
||||
x2 += rollcos;
|
||||
y2 += rollsin;
|
||||
pos++;
|
||||
}
|
||||
}
|
||||
#ifdef WOUGHMP_WOUGHMP
|
||||
}
|
||||
#endif
|
||||
|
||||
viewmorph.use = true;
|
||||
}
|
||||
|
||||
void R_ApplyViewMorph(void)
|
||||
{
|
||||
UINT8 *tmpscr = screens[4];
|
||||
UINT8 *srcscr = screens[0];
|
||||
INT32 p, end = vid.width * vid.height;
|
||||
|
||||
if (!viewmorph.use)
|
||||
return;
|
||||
|
||||
if (cv_debug & DBG_VIEWMORPH)
|
||||
{
|
||||
UINT8 border = 32;
|
||||
UINT8 grid = 160;
|
||||
INT32 ws = vid.width / 4;
|
||||
INT32 hs = vid.width * (vid.height / 4);
|
||||
|
||||
memcpy(tmpscr, srcscr, vid.width*vid.height);
|
||||
for (p = 0; p < vid.width; p++)
|
||||
{
|
||||
tmpscr[viewmorph.scrmap[p]] = border;
|
||||
tmpscr[viewmorph.scrmap[p + hs]] = grid;
|
||||
tmpscr[viewmorph.scrmap[p + hs*2]] = grid;
|
||||
tmpscr[viewmorph.scrmap[p + hs*3]] = grid;
|
||||
tmpscr[viewmorph.scrmap[end - 1 - p]] = border;
|
||||
}
|
||||
for (p = vid.width; p < end; p += vid.width)
|
||||
{
|
||||
tmpscr[viewmorph.scrmap[p]] = border;
|
||||
tmpscr[viewmorph.scrmap[p + ws]] = grid;
|
||||
tmpscr[viewmorph.scrmap[p + ws*2]] = grid;
|
||||
tmpscr[viewmorph.scrmap[p + ws*3]] = grid;
|
||||
tmpscr[viewmorph.scrmap[end - 1 - p]] = border;
|
||||
}
|
||||
}
|
||||
else
|
||||
for (p = 0; p < end; p++)
|
||||
tmpscr[p] = srcscr[viewmorph.scrmap[p]];
|
||||
|
||||
VID_BlitLinearScreen(tmpscr, screens[0],
|
||||
vid.width*vid.bpp, vid.height, vid.width*vid.bpp, vid.width);
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// R_SetViewSize
|
||||
|
@ -594,7 +892,7 @@ void R_ExecuteSetViewSize(void)
|
|||
centeryfrac = centery<<FRACBITS;
|
||||
|
||||
fov = FixedAngle(cv_fov.value/2) + ANGLE_90;
|
||||
fovtan = FINETANGENT(fov >> ANGLETOFINESHIFT);
|
||||
fovtan = FixedMul(FINETANGENT(fov >> ANGLETOFINESHIFT), viewmorph.zoomneeded);
|
||||
if (splitscreen == 1) // Splitscreen FOV should be adjusted to maintain expected vertical view
|
||||
fovtan = 17*fovtan/10;
|
||||
|
||||
|
@ -701,9 +999,9 @@ subsector_t *R_PointInSubsector(fixed_t x, fixed_t y)
|
|||
}
|
||||
|
||||
//
|
||||
// R_IsPointInSubsector, same as above but returns 0 if not in subsector
|
||||
// R_PointInSubsectorOrNull, same as above but returns 0 if not in subsector
|
||||
//
|
||||
subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y)
|
||||
subsector_t *R_PointInSubsectorOrNull(fixed_t x, fixed_t y)
|
||||
{
|
||||
node_t *node;
|
||||
INT32 side, i;
|
||||
|
@ -742,10 +1040,8 @@ subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y)
|
|||
// R_SetupFrame
|
||||
//
|
||||
|
||||
static mobj_t *viewmobj;
|
||||
|
||||
// WARNING: a should be unsigned but to add with 2048, it isn't!
|
||||
#define AIMINGTODY(a) FixedDiv((FINETANGENT((2048+(((INT32)a)>>ANGLETOFINESHIFT)) & FINEMASK)*160)>>FRACBITS, fovtan)
|
||||
#define AIMINGTODY(a) ((FINETANGENT((2048+(((INT32)a)>>ANGLETOFINESHIFT)) & FINEMASK)*160)/fovtan)
|
||||
|
||||
// recalc necessary stuff for mouseaiming
|
||||
// slopes are already calculated for the full possible view (which is 4*viewheight).
|
||||
|
@ -800,16 +1096,16 @@ void R_SetupFrame(player_t *player)
|
|||
if (player->awayviewtics)
|
||||
{
|
||||
// cut-away view stuff
|
||||
viewmobj = player->awayviewmobj; // should be a MT_ALTVIEWMAN
|
||||
I_Assert(viewmobj != NULL);
|
||||
viewz = viewmobj->z + 20*FRACUNIT;
|
||||
r_viewmobj = player->awayviewmobj; // should be a MT_ALTVIEWMAN
|
||||
I_Assert(r_viewmobj != NULL);
|
||||
viewz = r_viewmobj->z + 20*FRACUNIT;
|
||||
aimingangle = player->awayviewaiming;
|
||||
viewangle = viewmobj->angle;
|
||||
viewangle = r_viewmobj->angle;
|
||||
}
|
||||
else if (!player->spectator && chasecam)
|
||||
// use outside cam view
|
||||
{
|
||||
viewmobj = NULL;
|
||||
r_viewmobj = NULL;
|
||||
viewz = thiscam->z + (thiscam->height>>1);
|
||||
aimingangle = thiscam->aiming;
|
||||
viewangle = thiscam->angle;
|
||||
|
@ -819,11 +1115,11 @@ void R_SetupFrame(player_t *player)
|
|||
{
|
||||
viewz = player->viewz;
|
||||
|
||||
viewmobj = player->mo;
|
||||
I_Assert(viewmobj != NULL);
|
||||
r_viewmobj = player->mo;
|
||||
I_Assert(r_viewmobj != NULL);
|
||||
|
||||
aimingangle = player->aiming;
|
||||
viewangle = viewmobj->angle;
|
||||
viewangle = r_viewmobj->angle;
|
||||
|
||||
if (!demoplayback && player->playerstate != PST_DEAD)
|
||||
{
|
||||
|
@ -857,13 +1153,13 @@ void R_SetupFrame(player_t *player)
|
|||
}
|
||||
else
|
||||
{
|
||||
viewx = viewmobj->x;
|
||||
viewy = viewmobj->y;
|
||||
viewx = r_viewmobj->x;
|
||||
viewy = r_viewmobj->y;
|
||||
viewx += quake.x;
|
||||
viewy += quake.y;
|
||||
|
||||
if (viewmobj->subsector)
|
||||
viewsector = viewmobj->subsector->sector;
|
||||
if (r_viewmobj->subsector)
|
||||
viewsector = r_viewmobj->subsector->sector;
|
||||
else
|
||||
viewsector = R_PointInSubsector(viewx, viewy)->sector;
|
||||
}
|
||||
|
@ -885,12 +1181,12 @@ void R_SkyboxFrame(player_t *player)
|
|||
thiscam = &camera;
|
||||
|
||||
// cut-away view stuff
|
||||
viewmobj = skyboxmo[0];
|
||||
r_viewmobj = skyboxmo[0];
|
||||
#ifdef PARANOIA
|
||||
if (!viewmobj)
|
||||
if (!r_viewmobj)
|
||||
{
|
||||
const size_t playeri = (size_t)(player - players);
|
||||
I_Error("R_SkyboxFrame: viewmobj null (player %s)", sizeu1(playeri));
|
||||
I_Error("R_SkyboxFrame: r_viewmobj null (player %s)", sizeu1(playeri));
|
||||
}
|
||||
#endif
|
||||
if (player->awayviewtics)
|
||||
|
@ -921,13 +1217,13 @@ void R_SkyboxFrame(player_t *player)
|
|||
}
|
||||
}
|
||||
}
|
||||
viewangle += viewmobj->angle;
|
||||
viewangle += r_viewmobj->angle;
|
||||
|
||||
viewplayer = player;
|
||||
|
||||
viewx = viewmobj->x;
|
||||
viewy = viewmobj->y;
|
||||
viewz = viewmobj->z; // 26/04/17: use actual Z position instead of spawnpoint angle!
