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G_CoopGametype, for all the GT_COOP cases
This commit is contained in:
parent
6fb5a6efb6
commit
4e7b47440f
10 changed files with 58 additions and 38 deletions
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@ -3743,7 +3743,7 @@ static void ExitMove_OnChange(void)
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{
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UINT8 i;
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if (!(netgame || multiplayer) || gametype != GT_COOP)
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if (!(netgame || multiplayer) || !G_CoopGametype())
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return;
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if (cv_exitmove.value)
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12
src/g_game.c
12
src/g_game.c
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@ -3131,7 +3131,7 @@ void G_AddPlayer(INT32 playernum)
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p->height = mobjinfo[MT_PLAYER].height;
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if (G_GametypeUsesLives() || ((netgame || multiplayer) && gametype == GT_COOP))
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if (G_GametypeUsesLives() || ((netgame || multiplayer) && (gametyperules & GTR_FRIENDLY)))
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p->lives = cv_startinglives.value;
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if ((countplayers && !notexiting) || G_IsSpecialStage(gamemap))
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@ -3591,6 +3591,16 @@ boolean G_PlatformGametype(void)
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return (!(gametyperules & GTR_RINGSLINGER));
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}
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//
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// G_CoopGametype
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//
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// Returns true if a gametype is a Co-op gametype.
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//
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boolean G_CoopGametype(void)
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{
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return ((gametyperules & (GTR_FRIENDLY|GTR_CAMPAIGN)) == (GTR_FRIENDLY|GTR_CAMPAIGN));
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}
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//
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// G_TagGametype
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//
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@ -253,6 +253,7 @@ boolean G_GametypeHasTeams(void);
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boolean G_GametypeHasSpectators(void);
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boolean G_RingSlingerGametype(void);
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boolean G_PlatformGametype(void);
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boolean G_CoopGametype(void);
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boolean G_TagGametype(void);
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boolean G_CompetitionGametype(void);
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boolean G_EnoughPlayersFinished(void);
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@ -2175,7 +2175,7 @@ void HU_Drawer(void)
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if (LUA_HudEnabled(hud_rankings))
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#endif
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HU_DrawRankings();
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if (gametype == GT_COOP)
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if (gametyperules & GTR_CAMPAIGN)
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HU_DrawNetplayCoopOverlay();
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}
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else
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@ -2937,6 +2937,14 @@ static int lib_gPlatformGametype(lua_State *L)
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return 1;
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}
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static int lib_gCoopGametype(lua_State *L)
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{
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//HUDSAFE
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INLEVEL
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lua_pushboolean(L, G_CoopGametype());
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return 1;
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}
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static int lib_gTagGametype(lua_State *L)
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{
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//HUDSAFE
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@ -3209,6 +3217,7 @@ static luaL_Reg lib[] = {
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{"G_GametypeHasSpectators",lib_gGametypeHasSpectators},
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{"G_RingSlingerGametype",lib_gRingSlingerGametype},
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{"G_PlatformGametype",lib_gPlatformGametype},
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{"G_CoopGametype",lib_gCoopGametype},
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{"G_TagGametype",lib_gTagGametype},
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{"G_CompetitionGametype",lib_gCompetitionGametype},
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{"G_TicsToHours",lib_gTicsToHours},
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@ -2525,7 +2525,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
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}
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P_RestoreMusic(target->player);
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if (gametype != GT_COOP)
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if (!G_CoopGametype())
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{
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HU_SetCEchoFlags(0);
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HU_SetCEchoDuration(5);
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@ -3257,7 +3257,7 @@ static void P_KillPlayer(player_t *player, mobj_t *source, INT32 damage)
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}
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// If the player was super, tell them he/she ain't so super nomore.
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if (gametype != GT_COOP && player->powers[pw_super])
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if (!G_CoopGametype() && player->powers[pw_super])
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{
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S_StartSound(NULL, sfx_s3k66); //let all players hear it.
