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Reorder Sonic's ass so the OpenGL wipe doesn't see garbage
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1 changed files with 5 additions and 1 deletions
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@ -651,8 +651,12 @@ void D_SRB2Loop(void)
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// hack to start on a nice clear console screen.
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COM_ImmedExecute("cls;version");
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V_DrawScaledPatch(0, 0, 0, W_CachePatchNum(W_GetNumForName("CONSBACK"), PU_CACHE));
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I_FinishUpdate(); // page flip or blit buffer
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/*
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LMFAO this was showing garbage under OpenGL
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because I_FinishUpdate was called afterward
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*/
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V_DrawScaledPatch(0, 0, 0, W_CachePatchNum(W_GetNumForName("CONSBACK"), PU_CACHE));
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for (;;)
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{
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