|
||||
viewx = r_viewmobj->x;
|
||||
viewy = r_viewmobj->y;
|
||||
viewz = r_viewmobj->z; // 26/04/17: use actual Z position instead of spawnpoint angle!
|
||||
|
||||
if (mapheaderinfo[gamemap-1])
|
||||
{
|
||||
|
@ -967,29 +1263,29 @@ void R_SkyboxFrame(player_t *player)
|
|||
else if (mh->skybox_scaley < 0)
|
||||
y = (campos.y - skyboxmo[1]->y) * -mh->skybox_scaley;
|
||||
|
||||
if (viewmobj->angle == 0)
|
||||
if (r_viewmobj->angle == 0)
|
||||
{
|
||||
viewx += x;
|
||||
viewy += y;
|
||||
}
|
||||
else if (viewmobj->angle == ANGLE_90)
|
||||
else if (r_viewmobj->angle == ANGLE_90)
|
||||
{
|
||||
viewx -= y;
|
||||
viewy += x;
|
||||
}
|
||||
else if (viewmobj->angle == ANGLE_180)
|
||||
else if (r_viewmobj->angle == ANGLE_180)
|
||||
{
|
||||
viewx -= x;
|
||||
viewy -= y;
|
||||
}
|
||||
else if (viewmobj->angle == ANGLE_270)
|
||||
else if (r_viewmobj->angle == ANGLE_270)
|
||||
{
|
||||
viewx += y;
|
||||
viewy -= x;
|
||||
}
|
||||
else
|
||||
{
|
||||
angle_t ang = viewmobj->angle>>ANGLETOFINESHIFT;
|
||||
angle_t ang = r_viewmobj->angle>>ANGLETOFINESHIFT;
|
||||
viewx += FixedMul(x,FINECOSINE(ang)) - FixedMul(y, FINESINE(ang));
|
||||
viewy += FixedMul(x, FINESINE(ang)) + FixedMul(y,FINECOSINE(ang));
|
||||
}
|
||||
|
@ -1000,8 +1296,8 @@ void R_SkyboxFrame(player_t *player)
|
|||
viewz += campos.z * -mh->skybox_scalez;
|
||||
}
|
||||
|
||||
if (viewmobj->subsector)
|
||||
viewsector = viewmobj->subsector->sector;
|
||||
if (r_viewmobj->subsector)
|
||||
viewsector = r_viewmobj->subsector->sector;
|
||||
else
|
||||
viewsector = R_PointInSubsector(viewx, viewy)->sector;
|
||||
|
||||
|
@ -1082,9 +1378,22 @@ void R_RenderPlayerView(player_t *player)
|
|||
validcount++;
|
||||
|
||||
// Clear buffers.
|
||||
R_ClearClipSegs();
|
||||
R_ClearDrawSegs();
|
||||
R_ClearPlanes();
|
||||
if (viewmorph.use)
|
||||
{
|
||||
portalclipstart = viewmorph.x1;
|
||||
portalclipend = viewwidth-viewmorph.x1-1;
|
||||
R_PortalClearClipSegs(portalclipstart, portalclipend);
|
||||
memcpy(ceilingclip, viewmorph.ceilingclip, sizeof(INT16)*vid.width);
|
||||
memcpy(floorclip, viewmorph.floorclip, sizeof(INT16)*vid.width);
|
||||
}
|
||||
else
|
||||
{
|
||||
portalclipstart = 0;
|
||||
portalclipend = viewwidth-1;
|
||||
R_ClearClipSegs();
|
||||
}
|
||||
R_ClearDrawSegs();
|
||||
R_ClearSprites();
|
||||
#ifdef FLOORSPLATS
|
||||
R_ClearVisibleFloorSplats();
|
||||
|
|
|
@ -26,6 +26,7 @@ extern INT32 centerx, centery;
|
|||
|
||||
extern fixed_t centerxfrac, centeryfrac;
|
||||
extern fixed_t projection, projectiony;
|
||||
extern fixed_t fovtan; // field of view
|
||||
|
||||
extern size_t validcount, linecount, loopcount, framecount;
|
||||
|
||||
|
@ -45,6 +46,8 @@ extern size_t validcount, linecount, loopcount, framecount;
|
|||
#define MAXLIGHTZ 128
|
||||
#define LIGHTZSHIFT 20
|
||||
|
||||
#define LIGHTRESOLUTIONFIX (640*fovtan/vid.width)
|
||||
|
||||
extern lighttable_t *scalelight[LIGHTLEVELS][MAXLIGHTSCALE];
|
||||
extern lighttable_t *scalelightfixed[MAXLIGHTSCALE];
|
||||
extern lighttable_t *zlight[LIGHTLEVELS][MAXLIGHTZ];
|
||||
|
@ -64,7 +67,7 @@ fixed_t R_PointToDist2(fixed_t px2, fixed_t py2, fixed_t px1, fixed_t py1);
|
|||
|
||||
fixed_t R_ScaleFromGlobalAngle(angle_t visangle);
|
||||
subsector_t *R_PointInSubsector(fixed_t x, fixed_t y);
|
||||
subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y);
|
||||
subsector_t *R_PointInSubsectorOrNull(fixed_t x, fixed_t y);
|
||||
|
||||
boolean R_DoCulling(line_t *cullheight, line_t *viewcullheight, fixed_t vz, fixed_t bottomh, fixed_t toph);
|
||||
|
||||
|
@ -91,6 +94,9 @@ void R_InitHardwareMode(void);
|
|||
#endif
|
||||
void R_ReloadHUDGraphics(void);
|
||||
|
||||
void R_CheckViewMorph(void);
|
||||
void R_ApplyViewMorph(void);
|
||||
|
||||
// just sets setsizeneeded true
|
||||
extern boolean setsizeneeded;
|
||||
void R_SetViewSize(void);
|
||||
|
|
|
@ -1196,7 +1196,7 @@ void R_CacheRotSprite(spritenum_t sprnum, UINT8 frame, spriteinfo_t *sprinfo, sp
|
|||
INT32 angle;
|
||||
patch_t *patch;
|
||||
patch_t *newpatch;
|
||||
UINT16 *rawsrc, *rawdst;
|
||||
UINT16 *rawdst;
|
||||
size_t size;
|
||||
INT32 bflip = (flip != 0x00);
|
||||
|
||||
|
@ -1242,16 +1242,6 @@ void R_CacheRotSprite(spritenum_t sprnum, UINT8 frame, spriteinfo_t *sprinfo, sp
|
|||
leftoffset = width - leftoffset;
|
||||
}
|
||||
|
||||
// Draw the sprite to a temporary buffer.
|
||||
size = (width*height);
|
||||
rawsrc = Z_Malloc(size * sizeof(UINT16), PU_STATIC, NULL);
|
||||
|
||||
// can't memset here
|
||||
for (i = 0; i < size; i++)
|
||||
rawsrc[i] = 0xFF00;
|
||||
|
||||
R_PatchToMaskedFlat(patch, rawsrc, bflip);
|
||||
|
||||
// Don't cache angle = 0
|
||||
for (angle = 1; angle < ROTANGLES; angle++)
|
||||
{
|
||||
|
|
|
@ -44,9 +44,6 @@
|
|||
// Quincunx antialiasing of flats!
|
||||
//#define QUINCUNX
|
||||
|
||||
// good night sweet prince
|
||||
#define SHITPLANESPARENCY
|
||||
|
||||
//SoM: 3/23/2000: Use Boom visplane hashing.