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HU_SetCEchoFlags(0);
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@ -3627,7 +3627,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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if (source == target)
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return false; // Don't hit yourself with your own paraloop, baka
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if (source && source->player && !(cv_friendlyfire.value || (gametyperules & GTR_FRIENDLYFIRE))
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&& (gametype == GT_COOP
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&& ((gametyperules & GTR_FRIENDLY)
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|| (G_GametypeHasTeams() && player->ctfteam == source->player->ctfteam)))
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return false; // Don't run eachother over in special stages and team games and such
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}
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10
src/p_mobj.c
10
src/p_mobj.c
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@ -11440,7 +11440,7 @@ void P_SpawnPlayer(INT32 playernum)
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if (!G_GametypeHasSpectators())
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{
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p->spectator = p->outofcoop =
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(((multiplayer || netgame) && gametype == GT_COOP) // only question status in coop
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(((multiplayer || netgame) && G_CoopGametype()) // only question status in coop
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&& ((leveltime > 0
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&& ((G_IsSpecialStage(gamemap)) // late join special stage
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|| (cv_coopstarposts.value == 2 && (p->jointime < 1 || p->outofcoop)))) // late join or die in new coop
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@ -11594,7 +11594,7 @@ void P_AfterPlayerSpawn(INT32 playernum)
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if (CheckForReverseGravity)
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P_CheckGravity(mobj, false);
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if (p->pflags & PF_FINISHED)
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P_GiveFinishFlags(p);
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}
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@ -11918,7 +11918,7 @@ static boolean P_AllowMobjSpawn(mapthing_t* mthing, mobjtype_t i)
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case MT_EMERALD5:
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case MT_EMERALD6:
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case MT_EMERALD7:
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if (gametype != GT_COOP) // Don't place emeralds in non-coop modes
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if (!G_CoopGametype()) // Don't place emeralds in non-coop modes
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return false;
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if (metalrecording)
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@ -11938,7 +11938,7 @@ static boolean P_AllowMobjSpawn(mapthing_t* mthing, mobjtype_t i)
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runemeraldmanager = true;
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break;
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case MT_ROSY:
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if (!(gametype == GT_COOP || (mthing->options & MTF_EXTRA)))
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if (!(G_CoopGametype() || (mthing->options & MTF_EXTRA)))
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return false; // she doesn't hang out here
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if (!mariomode && !(netgame || multiplayer) && players[consoleplayer].skin == 3)
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@ -12053,7 +12053,7 @@ static mobjtype_t P_GetMobjtypeSubstitute(mapthing_t *mthing, mobjtype_t i)
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}
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}
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// Set powerup boxes to user settings for other netplay modes
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else if (gametype != GT_COOP)
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else if (!G_CoopGametype())
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{
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switch (cv_matchboxes.value)
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{
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@ -4100,7 +4100,7 @@ void P_SetupSignExit(player_t *player)
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if (!numfound
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&& !(player->mo->target && player->mo->target->type == MT_SIGN)
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&& !(gametype == GT_COOP && (netgame || multiplayer) && cv_exitmove.value))
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&& !(G_CoopGametype() && (netgame || multiplayer) && cv_exitmove.value))
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P_SetTarget(&player->mo->target, thing);
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if (thing->state != &states[thing->info->spawnstate])
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@ -4131,7 +4131,7 @@ void P_SetupSignExit(player_t *player)
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if (!numfound
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&& !(player->mo->target && player->mo->target->type == MT_SIGN)
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&& !(gametype == GT_COOP && (netgame || multiplayer) && cv_exitmove.value))
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&& !(G_CoopGametype() && (netgame || multiplayer) && cv_exitmove.value))
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P_SetTarget(&player->mo->target, thing);
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if (thing->state != &states[thing->info->spawnstate])
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@ -4486,7 +4486,7 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
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continue;
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if (players[i].bot)
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continue;
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if (gametype == GT_COOP && players[i].lives <= 0)
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if (G_CoopGametype() && players[i].lives <= 0)
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continue;
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if (roversector)
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{
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@ -4717,7 +4717,7 @@ DoneSection2:
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// FOF custom exits not to work.
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lineindex = P_FindSpecialLineFromTag(2, sector->tag, -1);
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if (gametype == GT_COOP && lineindex != -1) // Custom exit!
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if (G_CoopGametype() && lineindex != -1) // Custom exit!
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{
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// Special goodies with the block monsters flag depending on emeralds collected
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if ((lines[lineindex].flags & ML_BLOCKMONSTERS) && ALL7EMERALDS(emeralds))
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36
src/p_user.c
36
src/p_user.c
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@ -1351,7 +1351,7 @@ void P_DoSuperTransformation(player_t *player, boolean giverings)
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player->powers[pw_sneakers] = 0;
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}
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if (gametype != GT_COOP)
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if (!G_CoopGametype())
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{
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HU_SetCEchoFlags(0);
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HU_SetCEchoDuration(5);
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@ -1418,7 +1418,7 @@ void P_AddPlayerScore(player_t *player, UINT32 amount)
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}
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}
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if (gametype == GT_COOP)
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if (G_CoopGametype())
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return;
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}
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@ -4305,7 +4305,7 @@ static void P_DoSuperStuff(player_t *player)
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G_GhostAddColor(GHC_NORMAL);
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}
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if (gametype != GT_COOP)
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if (!G_CoopGametype())
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{
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HU_SetCEchoFlags(0);
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HU_SetCEchoDuration(5);
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@ -4355,14 +4355,14 @@ static void P_DoSuperStuff(player_t *player)
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G_GhostAddColor(GHC_NORMAL);
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}
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if (gametype != GT_COOP)
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if (!G_CoopGametype())
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player->powers[pw_flashing] = flashingtics-1;
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if (player->mo->sprite2 & FF_SPR2SUPER)
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P_SetPlayerMobjState(player->mo, player->mo->state-states);
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// Inform the netgame that the champion has fallen in the heat of battle.
