Rename packet

This commit is contained in:
Louis-Antoine 2020-02-29 13:40:15 +01:00
parent a927d67259
commit 4f7591a044
2 changed files with 6 additions and 6 deletions

View file

@ -3729,9 +3729,9 @@ static void PT_WillResendGamestate(void)
if (server || cl_redownloadinggamestate)
return;
// Send back a PT_CANRESENDGAMESTATE packet to the server
// Send back a PT_CANRECEIVEGAMESTATE packet to the server
// so they know they can start sending the game state
netbuffer->packettype = PT_CANRESENDGAMESTATE;
netbuffer->packettype = PT_CANRECEIVEGAMESTATE;
if (!HSendPacket(servernode, true, 0, 0))
return;
@ -3748,7 +3748,7 @@ static void PT_WillResendGamestate(void)
cl_redownloadinggamestate = true;
}
static void PT_CanResendGamestate(SINT8 node)
static void PT_CanReceiveGamestate(SINT8 node)
{
if (client || sendingsavegame[node])
return;
@ -4200,8 +4200,8 @@ static void HandlePacketFromPlayer(SINT8 node)
Net_CloseConnection(node);
nodeingame[node] = false;
break;
case PT_CANRESENDGAMESTATE:
PT_CanResendGamestate(node);
case PT_CANRECEIVEGAMESTATE:
PT_CanReceiveGamestate(node);
break;
// -------------------------------------------- CLIENT RECEIVE ----------
case PT_RESYNCHEND:

View file

@ -68,7 +68,7 @@ typedef enum
PT_RESYNCHGET, // Player got resynch packet
PT_WILLRESENDGAMESTATE, // Hey Client, I am about to resend you the gamestate!
PT_CANRESENDGAMESTATE, // Okay Server, I'm ready to receive it, you can go ahead.
PT_CANRECEIVEGAMESTATE, // Okay Server, I'm ready to receive it, you can go ahead.
// Add non-PT_CANFAIL packet types here to avoid breaking MS compatibility.