|
||||
|
||||
visplane_t *visplanes[MAXVISPLANES];
|
||||
|
@ -995,11 +992,7 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
else // Opaque, but allow transparent flat pixels
|
||||
spanfunctype = SPANDRAWFUNC_SPLAT;
|
||||
|
||||
#ifdef SHITPLANESPARENCY
|
||||
if ((spanfunctype == SPANDRAWFUNC_SPLAT) != (pl->extra_colormap && (pl->extra_colormap->fog & 4)))
|
||||
#else
|
||||
if (!pl->extra_colormap || !(pl->extra_colormap->fog & 2))
|
||||
#endif
|
||||
if ((spanfunctype == SPANDRAWFUNC_SPLAT) || (pl->extra_colormap && (pl->extra_colormap->flags & CMF_FOG)))
|
||||
light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
||||
else
|
||||
light = LIGHTLEVELS-1;
|
||||
|
@ -1053,11 +1046,7 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
else // Opaque, but allow transparent flat pixels
|
||||
spanfunctype = SPANDRAWFUNC_SPLAT;
|
||||
|
||||
#ifdef SHITPLANESPARENCY
|
||||
if ((spanfunctype == SPANDRAWFUNC_SPLAT) != (pl->extra_colormap && (pl->extra_colormap->fog & 4)))
|
||||
#else
|
||||
if (!pl->extra_colormap || !(pl->extra_colormap->fog & 2))
|
||||
#endif
|
||||
if ((spanfunctype == SPANDRAWFUNC_SPLAT) || (pl->extra_colormap && (pl->extra_colormap->flags & CMF_FOG)))
|
||||
light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
||||
else
|
||||
light = LIGHTLEVELS-1;
|
||||
|
|
44
src/r_segs.c
44
src/r_segs.c
|
@ -199,7 +199,7 @@ static void R_DrawWallSplats(void)
|
|||
// draw the columns
|
||||
for (dc_x = x1; dc_x <= x2; dc_x++, spryscale += rw_scalestep)
|
||||
{
|
||||
pindex = FixedMul(spryscale, FixedDiv(640, vid.width))>>LIGHTSCALESHIFT;
|
||||
pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE - 1;
|
||||
dc_colormap = walllights[pindex];
|
||||
|
@ -416,14 +416,14 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
rlight->extra_colormap = *light->extra_colormap;
|
||||
rlight->flags = light->flags;
|
||||
|
||||
if (rlight->flags & FF_FOG || (rlight->extra_colormap && rlight->extra_colormap->fog))
|
||||
if ((colfunc != colfuncs[COLDRAWFUNC_FUZZY])
|
||||
|| (rlight->flags & FF_FOG)
|
||||
|| (rlight->extra_colormap && (rlight->extra_colormap->flags & CMF_FOG)))
|
||||
lightnum = (rlight->lightlevel >> LIGHTSEGSHIFT);
|
||||
else if (colfunc == colfuncs[COLDRAWFUNC_FUZZY])
|
||||
lightnum = LIGHTLEVELS - 1;
|
||||
else
|
||||
lightnum = (rlight->lightlevel >> LIGHTSEGSHIFT);
|
||||
lightnum = LIGHTLEVELS - 1;
|
||||
|
||||
if (rlight->extra_colormap && rlight->extra_colormap->fog)
|
||||
if (rlight->extra_colormap && (rlight->extra_colormap->flags & CMF_FOG))
|
||||
;
|
||||
else if (curline->v1->y == curline->v2->y)
|
||||
lightnum--;
|
||||
|
@ -435,18 +435,14 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
}
|
||||
else
|
||||
{
|
||||
if (colfunc == colfuncs[COLDRAWFUNC_FUZZY])
|
||||
{
|
||||
if (frontsector->extra_colormap && frontsector->extra_colormap->fog)
|
||||
lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT);
|
||||
else
|
||||
lightnum = LIGHTLEVELS - 1;
|
||||
}
|
||||
else
|
||||
if ((colfunc != colfuncs[COLDRAWFUNC_FUZZY])
|
||||
|| (frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG)))
|
||||
lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT);
|
||||
else
|
||||
lightnum = LIGHTLEVELS - 1;
|
||||
|
||||
if (colfunc == colfuncs[COLDRAWFUNC_FOG]
|
||||
|| (frontsector->extra_colormap && frontsector->extra_colormap->fog))
|
||||
|| (frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG)))
|
||||
;
|
||||
else if (curline->v1->y == curline->v2->y)
|
||||
lightnum--;
|
||||
|
@ -597,7 +593,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
else
|
||||
xwalllights = scalelight[rlight->lightnum];
|
||||
|
||||
pindex = FixedMul(spryscale, FixedDiv(640, vid.width))>>LIGHTSCALESHIFT;
|
||||
pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE - 1;
|
||||
|
@ -642,7 +638,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
}
|
||||
|
||||
// calculate lighting
|
||||
pindex = FixedMul(spryscale, FixedDiv(640, vid.width))>>LIGHTSCALESHIFT;
|
||||
pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE - 1;
|
||||
|
@ -945,7 +941,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
else
|
||||
rlight->lightnum = (rlight->lightlevel >> LIGHTSEGSHIFT);
|
||||
|
||||
if (pfloor->flags & FF_FOG || rlight->flags & FF_FOG || (rlight->extra_colormap && rlight->extra_colormap->fog))
|
||||
if (pfloor->flags & FF_FOG || rlight->flags & FF_FOG || (rlight->extra_colormap && (rlight->extra_colormap->flags & CMF_FOG)))
|
||||
;
|
||||
else if (curline->v1->y == curline->v2->y)
|
||||
rlight->lightnum--;
|
||||
|
@ -960,7 +956,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
else
|
||||
{
|
||||
// Get correct light level!
|
||||
if ((frontsector->extra_colormap && frontsector->extra_colormap->fog))
|
||||
if ((frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG)))
|
||||
lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT);
|
||||
else if (pfloor->flags & FF_FOG)
|
||||
lightnum = (pfloor->master->frontsector->lightlevel >> LIGHTSEGSHIFT);
|
||||
|
@ -970,7 +966,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
lightnum = R_FakeFlat(frontsector, &tempsec, &templight, &templight, false)
|
||||
->lightlevel >> LIGHTSEGSHIFT;
|
||||
|
||||
if (pfloor->flags & FF_FOG || (frontsector->extra_colormap && frontsector->extra_colormap->fog));
|
||||
if (pfloor->flags & FF_FOG || (frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG)));
|
||||
else if (curline->v1->y == curline->v2->y)
|
||||
lightnum--;
|
||||
else if (curline->v1->x == curline->v2->x)
|
||||
|
@ -1186,7 +1182,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
else
|
||||
xwalllights = scalelight[lightnum];
|
||||
|
||||
pindex = FixedMul(spryscale, FixedDiv(640, vid.width))>>LIGHTSCALESHIFT;
|
||||
pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE-1;
|
||||
|
@ -1279,7 +1275,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
}
|
||||
|
||||
// calculate lighting
|
||||
pindex = FixedMul(spryscale, FixedDiv(640, vid.width))>>LIGHTSCALESHIFT;
|
||||
pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE - 1;
|
||||
|
@ -1484,7 +1480,7 @@ static void R_RenderSegLoop (void)
|
|||
if (segtextured)
|
||||
{
|
||||
// calculate lighting
|
||||
pindex = FixedMul(rw_scale, FixedDiv(640, vid.width))>>LIGHTSCALESHIFT;
|
||||
pindex = FixedMul(rw_scale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE-1;
|
||||
|
@ -1519,7 +1515,7 @@ static void R_RenderSegLoop (void)
|
|||
else
|
||||
xwalllights = scalelight[lightnum];
|
||||
|
||||
pindex = FixedMul(rw_scale, FixedDiv(640, vid.width))>>LIGHTSCALESHIFT;
|
||||
pindex = FixedMul(rw_scale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE-1;
|
||||
|
|
|
@ -76,5 +76,5 @@ void R_SetupSkyDraw(void)
|
|||
void R_SetSkyScale(void)
|
||||
{
|
||||
fixed_t difference = vid.fdupx-(vid.dupx<<FRACBITS);
|
||||
skyscale = FixedDiv(FRACUNIT, vid.fdupx+difference);
|
||||
skyscale = FixedDiv(fovtan, vid.fdupx+difference);
|
||||
}
|
||||
|
|
|
@ -86,6 +86,7 @@ extern fixed_t viewx, viewy, viewz;
|
|||
extern angle_t viewangle, aimingangle;
|
||||
extern sector_t *viewsector;
|
||||
extern player_t *viewplayer;
|
||||
extern mobj_t *r_viewmobj;
|
||||
|
||||
extern consvar_t cv_allowmlook;
|
||||
extern consvar_t cv_maxportals;
|
||||
|
|
143
src/r_things.c
143
src/r_things.c
|
@ -1094,10 +1094,10 @@ static void R_SplitSprite(vissprite_t *sprite)
|
|||
|
||||
newsprite->extra_colormap = *sector->lightlist[i].extra_colormap;
|
||||
|
||||
if (!((newsprite->cut & SC_FULLBRIGHT)
|
||||
&& (!newsprite->extra_colormap || !(newsprite->extra_colormap->fog & 1))))
|
||||
if (!(newsprite->cut & SC_FULLBRIGHT)
|
||||
|| (newsprite->extra_colormap && (newsprite->extra_colormap->flags & CMF_FADEFULLBRIGHTSPRITES)))
|
||||
{
|
||||
lindex = FixedMul(sprite->xscale, FixedDiv(640, vid.width))>>(LIGHTSCALESHIFT);
|
||||
