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Cast to statenum_t for 32-bit compatibility
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1 changed files with 3 additions and 3 deletions
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@ -5232,14 +5232,14 @@ void A_SignPlayer(mobj_t *actor)
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{
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ov->color = facecolor;
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ov->skin = skin;
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if (ov->state-states != actor->info->seestate)
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if ((statenum_t)(ov->state-states) != actor->info->seestate)
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P_SetMobjState(ov, actor->info->seestate); // S_PLAY_SIGN
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}
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else // CLEAR! sign
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{
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ov->color = SKINCOLOR_NONE;
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ov->skin = NULL; // needs to be NULL in the case of SF_HIRES characters
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if (ov->state-states != actor->info->missilestate)
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if ((statenum_t)(ov->state-states) != actor->info->missilestate)
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P_SetMobjState(ov, actor->info->missilestate); // S_CLEARSIGN
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}
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}
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@ -5247,7 +5247,7 @@ void A_SignPlayer(mobj_t *actor)
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{
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ov->color = SKINCOLOR_NONE;
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ov->skin = NULL;
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if (ov->state-states != actor->info->meleestate)
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if ((statenum_t)(ov->state-states) != actor->info->meleestate)
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P_SetMobjState(ov, actor->info->meleestate); // S_EGGMANSIGN
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if (!signcolor)
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signcolor = SKINCOLOR_CARBON;
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