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if (gametype != GT_COOP)
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if (!G_CoopGametype())
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{
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S_StartSound(NULL, sfx_s3k66); //let all players hear it.
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HU_SetCEchoFlags(0);
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@ -9639,7 +9639,7 @@ static void P_DeathThink(player_t *player)
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}
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if ((cv_cooplives.value != 1)
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&& (gametype == GT_COOP)
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&& (G_GametypeUsesCoopLives())
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&& (netgame || multiplayer)
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&& (player->lives <= 0))
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{
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@ -9721,17 +9721,17 @@ static void P_DeathThink(player_t *player)
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countdown2 = 1*TICRATE;
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}
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}
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//else if (gametype == GT_COOP) -- moved to G_DoReborn
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//else if (G_CoopGametype()) -- moved to G_DoReborn
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}
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if (gametype == GT_COOP && (multiplayer || netgame) && (player->lives <= 0) && (player->deadtimer >= 8*TICRATE || ((cmd->buttons & BT_JUMP) && (player->deadtimer > TICRATE))))
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if (G_CoopGametype() && (multiplayer || netgame) && (player->lives <= 0) && (player->deadtimer >= 8*TICRATE || ((cmd->buttons & BT_JUMP) && (player->deadtimer > TICRATE))))
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{
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//player->spectator = true;
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player->outofcoop = true;
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player->playerstate = PST_REBORN;
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}
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if ((gametyperules & GTR_RACE) || (gametype == GT_COOP && (multiplayer || netgame)))
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if ((gametyperules & GTR_RACE) || (G_CoopGametype() && (multiplayer || netgame)))
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{
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// Keep time rolling in race mode
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if (!(countdown2 && !countdown) && !player->exiting && !(player->pflags & PF_GAMETYPEOVER) && !stoppedclock)
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@ -9748,7 +9748,7 @@ static void P_DeathThink(player_t *player)
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}
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// Return to level music
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if (gametype != GT_COOP && player->lives <= 0 && player->deadtimer == gameovertics)
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if (!G_CoopGametype() && player->lives <= 0 && player->deadtimer == gameovertics)
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P_RestoreMultiMusic(player);
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}
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@ -9925,7 +9925,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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if (player->exiting)
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{
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if (mo->target && mo->target->type == MT_SIGN && mo->target->spawnpoint
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&& !(gametype == GT_COOP && (netgame || multiplayer) && cv_exitmove.value)
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&& !(G_CoopGametype() && (netgame || multiplayer) && cv_exitmove.value)
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&& !(twodlevel || (mo->flags2 & MF2_TWOD)))
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sign = mo->target;
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else if ((player->powers[pw_carry] == CR_NIGHTSMODE)
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@ -10594,7 +10594,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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boolean P_SpectatorJoinGame(player_t *player)
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{
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if (gametype != GT_COOP && !cv_allowteamchange.value)
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if (!G_CoopGametype() && !cv_allowteamchange.value)
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{
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if (P_IsLocalPlayer(player))
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CONS_Printf(M_GetText("Server does not allow team change.\n"));
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@ -10705,7 +10705,7 @@ boolean P_SpectatorJoinGame(player_t *player)
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displayplayer = consoleplayer;
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}
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if (gametype != GT_COOP)
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if (!G_CoopGametype())
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CONS_Printf(M_GetText("%s entered the game.\n"), player_names[player-players]);
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return true; // no more player->mo, cannot continue.