lindex = FixedMul(sprite->xscale, LIGHTRESOLUTIONFIX)>>(LIGHTSCALESHIFT);
|
||||
|
||||
if (lindex >= MAXLIGHTSCALE)
|
||||
lindex = MAXLIGHTSCALE-1;
|
||||
|
@ -1307,17 +1307,8 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
|
|||
|
||||
shadow->mobj = thing; // Easy access! Tails 06-07-2002
|
||||
|
||||
shadow->x1 = x1 < 0 ? 0 : x1;
|
||||
shadow->x2 = x2 >= viewwidth ? viewwidth-1 : x2;
|
||||
|
||||
// PORTAL SEMI-CLIPPING
|
||||
if (portalrender)
|
||||
{
|
||||
if (shadow->x1 < portalclipstart)
|
||||
shadow->x1 = portalclipstart;
|
||||
if (shadow->x2 >= portalclipend)
|
||||
shadow->x2 = portalclipend-1;
|
||||
}
|
||||
shadow->x1 = x1 < portalclipstart ? portalclipstart : x1;
|
||||
shadow->x2 = x2 >= portalclipend ? portalclipend-1 : x2;
|
||||
|
||||
shadow->xscale = FixedMul(xscale, shadowxscale); //SoM: 4/17/2000
|
||||
shadow->scale = FixedMul(yscale, shadowyscale);
|
||||
|
@ -1695,7 +1686,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
|
||||
thing = thing->tracer;
|
||||
|
||||
if (thing->sprite == SPR_NULL || thing->flags2 & MF2_DONTDRAW)
|
||||
if (! R_ThingVisible(thing))
|
||||
return;
|
||||
|
||||
tr_x = thing->x - viewx;
|
||||
|
@ -1815,17 +1806,8 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
|
||||
vis->mobj = thing; // Easy access! Tails 06-07-2002
|
||||
|
||||
vis->x1 = x1 < 0 ? 0 : x1;
|
||||
vis->x2 = x2 >= viewwidth ? viewwidth-1 : x2;
|
||||
|
||||
// PORTAL SEMI-CLIPPING
|
||||
if (portalrender)
|
||||
{
|
||||
if (vis->x1 < portalclipstart)
|
||||
vis->x1 = portalclipstart;
|
||||
if (vis->x2 >= portalclipend)
|
||||
vis->x2 = portalclipend-1;
|
||||
}
|
||||
vis->x1 = x1 < portalclipstart ? portalclipstart : x1;
|
||||
vis->x2 = x2 >= portalclipend ? portalclipend-1 : x2;
|
||||
|
||||
vis->xscale = xscale; //SoM: 4/17/2000
|
||||
vis->sector = thing->subsector->sector;
|
||||
|
@ -1882,7 +1864,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
vis->cut |= SC_FULLBRIGHT;
|
||||
|
||||
if (vis->cut & SC_FULLBRIGHT
|
||||
&& (!vis->extra_colormap || !(vis->extra_colormap->fog & 1)))
|
||||
&& (!vis->extra_colormap || !(vis->extra_colormap->flags & CMF_FADEFULLBRIGHTSPRITES)))
|
||||
{
|
||||
// full bright: goggles
|
||||
vis->colormap = colormaps;
|
||||
|
@ -1890,7 +1872,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
else
|
||||
{
|
||||
// diminished light
|
||||
lindex = FixedMul(xscale, FixedDiv(640, vid.width))>>(LIGHTSCALESHIFT);
|
||||
lindex = FixedMul(xscale, LIGHTRESOLUTIONFIX)>>(LIGHTSCALESHIFT);
|
||||
|
||||
if (lindex >= MAXLIGHTSCALE)
|
||||
lindex = MAXLIGHTSCALE-1;
|
||||
|
@ -2034,17 +2016,8 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
|
|||
vis->shear.tan = 0;
|
||||
vis->shear.offset = 0;
|
||||
|
||||
vis->x1 = x1 < 0 ? 0 : x1;
|
||||
vis->x2 = x2 >= viewwidth ? viewwidth-1 : x2;
|
||||
|
||||
// PORTAL SEMI-CLIPPING
|
||||
if (portalrender)
|
||||
{
|
||||
if (vis->x1 < portalclipstart)
|
||||
vis->x1 = portalclipstart;
|
||||
if (vis->x2 >= portalclipend)
|
||||
vis->x2 = portalclipend-1;
|
||||
}
|
||||
vis->x1 = x1 < portalclipstart ? portalclipstart : x1;
|
||||
vis->x2 = x2 >= portalclipend ? portalclipend-1 : x2;
|
||||
|
||||
vis->xscale = xscale; //SoM: 4/17/2000
|
||||
vis->sector = thing->subsector->sector;
|
||||
|
@ -2098,7 +2071,7 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
|
|||
mobj_t *thing;
|
||||
precipmobj_t *precipthing; // Tails 08-25-2002
|
||||
INT32 lightnum;
|
||||
fixed_t approx_dist, limit_dist, hoop_limit_dist;
|
||||
fixed_t limit_dist, hoop_limit_dist;
|
||||
|
||||
if (rendermode != render_soft)
|
||||
return;
|
||||
|
@ -2131,35 +2104,10 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
|
|||
// If a limit exists, handle things a tiny bit different.
|
||||
limit_dist = (fixed_t)(cv_drawdist.value) << FRACBITS;
|
||||
hoop_limit_dist = (fixed_t)(cv_drawdist_nights.value) << FRACBITS;
|
||||
if (limit_dist || hoop_limit_dist)
|
||||
for (thing = sec->thinglist; thing; thing = thing->snext)
|
||||
{
|
||||
for (thing = sec->thinglist; thing; thing = thing->snext)
|
||||
{
|
||||
if (thing->sprite == SPR_NULL || thing->flags2 & MF2_DONTDRAW)
|
||||
continue;
|
||||
|
||||
approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
|
||||
|
||||
if (thing->sprite == SPR_HOOP)
|
||||
{
|
||||
if (hoop_limit_dist && approx_dist > hoop_limit_dist)
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (limit_dist && approx_dist > limit_dist)
|
||||
continue;
|
||||
}
|
||||
|
||||
if (R_ThingVisibleWithinDist(thing, limit_dist, hoop_limit_dist))
|
||||
R_ProjectSprite(thing);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Draw everything in sector, no checks
|
||||
for (thing = sec->thinglist; thing; thing = thing->snext)
|
||||
if (!(thing->sprite == SPR_NULL || thing->flags2 & MF2_DONTDRAW))
|
||||
R_ProjectSprite(thing);
|
||||
}
|
||||
|
||||
// no, no infinite draw distance for precipitation. this option at zero is supposed to turn it off
|
||||
|
@ -2167,15 +2115,8 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
|
|||
{
|
||||
for (precipthing = sec->preciplist; precipthing; precipthing = precipthing->snext)
|
||||
{
|
||||
if (precipthing->precipflags & PCF_INVISIBLE)
|
||||
continue;
|
||||
|
||||
approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y);
|
||||
|
||||
if (approx_dist > limit_dist)
|
||||
continue;
|
||||
|
||||
R_ProjectPrecipitationSprite(precipthing);
|
||||
if (R_PrecipThingVisible(precipthing, limit_dist))
|
||||
R_ProjectPrecipitationSprite(precipthing);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2877,6 +2818,55 @@ void R_ClipSprites(drawseg_t* dsstart, portal_t* portal)
|
|||
}
|
||||
}
|
||||
|
||||
/* Check if thing may be drawn from our current view. */
|
||||
boolean R_ThingVisible (mobj_t *thing)
|
||||
{
|
||||
return (!(
|
||||
thing->sprite == SPR_NULL ||
|
||||
( thing->flags2 & (MF2_DONTDRAW) ) ||
|
||||
thing == r_viewmobj
|
||||
));
|
||||
}
|
||||
|
||||
boolean R_ThingVisibleWithinDist (mobj_t *thing,
|
||||
fixed_t limit_dist,
|
||||
fixed_t hoop_limit_dist)
|
||||
{
|
||||
fixed_t approx_dist;
|
||||
|
||||
if (! R_ThingVisible(thing))
|
||||
return false;
|
||||
|
||||
approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
|
||||
|
||||
if (thing->sprite == SPR_HOOP)
|
||||
{
|
||||
if (hoop_limit_dist && approx_dist > hoop_limit_dist)
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (limit_dist && approx_dist > limit_dist)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/* Check if precipitation may be drawn from our current view. */
|
||||
boolean R_PrecipThingVisible (precipmobj_t *precipthing,
|
||||
fixed_t limit_dist)
|
||||
{
|
||||
fixed_t approx_dist;
|
||||
|
||||
if (( precipthing->precipflags & PCF_INVISIBLE ))
|
||||
return false;
|
||||
|
||||
approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y);
|
||||
|
||||
return ( approx_dist <= limit_dist );
|
||||
}
|
||||
|
||||
//
|
||||
// R_DrawMasked
|
||||
//
|
||||
|
@ -3446,6 +3436,7 @@ static boolean R_ProcessPatchableFields(skin_t *skin, char *stoken, char *value)
|
|||
GETFLAG(DASHMODE)
|
||||
GETFLAG(FASTEDGE)
|
||||
GETFLAG(MULTIABILITY)
|
||||
GETFLAG(NONIGHTSROTATION)
|
||||
#undef GETFLAG
|
||||
|
||||
else // let's check if it's a sound, otherwise error out
|
||||
|
|
|
@ -59,6 +59,15 @@ void R_InitSprites(void);
|
|||
void R_ClearSprites(void);
|
||||
void R_ClipSprites(drawseg_t* dsstart, portal_t* portal);
|
||||
|
||||
boolean R_ThingVisible (mobj_t *thing);
|
||||
|
||||
boolean R_ThingVisibleWithinDist (mobj_t *thing,
|
||||
fixed_t draw_dist,
|
||||
fixed_t nights_draw_dist);
|
||||
|
||||
boolean R_PrecipThingVisible (precipmobj_t *precipthing,
|
||||
fixed_t precip_draw_dist);
|
||||
|
||||
/** Used to count the amount of masked elements
|
||||
* per portal to later group them in separate
|
||||
* drawnode lists.
|
||||
|
|
369
src/s_sound.c
369
src/s_sound.c
|
@ -1441,6 +1441,12 @@ static tic_t pause_starttic;
|
|||
/// Music Definitions
|
||||
/// ------------------------
|
||||
|
||||
enum
|
||||
{
|
||||
MUSICDEF_220,
|
||||
MUSICDEF_221,
|
||||
};
|
||||
|
||||
musicdef_t soundtestsfx = {
|
||||
"_STSFX", // prevents exactly one valid track name from being used on the sound test
|
||||
"Sound Effects",
|
||||
|
@ -1472,188 +1478,164 @@ static UINT16 W_CheckForMusicDefInPwad(UINT16 wadid)
|
|||
return INT16_MAX; // not found
|
||||
}
|
||||
|
||||
void S_LoadMusicDefs(UINT16 wadnum)
|
||||
static void
|
||||
MusicDefStrcpy (char *p, const char *s, size_t n, int version)
|
||||
{
|
||||
UINT16 lumpnum;
|
||||
char *lump, *buf;
|
||||
char *musdeftext;
|
||||
char *stoken;
|
||||
strlcpy(p, s, n);
|
||||
if (version == MUSICDEF_220)
|
||||
{
|
||||
while (( p = strchr(p, '_') ))
|
||||
*p++ = ' '; // turn _ into spaces.
|
||||
}
|
||||
}
|
||||
|
||||
static boolean
|
||||
ReadMusicDefFields (UINT16 wadnum, int line, boolean fields, char *stoken,
|
||||
musicdef_t **defp, int *versionp)
|
||||
{
|
||||
musicdef_t *def;
|
||||
int version;
|
||||
|
||||
char *value;
|
||||
char *textline;
|
||||
size_t size;
|
||||
INT32 i;
|
||||
musicdef_t *def = NULL;
|
||||
UINT16 line = 1; // for better error msgs
|
||||
int i;
|
||||
|
||||
lumpnum = W_CheckForMusicDefInPwad(wadnum);
|
||||
if (lumpnum == INT16_MAX)
|
||||
return;
|
||||
|
||||
lump = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
|
||||
size = W_LumpLengthPwad(wadnum, lumpnum);
|
||||
|
||||
// Null-terminated MUSICDEF lump.
|
||||
musdeftext = malloc(size+1);
|
||||
if (!musdeftext)
|
||||
I_Error("S_LoadMusicDefs: No more free memory for the parser\n");
|
||||
M_Memcpy(musdeftext, lump, size);
|
||||
musdeftext[size] = '\0';
|
||||
|
||||
// for strtok
|
||||
buf = malloc(size+1);
|
||||
if (!buf)
|
||||
I_Error("S_LoadMusicDefs: No more free memory for the parser\n");
|
||||
M_Memcpy(buf, musdeftext, size+1);
|
||||
|
||||
stoken = strtok(buf, "\r\n ");
|
||||
// Find music def
|
||||
while (stoken)
|
||||
if (!stricmp(stoken, "lump"))
|
||||
{
|
||||
/*if ((stoken[0] == '/' && stoken[1] == '/')
|
||||
|| (stoken[0] == '#')) // skip comments
|
||||
value = strtok(NULL, " ");
|
||||
if (!value)
|
||||
{
|
||||
stoken = strtok(NULL, "\r\n"); // skip end of line
|
||||
if (def)
|
||||
stoken = strtok(NULL, "\r\n= ");
|
||||
else
|
||||
stoken = strtok(NULL, "\r\n ");
|
||||
line++;
|
||||
}
|
||||
else*/ if (!stricmp(stoken, "lump"))
|
||||
{
|
||||
value = strtok(NULL, "\r\n ");
|
||||
|
||||
if (!value)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "MUSICDEF: Lump '%s' is missing name. (file %s, line %d)\n", stoken, wadfiles[wadnum]->filename, line);
|
||||
stoken = strtok(NULL, "\r\n"); // skip end of line
|
||||
goto skip_lump;
|
||||
}
|
||||
|
||||
// No existing musicdefs
|
||||
/*if (!musicdefstart)
|
||||
{
|
||||
musicdefstart = Z_Calloc(sizeof (musicdef_t), PU_STATIC, NULL);
|
||||
STRBUFCPY(musicdefstart->name, value);
|
||||
strlwr(musicdefstart->name);
|
||||
def = musicdefstart;
|
||||
//CONS_Printf("S_LoadMusicDefs: Initialized musicdef w/ song '%s'\n", def->name);
|
||||
}
|
||||
else*/
|
||||
{
|
||||
musicdef_t *prev = NULL;
|
||||
def = musicdefstart;
|
||||
|
||||
// Search if this is a replacement
|
||||
//CONS_Printf("S_LoadMusicDefs: Searching for song replacement...\n");
|
||||
while (def)
|
||||
{
|
||||
if (!stricmp(def->name, value))
|
||||
{
|
||||
//CONS_Printf("S_LoadMusicDefs: Found song replacement '%s'\n", def->name);
|
||||
break;
|
||||
}
|
||||
|
||||
prev = def;
|
||||
def = def->next;
|
||||
}
|
||||
|
||||
// Nothing found, add to the end.
|
||||
if (!def)
|
||||
{
|
||||
def = Z_Calloc(sizeof (musicdef_t), PU_STATIC, NULL);
|
||||
STRBUFCPY(def->name, value);
|
||||
strlwr(def->name);
|
||||
def->bpm = TICRATE<<(FRACBITS-1); // FixedDiv((60*TICRATE)<<FRACBITS, 120<<FRACBITS)
|
||||
if (prev != NULL)
|
||||
prev->next = def;
|
||||
//CONS_Printf("S_LoadMusicDefs: Added song '%s'\n", def->name);
|
||||
}
|
||||
}
|
||||
|
||||
skip_lump:
|
||||
stoken = strtok(NULL, "\r\n ");
|
||||
line++;
|
||||
CONS_Alert(CONS_WARNING,
|
||||
"MUSICDEF: Field '%s' is missing name. (file %s, line %d)\n",
|
||||
stoken, wadfiles[wadnum]->filename, line);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
// If this is set true, the line was invalid.