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}
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@ -11753,7 +11753,7 @@ void P_PlayerThink(player_t *player)
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// so we can fade music
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if (!exitfadestarted &&
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player->exiting > 0 && player->exiting <= 1*TICRATE &&
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(!multiplayer || gametype == GT_COOP ? !mapheaderinfo[gamemap-1]->musinterfadeout : true) &&
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(!multiplayer || G_CoopGametype() ? !mapheaderinfo[gamemap-1]->musinterfadeout : true) &&
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// don't fade if we're fading during intermission. follows Y_StartIntermission intertype = int_coop
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((gametyperules & GTR_RACE) ? countdown2 == 0 : true) && // don't fade on timeout
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player->lives > 0 && // don't fade on game over (competition)
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@ -11826,7 +11826,7 @@ void P_PlayerThink(player_t *player)
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if (player->pflags & PF_FINISHED)
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{
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if ((gametype == GT_COOP && cv_exitmove.value) && !G_EnoughPlayersFinished())
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if ((G_CoopGametype() && cv_exitmove.value) && !G_EnoughPlayersFinished())
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player->exiting = 0;
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else
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P_DoPlayerExit(player);
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@ -11864,10 +11864,10 @@ void P_PlayerThink(player_t *player)
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// Make sure spectators always have a score and ring count of 0.
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if (player->spectator)
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{
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if (gametype != GT_COOP)
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if (!(gametyperules & GTR_CAMPAIGN))
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player->score = 0;
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}
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else if ((netgame || multiplayer) && player->lives <= 0 && gametype != GT_COOP)
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else if ((netgame || multiplayer) && player->lives <= 0 && !G_CoopGametype())
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{
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// Outside of Co-Op, replenish a user's lives if they are depleted.
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// of course, this is just a cheap hack, meh...
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@ -12732,7 +12732,7 @@ void P_PlayerAfterThink(player_t *player)
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player->mo->momz = tails->momz;
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}
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if (gametype == GT_COOP && (!tails->player || tails->player->bot != 1))
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if (G_CoopGametype() && (!tails->player || tails->player->bot != 1))
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{
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player->mo->angle = tails->angle;
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@ -2239,7 +2239,7 @@ static void ST_drawTextHUD(void)
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if (F_GetPromptHideHud(y))
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return;
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if (stplyr->spectator && (gametype != GT_COOP || stplyr->playerstate == PST_LIVE))
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if (stplyr->spectator && (!G_CoopGametype() || stplyr->playerstate == PST_LIVE))
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textHUDdraw(M_GetText("\x86""Spectator mode:"))
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if (circuitmap)
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@ -2250,7 +2250,7 @@ static void ST_drawTextHUD(void)
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textHUDdraw(va("Lap:""\x82 %u/%d", stplyr->laps+1, cv_numlaps.value))
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}
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if (gametype != GT_COOP && (stplyr->exiting || (G_GametypeUsesLives() && stplyr->lives <= 0 && countdown != 1)))
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if (!G_CoopGametype() && (stplyr->exiting || (G_GametypeUsesLives() && stplyr->lives <= 0 && countdown != 1)))
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{
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if (!splitscreen && !donef12)
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{
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@ -2267,7 +2267,7 @@ static void ST_drawTextHUD(void)
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else
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textHUDdraw(M_GetText("\x82""JUMP:""\x80 Respawn"))
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}
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else if (stplyr->spectator && (gametype != GT_COOP || stplyr->playerstate == PST_LIVE))
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else if (stplyr->spectator && (!G_CoopGametype() || stplyr->playerstate == PST_LIVE))
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{
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if (!splitscreen && !donef12)
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{
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@ -2314,7 +2314,7 @@ static void ST_drawTextHUD(void)
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textHUDdraw(M_GetText("\x82""FIRE:""\x80 Enter game"))
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}
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if (gametype == GT_COOP && (!stplyr->spectator || (!(maptol & TOL_NIGHTS) && G_IsSpecialStage(gamemap))) && (stplyr->exiting || (stplyr->pflags & PF_FINISHED)))
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||||
if (G_CoopGametype() && (!stplyr->spectator || (!(maptol & TOL_NIGHTS) && G_IsSpecialStage(gamemap))) && (stplyr->exiting || (stplyr->pflags & PF_FINISHED)))
|
||||
{
|
||||
UINT8 numneeded = (G_IsSpecialStage(gamemap) ? 4 : cv_playersforexit.value);
|
||||
if (numneeded)
|
||||
|
@ -2683,7 +2683,7 @@ static void ST_overlayDrawer(void)
|
|||
}
|
||||
|
||||
// GAME OVER hud
|
||||
if ((gametype == GT_COOP)
|
||||
if (G_GametypeUsesCoopLives()
|
||||
&& (netgame || multiplayer)
|
||||
&& (cv_cooplives.value == 0))
|
||||
;
|
||||
|
|
Loading…
Reference in a new issue