|
||||
boolean brokenline = false;
|
||||
musicdef_t *prev = NULL;
|
||||
def = musicdefstart;
|
||||
|
||||
// Delimit only by line break.
|
||||
value = strtok(NULL, "\r\n");
|
||||
// Search if this is a replacement
|
||||
//CONS_Printf("S_LoadMusicDefs: Searching for song replacement...\n");
|
||||
while (def)
|
||||
{
|
||||
if (!stricmp(def->name, value))
|
||||
{
|
||||
//CONS_Printf("S_LoadMusicDefs: Found song replacement '%s'\n", def->name);
|
||||
break;
|
||||
}
|
||||
|
||||
// Find the equals sign.
|
||||
value = strchr(value, '=');
|
||||
prev = def;
|
||||
def = def->next;
|
||||
}
|
||||
|
||||
// It's not there?!
|
||||
// Nothing found, add to the end.
|
||||
if (!def)
|
||||
{
|
||||
def = Z_Calloc(sizeof (musicdef_t), PU_STATIC, NULL);
|
||||
STRBUFCPY(def->name, value);
|
||||
strlwr(def->name);
|
||||
def->bpm = TICRATE<<(FRACBITS-1); // FixedDiv((60*TICRATE)<<FRACBITS, 120<<FRACBITS)
|
||||
if (prev != NULL)
|
||||
prev->next = def;
|
||||
//CONS_Printf("S_LoadMusicDefs: Added song '%s'\n", def->name);
|
||||
}
|
||||
|
||||
(*defp) = def;
|
||||
}
|
||||
}
|
||||
else if (!stricmp(stoken, "version"))
|
||||
{
|
||||
if (fields)/* is this not the first field? */
|
||||
{
|
||||
CONS_Alert(CONS_WARNING,
|
||||
"MUSICDEF: Field '%s' must come first. (file %s, line %d)\n",
|
||||
stoken, wadfiles[wadnum]->filename, line);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
value = strtok(NULL, " ");
|
||||
if (!value)
|
||||
brokenline = true;
|
||||
{
|
||||
CONS_Alert(CONS_WARNING,
|
||||
"MUSICDEF: Field '%s' is missing version. (file %s, line %d)\n",
|
||||
stoken, wadfiles[wadnum]->filename, line);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (strcasecmp(value, "2.2.0"))
|
||||
(*versionp) = MUSICDEF_221;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
version = (*versionp);
|
||||
|
||||
if (version == MUSICDEF_220)
|
||||
value = strtok(NULL, " =");
|
||||
else
|
||||
{
|
||||
value = strtok(NULL, "");
|
||||
|
||||
if (value)
|
||||
{
|
||||
// Find the equals sign.
|
||||
value = strchr(value, '=');
|
||||
}
|
||||
}
|
||||
|
||||
if (!value)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING,
|
||||
"MUSICDEF: Field '%s' is missing value. (file %s, line %d)\n",
|
||||
stoken, wadfiles[wadnum]->filename, line);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
def = (*defp);
|
||||
|
||||
if (!def)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR,
|
||||
"MUSICDEF: No music definition before field '%s'. (file %s, line %d)\n",
|
||||
stoken, wadfiles[wadnum]->filename, line);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (version != MUSICDEF_220)
|
||||
{
|
||||
// Skip the equals sign.
|
||||
value++;
|
||||
|
||||
// Now skip funny whitespace.
|
||||
if (value[0] == '\0') // :NOTHING:
|
||||
brokenline = true;
|
||||
else
|
||||
value += strspn(value, "\t ");
|
||||
value += strspn(value, "\t ");
|
||||
}
|
||||
|
||||
// If the line is valid, copy the text line from the lump data.
|
||||
if (!brokenline)
|
||||
{
|
||||
// strtok returns memory that already belongs to the input string.
|
||||
value = musdeftext + (value - buf);
|
||||
|
||||
// Find the length of the line.
|
||||
size = strcspn(value, "\r\n");
|
||||
|
||||
// Copy the line.
|
||||
textline = malloc(size+1);
|
||||
if (!textline)
|
||||
I_Error("S_LoadMusicDefs: No more free memory for text line\n");
|
||||
M_Memcpy(textline, value, size);
|
||||
textline[size] = '\0';
|
||||
}
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "MUSICDEF: Field '%s' is missing value. (file %s, line %d)\n", stoken, wadfiles[wadnum]->filename, line);
|
||||
stoken = strtok(NULL, "\r\n"); // skip end of line
|
||||
goto skip_field;
|
||||
}
|
||||
|
||||
if (!def)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "MUSICDEF: No music definition before field '%s'. (file %s, line %d)\n", stoken, wadfiles[wadnum]->filename, line);
|
||||
free(textline);
|
||||
free(buf);
|
||||
free(musdeftext);
|
||||
return;
|
||||
}
|
||||
|
||||
i = atoi(textline);
|
||||
textline = value;
|
||||
i = atoi(value);
|
||||
|
||||
/* based ignored lumps */
|
||||
if (!stricmp(stoken, "usage")) {
|
||||
#if 0 // Ignore for now
|
||||
STRBUFCPY(def->usage, textline);
|
||||
//CONS_Printf("S_LoadMusicDefs: Set usage to '%s'\n", def->usage);
|
||||
#endif
|
||||
} else if (!stricmp(stoken, "source")) {
|
||||
#if 0 // Ignore for now
|
||||
STRBUFCPY(def->source, textline);
|
||||
//CONS_Printf("S_LoadMusicDefs: Set source to '%s'\n", def->usage);
|
||||
#endif
|
||||
} else if (!stricmp(stoken, "title")) {
|
||||
STRBUFCPY(def->title, textline);
|
||||
//CONS_Printf("S_LoadMusicDefs: Set title to '%s'\n", def->source);
|
||||
MusicDefStrcpy(def->title, textline,
|
||||
sizeof def->title, version);
|
||||
} else if (!stricmp(stoken, "alttitle")) {
|
||||
STRBUFCPY(def->alttitle, textline);
|
||||
//CONS_Printf("S_LoadMusicDefs: Set alttitle to '%s'\n", def->source);
|
||||
MusicDefStrcpy(def->alttitle, textline,
|
||||
sizeof def->alttitle, version);
|
||||
} else if (!stricmp(stoken, "authors")) {
|
||||
STRBUFCPY(def->authors, textline);
|
||||
//CONS_Printf("S_LoadMusicDefs: Set authors to '%s'\n", def->source);
|
||||
MusicDefStrcpy(def->authors, textline,
|
||||
sizeof def->authors, version);
|
||||
} else if (!stricmp(stoken, "soundtestpage")) {
|
||||
def->soundtestpage = (UINT8)i;
|
||||
} else if (!stricmp(stoken, "soundtestcond")) {
|
||||
|
@ -1670,21 +1652,90 @@ skip_lump:
|
|||
if (bpmf > 0)
|
||||
def->bpm = FixedDiv((60*TICRATE)<<FRACBITS, bpmf);
|
||||
} else {
|
||||
CONS_Alert(CONS_WARNING, "MUSICDEF: Invalid field '%s'. (file %s, line %d)\n", stoken, wadfiles[wadnum]->filename, line);
|
||||
CONS_Alert(CONS_WARNING,
|
||||
"MUSICDEF: Invalid field '%s'. (file %s, line %d)\n",
|
||||
stoken, wadfiles[wadnum]->filename, line);
|
||||
}
|
||||
|
||||
// Free the temporary text line from memory.
|
||||
free(textline);
|
||||
|
||||
skip_field:
|
||||
stoken = strtok(NULL, "\r\n= ");
|
||||
line++;
|
||||
}
|
||||
}
|
||||
|
||||
free(buf);
|
||||
return true;
|
||||
}
|
||||
|
||||
void S_LoadMusicDefs(UINT16 wadnum)
|
||||
{
|
||||
UINT16 lumpnum;
|
||||
char *lump;
|
||||
char *musdeftext;
|
||||
size_t size;
|
||||
|
||||
char *lf;
|
||||
char *stoken;
|
||||
|
||||
size_t nlf;
|
||||
size_t ncr;
|
||||
|
||||
musicdef_t *def = NULL;
|
||||
int version = MUSICDEF_220;
|
||||
int line = 1; // for better error msgs
|
||||
boolean fields = false;
|
||||
|
||||
lumpnum = W_CheckForMusicDefInPwad(wadnum);
|
||||
if (lumpnum == INT16_MAX)
|
||||
return;
|
||||
|
||||
lump = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
|
||||
size = W_LumpLengthPwad(wadnum, lumpnum);
|
||||
|
||||
// Null-terminated MUSICDEF lump.
|
||||
musdeftext = malloc(size+1);
|
||||
if (!musdeftext)
|
||||
I_Error("S_LoadMusicDefs: No more free memory for the parser\n");
|
||||
M_Memcpy(musdeftext, lump, size);
|
||||
musdeftext[size] = '\0';
|
||||
|
||||
// Find music def
|
||||
stoken = musdeftext;
|
||||
for (;;)
|
||||
{
|
||||
lf = strpbrk(stoken, "\r\n");
|
||||
if (lf)
|
||||
{
|
||||
if (*lf == '\n')
|
||||
nlf = 1;
|
||||
else
|
||||
nlf = 0;
|
||||
*lf++ = '\0';/* now we can delimit to here */
|
||||
}
|
||||
|
||||
stoken = strtok(stoken, " ");
|
||||
if (stoken)
|
||||
{
|
||||
if (! ReadMusicDefFields(wadnum, line, fields, stoken,
|
||||
&def, &version))
|
||||
break;
|
||||
fields = true;
|
||||
}
|
||||
|
||||
if (lf)
|
||||
{
|
||||
do
|
||||
{
|
||||
line += nlf;
|
||||
ncr = strspn(lf, "\r");/* skip CR */
|
||||
lf += ncr;
|
||||
nlf = strspn(lf, "\n");
|
||||
lf += nlf;
|
||||
}
|
||||
while (nlf || ncr) ;
|
||||
|
||||
stoken = lf;/* now the next nonempty line */
|
||||
}
|
||||
else
|
||||
break;/* EOF */
|
||||
}
|
||||
|
||||
free(musdeftext);
|
||||
return;
|
||||
}
|
||||
|
||||
//
|
||||
|
|
|
@ -360,10 +360,13 @@ void SCR_Recalc(void)
|
|||
vid.fsmalldupy = vid.smalldupy*FRACUNIT;
|
||||
#endif
|
||||
|
||||
// toggle off automap because some screensize-dependent values will
|
||||
// toggle off (then back on) the automap because some screensize-dependent values will
|
||||
// be calculated next time the automap is activated.
|
||||
if (automapactive)
|
||||
AM_Stop();
|
||||
{
|
||||
am_recalc = true;
|
||||
AM_Start();
|
||||
}
|
||||
|
||||
// set the screen[x] ptrs on the new vidbuffers
|
||||
V_Init();
|
||||
|
|
|
@ -110,7 +110,6 @@ static SDL_bool disable_fullscreen = SDL_FALSE;
|
|||
#define USE_FULLSCREEN (disable_fullscreen||!allow_fullscreen)?0:cv_fullscreen.value
|
||||
static SDL_bool disable_mouse = SDL_FALSE;
|
||||
#define USE_MOUSEINPUT (!disable_mouse && cv_usemouse.value && havefocus)
|
||||
#define IGNORE_MOUSE (!cv_alwaysgrabmouse.value && (menuactive || paused || con_destlines || chat_on || gamestate != GS_LEVEL))
|
||||
#define MOUSE_MENU false //(!disable_mouse && cv_usemouse.value && menuactive && !USE_FULLSCREEN)
|
||||
#define MOUSEBUTTONS_MAX MOUSEBUTTONS
|
||||
|
||||
|
@ -362,6 +361,17 @@ static INT32 Impl_SDL_Scancode_To_Keycode(SDL_Scancode code)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static boolean IgnoreMouse(void)
|
||||
{
|
||||
if (cv_alwaysgrabmouse.value)
|
||||
return false;
|
||||
if (menuactive)
|
||||
return !M_MouseNeeded();
|
||||
if (paused || con_destlines || chat_on || gamestate != GS_LEVEL)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
static void SDLdoGrabMouse(void)
|
||||
{
|
||||
SDL_ShowCursor(SDL_DISABLE);
|
||||
|
@ -388,7 +398,7 @@ void I_UpdateMouseGrab(void)
|
|||
{
|
||||
if (SDL_WasInit(SDL_INIT_VIDEO) == SDL_INIT_VIDEO && window != NULL
|
||||
&& SDL_GetMouseFocus() == window && SDL_GetKeyboardFocus() == window
|
||||
&& USE_MOUSEINPUT && !IGNORE_MOUSE)
|
||||
&& USE_MOUSEINPUT && !IgnoreMouse())
|
||||
SDLdoGrabMouse();
|
||||
}
|
||||
|
||||
|
@ -596,7 +606,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
|
|||
}
|
||||
//else firsttimeonmouse = SDL_FALSE;
|
||||
|
||||
if (USE_MOUSEINPUT && !IGNORE_MOUSE)
|
||||
if (USE_MOUSEINPUT && !IgnoreMouse())
|
||||
SDLdoGrabMouse();
|
||||
}
|
||||
else if (!mousefocus && !kbfocus)
|
||||
|
@ -647,7 +657,7 @@ static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt)
|
|||
|
||||
if (USE_MOUSEINPUT)
|
||||
{
|
||||
if ((SDL_GetMouseFocus() != window && SDL_GetKeyboardFocus() != window) || (IGNORE_MOUSE && !firstmove))
|
||||
if ((SDL_GetMouseFocus() != window && SDL_GetKeyboardFocus() != window) || (IgnoreMouse() && !firstmove))
|
||||
{
|
||||
SDLdoUngrabMouse();
|
||||
firstmove = false;
|
||||
|
@ -700,7 +710,7 @@ static void Impl_HandleMouseButtonEvent(SDL_MouseButtonEvent evt, Uint32 type)
|
|||
// this apparently makes a mouse button down event but not a mouse button up event,
|
||||
// resulting in whatever key was pressed down getting "stuck" if we don't ignore it.
|
||||
// -- Monster Iestyn (28/05/18)
|
||||
if (SDL_GetMouseFocus() != window || IGNORE_MOUSE)
|
||||
if (SDL_GetMouseFocus() != window || IgnoreMouse())
|
||||
return;
|
||||
|
||||
/// \todo inputEvent.button.which
|
||||
|
@ -1082,7 +1092,7 @@ void I_StartupMouse(void)
|
|||
}
|
||||
else
|
||||
firsttimeonmouse = SDL_FALSE;
|
||||
if (cv_usemouse.value && !IGNORE_MOUSE)
|
||||
if (cv_usemouse.value && !IgnoreMouse())
|
||||
SDLdoGrabMouse();
|
||||
else
|
||||
SDLdoUngrabMouse();
|
||||
|
|
|
@ -1219,7 +1219,7 @@
|
|||
C01FCF4B08A954540054247B /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CURRENT_PROJECT_VERSION = 2.2.0;
|
||||
CURRENT_PROJECT_VERSION = 2.2.1;
|
||||
GCC_PREPROCESSOR_DEFINITIONS = (
|
||||
"$(inherited)",
|
||||
NORMALSRB2,
|
||||
|
@ -1231,7 +1231,7 @@
|
|||
C01FCF4C08A954540054247B /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CURRENT_PROJECT_VERSION = 2.2.0;
|
||||
CURRENT_PROJECT_VERSION = 2.2.1;
|
||||
GCC_ENABLE_FIX_AND_CONTINUE = NO;
|
||||
GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
|
||||
GCC_PREPROCESSOR_DEFINITIONS = (
|
||||
|
|
|
@ -1278,13 +1278,15 @@ void ST_preDrawTitleCard(void)
|
|||
//
|
||||
void ST_runTitleCard(void)
|
||||
{
|
||||
boolean run = !(paused || P_AutoPause());
|
||||
|
||||
if (!G_IsTitleCardAvailable())
|
||||
return;
|
||||
|
||||
if (lt_ticker >= (lt_endtime + TICRATE))
|
||||
return;
|
||||
|
||||
if (!(paused || P_AutoPause()))
|
||||
if (run || (lt_ticker < PRELEVELTIME))
|
||||
{
|
||||
// tick
|
||||
lt_ticker++;
|
||||
|
|
|
@ -3244,7 +3244,6 @@ Unoptimized version
|
|||
#endif
|
||||
}
|
||||
|
||||
// Taken from my videos-in-SRB2 project
|
||||
// Generates a color look-up table
|
||||
// which has up to 64 colors at each channel
|
||||
// (see the defines in v_video.h)
|
||||
|
@ -3261,7 +3260,7 @@ void InitColorLUT(RGBA_t *palette)
|
|||
for (r = 0; r < CLUTSIZE; r++)
|
||||
for (g = 0; g < CLUTSIZE; g++)
|
||||
for (b = 0; b < CLUTSIZE; b++)
|
||||
colorlookup[r][g][b] = NearestColor(r << SHIFTCOLORBITS, g << SHIFTCOLORBITS, b << SHIFTCOLORBITS);
|
||||
colorlookup[r][g][b] = NearestPaletteColor(r << SHIFTCOLORBITS, g << SHIFTCOLORBITS, b << SHIFTCOLORBITS, palette);
|
||||
clutinit = true;
|
||||
lastpalette = palette;
|
||||
}
|
||||
|
|
|
@ -37,10 +37,7 @@ cv_allcaps;
|
|||
// Allocates buffer screens, call before R_Init.
|
||||
void V_Init(void);
|
||||
|
||||
// Taken from my videos-in-SRB2 project
|
||||
// Generates a color look-up table
|
||||
// which has up to 64 colors at each channel
|
||||
|
||||
// Color look-up table
|
||||
#define COLORBITS 6
|
||||
#define SHIFTCOLORBITS (8-COLORBITS)
|
||||
#define CLUTSIZE (1<<COLORBITS)
|
||||
|
|
37
src/w_wad.c
37
src/w_wad.c
|
@ -822,13 +822,11 @@ UINT16 W_InitFile(const char *filename, boolean mainfile)
|
|||
* backwards, so a later file overrides all earlier ones.
|
||||
*
|
||||
* \param filenames A null-terminated list of files to use.
|
||||
* \return 1 if all files were loaded, 0 if at least one was missing or
|
||||
* \return 1 if base files were loaded, 0 if at least one was missing or
|
||||
* invalid.
|
||||
*/
|
||||
INT32 W_InitMultipleFiles(char **filenames, UINT16 mainfiles)
|
||||
{
|
||||
INT32 rc = 1;
|
||||
|
||||
// open all the files, load headers, and count lumps
|
||||
numwadfiles = 0;
|
||||
|
||||
|
@ -836,13 +834,15 @@ INT32 W_InitMultipleFiles(char **filenames, UINT16 mainfiles)
|
|||
for (; *filenames; filenames++)
|
||||
{
|
||||
//CONS_Debug(DBG_SETUP, "Loading %s\n", *filenames);
|
||||
rc &= (W_InitFile(*filenames, numwadfiles < mainfiles) != INT16_MAX) ? 1 : 0;
|
||||
if (W_InitFile(*filenames, numwadfiles < mainfiles) == INT16_MAX)
|
||||
{
|
||||
CONS_Printf(M_GetText("Errors occurred while loading %s; not added.\n"), *filenames);
|
||||
if (numwadfiles < mainfiles)
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (!numwadfiles)
|
||||
I_Error("W_InitMultipleFiles: no files found");
|
||||
|
||||
return rc;
|
||||
return 1;
|
||||
}
|
||||
|
||||
/** Make sure a lump number is valid.
|
||||
|
@ -1691,7 +1691,7 @@ W_VerifyName (const char *name, lumpchecklist_t *checklist, boolean status)
|
|||
size_t j;
|
||||
for (j = 0; checklist[j].len && checklist[j].name; ++j)
|
||||
{
|
||||
if (( strncmp(name, checklist[j].name,
|
||||
if (( strncasecmp(name, checklist[j].name,
|
||||
checklist[j].len) != false ) == status)
|
||||
{
|
||||
return true;
|
||||
|
@ -1746,6 +1746,19 @@ W_VerifyWAD (FILE *fp, lumpchecklist_t *checklist, boolean status)
|
|||
return true;
|
||||
}
|
||||
|
||||
// List of blacklisted folders to use when checking the PK3
|
||||
static lumpchecklist_t folderblacklist[] =
|
||||
{
|
||||
{"Lua/", 4},
|
||||
{"SOC/", 4},
|
||||
{"Sprites/", 8},
|
||||
{"Textures/", 9},
|
||||
{"Patches/", 8},
|
||||
{"Flats/", 6},
|
||||
{"Fades/", 6},
|
||||
{NULL, 0},
|
||||
};
|
||||
|
||||
static int
|
||||
W_VerifyPK3 (FILE *fp, lumpchecklist_t *checklist, boolean status)
|
||||
{
|
||||
|
@ -1797,7 +1810,7 @@ W_VerifyPK3 (FILE *fp, lumpchecklist_t *checklist, boolean status)
|
|||
else
|
||||
trimname = fullname; // Care taken for root files.
|
||||
|
||||
if (*trimname) // Ignore directories
|
||||
if (*trimname) // Ignore directories, well kinda
|
||||
{
|
||||
if ((dotpos = strrchr(trimname, '.')) == 0)
|
||||
dotpos = fullname + strlen(fullname); // Watch for files without extension.
|
||||
|
@ -1807,6 +1820,10 @@ W_VerifyPK3 (FILE *fp, lumpchecklist_t *checklist, boolean status)
|
|||
|
||||
if (! W_VerifyName(lumpname, checklist, status))
|
||||
return false;
|
||||
|
||||
// Check for directories next, if it's blacklisted it will return false
|
||||
if (W_VerifyName(fullname, folderblacklist, status))
|
||||
return false;
|
||||
}
|
||||
|
||||
free(fullname);
|
||||
|
|
19
src/z_zone.c
19
src/z_zone.c
|
@ -232,12 +232,12 @@ void Z_Free(void *ptr)
|
|||
|
||||
// Free the memory and get rid of the block.
|
||||
free(block->real);
|
||||
block->prev->next = block->next;
|
||||
block->next->prev = block->prev;
|
||||
free(block);
|
||||
#ifdef VALGRIND_DESTROY_MEMPOOL
|
||||
VALGRIND_DESTROY_MEMPOOL(block);
|
||||
#endif
|
||||
block->prev->next = block->next;
|
||||
block->next->prev = block->prev;
|
||||
free(block);
|
||||
}
|
||||
|
||||
/** malloc() that doesn't accept failure.
|
||||
|
@ -317,13 +317,9 @@ void *Z_MallocAlign(size_t size, INT32 tag, void *user, INT32 alignbits)
|
|||
// The mem header lives 'sizeof (memhdr_t)' bytes before given.
|
||||
hdr = (memhdr_t *)((UINT8 *)given - sizeof *hdr);
|
||||
|
||||
#ifdef VALGRIND_CREATE_MEMPOOL
|
||||
VALGRIND_CREATE_MEMPOOL(block, padsize, Z_calloc);
|
||||
#ifdef HAVE_VALGRIND
|
||||
Z_calloc = false;
|
||||
#endif
|
||||
#ifdef VALGRIND_MEMPOOL_ALLOC
|
||||
VALGRIND_MEMPOOL_ALLOC(block, hdr, size + sizeof *hdr);
|
||||
#endif
|
||||
|
||||
block->next = head.next;
|
||||
block->prev = &head;
|
||||
|
@ -341,6 +337,13 @@ void *Z_MallocAlign(size_t size, INT32 tag, void *user, INT32 alignbits)
|
|||
block->size = blocksize;
|
||||
block->realsize = size;
|
||||
|
||||
#ifdef VALGRIND_CREATE_MEMPOOL
|
||||
VALGRIND_CREATE_MEMPOOL(block, padsize, Z_calloc);
|
||||
#endif
|
||||
//#ifdef VALGRIND_MEMPOOL_ALLOC
|
||||
// VALGRIND_MEMPOOL_ALLOC(block, hdr, size + sizeof *hdr);
|
||||
//#endif
|
||||
|
||||
hdr->id = ZONEID;
|
||||
hdr->block = block;
|
||||
|
||||
|
|
Loading…
Reference in a new issue